diff options
Diffstat (limited to 'src/mesa/main')
88 files changed, 16778 insertions, 8392 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index a058227110..469b4529f9 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -32,7 +32,6 @@ #include "context.h" #include "imports.h" #include "macros.h" -#include "glapi/glapioffsets.h" #include "glapi/dispatch.h" typedef void (GLAPIENTRY *array_func)( const void * ); diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 1559984f43..c2d8a7fb97 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -51,6 +51,7 @@ #include "clear.h" #include "clip.h" #include "colortab.h" +#include "condrender.h" #include "context.h" #include "convolve.h" #include "depth.h" @@ -746,4 +747,16 @@ _mesa_init_exec_table(struct _glapi_table *exec) /* GL_ARB_vertex_array_object */ SET_BindVertexArray(exec, _mesa_BindVertexArray); SET_GenVertexArrays(exec, _mesa_GenVertexArrays); + + /* GL_EXT_draw_buffers2 */ + SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); + SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); + SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); + SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); + SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); + SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); + + /* GL_NV_conditional_render */ + SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); + SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); } diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 246c5521b7..0641b98b3b 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -499,7 +499,17 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) } TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); - TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND); + if (ctx->Color.BlendEnabled != enable->Blend) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); + } + } for (i=0;i<MAX_CLIP_PLANES;i++) { const GLuint mask = 1 << i; @@ -825,7 +835,7 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate) _mesa_BindTexture(target, obj->Name); - _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor); + _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f); _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); @@ -906,6 +916,7 @@ _mesa_PopAttrib(void) case GL_COLOR_BUFFER_BIT: { const struct gl_colorbuffer_attrib *color; + color = (const struct gl_colorbuffer_attrib *) attr->data; _mesa_ClearIndex((GLfloat) color->ClearIndex); _mesa_ClearColor(color->ClearColor[0], @@ -913,10 +924,22 @@ _mesa_PopAttrib(void) color->ClearColor[2], color->ClearColor[3]); _mesa_IndexMask(color->IndexMask); - _mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0), - (GLboolean) (color->ColorMask[1] != 0), - (GLboolean) (color->ColorMask[2] != 0), - (GLboolean) (color->ColorMask[3] != 0)); + if (!ctx->Extensions.EXT_draw_buffers2) { + _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), + (GLboolean) (color->ColorMask[0][1] != 0), + (GLboolean) (color->ColorMask[0][2] != 0), + (GLboolean) (color->ColorMask[0][3] != 0)); + } + else { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_ColorMaskIndexed(i, + (GLboolean) (color->ColorMask[i][0] != 0), + (GLboolean) (color->ColorMask[i][1] != 0), + (GLboolean) (color->ColorMask[i][2] != 0), + (GLboolean) (color->ColorMask[i][3] != 0)); + } + } { /* Need to determine if more than one color output is * specified. If so, call glDrawBuffersARB, else call @@ -948,7 +971,18 @@ _mesa_PopAttrib(void) } _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef); - _mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled); + if (ctx->Color.BlendEnabled != color->BlendEnabled) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, + (color->BlendEnabled >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); + } + } _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB, color->BlendDstRGB, color->BlendSrcA, @@ -1043,22 +1077,39 @@ _mesa_PopAttrib(void) _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); for (i = 0; i < ctx->Const.MaxLights; i++) { - const struct gl_light *l = &light->Light[i]; + const struct gl_light *l = &light->Light[i]; _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); - _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); - _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); - _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); - _mesa_light(ctx, i, GL_POSITION, l->EyePosition); - _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); - _mesa_light(ctx, i, GL_SPOT_EXPONENT, &l->SpotExponent); - _mesa_light(ctx, i, GL_SPOT_CUTOFF, &l->SpotCutoff); - _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, - &l->ConstantAttenuation); - _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, - &l->LinearAttenuation); - _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, - &l->QuadraticAttenuation); - } + _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); + _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); + _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); + _mesa_light(ctx, i, GL_POSITION, l->EyePosition); + _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotExponent; + _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotCutoff; + _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->ConstantAttenuation; + _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->LinearAttenuation; + _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->QuadraticAttenuation; + _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); + } + } /* light model */ _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, light->Model.Ambient); diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index 39cf6153e2..b8170dd468 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -72,7 +72,7 @@ _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n", _mesa_lookup_enum_by_nr(sfactorRGB), _mesa_lookup_enum_by_nr(dfactorRGB), @@ -250,7 +250,7 @@ _mesa_BlendEquation( GLenum mode ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glBlendEquation %s\n", _mesa_lookup_enum_by_nr(mode)); @@ -278,7 +278,7 @@ _mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n", _mesa_lookup_enum_by_nr(modeRGB), _mesa_lookup_enum_by_nr(modeA)); @@ -484,6 +484,8 @@ _mesa_ColorMask( GLboolean red, GLboolean green, { GET_CURRENT_CONTEXT(ctx); GLubyte tmp[4]; + GLuint i; + GLboolean flushed; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & VERBOSE_API) @@ -497,14 +499,58 @@ _mesa_ColorMask( GLboolean red, GLboolean green, tmp[BCOMP] = blue ? 0xff : 0x0; tmp[ACOMP] = alpha ? 0xff : 0x0; - if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask)) + flushed = GL_FALSE; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) { + if (!flushed) { + FLUSH_VERTICES(ctx, _NEW_COLOR); + } + flushed = GL_TRUE; + COPY_4UBV(ctx->Color.ColorMask[i], tmp); + } + } + + if (ctx->Driver.ColorMask) + ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); +} + + +/** + * For GL_EXT_draw_buffers2 and GL3 + */ +void GLAPIENTRY +_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha ) +{ + GLubyte tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n", + buf, red, green, blue, alpha); + + if (buf >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf); + return; + } + + /* Shouldn't have any information about channel depth in core mesa + * -- should probably store these as the native booleans: + */ + tmp[RCOMP] = red ? 0xff : 0x0; + tmp[GCOMP] = green ? 0xff : 0x0; + tmp[BCOMP] = blue ? 0xff : 0x0; + tmp[ACOMP] = alpha ? 0xff : 0x0; + + if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf])) return; FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4UBV(ctx->Color.ColorMask, tmp); + COPY_4UBV(ctx->Color.ColorMask[buf], tmp); - if (ctx->Driver.ColorMask) - ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); + if (ctx->Driver.ColorMaskIndexed) + ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha); } @@ -555,16 +601,13 @@ void _mesa_init_color( GLcontext * ctx ) { /* Color buffer group */ ctx->Color.IndexMask = ~0u; - ctx->Color.ColorMask[0] = 0xff; - ctx->Color.ColorMask[1] = 0xff; - ctx->Color.ColorMask[2] = 0xff; - ctx->Color.ColorMask[3] = 0xff; + memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); ctx->Color.ClearIndex = 0; ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 ); ctx->Color.AlphaEnabled = GL_FALSE; ctx->Color.AlphaFunc = GL_ALWAYS; ctx->Color.AlphaRef = 0; - ctx->Color.BlendEnabled = GL_FALSE; + ctx->Color.BlendEnabled = 0x0; ctx->Color.BlendSrcRGB = GL_ONE; ctx->Color.BlendDstRGB = GL_ZERO; ctx->Color.BlendSrcA = GL_ONE; diff --git a/src/mesa/main/blend.h b/src/mesa/main/blend.h index 5c0f2783a7..b4fd7470eb 100644 --- a/src/mesa/main/blend.h +++ b/src/mesa/main/blend.h @@ -72,6 +72,10 @@ extern void GLAPIENTRY _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); +extern void GLAPIENTRY +_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha ); + extern void GLAPIENTRY _mesa_ClampColorARB(GLenum target, GLenum clamp); diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 189b5e1655..9e765b21d2 