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-rw-r--r--src/mesa/main/texformat.h25
1 files changed, 20 insertions, 5 deletions
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index 1360c9ee1c..a8c5b52552 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -1,10 +1,10 @@
-/* $Id: texformat.h,v 1.7 2001/06/15 14:18:46 brianp Exp $ */
+/* $Id: texformat.h,v 1.8 2002/06/12 00:52:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -43,7 +43,7 @@ enum _format {
* most useful for x86-based PC graphics card drivers.
*
* NOTE: In the default case, some of these formats will be
- * duplicates of the default formats listed above. However, these
+ * duplicates of the generic formats listed below. However, these
* formats guarantee their internal component sizes, while GLchan may
* vary betwen GLubyte, GLushort and GLfloat.
*/
@@ -62,6 +62,21 @@ enum _format {
MESA_FORMAT_I8, /* IIII IIII */
MESA_FORMAT_CI8, /* CCCC CCCC */
+#if 0
+ /* upcoming little-endian formats: */
+
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ MESA_FORMAT_ABGR8888, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_BGRA8888, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
+ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_BGR565, /* BBBB BGGG GGGR RRRR */
+ MESA_FORMAT_BGRA4444, /* BBBB GGGG RRRR AAAA */
+ MESA_FORMAT_BGRA5551, /* BBBB BGGG GGRR RRRA */
+ MESA_FORMAT_LA88, /* LLLL LLLL AAAA AAAA */
+ MESA_FORMAT_BGR233, /* BBGG GRRR */
+#endif
+
/* Generic GLchan-based formats. These are the default formats used
* by the software rasterizer and, unless the driver overrides the
* texture image functions, incoming images will be converted to one
@@ -70,7 +85,7 @@ enum _format {
*
* NOTE: Because these are based on the GLchan datatype, one cannot
* assume 8 bits per channel with these formats. If you require
- * GLubyte per channel, use one of the hardware formats below.
+ * GLubyte per channel, use one of the hardware formats above.
*/
MESA_FORMAT_RGBA,
MESA_FORMAT_RGB,