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+/* $Id: texobj.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+
+
+#ifndef TEXTOBJ_H
+#define TEXTOBJ_H
+
+
+#include "types.h"
+
+
+#ifdef VMS
+#define gl_test_texture_object_completeness gl_test_texture_object_complete
+#endif
+
+/*
+ * Internal functions
+ */
+
+extern struct gl_texture_object *
+gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
+ GLuint dimensions );
+
+
+extern void gl_free_texture_object( struct gl_shared_state *shared,
+ struct gl_texture_object *t );
+
+
+extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t );
+
+
+/*
+ * API functions
+ */
+
+extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
+
+
+extern void gl_DeleteTextures( GLcontext *ctx,
+ GLsizei n, const GLuint *textures);
+
+
+extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
+
+
+extern void gl_PrioritizeTextures( GLcontext *ctx,
+ GLsizei n, const GLuint *textures,
+ const GLclampf *priorities );
+
+
+extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+
+extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
+
+
+#endif