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-rw-r--r--src/mesa/main/mtypes.h20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 57f174a7d4..e73c625a82 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2049,16 +2049,17 @@ struct gl_query_state
/**
- * A GLSL shader object
+ * A GLSL shader object.
*/
struct gl_shader
{
GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
GLuint Name; /**< AKA the handle */
- GLint RefCount;
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending;
+
const GLchar *Source; /**< Source code string */
GLboolean CompileStatus;
- GLboolean DeletePending;
GLuint NumPrograms; /**< size of Programs[] array */
struct gl_program **Programs; /**< Post-compile assembly code */
GLchar *InfoLog;
@@ -2066,15 +2067,19 @@ struct gl_shader
/**
- * This corresponds to a GLSL "program" and is basically a linked collection
- * of "shaders".
+ * A GLSL program object. Basically a linked collection of "shaders".
*/
struct gl_shader_program
{
GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
GLuint Name; /**< aka handle or ID */
- GLuint NumShaders; /**< total number of shaders in this program */
- struct gl_shader **Shaders; /**< List of the shaders */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending;
+
+ GLuint NumShaders; /**< number of attached shaders */
+ struct gl_shader **Shaders; /**< List of attached the shaders */
+
+ /* post-link info: */
struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
@@ -2082,7 +2087,6 @@ struct gl_shader_program
struct gl_program_parameter_list *Attributes; /**< Vertex attributes */
GLboolean LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
- GLboolean DeletePending;
GLchar *InfoLog;
};