diff options
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
-rw-r--r-- | src/mesa/main/renderbuffer.c | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 7557b791e5..4d7b0aff04 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1553,62 +1553,6 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, /** - * Add software-based color index renderbuffers to the given framebuffer. - * This is a helper routine for device drivers when creating a - * window system framebuffer (not a user-created render/framebuffer). - * Once this function is called, you can basically forget about this - * renderbuffer; core Mesa will handle all the buffer management and - * rendering! - */ -GLboolean -_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, - GLuint indexBits, - GLboolean frontLeft, GLboolean backLeft, - GLboolean frontRight, GLboolean backRight) -{ - GLuint b; - - if (indexBits > 8) { - _mesa_problem(ctx, - "Unsupported bit depth in _mesa_add_color_index_renderbuffers"); - return GL_FALSE; - } - - assert(MAX_COLOR_ATTACHMENTS >= 4); - - for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) { - struct gl_renderbuffer *rb; - - if (b == BUFFER_FRONT_LEFT && !frontLeft) - continue; - else if (b == BUFFER_BACK_LEFT && !backLeft) - continue; - else if (b == BUFFER_FRONT_RIGHT && !frontRight) - continue; - else if (b == BUFFER_BACK_RIGHT && !backRight) - continue; - - assert(fb->Attachment[b].Renderbuffer == NULL); - - rb = _mesa_new_renderbuffer(ctx, 0); - if (!rb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); - return GL_FALSE; - } - - assert(indexBits <= 8); - rb->Format = MESA_FORMAT_CI8; - rb->InternalFormat = GL_COLOR_INDEX; - - rb->AllocStorage = _mesa_soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, b, rb); - } - - return GL_TRUE; -} - - -/** * Add software-based alpha renderbuffers to the given framebuffer. * This is a helper routine for device drivers when creating a * window system framebuffer (not a user-created render/framebuffer). |