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-rw-r--r--src/mesa/main/mtypes.h124
1 files changed, 77 insertions, 47 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a61f970685..67f7d46309 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -903,7 +903,7 @@ struct gl_light_attrib
/*@{*/
GLboolean _NeedEyeCoords;
GLboolean _NeedVertices; /**< Use fast shader? */
- GLbitfield _Flags; /**< LIGHT_* flags, see above */
+ GLbitfield _Flags; /**< LIGHT_* flags, see above */
GLfloat _BaseColor[2][3];
/*@}*/
};
@@ -1110,25 +1110,40 @@ struct gl_scissor_attrib
/**
* Stencil attribute group (GL_STENCIL_BUFFER_BIT).
+ *
+ * Three sets of stencil data are tracked so that OpenGL 2.0,
+ * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
+ * simultaneously. In each of the stencil state arrays, element 0 corresponds
+ * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
+ * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
+ * GL_EXT_stencil_two_side GL_BACK state.
+ *
+ * The derived value \c _BackFace is either 1 or 2 depending on whether or
+ * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
+ *
+ * The derived value \c _TestTwoSide is set when the front-face and back-face
+ * stencil state are different.
*/
struct gl_stencil_attrib
{
GLboolean Enabled; /**< Enabled flag */
GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
- GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
+ GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
GLboolean _TestTwoSide;
- GLenum Function[2]; /**< Stencil function */
- GLenum FailFunc[2]; /**< Fail function */
- GLenum ZPassFunc[2]; /**< Depth buffer pass function */
- GLenum ZFailFunc[2]; /**< Depth buffer fail function */
- GLint Ref[2]; /**< Reference value */
- GLuint ValueMask[2]; /**< Value mask */
- GLuint WriteMask[2]; /**< Write mask */
+ GLubyte _BackFace;
+ GLenum Function[3]; /**< Stencil function */
+ GLenum FailFunc[3]; /**< Fail function */
+ GLenum ZPassFunc[3]; /**< Depth buffer pass function */
+ GLenum ZFailFunc[3]; /**< Depth buffer fail function */
+ GLint Ref[3]; /**< Reference value */
+ GLuint ValueMask[3]; /**< Value mask */
+ GLuint WriteMask[3]; /**< Write mask */
GLuint Clear; /**< Clear value */
};
-#define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */
+/** 1D, 2D, 3D, CUBE, RECT, 1D_ARRAY, and 2D_ARRAY targets */
+#define NUM_TEXTURE_TARGETS 7
/**
* An index for each type of texture object
@@ -1421,11 +1436,9 @@ struct gl_texture_object
GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
- GLboolean CompareFlag; /**< GL_SGIX_shadow */
- GLenum CompareOperator; /**< GL_SGIX_shadow */
- GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
GLenum CompareMode; /**< GL_ARB_shadow */
GLenum CompareFunc; /**< GL_ARB_shadow */
+ GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
GLenum _Function; /**< Comparison function derived from
* \c CompareOperator, \c CompareMode, and
* \c CompareFunc.
@@ -1434,8 +1447,11 @@ struct gl_texture_object
GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
GLint CropRect[4]; /**< GL_OES_draw_texture */
+ GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
+ GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
GLboolean _Complete; /**< Is texture object complete? */
+ GLboolean _RenderToTexture; /**< Any rendering to this texture? */
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
@@ -1456,23 +1472,20 @@ struct gl_texture_object
/**
* Texture combine environment state.
- *
- * \todo
- * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
- * structure will need to be expanded for 4 elements.
+ * Up to four combiner sources are possible with GL_NV_texture_env_combine4.
*/
struct gl_tex_env_combine_state
{
GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
- GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
- GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
- GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
+ GLenum SourceRGB[4]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
+ GLenum SourceA[4]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
+ GLenum OperandRGB[4]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
+ GLenum OperandA[4]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
GLuint ScaleShiftA; /**< 0, 1 or 2 */
- GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
- GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
+ GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
+ GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
};
@@ -1662,6 +1675,7 @@ struct gl_client_array
{
GLint Size; /**< components per element (1,2,3,4) */
GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
+ GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
GLsizei Stride; /**< user-specified stride */
GLsizei StrideB; /**< actual stride in bytes */
const GLubyte *Ptr; /**< Points to array data */
@@ -2151,6 +2165,13 @@ struct gl_shader_program
};
+#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
+#define GLSL_LOG 0x2 /**< Write shaders to files */
+#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
+#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
+#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
+
+
/**
* Context state for GLSL vertex/fragment shaders.
