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-rw-r--r--src/mesa/main/dlist.c126
-rw-r--r--src/mesa/main/glprocs.h16
-rw-r--r--src/mesa/main/mtypes.h5
-rw-r--r--src/mesa/main/rastpos.c138
-rw-r--r--src/mesa/main/rastpos.h39
-rw-r--r--src/mesa/main/state.c21
6 files changed, 337 insertions, 8 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 0f4d7d875c..ea6d6d7663 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,8 +1,8 @@
-/* $Id: dlist.c,v 1.77 2001/11/18 22:48:11 brianp Exp $ */
+/* $Id: dlist.c,v 1.78 2001/11/18 23:52:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -242,6 +242,8 @@ typedef enum {
OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
/* GL_ARB_multisample */
OPCODE_SAMPLE_COVERAGE,
+ /* GL_ARB_window_pos */
+ OPCODE_WINDOW_POS_ARB,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@@ -627,6 +629,8 @@ void _mesa_init_lists( void )
InstSize[OPCODE_SAMPLE_COVERAGE] = 3;
/* GL_ARB_multitexture */
InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
+ /* GL_ARB_window_pos */
+ InstSize[OPCODE_WINDOW_POS_ARB] = 4;
}
init_flag = 1;
}
@@ -3546,6 +3550,103 @@ static void save_WindowPos4svMESA(const GLshort *v)
+/*
+ * GL_ARB_window_pos
+ */
+
+static void save_WindowPos3fARB( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT(ctx, 0);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS_ARB, 3 );
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->WindowPos3fMESA)( x, y, z );
+ }
+}
+
+static void save_WindowPos2dARB(GLdouble x, GLdouble y)
+{
+ save_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F);
+}
+
+static void save_WindowPos2fARB(GLfloat x, GLfloat y)
+{
+ save_WindowPos3fARB(x, y, 0.0F);
+}
+
+static void save_WindowPos2iARB(GLint x, GLint y)
+{
+ save_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F);
+}
+
+static void save_WindowPos2sARB(GLshort x, GLshort y)
+{
+ save_WindowPos3fARB(x, y, 0.0F);
+}
+
+static void save_WindowPos3dARB(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void save_WindowPos3iARB(GLint x, GLint y, GLint z)
+{
+ save_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void save_WindowPos3sARB(GLshort x, GLshort y, GLshort z)
+{
+ save_WindowPos3fARB(x, y, z);
+}
+
+static void save_WindowPos2dvARB(const GLdouble *v)
+{
+ save_WindowPos3fARB((GLfloat) v[0], (GLfloat) v[1], 0.0F);
+}
+
+static void save_WindowPos2fvARB(const GLfloat *v)
+{
+ save_WindowPos3fARB(v[0], v[1], 0.0F);
+}
+
+static void save_WindowPos2ivARB(const GLint *v)
+{
+ save_WindowPos3fARB((GLfloat) v[0], (GLfloat) v[1], 0.0F);
+}
+
+static void save_WindowPos2svARB(const GLshort *v)
+{
+ save_WindowPos3fARB(v[0], v[1], 0.0F);
+}
+
+static void save_WindowPos3dvARB(const GLdouble *v)
+{
+ save_WindowPos3fARB((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void save_WindowPos3fvARB(const GLfloat *v)
+{
+ save_WindowPos3fARB(v[0], v[1], v[2]);
+}
+
+static void save_WindowPos3ivARB(const GLint *v)
+{
+ save_WindowPos3fARB((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void save_WindowPos3svARB(const GLshort *v)
+{
+ save_WindowPos3fARB(v[0], v[1], v[2]);
+}
+
+
/* GL_ARB_multitexture */
static void save_ActiveTextureARB( GLenum target )
{
@@ -4611,6 +4712,9 @@ execute_list( GLcontext *ctx, GLuint list )
case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
(*ctx->Exec->SampleCoverage)(n[1].f, n[2].b);
break;
+ case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
+ (*ctx->Exec->WindowPos3fARB)( n[1].f, n[2].f, n[3].f );
