diff options
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 205 |
1 files changed, 112 insertions, 93 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 9bfb7e0ec2..6586a48646 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -42,7 +42,6 @@ #include "texstate.h" #include "texenvprogram.h" #include "mtypes.h" -#include "math/m_xform.h" @@ -53,10 +52,10 @@ */ static const struct gl_tex_env_combine_state default_combine_state = { GL_MODULATE, GL_MODULATE, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT }, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT }, - { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA }, - { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, + { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, + { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, + { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, + { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, 0, 0, 2, 2 }; @@ -404,16 +403,6 @@ update_texture_compare_function(GLcontext *ctx, */ tObj->_Function = GL_NONE; } - else if (tObj->CompareFlag) { - /* GL_SGIX_shadow */ - if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) { - tObj->_Function = GL_LEQUAL; - } - else { - ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX); - tObj->_Function = GL_GEQUAL; - } - } else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { /* GL_ARB_shadow */ tObj->_Function = tObj->CompareFunc; @@ -447,6 +436,96 @@ texture_override(GLcontext *ctx, /** + * Examine texture unit's combine/env state to update derived state. + */ +static void +update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit) +{ + /* Set the texUnit->_CurrentCombine field to point to the user's combiner + * state, or the combiner state which is derived from traditional texenv + * mode. + */ + if (texUnit->EnvMode == GL_COMBINE || + texUnit->EnvMode == GL_COMBINE4_NV) { + texUnit->_CurrentCombine = & texUnit->Combine; + } + else { + const struct gl_texture_object *texObj = texUnit->_Current; + GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; + if (format == GL_COLOR_INDEX) { + format = GL_RGBA; /* a bit of a hack */ + } + else if (format == GL_DEPTH_COMPONENT || + format == GL_DEPTH_STENCIL_EXT) { + format = texObj->DepthMode; + } + calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); + texUnit->_CurrentCombine = & texUnit->_EnvMode; + } + + /* Determine number of source RGB terms in the combiner function */ + switch (texUnit->_CurrentCombine->ModeRGB) { + case GL_REPLACE: + texUnit->_CurrentCombine->_NumArgsRGB = 1; + break; + case GL_ADD: + case GL_ADD_SIGNED: + if (texUnit->EnvMode == GL_COMBINE4_NV) + texUnit->_CurrentCombine->_NumArgsRGB = 4; + else + texUnit->_CurrentCombine->_NumArgsRGB = 2; + break; + case GL_MODULATE: + case GL_SUBTRACT: + case GL_DOT3_RGB: + case GL_DOT3_RGBA: + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGBA_EXT: + texUnit->_CurrentCombine->_NumArgsRGB = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + texUnit->_CurrentCombine->_NumArgsRGB = 3; + break; + default: + texUnit->_CurrentCombine->_NumArgsRGB = 0; + _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); + return; + } + + /* Determine number of source Alpha terms in the combiner function */ + switch (texUnit->_CurrentCombine->ModeA) { + case GL_REPLACE: + texUnit->_CurrentCombine->_NumArgsA = 1; + break; + case GL_ADD: + case GL_ADD_SIGNED: + if (texUnit->EnvMode == GL_COMBINE4_NV) + texUnit->_CurrentCombine->_NumArgsA = 4; + else + texUnit->_CurrentCombine->_NumArgsA = 2; + break; + case GL_MODULATE: + case GL_SUBTRACT: + texUnit->_CurrentCombine->_NumArgsA = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + texUnit->_CurrentCombine->_NumArgsA = 3; + break; + default: + texUnit->_CurrentCombine->_NumArgsA = 0; + _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); + break; + } +} + + +/** * \note This routine refers to derived texture matrix values to * compute the ENABLE_TEXMAT flags, but is only called on * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT @@ -478,9 +557,8 @@ update_texture_state( GLcontext *ctx ) } } - ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are - * actual changes. - */ + /* TODO: only set this if there are actual changes */ + ctx->NewState |= _NEW_TEXTURE; ctx->Texture._EnabledUnits = 0; ctx->Texture._GenFlags = 0; @@ -498,25 +576,27 @@ update_texture_state( GLcontext *ctx ) texUnit->_ReallyEnabled = 0; texUnit->_GenFlags = 0; - /* Get the bitmask of texture enables. + /* Get the bitmask of texture target enables. * enableBits will be a mask of the TEXTURE_*_BIT flags indicating * which texture targets are enabled (fixed function) or referenced * by a fragment shader/program. When multiple flags are set, we'll * settle on the one with highest priority (see texture_override below). */ - if (fprog || vprog) { - enableBits = 0x0; - if (fprog) - enableBits |= fprog->Base.TexturesUsed[unit]; - if (vprog) - enableBits |= vprog->Base.TexturesUsed[unit]; + enableBits = 0x0; + if (vprog) { + enableBits |= vprog->Base.TexturesUsed[unit]; + } + if (fprog) { + enableBits |= fprog->Base.TexturesUsed[unit]; } else { - if (!texUnit->Enabled) - continue; - enableBits = texUnit->Enabled; + /* fixed-function fragment program */ + enableBits |= texUnit->Enabled; } + if (enableBits == 0x0) + continue; + ASSERT(texUnit->Current1D); ASSERT(texUnit->Current2D); ASSERT(texUnit->Current3D); @@ -548,75 +628,14 @@ update_texture_state( GLcontext *ctx ) continue; } - if (texUnit->_ReallyEnabled) - ctx->Texture._EnabledUnits |= (1 << unit); + /* if we get here, we know this texture unit is enabled */ - if (texUnit->EnvMode == GL_COMBINE) { - texUnit->_CurrentCombine = & texUnit->Combine; - } - else { - const struct gl_texture_object *texObj = texUnit->_Current; - GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; - if (format == GL_COLOR_INDEX) { - format = GL_RGBA; /* a bit of a hack */ - } - else if (format == GL_DEPTH_COMPONENT - || format == GL_DEPTH_STENCIL_EXT) { - format = texObj->DepthMode; - } - calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); - texUnit->_CurrentCombine = & texUnit->_EnvMode; - } - - switch (texUnit->_CurrentCombine->ModeRGB) { - case GL_REPLACE: - texUnit->_CurrentCombine->_NumArgsRGB = 1; - break; - case GL_MODULATE: - case GL_ADD: - case GL_ADD_SIGNED: - case GL_SUBTRACT: - case GL_DOT3_RGB: - case GL_DOT3_RGBA: - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGBA_EXT: - texUnit->_CurrentCombine->_NumArgsRGB = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - texUnit->_CurrentCombine->_NumArgsRGB = 3; - break; - default: - texUnit->_CurrentCombine->_NumArgsRGB = 0; - _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); - return; - } + ctx->Texture._EnabledUnits |= (1 << unit); - switch (texUnit->_CurrentCombine->ModeA) { - case GL_REPLACE: - texUnit->_CurrentCombine->_NumArgsA = 1; - break; - case GL_MODULATE: - case GL_ADD: - case GL_ADD_SIGNED: - case GL_SUBTRACT: - texUnit->_CurrentCombine->_NumArgsA = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - texUnit->_CurrentCombine->_NumArgsA = 3; - break; - default: - texUnit->_CurrentCombine->_NumArgsA = 0; - _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); - break; - } + update_tex_combine(ctx, texUnit); } + /* Determine which texture coordinate sets are actually needed */ if (fprog) { const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; |