diff options
Diffstat (limited to 'src/mesa/main')
37 files changed, 3618 insertions, 3050 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 1899975213..72091b0789 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -31,8 +31,8 @@ #include "context.h" #include "imports.h" #include "macros.h" -#include "glapioffsets.h" -#include "dispatch.h" +#include "glapi/glapioffsets.h" +#include "glapi/dispatch.h" typedef void (GLAPIENTRY *array_func)( const void * ); diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index efe5a77d58..924d7134a2 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -30,14 +30,14 @@ #include "glheader.h" -#include "glapi.h" -#include "glapitable.h" #include "macros.h" #include "colormac.h" #include "api_loopback.h" -#include "glthread.h" #include "mtypes.h" -#include "dispatch.h" +#include "glapi/glapi.h" +#include "glapi/glapitable.h" +#include "glapi/glthread.h" +#include "glapi/dispatch.h" /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc * calls to a smaller set of driver-provided formats. Currently just diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 0c1a35361f..3df64362ea 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -31,7 +31,7 @@ #include "light.h" #include "macros.h" #include "dlist.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index d601ee461e..f08f99d8e1 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -46,7 +46,7 @@ #include "bufferobj.h" #endif #include "arrayobj.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index e2cfb8a1f6..1aa0a02fc7 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -348,6 +348,8 @@ _mesa_PushAttrib(GLbitfield mask) ctx->Texture.Unit[u].Current3D->RefCount++; ctx->Texture.Unit[u].CurrentCubeMap->RefCount++; ctx->Texture.Unit[u].CurrentRect->RefCount++; + ctx->Texture.Unit[u].Current1DArray->RefCount++; + ctx->Texture.Unit[u].Current2DArray->RefCount++; } attr = MALLOC_STRUCT( gl_texture_attrib ); MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) ); @@ -363,6 +365,10 @@ _mesa_PushAttrib(GLbitfield mask) attr->Unit[u].CurrentCubeMap); _mesa_copy_texture_object(&attr->Unit[u].SavedRect, attr->Unit[u].CurrentRect); + _mesa_copy_texture_object(&attr->Unit[u].Saved1DArray, + attr->Unit[u].Current1DArray); + _mesa_copy_texture_object(&attr->Unit[u].Saved2DArray, + attr->Unit[u].Current2DArray); } _mesa_unlock_context_textures(ctx); @@ -744,6 +750,18 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) target = GL_TEXTURE_RECTANGLE_NV; obj = &unit->SavedRect; break; + case 5: + if (!ctx->Extensions.MESA_texture_array) + continue; + target = GL_TEXTURE_1D_ARRAY_EXT; + obj = &unit->Saved1DArray; + break; + case 6: + if (!ctx->Extensions.MESA_texture_array) + continue; + target = GL_TEXTURE_2D_ARRAY_EXT; + obj = &unit->Saved2DArray; + break; default: ; /* silence warnings */ } @@ -764,6 +782,7 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter); _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod); _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod); + _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias); _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); if (target != GL_TEXTURE_RECTANGLE_ARB) _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); @@ -797,6 +816,8 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) ctx->Texture.Unit[u].Current3D->RefCount--; ctx->Texture.Unit[u].CurrentCubeMap->RefCount--; ctx->Texture.Unit[u].CurrentRect->RefCount--; + ctx->Texture.Unit[u].Current1DArray->RefCount--; + ctx->Texture.Unit[u].Current2DArray->RefCount--; } } diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 11bd173e35..c280f89e1d 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -184,17 +184,19 @@ _mesa_Clear( GLbitfield mask ) /** * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are - * available to the rendering context. - * This depends on the framebuffer we're writing to. For window system - * framebuffers we look at the framebuffer's visual. But for user- - * create framebuffers we look at the number of supported color attachments. + * available to the rendering context (for drawing or reading). + * This depends on the type of framebuffer. For window system framebuffers + * we look at the framebuffer's visual. But for user-create framebuffers we + * look at the number of supported color attachments. + * \param fb the framebuffer to draw to, or read from + * \return bitmask of BUFFER_BIT_* flags */ static GLbitfield -supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID) +supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb) { GLbitfield mask = 0x0; - if (framebufferID > 0) { + if (fb->Name > 0) { /* A user-created renderbuffer */ GLuint i; ASSERT(ctx->Extensions.EXT_framebuffer_object); @@ -203,20 +205,20 @@ supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID) } } else { - /* A window system renderbuffer */ + /* A window system framebuffer */ GLint i; mask = BUFFER_BIT_FRONT_LEFT; /* always have this */ - if (ctx->Visual.stereoMode) { + if (fb->Visual.stereoMode) { mask |= BUFFER_BIT_FRONT_RIGHT; - if (ctx->Visual.doubleBufferMode) { + if (fb->Visual.doubleBufferMode) { mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; } } - else if (ctx->Visual.doubleBufferMode) { + else if (fb->Visual.doubleBufferMode) { mask |= BUFFER_BIT_BACK_LEFT; } - for (i = 0; i < ctx->Visual.numAuxBuffers; i++) { + for (i = 0; i < fb->Visual.numAuxBuffers; i++) { mask |= (BUFFER_BIT_AUX0 << i); } } @@ -338,7 +340,6 @@ read_buffer_enum_to_index(GLenum buffer) void GLAPIENTRY _mesa_DrawBuffer(GLenum buffer) { - GLuint bufferID; GLbitfield destMask; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */ @@ -347,13 +348,12 @@ _mesa_DrawBuffer(GLenum buffer) _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); } - bufferID = ctx->DrawBuffer->Name; - if (buffer == GL_NONE) { destMask = 0x0; } else { - const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID); + const GLbitfield supportedMask + = supported_buffer_bitmask(ctx, ctx->DrawBuffer); destMask = draw_buffer_enum_to_bitmask(buffer); if (destMask == BAD_MASK) { /* totally bogus buffer */ @@ -386,7 +386,6 @@ void GLAPIENTRY _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) { GLint output; - GLuint bufferID; GLbitfield usedBufferMask, supportedMask; GLbitfield destMask[MAX_DRAW_BUFFERS]; GET_CURRENT_CONTEXT(ctx); @@ -401,9 +400,7 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) return; } - bufferID = ctx->DrawBuffer->Name; - - supportedMask = supported_buffer_bitmask(ctx, bufferID); + supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer); usedBufferMask = 0x0; /* complicated error checking... */ @@ -492,8 +489,8 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, if (!destMask) { /* compute destMask values now */ - const GLuint bufferID = ctx->DrawBuffer->Name; - const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID); + const GLbitfield supportedMask + = supported_buffer_bitmask(ctx, ctx->DrawBuffer); for (output = 0; output < n; output++) { mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); ASSERT(mask[output] != BAD_MASK); @@ -534,17 +531,15 @@ _mesa_ReadBuffer(GLenum buffer) struct gl_framebuffer *fb; GLbitfield supportedMask; GLint srcBuffer; - GLuint bufferID; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); fb = ctx->ReadBuffer; - bufferID = fb->Name; if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - if (bufferID > 0 && buffer == GL_NONE) { + if (fb->Name > 0 && buffer == GL_NONE) { /* This is legal for user-created framebuffer objects */ srcBuffer = -1; } @@ -555,14 +550,14 @@ _mesa_ReadBuffer(GLenum buffer) _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer); return; } - supportedMask = supported_buffer_bitmask(ctx, bufferID); + supportedMask = supported_buffer_bitmask(ctx, fb); if (((1 << srcBuffer) & supportedMask) == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer); return; } } - if (bufferID == 0) { + if (fb->Name == 0) { ctx->Pixel.ReadBuffer = buffer; } fb->ColorReadBuffer = buffer; diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index a4de3bd1fa..cebef1c383 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -82,7 +82,7 @@ /** Minimum point size */ #define MIN_POINT_SIZE 1.0 /** Maximum point size */ -#define MAX_POINT_SIZE 20.0 +#define MAX_POINT_SIZE 60.0 /** Point size granularity */ #define POINT_SIZE_GRANULARITY 0.1 @@ -108,6 +108,9 @@ /** Maximum rectangular texture size - GL_NV_texture_rectangle */ #define MAX_TEXTURE_RECT_SIZE 2048 +/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ +#define MAX_ARRAY_TEXTURE_LAYERS 64 + /** Number of texture units - GL_ARB_multitexture * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used @@ -240,10 +243,7 @@ /** - * Bits per depth buffer value. - * - * Any reasonable value up to 31 will work. 32 doesn't work because of integer - * overflow problems in the rasterizer code. + * Bits per depth buffer value (max is 32). */ #ifndef DEFAULT_SOFTWARE_DEPTH_BITS #define DEFAULT_SOFTWARE_DEPTH_BITS 16 diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ace68499d7..21adcf3210 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -97,12 +97,9 @@ #include "fog.h" #include "framebuffer.h" #include "get.h" -#include "glthread.h" -#include "glapioffsets.h" #include "histogram.h" #include "hint.h" #include "hash.h" -#include "atifragshader.h" #include "light.h" #include "lines.h" #include "macros.h" @@ -110,9 +107,6 @@ #include "pixel.h" #include "points.h" #include "polygon.h" -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "program.h" -#endif #include "queryobj.h" #include "rastpos.h" #include "simple_list.h" @@ -126,13 +120,19 @@ #include "varray.h" #include "version.h" #include "vtxfmt.h" +#include "glapi/glthread.h" +#include "glapi/glapioffsets.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "shader/program.h" +#endif +#include "shader/shader_api.h" +#include "shader/atifragshader.h" #if _HAVE_FULL_GL #include "math/m_translate.h" #include "math/m_matrix.h" #include "math/m_xform.h" #include "math/mathmod.h" #endif -#include "shader_api.h" #ifdef USE_SPARC_ASM #include "sparc/sparc.h" @@ -467,12 +467,22 @@ alloc_shared_state( GLcontext *ctx ) if (!ss->DefaultRect) goto cleanup; + ss->Default1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT); + if (!ss->Default1DArray) + goto cleanup; + + ss->Default2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT); + if (!ss->Default2DArray) + goto cleanup; + /* Effectively bind the default textures to all texture units */ ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; _glthread_INIT_MUTEX(ss->TexMutex); ss->TextureStateStamp = 0; @@ -772,6 +782,7 @@ _mesa_init_constants(GLcontext *ctx) ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; + ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, @@ -967,7 +978,7 @@ init_attrib_groups(GLcontext *ctx) static int generic_nop(void) { - _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)"); + _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)"); return 0; } @@ -1346,9 +1357,9 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) * Check if the given context can render into the given framebuffer * by checking visual attributes. * - * XXX this may go away someday because we're moving toward more freedom - * in binding contexts to drawables with different visual attributes. - * The GL_EXT_f_b_o extension is prompting some of that. + * Most of these tests could go away because Mesa is now pretty flexible + * in terms of mixing rendering contexts with framebuffers. As long + * as RGB vs. CI mode agree, we're probably good. * * \return GL_TRUE if compatible, GL_FALSE otherwise. */ @@ -1382,8 +1393,11 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer) return GL_FALSE; if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) return GL_FALSE; +#if 0 + /* disabled (see bug 11161) */ if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) return GL_FALSE; +#endif if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) return GL_FALSE; diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index b6a9d13149..099912aa15 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -49,7 +49,7 @@ #define CONTEXT_H -#include "glapi.h" +#include "glapi/glapi.h" #include "imports.h" #include "mtypes.h" diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index f5511ce2fb..91c036ef96 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -28,7 +28,6 @@ #include "context.h" #include "depth.h" #include "enums.h" -#include "hash.h" #include "macros.h" #include "mtypes.h" @@ -153,36 +152,11 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) /** * Initialize the depth buffer attribute group in the given context. */ -void _mesa_init_depth( GLcontext * ctx ) +void +_mesa_init_depth(GLcontext *ctx) { - /* Depth buffer group */ ctx->Depth.Test = GL_FALSE; ctx->Depth.Clear = 1.0; ctx->Depth.Func = GL_LESS; ctx->Depth.Mask = GL_TRUE; - - /* XXX this is now per-framebuffer state */ -#if 00 - /* Z buffer stuff */ - if (ctx->Visual.depthBits == 0) { - /* Special case. Even if we don't have a depth buffer we need - * good values for DepthMax for Z vertex transformation purposes - * and for per-fragment fog computation. - */ - ctx->DepthMax = (1 << 16) - 1; - ctx->DepthMaxF = (GLfloat) ctx->DepthMax; - } - else if (ctx->Visual.depthBits < 32) { - ctx->DepthMax = (1 << ctx->Visual.depthBits) - 1; - ctx->DepthMaxF = (GLfloat) ctx->DepthMax; - } - else { - /* Special case since shift values greater than or equal to the - * number of bits in the left hand expression's type are undefined. - */ - ctx->DepthMax = 0xffffffff; - ctx->DepthMaxF = (GLfloat) ctx->DepthMax; - } - ctx->MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */ -#endif } diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index c8c68214ce..293ee5fa34 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -33,10 +33,6 @@ #include "api_arrayelt.h" #include "api_loopback.h" #include "config.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" -#include "program.h" -#endif #include "attrib.h" #include "blend.h" #include "buffers.h" @@ -57,7 +53,7 @@ #include "extensions.h" #include "feedback.h" #include "get.h" -#include "glapi.h" +#include "glapi/glapi.h" #include "hash.h" #include "histogram.h" #include "image.h" @@ -76,18 +72,22 @@ #include "texstate.h" #include "mtypes.h" #include "varray.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "shader/arbprogram.h" +#include "shader/program.h" +#endif #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "nvprogram.h" -#include "program.h" +#include "shader/nvprogram.h" +#include "shader/program.h" #endif #if FEATURE_ATI_fragment_shader -#include "atifragshader.h" +#include "shader/atifragshader.h" #endif #include "math/m_matrix.h" #include "math/m_xform.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** @@ -6596,9 +6596,6 @@ execute_list(GLcontext *ctx, GLuint list) CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); break; - - - case OPCODE_CONTINUE: n = (Node *) n[1].next; break; @@ -8407,8 +8404,6 @@ print_list(GLcontext *ctx, GLuint list) _mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); break; - - /* * meta opcodes/commands */ diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 0e14345e73..52dd63f2ce 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -922,6 +922,22 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->ATIFragmentShader.Enabled = state; break; #endif + + /* GL_MESA_texture_array */ + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXTENSION(MESA_texture_array, cap); + if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) { + return; + } + break; + + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXTENSION(MESA_texture_array, cap); + if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) { + return; + } + break; + default: _mesa_error(ctx, GL_INVALID_ENUM, "%s(0x%x)", state ? "glEnable" : "glDisable", cap); diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index bad33f7f64..d5019ae045 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -251,6 +251,7 @@ LONGSTRING static const char enum_string_table[] = "GL_COMBINE_RGB\0" "GL_COMBINE_RGB_ARB\0" "GL_COMBINE_RGB_EXT\0" + "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" "GL_COMPARE_R_TO_TEXTURE\0" "GL_COMPARE_R_TO_TEXTURE_ARB\0" "GL_COMPILE\0" @@ -527,6 +528,7 @@ LONGSTRING static const char enum_string_table[] = "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0" "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0" "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0" "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0" "GL_FRAMEBUFFER_BINDING_EXT\0" "GL_FRAMEBUFFER_COMPLETE_EXT\0" @@ -828,6 +830,7 @@ LONGSTRING static const char enum_string_table[] = "GL_MATRIX_PALETTE_ARB\0" "GL_MAX\0" "GL_MAX_3D_TEXTURE_SIZE\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0" "GL_MAX_ATTRIB_STACK_DEPTH\0" "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0" "GL_MAX_CLIPMAP_DEPTH_SGIX\0" @@ -1230,8 +1233,10 @@ LONGSTRING static const char enum_string_table[] = "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0" "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0" "GL_PROXY_TEXTURE_1D\0" + "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0" "GL_PROXY_TEXTURE_1D_EXT\0" "GL_PROXY_TEXTURE_2D\0" + "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0" "GL_PROXY_TEXTURE_2D_EXT\0" "GL_PROXY_TEXTURE_3D\0" "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0" @@ -1537,13 +1542,17 @@ LONGSTRING static const char enum_string_table[] = "GL_TEXTURE9\0" "GL_TEXTURE9_ARB\0" "GL_TEXTURE_1D\0" + "GL_TEXTURE_1D_ARRAY_EXT\0" "GL_TEXTURE_2D\0" + "GL_TEXTURE_2D_ARRAY_EXT\0" "GL_TEXTURE_3D\0" "GL_TEXTURE_ALPHA_SIZE\0" "GL_TEXTURE_ALPHA_SIZE_EXT\0" "GL_TEXTURE_BASE_LEVEL\0" "GL_TEXTURE_BINDING_1D\0" + "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" "GL_TEXTURE_BINDING_2D\0" + "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" "GL_TEXTURE_BINDING_3D\0" "GL_TEXTURE_BINDING_CUBE_MAP\0" "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" @@ -1774,7 +1783,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1737] = +static const enum_elt all_enums[1746] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -1992,2130 +2001,2139 @@ static const enum_elt all_enums[1737] = { 4100, 0x00008571 }, /* GL_COMBINE_RGB */ { 4115, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ { 4134, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 4153, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 4177, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 4205, 0x00001300 }, /* GL_COMPILE */ - { 4216, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 4239, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 4257, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 4277, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 4301, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 4325, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 4353, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 4377, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 4407, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 4441, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 4469, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 4487, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 4506, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 4529, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 4558, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 4591, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 4624, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 4657, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 4679, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 4707, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 4739, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 4769, 0x00008576 }, /* GL_CONSTANT */ - { 4781, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 4799, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 4821, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 4837, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 4861, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 4883, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 4901, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 4923, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 4939, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 4957, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 4975, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 5003, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 5034, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 5061, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 5092, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 5119, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 5150, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 5178, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 5210, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 5232, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 5258, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 5280, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 5306, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 5327, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 5352, 0x00008862 }, /* GL_COORD_REPLACE */ - { 5369, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 5390, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 5410, 0x00001503 }, /* GL_COPY */ - { 5418, 0x0000150C }, /* GL_COPY_INVERTED */ - { 5435, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 5455, 0x00000B44 }, /* GL_CULL_FACE */ - { 5468, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 5486, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 5505, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 5537, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 5572, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 5593, 0x00000001 }, /* GL_CURRENT_BIT */ - { 5608, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 5625, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 5646, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 5672, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 5689, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 5711, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 5739, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 5760, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 5794, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 5827, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 5845, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 5875, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 5894, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 5911, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 5932, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 5956, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 5983, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6007, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6034, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6067, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6100, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6127, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6153, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6178, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 6207, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 6229, 0x00000900 }, /* GL_CW */ - { 6235, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 6256, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 6277, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 6297, 0x00002101 }, /* GL_DECAL */ - { 6306, 0x00001E03 }, /* GL_DECR */ - { 6314, 0x00008508 }, /* GL_DECR_WRAP */ - { 6327, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 6344, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 6361, 0x00001801 }, /* GL_DEPTH */ - { 6370, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 6394, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 6408, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 6422, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 6442, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 6467, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 6487, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 6505, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 6526, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 6545, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 6566, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 6591, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 6617, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 6638, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 6663, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 6689, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 6710, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 6735, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 6761, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 6775, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 6790, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 6805, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 6825, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 6853, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 6881, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 6895, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 6917, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 6943, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 6962, 0x00001201 }, /* GL_DIFFUSE */ - { 6973, 0x00000BD0 }, /* GL_DITHER */ - { 6983, 0x00000A02 }, /* GL_DOMAIN */ - { 6993, 0x00001100 }, /* GL_DONT_CARE */ - { 7006, 0x000086AE }, /* GL_DOT3_RGB */ - { 7018, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7031, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7048, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7065, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7081, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7097, 0x0000140A }, /* GL_DOUBLE */ - { 7107, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 7123, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 7138, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 7154, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 7194, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 7210, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 7227, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 7248, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 7269, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 7286, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 7307, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 7328, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 7345, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 7366, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 7387, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 7404, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 7425, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 7446, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 7463, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 7484, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 7505, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 7522, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 7543, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 7564, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 7584, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 7604, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 7620, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 7660, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 7676, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 7716, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 7732, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 7772, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 7788, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 7828, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 7844, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 7884, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 7900, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 7940, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 7956, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 7996, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8012, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8052, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 8084, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 8108, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 8128, 0x00000304 }, /* GL_DST_ALPHA */ - { 8141, 0x00000306 }, /* GL_DST_COLOR */ - { 8154, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 8170, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 8190, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 8206, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 8226, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 8242, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 8262, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 8275, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 8294, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 8328, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 8366, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 8393, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 8419, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 8443, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */ - { 8471, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 8503, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 8539, 0x00001600 }, /* GL_EMISSION */ - { 8551, 0x00002000 }, /* GL_ENABLE_BIT */ - { 8565, 0x00000202 }, /* GL_EQUAL */ - { 8574, 0x00001509 }, /* GL_EQUIV */ - { 8583, 0x00010000 }, /* GL_EVAL_BIT */ - { 8595, 0x00000800 }, /* GL_EXP */ - { 8602, 0x00000801 }, /* GL_EXP2 */ - { 8610, 0x00001F03 }, /* GL_EXTENSIONS */ - { 8624, 0x00002400 }, /* GL_EYE_LINEAR */ - { 8638, 0x00002502 }, /* GL_EYE_PLANE */ - { 8651, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 8676, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 8693, 0x00000000 }, /* GL_FALSE */ - { 8702, 0x00001101 }, /* GL_FASTEST */ - { 8713, 0x00001C01 }, /* GL_FEEDBACK */ - { 8725, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 8752, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 8776, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 8800, 0x00001B02 }, /* GL_FILL */ - { 8808, 0x00001D00 }, /* GL_FLAT */ - { 8816, 0x00001406 }, /* GL_FLOAT */ - { 8825, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 8839, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 8857, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 8871, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 8889, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 8903, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 8921, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 8935, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 8953, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 8967, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 8985, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 8999, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 9017, 0x00000B60 }, /* GL_FOG */ - { 9024, 0x00000080 }, /* GL_FOG_BIT */ - { 9035, 0x00000B66 }, /* GL_FOG_COLOR */ - { 9048, 0x00008451 }, /* GL_FOG_COORD */ - { 9061, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 9079, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 9103, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 9142, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 9185, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 9217, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 9248, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 9277, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 9302, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 9321, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 9355, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 9382, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 9408, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 9432, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 9449, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 9464, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 9488, 0x00000B64 }, /* GL_FOG_END */ - { 9499, 0x00000C54 }, /* GL_FOG_HINT */ - { 9511, 0x00000B61 }, /* GL_FOG_INDEX */ - { 9524, 0x00000B65 }, /* GL_FOG_MODE */ - { 9536, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 9555, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 9580, 0x00000B63 }, /* GL_FOG_START */ - { 9593, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 9611, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 9635, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 9654, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 9677, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 9712, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 9754, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 9796, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 9845, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 9897, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 9941, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 9968, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 9996, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 10015, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 10056, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 10097, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 10139, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 10190, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 10228, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 10277, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 10319, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 10351, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 10382, 0x00000404 }, /* GL_FRONT */ - { 10391, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 10409, 0x00000B46 }, /* GL_FRONT_FACE */ - { 10423, 0x00000400 }, /* GL_FRONT_LEFT */ - { 10437, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 10452, 0x00008006 }, /* GL_FUNC_ADD */ - { 10464, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 10480, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 10505, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 10534, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 10551, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 10572, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 10591, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 10615, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 10644, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 10668, 0x00000206 }, /* GL_GEQUAL */ - { 10678, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */ - { 10703, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */ - { 10731, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 10765, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */ - { 10787, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */ - { 10815, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 10852, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */ - { 10871, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */ - { 10890, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */ - { 10909, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */ - { 10928, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */ - { 10947, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */ - { 10966, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */ - { 10990, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ - { 11022, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */ - { 11048, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 11082, 0x00008C46 }, /* GL_GL_SLUMINANCE */ - { 11099, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */ - { 11117, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */ - { 11142, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */ - { 11165, 0x00008C40 }, /* GL_GL_SRGB */ - { 11176, 0x00008C41 }, /* GL_GL_SRGB8 */ - { 11188, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */ - { 11207, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */ - { 11224, 0x00000204 }, /* GL_GREATER */ - { 11235, 0x00001904 }, /* GL_GREEN */ - { 11244, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 11258, 0x00000D53 }, /* GL_GREEN_BITS */ - { 11272, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 11287, 0x00008000 }, /* GL_HINT_BIT */ - { 11299, 0x00008024 }, /* GL_HISTOGRAM */ - { 11312, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 11336, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 11364, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 11387, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 11414, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 11431, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 11451, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 11475, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 11499, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 11527, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 11555, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 11587, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 11609, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 11635, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 11653, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 11675, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 11694, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 11717, 0x0000862A }, /* GL_IDENTITY_NV */ - { 11732, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 11752, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 11792, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 11830, 0x00001E02 }, /* GL_INCR */ - { 11838, 0x00008507 }, /* GL_INCR_WRAP */ - { 11851, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 11868, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 11883, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 11913, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 11947, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 11970, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 11992, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 12012, 0x00000D51 }, /* GL_INDEX_BITS */ - { 12026, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 12047, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 12065, 0x00000C30 }, /* GL_INDEX_MODE */ - { 12079, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 12095, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 12110, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 12129, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 12148, 0x00001404 }, /* GL_INT */ - { 12155, 0x00008049 }, /* GL_INTENSITY */ - { 12168, 0x0000804C }, /* GL_INTENSITY12 */ - { 12183, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 12202, 0x0000804D }, /* GL_INTENSITY16 */ - { 12217, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 12236, 0x0000804A }, /* GL_INTENSITY4 */ - { 12250, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 12268, 0x0000804B }, /* GL_INTENSITY8 */ - { 12282, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 12300, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 12317, 0x00008575 }, /* GL_INTERPOLATE */ - { 12332, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 12351, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 12370, 0x00008B53 }, /* GL_INT_VEC2 */ - { 12382, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 12398, 0x00008B54 }, /* GL_INT_VEC3 */ - { 12410, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 12426, 0x00008B55 }, /* GL_INT_VEC4 */ - { 12438, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 12454, 0x00000500 }, /* GL_INVALID_ENUM */ - { 12470, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 12507, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 12528, 0x00000501 }, /* GL_INVALID_VALUE */ - { 12545, 0x0000862B }, /* GL_INVERSE_NV */ - { 12559, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 12583, 0x0000150A }, /* GL_INVERT */ - { 12593, 0x00001E00 }, /* GL_KEEP */ - { 12601, 0x00000406 }, /* GL_LEFT */ - { 12609, 0x00000203 }, /* GL_LEQUAL */ - { 12619, 0x00000201 }, /* GL_LESS */ - { 12627, 0x00004000 }, /* GL_LIGHT0 */ - { 12637, 0x00004001 }, /* GL_LIGHT1 */ - { 12647, 0x00004002 }, /* GL_LIGHT2 */ - { 12657, 0x00004003 }, /* GL_LIGHT3 */ - { 12667, 0x00004004 }, /* GL_LIGHT4 */ - { 12677, 0x00004005 }, /* GL_LIGHT5 */ - { 12687, 0x00004006 }, /* GL_LIGHT6 */ - { 12697, 0x00004007 }, /* GL_LIGHT7 */ - { 12707, 0x00000B50 }, /* GL_LIGHTING */ - { 12719, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 12735, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 12758, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 12787, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 12820, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 12848, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 12872, 0x00001B01 }, /* GL_LINE */ - { 12880, 0x00002601 }, /* GL_LINEAR */ - { 12890, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 12912, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 12942, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 12973, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 12997, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 13022, 0x00000001 }, /* GL_LINES */ - { 13031, 0x00000004 }, /* GL_LINE_BIT */ - { 13043, 0x00000002 }, /* GL_LINE_LOOP */ - { 13056, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 13076, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 13091, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 13111, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 13127, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 13151, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 13174, 0x00000003 }, /* GL_LINE_STRIP */ - { 13188, 0x00000702 }, /* GL_LINE_TOKEN */ - { 13202, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 13216, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 13242, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 13262, 0x00008B82 }, /* GL_LINK_STATUS */ - { 13277, 0x00000B32 }, /* GL_LIST_BASE */ - { 13290, 0x00020000 }, /* GL_LIST_BIT */ - { 13302, 0x00000B33 }, /* GL_LIST_INDEX */ - { 13316, 0x00000B30 }, /* GL_LIST_MODE */ - { 13329, 0x00000101 }, /* GL_LOAD */ - { 13337, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 13349, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 13366, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 13380, 0x00001909 }, /* GL_LUMINANCE */ - { 13393, 0x00008041 }, /* GL_LUMINANCE12 */ - { 13408, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 13431, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 13458, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 13480, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 13506, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 13525, 0x00008042 }, /* GL_LUMINANCE16 */ - { 13540, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 13563, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 13590, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 13609, 0x0000803F }, /* GL_LUMINANCE4 */ - { 13623, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 13644, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 13669, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 13687, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 13708, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 13733, 0x00008040 }, /* GL_LUMINANCE8 */ - { 13747, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 13768, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 13793, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 13811, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 13830, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 13846, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 13866, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 13888, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 13902, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 13917, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 13941, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 13965, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 13989, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 14013, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 14030, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 14047, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 14075, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 14104, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 14133, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 14162, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 14191, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 14220, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 14249, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 14277, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 14305, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 14333, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 14361, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 14389, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 14417, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 14445, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 14473, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 14501, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 14517, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 14537, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 14559, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 14573, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 14588, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 14612, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 14636, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 14660, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 14684, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 14701, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 14718, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 14746, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 14775, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 14804, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 14833, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 14862, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 14891, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 14920, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 14948, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 14976, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 15004, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 15032, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 15060, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 15088, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 15116, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 15144, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 15172, 0x00000D10 }, /* GL_MAP_COLOR */ - { 15185, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 15200, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 15215, 0x00008630 }, /* GL_MATRIX0_NV */ - { 15229, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 15245, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 15261, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 15277, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 15293, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 15309, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 15325, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 15341, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 15357, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 15373, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 15389, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 15404, 0x00008631 }, /* GL_MATRIX1_NV */ - { 15418, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 15434, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 15450, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 15466, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 15482, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 15498, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 15514, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 15530, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 15546, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 15562, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 15578, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 15593, 0x00008632 }, /* GL_MATRIX2_NV */ - { 15607, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 15623, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 15639, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 15654, 0x00008633 }, /* GL_MATRIX3_NV */ - { 15668, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 15683, 0x00008634 }, /* GL_MATRIX4_NV */ - { 15697, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 15712, 0x00008635 }, /* GL_MATRIX5_NV */ - { 15726, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 15741, 0x00008636 }, /* GL_MATRIX6_NV */ - { 15755, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 15770, 0x00008637 }, /* GL_MATRIX7_NV */ - { 15784, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 15799, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 15814, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 15840, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 15874, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 15905, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 15938, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 15969, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 15984, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 16006, 0x00008008 }, /* GL_MAX */ - { 16013, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 16036, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 16062, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 16095, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 16121, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 16155, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 16174, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 16203, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 16235, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 16271, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 16307, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 16347, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 16373, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 16403, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 16428, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 16457, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 16486, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 16519, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 16539, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 16563, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 16587, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 16611, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 16636, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 16654, 0x00008008 }, /* GL_MAX_EXT */ - { 16665, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 16700, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 16739, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 16753, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 16773, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 16811, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 16840, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 16864, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 16892, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 16915, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 16952, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 16988, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 17015, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 17044, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 17078, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 17114, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 17141, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 17173, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 17209, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 17238, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 17267, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 17295, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 17333, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 17377, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 17420, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 17454, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 17493, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 17530, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 17568, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 17611, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 17654, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 17684, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 17715, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 17751, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 17787, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 17817, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 17851, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 17884, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 17913, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 17933, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 17957, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 17979, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 18005, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 18032, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 18063, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 18087, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 18121, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 18141, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 18168, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 18189, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 18214, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 18239, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 18274, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 18296, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 18322, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 18344, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 18370, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 18404, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 18442, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 18475, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 18512, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 18536, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 18557, 0x00008007 }, /* GL_MIN */ - { 18564, 0x0000802E }, /* GL_MINMAX */ - { 18574, 0x0000802E }, /* GL_MINMAX_EXT */ - { 18588, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 18605, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 18626, 0x00008030 }, /* GL_MINMAX_SINK */ - { 18641, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 18660, 0x00008007 }, /* GL_MIN_EXT */ - { 18671, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 18690, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 18713, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 18736, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 18756, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 18776, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 18806, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 18834, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 18862, 0x00001700 }, /* GL_MODELVIEW */ - { 18875, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 18893, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 18912, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 18931, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 18950, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 18969, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 18988, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 19007, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 19026, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 19045, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 19064, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 19083, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 19101, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 19120, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 19139, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 19158, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 19177, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 19196, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 19215, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 19234, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 19253, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 19272, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 19291, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 19309, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 19328, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 19347, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 19365, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 19383, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 19401, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 19419, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 19437, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 19455, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 19473, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 19493, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 19520, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 19545, 0x00002100 }, /* GL_MODULATE */ - { 19557, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 19577, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 19604, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 19629, 0x00000103 }, /* GL_MULT */ - { 19637, 0x0000809D }, /* GL_MULTISAMPLE */ - { 19652, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 19672, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 19691, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 19710, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 19734, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 19757, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 19787, 0x00002A25 }, /* GL_N3F_V3F */ - { 19798, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 19818, 0x0000150E }, /* GL_NAND */ - { 19826, 0x00002600 }, /* GL_NEAREST */ - { 19837, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 19868, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 19900, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 19925, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 19951, 0x00000200 }, /* GL_NEVER */ - { 19960, 0x00001102 }, /* GL_NICEST */ - { 19970, 0x00000000 }, /* GL_NONE */ - { 19978, 0x00001505 }, /* GL_NOOP */ - { 19986, 0x00001508 }, /* GL_NOR */ - { 19993, 0x00000BA1 }, /* GL_NORMALIZE */ - { 20006, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 20022, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 20053, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 20088, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 20112, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 20135, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 20156, 0x00008511 }, /* GL_NORMAL_MAP */ - { 20170, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 20188, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 20205, 0x00000205 }, /* GL_NOTEQUAL */ - { 20217, 0x00000000 }, /* GL_NO_ERROR */ - { 20229, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 20263, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 20301, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 20333, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 20375, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 20405, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 20445, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 20476, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 20505, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 20533, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 20563, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 20580, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 20606, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 20622, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 20657, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 20679, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 20698, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 20728, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 20749, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 20777, 0x00000001 }, /* GL_ONE */ - { 20784, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 20812, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 20844, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 20872, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 20904, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 20927, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 20950, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 20973, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 20996, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 21014, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 21036, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 21058, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 21074, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 21094, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 21114, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 21132, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 21154, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 21176, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 21192, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 21212, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 21232, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 21250, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 21272, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 21294, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 21310, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 21330, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 21350, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 21371, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 21390, 0x00001507 }, /* GL_OR */ - { 21396, 0x00000A01 }, /* GL_ORDER */ - { 21405, 0x0000150D }, /* GL_OR_INVERTED */ - { 21420, 0x0000150B }, /* GL_OR_REVERSE */ - { 21434, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 21451, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 21469, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 21490, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 21510, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 21528, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 21547, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 21567, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 21587, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 21605, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 21624, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 21649, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 21673, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 21694, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 21716, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 21738, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 21763, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 21787, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 21808, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 21830, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 21852, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 21874, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 21905, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 21925, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 21950, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 21970, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 21995, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 22015, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 22040, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 22060, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 22085, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 22105, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 22130, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 22150, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 22175, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 22195, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 22220, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 22240, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 22265, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 22285, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 22310, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 22330, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 22355, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 22373, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 22406, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 22431, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 22466, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 22493, 0x00001B00 }, /* GL_POINT */ - { 22502, 0x00000000 }, /* GL_POINTS */ - { 22512, 0x00000002 }, /* GL_POINT_BIT */ - { 22525, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 22555, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 22589, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 22623, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 22658, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 22687, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 22720, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 22753, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 22787, 0x00000B11 }, /* GL_POINT_SIZE */ - { 22801, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 22827, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 22845, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 22867, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 22889, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 22912, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 22930, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 22952, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 22974, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 22997, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 23017, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 23033, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 23054, 0x00008861 }, /* GL_POINT_SPRITE */ - { 23070, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 23090, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 23119, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 23138, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 23164, 0x00000701 }, /* GL_POINT_TOKEN */ - { 23179, 0x00000009 }, /* GL_POLYGON */ - { 23190, 0x00000008 }, /* GL_POLYGON_BIT */ - { 23205, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 23221, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 23244, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 23269, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 23292, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 23315, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 23339, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 23363, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 23381, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 23404, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 23423, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 23446, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 23463, 0x00001203 }, /* GL_POSITION */ - { 23475, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 23507, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 23543, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 23576, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 23613, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 23644, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 23679, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 23711, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 23747, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 23780, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 23812, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 23848, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 23881, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 23918, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 23948, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 23982, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 24013, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 24048, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 24079, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 24114, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 24146, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 24182, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 24212, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 24246, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 24277, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 24312, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 24344, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 24375, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 24410, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 24442, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 24478, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 24507, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 24540, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 24570, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 24604, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 24643, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 24676, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 24716, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 24750, 0x00008578 }, /* GL_PREVIOUS */ - { 24762, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 24778, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 24794, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 24811, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 24832, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 24853, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 24886, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 24918, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 24941, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 24964, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 24994, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 25023, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 25051, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 25073, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 25101, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 25129, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 25151, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 25172, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 25212, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 25251, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 25281, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 25316, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 25349, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 25383, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 25422, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 25461, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 25483, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 25509, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 25533, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 25556, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 25578, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 25599, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 25620, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 25647, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 25679, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 25711, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 25746, 0x00001701 }, /* GL_PROJECTION */ - { 25760, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 25781, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 25807, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 25828, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 25847, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 25870, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25909, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 25947, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 25967, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 25991, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 26011, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 26035, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 26055, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 26088, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 26114, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 26144, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 26175, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 26205, 0x00002003 }, /* GL_Q */ - { 26210, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 26235, 0x00000007 }, /* GL_QUADS */ - { 26244, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 26261, 0x00000008 }, /* GL_QUAD_STRIP */ - { 26275, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 26297, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 26323, 0x00008866 }, /* GL_QUERY_RESULT */ - { 26339, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 26359, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 26385, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 26415, 0x00002002 }, /* GL_R */ - { 26420, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 26432, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 26465, 0x00000C02 }, /* GL_READ_BUFFER */ - { 26480, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 26512, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 26536, 0x000088B8 }, /* GL_READ_ONLY */ - { 26549, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 26566, 0x000088BA }, /* GL_READ_WRITE */ - { 26580, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 26598, 0x00001903 }, /* GL_RED */ - { 26605, 0x00008016 }, /* GL_REDUCE */ - { 26615, 0x00008016 }, /* GL_REDUCE_EXT */ - { 26629, 0x00000D15 }, /* GL_RED_BIAS */ - { 26641, 0x00000D52 }, /* GL_RED_BITS */ - { 26653, 0x00000D14 }, /* GL_RED_SCALE */ - { 26666, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 26684, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 26706, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 26727, 0x00001C00 }, /* GL_RENDER */ - { 26737, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 26765, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 26785, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 26812, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 26848, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 26874, 0x00001F01 }, /* GL_RENDERER */ - { 26886, 0x00000C40 }, /* GL_RENDER_MODE */ - { 26901, 0x00002901 }, /* GL_REPEAT */ - { 26911, 0x00001E01 }, /* GL_REPLACE */ - { 26922, 0x00008062 }, /* GL_REPLACE_EXT */ - { 26937, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 26960, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 26978, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 27000, 0x00000102 }, /* GL_RETURN */ - { 27010, 0x00001907 }, /* GL_RGB */ - { 27017, 0x00008052 }, /* GL_RGB10 */ - { 27026, 0x00008059 }, /* GL_RGB10_A2 */ - { 27038, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 27054, 0x00008052 }, /* GL_RGB10_EXT */ - { 27067, 0x00008053 }, /* GL_RGB12 */ - { 27076, 0x00008053 }, /* GL_RGB12_EXT */ - { 27089, 0x00008054 }, /* GL_RGB16 */ - { 27098, 0x00008054 }, /* GL_RGB16_EXT */ - { 27111, 0x0000804E }, /* GL_RGB2_EXT */ - { 27123, 0x0000804F }, /* GL_RGB4 */ - { 27131, 0x0000804F }, /* GL_RGB4_EXT */ - { 27143, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 27156, 0x00008050 }, /* GL_RGB5 */ - { 27164, 0x00008057 }, /* GL_RGB5_A1 */ - { 27175, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 27190, 0x00008050 }, /* GL_RGB5_EXT */ - { 27202, 0x00008051 }, /* GL_RGB8 */ - { 27210, 0x00008051 }, /* GL_RGB8_EXT */ - { 27222, 0x00001908 }, /* GL_RGBA */ - { 27230, 0x0000805A }, /* GL_RGBA12 */ - { 27240, 0x0000805A }, /* GL_RGBA12_EXT */ - { 27254, 0x0000805B }, /* GL_RGBA16 */ - { 27264, 0x0000805B }, /* GL_RGBA16_EXT */ - { 27278, 0x00008055 }, /* GL_RGBA2 */ - { 27287, 0x00008055 }, /* GL_RGBA2_EXT */ - { 27300, 0x00008056 }, /* GL_RGBA4 */ - { 27309, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 27328, 0x00008056 }, /* GL_RGBA4_EXT */ - { 27341, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 27355, 0x00008058 }, /* GL_RGBA8 */ - { 27364, 0x00008058 }, /* GL_RGBA8_EXT */ - { 27377, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 27395, 0x00000C31 }, /* GL_RGBA_MODE */ - { 27408, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 27421, 0x000083A0 }, /* GL_RGB_S3TC */ - { 27433, 0x00008573 }, /* GL_RGB_SCALE */ - { 27446, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 27463, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 27480, 0x00000407 }, /* GL_RIGHT */ - { 27489, 0x00002000 }, /* GL_S */ - { 27494, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 27508, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 27529, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 27543, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 27564, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 27578, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 27594, 0x000080A9 }, /* GL_SAMPLES */ - { 27605, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 27621, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 27636, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 27654, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 27676, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 27704, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 27736, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 27759, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 27786, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 27804, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 27827, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 27849, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 27868, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 27891, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 27917, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 27947, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 27972, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 28001, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 28016, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 28031, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 28047, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 28072, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 28112, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 28156, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 28189, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 28219, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 28251, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 28281, 0x00001C02 }, /* GL_SELECT */ - { 28291, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 28319, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 28344, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 28360, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 28387, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 28418, 0x0000150F }, /* GL_SET */ - { 28425, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 28446, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 28470, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 28485, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 28500, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 28528, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 28551, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 28581, 0x00001601 }, /* GL_SHININESS */ - { 28594, 0x00001402 }, /* GL_SHORT */ - { 28603, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 28619, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 28639, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 28658, 0x00001D01 }, /* GL_SMOOTH */ - { 28668, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 28701, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 28728, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 28761, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 28788, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 28805, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 28826, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 28847, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 28862, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 28881, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 28900, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 28917, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 28938, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 28959, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 28974, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 28993, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 29012, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 29029, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 29050, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 29071, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 29086, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 29105, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 29124, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 29144, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 29162, 0x00001202 }, /* GL_SPECULAR */ - { 29174, 0x00002402 }, /* GL_SPHERE_MAP */ - { 29188, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 29203, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 29221, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 29238, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 29252, 0x00008580 }, /* GL_SRC0_RGB */ - { 29264, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 29278, 0x00008581 }, /* GL_SRC1_RGB */ - { 29290, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 29304, 0x00008582 }, /* GL_SRC2_RGB */ - { 29316, 0x00000302 }, /* GL_SRC_ALPHA */ - { 29329, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 29351, 0x00000300 }, /* GL_SRC_COLOR */ - { 29364, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 29382, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 29401, 0x000088E6 }, /* GL_STATIC_COPY */ - { 29416, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 29435, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 29450, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 29469, 0x000088E5 }, /* GL_STATIC_READ */ - { 29484, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 29503, 0x00001802 }, /* GL_STENCIL */ - { 29514, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 29540, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 29561, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 29582, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 29614, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 29646, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 29666, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 29693, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 29719, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 29735, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 29757, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 29780, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 29796, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 29812, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 29829, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 29852, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 29874, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 29896, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 29918, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 29939, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 