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Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f8e4e41583..d005064645 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1482,6 +1482,7 @@ struct gl_transform_attrib
GLboolean Normalize; /**< Normalize all normals? */
GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
+ GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
GLfloat CullEyePos[4];
@@ -1833,7 +1834,6 @@ struct gl_vertex_program
struct gl_program Base; /**< base class */
GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
GLboolean IsPositionInvariant;
- void *TnlData; /**< should probably use Base.DriverData */
};
@@ -2066,6 +2066,8 @@ struct gl_shader_program
#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
+#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
+#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
/**
@@ -2476,7 +2478,9 @@ struct gl_extensions
GLboolean dummy; /* don't remove this! */
GLboolean ARB_copy_buffer;
GLboolean ARB_depth_texture;
+ GLboolean ARB_depth_clamp;
GLboolean ARB_draw_buffers;
+ GLboolean ARB_draw_elements_base_vertex;
GLboolean ARB_fragment_program;
GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;
@@ -2581,6 +2585,7 @@ struct gl_extensions
GLboolean MESA_texture_signed_rgba;
GLboolean NV_blend_square;
GLboolean NV_fragment_program;
+ GLboolean NV_fragment_program_option;
GLboolean NV_light_max_exponent;
GLboolean NV_point_sprite;
GLboolean NV_texgen_reflection;