+ break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
@@ -5898,6 +6002,24 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
/* GL_EXT_fog_coord */
table->FogCoordPointerEXT = exec_FogCoordPointerEXT;
+
+ /* GL_ARB_window_pos */
+ table->WindowPos2dARB = save_WindowPos2dARB;
+ table->WindowPos2dvARB = save_WindowPos2dvARB;
+ table->WindowPos2fARB = save_WindowPos2fARB;
+ table->WindowPos2fvARB = save_WindowPos2fvARB;
+ table->WindowPos2iARB = save_WindowPos2iARB;
+ table->WindowPos2ivARB = save_WindowPos2ivARB;
+ table->WindowPos2sARB = save_WindowPos2sARB;
+ table->WindowPos2svARB = save_WindowPos2svARB;
+ table->WindowPos3dARB = save_WindowPos3dARB;
+ table->WindowPos3dvARB = save_WindowPos3dvARB;
+ table->WindowPos3fARB = save_WindowPos3fARB;
+ table->WindowPos3fvARB = save_WindowPos3fvARB;
+ table->WindowPos3iARB = save_WindowPos3iARB;
+ table->WindowPos3ivARB = save_WindowPos3ivARB;
+ table->WindowPos3sARB = save_WindowPos3sARB;
+ table->WindowPos3svARB = save_WindowPos3svARB;
}
diff --git a/src/mesa/main/glprocs.h b/src/mesa/main/glprocs.h
index ca60e2cb65..f79083c9ba 100644
--- a/src/mesa/main/glprocs.h
+++ b/src/mesa/main/glprocs.h
@@ -673,5 +673,21 @@ static struct name_address_offset static_functions[] = {
{ "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX },
{ "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS },
{ "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS },
+ { "glWindowPos2dARB", (GLvoid *) glWindowPos2dARB, _gloffset_WindowPos2dARB },
+ { "glWindowPos2fARB", (GLvoid *) glWindowPos2fARB, _gloffset_WindowPos2fARB },
+ { "glWindowPos2iARB", (GLvoid *) glWindowPos2iARB, _gloffset_WindowPos2iARB },
+ { "glWindowPos2sARB", (GLvoid *) glWindowPos2sARB, _gloffset_WindowPos2sARB },
+ { "glWindowPos2dvARB", (GLvoid *) glWindowPos2dvARB, _gloffset_WindowPos2dvARB },
+ { "glWindowPos2fvARB", (GLvoid *) glWindowPos2fvARB, _gloffset_WindowPos2fvARB },
+ { "glWindowPos2ivARB", (GLvoid *) glWindowPos2ivARB, _gloffset_WindowPos2ivARB },
+ { "glWindowPos2svARB", (GLvoid *) glWindowPos2svARB, _gloffset_WindowPos2svARB },
+ { "glWindowPos3dARB", (GLvoid *) glWindowPos3dARB, _gloffset_WindowPos3dARB },
+ { "glWindowPos3fARB", (GLvoid *) glWindowPos3fARB, _gloffset_WindowPos3fARB },
+ { "glWindowPos3iARB", (GLvoid *) glWindowPos3iARB, _gloffset_WindowPos3iARB },
+ { "glWindowPos3sARB", (GLvoid *) glWindowPos3sARB, _gloffset_WindowPos3sARB },
+ { "glWindowPos3dvARB", (GLvoid *) glWindowPos3dvARB, _gloffset_WindowPos3dvARB },
+ { "glWindowPos3fvARB", (GLvoid *) glWindowPos3fvARB, _gloffset_WindowPos3fvARB },
+ { "glWindowPos3ivARB", (GLvoid *) glWindowPos3ivARB, _gloffset_WindowPos3ivARB },
+ { "glWindowPos3svARB", (GLvoid *) glWindowPos3svARB, _gloffset_WindowPos3svARB },
{ NULL, NULL } /* end of list marker */
};
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b4853f64e6..f8d330b75c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,8 +1,8 @@
-/* $Id: mtypes.h,v 1.52 2001/11/06 15:53:00 brianp Exp $ */
+/* $Id: mtypes.h,v 1.53 2001/11/18 23:52:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -1204,6 +1204,7 @@ struct gl_extensions {
GLboolean ARB_texture_env_combine;
GLboolean ARB_texture_env_dot3;
GLboolean ARB_texture_mirrored_repeat;
+ GLboolean ARB_window_pos;
GLboolean EXT_blend_color;
GLboolean EXT_blend_func_separate;
GLboolean EXT_blend_logic_op;