29966, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 29993, 0x00000B97 }, /* GL_STENCIL_REF */ - { 30008, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 30024, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 30053, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 30075, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 30096, 0x00000C33 }, /* GL_STEREO */ - { 30106, 0x000088E2 }, /* GL_STREAM_COPY */ - { 30121, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 30140, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 30155, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 30174, 0x000088E1 }, /* GL_STREAM_READ */ - { 30189, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 30208, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 30225, 0x000084E7 }, /* GL_SUBTRACT */ - { 30237, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 30253, 0x00002001 }, /* GL_T */ - { 30258, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 30273, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 30292, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 30308, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 30323, 0x00002A27 }, /* GL_T2F_V3F */ - { 30334, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 30353, 0x00002A28 }, /* GL_T4F_V4F */ - { 30364, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 30387, 0x00001702 }, /* GL_TEXTURE */ - { 30398, 0x000084C0 }, /* GL_TEXTURE0 */ - { 30410, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 30426, 0x000084C1 }, /* GL_TEXTURE1 */ - { 30438, 0x000084CA }, /* GL_TEXTURE10 */ - { 30451, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 30468, 0x000084CB }, /* GL_TEXTURE11 */ - { 30481, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 30498, 0x000084CC }, /* GL_TEXTURE12 */ - { 30511, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 30528, 0x000084CD }, /* GL_TEXTURE13 */ - { 30541, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 30558, 0x000084CE }, /* GL_TEXTURE14 */ - { 30571, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 30588, 0x000084CF }, /* GL_TEXTURE15 */ - { 30601, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 30618, 0x000084D0 }, /* GL_TEXTURE16 */ - { 30631, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 30648, 0x000084D1 }, /* GL_TEXTURE17 */ - { 30661, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 30678, 0x000084D2 }, /* GL_TEXTURE18 */ - { 30691, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 30708, 0x000084D3 }, /* GL_TEXTURE19 */ - { 30721, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 30738, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 30754, 0x000084C2 }, /* GL_TEXTURE2 */ - { 30766, 0x000084D4 }, /* GL_TEXTURE20 */ - { 30779, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 30796, 0x000084D5 }, /* GL_TEXTURE21 */ - { 30809, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 30826, 0x000084D6 }, /* GL_TEXTURE22 */ - { 30839, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 30856, 0x000084D7 }, /* GL_TEXTURE23 */ - { 30869, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 30886, 0x000084D8 }, /* GL_TEXTURE24 */ - { 30899, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 30916, 0x000084D9 }, /* GL_TEXTURE25 */ - { 30929, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 30946, 0x000084DA }, /* GL_TEXTURE26 */ - { 30959, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 30976, 0x000084DB }, /* GL_TEXTURE27 */ - { 30989, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 31006, 0x000084DC }, /* GL_TEXTURE28 */ - { 31019, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 31036, 0x000084DD }, /* GL_TEXTURE29 */ - { 31049, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 31066, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 31082, 0x000084C3 }, /* GL_TEXTURE3 */ - { 31094, 0x000084DE }, /* GL_TEXTURE30 */ - { 31107, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 31124, 0x000084DF }, /* GL_TEXTURE31 */ - { 31137, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 31154, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 31170, 0x000084C4 }, /* GL_TEXTURE4 */ - { 31182, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 31198, 0x000084C5 }, /* GL_TEXTURE5 */ - { 31210, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 31226, 0x000084C6 }, /* GL_TEXTURE6 */ - { 31238, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 31254, 0x000084C7 }, /* GL_TEXTURE7 */ - { 31266, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 31282, 0x000084C8 }, /* GL_TEXTURE8 */ - { 31294, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 31310, 0x000084C9 }, /* GL_TEXTURE9 */ - { 31322, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 31338, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 31352, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 31366, 0x0000806F }, /* GL_TEXTURE_3D */ - { 31380, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 31402, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 31428, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 31450, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 31472, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 31494, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 31516, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 31544, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 31576, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 31609, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 31641, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 31656, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 31677, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 31702, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 31720, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 31744, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 31775, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 31805, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 31835, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 31870, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 31901, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 31939, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 31966, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 31998, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 32032, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 32056, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 32084, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 32108, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 32136, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 32169, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 32193, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 32215, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 32237, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 32263, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 32297, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 32330, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 32367, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 32395, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 32427, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 32450, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 32488, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 32530, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 32561, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 32589, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 32619, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 32647, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 32667, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 32691, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 32722, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 32757, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 32788, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 32823, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 32854, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 32889, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 32920, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 32955, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 32986, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 33021, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 33052, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 33087, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 33104, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 33126, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 33152, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 33167, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 33188, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 33208, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 33234, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 33254, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 33271, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 33288, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 33305, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 33322, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 33347, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 33369, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 33395, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 33413, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 33439, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 33465, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 33495, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 33522, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 33547, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 33567, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 33591, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 33618, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 33645, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 33672, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 33698, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 33728, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 33750, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 33768, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 33798, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 33826, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 33854, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 33882, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 33903, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 33922, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 33944, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 33963, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 33983, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 34008, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 34032, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 34052, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 34076, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 34096, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 34119, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 34144, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 34178, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 34195, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 34213, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 34231, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 34249, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 34269, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 34288, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 34317, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 34334, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 34360, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 34390, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 34422, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 34452, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 34486, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 34502, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 34533, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 34568, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 34596, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 34628, 0x00000004 }, /* GL_TRIANGLES */ - { 34641, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 34657, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 34678, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 34696, 0x00000001 }, /* GL_TRUE */ - { 34704, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 34724, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 34747, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 34767, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 34788, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 34810, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 34832, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 34852, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 34873, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 34890, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 34917, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 34940, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 34956, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 34983, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 35007, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 35038, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 35062, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 35090, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 35108, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 35138, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 35164, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 35194, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 35220, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 35244, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 35272, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 35300, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 35327, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 35359, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 35390, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 35404, 0x00002A20 }, /* GL_V2F */ - { 35411, 0x00002A21 }, /* GL_V3F */ - { 35418, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 35437, 0x00001F00 }, /* GL_VENDOR */ - { 35447, 0x00001F02 }, /* GL_VERSION */ - { 35458, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 35474, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 35504, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 35535, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 35570, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 35594, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 35615, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 35638, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 35659, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 35686, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 35714, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 35742, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 35770, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 35798, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 35826, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 35854, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 35881, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 35908, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 35935, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 35962, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 35989, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 36016, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 36043, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 36070, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 36097, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 36135, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 36177, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 36208, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 36243, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 36277, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 36315, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 36346, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 36381, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 36409, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 36441, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 36471, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 36505, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 36533, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 36565, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 36585, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 36607, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 36636, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 36657, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 36686, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 36719, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 36751, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 36778, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 36809, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 36839, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 36856, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 36877, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 36904, 0x00000BA2 }, /* GL_VIEWPORT */ - { 36916, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 36932, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 36952, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 36983, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 37018, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 37046, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 37071, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 37098, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 37123, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 37147, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 37166, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 37180, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 37198, 0x00001506 }, /* GL_XOR */ - { 37205, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 37224, 0x00008757 }, /* GL_YCBCR_MESA */ - { 37238, 0x00000000 }, /* GL_ZERO */ - { 37246, 0x00000D16 }, /* GL_ZOOM_X */ - { 37256, 0x00000D17 }, /* GL_ZOOM_Y */ + { 4153, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 4189, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 4213, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 4241, 0x00001300 }, /* GL_COMPILE */ + { 4252, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 4275, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 4313, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 4337, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 4361, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 4389, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 4413, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 4443, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 4477, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 4505, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 4523, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 4542, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 4565, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 4594, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 4627, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 4660, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 4693, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 4715, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 4743, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 4775, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 4805, 0x00008576 }, /* GL_CONSTANT */ + { 4817, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 4835, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 4857, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 4873, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 4897, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 4919, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 4937, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 4959, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 4975, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 4993, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 5011, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 5039, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 5070, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 5097, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 5128, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 5155, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 5186, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 5214, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 5246, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 5268, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 5294, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 5316, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 5342, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 5363, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 5388, 0x00008862 }, /* GL_COORD_REPLACE */ + { 5405, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 5426, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 5446, 0x00001503 }, /* GL_COPY */ + { 5454, 0x0000150C }, /* GL_COPY_INVERTED */ + { 5471, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 5491, 0x00000B44 }, /* GL_CULL_FACE */ + { 5504, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 5522, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 5541, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 5573, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 5608, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 5629, 0x00000001 }, /* GL_CURRENT_BIT */ + { 5644, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 5661, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 5682, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 5708, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 5725, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 5747, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 5775, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 5796, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 5830, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 5863, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 5881, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 5911, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 5930, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 5947, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 5968, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 5992, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 6019, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6043, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6070, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6103, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6136, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6163, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6189, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 6214, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 6243, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 6265, 0x00000900 }, /* GL_CW */ + { 6271, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 6292, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 6313, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 6333, 0x00002101 }, /* GL_DECAL */ + { 6342, 0x00001E03 }, /* GL_DECR */ + { 6350, 0x00008508 }, /* GL_DECR_WRAP */ + { 6363, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 6380, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 6397, 0x00001801 }, /* GL_DEPTH */ + { 6406, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 6430, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 6444, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 6458, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 6478, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 6503, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 6523, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 6541, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 6562, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 6581, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 6602, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 6627, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 6653, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 6674, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 6699, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 6725, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 6746, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 6771, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 6797, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 6811, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 6826, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 6841, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 6861, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 6889, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 6917, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 6931, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 6953, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 6979, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 6998, 0x00001201 }, /* GL_DIFFUSE */ + { 7009, 0x00000BD0 }, /* GL_DITHER */ + { 7019, 0x00000A02 }, /* GL_DOMAIN */ + { 7029, 0x00001100 }, /* GL_DONT_CARE */ + { 7042, 0x000086AE }, /* GL_DOT3_RGB */ + { 7054, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7067, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7084, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 7101, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 7117, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 7133, 0x0000140A }, /* GL_DOUBLE */ + { 7143, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 7159, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 7210, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 7230, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 7246, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 7263, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 7284, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 7305, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 7322, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 7343, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 7364, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 7381, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 7402, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 7423, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 7440, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 7461, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 7482, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 7499, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 7520, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 7541, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 7558, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 7579, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 7620, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 7676, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 7732, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 7788, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 7844, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 7900, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 7956, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8012, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8068, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8088, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 8120, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 8144, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 8164, 0x00000304 }, /* GL_DST_ALPHA */ + { 8177, 0x00000306 }, /* GL_DST_COLOR */ + { 8190, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 8206, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 8226, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 8242, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 8262, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 8278, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 8298, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 8311, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 8330, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 8364, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 8402, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 8429, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 8455, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 8479, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */ + { 8507, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 8539, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 8575, 0x00001600 }, /* GL_EMISSION */ + { 8587, 0x00002000 }, /* GL_ENABLE_BIT */ + { 8601, 0x00000202 }, /* GL_EQUAL */ + { 8610, 0x00001509 }, /* GL_EQUIV */ + { 8619, 0x00010000 }, /* GL_EVAL_BIT */ + { 8631, 0x00000800 }, /* GL_EXP */ + { 8638, 0x00000801 }, /* GL_EXP2 */ + { 8646, 0x00001F03 }, /* GL_EXTENSIONS */ + { 8660, 0x00002400 }, /* GL_EYE_LINEAR */ + { 8674, 0x00002502 }, /* GL_EYE_PLANE */ + { 8687, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 8712, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 8729, 0x00000000 }, /* GL_FALSE */ + { 8738, 0x00001101 }, /* GL_FASTEST */ + { 8749, 0x00001C01 }, /* GL_FEEDBACK */ + { 8761, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 8788, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 8812, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 8836, 0x00001B02 }, /* GL_FILL */ + { 8844, 0x00001D00 }, /* GL_FLAT */ + { 8852, 0x00001406 }, /* GL_FLOAT */ + { 8861, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 8875, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 8893, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 8907, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 8925, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 8939, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 8957, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 8971, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 8989, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 9003, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 9021, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 9035, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 9053, 0x00000B60 }, /* GL_FOG */ + { 9060, 0x00000080 }, /* GL_FOG_BIT */ + { 9071, 0x00000B66 }, /* GL_FOG_COLOR */ + { 9084, 0x00008451 }, /* GL_FOG_COORD */ + { 9097, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 9115, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 9139, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 9178, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 9221, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 9253, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 9284, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 9313, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 9338, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 9357, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 9391, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 9418, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 9444, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 9468, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 9485, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 9500, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 9524, 0x00000B64 }, /* GL_FOG_END */ + { 9535, 0x00000C54 }, /* GL_FOG_HINT */ + { 9547, 0x00000B61 }, /* GL_FOG_INDEX */ + { 9560, 0x00000B65 }, /* GL_FOG_MODE */ + { 9572, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 9591, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 9616, 0x00000B63 }, /* GL_FOG_START */ + { 9629, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 9647, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 9671, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 9690, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 9713, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 9748, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 9790, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 9832, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 9881, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 9933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 9977, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 10021, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 10048, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 10076, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 10095, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 10136, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 10177, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 10219, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 10270, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 10308, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 10357, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 10399, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 10431, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 10462, 0x00000404 }, /* GL_FRONT */ + { 10471, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 10489, 0x00000B46 }, /* GL_FRONT_FACE */ + { 10503, 0x00000400 }, /* GL_FRONT_LEFT */ + { 10517, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 10532, 0x00008006 }, /* GL_FUNC_ADD */ + { 10544, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 10560, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 10585, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 10614, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 10631, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 10652, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 10671, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 10695, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 10724, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 10748, 0x00000206 }, /* GL_GEQUAL */ + { 10758, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */ + { 10783, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */ + { 10811, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 10845, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */ + { 10867, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */ + { 10895, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 10932, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */ + { 10951, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */ + { 10970, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */ + { 10989, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */ + { 11008, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */ + { 11027, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */ + { 11046, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */ + { 11070, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ + { 11102, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */ + { 11128, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 11162, 0x00008C46 }, /* GL_GL_SLUMINANCE */ + { 11179, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */ + { 11197, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */ + { 11222, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */ + { 11245, 0x00008C40 }, /* GL_GL_SRGB */ + { 11256, 0x00008C41 }, /* GL_GL_SRGB8 */ + { 11268, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */ + { 11287, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */ + { 11304, 0x00000204 }, /* GL_GREATER */ + { 11315, 0x00001904 }, /* GL_GREEN */ + { 11324, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 11338, 0x00000D53 }, /* GL_GREEN_BITS */ + { 11352, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 11367, 0x00008000 }, /* GL_HINT_BIT */ + { 11379, 0x00008024 }, /* GL_HISTOGRAM */ + { 11392, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 11416, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 11444, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 11467, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 11494, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 11511, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 11531, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 11555, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 11579, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 11607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 11635, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 11667, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 11689, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 11715, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 11733, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 11755, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 11774, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 11797, 0x0000862A }, /* GL_IDENTITY_NV */ + { 11812, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 11832, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 11872, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 11910, 0x00001E02 }, /* GL_INCR */ + { 11918, 0x00008507 }, /* GL_INCR_WRAP */ + { 11931, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 11948, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 11963, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 11993, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 12027, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 12050, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 12072, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 12092, 0x00000D51 }, /* GL_INDEX_BITS */ + { 12106, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 12127, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 12145, 0x00000C30 }, /* GL_INDEX_MODE */ + { 12159, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 12175, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 12190, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 12209, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 12228, 0x00001404 }, /* GL_INT */ + { 12235, 0x00008049 }, /* GL_INTENSITY */ + { 12248, 0x0000804C }, /* GL_INTENSITY12 */ + { 12263, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 12282, 0x0000804D }, /* GL_INTENSITY16 */ + { 12297, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 12316, 0x0000804A }, /* GL_INTENSITY4 */ + { 12330, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 12348, 0x0000804B }, /* GL_INTENSITY8 */ + { 12362, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 12380, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 12397, 0x00008575 }, /* GL_INTERPOLATE */ + { 12412, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 12431, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 12450, 0x00008B53 }, /* GL_INT_VEC2 */ + { 12462, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 12478, 0x00008B54 }, /* GL_INT_VEC3 */ + { 12490, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 12506, 0x00008B55 }, /* GL_INT_VEC4 */ + { 12518, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 12534, 0x00000500 }, /* GL_INVALID_ENUM */ + { 12550, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 12587, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 12608, 0x00000501 }, /* GL_INVALID_VALUE */ + { 12625, 0x0000862B }, /* GL_INVERSE_NV */ + { 12639, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 12663, 0x0000150A }, /* GL_INVERT */ + { 12673, 0x00001E00 }, /* GL_KEEP */ + { 12681, 0x00000406 }, /* GL_LEFT */ + { 12689, 0x00000203 }, /* GL_LEQUAL */ + { 12699, 0x00000201 }, /* GL_LESS */ + { 12707, 0x00004000 }, /* GL_LIGHT0 */ + { 12717, 0x00004001 }, /* GL_LIGHT1 */ + { 12727, 0x00004002 }, /* GL_LIGHT2 */ + { 12737, 0x00004003 }, /* GL_LIGHT3 */ + { 12747, 0x00004004 }, /* GL_LIGHT4 */ + { 12757, 0x00004005 }, /* GL_LIGHT5 */ + { 12767, 0x00004006 }, /* GL_LIGHT6 */ + { 12777, 0x00004007 }, /* GL_LIGHT7 */ + { 12787, 0x00000B50 }, /* GL_LIGHTING */ + { 12799, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 12815, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 12838, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 12867, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 12900, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 12928, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 12952, 0x00001B01 }, /* GL_LINE */ + { 12960, 0x00002601 }, /* GL_LINEAR */ + { 12970, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 12992, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 13022, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 13053, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 13077, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 13102, 0x00000001 }, /* GL_LINES */ + { 13111, 0x00000004 }, /* GL_LINE_BIT */ + { 13123, 0x00000002 }, /* GL_LINE_LOOP */ + { 13136, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 13156, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 13171, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 13191, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 13207, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 13231, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 13254, 0x00000003 }, /* GL_LINE_STRIP */ + { 13268, 0x00000702 }, /* GL_LINE_TOKEN */ + { 13282, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 13296, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 13322, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 13342, 0x00008B82 }, /* GL_LINK_STATUS */ + { 13357, 0x00000B32 }, /* GL_LIST_BASE */ + { 13370, 0x00020000 }, /* GL_LIST_BIT */ + { 13382, 0x00000B33 }, /* GL_LIST_INDEX */ + { 13396, 0x00000B30 }, /* GL_LIST_MODE */ + { 13409, 0x00000101 }, /* GL_LOAD */ + { 13417, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 13429, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 13446, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 13460, 0x00001909 }, /* GL_LUMINANCE */ + { 13473, 0x00008041 }, /* GL_LUMINANCE12 */ + { 13488, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 