*/
@@ -2162,6 +2183,7 @@ struct gl_shader_state
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
void *MemPool;
+ GLbitfield Flags; /**< Mask of GLSL_x flags */
};
@@ -2263,7 +2285,9 @@ struct gl_renderbuffer
GLenum _ActualFormat; /**< The driver-chosen format */
GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX. */
- GLenum DataType; /**< Type of values passed to the Get/Put functions */
+ GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
+ GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
+ GL_UNSIGNED_NORMALIZED or GL_INDEX */
GLubyte RedBits; /**< Bits of red per pixel */
GLubyte GreenBits;
GLubyte BlueBits;
@@ -2271,7 +2295,9 @@ struct gl_renderbuffer
GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits;
- GLubyte Samples; /**< Number of samples - 0 if not multisampled */
+ GLubyte NumSamples;
+
+ GLenum DataType; /**< Type of values passed to the Get/Put functions */
GLvoid *Data; /**< This may not be used by some kinds of RBs */
/* Used to wrap one renderbuffer around another: */
@@ -2514,6 +2540,8 @@ struct gl_constants
/* GL_ARB_vertex_shader */
GLuint MaxVertexTextureImageUnits;
GLuint MaxVarying; /**< Number of float[4] vectors */
+ /* GL_ARB_framebuffer_object */
+ GLuint MaxSamples;
};
@@ -2535,6 +2563,7 @@ struct gl_extensions
GLboolean ARB_fragment_program;
GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;
+ GLboolean ARB_framebuffer_object;
GLboolean ARB_half_float_pixel;
GLboolean ARB_imaging;
GLboolean ARB_multisample;
@@ -2545,6 +2574,7 @@ struct gl_extensions
GLboolean ARB_shading_language_100;
GLboolean ARB_shading_language_120;
GLboolean ARB_shadow;
+ GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_compression;
GLboolean ARB_texture_cube_map;
@@ -2605,8 +2635,10 @@ struct gl_extensions
GLboolean EXT_texture_lod_bias;
GLboolean EXT_texture_mirror_clamp;
GLboolean EXT_texture_sRGB;
+ GLboolean EXT_texture_swizzle;
GLboolean EXT_timer_query;
GLboolean EXT_vertex_array;
+ GLboolean EXT_vertex_array_bgra;
GLboolean EXT_vertex_array_set;
/* vendor extensions */
GLboolean APPLE_client_storage;
@@ -2629,6 +2661,7 @@ struct gl_extensions
GLboolean NV_light_max_exponent;
GLboolean NV_point_sprite;
GLboolean NV_texgen_reflection;
+ GLboolean NV_texture_env_combine4;
GLboolean NV_texture_rectangle;
GLboolean NV_vertex_program;
GLboolean NV_vertex_program1_1;
@@ -2639,8 +2672,6 @@ struct gl_extensions
GLboolean SGIS_generate_mipmap;
GLboolean SGIS_texture_edge_clamp;
GLboolean SGIS_texture_lod;
- GLboolean SGIX_shadow;
- GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
GLboolean TDFX_texture_compression_FXT1;
GLboolean S3_s3tc;
/*@}*/
@@ -2829,13 +2860,6 @@ struct gl_matrix_stack
-/*
- * Forward declaration of display list data types:
- */
-union node;
-typedef union node Node;
-
-
/* This has to be included here. */
#include "dd.h"
@@ -2865,21 +2889,31 @@ struct gl_tnl_module
/*@}*/
};
-/* Strictly this is a tnl/ private concept, but it doesn't seem
+
+/**
+ * Display list flags.
+ * Strictly this is a tnl-private concept, but it doesn't seem
* worthwhile adding a tnl private structure just to hold this one bit
* of information:
*/
-#define MESA_DLIST_DANGLING_REFS 0x1
+#define DLIST_DANGLING_REFS 0x1
-/* Provide a location where information about a display list can be
+
+/** Opaque declaration of display list payload data type */
+union gl_dlist_node;
+
+
+/**
+ * Provide a location where information about a display list can be
* collected. Could be extended with driverPrivate structures,
* etc. in the future.
*/
-struct mesa_display_list
+struct gl_display_list
{
- Node *node;
- GLuint id;
- GLbitfield flags;
+ GLuint Name;
+ GLbitfield Flags; /**< DLIST_x flags */
+ /** The dlist commands are in a linked list of nodes */
+ union gl_dlist_node *Head;
};
@@ -2890,10 +2924,8 @@ struct gl_dlist_state
{
GLuint CallDepth; /**< Current recursion calling depth */
- struct mesa_display_list *CurrentList;
- Node *CurrentListPtr; /**< Head of list being compiled */
- GLuint CurrentListNum; /**< Number of the list being compiled */
- Node *CurrentBlock; /**< Pointer to current block of nodes */
+ struct gl_display_list *CurrentList; /**< List currently being compiled */
+ union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
GLuint CurrentPos; /**< Index into current block of nodes */
GLvertexformat ListVtxfmt;
@@ -3145,8 +3177,6 @@ enum _verbose
VERBOSE_PRIMS = 0x0400,
VERBOSE_VERTS = 0x0800,
VERBOSE_DISASSEM = 0x1000,
- VERBOSE_GLSL = 0x2000,
- VERBOSE_GLSL_DUMP = 0x4000
};