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Diffstat (limited to 'src/mesa/main/shaders.c')
-rw-r--r--src/mesa/main/shaders.c239
1 files changed, 168 insertions, 71 deletions
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index 831712ccf6..917e295fe1 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -27,6 +27,7 @@
#include "context.h"
#include "shaders.h"
#include "shader/shader_api.h"
+#include "main/dispatch.h"
/** Define this to enable shader substitution (see below) */
@@ -48,7 +49,7 @@
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
{
GET_CURRENT_CONTEXT(ctx);
@@ -56,7 +57,7 @@ _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader)
{
GET_CURRENT_CONTEXT(ctx);
@@ -64,7 +65,7 @@ _mesa_AttachShader(GLuint program, GLuint shader)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
const GLcharARB *name)
{
@@ -73,7 +74,7 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_CompileShaderARB(GLhandleARB shaderObj)
{
GET_CURRENT_CONTEXT(ctx);
@@ -81,7 +82,7 @@ _mesa_CompileShaderARB(GLhandleARB shaderObj)
}
-GLuint GLAPIENTRY
+static GLuint GLAPIENTRY
_mesa_CreateShader(GLenum type)
{
GET_CURRENT_CONTEXT(ctx);
@@ -89,7 +90,7 @@ _mesa_CreateShader(GLenum type)
}
-GLhandleARB GLAPIENTRY
+static GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type)
{
GET_CURRENT_CONTEXT(ctx);
@@ -97,7 +98,7 @@ _mesa_CreateShaderObjectARB(GLenum type)
}
-GLuint GLAPIENTRY
+static GLuint GLAPIENTRY
_mesa_CreateProgram(void)
{
GET_CURRENT_CONTEXT(ctx);
@@ -105,7 +106,7 @@ _mesa_CreateProgram(void)
}
-GLhandleARB GLAPIENTRY
+static GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void)
{
GET_CURRENT_CONTEXT(ctx);
@@ -113,7 +114,7 @@ _mesa_CreateProgramObjectARB(void)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj)
{
if (obj) {
@@ -131,7 +132,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_DeleteProgram(GLuint name)
{
if (name) {
@@ -141,7 +142,7 @@ _mesa_DeleteProgram(GLuint name)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_DeleteShader(GLuint name)
{
if (name) {
@@ -151,7 +152,7 @@ _mesa_DeleteShader(GLuint name)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
{
GET_CURRENT_CONTEXT(ctx);
@@ -159,7 +160,7 @@ _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader)
{
GET_CURRENT_CONTEXT(ctx);
@@ -167,7 +168,7 @@ _mesa_DetachShader(GLuint program, GLuint shader)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
GLsizei maxLength, GLsizei * length, GLint * size,
GLenum * type, GLcharARB * name)
@@ -178,7 +179,7 @@ _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
GLsizei maxLength, GLsizei * length, GLint * size,
GLenum * type, GLcharARB * name)
@@ -189,7 +190,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
GLsizei * count, GLhandleARB * obj)
{
@@ -198,7 +199,7 @@ _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj)
{
@@ -207,7 +208,7 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
}
-GLint GLAPIENTRY
+static GLint GLAPIENTRY
_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
{
GET_CURRENT_CONTEXT(ctx);
@@ -215,7 +216,7 @@ _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
GLcharARB * infoLog)
{
@@ -233,7 +234,7 @@ _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
@@ -260,7 +261,7 @@ _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
GLfloat *params)
{
@@ -270,7 +271,7 @@ _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
@@ -278,7 +279,7 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
@@ -286,7 +287,7 @@ _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
@@ -295,7 +296,7 @@ _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
@@ -304,7 +305,7 @@ _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
GLsizei *length, GLcharARB *sourceOut)
{
@@ -313,7 +314,7 @@ _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
{
GET_CURRENT_CONTEXT(ctx);
@@ -321,7 +322,7 @@ _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
{
GET_CURRENT_CONTEXT(ctx);
@@ -340,7 +341,7 @@ _mesa_GetUniformLocation(GLuint program, const GLcharARB *name)
#endif
-GLhandleARB GLAPIENTRY
+static GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname)
{
GET_CURRENT_CONTEXT(ctx);
@@ -348,7 +349,7 @@ _mesa_GetHandleARB(GLenum pname)
}
-GLint GLAPIENTRY
+static GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
@@ -356,7 +357,7 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
}
-GLboolean GLAPIENTRY
+static GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint name)
{
GET_CURRENT_CONTEXT(ctx);
@@ -364,7 +365,7 @@ _mesa_IsProgram(GLuint name)
}
-GLboolean GLAPIENTRY
+static GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name)
{
GET_CURRENT_CONTEXT(ctx);
@@ -372,7 +373,7 @@ _mesa_IsShader(GLuint name)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_LinkProgramARB(GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
@@ -415,7 +416,7 @@ _mesa_read_shader(const char *fname)
* Basically, concatenate the source code strings into one long string
* and pass it to ctx->Driver.ShaderSource().