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index 716bef2302..a7b4e16a41 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -1,4 +1,4 @@
-/* $Id: rastpos.c,v 1.31 2001/09/18 23:06:14 kschultz Exp $ */
+/* $Id: rastpos.c,v 1.32 2001/11/18 23:52:38 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -764,3 +764,139 @@ void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
}
#endif
+
+
+/**********************************************************************/
+/*** GL_ARB_window_pos ***/
+/**********************************************************************/
+
+void _mesa_WindowPos2dARB(GLdouble x, GLdouble y)
+{
+ _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F);
+}
+
+void _mesa_WindowPos2fARB(GLfloat x, GLfloat y)
+{
+ _mesa_WindowPos3fARB(x, y, 0.0F);
+}
+
+void _mesa_WindowPos2iARB(GLint x, GLint y)
+{
+ _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F);
+}
+
+void _mesa_WindowPos2sARB(GLshort x, GLshort y)
+{
+ _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, 0.0F);
+}
+
+void _mesa_WindowPos2dvARB(const GLdouble *p)
+{
+ _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], 0.0F);
+}
+
+void _mesa_WindowPos2fvARB(const GLfloat *p)
+{
+ _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], 0.0F);
+}
+
+void _mesa_WindowPos2ivARB(const GLint *p)
+{
+ _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], 0.0F);
+}
+
+void _mesa_WindowPos2svARB(const GLshort *p)
+{
+ _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], 0.0F);
+}
+
+void _mesa_WindowPos3dARB(GLdouble x, GLdouble y, GLdouble z)
+{
+ _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+void _mesa_WindowPos3fARB(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat z2;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT(ctx, 0);
+
+ z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
+ + ctx->Viewport.Near;
+
+ /* set raster position */
+ ctx->Current.RasterPos[0] = x;
+ ctx->Current.RasterPos[1] = y;
+ ctx->Current.RasterPos[2] = z2;
+ ctx->Current.RasterPos[3] = 0.0F;
+
+ ctx->Current.RasterPosValid = GL_TRUE;
+ /* XXX might have to change this */
+ ctx->Current.RasterDistance = ctx->Current.FogCoord;
+ ctx->Current.RasterFogCoord = ctx->Current.FogCoord;
+
+ /* raster color = current color or index */
+ if (ctx->Visual.rgbMode) {
+ ctx->Current.RasterColor[0] = CLAMP(ctx->Current.Color[0], 0.0F, 1.0F);
+ ctx->Current.RasterColor[1] = CLAMP(ctx->Current.Color[1], 0.0F, 1.0F);
+ ctx->Current.RasterColor[2] = CLAMP(ctx->Current.Color[2], 0.0F, 1.0F);
+ ctx->Current.RasterColor[3] = CLAMP(ctx->Current.Color[3], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[0]
+ = CLAMP(ctx->Current.SecondaryColor[0], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[1]
+ = CLAMP(ctx->Current.SecondaryColor[1], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[2]
+ = CLAMP(ctx->Current.SecondaryColor[2], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[3]
+ = CLAMP(ctx->Current.SecondaryColor[3], 0.0F, 1.0F);
+ }
+ else {
+ ctx->Current.RasterIndex = ctx->Current.Index;
+ }
+
+ /* raster texcoord = current texcoord */
+ {
+ GLuint texSet;
+ for (texSet = 0; texSet < ctx->Const.MaxTextureUnits; texSet++) {
+ COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
+ ctx->Current.Texcoord[texSet] );
+ }
+ }
+
+ if (ctx->RenderMode==GL_SELECT) {
+ _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
+ }
+}
+
+void _mesa_WindowPos3iARB(GLint x, GLint y, GLint z)
+{
