diff options
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r-- | src/mesa/main/texcompress.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 3ff633acd2..0653407048 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -137,8 +137,10 @@ _mesa_compressed_texture_size( GLcontext *ctx, ASSERT(depth == 1); (void) depth; + (void) size; switch (mesaFormat) { +#if FEATURE_texture_fxt1 case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: /* round up width to next multiple of 8, height to next multiple of 4 */ @@ -150,6 +152,8 @@ _mesa_compressed_texture_size( GLcontext *ctx, * take 16 bytes. */ return size; +#endif +#if FEATURE_texture_s3tc case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: /* round up width, height to next multiple of 4 */ @@ -172,6 +176,7 @@ _mesa_compressed_texture_size( GLcontext *ctx, * take 16 bytes. */ return size; +#endif default: _mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size"); return 0; @@ -196,12 +201,15 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, GLuint mesaFormat; switch (glformat) { +#if FEATURE_texture_fxt1 case GL_COMPRESSED_RGB_FXT1_3DFX: mesaFormat = MESA_FORMAT_RGB_FXT1; break; case GL_COMPRESSED_RGBA_FXT1_3DFX: mesaFormat = MESA_FORMAT_RGBA_FXT1; break; +#endif +#if FEATURE_texture_s3tc case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: mesaFormat = MESA_FORMAT_RGB_DXT1; @@ -218,6 +226,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, case GL_RGBA4_S3TC: mesaFormat = MESA_FORMAT_RGBA_DXT5; break; +#endif default: return 0; } @@ -239,10 +248,13 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) GLint stride; switch (mesaFormat) { +#if FEATURE_texture_fxt1 case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */ break; +#endif +#if FEATURE_texture_s3tc case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */ @@ -251,6 +263,7 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) case MESA_FORMAT_RGBA_DXT5: stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */ break; +#endif default: _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride"); return 0; @@ -287,10 +300,13 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, */ switch (mesaFormat) { +#if FEATURE_texture_fxt1 case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8); break; +#endif +#if FEATURE_texture_s3tc case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4); @@ -299,6 +315,7 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, case MESA_FORMAT_RGBA_DXT5: addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4); break; +#endif default: _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address"); addr = NULL; |