13511, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 13538, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 13560, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 13586, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 13605, 0x00008042 }, /* GL_LUMINANCE16 */ + { 13620, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 13643, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 13670, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 13689, 0x0000803F }, /* GL_LUMINANCE4 */ + { 13703, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 13724, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 13749, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 13767, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 13788, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 13813, 0x00008040 }, /* GL_LUMINANCE8 */ + { 13827, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 13848, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 13873, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 13891, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 13910, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 13926, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 13946, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 13968, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 13982, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 13997, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 14021, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 14045, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 14069, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 14093, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 14110, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 14127, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 14155, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 14184, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 14213, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 14242, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 14271, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 14300, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 14329, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 14357, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 14385, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 14413, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 14441, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 14469, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 14497, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 14525, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 14553, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 14581, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 14597, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 14617, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 14639, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 14653, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 14668, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 14692, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 14716, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 14740, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 14764, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 14781, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 14798, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 14826, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 14855, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 14884, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 14913, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 14942, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 14971, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 15000, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 15028, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 15056, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 15084, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 15112, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 15140, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 15168, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 15196, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 15224, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 15252, 0x00000D10 }, /* GL_MAP_COLOR */ + { 15265, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 15280, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 15295, 0x00008630 }, /* GL_MATRIX0_NV */ + { 15309, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 15325, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 15341, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 15357, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 15373, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 15389, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 15405, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 15421, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 15437, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 15453, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 15469, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 15484, 0x00008631 }, /* GL_MATRIX1_NV */ + { 15498, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 15514, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 15530, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 15546, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 15562, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 15578, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 15594, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 15610, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 15626, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 15642, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 15658, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 15673, 0x00008632 }, /* GL_MATRIX2_NV */ + { 15687, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 15703, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 15719, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 15734, 0x00008633 }, /* GL_MATRIX3_NV */ + { 15748, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 15763, 0x00008634 }, /* GL_MATRIX4_NV */ + { 15777, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 15792, 0x00008635 }, /* GL_MATRIX5_NV */ + { 15806, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 15821, 0x00008636 }, /* GL_MATRIX6_NV */ + { 15835, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 15850, 0x00008637 }, /* GL_MATRIX7_NV */ + { 15864, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 15879, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 15894, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 15920, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 15954, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 15985, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 16018, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 16049, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 16064, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 16086, 0x00008008 }, /* GL_MAX */ + { 16093, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 16116, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 16148, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 16174, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 16207, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 16233, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 16267, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 16286, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 16315, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 16347, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 16383, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 16419, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 16459, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 16485, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 16515, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 16540, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 16569, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 16598, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 16631, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 16651, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 16675, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 16699, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 16723, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 16748, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 16766, 0x00008008 }, /* GL_MAX_EXT */ + { 16777, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 16812, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 16851, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 16865, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 16885, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 16923, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 16952, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 16976, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 17004, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 17027, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 17064, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 17100, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 17127, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 17156, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 17190, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 17226, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 17253, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 17285, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 17321, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 17350, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 17379, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 17407, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 17445, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 17489, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 17532, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 17566, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 17605, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 17642, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 17680, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 17723, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 17766, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 17796, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 17827, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 17863, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 17899, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 17929, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 17963, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 17996, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 18025, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 18045, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 18069, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 18091, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 18117, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 18144, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 18175, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 18199, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 18233, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 18253, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 18280, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 18301, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 18326, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 18351, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 18386, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 18408, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 18434, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 18456, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 18482, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 18516, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 18554, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 18587, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 18624, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 18648, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 18669, 0x00008007 }, /* GL_MIN */ + { 18676, 0x0000802E }, /* GL_MINMAX */ + { 18686, 0x0000802E }, /* GL_MINMAX_EXT */ + { 18700, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 18717, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 18738, 0x00008030 }, /* GL_MINMAX_SINK */ + { 18753, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 18772, 0x00008007 }, /* GL_MIN_EXT */ + { 18783, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 18802, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 18825, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 18848, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 18868, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 18888, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 18918, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 18946, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 18974, 0x00001700 }, /* GL_MODELVIEW */ + { 18987, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 19005, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 19024, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 19043, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 19062, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 19081, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 19100, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 19119, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 19138, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 19157, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 19176, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 19195, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 19213, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 19232, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 19251, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 19270, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 19289, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 19308, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 19327, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 19346, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 19365, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 19384, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 19403, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 19421, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 19440, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 19459, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 19477, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 19495, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 19513, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 19531, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 19549, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 19567, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 19585, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 19605, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 19632, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 19657, 0x00002100 }, /* GL_MODULATE */ + { 19669, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 19689, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 19716, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 19741, 0x00000103 }, /* GL_MULT */ + { 19749, 0x0000809D }, /* GL_MULTISAMPLE */ + { 19764, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 19784, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 19803, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 19822, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 19846, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 19869, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 19899, 0x00002A25 }, /* GL_N3F_V3F */ + { 19910, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 19930, 0x0000150E }, /* GL_NAND */ + { 19938, 0x00002600 }, /* GL_NEAREST */ + { 19949, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 19980, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 20012, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 20037, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 20063, 0x00000200 }, /* GL_NEVER */ + { 20072, 0x00001102 }, /* GL_NICEST */ + { 20082, 0x00000000 }, /* GL_NONE */ + { 20090, 0x00001505 }, /* GL_NOOP */ + { 20098, 0x00001508 }, /* GL_NOR */ + { 20105, 0x00000BA1 }, /* GL_NORMALIZE */ + { 20118, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 20134, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 20165, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 20200, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 20224, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 20247, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 20268, 0x00008511 }, /* GL_NORMAL_MAP */ + { 20282, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 20300, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 20317, 0x00000205 }, /* GL_NOTEQUAL */ + { 20329, 0x00000000 }, /* GL_NO_ERROR */ + { 20341, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 20375, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 20413, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 20445, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 20487, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 20517, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 20557, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 20588, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 20617, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 20645, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 20675, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 20692, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 20718, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 20734, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 20769, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 20791, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 20810, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 20840, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 20861, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 20889, 0x00000001 }, /* GL_ONE */ + { 20896, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 20924, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 20956, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 20984, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 21016, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 21039, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 21062, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 21085, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 21108, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 21126, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 21148, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 21170, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 21186, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 21206, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 21226, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 21244, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 21266, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 21288, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 21304, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 21324, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 21344, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 21362, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 21384, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 21406, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 21422, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 21442, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 21462, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 21483, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 21502, 0x00001507 }, /* GL_OR */ + { 21508, 0x00000A01 }, /* GL_ORDER */ + { 21517, 0x0000150D }, /* GL_OR_INVERTED */ + { 21532, 0x0000150B }, /* GL_OR_REVERSE */ + { 21546, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 21563, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 21581, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 21602, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 21622, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 21640, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 21659, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 21679, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 21699, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 21717, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 21736, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 21761, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 21785, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 21806, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 21828, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 21850, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 21875, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 21899, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 21920, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 21942, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 21964, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 21986, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 22017, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 22037, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 22062, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 22082, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 22107, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 22127, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 22152, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 22172, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 22197, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 22217, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 22242, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 22262, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 22287, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 22307, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 22332, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 22352, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 22377, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 22397, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 22422, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 22442, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 22467, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 22485, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 22518, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 22543, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 22578, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 22605, 0x00001B00 }, /* GL_POINT */ + { 22614, 0x00000000 }, /* GL_POINTS */ + { 22624, 0x00000002 }, /* GL_POINT_BIT */ + { 22637, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 22667, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 22701, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 22735, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 22770, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 22799, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 22832, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 22865, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 22899, 0x00000B11 }, /* GL_POINT_SIZE */ + { 22913, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 22939, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 22957, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 22979, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 23001, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 23024, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 23042, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 23064, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 23086, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 23109, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 23129, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 23145, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 23166, 0x00008861 }, /* GL_POINT_SPRITE */ + { 23182, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 23202, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 23231, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 23250, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 23276, 0x00000701 }, /* GL_POINT_TOKEN */ + { 23291, 0x00000009 }, /* GL_POLYGON */ + { 23302, 0x00000008 }, /* GL_POLYGON_BIT */ + { 23317, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 23333, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 23356, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 23381, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 23404, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 23427, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 23451, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 23475, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 23493, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 23516, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 23535, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 23558, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 23575, 0x00001203 }, /* GL_POSITION */ + { 23587, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 23619, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 23655, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 23688, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 23725, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 23756, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 23791, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 23823, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 23859, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 23892, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 23924, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 23960, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 23993, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 24030, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 24060, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 24094, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 24125, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 24160, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 24191, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 24226, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 24258, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 24294, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 24324, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 24358, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 24389, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 24424, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 24456, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 24487, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 24522, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 24554, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 24590, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 24619, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 24652, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 24682, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 24716, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 24755, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 24788, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 24828, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 24862, 0x00008578 }, /* GL_PREVIOUS */ + { 24874, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 24890, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 24906, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 24923, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 24944, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 24965, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 24998, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 25030, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 25053, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 25076, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 25106, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 25135, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 25163, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 25185, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 25213, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 25241, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 25263, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 25284, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 25324, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 25363, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 25393, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 25428, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 25461, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 25495, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 25534, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 25573, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 25595, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 25621, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 25645, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 25668, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 25690, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 25711, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 25732, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 25759, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 25791, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 25823, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 25858, 0x00001701 }, /* GL_PROJECTION */ + { 25872, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 25893, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 25919, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 25940, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 25959, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 25982, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 26021, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 26059, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 26079, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 26109, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 26133, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 26153, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 26183, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 26207, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 26227, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 26260, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 26286, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 26316, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 26347, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 26377, 0x00002003 }, /* GL_Q */ + { 26382, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 26407, 0x00000007 }, /* GL_QUADS */ + { 26416, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 26433, 0x00000008 }, /* GL_QUAD_STRIP */ + { 26447, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 26469, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 26495, 0x00008866 }, /* GL_QUERY_RESULT */ + { 26511, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 26531, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 26557, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 26587, 0x00002002 }, /* GL_R */ + { 26592, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 26604, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 26637, 0x00000C02 }, /* GL_READ_BUFFER */ + { 26652, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 26684, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 26708, 0x000088B8 }, /* GL_READ_ONLY */ + { 26721, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 26738, 0x000088BA }, /* GL_READ_WRITE */ + { 26752, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 26770, 0x00001903 }, /* GL_RED */ + { 26777, 0x00008016 }, /* GL_REDUCE */ + { 26787, 0x00008016 }, /* GL_REDUCE_EXT */ + { 26801, 0x00000D15 }, /* GL_RED_BIAS */ + { 26813, 0x00000D52 }, /* GL_RED_BITS */ + { 26825, 0x00000D14 }, /* GL_RED_SCALE */ + { 26838, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 26856, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 26878, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 26899, 0x00001C00 }, /* GL_RENDER */ + { 26909, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 26937, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 26957, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 26984, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 27020, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 27046, 0x00001F01 }, /* GL_RENDERER */ + { 27058, 0x00000C40 }, /* GL_RENDER_MODE */ + { 27073, 0x00002901 }, /* GL_REPEAT */ + { 27083, 0x00001E01 }, /* GL_REPLACE */ + { 27094, 0x00008062 }, /* GL_REPLACE_EXT */ + { 27109, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 27132, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 27150, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 27172, 0x00000102 }, /* GL_RETURN */ + { 27182, 0x00001907 }, /* GL_RGB */ + { 27189, 0x00008052 }, /* GL_RGB10 */ + { 27198, 0x00008059 }, /* GL_RGB10_A2 */ + { 27210, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 27226, 0x00008052 }, /* GL_RGB10_EXT */ + { 27239, 0x00008053 }, /* GL_RGB12 */ + { 27248, 0x00008053 }, /* GL_RGB12_EXT */ + { 27261, 0x00008054 }, /* GL_RGB16 */ + { 27270, 0x00008054 }, /* GL_RGB16_EXT */ + { 27283, 0x0000804E }, /* GL_RGB2_EXT */ + { 27295, 0x0000804F }, /* GL_RGB4 */ + { 27303, 0x0000804F }, /* GL_RGB4_EXT */ + { 27315, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 27328, 0x00008050 }, /* GL_RGB5 */ + { 27336, 0x00008057 }, /* GL_RGB5_A1 */ + { 27347, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 27362, 0x00008050 }, /* GL_RGB5_EXT */ + { 27374, 0x00008051 }, /* GL_RGB8 */ + { 27382, 0x00008051 }, /* GL_RGB8_EXT */ + { 27394, 0x00001908 }, /* GL_RGBA */ + { 27402, 0x0000805A }, /* GL_RGBA12 */ + { 27412, 0x0000805A }, /* GL_RGBA12_EXT */ + { 27426, 0x0000805B }, /* GL_RGBA16 */ + { 27436, 0x0000805B }, /* GL_RGBA16_EXT */ + { 27450, 0x00008055 }, /* GL_RGBA2 */ + { 27459, 0x00008055 }, /* GL_RGBA2_EXT */ + { 27472, 0x00008056 }, /* GL_RGBA4 */ + { 27481, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 27500, 0x00008056 }, /* GL_RGBA4_EXT */ + { 27513, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 27527, 0x00008058 }, /* GL_RGBA8 */ + { 27536, 0x00008058 }, /* GL_RGBA8_EXT */ + { 27549, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 27567, 0x00000C31 }, /* GL_RGBA_MODE */ + { 27580, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 27593, 0x000083A0 }, /* GL_RGB_S3TC */ + { 27605, 0x00008573 }, /* GL_RGB_SCALE */ + { 27618, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 27635, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 27652, 0x00000407 }, /* GL_RIGHT */ + { 27661, 0x00002000 }, /* GL_S */ + { 27666, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 27680, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 27701, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 27715, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 27736, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 27750, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 27766, 0x000080A9 }, /* GL_SAMPLES */ + { 27777, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 27793, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 27808, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 27826, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 27848, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 27876, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 27908, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 27931, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 27958, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 27976, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 27999, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 28021, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 28040, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 28063, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 28089, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 28119, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 28144, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 28173, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 28188, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 28203, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 28219, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 28244, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 28284, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 28328, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 28361, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 28391, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 28423, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 28453, 0x00001C02 }, /* GL_SELECT */ + { 28463, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 28491, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 28516, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 28532, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 28559, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 28590, 0x0000150F }, /* GL_SET */ + { 28597, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 28618, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 28642, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 28657, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 28672, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 28700, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 28723, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 28753, 0x00001601 }, /* GL_SHININESS */ + { 28766, 0x00001402 }, /* GL_SHORT */ + { 28775, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 28791, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 28811, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 28830, 0x00001D01 }, /* GL_SMOOTH */ + { 28840, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 28873, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 28900, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 28933, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 28960, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 28977, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 28998, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 29019, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 29034, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 29053, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 29072, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 29089, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 29110, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 29131, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 29146, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 29165, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 29184, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 29201, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 29222, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 29243, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 29258, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 29277, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 29296, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 29316, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 29334, 0x00001202 }, /* GL_SPECULAR */ + { 29346, 0x00002402 }, /* GL_SPHERE_MAP */ + { 29360, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 29375, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 29393, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 29410, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 29424, 0x00008580 }, /* GL_SRC0_RGB */ + { 29436, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 29450, 0x00008581 }, /* GL_SRC1_RGB */ + { 29462, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 29476, 0x00008582 }, /* GL_SRC2_RGB */ + { 29488, 0x00000302 }, /* GL_SRC_ALPHA */ + { 29501, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 29523, 0x00000300 }, /* GL_SRC_COLOR */ + { 29536, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 29554, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 29573, 0x000088E6 }, /* GL_STATIC_COPY */ + { 29588, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 29607, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 29622, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 29641, 0x000088E5 }, /* GL_STATIC_READ */ + { 29656, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 29675, 0x00001802 }, /* GL_STENCIL */ + { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 29733, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 29754, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 29786, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 29818, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 29838, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 29865, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 29891, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 29907, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 29929, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 29952, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 29968, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 29984, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 30001, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 30024, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 30046, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 30068, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 30090, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 30111, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 30138, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 30165, 0x00000B97 }, /* GL_STENCIL_REF */ + { 30180, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 30196, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 30225, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 