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-rw-r--r--src/mesa/main/state.c204
1 files changed, 22 insertions, 182 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index eb68bf70a5..d1dde8c88e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.44 2000/11/15 16:38:59 brianp Exp $ */
+/* $Id: state.c,v 1.45 2000/11/16 21:05:35 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -46,7 +46,6 @@
#include "context.h"
#include "convolve.h"
#include "copypix.h"
-#include "cva.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
@@ -63,7 +62,6 @@
#include "masking.h"
#include "matrix.h"
#include "mmath.h"
-#include "pipeline.h"
#include "pixel.h"
#include "pixeltex.h"
#include "points.h"
@@ -72,7 +70,6 @@
#include "readpix.h"
#include "rect.h"
#include "scissor.h"
-#include "shade.h"
#include "state.h"
#include "stencil.h"
#include "teximage.h"
@@ -81,11 +78,15 @@
#include "texture.h"
#include "types.h"
#include "varray.h"
-#include "vbfill.h"
-#include "vbrender.h"
#include "winpos.h"
-#include "xform.h"
+
#include "swrast/swrast.h"
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+#include "tnl/t_eval.h"
+#include "tnl/t_vbfill.h"
+#include "tnl/t_varray.h"
+#include "tnl/t_rect.h"
#endif
@@ -690,150 +691,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
/**********************************************************************/
-
-
-
-void gl_print_state( const char *msg, GLuint state )
-{
- fprintf(stderr,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- msg,
- state,
- (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
- (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
- (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
- (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
- (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
- (state & _NEW_COLOR) ? "ctx->Color, " : "",
- (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
- (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
- (state & _NEW_FOG) ? "ctx->Fog, " : "",
- (state & _NEW_HINT) ? "ctx->Hint, " : "",
- (state & _NEW_LIGHT) ? "ctx->Light, " : "",
- (state & _NEW_LINE) ? "ctx->Line, " : "",
- (state & _NEW_FEEDBACK_SELECT) ? "ctx->Feedback/Select, " : "",
- (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
- (state & _NEW_POINT) ? "ctx->Point, " : "",
- (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
- (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
- (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
- (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
- (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
- (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
- (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
- (state & _NEW_ARRAY) ? "ctx->Array, " : "",
- (state & _NEW_COLORTABLE) ? "ctx->{*}ColorTable, " : "",
- (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
- (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
-}
-
-
-void gl_print_enable_flags( const char *msg, GLuint flags )
-{
- fprintf(stderr,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
- msg,
- flags,
- (flags & ENABLE_TEX0) ? "tex-0, " : "",
- (flags & ENABLE_TEX1) ? "tex-1, " : "",
- (flags & ENABLE_LIGHT) ? "light, " : "",
- (flags & ENABLE_FOG) ? "fog, " : "",
- (flags & ENABLE_USERCLIP) ? "userclip, " : "",
- (flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "",
- (flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "",
- (flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "",
- (flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "",
- (flags & ENABLE_NORMALIZE) ? "normalize, " : "",
- (flags & ENABLE_RESCALE) ? "rescale, " : "");
-}
-
-
-/* Note: This routine refers to derived texture attribute values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_textures(), below.
- *
- * If both TEXTURE and TEXTURE_MATRIX change at once, these values
- * will be computed twice.
- */
-static void
-_mesa_update_texture_matrices( GLcontext *ctx )
-{
- GLuint i;
-
- ctx->_Enabled &= ~(ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | ENABLE_TEXMAT2);
-
- for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) {
- gl_matrix_analyze( &ctx->TextureMatrix[i] );
- ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS;
-
- if (ctx->Texture.Unit[i]._ReallyEnabled &&
- ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
- ctx->_Enabled |= ENABLE_TEXMAT0 << i;
- }
- }
-}
-
-
-/* Note: This routine refers to derived texture matrix values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_texture_matrices, above.
- *
- * If both TEXTURE and TEXTURE_MATRIX change at once, these values
- * will be computed twice.
