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Diffstat (limited to 'src/mesa/main/shaders.c')
-rw-r--r--src/mesa/main/shaders.c78
1 files changed, 60 insertions, 18 deletions
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index 7491d00c35..bc76b91291 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -374,6 +374,43 @@ _mesa_LinkProgramARB(GLhandleARB programObj)
}
+
+/**
+ * Read shader source code from a file.
+ * Useful for debugging to override an app's shader.
+ */
+static GLcharARB *
+_mesa_read_shader(const char *fname)
+{
+ const int max = 50*1000;
+ FILE *f = fopen(fname, "r");
+ GLcharARB *buffer, *shader;
+ int len;
+
+ if (!f) {
+ _mesa_fprintf(stderr, "Unable to open shader file %s\n", fname);
+ return NULL;
+ }
+
+ buffer = (char *) malloc(max);
+ len = fread(buffer, 1, max, f);
+ buffer[len] = 0;
+
+ fclose(f);
+
+ shader = _mesa_strdup(buffer);
+ free(buffer);
+
+ if (0) {
+ _mesa_fprintf(stderr, "Read shader %s:\n", fname);
+ _mesa_fprintf(stderr, "%s\n", shader);
+ }
+
+ return shader;
+}
+
+
+
/**
* Called via glShaderSource() and glShaderSourceARB() API functions.
* Basically, concatenate the source code strings into one long string
@@ -438,6 +475,20 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
source[totalLength - 1] = '\0';
source[totalLength - 2] = '\0';
+#if 0
+ if (0) {
+ GLcharARB *newSource;
+
+ newSource = _mesa_read_shader("newshader.frag");
+ if (newSource) {
+ _mesa_free(source);
+ source = newSource;
+ }
+ }
+#else
+ (void) _mesa_read_shader;
+#endif
+
ctx->Driver.ShaderSource(ctx, shaderObj, source);
_mesa_free(offsets);
@@ -587,8 +638,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 2, 2, GL_FLOAT_MAT2,
- location, count, transpose, value);
+ ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value);
}
void GLAPIENTRY
@@ -596,8 +646,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 3, 3, GL_FLOAT_MAT3,
- location, count, transpose, value);
+ ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value);
}
void GLAPIENTRY
@@ -605,8 +654,7 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 4, 4, GL_FLOAT_MAT4,
- location, count, transpose, value);
+ ctx->Driver.UniformMatrix(ctx, 4, 4, location, count, transpose, value);
}
@@ -618,8 +666,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 2, 3, GL_FLOAT_MAT2x3,
- location, count, transpose, value);
+ ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value);
}
void GLAPIENTRY
@@ -627,8 +674,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 3, 2, GL_FLOAT_MAT3x2,
- location, count, transpose, value);
+ ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value);
}
void GLAPIENTRY
@@ -636,8 +682,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 2, 4, GL_FLOAT_MAT2x4,
- location, count, transpose, value);
+ ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value);
}
void GLAPIENTRY
@@ -645,8 +690,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 4, 2, GL_FLOAT_MAT4x2,
- location, count, transpose, value);
+ ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value);
}
void GLAPIENTRY
@@ -654,8 +698,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 3, 4, GL_FLOAT_MAT3x4,
- location, count, transpose, value);
+ ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value);
}
void GLAPIENTRY
@@ -663,8 +706,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 4, 3, GL_FLOAT_MAT4x3,
- location, count, transpose, value);
+ ctx->Driver.UniformMatrix(ctx, 4, 3, location, count, transpose, value);
}