diff options
Diffstat (limited to 'src/mesa/main/rastpos.c')
-rw-r--r-- | src/mesa/main/rastpos.c | 138 |
1 files changed, 137 insertions, 1 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 716bef2302..a7b4e16a41 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -1,4 +1,4 @@ -/* $Id: rastpos.c,v 1.31 2001/09/18 23:06:14 kschultz Exp $ */ +/* $Id: rastpos.c,v 1.32 2001/11/18 23:52:38 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -764,3 +764,139 @@ void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) } #endif + + +/**********************************************************************/ +/*** GL_ARB_window_pos ***/ +/**********************************************************************/ + +void _mesa_WindowPos2dARB(GLdouble x, GLdouble y) +{ + _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F); +} + +void _mesa_WindowPos2fARB(GLfloat x, GLfloat y) +{ + _mesa_WindowPos3fARB(x, y, 0.0F); +} + +void _mesa_WindowPos2iARB(GLint x, GLint y) +{ + _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F); +} + +void _mesa_WindowPos2sARB(GLshort x, GLshort y) +{ + _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F); +} + +void _mesa_WindowPos2dvARB(const GLdouble *p) +{ + _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], 0.0F); +} + +void _mesa_WindowPos2fvARB(const GLfloat *p) +{ + _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], 0.0F); +} + +void _mesa_WindowPos2ivARB(const GLint *p) +{ + _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], 0.0F); +} + +void _mesa_WindowPos2svARB(const GLshort *p) +{ + _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], 0.0F); +} + +void _mesa_WindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) +{ + _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +void _mesa_WindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat z2; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_CURRENT(ctx, 0); + + z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near) + + ctx->Viewport.Near; + + /* set raster position */ + ctx->Current.RasterPos[0] = x; + ctx->Current.RasterPos[1] = y; + ctx->Current.RasterPos[2] = z2; + ctx->Current.RasterPos[3] = 0.0F; + + ctx->Current.RasterPosValid = GL_TRUE; + /* XXX might have to change this */ + ctx->Current.RasterDistance = ctx->Current.FogCoord; + ctx->Current.RasterFogCoord = ctx->Current.FogCoord; + + /* raster color = current color or index */ + if (ctx->Visual.rgbMode) { + ctx->Current.RasterColor[0] = CLAMP(ctx->Current.Color[0], 0.0F, 1.0F); + ctx->Current.RasterColor[1] = CLAMP(ctx->Current.Color[1], 0.0F, 1.0F); + ctx->Current.RasterColor[2] = CLAMP(ctx->Current.Color[2], 0.0F, 1.0F); + ctx->Current.RasterColor[3] = CLAMP(ctx->Current.Color[3], 0.0F, 1.0F); + ctx->Current.RasterSecondaryColor[0] + = CLAMP(ctx->Current.SecondaryColor[0], 0.0F, 1.0F); + ctx->Current.RasterSecondaryColor[1] + = CLAMP(ctx->Current.SecondaryColor[1], 0.0F, 1.0F); + ctx->Current.RasterSecondaryColor[2] + = CLAMP(ctx->Current.SecondaryColor[2], 0.0F, 1.0F); + ctx->Current.RasterSecondaryColor[3] + = CLAMP(ctx->Current.SecondaryColor[3], 0.0F, 1.0F); + } + else { + ctx->Current.RasterIndex = ctx->Current.Index; + } + + /* raster texcoord = current texcoord */ + { + GLuint texSet; + for (texSet = 0; texSet < ctx->Const.MaxTextureUnits; texSet++) { + COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], + ctx->Current.Texcoord[texSet] ); + } + } + + if (ctx->RenderMode==GL_SELECT) { + _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); + } +} + +void _mesa_WindowPos3iARB(GLint x, GLint y, GLint z) +{ + _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +void _mesa_WindowPos3sARB(GLshort x, GLshort y, GLshort z) +{ + _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +void _mesa_WindowPos3dvARB(const GLdouble *p) +{ + _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2]); +} + +void _mesa_WindowPos3fvARB(const GLfloat *p) +{ + _mesa_WindowPos3fARB(p[0], p[1], p[2]); +} + +void _mesa_WindowPos3ivARB(const GLint *p) +{ + _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2]); +} + +void _mesa_WindowPos3svARB(const GLshort *p) +{ + _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2]); +} + |