- */
-static void
-_mesa_update_textures( GLcontext *ctx )
-{
- GLuint i;
-
- ctx->Texture._ReallyEnabled = 0;
- ctx->_Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | ENABLE_TEXGEN2 |
- ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | ENABLE_TEXMAT2 |
- ENABLE_TEX0 | ENABLE_TEX1 | ENABLE_TEX2);
-
- gl_update_dirty_texobjs(ctx);
-
- for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
-
- ctx->Texture.Unit[i]._ReallyEnabled = 0;
-
- if (ctx->Texture.Unit[i].Enabled) {
-
- gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] );
-
- if (ctx->Texture.Unit[i]._ReallyEnabled) {
- GLuint flag = ctx->Texture.Unit[i]._ReallyEnabled << (i * 4);
-
- ctx->Texture._ReallyEnabled |= flag;
- ctx->_Enabled |= flag;
-
- if (ctx->Texture.Unit[i]._GenFlags) {
- ctx->_Enabled |= ENABLE_TEXGEN0 << i;
- ctx->Texture._GenFlags |= ctx->Texture.Unit[i]._GenFlags;
- }
-
- if (ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
- ctx->_Enabled |= ENABLE_TEXMAT0 << i;
- }
- }
- }
-
- ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
- ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN;
-
- if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) {
- ctx->_NeedNormals |= NEED_NORMALS_TEXGEN;
- ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
- }
-
- if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) {
- ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
- }
-}
-
static void
_mesa_update_polygon( GLcontext *ctx )
{
@@ -872,11 +729,11 @@ static void
_mesa_calculate_model_project_matrix( GLcontext *ctx )
{
if (!ctx->_NeedEyeCoords) {
- gl_matrix_mul( &ctx->_ModelProjectMatrix,
- &ctx->ProjectionMatrix,
- &ctx->ModelView );
+ _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
+ &ctx->ProjectionMatrix,
+ &ctx->ModelView );
- gl_matrix_analyze( &ctx->_ModelProjectMatrix );
+ _math_matrix_analyze( &ctx->_ModelProjectMatrix );
}
}
@@ -913,7 +770,6 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
*/
_mesa_update_modelview_scale(ctx);
_mesa_calculate_model_project_matrix(ctx);
- gl_update_normal_transform( ctx );
gl_compute_light_positions( ctx );
if (ctx->Driver.LightingSpaceChange)
@@ -932,9 +788,6 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
_mesa_calculate_model_project_matrix(ctx);
- if (new_state & _TNL_NEW_NORMAL_TRANSFORM)
- gl_update_normal_transform( ctx ); /* references _ModelViewInvScale */
-
if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
gl_compute_light_positions( ctx );
}
@@ -973,7 +826,7 @@ _mesa_update_drawbuffer( GLcontext *ctx )
static void
_mesa_update_projection( GLcontext *ctx )
{
- gl_matrix_analyze( &ctx->ProjectionMatrix );
+ _math_matrix_analyze( &ctx->ProjectionMatrix );
/* Recompute clip plane positions in clipspace. This is also done
* in _mesa_ClipPlane().
@@ -1015,7 +868,7 @@ void gl_update_state( GLcontext *ctx )
gl_print_state("", new_state);
if (new_state & _NEW_MODELVIEW)
- gl_matrix_analyze( &ctx->ModelView );
+ _math_matrix_analyze( &ctx->ModelView );
if (new_state & _NEW_PROJECTION)
_mesa_update_projection( ctx );
@@ -1024,16 +877,13 @@ void gl_update_state( GLcontext *ctx )
_mesa_update_texture_matrices( ctx );
if (new_state & _NEW_COLOR_MATRIX)
- gl_matrix_analyze( &ctx->ColorMatrix );
+ _math_matrix_analyze( &ctx->ColorMatrix );
/* References ColorMatrix.type (derived above).
*/
if (new_state & (_NEW_PIXEL|_NEW_COLOR_MATRIX))
_mesa_update_image_transfer_state(ctx);
- if (new_state & _NEW_ARRAY)
- gl_update_client_state( ctx );
-
/* Contributes to NeedEyeCoords, NeedNormals.
*/
if (new_state & _NEW_TEXTURE)
@@ -1050,12 +900,6 @@ void gl_update_state( GLcontext *ctx )
if (new_state & _NEW_LIGHT)
gl_update_lighting( ctx );
- if (new_state & (_NEW_LIGHT|_NEW_TEXTURE|_NEW_FOG|
- _DD_NEW_TRI_LIGHT_TWOSIDE |
- _DD_NEW_SEPERATE_SPECULAR |
- _DD_NEW_TRI_UNFILLED ))
- gl_update_clipmask(ctx);
-
/* We can light in object space if the modelview matrix preserves
* lengths and relative angles.
*/
@@ -1082,17 +926,13 @@ void gl_update_state( GLcontext *ctx )
_TNL_NEW_NEED_EYE_COORDS))
_mesa_update_tnl_spaces( ctx, oldneedeyecoords );
- if (new_state & ctx->Driver.UpdateStateNotify)
- {
- /*
- * Here the driver sets up all the ctx->Driver function pointers to
- * it's specific, private functions.
- */
- ctx->Driver.UpdateState(ctx);
- gl_set_render_vb_function(ctx); /* XXX: remove this mechanism */
- }
-
- gl_update_pipelines(ctx);
+ /*
+ * Here the driver sets up all the ctx->Driver function pointers
+ * to it's specific, private functions, and performs any
+ * internal state management necessary, including invalidating
+ * state of active modules.
+ */
+ ctx->Driver.UpdateState(ctx);
ctx->NewState = 0;
}