30247, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 30268, 0x00000C33 }, /* GL_STEREO */ + { 30278, 0x000088E2 }, /* GL_STREAM_COPY */ + { 30293, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 30312, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 30327, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 30346, 0x000088E1 }, /* GL_STREAM_READ */ + { 30361, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 30380, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 30397, 0x000084E7 }, /* GL_SUBTRACT */ + { 30409, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 30425, 0x00002001 }, /* GL_T */ + { 30430, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 30445, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 30464, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 30480, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 30495, 0x00002A27 }, /* GL_T2F_V3F */ + { 30506, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 30525, 0x00002A28 }, /* GL_T4F_V4F */ + { 30536, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 30559, 0x00001702 }, /* GL_TEXTURE */ + { 30570, 0x000084C0 }, /* GL_TEXTURE0 */ + { 30582, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 30598, 0x000084C1 }, /* GL_TEXTURE1 */ + { 30610, 0x000084CA }, /* GL_TEXTURE10 */ + { 30623, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 30640, 0x000084CB }, /* GL_TEXTURE11 */ + { 30653, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 30670, 0x000084CC }, /* GL_TEXTURE12 */ + { 30683, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 30700, 0x000084CD }, /* GL_TEXTURE13 */ + { 30713, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 30730, 0x000084CE }, /* GL_TEXTURE14 */ + { 30743, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 30760, 0x000084CF }, /* GL_TEXTURE15 */ + { 30773, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 30790, 0x000084D0 }, /* GL_TEXTURE16 */ + { 30803, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 30820, 0x000084D1 }, /* GL_TEXTURE17 */ + { 30833, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 30850, 0x000084D2 }, /* GL_TEXTURE18 */ + { 30863, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 30880, 0x000084D3 }, /* GL_TEXTURE19 */ + { 30893, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 30910, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 30926, 0x000084C2 }, /* GL_TEXTURE2 */ + { 30938, 0x000084D4 }, /* GL_TEXTURE20 */ + { 30951, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 30968, 0x000084D5 }, /* GL_TEXTURE21 */ + { 30981, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 30998, 0x000084D6 }, /* GL_TEXTURE22 */ + { 31011, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 31028, 0x000084D7 }, /* GL_TEXTURE23 */ + { 31041, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 31058, 0x000084D8 }, /* GL_TEXTURE24 */ + { 31071, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 31088, 0x000084D9 }, /* GL_TEXTURE25 */ + { 31101, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 31118, 0x000084DA }, /* GL_TEXTURE26 */ + { 31131, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 31148, 0x000084DB }, /* GL_TEXTURE27 */ + { 31161, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 31178, 0x000084DC }, /* GL_TEXTURE28 */ + { 31191, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 31208, 0x000084DD }, /* GL_TEXTURE29 */ + { 31221, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 31238, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 31254, 0x000084C3 }, /* GL_TEXTURE3 */ + { 31266, 0x000084DE }, /* GL_TEXTURE30 */ + { 31279, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 31296, 0x000084DF }, /* GL_TEXTURE31 */ + { 31309, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 31326, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 31342, 0x000084C4 }, /* GL_TEXTURE4 */ + { 31354, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 31370, 0x000084C5 }, /* GL_TEXTURE5 */ + { 31382, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 31398, 0x000084C6 }, /* GL_TEXTURE6 */ + { 31410, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 31426, 0x000084C7 }, /* GL_TEXTURE7 */ + { 31438, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 31454, 0x000084C8 }, /* GL_TEXTURE8 */ + { 31466, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 31482, 0x000084C9 }, /* GL_TEXTURE9 */ + { 31494, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 31510, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 31524, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 31548, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 31562, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 31586, 0x0000806F }, /* GL_TEXTURE_3D */ + { 31600, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 31622, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 31648, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 31670, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 31692, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 31724, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 31746, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 31778, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 31800, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 31828, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 31860, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 31893, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 31925, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 31940, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 31961, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 31986, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 32004, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 32028, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 32059, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 32089, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 32119, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 32154, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 32185, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 32223, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 32250, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 32282, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 32316, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 32340, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 32368, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 32392, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 32420, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 32453, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 32477, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 32499, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 32521, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 32547, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 32581, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 32614, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 32651, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 32679, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 32711, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 32734, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 32772, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 32814, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 32845, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 32873, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 32903, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 32931, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 32951, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 32975, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 33006, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 33041, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 33072, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 33107, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 33138, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 33173, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 33204, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 33239, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 33270, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 33305, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 33336, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 33371, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 33388, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 33410, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 33436, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 33451, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 33472, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 33492, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 33518, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 33538, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 33555, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 33572, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 33589, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 33606, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 33631, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 33653, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 33679, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 33697, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 33723, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 33749, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 33779, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 33806, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 33831, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 33851, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 33875, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 33902, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 33929, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 33956, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 33982, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 34012, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 34034, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 34052, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 34082, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 34110, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 34138, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 34166, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 34187, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 34206, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 34228, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 34247, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 34267, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 34292, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 34316, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 34336, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 34360, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 34380, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 34403, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 34428, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 34462, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 34479, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 34497, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 34515, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 34533, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 34553, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 34572, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 34601, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 34618, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 34644, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 34674, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 34706, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 34736, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 34770, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 34786, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 34817, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 34852, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 34880, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 34912, 0x00000004 }, /* GL_TRIANGLES */ + { 34925, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 34941, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 34962, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 34980, 0x00000001 }, /* GL_TRUE */ + { 34988, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 35008, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 35031, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 35051, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 35072, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 35094, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 35116, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 35136, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 35157, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 35174, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 35201, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 35224, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 35240, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 35267, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 35291, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 35322, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 35346, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 35374, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 35392, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 35422, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 35448, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 35478, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 35504, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 35528, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 35556, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 35584, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 35611, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 35643, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 35674, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 35688, 0x00002A20 }, /* GL_V2F */ + { 35695, 0x00002A21 }, /* GL_V3F */ + { 35702, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 35721, 0x00001F00 }, /* GL_VENDOR */ + { 35731, 0x00001F02 }, /* GL_VERSION */ + { 35742, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 35758, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 35788, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 35819, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 35854, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 35878, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 35899, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 35922, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 35943, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 35970, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 35998, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 36026, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 36054, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 36082, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 36110, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 36138, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 36165, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 36192, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 36219, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 36246, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 36273, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 36300, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 36327, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 36354, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 36381, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 36419, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 36461, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 36492, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 36527, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 36561, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 36599, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 36630, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 36665, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 36693, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 36725, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 36755, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 36789, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 36817, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 36849, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 36869, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 36891, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 36920, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 36941, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 36970, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 37003, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 37035, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 37062, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 37093, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 37123, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 37140, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 37161, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 37188, 0x00000BA2 }, /* GL_VIEWPORT */ + { 37200, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 37216, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 37236, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 37267, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 37302, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 37330, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 37355, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 37382, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 37407, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 37431, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 37450, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 37464, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 37482, 0x00001506 }, /* GL_XOR */ + { 37489, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 37508, 0x00008757 }, /* GL_YCBCR_MESA */ + { 37522, 0x00000000 }, /* GL_ZERO */ + { 37530, 0x00000D16 }, /* GL_ZOOM_X */ + { 37540, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1277] = +static const unsigned reduced_enums[1284] = { - 435, /* GL_FALSE */ - 643, /* GL_LINES */ - 645, /* GL_LINE_LOOP */ - 652, /* GL_LINE_STRIP */ - 1628, /* GL_TRIANGLES */ - 1631, /* GL_TRIANGLE_STRIP */ - 1629, /* GL_TRIANGLE_FAN */ - 1206, /* GL_QUADS */ - 1208, /* GL_QUAD_STRIP */ - 1096, /* GL_POLYGON */ - 1108, /* GL_POLYGON_STIPPLE_BIT */ - 1061, /* GL_PIXEL_MODE_BIT */ - 630, /* GL_LIGHTING_BIT */ - 457, /* GL_FOG_BIT */ + 436, /* GL_FALSE */ + 645, /* GL_LINES */ + 647, /* GL_LINE_LOOP */ + 654, /* GL_LINE_STRIP */ + 1637, /* GL_TRIANGLES */ + 1640, /* GL_TRIANGLE_STRIP */ + 1638, /* GL_TRIANGLE_FAN */ + 1211, /* GL_QUADS */ + 1213, /* GL_QUAD_STRIP */ + 1099, /* GL_POLYGON */ + 1111, /* GL_POLYGON_STIPPLE_BIT */ + 1064, /* GL_PIXEL_MODE_BIT */ + 632, /* GL_LIGHTING_BIT */ + 458, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 662, /* GL_LOAD */ - 1248, /* GL_RETURN */ - 934, /* GL_MULT */ + 664, /* GL_LOAD */ + 1253, /* GL_RETURN */ + 937, /* GL_MULT */ 23, /* GL_ADD */ - 950, /* GL_NEVER */ - 620, /* GL_LESS */ - 425, /* GL_EQUAL */ - 619, /* GL_LEQUAL */ - 545, /* GL_GREATER */ - 965, /* GL_NOTEQUAL */ - 520, /* GL_GEQUAL */ + 953, /* GL_NEVER */ + 622, /* GL_LESS */ + 426, /* GL_EQUAL */ + 621, /* GL_LEQUAL */ + 547, /* GL_GREATER */ + 968, /* GL_NOTEQUAL */ + 522, /* GL_GEQUAL */ 46, /* GL_ALWAYS */ - 1381, /* GL_SRC_COLOR */ - 994, /* GL_ONE_MINUS_SRC_COLOR */ - 1379, /* GL_SRC_ALPHA */ - 993, /* GL_ONE_MINUS_SRC_ALPHA */ - 405, /* GL_DST_ALPHA */ - 991, /* GL_ONE_MINUS_DST_ALPHA */ - 406, /* GL_DST_COLOR */ - 992, /* GL_ONE_MINUS_DST_COLOR */ - 1380, /* GL_SRC_ALPHA_SATURATE */ - 508, /* GL_FRONT_LEFT */ - 509, /* GL_FRONT_RIGHT */ + 1386, /* GL_SRC_COLOR */ + 997, /* GL_ONE_MINUS_SRC_COLOR */ + 1384, /* GL_SRC_ALPHA */ + 996, /* GL_ONE_MINUS_SRC_ALPHA */ + 406, /* GL_DST_ALPHA */ + 994, /* GL_ONE_MINUS_DST_ALPHA */ + 407, /* GL_DST_COLOR */ + 995, /* GL_ONE_MINUS_DST_COLOR */ + 1385, /* GL_SRC_ALPHA_SATURATE */ + 510, /* GL_FRONT_LEFT */ + 511, /* GL_FRONT_RIGHT */ 69, /* GL_BACK_LEFT */ 70, /* GL_BACK_RIGHT */ - 505, /* GL_FRONT */ + 507, /* GL_FRONT */ 68, /* GL_BACK */ - 618, /* GL_LEFT */ - 1288, /* GL_RIGHT */ - 506, /* GL_FRONT_AND_BACK */ + 620, /* GL_LEFT */ + 1293, /* GL_RIGHT */ + 508, /* GL_FRONT_AND_BACK */ 63, /* GL_AUX0 */ 64, /* GL_AUX1 */ 65, /* GL_AUX2 */ 66, /* GL_AUX3 */ - 610, /* GL_INVALID_ENUM */ - 613, /* GL_INVALID_VALUE */ - 612, /* GL_INVALID_OPERATION */ - 1382, /* GL_STACK_OVERFLOW */ - 1383, /* GL_STACK_UNDERFLOW */ - 1019, /* GL_OUT_OF_MEMORY */ - 611, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + 612, /* GL_INVALID_ENUM */ + 615, /* GL_INVALID_VALUE */ + 614, /* GL_INVALID_OPERATION */ + 1387, /* GL_STACK_OVERFLOW */ + 1388, /* GL_STACK_UNDERFLOW */ + 1022, /* GL_OUT_OF_MEMORY */ + 613, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1039, /* GL_PASS_THROUGH_TOKEN */ - 1095, /* GL_POINT_TOKEN */ - 653, /* GL_LINE_TOKEN */ - 1109, /* GL_POLYGON_TOKEN */ + 1042, /* GL_PASS_THROUGH_TOKEN */ + 1098, /* GL_POINT_TOKEN */ + 655, /* GL_LINE_TOKEN */ + 1112, /* GL_POLYGON_TOKEN */ 74, /* GL_BITMAP_TOKEN */ - 404, /* GL_DRAW_PIXEL_TOKEN */ - 270, /* GL_COPY_PIXEL_TOKEN */ - 646, /* GL_LINE_RESET_TOKEN */ - 428, /* GL_EXP */ - 429, /* GL_EXP2 */ - 303, /* GL_CW */ + 405, /* GL_DRAW_PIXEL_TOKEN */ + 271, /* GL_COPY_PIXEL_TOKEN */ + 648, /* GL_LINE_RESET_TOKEN */ + 429, /* GL_EXP */ + 430, /* GL_EXP2 */ + 304, /* GL_CW */ 116, /* GL_CCW */ 137, /* GL_COEFF */ - 1016, /* GL_ORDER */ - 343, /* GL_DOMAIN */ - 278, /* GL_CURRENT_COLOR */ - 281, /* GL_CURRENT_INDEX */ - 287, /* GL_CURRENT_NORMAL */ - 299, /* GL_CURRENT_TEXTURE_COORDS */ - 292, /* GL_CURRENT_RASTER_COLOR */ - 294, /* GL_CURRENT_RASTER_INDEX */ - 297, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 295, /* GL_CURRENT_RASTER_POSITION */ - 296, /* GL_CURRENT_RASTER_POSITION_VALID */ - 293, /* GL_CURRENT_RASTER_DISTANCE */ - 1088, /* GL_POINT_SMOOTH */ - 1077, /* GL_POINT_SIZE */ - 1087, /* GL_POINT_SIZE_RANGE */ - 1078, /* GL_POINT_SIZE_GRANULARITY */ - 647, /* GL_LINE_SMOOTH */ - 654, /* GL_LINE_WIDTH */ - 656, /* GL_LINE_WIDTH_RANGE */ - 655, /* GL_LINE_WIDTH_GRANULARITY */ - 649, /* GL_LINE_STIPPLE */ - 650, /* GL_LINE_STIPPLE_PATTERN */ - 651, /* GL_LINE_STIPPLE_REPEAT */ - 661, /* GL_LIST_MODE */ - 819, /* GL_MAX_LIST_NESTING */ - 658, /* GL_LIST_BASE */ - 660, /* GL_LIST_INDEX */ - 1098, /* GL_POLYGON_MODE */ - 1105, /* GL_POLYGON_SMOOTH */ - 1107, /* GL_POLYGON_STIPPLE */ - 413, /* GL_EDGE_FLAG */ - 271, /* GL_CULL_FACE */ - 272, /* GL_CULL_FACE_MODE */ - 507, /* GL_FRONT_FACE */ - 629, /* GL_LIGHTING */ - 634, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 635, /* GL_LIGHT_MODEL_TWO_SIDE */ - 631, /* GL_LIGHT_MODEL_AMBIENT */ - 1334, /* GL_SHADE_MODEL */ + 1019, /* GL_ORDER */ + 344, /* GL_DOMAIN */ + 279, /* GL_CURRENT_COLOR */ + 282, /* GL_CURRENT_INDEX */ + 288, /* GL_CURRENT_NORMAL */ + 300, /* GL_CURRENT_TEXTURE_COORDS */ + 293, /* GL_CURRENT_RASTER_COLOR */ + 295, /* GL_CURRENT_RASTER_INDEX */ + 298, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 296, /* GL_CURRENT_RASTER_POSITION */ + 297, /* GL_CURRENT_RASTER_POSITION_VALID */ + 294, /* GL_CURRENT_RASTER_DISTANCE */ + 1091, /* GL_POINT_SMOOTH */ + 1080, /* GL_POINT_SIZE */ + 1090, /* GL_POINT_SIZE_RANGE */ + 1081, /* GL_POINT_SIZE_GRANULARITY */ + 649, /* GL_LINE_SMOOTH */ + 656, /* GL_LINE_WIDTH */ + 658, /* GL_LINE_WIDTH_RANGE */ + 657, /* GL_LINE_WIDTH_GRANULARITY */ + 651, /* GL_LINE_STIPPLE */ + 652, /* GL_LINE_STIPPLE_PATTERN */ + 653, /* GL_LINE_STIPPLE_REPEAT */ + 663, /* GL_LIST_MODE */ + 822, /* GL_MAX_LIST_NESTING */ + 660, /* GL_LIST_BASE */ + 662, /* GL_LIST_INDEX */ + 1101, /* GL_POLYGON_MODE */ + 1108, /* GL_POLYGON_SMOOTH */ + 1110, /* GL_POLYGON_STIPPLE */ + 414, /* GL_EDGE_FLAG */ + 272, /* GL_CULL_FACE */ + 273, /* GL_CULL_FACE_MODE */ + 509, /* GL_FRONT_FACE */ + 631, /* GL_LIGHTING */ + 636, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 637, /* GL_LIGHT_MODEL_TWO_SIDE */ + 633, /* GL_LIGHT_MODEL_AMBIENT */ + 1339, /* GL_SHADE_MODEL */ 168, /* GL_COLOR_MATERIAL_FACE */ 169, /* GL_COLOR_MATERIAL_PARAMETER */ 167, /* GL_COLOR_MATERIAL */ - 456, /* GL_FOG */ - 478, /* GL_FOG_INDEX */ - 474, /* GL_FOG_DENSITY */ - 482, /* GL_FOG_START */ - 476, /* GL_FOG_END */ - 479, /* GL_FOG_MODE */ - 458, /* GL_FOG_COLOR */ - 332, /* GL_DEPTH_RANGE */ - 337, /* GL_DEPTH_TEST */ - 340, /* GL_DEPTH_WRITEMASK */ - 320, /* GL_DEPTH_CLEAR_VALUE */ - 331, /* GL_DEPTH_FUNC */ + 457, /* GL_FOG */ + 479, /* GL_FOG_INDEX */ + 475, /* GL_FOG_DENSITY */ + 483, /* GL_FOG_START */ + 477, /* GL_FOG_END */ + 480, /* GL_FOG_MODE */ + 459, /* GL_FOG_COLOR */ + 333, /* GL_DEPTH_RANGE */ + 338, /* GL_DEPTH_TEST */ + 341, /* GL_DEPTH_WRITEMASK */ + 321, /* GL_DEPTH_CLEAR_VALUE */ + 332, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1413, /* GL_STENCIL_TEST */ - 1401, /* GL_STENCIL_CLEAR_VALUE */ - 1403, /* GL_STENCIL_FUNC */ - 1415, /* GL_STENCIL_VALUE_MASK */ - 1402, /* GL_STENCIL_FAIL */ - 1410, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1411, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1412, /* GL_STENCIL_REF */ - 1416, /* GL_STENCIL_WRITEMASK */ - 789, /* GL_MATRIX_MODE */ - 955, /* GL_NORMALIZE */ - 1718, /* GL_VIEWPORT */ - 929, /* GL_MODELVIEW_STACK_DEPTH */ - 1188, /* GL_PROJECTION_STACK_DEPTH */ - 1607, /* GL_TEXTURE_STACK_DEPTH */ - 927, /* GL_MODELVIEW_MATRIX */ - 1187, /* GL_PROJECTION_MATRIX */ - 1592, /* GL_TEXTURE_MATRIX */ + 1418, /* GL_STENCIL_TEST */ + 1406, /* GL_STENCIL_CLEAR_VALUE */ + 1408, /* GL_STENCIL_FUNC */ + 1420, /* GL_STENCIL_VALUE_MASK */ + 1407, /* GL_STENCIL_FAIL */ + 1415, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1416, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1417, /* GL_STENCIL_REF */ + 1421, /* GL_STENCIL_WRITEMASK */ + 791, /* GL_MATRIX_MODE */ + 958, /* GL_NORMALIZE */ + 1727, /* GL_VIEWPORT */ + 932, /* GL_MODELVIEW_STACK_DEPTH */ + 1191, /* GL_PROJECTION_STACK_DEPTH */ + 1616, /* GL_TEXTURE_STACK_DEPTH */ + 930, /* GL_MODELVIEW_MATRIX */ + 1190, /* GL_PROJECTION_MATRIX */ + 1601, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ 127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 342, /* GL_DITHER */ + 343, /* GL_DITHER */ 78, /* GL_BLEND_DST */ 86, /* GL_BLEND_SRC */ 75, /* GL_BLEND */ - 664, /* GL_LOGIC_OP_MODE */ - 584, /* GL_INDEX_LOGIC_OP */ + 666, /* GL_LOGIC_OP_MODE */ + 586, /* GL_INDEX_LOGIC_OP */ 166, /* GL_COLOR_LOGIC_OP */ 67, /* GL_AUX_BUFFERS */ - 353, /* GL_DRAW_BUFFER */ - 1218, /* GL_READ_BUFFER */ - 1315, /* GL_SCISSOR_BOX */ - 1316, /* GL_SCISSOR_TEST */ - 583, /* GL_INDEX_CLEAR_VALUE */ - 588, /* GL_INDEX_WRITEMASK */ + 354, /* GL_DRAW_BUFFER */ + 1223, /* GL_READ_BUFFER */ + 1320, /* GL_SCISSOR_BOX */ + 1321, /* GL_SCISSOR_TEST */ + 585, /* GL_INDEX_CLEAR_VALUE */ + 590, /* GL_INDEX_WRITEMASK */ 163, /* GL_COLOR_CLEAR_VALUE */ 205, /* GL_COLOR_WRITEMASK */ - 585, /* GL_INDEX_MODE */ - 1282, /* GL_RGBA_MODE */ - 352, /* GL_DOUBLEBUFFER */ - 1417, /* GL_STEREO */ - 1241, /* GL_RENDER_MODE */ - 1040, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1089, /* GL_POINT_SMOOTH_HINT */ - 648, /* GL_LINE_SMOOTH_HINT */ - 1106, /* GL_POLYGON_SMOOTH_HINT */ - 477, /* GL_FOG_HINT */ - 1573, /* GL_TEXTURE_GEN_S */ - 1574, /* GL_TEXTURE_GEN_T */ - 1572, /* GL_TEXTURE_GEN_R */ - 1571, /* GL_TEXTURE_GEN_Q */ - 1053, /* GL_PIXEL_MAP_I_TO_I */ - 1059, /* GL_PIXEL_MAP_S_TO_S */ - 1055, /* GL_PIXEL_MAP_I_TO_R */ - 1051, /* GL_PIXEL_MAP_I_TO_G */ - 1049, /* GL_PIXEL_MAP_I_TO_B */ - 1047, /* GL_PIXEL_MAP_I_TO_A */ - 1057, /* GL_PIXEL_MAP_R_TO_R */ - 1045, /* GL_PIXEL_MAP_G_TO_G */ - 1043, /* GL_PIXEL_MAP_B_TO_B */ - 1041, /* GL_PIXEL_MAP_A_TO_A */ - 1054, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1060, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1056, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1052, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1050, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1048, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1058, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1046, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1044, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1042, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1640, /* GL_UNPACK_SWAP_BYTES */ - 1635, /* GL_UNPACK_LSB_FIRST */ - 1636, /* GL_UNPACK_ROW_LENGTH */ - 1639, /* GL_UNPACK_SKIP_ROWS */ - 1638, /* GL_UNPACK_SKIP_PIXELS */ - 1633, /* GL_UNPACK_ALIGNMENT */ - 1028, /* GL_PACK_SWAP_BYTES */ - 1023, /* GL_PACK_LSB_FIRST */ - 1024, /* GL_PACK_ROW_LENGTH */ - 1027, /* GL_PACK_SKIP_ROWS */ - 1026, /* GL_PACK_SKIP_PIXELS */ - 1020, /* GL_PACK_ALIGNMENT */ - 742, /* GL_MAP_COLOR */ - 743, /* GL_MAP_STENCIL */ - 587, /* GL_INDEX_SHIFT */ - 586, /* GL_INDEX_OFFSET */ - 1230, /* GL_RED_SCALE */ - 1228, /* GL_RED_BIAS */ - 1735, /* GL_ZOOM_X */ - 1736, /* GL_ZOOM_Y */ - 549, /* GL_GREEN_SCALE */ - 547, /* GL_GREEN_BIAS */ + 587, /* GL_INDEX_MODE */ + 1287, /* GL_RGBA_MODE */ + 353, /* GL_DOUBLEBUFFER */ + 1422, /* GL_STEREO */ + 1246, /* GL_RENDER_MODE */ + 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1092, /* GL_POINT_SMOOTH_HINT */ + 650, /* GL_LINE_SMOOTH_HINT */ + 1109, /* GL_POLYGON_SMOOTH_HINT */ + 478, /* GL_FOG_HINT */ + 1582, /* GL_TEXTURE_GEN_S */ + 1583, /* GL_TEXTURE_GEN_T */ + 1581, /* GL_TEXTURE_GEN_R */ + 1580, /* GL_TEXTURE_GEN_Q */ + 1056, /* GL_PIXEL_MAP_I_TO_I */ + 1062, /* GL_PIXEL_MAP_S_TO_S */ + 1058, /* GL_PIXEL_MAP_I_TO_R */ + 1054, /* GL_PIXEL_MAP_I_TO_G */ + 1052, /* GL_PIXEL_MAP_I_TO_B */ + 1050, /* GL_PIXEL_MAP_I_TO_A */ + 1060, /* GL_PIXEL_MAP_R_TO_R */ + 1048, /* GL_PIXEL_MAP_G_TO_G */ + 1046, /* GL_PIXEL_MAP_B_TO_B */ + 1044, /* GL_PIXEL_MAP_A_TO_A */ + 1057, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1063, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1059, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1055, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1053, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1051, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1061, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1649, /* GL_UNPACK_SWAP_BYTES */ + 1644, /* GL_UNPACK_LSB_FIRST */ + 1645, /* GL_UNPACK_ROW_LENGTH */ + 1648, /* GL_UNPACK_SKIP_ROWS */ + 1647, /* GL_UNPACK_SKIP_PIXELS */ + 1642, /* GL_UNPACK_ALIGNMENT */ + 1031, /* GL_PACK_SWAP_BYTES */ + 1026, /* GL_PACK_LSB_FIRST */ + 1027, /* GL_PACK_ROW_LENGTH */ + 1030, /* GL_PACK_SKIP_ROWS */ + 1029, /* GL_PACK_SKIP_PIXELS */ + 1023, /* GL_PACK_ALIGNMENT */ + 744, /* GL_MAP_COLOR */ + 745, /* GL_MAP_STENCIL */ + 589, /* GL_INDEX_SHIFT */ + 588, /* GL_INDEX_OFFSET */ + 1235, /* GL_RED_SCALE */ + 1233, /* GL_RED_BIAS */ + 1744, /* GL_ZOOM_X */ + 1745, /* GL_ZOOM_Y */ + 551, /* GL_GREEN_SCALE */ + 549, /* GL_GREEN_BIAS */ 92, /* GL_BLUE_SCALE */ 90, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 333, /* GL_DEPTH_SCALE */ - 314, /* GL_DEPTH_BIAS */ - 814, /* GL_MAX_EVAL_ORDER */ - 818, /* GL_MAX_LIGHTS */ - 797, /* GL_MAX_CLIP_PLANES */ - 862, /* GL_MAX_TEXTURE_SIZE */ - 824, /* GL_MAX_PIXEL_MAP_TABLE */ - 793, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 821, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 822, /* GL_MAX_NAME_STACK_DEPTH */ - 850, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 863, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 877, /* GL_MAX_VIEWPORT_DIMS */ - 794, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1424, /* GL_SUBPIXEL_BITS */ - 582, /* GL_INDEX_BITS */ - 1229, /* GL_RED_BITS */ - 548, /* GL_GREEN_BITS */ + 334, /* GL_DEPTH_SCALE */ + 315, /* GL_DEPTH_BIAS */ + 817, /* GL_MAX_EVAL_ORDER */ + 821, /* GL_MAX_LIGHTS */ + 800, /* GL_MAX_CLIP_PLANES */ + 865, /* GL_MAX_TEXTURE_SIZE */ + 827, /* GL_MAX_PIXEL_MAP_TABLE */ + 796, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 824, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 825, /* GL_MAX_NAME_STACK_DEPTH */ + 853, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 866, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 880, /* GL_MAX_VIEWPORT_DIMS */ + 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1429, /* GL_SUBPIXEL_BITS */ + 584, /* GL_INDEX_BITS */ + 1234, /* GL_RED_BITS */ + 550, /* GL_GREEN_BITS */ 91, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 315, /* GL_DEPTH_BITS */ - 1399, /* GL_STENCIL_BITS */ + 316, /* GL_DEPTH_BITS */ + 1404, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 943, /* GL_NAME_STACK_DEPTH */ + 946, /* GL_NAME_STACK_DEPTH */ 62, /* GL_AUTO_NORMAL */ - 688, /* GL_MAP1_COLOR_4 */ - 691, /* GL_MAP1_INDEX */ - 692, /* GL_MAP1_NORMAL */ - 693, /* GL_MAP1_TEXTURE_COORD_1 */ - 694, /* GL_MAP1_TEXTURE_COORD_2 */ - 695, /* GL_MAP1_TEXTURE_COORD_3 */ - 696, /* GL_MAP1_TEXTURE_COORD_4 */ - 697, /* GL_MAP1_VERTEX_3 */ - 698, /* GL_MAP1_VERTEX_4 */ - 715, /* GL_MAP2_COLOR_4 */ - 718, /* GL_MAP2_INDEX */ - 719, /* GL_MAP2_NORMAL */ - 720, /* GL_MAP2_TEXTURE_COORD_1 */ - 721, /* GL_MAP2_TEXTURE_COORD_2 */ - 722, /* GL_MAP2_TEXTURE_COORD_3 */ - 723, /* GL_MAP2_TEXTURE_COORD_4 */ - 724, /* GL_MAP2_VERTEX_3 */ - 725, /* GL_MAP2_VERTEX_4 */ - 689, /* GL_MAP1_GRID_DOMAIN */ - 690, /* GL_MAP1_GRID_SEGMENTS */ - 716, /* GL_MAP2_GRID_DOMAIN */ - 717, /* GL_MAP2_GRID_SEGMENTS */ - 1501, /* GL_TEXTURE_1D */ - 1502, /* GL_TEXTURE_2D */ - 438, /* GL_FEEDBACK_BUFFER_POINTER */ - 439, /* GL_FEEDBACK_BUFFER_SIZE */ - 440, /* GL_FEEDBACK_BUFFER_TYPE */ - 1325, /* GL_SELECTION_BUFFER_POINTER */ - 1326, /* GL_SELECTION_BUFFER_SIZE */ - 1610, /* GL_TEXTURE_WIDTH */ - 1578, /* GL_TEXTURE_HEIGHT */ - 1534, /* GL_TEXTURE_COMPONENTS */ - 1518, /* GL_TEXTURE_BORDER_COLOR */ - 1517, /* GL_TEXTURE_BORDER */ - 344, /* GL_DONT_CARE */ - 436, /* GL_FASTEST */ - 951, /* GL_NICEST */ + 690, /* GL_MAP1_COLOR_4 */ + 693, /* GL_MAP1_INDEX */ + 694, /* GL_MAP1_NORMAL */ + 695, /* GL_MAP1_TEXTURE_COORD_1 */ + 696, /* GL_MAP1_TEXTURE_COORD_2 */ + 697, /* GL_MAP1_TEXTURE_COORD_3 */ + 698, /* GL_MAP1_TEXTURE_COORD_4 */ + 699, /* GL_MAP1_VERTEX_3 */ + 700, /* GL_MAP1_VERTEX_4 */ + 717, /* GL_MAP2_COLOR_4 */ + 720, /* GL_MAP2_INDEX */ + 721, /* GL_MAP2_NORMAL */ + 722, /* GL_MAP2_TEXTURE_COORD_1 */ + 723, /* GL_MAP2_TEXTURE_COORD_2 */ + 724, /* GL_MAP2_TEXTURE_COORD_3 */ + 725, /* GL_MAP2_TEXTURE_COORD_4 */ + 726, /* GL_MAP2_VERTEX_3 */ + 727, /* GL_MAP2_VERTEX_4 */ + 691, /* GL_MAP1_GRID_DOMAIN */ + 692, /* GL_MAP1_GRID_SEGMENTS */ + 718, /* GL_MAP2_GRID_DOMAIN */ + 719, /* GL_MAP2_GRID_SEGMENTS */ + 1506, /* GL_TEXTURE_1D */ + 1508, /* GL_TEXTURE_2D */ + 439, /* GL_FEEDBACK_BUFFER_POINTER */ + 440, /* GL_FEEDBACK_BUFFER_SIZE */ + 441, /* GL_FEEDBACK_BUFFER_TYPE */ + 1330, /* GL_SELECTION_BUFFER_POINTER */ + 1331, /* GL_SELECTION_BUFFER_SIZE */ + 1619, /* GL_TEXTURE_WIDTH */ + 1587, /* GL_TEXTURE_HEIGHT */ + 1543, /* GL_TEXTURE_COMPONENTS */ + 1527, /* GL_TEXTURE_BORDER_COLOR */ + 1526, /* GL_TEXTURE_BORDER */ + 345, /* GL_DONT_CARE */ + 437, /* GL_FASTEST */ + 954, /* GL_NICEST */ 47, /* GL_AMBIENT */ - 341, /* GL_DIFFUSE */ - 1368, /* GL_SPECULAR */ - 1110, /* GL_POSITION */ - 1371, /* GL_SPOT_DIRECTION */ - 1372, /* GL_SPOT_EXPONENT */ - 1370, /* GL_SPOT_CUTOFF */ - 244, /* GL_CONSTANT_ATTENUATION */ - 638, /* GL_LINEAR_ATTENUATION */ - 1205, /* GL_QUADRATIC_ATTENUATION */ - 218, /* GL_COMPILE */ - 219, /* GL_COMPILE_AND_EXECUTE */ + 342, /* GL_DIFFUSE */ + 1373, /* GL_SPECULAR */ + 1113, /* GL_POSITION */ + 1376, /* GL_SPOT_DIRECTION */ + 1377, /* GL_SPOT_EXPONENT */ + 1375, /* GL_SPOT_CUTOFF */ + 245, /* GL_CONSTANT_ATTENUATION */ + 640, /* GL_LINEAR_ATTENUATION */ + 1210, /* GL_QUADRATIC_ATTENUATION */ + 219, /* GL_COMPILE */ + 220, /* GL_COMPILE_AND_EXECUTE */ 111, /* GL_BYTE */ - 1641, /* GL_UNSIGNED_BYTE */ - 1339, /* GL_SHORT */ - 1650, /* GL_UNSIGNED_SHORT */ - 590, /* GL_INT */ - 1644, /* GL_UNSIGNED_INT */ - 443, /* GL_FLOAT */ + 1650, /* GL_UNSIGNED_BYTE */ + 1344, /* GL_SHORT */ + 1659, /* GL_UNSIGNED_SHORT */ + 592, /* GL_INT */ + 1653, /* GL_UNSIGNED_INT */ + 444, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 351, /* GL_DOUBLE */ + 352, /* GL_DOUBLE */ 123, /* GL_CLEAR */ 49, /* GL_AND */ 51, /* GL_AND_REVERSE */ - 268, /* GL_COPY */ + 269, /* GL_COPY */ 50, /* GL_AND_INVERTED */ - 953, /* GL_NOOP */ - 1731, /* GL_XOR */ - 1015, /* GL_OR */ - 954, /* GL_NOR */ - 426, /* GL_EQUIV */ - 616, /* GL_INVERT */ - 1018, /* GL_OR_REVERSE */ - 269, /* GL_COPY_INVERTED */ - 1017, /* GL_OR_INVERTED */ - 944, /* GL_NAND */ - 1330, /* GL_SET */ - 423, /* GL_EMISSION */ - 1338, /* GL_SHININESS */ + 956, /* GL_NOOP */ + 1740, /* GL_XOR */ + 1018, /* GL_OR */ + 957, /* GL_NOR */ + 427, /* GL_EQUIV */ + 618, /* GL_INVERT */ + 1021, /* GL_OR_REVERSE */ + 270, /* GL_COPY_INVERTED */ + 1020, /* GL_OR_INVERTED */ + 947, /* GL_NAND */ + 1335, /* GL_SET */ + 424, /* GL_EMISSION */ + 1343, /* GL_SHININESS */ 48, /* GL_AMBIENT_AND_DIFFUSE */ 165, /* GL_COLOR_INDEXES */ - 894, /* GL_MODELVIEW */ - 1186, /* GL_PROJECTION */ - 1436, /* GL_TEXTURE */ + 897, /* GL_MODELVIEW */ + 1189, /* GL_PROJECTION */ + 1441, /* GL_TEXTURE */ 138, /* GL_COLOR */ - 312, /* GL_DEPTH */ - 1390, /* GL_STENCIL */ + 313, /* GL_DEPTH */ + 1395, /* GL_STENCIL */ 164, /* GL_COLOR_INDEX */ - 1404, /* GL_STENCIL_INDEX */ - 321, /* GL_DEPTH_COMPONENT */ - 1225, /* GL_RED */ - 546, /* GL_GREEN */ + 1409, /* GL_STENCIL_INDEX */ + 322, /* GL_DEPTH_COMPONENT */ + 1230, /* GL_RED */ + 548, /* GL_GREEN */ 89, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1249, /* GL_RGB */ - 1268, /* GL_RGBA */ - 666, /* GL_LUMINANCE */ - 687, /* GL_LUMINANCE_ALPHA */ + 1254, /* GL_RGB */ + 1273, /* GL_RGBA */ + 668, /* GL_LUMINANCE */ + 689, /* GL_LUMINANCE_ALPHA */ 73, /* GL_BITMAP */ - 1066, /* GL_POINT */ - 636, /* GL_LINE */ - 441, /* GL_FILL */ - 1234, /* GL_RENDER */ - 437, /* GL_FEEDBACK */ - 1324, /* GL_SELECT */ - 442, /* GL_FLAT */ - 1343, /* GL_SMOOTH */ - 617, /* GL_KEEP */ - 1243, /* GL_REPLACE */ - 573, /* GL_INCR */ - 308, /* GL_DECR */ - 1665, /* GL_VENDOR */ - 1240, /* GL_RENDERER */ - 1666, /* GL_VERSION */ - 430, /* GL_EXTENSIONS */ - 1289, /* GL_S */ - 1427, /* GL_T */ - 1215, /* GL_R */ - 1204, /* GL_Q */ - 930, /* GL_MODULATE */ - 307, /* GL_DECAL */ - 1568, /* GL_TEXTURE_ENV_MODE */ - 1567, /* GL_TEXTURE_ENV_COLOR */ - 1566, /* GL_TEXTURE_ENV */ - 431, /* GL_EYE_LINEAR */ - 977, /* GL_OBJECT_LINEAR */ - 1369, /* GL_SPHERE_MAP */ - 1570, /* GL_TEXTURE_GEN_MODE */ - 979, /* GL_OBJECT_PLANE */ - 432, /* GL_EYE_PLANE */ - 945, /* GL_NEAREST */ - 637, /* GL_LINEAR */ - 949, /* GL_NEAREST_MIPMAP_NEAREST */ - 642, /* GL_LINEAR_MIPMAP_NEAREST */ - 948, /* GL_NEAREST_MIPMAP_LINEAR */ - 641, /* GL_LINEAR_MIPMAP_LINEAR */ - 1591, /* GL_TEXTURE_MAG_FILTER */ - 1599, /* GL_TEXTURE_MIN_FILTER */ - 1612, /* GL_TEXTURE_WRAP_S */ - 1613, /* GL_TEXTURE_WRAP_T */ + 1069, /* GL_POINT */ + 638, /* GL_LINE */ + 442, /* GL_FILL */ + 1239, /* GL_RENDER */ + 438, /* GL_FEEDBACK */ + 1329, /* GL_SELECT */ + 443, /* GL_FLAT */ + 1348, /* GL_SMOOTH */ + 619, /* GL_KEEP */ + 1248, /* GL_REPLACE */ + 575, /* GL_INCR */ + 309, /* GL_DECR */ + 1674, /* GL_VENDOR */ + 1245, /* GL_RENDERER */ + 1675, /* GL_VERSION */ + 431, /* GL_EXTENSIONS */ + 1294, /* GL_S */ + 1432, /* GL_T */ + 1220, /* GL_R */ + 1209, /* GL_Q */ + 933, /* GL_MODULATE */ + 308, /* GL_DECAL */ + 1577, /* GL_TEXTURE_ENV_MODE */ + 1576, /* GL_TEXTURE_ENV_COLOR */ + 1575, /* GL_TEXTURE_ENV */ + 432, /* GL_EYE_LINEAR */ + 980, /* GL_OBJECT_LINEAR */ + 1374, /* GL_SPHERE_MAP */ + 1579, /* GL_TEXTURE_GEN_MODE */ + 982, /* GL_OBJECT_PLANE */ + 433, /* GL_EYE_PLANE */ + 948, /* GL_NEAREST */ + 639, /* GL_LINEAR */ + 952, /* GL_NEAREST_MIPMAP_NEAREST */ + 644, /* GL_LINEAR_MIPMAP_NEAREST */ + 951, /* GL_NEAREST_MIPMAP_LINEAR */ + 643, /* GL_LINEAR_MIPMAP_LINEAR */ + 1600, /* GL_TEXTURE_MAG_FILTER */ + 1608, /* GL_TEXTURE_MIN_FILTER */ + 1621, /* GL_TEXTURE_WRAP_S */ + 1622, /* GL_TEXTURE_WRAP_T */ 117, /* GL_CLAMP */ - 1242, /* GL_REPEAT */ - 1104, /* GL_POLYGON_OFFSET_UNITS */ - 1103, /* GL_POLYGON_OFFSET_POINT */ - 1102, /* GL_POLYGON_OFFSET_LINE */ - 1216, /* GL_R3_G3_B2 */ - 1662, /* GL_V2F */ - 1663, /* GL_V3F */ + 1247, /* GL_REPEAT */ + 1107, /* GL_POLYGON_OFFSET_UNITS */ + 1106, /* GL_POLYGON_OFFSET_POINT */ + 1105, /* GL_POLYGON_OFFSET_LINE */ + 1221, /* GL_R3_G3_B2 */ + 1671, /* GL_V2F */ + 1672, /* GL_V3F */ 114, /* GL_C4UB_V2F */ 115, /* GL_C4UB_V3F */ 112, /* GL_C3F_V3F */ - 942, /* GL_N3F_V3F */ + 945, /* GL_N3F_V3F */ 113, /* GL_C4F_N3F_V3F */ - 1432, /* GL_T2F_V3F */ - 1434, /* GL_T4F_V4F */ - 1430, /* GL_T2F_C4UB_V3F */ - 1428, /* GL_T2F_C3F_V3F */ - 1431, /* GL_T2F_N3F_V3F */ - 1429, /* GL_T2F_C4F_N3F_V3F */ - 1433, /* GL_T4F_C4F_N3F_V4F */ + 1437, /* GL_T2F_V3F */ + 1439, /* GL_T4F_V4F */ + 1435, /* GL_T2F_C4UB_V3F */ + 1433, /* GL_T2F_C3F_V3F */ + 1436, /* GL_T2F_N3F_V3F */ + 1434, /* GL_T2F_C4F_N3F_V3F */ + 1438, /* GL_T4F_C4F_N3F_V4F */ 130, /* GL_CLIP_PLANE0 */ 131, /* GL_CLIP_PLANE1 */ 132, /* GL_CLIP_PLANE2 */ 133, /* GL_CLIP_PLANE3 */ 134, /* GL_CLIP_PLANE4 */ 135, /* GL_CLIP_PLANE5 */ - 621, /* GL_LIGHT0 */ - 622, /* GL_LIGHT1 */ - 623, /* GL_LIGHT2 */ - 624, /* GL_LIGHT3 */ - 625, /* GL_LIGHT4 */ - 626, /* GL_LIGHT5 */ - 627, /* GL_LIGHT6 */ - 628, /* GL_LIGHT7 */ - 550, /* GL_HINT_BIT */ - 246, /* GL_CONSTANT_COLOR */ - 989, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 241, /* GL_CONSTANT_ALPHA */ - 987, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 623, /* GL_LIGHT0 */ + 624, /* GL_LIGHT1 */ + 625, /* GL_LIGHT2 */ + 626, /* GL_LIGHT3 */ + 627, /* GL_LIGHT4 */ + 628, /* GL_LIGHT5 */ + 629, /* GL_LIGHT6 */ + 630, /* GL_LIGHT7 */ + 552, /* GL_HINT_BIT */ + 247, /* GL_CONSTANT_COLOR */ + 992, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 242, /* GL_CONSTANT_ALPHA */ + 990, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 76, /* GL_BLEND_COLOR */ - 510, /* GL_FUNC_ADD */ - 878, /* GL_MIN */ - 791, /* GL_MAX */ + 512, /* GL_FUNC_ADD */ + 881, /* GL_MIN */ + 793, /* GL_MAX */ 81, /* GL_BLEND_EQUATION */ - 514, /* GL_FUNC_SUBTRACT */ - 512, /* GL_FUNC_REVERSE_SUBTRACT */ - 249, /* GL_CONVOLUTION_1D */ - 250, /* GL_CONVOLUTION_2D */ - 