summaryrefslogtreecommitdiff
path: root/src/mesa/main/state.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c136
1 files changed, 111 insertions, 25 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 06cf5f8698..55fb4552d2 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -376,6 +376,32 @@ _mesa_init_exec_table(struct _glapi_table *exec)
SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
+#if FEATURE_ARB_shader_objects
+ SET_AttachShader(exec, _mesa_AttachShader);
+ SET_CreateProgram(exec, _mesa_CreateProgram);
+ SET_CreateShader(exec, _mesa_CreateShader);
+ SET_DeleteProgram(exec, _mesa_DeleteProgram);
+ SET_DeleteShader(exec, _mesa_DeleteShader);
+ SET_DetachShader(exec, _mesa_DetachShader);
+ SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
+ SET_GetProgramiv(exec, _mesa_GetProgramiv);
+ SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
+ SET_GetShaderiv(exec, _mesa_GetShaderiv);
+ SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
+ SET_IsProgram(exec, _mesa_IsProgram);
+ SET_IsShader(exec, _mesa_IsShader);
+#endif
+
+ /* OpenGL 2.1 */
+#if FEATURE_ARB_shader_objects
+ SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
+#endif
+
/* 2. GL_EXT_blend_color */
#if 0
@@ -507,7 +533,7 @@ _mesa_init_exec_table(struct _glapi_table *exec)
SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(exec, _mesa_IsProgram);
+ SET_IsProgramNV(exec, _mesa_IsProgramARB);
SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV);
SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV);
@@ -795,16 +821,6 @@ _mesa_init_exec_table(struct _glapi_table *exec)
/*@{*/
-static void
-update_separate_specular( GLcontext *ctx )
-{
- if (NEED_SECONDARY_COLOR(ctx))
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
- else
- ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
-}
-
-
/**
* Update state dependent on vertex arrays.
*/
@@ -983,23 +999,93 @@ update_color(GLcontext *ctx)
/* This is needed to support 1.1's RGB logic ops AND
* 1.0's blending logicops.
*/
- ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled ||
- (ctx->Color.BlendEnabled &&
- ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
+ ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
}
/**
- * If __GLcontextRec::NewState is non-zero then this function \b must be called
- * before rendering any primitive. Basically, function pointers and
- * miscellaneous flags are updated to reflect the current state of the state
- * machine.
+ * Update the ctx->_TriangleCaps bitfield.
+ * XXX that bitfield should really go away someday!
+ * This function must be called after other update_*() functions since
+ * there are dependencies on some other derived values.
+ */
+static void
+update_tricaps(GLcontext *ctx, GLbitfield new_state)
+{
+ ctx->_TriangleCaps = 0;
+
+ /*
+ * Points
+ */
+ if (new_state & _NEW_POINT) {
+ if (ctx->Point.SmoothFlag)
+ ctx->_TriangleCaps |= DD_POINT_SMOOTH;
+ if (ctx->Point._Size != 1.0F)
+ ctx->_TriangleCaps |= DD_POINT_SIZE;
+ if (ctx->Point._Attenuated)
+ ctx->_TriangleCaps |= DD_POINT_ATTEN;
+ }
+
+ /*
+ * Lines
+ */
+ if (new_state & _NEW_LINE) {
+ if (ctx->Line.SmoothFlag)
+ ctx->_TriangleCaps |= DD_LINE_SMOOTH;
+ if (ctx->Line.StippleFlag)
+ ctx->_TriangleCaps |= DD_LINE_STIPPLE;
+ if (ctx->Line._Width != 1.0)
+ ctx->_TriangleCaps |= DD_LINE_WIDTH;
+ }
+
+ /*
+ * Polygons
+ */
+ if (new_state & _NEW_POLYGON) {
+ if (ctx->Polygon.SmoothFlag)
+ ctx->_TriangleCaps |= DD_TRI_SMOOTH;
+ if (ctx->Polygon.StippleFlag)
+ ctx->_TriangleCaps |= DD_TRI_STIPPLE;
+ if (ctx->Polygon.FrontMode != GL_FILL
+ || ctx->Polygon.BackMode != GL_FILL)
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
+ if (ctx->Polygon.CullFlag
+ && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill)
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+ }
+
+ /*
+ * Lighting and shading
+ */
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ ctx->_TriangleCaps |= DD_FLATSHADE;
+ if (NEED_SECONDARY_COLOR(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+
+ /*
+ * Stencil
+ */
+ if (ctx->Stencil._TestTwoSide)
+ ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
+}
+
+
+/**
+ * Compute derived GL state.
+ * If __GLcontextRec::NewState is non-zero then this function \b must
+ * be called before rendering anything.
*
* Calls dd_function_table::UpdateState to perform any internal state
* management necessary.
*
* \sa _mesa_update_modelview_project(), _mesa_update_texture(),
- * _mesa_update_buffer_bounds(), _mesa_update_polygon(),
+ * _mesa_update_buffer_bounds(),
* _mesa_update_lighting() and _mesa_update_tnl_spaces().
*/
void
@@ -1028,9 +1114,6 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & _NEW_POINT)
_mesa_update_point( ctx );
- if (new_state & _NEW_POLYGON)
- _mesa_update_polygon( ctx );
-
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
@@ -1040,9 +1123,6 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_pixel( ctx, new_state );
- if (new_state & _DD_NEW_SEPARATE_SPECULAR)
- update_separate_specular( ctx );
-
if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
update_arrays( ctx );
@@ -1052,6 +1132,10 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & _NEW_COLOR)
update_color( ctx );
+ if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
+ | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
+ update_tricaps( ctx, new_state );
+
if (ctx->_MaintainTexEnvProgram) {
if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))
_mesa_UpdateTexEnvProgram(ctx);
@@ -1098,3 +1182,5 @@ _mesa_update_state( GLcontext *ctx )
/*@}*/
+
+