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -52,51 +52,55 @@ /** - * Get the buffer object bound to the specified target in a GL context. - * - * \param ctx GL context - * \param target Buffer object target to be retrieved. Currently this must - * be either \c GL_ARRAY_BUFFER or \c GL_ELEMENT_ARRAY_BUFFER. - * \return A pointer to the buffer object bound to \c target in the + * Return pointer to address of a buffer object target. + * \param ctx the GL context + * \param target the buffer object target to be retrieved. + * \return pointer to pointer to the buffer object bound to \c target in the * specified context or \c NULL if \c target is invalid. */ -static INLINE struct gl_buffer_object * -get_buffer(GLcontext *ctx, GLenum target) +static INLINE struct gl_buffer_object ** +get_buffer_target(GLcontext *ctx, GLenum target) { - struct gl_buffer_object * bufObj = NULL; - switch (target) { - case GL_ARRAY_BUFFER_ARB: - bufObj = ctx->Array.ArrayBufferObj; - break; - case GL_ELEMENT_ARRAY_BUFFER_ARB: - bufObj = ctx->Array.ElementArrayBufferObj; - break; - case GL_PIXEL_PACK_BUFFER_EXT: - bufObj = ctx->Pack.BufferObj; - break; - case GL_PIXEL_UNPACK_BUFFER_EXT: - bufObj = ctx->Unpack.BufferObj; - break; - case GL_COPY_READ_BUFFER: - if (ctx->Extensions.ARB_copy_buffer) { - bufObj = ctx->CopyReadBuffer; - } - break; - case GL_COPY_WRITE_BUFFER: - if (ctx->Extensions.ARB_copy_buffer) { - bufObj = ctx->CopyWriteBuffer; - } - break; - default: - /* error must be recorded by caller */ - return NULL; + case GL_ARRAY_BUFFER_ARB: + return &ctx->Array.ArrayBufferObj; + case GL_ELEMENT_ARRAY_BUFFER_ARB: + return &ctx->Array.ElementArrayBufferObj; + case GL_PIXEL_PACK_BUFFER_EXT: + return &ctx->Pack.BufferObj; + case GL_PIXEL_UNPACK_BUFFER_EXT: + return &ctx->Unpack.BufferObj; + case GL_COPY_READ_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + return &ctx->CopyReadBuffer; + } + break; + case GL_COPY_WRITE_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + return &ctx->CopyWriteBuffer; + } + break; + default: + return NULL; } + return NULL; +} - /* bufObj should point to NullBufferObj or a user-created buffer object */ - ASSERT(bufObj); - return bufObj; +/** + * Get the buffer object bound to the specified target in a GL context. + * \param ctx the GL context + * \param target the buffer object target to be retrieved. + * \return pointer to the buffer object bound to \c target in the + * specified context or \c NULL if \c target is invalid. + */ +static INLINE struct gl_buffer_object * +get_buffer(GLcontext *ctx, GLenum target) +{ + struct gl_buffer_object **bufObj = get_buffer_target(ctx, target); + if (bufObj) + return *bufObj; + return NULL; } @@ -552,6 +556,7 @@ _mesa_init_buffer_objects( GLcontext *ctx ) /** * Bind the specified target to buffer for the specified context. + * Called by glBindBuffer() and other functions. */ static void bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) @@ -560,40 +565,14 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) struct gl_buffer_object *newBufObj = NULL; struct gl_buffer_object **bindTarget = NULL; - switch (target) { - case GL_ARRAY_BUFFER_ARB: - bindTarget = &ctx->Array.ArrayBufferObj; - break; - case GL_ELEMENT_ARRAY_BUFFER_ARB: - bindTarget = &ctx->Array.ElementArrayBufferObj; - break; - case GL_PIXEL_PACK_BUFFER_EXT: - bindTarget = &ctx->Pack.BufferObj; - break; - case GL_PIXEL_UNPACK_BUFFER_EXT: - bindTarget = &ctx->Unpack.BufferObj; - break; - case GL_COPY_READ_BUFFER: - if (ctx->Extensions.ARB_copy_buffer) { - bindTarget = &ctx->CopyReadBuffer; - } - break; - case GL_COPY_WRITE_BUFFER: - if (ctx->Extensions.ARB_copy_buffer) { - bindTarget = &ctx->CopyWriteBuffer; - } - break; - default: - ; /* no-op / we'll hit the follow error test next */ - } - + bindTarget = get_buffer_target(ctx, target); if (!bindTarget) { _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)"); return; } /* Get pointer to old buffer object (to be unbound) */ - oldBufObj = get_buffer(ctx, target); + oldBufObj = *bindTarget; if (oldBufObj && oldBufObj->Name == buffer) return; /* rebinding the same buffer object- no change */ @@ -1410,6 +1389,48 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) } +/** + * New in GL 3.2 + * This is pretty much a duplicate of GetBufferParameteriv() but the + * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system. + */ +void GLAPIENTRY +_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_buffer_object *bufObj; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + bufObj = get_buffer(ctx, target); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_ENUM, "GetBufferParameteri64v(target)" ); + return; + } + if (!