1327, /* GL_SEPARABLE_2D */ - 253, /* GL_CONVOLUTION_BORDER_MODE */ - 257, /* GL_CONVOLUTION_FILTER_SCALE */ - 255, /* GL_CONVOLUTION_FILTER_BIAS */ - 1226, /* GL_REDUCE */ - 259, /* GL_CONVOLUTION_FORMAT */ - 263, /* GL_CONVOLUTION_WIDTH */ - 261, /* GL_CONVOLUTION_HEIGHT */ - 805, /* GL_MAX_CONVOLUTION_WIDTH */ - 803, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1143, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1139, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1134, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1130, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1141, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1137, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1132, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1128, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 551, /* GL_HISTOGRAM */ - 1190, /* GL_PROXY_HISTOGRAM */ - 567, /* GL_HISTOGRAM_WIDTH */ - 557, /* GL_HISTOGRAM_FORMAT */ - 563, /* GL_HISTOGRAM_RED_SIZE */ - 559, /* GL_HISTOGRAM_GREEN_SIZE */ - 554, /* GL_HISTOGRAM_BLUE_SIZE */ - 552, /* GL_HISTOGRAM_ALPHA_SIZE */ - 561, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 565, /* GL_HISTOGRAM_SINK */ - 879, /* GL_MINMAX */ - 881, /* GL_MINMAX_FORMAT */ - 883, /* GL_MINMAX_SINK */ - 1435, /* GL_TABLE_TOO_LARGE_EXT */ - 1643, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1652, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1654, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1648, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1645, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1101, /* GL_POLYGON_OFFSET_FILL */ - 1100, /* GL_POLYGON_OFFSET_FACTOR */ - 1099, /* GL_POLYGON_OFFSET_BIAS */ - 1246, /* GL_RESCALE_NORMAL */ + 516, /* GL_FUNC_SUBTRACT */ + 514, /* GL_FUNC_REVERSE_SUBTRACT */ + 250, /* GL_CONVOLUTION_1D */ + 251, /* GL_CONVOLUTION_2D */ + 1332, /* GL_SEPARABLE_2D */ + 254, /* GL_CONVOLUTION_BORDER_MODE */ + 258, /* GL_CONVOLUTION_FILTER_SCALE */ + 256, /* GL_CONVOLUTION_FILTER_BIAS */ + 1231, /* GL_REDUCE */ + 260, /* GL_CONVOLUTION_FORMAT */ + 264, /* GL_CONVOLUTION_WIDTH */ + 262, /* GL_CONVOLUTION_HEIGHT */ + 808, /* GL_MAX_CONVOLUTION_WIDTH */ + 806, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1146, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1142, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1137, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1133, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1144, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1140, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1135, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1131, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 553, /* GL_HISTOGRAM */ + 1193, /* GL_PROXY_HISTOGRAM */ + 569, /* GL_HISTOGRAM_WIDTH */ + 559, /* GL_HISTOGRAM_FORMAT */ + 565, /* GL_HISTOGRAM_RED_SIZE */ + 561, /* GL_HISTOGRAM_GREEN_SIZE */ + 556, /* GL_HISTOGRAM_BLUE_SIZE */ + 554, /* GL_HISTOGRAM_ALPHA_SIZE */ + 563, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 567, /* GL_HISTOGRAM_SINK */ + 882, /* GL_MINMAX */ + 884, /* GL_MINMAX_FORMAT */ + 886, /* GL_MINMAX_SINK */ + 1440, /* GL_TABLE_TOO_LARGE_EXT */ + 1652, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1661, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1663, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1657, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1654, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1104, /* GL_POLYGON_OFFSET_FILL */ + 1103, /* GL_POLYGON_OFFSET_FACTOR */ + 1102, /* GL_POLYGON_OFFSET_BIAS */ + 1251, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 677, /* GL_LUMINANCE4 */ - 683, /* GL_LUMINANCE8 */ - 667, /* GL_LUMINANCE12 */ - 673, /* GL_LUMINANCE16 */ - 678, /* GL_LUMINANCE4_ALPHA4 */ - 681, /* GL_LUMINANCE6_ALPHA2 */ - 684, /* GL_LUMINANCE8_ALPHA8 */ - 670, /* GL_LUMINANCE12_ALPHA4 */ - 668, /* GL_LUMINANCE12_ALPHA12 */ - 674, /* GL_LUMINANCE16_ALPHA16 */ - 591, /* GL_INTENSITY */ - 596, /* GL_INTENSITY4 */ - 598, /* GL_INTENSITY8 */ - 592, /* GL_INTENSITY12 */ - 594, /* GL_INTENSITY16 */ - 1258, /* GL_RGB2_EXT */ - 1259, /* GL_RGB4 */ - 1262, /* GL_RGB5 */ - 1266, /* GL_RGB8 */ - 1250, /* GL_RGB10 */ - 1254, /* GL_RGB12 */ - 1256, /* GL_RGB16 */ - 1273, /* GL_RGBA2 */ - 1275, /* GL_RGBA4 */ - 1263, /* GL_RGB5_A1 */ - 1279, /* GL_RGBA8 */ - 1251, /* GL_RGB10_A2 */ - 1269, /* GL_RGBA12 */ - 1271, /* GL_RGBA16 */ - 1604, /* GL_TEXTURE_RED_SIZE */ - 1576, /* GL_TEXTURE_GREEN_SIZE */ - 1515, /* GL_TEXTURE_BLUE_SIZE */ - 1504, /* GL_TEXTURE_ALPHA_SIZE */ - 1589, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1580, /* GL_TEXTURE_INTENSITY_SIZE */ - 1244, /* GL_REPLACE_EXT */ - 1194, /* GL_PROXY_TEXTURE_1D */ - 1196, /* GL_PROXY_TEXTURE_2D */ - 1608, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1601, /* GL_TEXTURE_PRIORITY */ - 1606, /* GL_TEXTURE_RESIDENT */ - 1507, /* GL_TEXTURE_BINDING_1D */ - 1508, /* GL_TEXTURE_BINDING_2D */ - 1509, /* GL_TEXTURE_BINDING_3D */ - 1025, /* GL_PACK_SKIP_IMAGES */ - 1021, /* GL_PACK_IMAGE_HEIGHT */ - 1637, /* GL_UNPACK_SKIP_IMAGES */ - 1634, /* GL_UNPACK_IMAGE_HEIGHT */ - 1503, /* GL_TEXTURE_3D */ - 1198, /* GL_PROXY_TEXTURE_3D */ - 1563, /* GL_TEXTURE_DEPTH */ - 1611, /* GL_TEXTURE_WRAP_R */ - 792, /* GL_MAX_3D_TEXTURE_SIZE */ - 1667, /* GL_VERTEX_ARRAY */ - 956, /* GL_NORMAL_ARRAY */ + 679, /* GL_LUMINANCE4 */ + 685, /* GL_LUMINANCE8 */ + 669, /* GL_LUMINANCE12 */ + 675, /* GL_LUMINANCE16 */ + 680, /* GL_LUMINANCE4_ALPHA4 */ + 683, /* GL_LUMINANCE6_ALPHA2 */ + 686, /* GL_LUMINANCE8_ALPHA8 */ + 672, /* GL_LUMINANCE12_ALPHA4 */ + 670, /* GL_LUMINANCE12_ALPHA12 */ + 676, /* GL_LUMINANCE16_ALPHA16 */ + 593, /* GL_INTENSITY */ + 598, /* GL_INTENSITY4 */ + 600, /* GL_INTENSITY8 */ + 594, /* GL_INTENSITY12 */ + 596, /* GL_INTENSITY16 */ + 1263, /* GL_RGB2_EXT */ + 1264, /* GL_RGB4 */ + 1267, /* GL_RGB5 */ + 1271, /* GL_RGB8 */ + 1255, /* GL_RGB10 */ + 1259, /* GL_RGB12 */ + 1261, /* GL_RGB16 */ + 1278, /* GL_RGBA2 */ + 1280, /* GL_RGBA4 */ + 1268, /* GL_RGB5_A1 */ + 1284, /* GL_RGBA8 */ + 1256, /* GL_RGB10_A2 */ + 1274, /* GL_RGBA12 */ + 1276, /* GL_RGBA16 */ + 1613, /* GL_TEXTURE_RED_SIZE */ + 1585, /* GL_TEXTURE_GREEN_SIZE */ + 1524, /* GL_TEXTURE_BLUE_SIZE */ + 1511, /* GL_TEXTURE_ALPHA_SIZE */ + 1598, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1589, /* GL_TEXTURE_INTENSITY_SIZE */ + 1249, /* GL_REPLACE_EXT */ + 1197, /* GL_PROXY_TEXTURE_1D */ + 1200, /* GL_PROXY_TEXTURE_2D */ + 1617, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1610, /* GL_TEXTURE_PRIORITY */ + 1615, /* GL_TEXTURE_RESIDENT */ + 1514, /* GL_TEXTURE_BINDING_1D */ + 1516, /* GL_TEXTURE_BINDING_2D */ + 1518, /* GL_TEXTURE_BINDING_3D */ + 1028, /* GL_PACK_SKIP_IMAGES */ + 1024, /* GL_PACK_IMAGE_HEIGHT */ + 1646, /* GL_UNPACK_SKIP_IMAGES */ + 1643, /* GL_UNPACK_IMAGE_HEIGHT */ + 1510, /* GL_TEXTURE_3D */ + 1203, /* GL_PROXY_TEXTURE_3D */ + 1572, /* GL_TEXTURE_DEPTH */ + 1620, /* GL_TEXTURE_WRAP_R */ + 794, /* GL_MAX_3D_TEXTURE_SIZE */ + 1676, /* GL_VERTEX_ARRAY */ + 959, /* GL_NORMAL_ARRAY */ 139, /* GL_COLOR_ARRAY */ - 576, /* GL_INDEX_ARRAY */ - 1542, /* GL_TEXTURE_COORD_ARRAY */ - 414, /* GL_EDGE_FLAG_ARRAY */ - 1672, /* GL_VERTEX_ARRAY_SIZE */ - 1674, /* GL_VERTEX_ARRAY_TYPE */ - 1673, /* GL_VERTEX_ARRAY_STRIDE */ - 961, /* GL_NORMAL_ARRAY_TYPE */ - 960, /* GL_NORMAL_ARRAY_STRIDE */ + 578, /* GL_INDEX_ARRAY */ + 1551, /* GL_TEXTURE_COORD_ARRAY */ + 415, /* GL_EDGE_FLAG_ARRAY */ + 1681, /* GL_VERTEX_ARRAY_SIZE */ + 1683, /* GL_VERTEX_ARRAY_TYPE */ + 1682, /* GL_VERTEX_ARRAY_STRIDE */ + 964, /* GL_NORMAL_ARRAY_TYPE */ + 963, /* GL_NORMAL_ARRAY_STRIDE */ 143, /* GL_COLOR_ARRAY_SIZE */ 145, /* GL_COLOR_ARRAY_TYPE */ 144, /* GL_COLOR_ARRAY_STRIDE */ - 581, /* GL_INDEX_ARRAY_TYPE */ - 580, /* GL_INDEX_ARRAY_STRIDE */ - 1546, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1548, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1547, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 418, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1671, /* GL_VERTEX_ARRAY_POINTER */ - 959, /* GL_NORMAL_ARRAY_POINTER */ + 583, /* GL_INDEX_ARRAY_TYPE */ + 582, /* GL_INDEX_ARRAY_STRIDE */ + 1555, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1557, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1556, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1680, /* GL_VERTEX_ARRAY_POINTER */ + 962, /* GL_NORMAL_ARRAY_POINTER */ 142, /* GL_COLOR_ARRAY_POINTER */ - 579, /* GL_INDEX_ARRAY_POINTER */ - 1545, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 417, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 935, /* GL_MULTISAMPLE */ - 1301, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1303, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1308, /* GL_SAMPLE_COVERAGE */ - 1305, /* GL_SAMPLE_BUFFERS */ - 1296, /* GL_SAMPLES */ - 1312, /* GL_SAMPLE_COVERAGE_VALUE */ - 1310, /* GL_SAMPLE_COVERAGE_INVERT */ + 581, /* GL_INDEX_ARRAY_POINTER */ + 1554, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 418, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 938, /* GL_MULTISAMPLE */ + 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1308, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1313, /* GL_SAMPLE_COVERAGE */ + 1310, /* GL_SAMPLE_BUFFERS */ + 1301, /* GL_SAMPLES */ + 1317, /* GL_SAMPLE_COVERAGE_VALUE */ + 1315, /* GL_SAMPLE_COVERAGE_INVERT */ 170, /* GL_COLOR_MATRIX */ 172, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 799, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1126, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1122, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1117, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1113, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1124, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1120, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1115, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1111, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1525, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1199, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1527, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 802, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1129, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1125, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1120, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1116, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1127, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1534, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1536, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 80, /* GL_BLEND_DST_RGB */ 88, /* GL_BLEND_SRC_RGB */ 79, /* GL_BLEND_DST_ALPHA */ 87, /* GL_BLEND_SRC_ALPHA */ 176, /* GL_COLOR_TABLE */ - 1136, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1119, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1189, /* GL_PROXY_COLOR_TABLE */ - 1193, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1192, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 1139, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1122, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1192, /* GL_PROXY_COLOR_TABLE */ + 1196, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1195, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ 200, /* GL_COLOR_TABLE_SCALE */ 180, /* GL_COLOR_TABLE_BIAS */ 185, /* GL_COLOR_TABLE_FORMAT */ @@ -4128,636 +4146,643 @@ static const unsigned reduced_enums[1277] = 191, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 71, /* GL_BGR */ 72, /* GL_BGRA */ - 813, /* GL_MAX_ELEMENTS_VERTICES */ - 812, /* GL_MAX_ELEMENTS_INDICES */ - 1579, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 816, /* GL_MAX_ELEMENTS_VERTICES */ + 815, /* GL_MAX_ELEMENTS_INDICES */ + 1588, /* GL_TEXTURE_INDEX_SIZE_EXT */ 136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1083, /* GL_POINT_SIZE_MIN */ - 1079, /* GL_POINT_SIZE_MAX */ - 1073, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1069, /* GL_POINT_DISTANCE_ATTENUATION */ + 1086, /* GL_POINT_SIZE_MIN */ + 1082, /* GL_POINT_SIZE_MAX */ + 1076, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1072, /* GL_POINT_DISTANCE_ATTENUATION */ 118, /* GL_CLAMP_TO_BORDER */ 121, /* GL_CLAMP_TO_EDGE */ - 1600, /* GL_TEXTURE_MIN_LOD */ - 1598, /* GL_TEXTURE_MAX_LOD */ - 1506, /* GL_TEXTURE_BASE_LEVEL */ - 1597, /* GL_TEXTURE_MAX_LEVEL */ - 570, /* GL_IGNORE_BORDER_HP */ - 245, /* GL_CONSTANT_BORDER_HP */ - 1245, /* GL_REPLICATE_BORDER_HP */ - 251, /* GL_CONVOLUTION_BORDER_COLOR */ - 984, /* GL_OCCLUSION_TEST_HP */ - 985, /* GL_OCCLUSION_TEST_RESULT_HP */ - 639, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1519, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1521, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1523, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1524, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1522, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1520, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 795, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 796, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1146, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1148, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1145, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1147, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1587, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1588, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1586, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 516, /* GL_GENERATE_MIPMAP */ - 517, /* GL_GENERATE_MIPMAP_HINT */ - 480, /* GL_FOG_OFFSET_SGIX */ - 481, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1533, /* GL_TEXTURE_COMPARE_SGIX */ - 1532, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1583, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1575, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 322, /* GL_DEPTH_COMPONENT16 */ - 325, /* GL_DEPTH_COMPONENT24 */ - 328, /* GL_DEPTH_COMPONENT32 */ - 273, /* GL_CULL_VERTEX_EXT */ - 275, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 274, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1728, /* GL_WRAP_BORDER_SUN */ - 1526, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 632, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1340, /* GL_SINGLE_COLOR */ - 1328, /* GL_SEPARATE_SPECULAR_COLOR */ - 1337, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 1642, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1655, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1656, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1653, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1651, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1649, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1647, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1595, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1596, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1594, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 886, /* GL_MIRRORED_REPEAT */ - 1284, /* GL_RGB_S3TC */ - 1261, /* GL_RGB4_S3TC */ - 1283, /* GL_RGBA_S3TC */ - 1278, /* GL_RGBA4_S3TC */ - 1281, /* GL_RGBA_DXT5_S3TC */ - 1276, /* GL_RGBA4_DXT5_S3TC */ - 238, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 233, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 234, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 235, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 947, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 946, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 640, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 467, /* GL_FOG_COORDINATE_SOURCE */ - 459, /* GL_FOG_COORD */ - 483, /* GL_FRAGMENT_DEPTH */ - 279, /* GL_CURRENT_FOG_COORD */ - 466, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 465, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 464, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 461, /* GL_FOG_COORDINATE_ARRAY */ + 1609, /* GL_TEXTURE_MIN_LOD */ + 1607, /* GL_TEXTURE_MAX_LOD */ + 1513, /* GL_TEXTURE_BASE_LEVEL */ + 1606, /* GL_TEXTURE_MAX_LEVEL */ + 572, /* GL_IGNORE_BORDER_HP */ + 246, /* GL_CONSTANT_BORDER_HP */ + 1250, /* GL_REPLICATE_BORDER_HP */ + 252, /* GL_CONVOLUTION_BORDER_COLOR */ + 987, /* GL_OCCLUSION_TEST_HP */ + 988, /* GL_OCCLUSION_TEST_RESULT_HP */ + 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1528, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1530, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1532, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1533, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1531, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1529, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1596, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1597, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1595, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 518, /* GL_GENERATE_MIPMAP */ + 519, /* GL_GENERATE_MIPMAP_HINT */ + 481, /* GL_FOG_OFFSET_SGIX */ + 482, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1542, /* GL_TEXTURE_COMPARE_SGIX */ + 1541, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1592, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1584, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 323, /* GL_DEPTH_COMPONENT16 */ + 326, /* GL_DEPTH_COMPONENT24 */ + 329, /* GL_DEPTH_COMPONENT32 */ + 274, /* GL_CULL_VERTEX_EXT */ + 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1737, /* GL_WRAP_BORDER_SUN */ + 1535, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1345, /* GL_SINGLE_COLOR */ + 1333, /* GL_SEPARATE_SPECULAR_COLOR */ + 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 1651, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1664, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1665, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1662, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1660, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1658, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1656, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1604, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1605, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1603, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 889, /* GL_MIRRORED_REPEAT */ + 1289, /* GL_RGB_S3TC */ + 1266, /* GL_RGB4_S3TC */ + 1288, /* GL_RGBA_S3TC */ + 1283, /* GL_RGBA4_S3TC */ + 1286, /* GL_RGBA_DXT5_S3TC */ + 1281, /* GL_RGBA4_DXT5_S3TC */ + 239, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 234, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 235, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 236, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 950, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 949, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 642, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 468, /* GL_FOG_COORDINATE_SOURCE */ + 460, /* GL_FOG_COORD */ + 484, /* GL_FRAGMENT_DEPTH */ + 280, /* GL_CURRENT_FOG_COORD */ + 467, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 466, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 465, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 462, /* GL_FOG_COORDINATE_ARRAY */ 174, /* GL_COLOR_SUM */ - 298, /* GL_CURRENT_SECONDARY_COLOR */ - 1321, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1323, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1322, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1320, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1317, /* GL_SECONDARY_COLOR_ARRAY */ - 526, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ + 299, /* GL_CURRENT_SECONDARY_COLOR */ + 1326, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1328, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1327, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1325, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1322, /* GL_SECONDARY_COLOR_ARRAY */ + 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1437, /* GL_TEXTURE0 */ - 1439, /* GL_TEXTURE1 */ - 1461, /* GL_TEXTURE2 */ - 1483, /* GL_TEXTURE3 */ - 1489, /* GL_TEXTURE4 */ - 1491, /* GL_TEXTURE5 */ - 1493, /* GL_TEXTURE6 */ - 1495, /* GL_TEXTURE7 */ - 1497, /* GL_TEXTURE8 */ - 1499, /* GL_TEXTURE9 */ - 1440, /* GL_TEXTURE10 */ - 1442, /* GL_TEXTURE11 */ - 1444, /* GL_TEXTURE12 */ - 1446, /* GL_TEXTURE13 */ - 1448, /* GL_TEXTURE14 */ - 1450, /* GL_TEXTURE15 */ - 1452, /* GL_TEXTURE16 */ - 1454, /* GL_TEXTURE17 */ - 1456, /* GL_TEXTURE18 */ - 1458, /* GL_TEXTURE19 */ - 1462, /* GL_TEXTURE20 */ - 1464, /* GL_TEXTURE21 */ - 1466, /* GL_TEXTURE22 */ - 1468, /* GL_TEXTURE23 */ - 1470, /* GL_TEXTURE24 */ - 1472, /* GL_TEXTURE25 */ - 1474, /* GL_TEXTURE26 */ - 1476, /* GL_TEXTURE27 */ - 1478, /* GL_TEXTURE28 */ - 1480, /* GL_TEXTURE29 */ - 1484, /* GL_TEXTURE30 */ - 1486, /* GL_TEXTURE31 */ + 1442, /* GL_TEXTURE0 */ + 1444, /* GL_TEXTURE1 */ + 1466, /* GL_TEXTURE2 */ + 1488, /* GL_TEXTURE3 */ + 1494, /* GL_TEXTURE4 */ + 1496, /* GL_TEXTURE5 */ + 1498, /* GL_TEXTURE6 */ + 1500, /* GL_TEXTURE7 */ + 1502, /* GL_TEXTURE8 */ + 1504, /* GL_TEXTURE9 */ + 1445, /* GL_TEXTURE10 */ + 1447, /* GL_TEXTURE11 */ + 1449, /* GL_TEXTURE12 */ + 1451, /* GL_TEXTURE13 */ + 1453, /* GL_TEXTURE14 */ + 1455, /* GL_TEXTURE15 */ + 1457, /* GL_TEXTURE16 */ + 1459, /* GL_TEXTURE17 */ + 1461, /* GL_TEXTURE18 */ + 1463, /* GL_TEXTURE19 */ + 1467, /* GL_TEXTURE20 */ + 1469, /* GL_TEXTURE21 */ + 1471, /* GL_TEXTURE22 */ + 1473, /* GL_TEXTURE23 */ + 1475, /* GL_TEXTURE24 */ + 1477, /* GL_TEXTURE25 */ + 1479, /* GL_TEXTURE26 */ + 1481, /* GL_TEXTURE27 */ + 1483, /* GL_TEXTURE28 */ + 1485, /* GL_TEXTURE29 */ + 1489, /* GL_TEXTURE30 */ + 1491, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 124, /* GL_CLIENT_ACTIVE_TEXTURE */ - 864, /* GL_MAX_TEXTURE_UNITS */ - 1621, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1624, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1626, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1618, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1425, /* GL_SUBTRACT */ - 853, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - 221, /* GL_COMPRESSED_ALPHA */ - 225, /* GL_COMPRESSED_LUMINANCE */ - 226, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 223, /* GL_COMPRESSED_INTENSITY */ - 229, /* GL_COMPRESSED_RGB */ - 230, /* GL_COMPRESSED_RGBA */ - 1540, /* GL_TEXTURE_COMPRESSION_HINT */ - 1602, /* GL_TEXTURE_RECTANGLE_ARB */ - 1512, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1202, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 851, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 334, /* GL_DEPTH_STENCIL_NV */ - 1646, /* GL_UNSIGNED_INT_24_8_NV */ - 860, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1593, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 861, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1569, /* GL_TEXTURE_FILTER_CONTROL */ - 1584, /* GL_TEXTURE_LOD_BIAS */ + 867, /* GL_MAX_TEXTURE_UNITS */ + 1630, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1633, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1635, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1627, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1430, /* GL_SUBTRACT */ + 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 222, /* GL_COMPRESSED_ALPHA */ + 226, /* GL_COMPRESSED_LUMINANCE */ + 227, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 224, /* GL_COMPRESSED_INTENSITY */ + 230, /* GL_COMPRESSED_RGB */ + 231, /* GL_COMPRESSED_RGBA */ + 1549, /* GL_TEXTURE_COMPRESSION_HINT */ + 1611, /* GL_TEXTURE_RECTANGLE_ARB */ + 1521, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 335, /* GL_DEPTH_STENCIL_NV */ + 1655, /* GL_UNSIGNED_INT_24_8_NV */ + 863, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1602, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1578, /* GL_TEXTURE_FILTER_CONTROL */ + 1593, /* GL_TEXTURE_LOD_BIAS */ 207, /* GL_COMBINE4 */ - 854, /* GL_MAX_SHININESS_NV */ - 855, /* GL_MAX_SPOT_EXPONENT_NV */ - 574, /* GL_INCR_WRAP */ - 309, /* GL_DECR_WRAP */ - 906, /* GL_MODELVIEW1_ARB */ - 962, /* GL_NORMAL_MAP */ - 1231, /* GL_REFLECTION_MAP */ - 1549, /* GL_TEXTURE_CUBE_MAP */ - 1510, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1557, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1551, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1559, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1553, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1561, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1555, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1200, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 807, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 941, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 475, /* GL_FOG_DISTANCE_MODE_NV */ - 434, /* GL_EYE_RADIAL_NV */ - 433, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 857, /* GL_MAX_SHININESS_NV */ + 858, /* GL_MAX_SPOT_EXPONENT_NV */ + 576, /* GL_INCR_WRAP */ + 310, /* GL_DECR_WRAP */ + 909, /* GL_MODELVIEW1_ARB */ + 965, /* GL_NORMAL_MAP */ + 1236, /* GL_REFLECTION_MAP */ + 1558, /* GL_TEXTURE_CUBE_MAP */ + 1519, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1566, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1560, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 476, /* GL_FOG_DISTANCE_MODE_NV */ + 435, /* GL_EYE_RADIAL_NV */ + 434, /* GL_EYE_PLANE_ABSOLUTE_NV */ 206, /* GL_COMBINE */ 213, /* GL_COMBINE_RGB */ 208, /* GL_COMBINE_ALPHA */ - 1285, /* GL_RGB_SCALE */ + 1290, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 601, /* GL_INTERPOLATE */ - 240, /* GL_CONSTANT */ - 1152, /* GL_PRIMARY_COLOR */ - 1149, /* GL_PREVIOUS */ - 1351, /* GL_SOURCE0_RGB */ - 1357, /* GL_SOURCE1_RGB */ - 1363, /* GL_SOURCE2_RGB */ - 1367, /* GL_SOURCE3_RGB_NV */ - 1348, /* GL_SOURCE0_ALPHA */ - 1354, /* GL_SOURCE1_ALPHA */ - 1360, /* GL_SOURCE2_ALPHA */ - 1366, /* GL_SOURCE3_ALPHA_NV */ - 998, /* GL_OPERAND0_RGB */ - 1004, /* GL_OPERAND1_RGB */ - 1010, /* GL_OPERAND2_RGB */ - 1014, /* GL_OPERAND3_RGB_NV */ - 995, /* GL_OPERAND0_ALPHA */ - 1001, /* GL_OPERAND1_ALPHA */ - 1007, /* GL_OPERAND2_ALPHA */ - 1013, /* GL_OPERAND3_ALPHA_NV */ - 1668, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - 1732, /* GL_YCBCR_422_APPLE */ - 1657, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1659, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1342, /* GL_SLICE_ACCUM_SUN */ - 1207, /* GL_QUAD_MESH_SUN */ - 1630, /* GL_TRIANGLE_MESH_SUN */ - 1706, /* GL_VERTEX_PROGRAM_ARB */ - 1717, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1693, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1699, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1701, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1703, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 300, /* GL_CURRENT_VERTEX_ATTRIB */ - 1165, /* GL_PROGRAM_LENGTH_ARB */ - 1179, /* GL_PROGRAM_STRING_ARB */ - 928, /* GL_MODELVIEW_PROJECTION_NV */ - 569, /* GL_IDENTITY_NV */ - 614, /* GL_INVERSE_NV */ - 1623, /* GL_TRANSPOSE_NV */ - 615, /* GL_INVERSE_TRANSPOSE_NV */ - 837, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 836, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 745, /* GL_MATRIX0_NV */ - 757, /* GL_MATRIX1_NV */ - 769, /* GL_MATRIX2_NV */ - 773, /* GL_MATRIX3_NV */ - 775, /* GL_MATRIX4_NV */ - 777, /* GL_MATRIX5_NV */ - 779, /* GL_MATRIX6_NV */ - 781, /* GL_MATRIX7_NV */ - 285, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 282, /* GL_CURRENT_MATRIX_ARB */ - 1709, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1712, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1177, /* GL_PROGRAM_PARAMETER_NV */ - 1697, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1181, /* GL_PROGRAM_TARGET_NV */ - 1178, /* GL_PROGRAM_RESIDENT_NV */ - 1615, /* GL_TRACK_MATRIX_NV */ - 1616, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1707, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1159, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 319, /* GL_DEPTH_CLAMP_NV */ - 1675, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1682, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1683, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1684, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1685, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1686, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1687, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1688, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1689, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1690, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1676, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1677, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1678, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1679, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1680, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1681, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 699, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 706, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 707, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 708, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 709, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 710, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 711, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 712, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 713, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 714, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 700, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 701, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 702, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 703, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 704, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 705, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 726, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 733, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 734, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 735, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 736, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 737, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 738, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1158, /* GL_PROGRAM_BINDING_ARB */ - 740, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 741, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 727, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 728, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 729, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 730, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 731, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 732, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1538, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1535, /* GL_TEXTURE_COMPRESSED */ - 967, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 239, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 876, /* GL_MAX_VERTEX_UNITS_ARB */ + 603, /* GL_INTERPOLATE */ + 241, /* GL_CONSTANT */ + 1155, /* GL_PRIMARY_COLOR */ + 1152, /* GL_PREVIOUS */ + 1356, /* GL_SOURCE0_RGB */ + 1362, /* GL_SOURCE1_RGB */ + 1368, /* GL_SOURCE2_RGB */ + 1372, /* GL_SOURCE3_RGB_NV */ + 1353, /* GL_SOURCE0_ALPHA */ + 1359, /* GL_SOURCE1_ALPHA */ + 1365, /* GL_SOURCE2_ALPHA */ + 1371, /* GL_SOURCE3_ALPHA_NV */ + 1001, /* GL_OPERAND0_RGB */ + 1007, /* GL_OPERAND1_RGB */ + 1013, /* GL_OPERAND2_RGB */ + 1017, /* GL_OPERAND3_RGB_NV */ + 998, /* GL_OPERAND0_ALPHA */ + 1004, /* GL_OPERAND1_ALPHA */ + 1010, /* GL_OPERAND2_ALPHA */ + 1016, /* GL_OPERAND3_ALPHA_NV */ + 1677, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + 1741, /* GL_YCBCR_422_APPLE */ + 1666, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1668, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1347, /* GL_SLICE_ACCUM_SUN */ + 1212, /* GL_QUAD_MESH_SUN */ + 1639, /* GL_TRIANGLE_MESH_SUN */ + 1715, /* GL_VERTEX_PROGRAM_ARB */ + 1726, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1702, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1708, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1710, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1712, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 301, /* GL_CURRENT_VERTEX_ATTRIB */ + 1168, /* GL_PROGRAM_LENGTH_ARB */ + 1182, /* GL_PROGRAM_STRING_ARB */ + 931, /* GL_MODELVIEW_PROJECTION_NV */ + 571, /* GL_IDENTITY_NV */ + 616, /* GL_INVERSE_NV */ + 1632, /* GL_TRANSPOSE_NV */ + 617, /* GL_INVERSE_TRANSPOSE_NV */ + 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 839, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 747, /* GL_MATRIX0_NV */ + 759, /* GL_MATRIX1_NV */ + 771, /* GL_MATRIX2_NV */ + 775, /* GL_MATRIX3_NV */ + 777, /* GL_MATRIX4_NV */ + 779, /* GL_MATRIX5_NV */ + 781, /* GL_MATRIX6_NV */ + 783, /* GL_MATRIX7_NV */ + 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 283, /* GL_CURRENT_MATRIX_ARB */ + 1718, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1721, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1180, /* GL_PROGRAM_PARAMETER_NV */ + 1706, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1184, /* GL_PROGRAM_TARGET_NV */ + 1181, /* GL_PROGRAM_RESIDENT_NV */ + 1624, /* GL_TRACK_MATRIX_NV */ + 1625, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1716, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 320, /* GL_DEPTH_CLAMP_NV */ + 1684, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1691, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1692, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1693, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1694, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1695, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1696, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1697, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1698, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1699, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1685, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1686, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1687, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1688, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1689, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1690, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 710, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 711, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 712, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 713, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 714, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 715, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 716, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 702, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 703, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 704, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 705, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 706, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 707, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 728, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 735, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 736, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 737, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 738, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 739, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 740, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1161, /* GL_PROGRAM_BINDING_ARB */ + 742, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 743, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 729, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 730, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 731, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1547, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1544, /* GL_TEXTURE_COMPRESSED */ + 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 240, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 879, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1727, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1705, /* GL_VERTEX_BLEND_ARB */ - 302, /* GL_CURRENT_WEIGHT_ARB */ - 1726, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1725, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1724, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1723, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1720, /* GL_WEIGHT_ARRAY_ARB */ - 345, /* GL_DOT3_RGB */ - 346, /* GL_DOT3_RGBA */ - 237, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 232, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 936, /* GL_MULTISAMPLE_3DFX */ - 1306, /* GL_SAMPLE_BUFFERS_3DFX */ - 1297, /* GL_SAMPLES_3DFX */ - 917, /* GL_MODELVIEW2_ARB */ - 920, /* GL_MODELVIEW3_ARB */ - 921, /* GL_MODELVIEW4_ARB */ - 922, /* GL_MODELVIEW5_ARB */ - 923, /* GL_MODELVIEW6_ARB */ - 924, /* GL_MODELVIEW7_ARB */ - 925, /* GL_MODELVIEW8_ARB */ - 926, /* GL_MODELVIEW9_ARB */ - 896, /* GL_MODELVIEW10_ARB */ - 897, /* GL_MODELVIEW11_ARB */ - 898, /* GL_MODELVIEW12_ARB */ - 899, /* GL_MODELVIEW13_ARB */ - 900, /* GL_MODELVIEW14_ARB */ - 901, /* GL_MODELVIEW15_ARB */ - 902, /* GL_MODELVIEW16_ARB */ - 903, /* GL_MODELVIEW17_ARB */ - 904, /* GL_MODELVIEW18_ARB */ - 905, /* GL_MODELVIEW19_ARB */ - 907, /* GL_MODELVIEW20_ARB */ - 908, /* GL_MODELVIEW21_ARB */ - 909, /* GL_MODELVIEW22_ARB */ - 910, /* GL_MODELVIEW23_ARB */ - 911, /* GL_MODELVIEW24_ARB */ - 912, /* GL_MODELVIEW25_ARB */ - 913, /* GL_MODELVIEW26_ARB */ - 914, /* GL_MODELVIEW27_ARB */ - 915, /* GL_MODELVIEW28_ARB */ - 916, /* GL_MODELVIEW29_ARB */ - 918, /* GL_MODELVIEW30_ARB */ - 919, /* GL_MODELVIEW31_ARB */ - 350, /* GL_DOT3_RGB_EXT */ - 348, /* GL_DOT3_RGBA_EXT */ - 890, /* GL_MIRROR_CLAMP_EXT */ - 893, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 931, /* GL_MODULATE_ADD_ATI */ - 932, /* GL_MODULATE_SIGNED_ADD_ATI */ - 933, /* GL_MODULATE_SUBTRACT_ATI */ - 1733, /* GL_YCBCR_MESA */ - 1022, /* GL_PACK_INVERT_MESA */ - 305, /* GL_DEBUG_OBJECT_MESA */ - 306, /* GL_DEBUG_PRINT_MESA */ - 304, /* GL_DEBUG_ASSERT_MESA */ + 1736, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1714, /* GL_VERTEX_BLEND_ARB */ + 303, /* GL_CURRENT_WEIGHT_ARB */ + 1735, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1734, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1733, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1732, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1729, /* GL_WEIGHT_ARRAY_ARB */ + 346, /* GL_DOT3_RGB */ + 347, /* GL_DOT3_RGBA */ + 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 233, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 939, /* GL_MULTISAMPLE_3DFX */ + 1311, /* GL_SAMPLE_BUFFERS_3DFX */ + 1302, /* GL_SAMPLES_3DFX */ + 920, /* GL_MODELVIEW2_ARB */ + 923, /* GL_MODELVIEW3_ARB */ + 924, /* GL_MODELVIEW4_ARB */ + 925, /* GL_MODELVIEW5_ARB */ + 926, /* GL_MODELVIEW6_ARB */ + 927, /* GL_MODELVIEW7_ARB */ + 928, /* GL_MODELVIEW8_ARB */ + 929, /* GL_MODELVIEW9_ARB */ + 899, /* GL_MODELVIEW10_ARB */ + 900, /* GL_MODELVIEW11_ARB */ + 901, /* GL_MODELVIEW12_ARB */ + 902, /* GL_MODELVIEW13_ARB */ + 903, /* GL_MODELVIEW14_ARB */ + 904, /* GL_MODELVIEW15_ARB */ + 905, /* GL_MODELVIEW16_ARB */ + 906, /* GL_MODELVIEW17_ARB */ + 907, /* GL_MODELVIEW18_ARB */ + 908, /* GL_MODELVIEW19_ARB */ + 910, /* GL_MODELVIEW20_ARB */ + 911, /* GL_MODELVIEW21_ARB */ + 912, /* GL_MODELVIEW22_ARB */ + 913, /* GL_MODELVIEW23_ARB */ + 914, /* GL_MODELVIEW24_ARB */ + 915, /* GL_MODELVIEW25_ARB */ + 916, /* GL_MODELVIEW26_ARB */ + 917, /* GL_MODELVIEW27_ARB */ + 918, /* GL_MODELVIEW28_ARB */ + 919, /* GL_MODELVIEW29_ARB */ + 921, /* GL_MODELVIEW30_ARB */ + 922, /* GL_MODELVIEW31_ARB */ + 351, /* GL_DOT3_RGB_EXT */ + 349, /* GL_DOT3_RGBA_EXT */ + 893, /* GL_MIRROR_CLAMP_EXT */ + 896, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 934, /* GL_MODULATE_ADD_ATI */ + 935, /* GL_MODULATE_SIGNED_ADD_ATI */ + 936, /* GL_MODULATE_SUBTRACT_ATI */ + 1742, /* GL_YCBCR_MESA */ + 1025, /* GL_PACK_INVERT_MESA */ + 306, /* GL_DEBUG_OBJECT_MESA */ + 307, /* GL_DEBUG_PRINT_MESA */ + 305, /* GL_DEBUG_ASSERT_MESA */ 107, /* GL_BUFFER_SIZE */ 109, /* GL_BUFFER_USAGE */ - 1393, /* GL_STENCIL_BACK_FUNC */ - 1392, /* GL_STENCIL_BACK_FAIL */ - 1394, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1395, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 484, /* GL_FRAGMENT_PROGRAM_ARB */ - 1156, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1184, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1183, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1168, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1174, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1173, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 826, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 849, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 848, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 839, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 845, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 844, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 809, /* GL_MAX_DRAW_BUFFERS */ - 354, /* GL_DRAW_BUFFER0 */ - 357, /* GL_DRAW_BUFFER1 */ - 378, /* GL_DRAW_BUFFER2 */ - 381, /* GL_DRAW_BUFFER3 */ - 384, /* GL_DRAW_BUFFER4 */ - 387, /* GL_DRAW_BUFFER5 */ - 390, /* GL_DRAW_BUFFER6 */ - 393, /* GL_DRAW_BUFFER7 */ - 396, /* GL_DRAW_BUFFER8 */ - 399, /* GL_DRAW_BUFFER9 */ - 358, /* GL_DRAW_BUFFER10 */ - 361, /* GL_DRAW_BUFFER11 */ - 364, /* GL_DRAW_BUFFER12 */ - 367, /* GL_DRAW_BUFFER13 */ - 370, /* GL_DRAW_BUFFER14 */ - 373, /* GL_DRAW_BUFFER15 */ + 1398, /* GL_STENCIL_BACK_FUNC */ + 1397, /* GL_STENCIL_BACK_FAIL */ + 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1400, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 485, /* GL_FRAGMENT_PROGRAM_ARB */ + 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1186, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1171, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1177, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1176, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 829, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 852, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 851, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 842, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 848, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 847, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 812, /* GL_MAX_DRAW_BUFFERS */ + 355, /* GL_DRAW_BUFFER0 */ + 358, /* GL_DRAW_BUFFER1 */ + 379, /* GL_DRAW_BUFFER2 */ + 382, /* GL_DRAW_BUFFER3 */ + 385, /* GL_DRAW_BUFFER4 */ + 388, /* GL_DRAW_BUFFER5 */ + 391, /* GL_DRAW_BUFFER6 */ + 394, /* GL_DRAW_BUFFER7 */ + 397, /* GL_DRAW_BUFFER8 */ + 400, /* GL_DRAW_BUFFER9 */ + 359, /* GL_DRAW_BUFFER10 */ + 362, /* GL_DRAW_BUFFER11 */ + 365, /* GL_DRAW_BUFFER12 */ + 368, /* GL_DRAW_BUFFER13 */ + 371, /* GL_DRAW_BUFFER14 */ + 374, /* GL_DRAW_BUFFER15 */ 82, /* GL_BLEND_EQUATION_ALPHA */ - 790, /* GL_MATRIX_PALETTE_ARB */ - 820, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 823, /* GL_MAX_PALETTE_MATRICES_ARB */ - 288, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 784, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 283, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 786, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 788, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 787, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 785, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1564, /* GL_TEXTURE_DEPTH_SIZE */ - 338, /* GL_DEPTH_TEXTURE_MODE */ - 1530, /* GL_TEXTURE_COMPARE_MODE */ - 1528, /* GL_TEXTURE_COMPARE_FUNC */ - 216, /* GL_COMPARE_R_TO_TEXTURE */ - 1090, /* GL_POINT_SPRITE */ - 265, /* GL_COORD_REPLACE */ - 1094, /* GL_POINT_SPRITE_R_MODE_NV */ - 1209, /* GL_QUERY_COUNTER_BITS */ - 290, /* GL_CURRENT_QUERY */ - 1211, /* GL_QUERY_RESULT */ - 1213, /* GL_QUERY_RESULT_AVAILABLE */ - 870, /* GL_MAX_VERTEX_ATTRIBS */ - 1695, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 336, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 335, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 856, /* GL_MAX_TEXTURE_COORDS */ - 858, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1161, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1163, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1162, /* GL_PROGRAM_FORMAT_ARB */ - 1609, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 317, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 316, /* GL_DEPTH_BOUNDS_EXT */ + 792, /* GL_MATRIX_PALETTE_ARB */ + 823, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 826, /* GL_MAX_PALETTE_MATRICES_ARB */ + 289, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 786, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 284, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 788, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1573, /* GL_TEXTURE_DEPTH_SIZE */ + 339, /* GL_DEPTH_TEXTURE_MODE */ + 1539, /* GL_TEXTURE_COMPARE_MODE */ + 1537, /* GL_TEXTURE_COMPARE_FUNC */ + 217, /* GL_COMPARE_R_TO_TEXTURE */ + 1093, /* GL_POINT_SPRITE */ + 266, /* GL_COORD_REPLACE */ + 1097, /* GL_POINT_SPRITE_R_MODE_NV */ + 1214, /* GL_QUERY_COUNTER_BITS */ + 291, /* GL_CURRENT_QUERY */ + 1216, /* GL_QUERY_RESULT */ + 1218, /* GL_QUERY_RESULT_AVAILABLE */ + 873, /* GL_MAX_VERTEX_ATTRIBS */ + 1704, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 859, /* GL_MAX_TEXTURE_COORDS */ + 861, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1164, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1165, /* GL_PROGRAM_FORMAT_ARB */ + 1618, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 318, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 317, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ - 419, /* GL_ELEMENT_ARRAY_BUFFER */ + 420, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ - 421, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1669, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 957, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1678, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 140, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 577, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1543, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 415, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1318, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 462, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1721, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1691, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1164, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 832, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1170, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 841, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1182, /* GL_PROGRAM_TEMPORARIES_ARB */ - 847, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1172, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 843, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1176, /* GL_PROGRAM_PARAMETERS_ARB */ - 846, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1171, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 842, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1157, /* GL_PROGRAM_ATTRIBS_ARB */ - 827, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1169, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 840, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1155, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 825, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1167, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 838, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 833, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 829, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1185, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1620, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1221, /* GL_READ_ONLY */ - 1729, /* GL_WRITE_ONLY */ - 1223, /* GL_READ_WRITE */ + 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1552, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1730, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1700, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 844, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1185, /* GL_PROGRAM_TEMPORARIES_ARB */ + 850, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1175, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 846, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1179, /* GL_PROGRAM_PARAMETERS_ARB */ + 849, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1174, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 845, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1160, /* GL_PROGRAM_ATTRIBS_ARB */ + 830, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1172, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 843, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1158, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 828, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1170, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 841, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1629, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1226, /* GL_READ_ONLY */ + 1738, /* GL_WRITE_ONLY */ + 1228, /* GL_READ_WRITE */ 101, /* GL_BUFFER_ACCESS */ 103, /* GL_BUFFER_MAPPED */ 105, /* GL_BUFFER_MAP_POINTER */ - 1614, /* GL_TIME_ELAPSED_EXT */ - 744, /* GL_MATRIX0_ARB */ - 756, /* GL_MATRIX1_ARB */ - 768, /* GL_MATRIX2_ARB */ - 772, /* GL_MATRIX3_ARB */ - 774, /* GL_MATRIX4_ARB */ - 776, /* GL_MATRIX5_ARB */ - 778, /* GL_MATRIX6_ARB */ - 780, /* GL_MATRIX7_ARB */ - 782, /* GL_MATRIX8_ARB */ - 783, /* GL_MATRIX9_ARB */ - 746, /* GL_MATRIX10_ARB */ - 747, /* GL_MATRIX11_ARB */ - 748, /* GL_MATRIX12_ARB */ - 749, /* GL_MATRIX13_ARB */ - 750, /* GL_MATRIX14_ARB */ - 751, /* GL_MATRIX15_ARB */ - 752, /* GL_MATRIX16_ARB */ - 753, /* GL_MATRIX17_ARB */ - 754, /* GL_MATRIX18_ARB */ - 755, /* GL_MATRIX19_ARB */ - 758, /* GL_MATRIX20_ARB */ - 759, /* GL_MATRIX21_ARB */ - 760, /* GL_MATRIX22_ARB */ - 761, /* GL_MATRIX23_ARB */ - 762, /* GL_MATRIX24_ARB */ - 763, /* GL_MATRIX25_ARB */ - 764, /* GL_MATRIX26_ARB */ - 765, /* GL_MATRIX27_ARB */ - 766, /* GL_MATRIX28_ARB */ - 767, /* GL_MATRIX29_ARB */ - 770, /* GL_MATRIX30_ARB */ - 771, /* GL_MATRIX31_ARB */ - 1420, /* GL_STREAM_DRAW */ - 1422, /* GL_STREAM_READ */ - 1418, /* GL_STREAM_COPY */ - 1386, /* GL_STATIC_DRAW */ - 1388, /* GL_STATIC_READ */ - 1384, /* GL_STATIC_COPY */ - 409, /* GL_DYNAMIC_DRAW */ - 411, /* GL_DYNAMIC_READ */ - 407, /* GL_DYNAMIC_COPY */ - 533, /* GL_GL_PIXEL_PACK_BUFFER */ - 535, /* GL_GL_PIXEL_UNPACK_BUFFER */ - 534, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ - 536, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ - 830, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - 828, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 831, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 835, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 834, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 1414, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1623, /* GL_TIME_ELAPSED_EXT */ + 746, /* GL_MATRIX0_ARB */ + 758, /* GL_MATRIX1_ARB */ + 770, /* GL_MATRIX2_ARB */ + 774, /* GL_MATRIX3_ARB */ + 776, /* GL_MATRIX4_ARB */ + 778, /* GL_MATRIX5_ARB */ + 780, /* GL_MATRIX6_ARB */ + 782, /* GL_MATRIX7_ARB */ + 784, /* GL_MATRIX8_ARB */ + 785, /* GL_MATRIX9_ARB */ + 748, /* GL_MATRIX10_ARB */ + 749, /* GL_MATRIX11_ARB */ + 750, /* GL_MATRIX12_ARB */ + 751, /* GL_MATRIX13_ARB */ + 752, /* GL_MATRIX14_ARB */ + 753, /* GL_MATRIX15_ARB */ + 754, /* GL_MATRIX16_ARB */ + 755, /* GL_MATRIX17_ARB */ + 756, /* GL_MATRIX18_ARB */ + 757, /* GL_MATRIX19_ARB */ + 760, /* GL_MATRIX20_ARB */ + 761, /* GL_MATRIX21_ARB */ + 762, /* GL_MATRIX22_ARB */ + 763, /* GL_MATRIX23_ARB */ + 764, /* GL_MATRIX24_ARB */ + 765, /* GL_MATRIX25_ARB */ + 766, /* GL_MATRIX26_ARB */ + 767, /* GL_MATRIX27_ARB */ + 768, /* GL_MATRIX28_ARB */ + 769, /* GL_MATRIX29_ARB */ + 772, /* GL_MATRIX30_ARB */ + 773, /* GL_MATRIX31_ARB */ + 1425, /* GL_STREAM_DRAW */ + 1427, /* GL_STREAM_READ */ + 1423, /* GL_STREAM_COPY */ + 1391, /* GL_STATIC_DRAW */ + 1393, /* GL_STATIC_READ */ + 1389, /* GL_STATIC_COPY */ + 410, /* GL_DYNAMIC_DRAW */ + 412, /* GL_DYNAMIC_READ */ + 408, /* GL_DYNAMIC_COPY */ + 535, /* GL_GL_PIXEL_PACK_BUFFER */ + 537, /* GL_GL_PIXEL_UNPACK_BUFFER */ + 536, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ + 538, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ + 833, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + 831, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 834, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1419, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 891, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1299, /* GL_SAMPLES_PASSED */ - 485, /* GL_FRAGMENT_SHADER */ - 1715, /* GL_VERTEX_SHADER */ - 1175, /* GL_PROGRAM_OBJECT_ARB */ - 1331, /* GL_SHADER_OBJECT_ARB */ - 816, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 874, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 868, /* GL_MAX_VARYING_FLOATS */ - 872, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 801, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 982, /* GL_OBJECT_TYPE_ARB */ - 1333, /* GL_SHADER_TYPE */ - 450, /* GL_FLOAT_VEC2 */ - 452, /* GL_FLOAT_VEC3 */ - 454, /* GL_FLOAT_VEC4 */ - 604, /* GL_INT_VEC2 */ - 606, /* GL_INT_VEC3 */ - 608, /* GL_INT_VEC4 */ + 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1304, /* GL_SAMPLES_PASSED */ + 486, /* GL_FRAGMENT_SHADER */ + 1724, /* GL_VERTEX_SHADER */ + 1178, /* GL_PROGRAM_OBJECT_ARB */ + 1336, /* GL_SHADER_OBJECT_ARB */ + 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 877, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 871, /* GL_MAX_VARYING_FLOATS */ + 875, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 804, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 985, /* GL_OBJECT_TYPE_ARB */ + 1338, /* GL_SHADER_TYPE */ + 451, /* GL_FLOAT_VEC2 */ + 453, /* GL_FLOAT_VEC3 */ + 455, /* GL_FLOAT_VEC4 */ + 606, /* GL_INT_VEC2 */ + 608, /* GL_INT_VEC3 */ + 610, /* GL_INT_VEC4 */ 93, /* GL_BOOL */ 95, /* GL_BOOL_VEC2 */ 97, /* GL_BOOL_VEC3 */ 99, /* GL_BOOL_VEC4 */ - 444, /* GL_FLOAT_MAT2 */ - 446, /* GL_FLOAT_MAT3 */ - 448, /* GL_FLOAT_MAT4 */ - 1290, /* GL_SAMPLER_1D */ - 1292, /* GL_SAMPLER_2D */ - 1294, /* GL_SAMPLER_3D */ - 1295, /* GL_SAMPLER_CUBE */ - 1291, /* GL_SAMPLER_1D_SHADOW */ - 1293, /* GL_SAMPLER_2D_SHADOW */ - 527, /* GL_GL_FLOAT_MAT2x3 */ - 528, /* GL_GL_FLOAT_MAT2x4 */ - 529, /* GL_GL_FLOAT_MAT3x2 */ - 530, /* GL_GL_FLOAT_MAT3x4 */ - 531, /* GL_GL_FLOAT_MAT4x2 */ - 532, /* GL_GL_FLOAT_MAT4x3 */ - 311, /* GL_DELETE_STATUS */ - 220, /* GL_COMPILE_STATUS */ - 657, /* GL_LINK_STATUS */ - 1664, /* GL_VALIDATE_STATUS */ - 589, /* GL_INFO_LOG_LENGTH */ + 445, /* GL_FLOAT_MAT2 */ + 447, /* GL_FLOAT_MAT3 */ + 449, /* GL_FLOAT_MAT4 */ + 1295, /* GL_SAMPLER_1D */ + 1297, /* GL_SAMPLER_2D */ + 1299, /* GL_SAMPLER_3D */ + 1300, /* GL_SAMPLER_CUBE */ + 1296, /* GL_SAMPLER_1D_SHADOW */ + 1298, /* GL_SAMPLER_2D_SHADOW */ + 529, /* GL_GL_FLOAT_MAT2x3 */ + 530, /* GL_GL_FLOAT_MAT2x4 */ + 531, /* GL_GL_FLOAT_MAT3x2 */ + 532, /* GL_GL_FLOAT_MAT3x4 */ + 533, /* GL_GL_FLOAT_MAT4x2 */ + 534, /* GL_GL_FLOAT_MAT4x3 */ + 312, /* GL_DELETE_STATUS */ + 221, /* GL_COMPILE_STATUS */ + 659, /* GL_LINK_STATUS */ + 1673, /* GL_VALIDATE_STATUS */ + 591, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1332, /* GL_SHADER_SOURCE_LENGTH */ + 1337, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 487, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1335, /* GL_SHADING_LANGUAGE_VERSION */ - 289, /* GL_CURRENT_PROGRAM */ - 1031, /* GL_PALETTE4_RGB8_OES */ - 1033, /* GL_PALETTE4_RGBA8_OES */ - 1029, /* GL_PALETTE4_R5_G6_B5_OES */ - 1032, /* GL_PALETTE4_RGBA4_OES */ - 1030, /* GL_PALETTE4_RGB5_A1_OES */ - 1036, /* GL_PALETTE8_RGB8_OES */ - 1038, /* GL_PALETTE8_RGBA8_OES */ - 1034, /* GL_PALETTE8_R5_G6_B5_OES */ - 1037, /* GL_PALETTE8_RGBA4_OES */ - 1035, /* GL_PALETTE8_RGB5_A1_OES */ - 572, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 571, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 541, /* GL_GL_SRGB */ - 542, /* GL_GL_SRGB8 */ - 544, /* GL_GL_SRGB_ALPHA */ - 543, /* GL_GL_SRGB8_ALPHA8 */ - 540, /* GL_GL_SLUMINANCE_ALPHA */ - 539, /* GL_GL_SLUMINANCE8_ALPHA8 */ - 537, /* GL_GL_SLUMINANCE */ - 538, /* GL_GL_SLUMINANCE8 */ - 524, /* GL_GL_COMPRESSED_SRGB */ - 525, /* GL_GL_COMPRESSED_SRGB_ALPHA */ - 522, /* GL_GL_COMPRESSED_SLUMINANCE */ - 523, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1092, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 665, /* GL_LOWER_LEFT */ - 1661, /* GL_UPPER_LEFT */ - 1396, /* GL_STENCIL_BACK_REF */ - 1397, /* GL_STENCIL_BACK_VALUE_MASK */ - 1398, /* GL_STENCIL_BACK_WRITEMASK */ - 402, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1235, /* GL_RENDERBUFFER_BINDING_EXT */ - 1220, /* GL_READ_FRAMEBUFFER_EXT */ - 403, /* GL_DRAW_FRAMEBUFFER_EXT */ - 1219, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - 488, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - 490, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - 494, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - 496, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - 501, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - 499, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 497, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 500, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 498, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 502, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 504, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - 503, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 798, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 488, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1340, /* GL_SHADING_LANGUAGE_VERSION */ + 290, /* GL_CURRENT_PROGRAM */ + 1034, /* GL_PALETTE4_RGB8_OES */ + 1036, /* GL_PALETTE4_RGBA8_OES */ + 1032, /* GL_PALETTE4_R5_G6_B5_OES */ + 1035, /* GL_PALETTE4_RGBA4_OES */ + 1033, /* GL_PALETTE4_RGB5_A1_OES */ + 1039, /* GL_PALETTE8_RGB8_OES */ + 1041, /* GL_PALETTE8_RGBA8_OES */ + 1037, /* GL_PALETTE8_R5_G6_B5_OES */ + 1040, /* GL_PALETTE8_RGBA4_OES */ + 1038, /* GL_PALETTE8_RGB5_A1_OES */ + 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1507, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1509, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1515, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1517, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 543, /* GL_GL_SRGB */ + 544, /* GL_GL_SRGB8 */ + 546, /* GL_GL_SRGB_ALPHA */ + 545, /* GL_GL_SRGB8_ALPHA8 */ + 542, /* GL_GL_SLUMINANCE_ALPHA */ + 541, /* GL_GL_SLUMINANCE8_ALPHA8 */ + 539, /* GL_GL_SLUMINANCE */ + 540, /* GL_GL_SLUMINANCE8 */ + 526, /* GL_GL_COMPRESSED_SRGB */ + 527, /* GL_GL_COMPRESSED_SRGB_ALPHA */ + 524, /* GL_GL_COMPRESSED_SLUMINANCE */ + 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ + 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 667, /* GL_LOWER_LEFT */ + 1670, /* GL_UPPER_LEFT */ + 1401, /* GL_STENCIL_BACK_REF */ + 1402, /* GL_STENCIL_BACK_VALUE_MASK */ + 1403, /* GL_STENCIL_BACK_WRITEMASK */ + 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + 1240, /* GL_RENDERBUFFER_BINDING_EXT */ + 1225, /* GL_READ_FRAMEBUFFER_EXT */ + 404, /* GL_DRAW_FRAMEBUFFER_EXT */ + 1224, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + 490, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + 494, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + 496, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + 498, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + 503, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + 501, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 499, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 502, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 500, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + 504, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + 506, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + 505, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 801, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ 146, /* GL_COLOR_ATTACHMENT0_EXT */ 153, /* GL_COLOR_ATTACHMENT1_EXT */ 154, /* GL_COLOR_ATTACHMENT2_EXT */ @@ -4774,25 +4799,25 @@ static const unsigned reduced_enums[1277] = 150, /* GL_COLOR_ATTACHMENT13_EXT */ 151, /* GL_COLOR_ATTACHMENT14_EXT */ 152, /* GL_COLOR_ATTACHMENT15_EXT */ - 313, /* GL_DEPTH_ATTACHMENT_EXT */ - 1391, /* GL_STENCIL_ATTACHMENT_EXT */ - 495, /* GL_FRAMEBUFFER_EXT */ - 1236, /* GL_RENDERBUFFER_EXT */ - 1239, /* GL_RENDERBUFFER_WIDTH_EXT */ - 1237, /* GL_RENDERBUFFER_HEIGHT_EXT */ - 1238, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - 1409, /* GL_STENCIL_INDEX_EXT */ - 1406, /* GL_STENCIL_INDEX1_EXT */ - 1407, /* GL_STENCIL_INDEX4_EXT */ - 1408, /* GL_STENCIL_INDEX8_EXT */ - 1405, /* GL_STENCIL_INDEX16_EXT */ - 427, /* GL_EVAL_BIT */ - 1217, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 659, /* GL_LIST_BIT */ - 1514, /* GL_TEXTURE_BIT */ - 1314, /* GL_SCISSOR_BIT */ + 314, /* GL_DEPTH_ATTACHMENT_EXT */ + 1396, /* GL_STENCIL_ATTACHMENT_EXT */ + 497, /* GL_FRAMEBUFFER_EXT */ + 1241, /* GL_RENDERBUFFER_EXT */ + 1244, /* GL_RENDERBUFFER_WIDTH_EXT */ + 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */ + 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + 1414, /* GL_STENCIL_INDEX_EXT */ + 1411, /* GL_STENCIL_INDEX1_EXT */ + 1412, /* GL_STENCIL_INDEX4_EXT */ + 1413, /* GL_STENCIL_INDEX8_EXT */ + 1410, /* GL_STENCIL_INDEX16_EXT */ + 428, /* GL_EVAL_BIT */ + 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 661, /* GL_LIST_BIT */ + 1523, /* GL_TEXTURE_BIT */ + 1319, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 938, /* GL_MULTISAMPLE_BIT */ + 941, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c index df3095232d..40f66d7da2 100644 --- a/src/mesa/main/execmem.c +++ b/src/mesa/main/execmem.c @@ -32,7 +32,7 @@ #include "imports.h" -#include "glthread.h" +#include "glapi/glthread.h" diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 4e44c5b710..80dce56c0c 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -47,6 +47,7 @@ static const struct { { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, + { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, @@ -145,6 +146,7 @@ static const struct { { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) }, { OFF, "GL_MESA_program_debug", F(MESA_program_debug) }, { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) }, + { OFF, "GL_MESA_texture_array", F(MESA_texture_array) }, { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, @@ -183,6 +185,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_draw_buffers = GL_TRUE; #if FEATURE_ARB_fragment_program ctx->Extensions.ARB_fragment_program = GL_TRUE; + ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; #endif #if FEATURE_ARB_fragment_shader ctx->Extensions.ARB_fragment_shader = GL_TRUE; @@ -270,6 +273,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.MESA_program_debug = GL_TRUE; #endif ctx->Extensions.MESA_resize_buffers = GL_TRUE; + ctx->Extensions.MESA_texture_array = GL_TRUE; ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 58bcc24b32..e3bada5ae8 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1144,20 +1144,19 @@ _mesa_CheckFramebufferStatusEXT(GLenum target) * Common code called by glFramebufferTexture1D/2D/3DEXT(). */ static void -framebuffer_texture(GLuint dims, GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, +framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, + GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { struct gl_renderbuffer_attachment *att; struct gl_texture_object *texObj = NULL; struct gl_framebuffer *fb; - GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_FRAMEBUFFER_EXT) { _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%dDEXT(target)", dims); + "glFramebufferTexture%sEXT(target)", caller); return; } @@ -1167,83 +1166,68 @@ framebuffer_texture(GLuint dims, GLenum target, GLenum attachment, /* check framebuffer binding */ if (fb->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%dDEXT", dims); + "glFramebufferTexture%sEXT", caller); return; } + + /* The textarget, level, and zoffset parameters are only validated if + * texture is non-zero. + */ if (texture) { - texObj = _mesa_lookup_texture(ctx, texture); - } + GLboolean err = GL_TRUE; - /* Check dimension-dependent things */ - switch (dims) { - case 1: - if (textarget != GL_TEXTURE_1D) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture1DEXT(textarget)"); - return; - } - if (texObj && texObj->Target != GL_TEXTURE_1D) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture1DEXT(texture target mismatch)"); - return; - } - break; - case 2: - if (textarget != GL_TEXTURE_2D && - textarget != GL_TEXTURE_RECTANGLE_ARB && - !IS_CUBE_FACE(textarget)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture2DEXT(textarget)"); - return; - } - if (texObj) { - if ((texObj->Target == GL_TEXTURE_2D && textarget != GL_TEXTURE_2D) || - (texObj->Target == GL_TEXTURE_RECTANGLE_ARB - && textarget != GL_TEXTURE_RECTANGLE_ARB) || - (texObj->Target == GL_TEXTURE_CUBE_MAP - && !IS_CUBE_FACE(textarget))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture1DEXT(texture target mismatch)"); - return; + texObj = _mesa_lookup_texture(ctx, texture); + if (texObj != NULL) { + if (textarget == 0) { + err = (texObj->Target != GL_TEXTURE_3D) && + (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && + (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); + } + else { + err = (texObj->Target == GL_TEXTURE_CUBE_MAP) + ? !IS_CUBE_FACE(textarget) + : (texObj->Target != textarget); } } - break; - case 3: - if (textarget != GL_TEXTURE_3D) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture3DEXT(textarget)"); - return; - } - if (texObj && texObj->Target != GL_TEXTURE_3D) { + + if (err) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture3DEXT(texture target mismatch)"); + "glFramebufferTexture%sEXT(texture target mismatch)", + caller); return; } - { + + if (texObj->Target == GL_TEXTURE_3D) { const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); if (zoffset < 0 || zoffset >= maxSize) { _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture3DEXT(zoffset)"); + "glFramebufferTexture%sEXT(zoffset)", caller); + return; + } + } + else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || + (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(layer)", caller); return; } } - break; - default: - _mesa_problem(ctx, "Unexpected dims in error_check_framebuffer_texture"); - return; - } - if ((level < 0) || level >= _mesa_max_texture_levels(ctx, textarget)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%dDEXT(level)", dims); - return; + + if ((level < 0) || + (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(level)", caller); + return; + } } att = _mesa_get_attachment(ctx, fb, attachment); if (att == NULL) { _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%dDEXT(attachment)", dims); + "glFramebufferTexture%sEXT(attachment)", caller); return; } @@ -1271,9 +1255,16 @@ void GLAPIENTRY _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - const GLint zoffset = 0; - framebuffer_texture(1, target, attachment, textarget, texture, - level, zoffset); + GET_CURRENT_CONTEXT(ctx); + + if ((texture != 0) && (textarget != GL_TEXTURE_1D)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture1DEXT(textarget)"); + return; + } + + framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, + level, 0); } @@ -1281,9 +1272,19 @@ void GLAPIENTRY _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - const GLint zoffset = 0; - framebuffer_texture(2, target, attachment, textarget, texture, - level, zoffset); + GET_CURRENT_CONTEXT(ctx); + + if ((texture != 0) && + (textarget != GL_TEXTURE_2D) && + (textarget != GL_TEXTURE_RECTANGLE_ARB) && + (!IS_CUBE_FACE(textarget))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture2DEXT(textarget)"); + return; + } + + framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, + level, 0); } @@ -1292,11 +1293,29 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { - framebuffer_texture(3, target, attachment, textarget, texture, + GET_CURRENT_CONTEXT(ctx); + + if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture3DEXT(textarget)"); + return; + } + + framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, level, zoffset); } +void GLAPIENTRY +_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer) +{ + GET_CURRENT_CONTEXT(ctx); + + framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, + level, layer); +} + void GLAPIENTRY _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 301e2da449..782ad8cb18 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -113,6 +113,10 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, GLint level, GLint zoffset); extern void GLAPIENTRY +_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer); + +extern void GLAPIENTRY _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 33be768999..9055433281 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -425,12 +425,18 @@ StateVars = [ ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ), ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ), + ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_1D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ), ( "GL_TEXTURE_BINDING_2D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ), ( "GL_TEXTURE_BINDING_3D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ), + ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_ENV_COLOR", GLfloatN, ["color[0]", "color[1]", "color[2]", "color[3]"], "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;", diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 5abea137d7..63dd002a41 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -91,6 +91,9 @@ # pragma disable_message(201) /* Disable unreachable code warnings */ #endif +#ifdef WGLAPI +#undef WGLAPI +#endif #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) # if !defined(__GNUC__) /* mingw environment */ diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c index 2d5bcc3e01..ffb2c4d946 100644 --- a/src/mesa/main/hash.c +++ b/src/mesa/main/hash.c @@ -37,7 +37,7 @@ #include "glheader.h" #include "imports.h" -#include "glthread.h" +#include "glapi/glthread.h" #include "hash.h" diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index caaf281657..e874719e64 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -3648,11 +3648,13 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, * Try simple cases first */ if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_BYTE && dstType == GL_UNSIGNED_BYTE) { _mesa_memcpy(dest, source, n * sizeof(GLubyte)); } else if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { @@ -3668,19 +3670,17 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source, srcPacking); - if (transferOps) { - if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { - /* shift and offset indexes */ - shift_and_offset_ci(ctx, n, indexes); - } + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + /* shift and offset indexes */ + shift_and_offset_ci(ctx, n, indexes); + } - if (ctx->Pixel.MapStencilFlag) { - /* Apply stencil lookup table */ - GLuint mask = ctx->PixelMaps.StoS.Size - 1; - GLuint i; - for (i=0;i<n;i++) { - indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; - } + if (ctx->Pixel.MapStencilFlag) { + /* Apply stencil lookup table */ + const GLuint mask = ctx->PixelMaps.StoS.Size - 1; + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; } } @@ -3878,7 +3878,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, SWAP4BYTE(value); \ } \ } \ - depthValues[i] = CLAMP(GLTYPE2FLOAT(value), 0.0F, 1.0F); \ + depthValues[i] = GLTYPE2FLOAT(value); \ } \ } while (0) @@ -3889,6 +3889,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, const struct gl_pixelstore_attrib *srcPacking ) { GLfloat depthTemp[MAX_WIDTH], *depthValues; + GLboolean needClamp = GL_FALSE; /* Look for special cases first. * Not only are these faster, they're less prone to numeric conversion @@ -3918,7 +3919,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, /* XXX may want to add additional cases here someday */ } - /* general case path */ + /* general case path follows */ if (dstType == GL_FLOAT) { depthValues = (GLfloat *) dest; @@ -3927,29 +3928,31 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, depthValues = depthTemp; } - /* XXX we need to obey srcPacking->SwapBytes here!!! */ - (void) srcPacking; - - /* convert incoming values to GLfloat */ + /* Convert incoming values to GLfloat. Some conversions will require + * clamping, below. + */ switch (srcType) { case GL_BYTE: - DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); - break; + DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); + needClamp = GL_TRUE; + break; case GL_UNSIGNED_BYTE: - DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); - break; + DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); + break; case GL_SHORT: - DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); - break; + DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); + needClamp = GL_TRUE; + break; case GL_UNSIGNED_SHORT: - DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); - break; + DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); + break; case GL_INT: - DEPTH_VALUES(GLint, INT_TO_FLOAT); - break; + DEPTH_VALUES(GLint, INT_TO_FLOAT); + needClamp = GL_TRUE; + break; case GL_UNSIGNED_INT: - DEPTH_VALUES(GLuint, UINT_TO_FLOAT); - break; + DEPTH_VALUES(GLuint, UINT_TO_FLOAT); + break; case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ if (dstType == GL_UNSIGNED_INT && depthScale == (GLfloat) 0xffffff && @@ -3981,19 +3984,21 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, } break; case GL_FLOAT: - DEPTH_VALUES(GLfloat, 1*); - break; + DEPTH_VALUES(GLfloat, 1*); + needClamp = GL_TRUE; + break; case GL_HALF_FLOAT_ARB: { GLuint i; const GLhalfARB *src = (const GLhalfARB *) source; for (i = 0; i < n; i++) { - GLhalfARB value = src[i]; - if (srcPacking->SwapBytes) { - SWAP2BYTE(value); - } + GLhalfARB value = src[i]; + if (srcPacking->SwapBytes) { + SWAP2BYTE(value); + } depthValues[i] = _mesa_half_to_float(value); } + needClamp = GL_TRUE; } break; default: @@ -4001,12 +4006,30 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, return; } + /* apply depth scale and bias */ + { + const GLfloat scale = ctx->Pixel.DepthScale; + const GLfloat bias = ctx->Pixel.DepthBias; + if (scale != 1.0 || bias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = depthValues[i] * scale + bias; + } + needClamp = GL_TRUE; + } + } - /* apply depth scale and bias and clamp to [0,1] */ - if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { - _mesa_scale_and_bias_depth(ctx, n, depthValues); + /* clamp to [0, 1] */ + if (needClamp) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = CLAMP(depthValues[i], 0.0, 1.0); + } } + /* + * Convert values to dstType + */ if (dstType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) dest; GLuint i; diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index ca5f079f72..8a5dfdb4b8 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -20,7 +20,7 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -254,7 +254,7 @@ _mesa_memset16( unsigned short *dst, unsigned short val, size_t n ) *dst++ = val; } -/** Wrapper around either memcpy() or bzero() */ +/** Wrapper around either memset() or bzero() */ void _mesa_bzero( void *dst, size_t n ) { diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 92d8a0ae0d..6e057614ba 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -1117,6 +1117,13 @@ compute_light_positions( GLcontext *ctx ) } light->_VP_inf_spot_attenuation = 1.0; } + else { + /* positional light w/ homogeneous coordinate, divide by W */ + GLfloat wInv = 1.0 / light->_Position[3]; + light->_Position[0] *= wInv; + light->_Position[1] *= wInv; + light->_Position[2] *= wInv; + } if (light->_Flags & LIGHT_SPOT) { if (ctx->_NeedEyeCoords) { diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index cc1fb97eed..9f3db22b75 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -551,7 +551,7 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border, /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); - if (srcHeight > 1) + if (srcHeight > 1) srcB = srcA + srcRowStride; else srcB = srcA; @@ -796,6 +796,136 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, } +static void +make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border, + GLint srcWidth, const GLubyte *srcPtr, + GLint dstWidth, GLint dstHeight, GLubyte *dstPtr) +{ + const GLint bpt = format->TexelBytes; + const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ + const GLint dstWidthNB = dstWidth - 2 * border; + const GLint dstHeightNB = dstHeight - 2 * border; + const GLint srcRowStride = bpt * srcWidth; + const GLint dstRowStride = bpt * dstWidth; + const GLubyte *src; + GLubyte *dst; + GLint row; + + /* Compute src and dst pointers, skipping any border */ + src = srcPtr + border * ((srcWidth + 1) * bpt); + dst = dstPtr + border * ((dstWidth + 1) * bpt); + + for (row = 0; row < dstHeightNB; row++) { + do_row(format, srcWidthNB, src, src, + dstWidthNB, dst); + src += srcRowStride; + dst += dstRowStride; + } + + if (border) { + /* copy left-most pixel from source */ + MEMCPY(dstPtr, srcPtr, bpt); + /* copy right-most pixel from source */ + MEMCPY(dstPtr + (dstWidth - 1) * bpt, + srcPtr + (srcWidth - 1) * bpt, + bpt); + } +} + + +/** + * \bugs + * There is quite a bit of refactoring that could be done with this function + * and \c make_2d_mipmap. + */ +static void +make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, + GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr, + GLint dstWidth, GLint dstHeight, GLint dstDepth, + GLubyte *dstPtr) +{ + const GLint bpt = format->TexelBytes; + const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ + const GLint dstWidthNB = dstWidth - 2 * border; + const GLint dstHeightNB = dstHeight - 2 * border; + const GLint dstDepthNB = dstDepth - 2 * border; + const GLint srcRowStride = bpt * srcWidth; + const GLint dstRowStride = bpt * dstWidth; + const GLubyte *srcA, *srcB; + GLubyte *dst; + GLint layer; + GLint row; + + /* Compute src and dst pointers, skipping any border */ + srcA = srcPtr + border * ((srcWidth + 1) * bpt); + if (srcHeight > 1) + srcB = srcA + srcRowStride; + else + srcB = srcA; + dst = dstPtr + border * ((dstWidth + 1) * bpt); + + for (layer = 0; layer < dstDepthNB; layer++) { + for (row = 0; row < dstHeightNB; row++) { + do_row(format, srcWidthNB, srcA, srcB, + dstWidthNB, dst); + srcA += 2 * srcRowStride; + srcB += 2 * srcRowStride; + dst += dstRowStride; + } + + /* This is ugly but probably won't be used much */ + if (border > 0) { + /* fill in dest border */ + /* lower-left border pixel */ + MEMCPY(dstPtr, srcPtr, bpt); + /* lower-right border pixel */ + MEMCPY(dstPtr + (dstWidth - 1) * bpt, + srcPtr + (srcWidth - 1) * bpt, bpt); + /* upper-left border pixel */ + MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt, + srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); + /* upper-right border pixel */ + MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt, + srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); + /* lower border */ + do_row(format, srcWidthNB, + srcPtr + bpt, + srcPtr + bpt, + dstWidthNB, dstPtr + bpt); + /* upper border */ + do_row(format, srcWidthNB, + srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, + srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, + dstWidthNB, + dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); + /* left and right borders */ + if (srcHeight == dstHeight) { + /* copy border pixel from src to dst */ + for (row = 1; row < srcHeight; row++) { + MEMCPY(dstPtr + dstWidth * row * bpt, + srcPtr + srcWidth * row * bpt, bpt); + MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, + srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); + } + } + else { + /* average two src pixels each dest pixel */ + for (row = 0; row < dstHeightNB; row += 2) { + do_row(format, 1, + srcPtr + (srcWidth * (row * 2 + 1)) * bpt, + srcPtr + (srcWidth * (row * 2 + 2)) * bpt, + 1, dstPtr + (dstWidth * row + 1) * bpt); + do_row(format, 1, + srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, + srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, + 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); + } + } + } + } +} + + /** * For GL_SGIX_generate_mipmap: * Generate a complete set of mipmaps from texObj's base-level image. @@ -897,13 +1027,15 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, else { dstWidth = srcWidth; /* can't go smaller */ } - if (srcHeight - 2 * border > 1) { + if ((srcHeight - 2 * border > 1) && + (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT)) { dstHeight = (srcHeight - 2 * border) / 2 + 2 * border; } else { dstHeight = srcHeight; /* can't go smaller */ } - if (srcDepth - 2 * border > 1) { + if ((srcDepth - 2 * border > 1) && + (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT)) { dstDepth = (srcDepth - 2 * border) / 2 + 2 * border; } else { @@ -1007,6 +1139,16 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, srcWidth, srcHeight, srcDepth, srcData, dstWidth, dstHeight, dstDepth, dstData); break; + case GL_TEXTURE_1D_ARRAY_EXT: + make_1d_stack_mipmap(convertFormat, border, + srcWidth, srcData, + dstWidth, dstHeight, dstData); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + make_2d_stack_mipmap(convertFormat, border, + srcWidth, srcHeight, srcData, + dstWidth, dstHeight, dstDepth, dstData); + break; case GL_TEXTURE_RECTANGLE_NV: /* no mipmaps, do nothing */ break; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2a8556388c..c150aae4d7 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -38,8 +38,8 @@ #include "glheader.h" #include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */ #include "config.h" /* Hardwired parameters */ -#include "glapitable.h" -#include "glthread.h" +#include "glapi/glapitable.h" +#include "glapi/glthread.h" #include "math/m_matrix.h" /* GLmatrix */ #include "bitset.h" @@ -1128,7 +1128,7 @@ struct gl_stencil_attrib }; -#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */ +#define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */ /** * An index for each type of texture object @@ -1139,6 +1139,8 @@ struct gl_stencil_attrib #define TEXTURE_3D_INDEX 2 #define TEXTURE_CUBE_INDEX 3 #define TEXTURE_RECT_INDEX 4 +#define TEXTURE_1D_ARRAY_INDEX 5 +#define TEXTURE_2D_ARRAY_INDEX 6 /*@}*/ /** @@ -1151,6 +1153,8 @@ struct gl_stencil_attrib #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) +#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) +#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) /*@}*/ @@ -1287,15 +1291,22 @@ struct gl_texture_format * GL_DEPTH_COMPONENT. */ GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */ - GLubyte RedBits; /**< Bits per texel component */ - GLubyte GreenBits; /**< These are just rough approximations for */ - GLubyte BlueBits; /**< compressed texture formats. */ + + /** + * Bits per texel component. These are just rough approximations + * for compressed texture formats. + */ + /*@{*/ + GLubyte RedBits; + GLubyte GreenBits; + GLubyte BlueBits; GLubyte AlphaBits; GLubyte LuminanceBits; GLubyte IntensityBits; GLubyte IndexBits; GLubyte DepthBits; GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */ + /*@}*/ GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */ @@ -1394,7 +1405,6 @@ struct gl_texture_image */ struct gl_texture_object { - _glthread_Mutex Mutex; /**< for thread safety */ GLint RefCount; /**< reference count */ GLuint Name; /**< the user-visible texture object ID */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ @@ -1417,11 +1427,15 @@ struct gl_texture_object GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */ GLenum CompareMode; /**< GL_ARB_shadow */ GLenum CompareFunc; /**< GL_ARB_shadow */ + GLenum _Function; /**< Comparison function derived from + * \c CompareOperator, \c CompareMode, and + * \c CompareFunc. + */ GLenum DepthMode; /**< GL_ARB_depth_texture */ GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLboolean Complete; /**< Is texture object complete? */ + GLboolean _Complete; /**< Is texture object complete? */ /** Actual texture images, indexed by [cube face] and [mipmap level] */ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; @@ -1488,7 +1502,7 @@ struct gl_texture_unit GLbitfield _GenBitT; GLbitfield _GenBitR; GLbitfield _GenBitQ; - GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */ + GLbitfield _GenFlags; /**< bitwise or of _GenBit[STRQ] */ GLfloat ObjectPlaneS[4]; GLfloat ObjectPlaneT[4]; GLfloat ObjectPlaneR[4]; @@ -1521,19 +1535,28 @@ struct gl_texture_unit struct gl_texture_object *Current3D; struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */ struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */ + struct gl_texture_object *Current1DArray; /**< GL_MESA_texture_array */ + struct gl_texture_object *Current2DArray; /**< GL_MESA_texture_array */ struct gl_texture_object *_Current; /**< Points to really enabled tex obj */ - struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */ + /** These are used for glPush/PopAttrib */ + /*@{*/ + struct gl_texture_object Saved1D; struct gl_texture_object Saved2D; struct gl_texture_object Saved3D; struct gl_texture_object SavedCubeMap; struct gl_texture_object SavedRect; + struct gl_texture_object Saved1DArray; + struct gl_texture_object Saved2DArray; + /*@}*/ - /* GL_SGI_texture_color_table */ + /** GL_SGI_texture_color_table */ + /*@{*/ struct gl_color_table ColorTable; struct gl_color_table ProxyColorTable; GLboolean ColorTableEnabled; + /*@}*/ }; struct texenvprog_cache_item { @@ -1573,6 +1596,8 @@ struct gl_texture_attrib struct gl_texture_object *Proxy3D; struct gl_texture_object *ProxyCubeMap; struct gl_texture_object *ProxyRect; + struct gl_texture_object *Proxy1DArray; + struct gl_texture_object *Proxy2DArray; /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; @@ -1879,6 +1904,7 @@ struct gl_program GLbitfield InputsRead; /**< Bitmask of which input regs are read */ GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */ GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ + GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ /** Named parameters, constants, etc. from program text */ struct gl_program_parameter_list *Parameters; @@ -2157,6 +2183,8 @@ struct gl_shared_state struct gl_texture_object *Default3D; struct gl_texture_object *DefaultCubeMap; struct gl_texture_object *DefaultRect; + struct gl_texture_object *Default1DArray; + struct gl_texture_object *Default2DArray; /*@}*/ /** @@ -2323,17 +2351,24 @@ struct gl_renderbuffer */ struct gl_renderbuffer_attachment { - GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */ + GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ GLboolean Complete; - /* IF Type == GL_RENDERBUFFER_EXT: */ + /** + * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the + * application supplied renderbuffer object. + */ struct gl_renderbuffer *Renderbuffer; - /* IF Type == GL_TEXTURE: */ + /** + * If \c Type is \c GL_TEXTURE, this stores a pointer to the application + * supplied texture object. + */ struct gl_texture_object *Texture; - GLuint TextureLevel; - GLuint CubeMapFace; /* 0 .. 