diff options
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 5529732de0..cce1b464f0 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -247,7 +247,9 @@ update_program_enables(struct gl_context *ctx) static GLbitfield update_program(struct gl_context *ctx) { - const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; + const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; + const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; @@ -269,10 +271,10 @@ update_program(struct gl_context *ctx) * come up, or matter. */ - if (shProg && shProg->LinkStatus && shProg->FragmentProgram) { + if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { /* Use shader programs */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - shProg->FragmentProgram); + fsProg->FragmentProgram); } else if (ctx->FragmentProgram._Enabled) { /* use user-defined vertex program */ @@ -292,10 +294,10 @@ update_program(struct gl_context *ctx) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); } - if (shProg && shProg->LinkStatus && shProg->GeometryProgram) { + if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { /* Use shader programs */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, - shProg->GeometryProgram); + gsProg->GeometryProgram); } else { /* no fragment program */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); @@ -305,10 +307,10 @@ update_program(struct gl_context *ctx) * _mesa_get_fixed_func_vertex_program() needs to know active * fragprog inputs. */ - if (shProg && shProg->LinkStatus && shProg->VertexProgram) { + if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) { /* Use shader programs */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - shProg->VertexProgram); + vsProg->VertexProgram); } else if (ctx->VertexProgram._Enabled) { /* use user-defined vertex program */ @@ -481,8 +483,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state) if (1/*new_state & _NEW_POINT*/) { if (ctx->Point.SmoothFlag) ctx->_TriangleCaps |= DD_POINT_SMOOTH; - if (ctx->Point.Size != 1.0F) - ctx->_TriangleCaps |= DD_POINT_SIZE; if (ctx->Point._Attenuated) ctx->_TriangleCaps |= DD_POINT_ATTEN; } @@ -495,8 +495,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state) ctx->_TriangleCaps |= DD_LINE_SMOOTH; if (ctx->Line.StippleFlag) ctx->_TriangleCaps |= DD_LINE_STIPPLE; - if (ctx->Line.Width != 1.0) - ctx->_TriangleCaps |= DD_LINE_WIDTH; } /* |