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Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c205
1 files changed, 112 insertions, 93 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 9bfb7e0ec2..6586a48646 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -42,7 +42,6 @@
#include "texstate.h"
#include "texenvprogram.h"
#include "mtypes.h"
-#include "math/m_xform.h"
@@ -53,10 +52,10 @@
*/
static const struct gl_tex_env_combine_state default_combine_state = {
GL_MODULATE, GL_MODULATE,
- { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT },
- { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT },
- { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA },
- { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
+ { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
+ { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
+ { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
+ { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
0, 0,
2, 2
};
@@ -404,16 +403,6 @@ update_texture_compare_function(GLcontext *ctx,
*/
tObj->_Function = GL_NONE;
}
- else if (tObj->CompareFlag) {
- /* GL_SGIX_shadow */
- if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
- tObj->_Function = GL_LEQUAL;
- }
- else {
- ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
- tObj->_Function = GL_GEQUAL;
- }
- }
else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
/* GL_ARB_shadow */
tObj->_Function = tObj->CompareFunc;
@@ -447,6 +436,96 @@ texture_override(GLcontext *ctx,
/**
+ * Examine texture unit's combine/env state to update derived state.
+ */
+static void
+update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
+{
+ /* Set the texUnit->_CurrentCombine field to point to the user's combiner
+ * state, or the combiner state which is derived from traditional texenv
+ * mode.
+ */
+ if (texUnit->EnvMode == GL_COMBINE ||
+ texUnit->EnvMode == GL_COMBINE4_NV) {
+ texUnit->_CurrentCombine = & texUnit->Combine;
+ }
+ else {
+ const struct gl_texture_object *texObj = texUnit->_Current;
+ GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+ if (format == GL_COLOR_INDEX) {
+ format = GL_RGBA; /* a bit of a hack */
+ }
+ else if (format == GL_DEPTH_COMPONENT ||
+ format == GL_DEPTH_STENCIL_EXT) {
+ format = texObj->DepthMode;
+ }
+ calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
+ texUnit->_CurrentCombine = & texUnit->_EnvMode;
+ }
+
+ /* Determine number of source RGB terms in the combiner function */
+ switch (texUnit->_CurrentCombine->ModeRGB) {
+ case GL_REPLACE:
+ texUnit->_CurrentCombine->_NumArgsRGB = 1;
+ break;
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ if (texUnit->EnvMode == GL_COMBINE4_NV)
+ texUnit->_CurrentCombine->_NumArgsRGB = 4;
+ else
+ texUnit->_CurrentCombine->_NumArgsRGB = 2;
+ break;
+ case GL_MODULATE:
+ case GL_SUBTRACT:
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ texUnit->_CurrentCombine->_NumArgsRGB = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ texUnit->_CurrentCombine->_NumArgsRGB = 3;
+ break;
+ default:
+ texUnit->_CurrentCombine->_NumArgsRGB = 0;
+ _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
+ return;
+ }
+
+ /* Determine number of source Alpha terms in the combiner function */
+ switch (texUnit->_CurrentCombine->ModeA) {
+ case GL_REPLACE:
+ texUnit->_CurrentCombine->_NumArgsA = 1;
+ break;
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ if (texUnit->EnvMode == GL_COMBINE4_NV)
+ texUnit->_CurrentCombine->_NumArgsA = 4;
+ else
+ texUnit->_CurrentCombine->_NumArgsA = 2;
+ break;
+ case GL_MODULATE:
+ case GL_SUBTRACT:
+ texUnit->_CurrentCombine->_NumArgsA = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ texUnit->_CurrentCombine->_NumArgsA = 3;
+ break;
+ default:
+ texUnit->_CurrentCombine->_NumArgsA = 0;
+ _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
+ break;
+ }
+}
+
+
+/**
* \note This routine refers to derived texture matrix values to
* compute the ENABLE_TEXMAT flags, but is only called on
* _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
@@ -478,9 +557,8 @@ update_texture_state( GLcontext *ctx )
}
}
- ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are
- * actual changes.
- */
+ /* TODO: only set this if there are actual changes */
+ ctx->NewState |= _NEW_TEXTURE;
ctx->Texture._EnabledUnits = 0;
ctx->Texture._GenFlags = 0;
@@ -498,25 +576,27 @@ update_texture_state( GLcontext *ctx )
texUnit->_ReallyEnabled = 0;
texUnit->_GenFlags = 0;
- /* Get the bitmask of texture enables.
+ /* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
* which texture targets are enabled (fixed function) or referenced
* by a fragment shader/program. When multiple flags are set, we'll
* settle on the one with highest priority (see texture_override below).
*/
- if (fprog || vprog) {
- enableBits = 0x0;
- if (fprog)
- enableBits |= fprog->Base.TexturesUsed[unit];
- if (vprog)
- enableBits |= vprog->Base.TexturesUsed[unit];
+ enableBits = 0x0;
+ if (vprog) {
+ enableBits |= vprog->Base.TexturesUsed[unit];
+ }
+ if (fprog) {
+ enableBits |= fprog->Base.TexturesUsed[unit];
}
else {
- if (!texUnit->Enabled)
- continue;
- enableBits = texUnit->Enabled;
+ /* fixed-function fragment program */
+ enableBits |= texUnit->Enabled;
}
+ if (enableBits == 0x0)
+ continue;
+
ASSERT(texUnit->Current1D);
ASSERT(texUnit->Current2D);
ASSERT(texUnit->Current3D);
@@ -548,75 +628,14 @@ update_texture_state( GLcontext *ctx )
continue;
}
- if (texUnit->_ReallyEnabled)
- ctx->Texture._EnabledUnits |= (1 << unit);
+ /* if we get here, we know this texture unit is enabled */
- if (texUnit->EnvMode == GL_COMBINE) {
- texUnit->_CurrentCombine = & texUnit->Combine;
- }
- else {
- const struct gl_texture_object *texObj = texUnit->_Current;
- GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
- if (format == GL_COLOR_INDEX) {
- format = GL_RGBA; /* a bit of a hack */
- }
- else if (format == GL_DEPTH_COMPONENT
- || format == GL_DEPTH_STENCIL_EXT) {
- format = texObj->DepthMode;
- }
- calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
- texUnit->_CurrentCombine = & texUnit->_EnvMode;
- }
-
- switch (texUnit->_CurrentCombine->ModeRGB) {
- case GL_REPLACE:
- texUnit->_CurrentCombine->_NumArgsRGB = 1;
- break;
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED:
- case GL_SUBTRACT:
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- texUnit->_CurrentCombine->_NumArgsRGB = 2;
- break;
- case GL_INTERPOLATE:
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- texUnit->_CurrentCombine->_NumArgsRGB = 3;
- break;
- default:
- texUnit->_CurrentCombine->_NumArgsRGB = 0;
- _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
- return;
- }
+ ctx->Texture._EnabledUnits |= (1 << unit);
- switch (texUnit->_CurrentCombine->ModeA) {
- case GL_REPLACE:
- texUnit->_CurrentCombine->_NumArgsA = 1;
- break;
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED:
- case GL_SUBTRACT:
- texUnit->_CurrentCombine->_NumArgsA = 2;
- break;
- case GL_INTERPOLATE:
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- texUnit->_CurrentCombine->_NumArgsA = 3;
- break;
- default:
- texUnit->_CurrentCombine->_NumArgsA = 0;
- _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
- break;
- }
+ update_tex_combine(ctx, texUnit);
}
+
/* Determine which texture coordinate sets are actually needed */
if (fprog) {
const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;