5, for cube map textures */ - GLuint Zoffset; /* for 3D textures */ + GLuint TextureLevel; /**< Attached mipmap level. */ + GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ + GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D + * and 2D array textures */ }; @@ -2439,6 +2474,7 @@ struct gl_constants GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */ GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */ GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */ + GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */ GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */ GLuint MaxTextureCoordUnits; GLuint MaxTextureImageUnits; @@ -2498,6 +2534,7 @@ struct gl_extensions GLboolean ARB_depth_texture; GLboolean ARB_draw_buffers; GLboolean ARB_fragment_program; + GLboolean ARB_fragment_program_shadow; GLboolean ARB_fragment_shader; GLboolean ARB_half_float_pixel; GLboolean ARB_imaging; @@ -2587,6 +2624,7 @@ struct gl_extensions GLboolean MESA_program_debug; GLboolean MESA_resize_buffers; GLboolean MESA_ycbcr_texture; + GLboolean MESA_texture_array; GLboolean NV_blend_square; GLboolean NV_fragment_program; GLboolean NV_light_max_exponent; diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 9caa9ab3ab..0f562420b0 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.0 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -57,14 +57,11 @@ _mesa_PointSize( GLfloat size ) FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.Size = size; + /* XXX correct clamp limits? */ ctx->Point._Size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize); - ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 || - ctx->Point.Params[1] != 0.0 || - ctx->Point.Params[2] != 0.0); - if (ctx->Driver.PointSize) ctx->Driver.PointSize(ctx, size); } @@ -122,6 +119,9 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params) return; FLUSH_VERTICES(ctx, _NEW_POINT); COPY_3V(ctx->Point.Params, params); + ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 || + ctx->Point.Params[1] != 0.0 || + ctx->Point.Params[2] != 0.0); } else { _mesa_error(ctx, GL_INVALID_ENUM, diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 96ee5127e1..66f8ac6408 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -35,10 +35,10 @@ #include "accum.h" #include "api_loopback.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" +#include "shader/arbprogram.h" #endif #if FEATURE_ATI_fragment_shader -#include "atifragshader.h" +#include "shader/atifragshader.h" #endif #include "attrib.h" #include "blend.h" @@ -85,18 +85,18 @@ #include "mtypes.h" #include "varray.h" #if FEATURE_NV_vertex_program -#include "nvprogram.h" +#include "shader/nvprogram.h" #endif #if FEATURE_NV_fragment_program -#include "nvprogram.h" -#include "program.h" +#include "shader/nvprogram.h" +#include "shader/program.h" #include "texenvprogram.h" #endif #if FEATURE_ARB_shader_objects #include "shaders.h" #endif #include "debug.h" -#include "dispatch.h" +#include "glapi/dispatch.h" @@ -812,6 +812,11 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); #endif + + /* GL_MESA_texture_array / GL_EXT_texture_array */ +#if FEATURE_EXT_framebuffer_object + SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); +#endif } diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 0c6fa82f11..72b54b27d9 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -28,10 +28,10 @@ #include "glheader.h" #include "macros.h" #include "enums.h" -#include "prog_parameter.h" -#include "prog_instruction.h" -#include "prog_print.h" -#include "prog_statevars.h" +#include "shader/prog_parameter.h" +#include "shader/prog_instruction.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" #include "texenvprogram.h" /** @@ -871,7 +871,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) key->unit[unit].OptRGB); } else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || - key->unit[unit].ModeA == MODE_DOT3_RGBA) { + key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { out = emit_combine( p, dest, WRITEMASK_XYZW, saturate, unit, diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 9fb430f39b..f902365b9b 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -629,6 +629,8 @@ _mesa_set_tex_image(struct gl_texture_object *tObj, case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: tObj->Image[0][level] = texImage; break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: @@ -733,7 +735,9 @@ _mesa_is_proxy_texture(GLenum target) target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_3D || target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || - target == GL_PROXY_TEXTURE_RECTANGLE_NV); + target == GL_PROXY_TEXTURE_RECTANGLE_NV || + target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || + target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); } @@ -783,6 +787,18 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? ctx->Texture.ProxyRect : NULL; + case GL_TEXTURE_1D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array + ? texUnit->Current1DArray : NULL; + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array + ? ctx->Texture.Proxy1DArray : NULL; + case GL_TEXTURE_2D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array + ? texUnit->Current2DArray : NULL; + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array + ? ctx->Texture.Proxy2DArray : NULL; default: _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); return NULL; @@ -848,6 +864,13 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj, else return NULL; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return (ctx->Extensions.MESA_texture_array) + ? texObj->Image[0][level] : NULL; + default: return NULL; } @@ -973,6 +996,36 @@ _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level) texImage->TexObject = ctx->Texture.ProxyRect; } return texImage; + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + if (level >= ctx->Const.MaxTextureLevels) + return NULL; + texImage = ctx->Texture.Proxy1DArray->Image[0][level]; + if (!texImage) { + texImage = ctx->Driver.NewTextureImage(ctx); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); + return NULL; + } + ctx->Texture.Proxy1DArray->Image[0][level] = texImage; + /* Set the 'back' pointer */ + texImage->TexObject = ctx->Texture.Proxy1DArray; + } + return texImage; + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + if (level >= ctx->Const.MaxTextureLevels) + return NULL; + texImage = ctx->Texture.Proxy2DArray->Image[0][level]; + if (!texImage) { + texImage = ctx->Driver.NewTextureImage(ctx); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); + return NULL; + } + ctx->Texture.Proxy2DArray->Image[0][level] = texImage; + /* Set the 'back' pointer */ + texImage->TexObject = ctx->Texture.Proxy2DArray; + } + return texImage; default: return NULL; } @@ -998,6 +1051,10 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target) case GL_PROXY_TEXTURE_1D: case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return ctx->Const.MaxTextureLevels; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: @@ -1292,6 +1349,36 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, return GL_FALSE; } return GL_TRUE; + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(width - 2 * border) != 1) || + level >= ctx->Const.MaxTextureLevels) { + /* bad width or level */ + return GL_FALSE; + } + + if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) { + return GL_FALSE; + } + return GL_TRUE; + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(width - 2 * border) != 1) || + height < 2 * border || height > 2 + maxSize || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(height - 2 * border) != 1) || + level >= ctx->Const.MaxTextureLevels) { + /* bad width or height or level */ + return GL_FALSE; + } + if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) { + return GL_FALSE; + } + return GL_TRUE; default: _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); return GL_FALSE; @@ -1300,6 +1387,23 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, /** + * Helper function to determine whether a target supports compressed textures + */ +static GLboolean +target_can_be_compressed(GLcontext *ctx, GLenum target) +{ + return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D)) + || ((ctx->Extensions.ARB_texture_cube_map && + (target == GL_PROXY_TEXTURE_CUBE_MAP || + (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)))) + || ((ctx->Extensions.MESA_texture_array && + ((target == GL_PROXY_TEXTURE_2D_ARRAY_EXT) || + (target == GL_TEXTURE_2D_ARRAY_EXT))))); +} + + +/** * Test the glTexImage[123]D() parameters for errors. * * \param ctx GL context. @@ -1398,6 +1502,10 @@ texture_error_check( GLcontext *ctx, GLenum target, } proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV; } + else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || + target == GL_TEXTURE_1D_ARRAY_EXT) { + proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT; + } else { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)"); return GL_TRUE; @@ -1407,6 +1515,10 @@ texture_error_check( GLcontext *ctx, GLenum target, if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) { proxy_target = GL_PROXY_TEXTURE_3D; } + else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT || + target == GL_TEXTURE_2D_ARRAY_EXT) { + proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT; + } else { _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); return GL_TRUE; @@ -1515,21 +1627,10 @@ texture_error_check( GLcontext *ctx, GLenum target, /* additional checks for compressed textures */ if (is_compressed_format(ctx, internalFormat)) { - if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) { - /* OK */ - } - else if (ctx->Extensions.ARB_texture_cube_map && - (target == GL_PROXY_TEXTURE_CUBE_MAP || - (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { - /* OK */ - } - else { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexImage%d(target)", dimensions); - return GL_TRUE; - } + if (!target_can_be_compressed(ctx, target) && !isProxy) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexImage%d(target)", dimensions); + return GL_TRUE; } if (border != 0) { if (!isProxy) { @@ -1595,13 +1696,25 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } } + else if (target == GL_TEXTURE_1D_ARRAY_EXT) { + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); + return GL_TRUE; + } + } else if (target != GL_TEXTURE_2D) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return GL_TRUE; } } else if (dimensions == 3) { - if (target != GL_TEXTURE_3D) { + if (target == GL_TEXTURE_2D_ARRAY_EXT) { + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); + return GL_TRUE; + } + } + else if (target != GL_TEXTURE_3D) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); return GL_TRUE; } @@ -1704,16 +1817,7 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions, #endif if (destTex->IsCompressed) { - if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) { - /* OK */ - } - else if (ctx->Extensions.ARB_texture_cube_map && - (target == GL_PROXY_TEXTURE_CUBE_MAP || - (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { - /* OK */ - } - else { + if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%D(target)", dimensions); return GL_TRUE; @@ -1855,6 +1959,17 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, format, type, width, height, 1, border); } + else if (target == GL_TEXTURE_1D_ARRAY_EXT) { + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)"); + return GL_TRUE; + } + sizeOK = ctx->Driver.TestProxyTexImage(ctx, + GL_PROXY_TEXTURE_1D_ARRAY_EXT, + level, internalFormat, + format, type, + width, height, 1, border); + } else { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); return GL_TRUE; @@ -1968,15 +2083,23 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } } + else if (target == GL_TEXTURE_1D_ARRAY_EXT) { + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); + return GL_TRUE; + } + } else if (target != GL_TEXTURE_2D) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); return GL_TRUE; } } else if (dimensions == 3) { - if (target != GL_TEXTURE_3D) { - _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); - return GL_TRUE; + if (((target != GL_TEXTURE_2D_ARRAY_EXT) || + (!ctx->Extensions.MESA_texture_array)) + && (target != GL_TEXTURE_3D)) { + _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); + return GL_TRUE; } } @@ -2340,7 +2463,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -2393,7 +2516,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) || (ctx->Extensions.NV_texture_rectangle && - target == GL_TEXTURE_RECTANGLE_NV)) { + target == GL_TEXTURE_RECTANGLE_NV) || + (ctx->Extensions.MESA_texture_array && + target == GL_TEXTURE_1D_ARRAY_EXT)) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; @@ -2441,7 +2566,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -2451,7 +2576,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB && ctx->Extensions.ARB_texture_cube_map) || (target == GL_PROXY_TEXTURE_RECTANGLE_NV && - ctx->Extensions.NV_texture_rectangle)) { + ctx->Extensions.NV_texture_rectangle) || + (ctx->Extensions.MESA_texture_array && + target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) { /* Proxy texture: check for errors and update proxy state */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); @@ -2491,7 +2618,9 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (target == GL_TEXTURE_3D) { + if (target == GL_TEXTURE_3D || + (ctx->Extensions.MESA_texture_array && + target == GL_TEXTURE_2D_ARRAY_EXT)) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; @@ -2538,13 +2667,15 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: _mesa_unlock_texture(ctx, texObj); } - else if (target == GL_PROXY_TEXTURE_3D) { + else if (target == GL_PROXY_TEXTURE_3D || + (ctx->Extensions.MESA_texture_array && + target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) { /* Proxy texture: check for errors and update proxy state */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); @@ -2807,7 +2938,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -2873,7 +3004,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -3267,7 +3398,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, texObj, texImage); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -3364,7 +3495,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, texObj, texImage); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -3460,7 +3591,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, texObj, texImage); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -3637,7 +3768,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, width, height, depth, /*size*/ format, imageSize); if (error) { - _mesa_error(ctx, error, "glCompressedTexSubImage2D"); + _mesa_error(ctx, error, "glCompressedTexSubImage3D"); return; } @@ -3688,7 +3819,6 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj) { @@ -3709,24 +3839,25 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) return; } - _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - /* probably invalid mipmap level */ - _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); - goto out; + if (texImage) { + if (texImage->IsCompressed) { + /* this typically calls _mesa_get_compressed_teximage() */ + ctx->Driver.GetCompressedTexImage(ctx, target, level, img, + texObj, texImage); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImageARB"); + } } - - if (!texImage->IsCompressed) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB"); - goto out; + else { + /* probably invalid mipmap level */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetCompressedTexImageARB(level)"); } - - /* this typically calls _mesa_get_compressed_teximage() */ - ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj,texImage); } - out: _mesa_unlock_texture(ctx, texObj); } diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 68457f4728..f2cad7eb2d 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -107,18 +107,19 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, GLint width, GLint height, GLint depth, GLint border); -/* Lock a texture for updating. See also _mesa_lock_context_textures(). +/** + * Lock a texture for updating. See also _mesa_lock_context_textures(). */ -static INLINE void _mesa_lock_texture(GLcontext *ctx, - struct gl_texture_object *texObj) +static INLINE void +_mesa_lock_texture(GLcontext *ctx, struct gl_texture_object *texObj) { _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); ctx->Shared->TextureStateStamp++; (void) texObj; } -static INLINE void _mesa_unlock_texture(GLcontext *ctx, - struct gl_texture_object *texObj) +static INLINE void +_mesa_unlock_texture(GLcontext *ctx, struct gl_texture_object *texObj) { _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); } diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 56d816e45f..df64002f99 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -42,10 +42,6 @@ #include "mtypes.h" -#ifdef __VMS -#define _mesa_sprintf sprintf -#endif - /**********************************************************************/ /** \name Internal functions */ /*@{*/ @@ -104,11 +100,12 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, target == GL_TEXTURE_2D || target == GL_TEXTURE_3D || target == GL_TEXTURE_CUBE_MAP_ARB || - target == GL_TEXTURE_RECTANGLE_NV); + target == GL_TEXTURE_RECTANGLE_NV || + target == GL_TEXTURE_1D_ARRAY_EXT || + target == GL_TEXTURE_2D_ARRAY_EXT); _mesa_bzero(obj, sizeof(*obj)); /* init the non-zero fields */ - _glthread_INIT_MUTEX(obj->Mutex); obj->RefCount = 1; obj->Name = name; obj->Target = target; @@ -138,13 +135,13 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */ obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */ obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */ - _mesa_init_colortable(&obj->Palette); } /** * Deallocate a texture object struct. It should have already been * removed from the texture object pool. + * Called via ctx->Driver.DeleteTexture() if not overriden by a driver. * * \param shared the shared GL state to which the object belongs. * \param texOjb the texture object to delete. @@ -167,9 +164,6 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) } } - /* destroy the mutex -- it may have allocated memory (eg on bsd) */ - _glthread_DESTROY_MUTEX(texObj->Mutex); - /* free this object */ _mesa_free(texObj); } @@ -215,7 +209,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, dest->_MaxLambda = src->_MaxLambda; dest->GenerateMipmap = src->GenerateMipmap; dest->Palette = src->Palette; - dest->Complete = src->Complete; + dest->_Complete = src->_Complete; } @@ -257,7 +251,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, const GLint baseLevel = t->BaseLevel; GLint maxLog2 = 0, maxLevels = 0; - t->Complete = GL_TRUE; /* be optimistic */ + t->_Complete = GL_TRUE; /* be optimistic */ /* Always need the base level image */ if (!t->Image[0][baseLevel]) { @@ -265,7 +259,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, _mesa_sprintf(s, "obj %p (%d) Image[baseLevel=%d] == NULL", (void *) t, t->Name, baseLevel); incomplete(t, s); - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; return; } @@ -274,16 +268,18 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, t->Image[0][baseLevel]->Height == 0 || t->Image[0][baseLevel]->Depth == 0) { incomplete(t, "texture width = 0"); - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; return; } /* Compute _MaxLevel */ - if (t->Target == GL_TEXTURE_1D) { + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { maxLog2 = t->Image[0][baseLevel]->WidthLog2; maxLevels = ctx->Const.MaxTextureLevels; } - else if (t->Target == GL_TEXTURE_2D) { + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, t->Image[0][baseLevel]->HeightLog2); maxLevels = ctx->Const.MaxTextureLevels; @@ -326,7 +322,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, if (t->Image[face][baseLevel] == NULL || t->Image[face][baseLevel]->Width2 != w || t->Image[face][baseLevel]->Height2 != h) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "Non-quare cubemap image"); return; } @@ -343,7 +339,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, GLint maxLevel = t->_MaxLevel; if (minLevel > maxLevel) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "minLevel > maxLevel"); return; } @@ -352,12 +348,12 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, for (i = minLevel; i <= maxLevel; i++) { if (t->Image[0][i]) { if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "Format[i] != Format[baseLevel]"); return; } if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "Border[i] != Border[baseLevel]"); return; } @@ -365,7 +361,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } /* Test things which depend on number of texture image dimensions */ - if (t->Target == GL_TEXTURE_1D) { + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { /* Test 1-D mipmaps */ GLuint width = t->Image[0][baseLevel]->Width2; for (i = baseLevel + 1; i < maxLevels; i++) { @@ -374,12 +371,12 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } if (i >= minLevel && i <= maxLevel) { if (!t->Image[0][i]) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "1D Image[0][i] == NULL"); return; } if (t->Image[0][i]->Width2 != width ) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "1D Image[0][i] bad width"); return; } @@ -389,7 +386,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } } - else if (t->Target == GL_TEXTURE_2D) { + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { /* Test 2-D mipmaps */ GLuint width = t->Image[0][baseLevel]->Width2; GLuint height = t->Image[0][baseLevel]->Height2; @@ -402,17 +400,17 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } if (i >= minLevel && i <= maxLevel) { if (!t->Image[0][i]) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "2D Image[0][i] == NULL"); return; } if (t->Image[0][i]->Width2 != width) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "2D Image[0][i] bad width"); return; } if (t->Image[0][i]->Height2 != height) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "2D Image[0][i] bad height"); return; } @@ -440,26 +438,26 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, if (i >= minLevel && i <= maxLevel) { if (!t->Image[0][i]) { incomplete(t, "3D Image[0][i] == NULL"); - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; return; } if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); return; } if (t->Image[0][i]->Width2 != width) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "3D Image[0][i] bad width"); return; } if (t->Image[0][i]->Height2 != height) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "3D Image[0][i] bad height"); return; } if (t->Image[0][i]->Depth2 != depth) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "3D Image[0][i] bad depth"); return; } @@ -485,20 +483,20 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, for (face = 0; face < 6; face++) { /* check that we have images defined */ if (!t->Image[face][i]) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "CubeMap Image[n][i] == NULL"); return; } /* Don't support GL_DEPTH_COMPONENT for cube maps */ if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); return; } /* check that all six images have same size */ if (t->Image[face][i]->Width2!=width || t->Image[face][i]->Height2!=height) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "CubeMap Image[n][i] bad size"); return; } @@ -526,13 +524,6 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, /** \name API functions */ /*@{*/ -/** - * Texture name generation lock. - * - * Used by _mesa_GenTextures() to guarantee that the generation and allocation - * of texture IDs is atomic. - */ -_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock); /** * Generate texture names. @@ -542,9 +533,9 @@ _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock); * * \sa glGenTextures(). * - * While holding the GenTexturesLock lock, calls _mesa_HashFindFreeKeyBlock() - * to find a block of free texture IDs which are stored in \p textures. - * Corresponding empty texture objects are also generated. + * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture + * IDs which are stored in \p textures. Corresponding empty texture + * objects are also generated. */ void GLAPIENTRY _mesa_GenTextures( GLsizei n, GLuint *textures ) @@ -565,7 +556,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures ) /* * This must be atomic (generation and allocation of texture IDs) */ - _glthread_LOCK_MUTEX(GenTexturesLock); + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); @@ -576,20 +567,18 @@ _mesa_GenTextures( GLsizei n, GLuint *textures ) GLenum target = 0; texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target); if (!texObj) { - _glthread_UNLOCK_MUTEX(GenTexturesLock); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures"); return; } /* insert into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); textures[i] = name; } - _glthread_UNLOCK_MUTEX(GenTexturesLock); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); } @@ -652,6 +641,14 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) curr = &unit->CurrentRect; unit->CurrentRect = ctx->Shared->DefaultRect; } + else if (texObj == unit->Current1DArray) { + curr = &unit->Current1DArray; + unit->CurrentRect = ctx->Shared->Default1DArray; + } + else if (texObj == unit->Current2DArray) { + curr = &unit->Current1DArray; + unit->CurrentRect = ctx->Shared->Default2DArray; + } if (curr) { (*curr)->RefCount++; @@ -796,6 +793,20 @@ _mesa_BindTexture( GLenum target, GLuint texName ) } oldTexObj = texUnit->CurrentRect; break; + case GL_TEXTURE_1D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); + return; + } + oldTexObj = texUnit->Current1DArray; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); + return; + } + oldTexObj = texUnit->Current2DArray; + break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); return; @@ -832,6 +843,12 @@ _mesa_BindTexture( GLenum target, GLuint texName ) case GL_TEXTURE_RECTANGLE_NV: newTexObj = ctx->Shared->DefaultRect; break; + case GL_TEXTURE_1D_ARRAY_EXT: + newTexObj = ctx->Shared->Default1DArray; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + newTexObj = ctx->Shared->Default2DArray; + break; default: ; /* Bad targets are caught above */ } @@ -902,6 +919,12 @@ _mesa_BindTexture( GLenum target, GLuint texName ) case GL_TEXTURE_RECTANGLE_NV: texUnit->CurrentRect = newTexObj; break; + case GL_TEXTURE_1D_ARRAY_EXT: + texUnit->Current1DArray = newTexObj; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + texUnit->Current2DArray = newTexObj; + break; default: _mesa_problem(ctx, "bad target in BindTexture"); return; @@ -1057,14 +1080,21 @@ _mesa_IsTexture( GLuint texture ) return t && t->Target; } -/* Simplest implementation of texture locking: Grab the a new mutex in + +/** + * Simplest implementation of texture locking: Grab the a new mutex in * the shared context. Examine the shared context state timestamp and * if there has been a change, set the appropriate bits in * ctx->NewState. * - * See also _mesa_lock/unlock_texture in texobj.h + * This is used to deal with synchronizing things when a texture object + * is used/modified by different contexts (or threads) which are sharing + * the texture. + * + * See also _mesa_lock/unlock_texture() in teximage.h */ -void _mesa_lock_context_textures( GLcontext *ctx ) +void +_mesa_lock_context_textures( GLcontext *ctx ) { _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); @@ -1075,7 +1105,8 @@ void _mesa_lock_context_textures( GLcontext *ctx ) } -void _mesa_unlock_context_textures( GLcontext *ctx ) +void +_mesa_unlock_context_textures( GLcontext *ctx ) { assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index ec7cf8cd86..2a2bde3601 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -61,8 +61,11 @@ extern void _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *obj ); -extern void _mesa_unlock_context_textures( GLcontext *ctx ); -extern void _mesa_lock_context_textures( GLcontext *ctx ); +extern void +_mesa_unlock_context_textures( GLcontext *ctx ); + +extern void +_mesa_lock_context_textures( GLcontext *ctx ); /*@}*/ diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index f738584512..8d5468aff0 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -16,10 +16,13 @@ */ struct texture_renderbuffer { - struct gl_renderbuffer Base; /* Base class object */ + struct gl_renderbuffer Base; /**< Base class object */ struct gl_texture_image *TexImage; StoreTexelFunc Store; - GLint Zoffset; + GLint Yoffset; /**< Layer for 1D array textures. */ + GLint Zoffset; /**< Layer for 2D array textures, or slice + * for 3D textures + */ }; @@ -38,6 +41,8 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, ASSERT(trb->TexImage->Width == rb->Width); ASSERT(trb->TexImage->Height == rb->Height); + y += trb->Yoffset; + if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { @@ -87,15 +92,16 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { - trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i], z, - rgbaOut + 4 * i); + trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, rgbaOut + 4 * i); } } else if (rb->DataType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i], z, &flt); + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); #if 0 zValues[i] = (GLuint) (flt * 0xffffffff); #else @@ -107,7 +113,8 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i], z, &flt); + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } } @@ -129,6 +136,8 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint z = trb->Zoffset; GLuint i; + y += trb->Yoffset; + if (rb->DataType == CHAN_TYPE) { const GLchan *rgba = (const GLchan *) values; for (i = 0; i < count; i++) { @@ -170,6 +179,8 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint z = trb->Zoffset; GLuint i; + y += trb->Yoffset; + if (rb->DataType == CHAN_TYPE) { const GLchan *rgba = (const GLchan *) value; for (i = 0; i < count; i++) { @@ -215,7 +226,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLchan *rgba = (const GLchan *) values; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, rgba); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); } rgba += 4; } @@ -224,7 +235,8 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *zValues = (const GLuint *) values; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, zValues + i); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, + zValues + i); } } } @@ -233,7 +245,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff); - trb->Store(trb->TexImage, x[i], y[i], z, &flt); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); } } } @@ -257,7 +269,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, const GLchan *rgba = (const GLchan *) value; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, rgba); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); } } } @@ -265,7 +277,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, const GLuint zValue = *((const GLuint *) value); for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, &zValue); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); } } } @@ -274,7 +286,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff); for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, &flt); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); } } } @@ -350,7 +362,14 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Store = trb->TexImage->TexFormat->StoreTexel; ASSERT(trb->Store); - trb->Zoffset = att->Zoffset; + if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { + trb->Yoffset = att->Zoffset; + trb->Zoffset = 0; + } + else { + trb->Yoffset = 0; + trb->Zoffset = att->Zoffset; + } trb->Base.Width = trb->TexImage->Width; trb->Base.Height = trb->TexImage->Height; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 1b45eae42c..c9f8a0656e 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -154,6 +154,10 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) src->Texture.Unit[i].CurrentCubeMap); copy_texture_binding(src, &dst->Texture.Unit[i].CurrentRect, src->Texture.Unit[i].CurrentRect); + copy_texture_binding(src, &dst->Texture.Unit[i].Current1DArray, + src->Texture.Unit[i].Current1DArray); + copy_texture_binding(src, &dst->Texture.Unit[i].Current2DArray, + src->Texture.Unit[i].Current2DArray); _mesa_unlock_context_textures(dst); } @@ -1137,26 +1141,29 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) /* Texture Parameters */ /**********************************************************************/ +/** + * Check if a coordinate wrap mode is supported for the texture target. + * \return GL_TRUE if legal, GL_FALSE otherwise + */ static GLboolean -_mesa_validate_texture_wrap_mode(GLcontext * ctx, - GLenum target, GLenum eparam) +validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap) { const struct gl_extensions * const e = & ctx->Extensions; - if (eparam == GL_CLAMP || eparam == GL_CLAMP_TO_EDGE || - (eparam == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { + if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE || + (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { /* any texture target */ return GL_TRUE; } else if (target != GL_TEXTURE_RECTANGLE_NV && - (eparam == GL_REPEAT || - (eparam == GL_MIRRORED_REPEAT && + (wrap == GL_REPEAT || + (wrap == GL_MIRRORED_REPEAT && e->ARB_texture_mirrored_repeat) || - (eparam == GL_MIRROR_CLAMP_EXT && + (wrap == GL_MIRROR_CLAMP_EXT && (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (eparam == GL_MIRROR_CLAMP_TO_EDGE_EXT && + (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT && (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (eparam == GL_MIRROR_CLAMP_TO_BORDER_EXT && + (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT && (e->EXT_texture_mirror_clamp)))) { /* non-rectangle texture */ return GL_TRUE; @@ -1221,6 +1228,20 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) } texObj = texUnit->CurrentRect; break; + case GL_TEXTURE_1D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); + return; + } + texObj = texUnit->Current1DArray; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); + return; + } + texObj = texUnit->Current2DArray; + break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); return; @@ -1265,7 +1286,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_TEXTURE_WRAP_S: if (texObj->WrapS == eparam) return; - if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { + if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); texObj->WrapS = eparam; } @@ -1276,7 +1297,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_TEXTURE_WRAP_T: if (texObj->WrapT == eparam) return; - if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { + if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); texObj->WrapT = eparam; } @@ -1287,7 +1308,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_TEXTURE_WRAP_R: if (texObj->WrapR == eparam) return; - if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { + if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); texObj->WrapR = eparam; } @@ -1497,7 +1518,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) return; } - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; if (ctx->Driver.TexParameter) { (*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params ); @@ -1574,6 +1595,12 @@ tex_image_dimensions(GLcontext *ctx, GLenum target) case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? 2 : 0; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array ? 2 : 0; + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array ? 3 : 0; default: _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()"); return 0; @@ -2769,6 +2796,47 @@ update_texture_matrices( GLcontext *ctx ) /** + * Update texture object's _Function field. We need to do this + * whenever any of the texture object's shadow-related fields change + * or when we start/stop using a fragment program. + * + * This function could be expanded someday to update additional per-object + * fields that depend on assorted state changes. + */ +static void +update_texture_compare_function(GLcontext *ctx, + struct gl_texture_object *tObj) +{ + /* XXX temporarily disable this test since it breaks the GLSL + * shadow2D(), etc. functions. + */ + if (0 /*ctx->FragmentProgram._Current*/) { + /* Texel/coordinate comparison is ignored for programs. + * See GL_ARB_fragment_program/shader spec for details. + */ + tObj->_Function = GL_NONE; + } + else if (tObj->CompareFlag) { + /* GL_SGIX_shadow */ + if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) { + tObj->_Function = GL_LEQUAL; + } + else { + ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX); + tObj->_Function = GL_GEQUAL; + } + } + else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { + /* GL_ARB_shadow */ + tObj->_Function = tObj->CompareFunc; + } + else { + tObj->_Function = GL_NONE; /* pass depth through as grayscale */ + } +} + + +/** * Helper function for determining which texture object (1D, 2D, cube, etc) * should actually be used. */ @@ -2778,12 +2846,13 @@ texture_override(GLcontext *ctx, struct gl_texture_object *texObj, GLuint textureBit) { if (!texUnit->_ReallyEnabled && (enableBits & textureBit)) { - if (!texObj->Complete) { + if (!texObj->_Complete) { _mesa_test_texobj_completeness(ctx, texObj); } - if (texObj->Complete) { + if (texObj->_Complete) { texUnit->_ReallyEnabled = textureBit; texUnit->_Current = texObj; + update_texture_compare_function(ctx, texObj); } } } @@ -2865,6 +2934,10 @@ update_texture_state( GLcontext *ctx ) * a fragment program we're guaranteed that bitcount(enabledBits) <= 1. */ texture_override(ctx, texUnit, enableBits, + texUnit->Current2DArray, TEXTURE_2D_ARRAY_BIT); + texture_override(ctx, texUnit, enableBits, + texUnit->Current1DArray, TEXTURE_1D_ARRAY_BIT); + texture_override(ctx, texUnit, enableBits, texUnit->CurrentCubeMap, TEXTURE_CUBE_BIT); texture_override(ctx, texUnit, enableBits, texUnit->Current3D, TEXTURE_3D_BIT); @@ -3032,6 +3105,14 @@ alloc_proxy_textures( GLcontext *ctx ) if (!ctx->Texture.ProxyRect) goto cleanup; + ctx->Texture.Proxy1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT); + if (!ctx->Texture.Proxy1DArray) + goto cleanup; + + ctx->Texture.Proxy2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT); + if (!ctx->Texture.Proxy2DArray) + goto cleanup; + return GL_TRUE; cleanup: @@ -3045,6 +3126,10 @@ alloc_proxy_textures( GLcontext *ctx ) (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap); if (ctx->Texture.ProxyRect) (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect); + if (ctx->Texture.Proxy1DArray) + (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray); + if (ctx->Texture.Proxy2DArray) + (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray); return GL_FALSE; } @@ -3092,6 +3177,8 @@ init_texture_unit( GLcontext *ctx, GLuint unit ) texUnit->Current3D = ctx->Shared->Default3D; texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap; texUnit->CurrentRect = ctx->Shared->DefaultRect; + texUnit->Current1DArray = ctx->Shared->Default1DArray; + texUnit->Current2DArray = ctx->Shared->Default2DArray; } @@ -3112,6 +3199,8 @@ _mesa_init_texture(GLcontext *ctx) ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS; ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS; ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS; + ctx->Shared->Default1DArray->RefCount += MAX_TEXTURE_UNITS; + ctx->Shared->Default2DArray->RefCount += MAX_TEXTURE_UNITS; /* Texture group */ ctx->Texture.CurrentUnit = 0; /* multitexture */ @@ -3145,6 +3234,8 @@ _mesa_free_texture_data(GLcontext *ctx) (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D ); (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap ); (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect ); + (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray ); + (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray ); for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable ); diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index ca29c6a23f..60145691b8 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -42,6 +42,7 @@ extern void _mesa_print_texunit_state( GLcontext *ctx, GLuint unit ); + /** * \name Called from API */ diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index bf1ad0165e..fe4a7c684f 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -32,7 +32,7 @@ #include "mtypes.h" #include "varray.h" #include "arrayobj.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 783b06558d..6f5d01e40f 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -29,8 +29,8 @@ #define PRE_LOOPBACK( FUNC ) #endif -#include "dispatch.h" -#include "glapioffsets.h" +#include "glapi/dispatch.h" +#include "glapi/glapioffsets.h" static void GLAPIENTRY TAG(ArrayElement)( GLint i ) { |