diff options
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 216bbce003..62de23bd10 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -32,11 +32,13 @@ #include "main/glheader.h" #include "main/context.h" #include "main/hash.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" #include "main/shaderobj.h" #include "program/program.h" #include "program/prog_parameter.h" #include "program/prog_uniform.h" -#include "talloc.h" +#include "ralloc.h" /**********************************************************************/ /*** Shader object functions ***/ @@ -70,7 +72,8 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, deleteFlag = (old->RefCount == 0); if (deleteFlag) { - _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); + if (old->Name != 0) + _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); ctx->Driver.DeleteShader(ctx, old); } @@ -103,7 +106,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) struct gl_shader *shader; assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER || type == GL_GEOMETRY_SHADER_ARB); - shader = talloc_zero(NULL, struct gl_shader); + shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; shader->Name = name; @@ -123,7 +126,7 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) if (sh->Source) free((void *) sh->Source); _mesa_reference_program(ctx, &sh->Program, NULL); - talloc_free(sh); + ralloc_free(sh); } @@ -211,7 +214,8 @@ _mesa_reference_shader_program(struct gl_context *ctx, deleteFlag = (old->RefCount == 0); if (deleteFlag) { - _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); + if (old->Name != 0) + _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); ctx->Driver.DeleteShaderProgram(ctx, old); } @@ -250,7 +254,7 @@ static struct gl_shader_program * _mesa_new_shader_program(struct gl_context *ctx, GLuint name) { struct gl_shader_program *shProg; - shProg = talloc_zero(NULL, struct gl_shader_program); + shProg = rzalloc(NULL, struct gl_shader_program); if (shProg) { shProg->Name = name; _mesa_init_shader_program(ctx, shProg); @@ -314,7 +318,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx, } if (shProg->InfoLog) { - talloc_free(shProg->InfoLog); + ralloc_free(shProg->InfoLog); shProg->InfoLog = NULL; } @@ -345,7 +349,7 @@ _mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *sh { _mesa_free_shader_program_data(ctx, shProg); - talloc_free(shProg); + ralloc_free(shProg); } |