*/
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
const GLcharARB ** string, const GLint * length)
{
@@ -508,14 +509,14 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform1fARB(GLint location, GLfloat v0)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
{
GET_CURRENT_CONTEXT(ctx);
@@ -525,7 +526,7 @@ _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
GET_CURRENT_CONTEXT(ctx);
@@ -536,7 +537,7 @@ _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
GLfloat v3)
{
@@ -549,14 +550,14 @@ _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform1iARB(GLint location, GLint v0)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
{
GET_CURRENT_CONTEXT(ctx);
@@ -566,7 +567,7 @@ _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
{
GET_CURRENT_CONTEXT(ctx);
@@ -577,7 +578,7 @@ _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
GET_CURRENT_CONTEXT(ctx);
@@ -589,56 +590,56 @@ _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_INT);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
@@ -647,14 +648,14 @@ _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
/** OpenGL 3.0 GLuint-valued functions **/
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform1ui(GLint location, GLuint v0)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
{
GET_CURRENT_CONTEXT(ctx);
@@ -664,7 +665,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
GET_CURRENT_CONTEXT(ctx);
@@ -675,7 +676,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GET_CURRENT_CONTEXT(ctx);
@@ -687,28 +688,28 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
@@ -717,7 +718,7 @@ _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
@@ -725,7 +726,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
@@ -733,7 +734,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
@@ -745,7 +746,7 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
/**
* Non-square UniformMatrix are OpenGL 2.1
*/
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
@@ -753,7 +754,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
@@ -761,7 +762,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
@@ -769,7 +770,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
@@ -777,7 +778,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
@@ -785,7 +786,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value);
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
@@ -803,7 +804,7 @@ _mesa_UseProgramObjectARB(GLhandleARB program)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_ValidateProgramARB(GLhandleARB program)
{
GET_CURRENT_CONTEXT(ctx);
@@ -812,7 +813,7 @@ _mesa_ValidateProgramARB(GLhandleARB program)
#ifdef FEATURE_ES2
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
GLint* range, GLint* precision)
{
@@ -821,7 +822,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_ReleaseShaderCompiler(void)
{
GET_CURRENT_CONTEXT(ctx);
@@ -829,7 +830,7 @@ _mesa_ReleaseShaderCompiler(void)
}
-void GLAPIENTRY
+static void GLAPIENTRY
_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
const void* binary, GLint length)
{
@@ -838,3 +839,99 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
}
#endif
+
+
+/**
+ * Plug in shader-related functions into API dispatch table.
+ */
+void
+_mesa_init_shader_dispatch(struct _glapi_table *exec)
+{
+ /* GL_ARB_vertex/fragment_shader */
+ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
+ SET_GetHandleARB(exec, _mesa_GetHandleARB);
+ SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
+ SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
+ SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
+ SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
+ SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
+ SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
+ SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
+ SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
+ SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
+ SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
+ SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
+ SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
+ SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
+ SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
+ SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
+ SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
+ SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
+ SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
+ SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
+ SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
+ SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
+ SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
+ SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
+ SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
+ SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
+ SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
+ SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
+ SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
+ SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
+ SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
+ SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
+ SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
+ SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
+
+ /* OpenGL 2.0 */
+ SET_AttachShader(exec, _mesa_AttachShader);
+ SET_CreateProgram(exec, _mesa_CreateProgram);
+ SET_CreateShader(exec, _mesa_CreateShader);
+ SET_DeleteProgram(exec, _mesa_DeleteProgram);
+ SET_DeleteShader(exec, _mesa_DeleteShader);
+ SET_DetachShader(exec, _mesa_DetachShader);
+ SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
+ SET_GetProgramiv(exec, _mesa_GetProgramiv);
+ SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
+ SET_GetShaderiv(exec, _mesa_GetShaderiv);
+ SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
+ SET_IsProgram(exec, _mesa_IsProgram);
+ SET_IsShader(exec, _mesa_IsShader);
+
+ /* OpenGL 2.1 */
+ SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
+
+#if FEATURE_ARB_vertex_shader
+ SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
+ SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
+ SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
+#endif
+
+#ifdef FEATURE_ES2
+ /* XXX finish dispatch */
+ (void) _mesa_GetShaderPrecisionFormat;
+ (void) _mesa_ReleaseShaderCompiler;
+ (void) _mesa_ShaderBinary;
+#endif
+
+ /* OpenGL 3.0 */
+ /* XXX finish dispatch */
+ (void) _mesa_Uniform1ui;
+ (void) _mesa_Uniform2ui;
+ (void) _mesa_Uniform3ui;
+ (void) _mesa_Uniform4ui;
+ (void) _mesa_Uniform1uiv;
+ (void) _mesa_Uniform2uiv;
+ (void) _mesa_Uniform3uiv;
+ (void) _mesa_Uniform4uiv;
+}