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-rw-r--r--src/mesa/main/texenvprogram.c39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 10edfc8fb8..af51a206a5 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -1405,42 +1405,3 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
return prog;
}
-
-
-
-/**
- * If _MaintainTexEnvProgram is set we'll generate a fragment program that
- * implements the current texture env/combine mode.
- * This function generates that program and puts it into effect.
- *
- * XXX: remove this function. currently only called by some drivers,
- * not by mesa core. We now handle this properly from inside mesa.
- */
-void
-_mesa_UpdateTexEnvProgram( GLcontext *ctx )
-{
- const struct gl_fragment_program *prev = ctx->FragmentProgram._Current;
-
- ASSERT(ctx->FragmentProgram._MaintainTexEnvProgram);
-
- /* If a conventional fragment program/shader isn't in effect... */
- if (!ctx->FragmentProgram._Enabled &&
- (!ctx->Shader.CurrentProgram ||
- !ctx->Shader.CurrentProgram->FragmentProgram) )
- {
- struct gl_fragment_program *newProg;
-
- newProg = _mesa_get_fixed_func_fragment_program(ctx);
-
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, newProg);
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, newProg);
- }
-
- /* Tell the driver about the change. Could define a new target for
- * this?
- */
- if (ctx->FragmentProgram._Current != prev && ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
- (struct gl_program *) ctx->FragmentProgram._Current);
- }
-}