+ _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+void _mesa_WindowPos3sARB(GLshort x, GLshort y, GLshort z)
+{
+ _mesa_WindowPos3fARB((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+void _mesa_WindowPos3dvARB(const GLdouble *p)
+{
+ _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2]);
+}
+
+void _mesa_WindowPos3fvARB(const GLfloat *p)
+{
+ _mesa_WindowPos3fARB(p[0], p[1], p[2]);
+}
+
+void _mesa_WindowPos3ivARB(const GLint *p)
+{
+ _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2]);
+}
+
+void _mesa_WindowPos3svARB(const GLshort *p)
+{
+ _mesa_WindowPos3fARB((GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2]);
+}
+
diff --git a/src/mesa/main/rastpos.h b/src/mesa/main/rastpos.h
index 234eb76ce1..62779443c0 100644
--- a/src/mesa/main/rastpos.h
+++ b/src/mesa/main/rastpos.h
@@ -1,4 +1,4 @@
-/* $Id: rastpos.h,v 1.4 2001/06/18 17:26:08 brianp Exp $ */
+/* $Id: rastpos.h,v 1.5 2001/11/18 23:52:38 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -182,4 +182,41 @@ extern void
_mesa_WindowPos4svMESA(const GLshort *v);
+/**********************************************************************/
+/*** GL_ARB_window_pos ***/
+/**********************************************************************/
+
+extern void _mesa_WindowPos2dARB(GLdouble x, GLdouble y);
+
+extern void _mesa_WindowPos2fARB(GLfloat x, GLfloat y);
+
+extern void _mesa_WindowPos2iARB(GLint x, GLint y);
+
+extern void _mesa_WindowPos2sARB(GLshort x, GLshort y);
+
+extern void _mesa_WindowPos2dvARB(const GLdouble *p);
+
+extern void _mesa_WindowPos2fvARB(const GLfloat *p);
+
+extern void _mesa_WindowPos2ivARB(const GLint *p);
+
+extern void _mesa_WindowPos2svARB(const GLshort *p);
+
+extern void _mesa_WindowPos3dARB(GLdouble x, GLdouble y, GLdouble z);
+
+extern void _mesa_WindowPos3fARB(GLfloat x, GLfloat y, GLfloat z);
+
+extern void _mesa_WindowPos3iARB(GLint x, GLint y, GLint z);
+
+extern void _mesa_WindowPos3sARB(GLshort x, GLshort y, GLshort z);
+
+extern void _mesa_WindowPos3dvARB(const GLdouble *p);
+
+extern void _mesa_WindowPos3fvARB(const GLfloat *p);
+
+extern void _mesa_WindowPos3ivARB(const GLint *p);
+
+extern void _mesa_WindowPos3svARB(const GLshort *p);
+
+
#endif
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 0c884e1959..66d862286e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,8 +1,8 @@
-/* $Id: state.c,v 1.70 2001/11/18 22:48:13 brianp Exp $ */
+/* $Id: state.c,v 1.71 2001/11/18 23:52:38 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -478,6 +478,23 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
exec->CompressedTexSubImage1D = _mesa_CompressedTexSubImage1DARB;
exec->GetCompressedTexImage = _mesa_GetCompressedTexImageARB;
+ /* GL_ARB_window_pos */
+ exec->WindowPos2dARB = _mesa_WindowPos2dARB;
+ exec->WindowPos2dvARB = _mesa_WindowPos2dvARB;
+ exec->WindowPos2fARB = _mesa_WindowPos2fARB;
+ exec->WindowPos2fvARB = _mesa_WindowPos2fvARB;
+ exec->WindowPos2iARB = _mesa_WindowPos2iARB;
+ exec->WindowPos2ivARB = _mesa_WindowPos2ivARB;
+ exec->WindowPos2sARB = _mesa_WindowPos2sARB;
+ exec->WindowPos2svARB = _mesa_WindowPos2svARB;
+ exec->WindowPos3dARB = _mesa_WindowPos3dARB;
+ exec->WindowPos3dvARB = _mesa_WindowPos3dvARB;
+ exec->WindowPos3fARB = _mesa_WindowPos3fARB;
+ exec->WindowPos3fvARB = _mesa_WindowPos3fvARB;
+ exec->WindowPos3iARB = _mesa_WindowPos3iARB;
+ exec->WindowPos3ivARB = _mesa_WindowPos3ivARB;
+ exec->WindowPos3sARB = _mesa_WindowPos3sARB;
+ exec->WindowPos3svARB = _mesa_WindowPos3svARB;
}