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Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c83
1 files changed, 45 insertions, 38 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index dbf0834df4..56b835f537 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -45,6 +45,7 @@
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
+#include "arrayobj.h"
#include "buffers.h"
#include "clip.h"
#include "colortab.h"
@@ -537,6 +538,12 @@ _mesa_init_exec_table(struct _glapi_table *exec)
/* glVertexAttrib*NV functions handled in api_loopback.c */
#endif
+ /* 273. GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
+ SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
+ SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
+
/* 282. GL_NV_fragment_program */
#if FEATURE_NV_fragment_program
SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
@@ -821,15 +828,15 @@ update_arrays( GLcontext *ctx )
/* 0 */
if (ctx->ShaderObjects._VertexShaderPresent
- && ctx->Array.VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
- min = ctx->Array.VertexAttrib[VERT_ATTRIB_GENERIC0]._MaxElement;
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
+ min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0]._MaxElement;
}
else if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
- min = ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
}
- else if (ctx->Array.Vertex.Enabled) {
- min = ctx->Array.Vertex._MaxElement;
+ else if (ctx->Array.ArrayObj->Vertex.Enabled) {
+ min = ctx->Array.ArrayObj->Vertex._MaxElement;
}
else {
/* can't draw anything without vertex positions! */
@@ -838,86 +845,86 @@ update_arrays( GLcontext *ctx )
/* 1 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
}
/* no conventional vertex weight array */
/* 2 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
}
- else if (ctx->Array.Normal.Enabled) {
- min = MIN2(min, ctx->Array.Normal._MaxElement);
+ else if (ctx->Array.ArrayObj->Normal.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
}
/* 3 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
}
- else if (ctx->Array.Color.Enabled) {
- min = MIN2(min, ctx->Array.Color._MaxElement);
+ else if (ctx->Array.ArrayObj->Color.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
}
/* 4 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
}
- else if (ctx->Array.SecondaryColor.Enabled) {
- min = MIN2(min, ctx->Array.SecondaryColor._MaxElement);
+ else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
}
/* 5 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
}
- else if (ctx->Array.FogCoord.Enabled) {
- min = MIN2(min, ctx->Array.FogCoord._MaxElement);
+ else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
}
/* 6 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
}
- else if (ctx->Array.Index.Enabled) {
- min = MIN2(min, ctx->Array.Index._MaxElement);
+ else if (ctx->Array.ArrayObj->Index.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
}
/* 7 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
}
/* 8..15 */
for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
}
else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
- && ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
- min = MIN2(min, ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
+ && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
}
}
/* 16..31 */
if (ctx->ShaderObjects._VertexShaderPresent) {
for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
- if (ctx->Array.VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
+ if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
}
}
}
- if (ctx->Array.EdgeFlag.Enabled) {
- min = MIN2(min, ctx->Array.EdgeFlag._MaxElement);
+ if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
}
/* _MaxElement is one past the last legal array element */