_mesa_is_bufferobj(bufObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameteri64v" ); + return; + } + + switch (pname) { + case GL_BUFFER_SIZE_ARB: + *params = bufObj->Size; + break; + case GL_BUFFER_USAGE_ARB: + *params = bufObj->Usage; + break; + case GL_BUFFER_ACCESS_ARB: + *params = simplified_access_mode(bufObj->AccessFlags); + break; + case GL_BUFFER_MAPPED_ARB: + *params = _mesa_bufferobj_mapped(bufObj); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname)"); + return; + } +} + + void GLAPIENTRY _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params) { diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index 9f732ec0c0..2931962ac0 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -155,6 +155,9 @@ extern void GLAPIENTRY _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); extern void GLAPIENTRY +_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); + +extern void GLAPIENTRY _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); extern void GLAPIENTRY diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index d8b5f3b1f4..97f0659758 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -338,13 +338,13 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) if (ctx->Driver.DrawBuffers) ctx->Driver.DrawBuffers(ctx, n, buffers); else if (ctx->Driver.DrawBuffer) - ctx->Driver.DrawBuffer(ctx, n>0? buffers[0]:GL_NONE); + ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE); } /** * Helper function to set the GL_DRAW_BUFFER state in the context and - * current FBO. + * current FBO. Called via glDrawBuffer(), glDrawBuffersARB() * * All error checking will have been done prior to calling this function * so nothing should go wrong at this point. @@ -362,6 +362,7 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, { struct gl_framebuffer *fb = ctx->DrawBuffer; GLbitfield mask[MAX_DRAW_BUFFERS]; + GLboolean newState = GL_FALSE; if (!destMask) { /* compute destMask values now */ @@ -375,34 +376,54 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, destMask = mask; } + /* + * If n==1, destMask[0] may have up to four bits set. + * Otherwise, destMask[x] can only have one bit set. + */ if (n == 1) { - GLuint buf, count = 0; - /* init to -1 to help catch errors */ - fb->_ColorDrawBufferIndexes[0] = -1; - for (buf = 0; buf < BUFFER_COUNT; buf++) { - if (destMask[0] & (1 << buf)) { - fb->_ColorDrawBufferIndexes[count] = buf; - count++; + GLuint count = 0, destMask0 = destMask[0]; + while (destMask0) { + GLint bufIndex = _mesa_ffs(destMask0) - 1; + if (fb->_ColorDrawBufferIndexes[count] != bufIndex) { + fb->_ColorDrawBufferIndexes[count] = bufIndex; + newState = GL_TRUE; } + count++; + destMask0 &= ~(1 << bufIndex); } fb->ColorDrawBuffer[0] = buffers[0]; - fb->_NumColorDrawBuffers = count; + if (fb->_NumColorDrawBuffers != count) { + fb->_NumColorDrawBuffers = count; + newState = GL_TRUE; + } } else { GLuint buf, count = 0; for (buf = 0; buf < n; buf++ ) { if (destMask[buf]) { - fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1; + GLint bufIndex = _mesa_ffs(destMask[buf]) - 1; + /* only one bit should be set in the destMask[buf] field */ + ASSERT(_mesa_bitcount(destMask[buf]) == 1); + if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) { + fb->_ColorDrawBufferIndexes[buf] = bufIndex; + newState = GL_TRUE; + } fb->ColorDrawBuffer[buf] = buffers[buf]; count = buf + 1; } else { - fb->_ColorDrawBufferIndexes[buf] = -1; + if (fb->_ColorDrawBufferIndexes[buf] != -1) { + fb->_ColorDrawBufferIndexes[buf] = -1; + newState = GL_TRUE; + } } } /* set remaining outputs to -1 (GL_NONE) */ while (buf < ctx->Const.MaxDrawBuffers) { - fb->_ColorDrawBufferIndexes[buf] = -1; + if (fb->_ColorDrawBufferIndexes[buf] != -1) { + fb->_ColorDrawBufferIndexes[buf] = -1; + newState = GL_TRUE; + } fb->ColorDrawBuffer[buf] = GL_NONE; buf++; } @@ -413,11 +434,15 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, /* also set context drawbuffer state */ GLuint buf; for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { - ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf]; + if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) { + ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf]; + newState = GL_TRUE; + } } } - ctx->NewState |= _NEW_BUFFERS; + if (newState) + FLUSH_VERTICES(ctx, _NEW_BUFFERS); } diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 63388f42ee..4a3c111658 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -34,6 +34,7 @@ #include "clear.h" #include "context.h" #include "colormac.h" +#include "enums.h" #include "state.h" @@ -182,3 +183,346 @@ _mesa_Clear( GLbitfield mask ) ctx->Driver.Clear(ctx, bufferMask); } } + + +/** Returned by make_color_buffer_mask() for errors */ +#define INVALID_MASK ~0x0 + + +/** + * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of + * BUFFER_BIT_x values. + * Return INVALID_MASK if the drawbuffer value is invalid. + */ +static GLbitfield +make_color_buffer_mask(GLcontext *ctx, GLint drawbuffer) +{ + const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; + GLbitfield mask = 0x0; + + switch (drawbuffer) { + case GL_FRONT: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + break; + case GL_BACK: + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + case GL_LEFT: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + break; + case GL_RIGHT: + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + case GL_FRONT_AND_BACK: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + default: + if (drawbuffer < 0 || drawbuffer >= ctx->Const.MaxDrawBuffers) { + mask = INVALID_MASK; + } + else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { + mask |= (BUFFER_BIT_COLOR0 << drawbuffer); + } + } + + return mask; +} + + + +/** + * New in GL 3.0 + * Clear signed integer color buffer or stencil buffer (not depth). + */ +void GLAPIENTRY +_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (!ctx->DrawBuffer->Visual.rgbMode) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glClearBufferiv()"); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_STENCIL: + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else { + /* Save current stencil clear value, set to 'value', do the + * stencil clear and restore the clear value. + * XXX in the future we may have a new ctx->Driver.ClearBuffer() + * hook instead. + */ + const GLuint clearSave = ctx->Stencil.Clear; + ctx->Stencil.Clear = *value; + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, *value); + ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL); + ctx->Stencil.Clear = clearSave; + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, clearSave); + } + break; + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + /* XXX note: we're putting the integer clear values into the + * floating point state var. This will not always work. We'll + * need a new ctx->Driver.ClearBuffer() hook.... + */ + GLfloat clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V(ctx->Color.ClearColor, value); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear unsigned integer color buffer (not depth, not stencil). + */ +void GLAPIENTRY +_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (!ctx->DrawBuffer->Visual.rgbMode) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glClearBufferuiv()"); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + /* XXX note: we're putting the uint clear values into the + * floating point state var. This will not always work. We'll + * need a new ctx->Driver.ClearBuffer() hook.... + */ + GLfloat clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V(ctx->Color.ClearColor, value); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear fixed-pt or float color buffer or depth buffer (not stencil). + */ +void GLAPIENTRY +_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (!ctx->DrawBuffer->Visual.rgbMode) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glClearBufferfv()"); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_DEPTH: + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", + drawbuffer); + return; + } + else { + /* Save current depth clear value, set to 'value', do the + * depth clear and restore the clear value. + * XXX in the future we may have a new ctx->Driver.ClearBuffer() + * hook instead. + */ + const GLfloat clearSave = ctx->Depth.Clear; + ctx->Depth.Clear = *value; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, *value); + ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); + ctx->Depth.Clear = clearSave; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, clearSave); + } + /* clear depth buffer to value */ + break; + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + GLfloat clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V(ctx->Color.ClearColor, value); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear depth/stencil buffer only. + */ +void GLAPIENTRY +_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (!ctx->DrawBuffer->Visual.rgbMode) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glClearBufferfi()"); + return; + } + + if (buffer != GL_DEPTH_STENCIL) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } + + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", + drawbuffer); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + { + /* save current clear values */ + const GLfloat clearDepthSave = ctx->Depth.Clear; + const GLuint clearStencilSave = ctx->Stencil.Clear; + + /* set new clear values */ + ctx->Depth.Clear = depth; + ctx->Stencil.Clear = stencil; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, depth); + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, stencil); + + /* clear buffers */ + ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); + + /* restore */ + ctx->Depth.Clear = clearDepthSave; + ctx->Stencil.Clear = clearStencilSave; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, clearDepthSave); + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, clearStencilSave); + } +} diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h index 9a54ba14bc..4c78eeda48 100644 --- a/src/mesa/main/clear.h +++ b/src/mesa/main/clear.h @@ -41,4 +41,17 @@ extern void GLAPIENTRY _mesa_Clear( GLbitfield mask ); +extern void GLAPIENTRY +_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); + +extern void GLAPIENTRY +_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); + +extern void GLAPIENTRY +_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); + +extern void GLAPIENTRY +_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil); + #endif diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h index 815624ee50..905f4e2283 100644 --- a/src/mesa/main/colormac.h +++ b/src/mesa/main/colormac.h @@ -140,9 +140,9 @@ */ #define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \ do { \ - UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \ } while (0) @@ -156,10 +156,10 @@ do { \ */ #define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \ do { \ - UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[3], f[3]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \ } while (0) @@ -210,6 +210,12 @@ do { \ #define PACK_COLOR_88_REV( L, A ) \ (((A) << 8) | (L)) +#define PACK_COLOR_1616( L, A ) \ + (((L) << 16) | (A)) + +#define PACK_COLOR_1616_REV( L, A ) \ + (((A) << 16) | (L)) + #define PACK_COLOR_332( R, G, B ) \ (((R) & 0xe0) | (((G) & 0xe0) >> 3) | (((B) & 0xc0) >> 6)) diff --git a/src/mesa/main/compiler.h b/src/mesa/main/compiler.h index 380663ec97..4eb249b4af 100644 --- a/src/mesa/main/compiler.h +++ b/src/mesa/main/compiler.h @@ -234,7 +234,12 @@ extern "C" { #elif defined(__APPLE__) #include <CoreFoundation/CFByteOrder.h> #define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x ) -#else /*__linux__ __APPLE__*/ +#elif (defined(_AIX) || defined(__blrts)) +#define CPU_TO_LE32( x ) x = ((x & 0x000000ff) << 24) | \ + ((x & 0x0000ff00) << 8) | \ + ((x & 0x00ff0000) >> 8) | \ + ((x & 0xff000000) >> 24); +#else /*__linux__ */ #include <sys/endian.h> #define CPU_TO_LE32( x ) bswap32( x ) #endif /*__linux__*/ diff --git a/src/mesa/main/condrender.c b/src/mesa/main/condrender.c new file mode 100644 index 0000000000..8d9a91d547 --- /dev/null +++ b/src/mesa/main/condrender.c @@ -0,0 +1,147 @@ +/* + * Mesa 3-D graphics library + * Version: 7.8 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file condrender.c + * Conditional rendering functions + * + * \author Brian Paul + */ + +#include "glheader.h" +#include "condrender.h" +#include "enums.h" +#include "queryobj.h" + + +void GLAPIENTRY +_mesa_BeginConditionalRender(GLuint queryId, GLenum mode) +{ + struct gl_query_object *q; + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); + return; + } + + ASSERT(ctx->Query.CondRenderMode == GL_NONE); + + switch (mode) { + case GL_QUERY_WAIT: + case GL_QUERY_NO_WAIT: + case GL_QUERY_BY_REGION_WAIT: + case GL_QUERY_BY_REGION_NO_WAIT: + /* OK */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)", + _mesa_lookup_enum_by_nr(mode)); + return; + } + + q = _mesa_lookup_query_object(ctx, queryId); + if (!q) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBeginConditionalRender(bad queryId=%u)", queryId); + return; + } + ASSERT(q->Id == queryId); + + if (q->Target != GL_SAMPLES_PASSED) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); + return; + } + + ctx->Query.CondRenderQuery = q; + ctx->Query.CondRenderMode = mode; + + if (ctx->Driver.BeginConditionalRender) + ctx->Driver.BeginConditionalRender(ctx, q, mode); +} + + +void APIENTRY +_mesa_EndConditionalRender(void) +{ + GET_CURRENT_CONTEXT(ctx); + + FLUSH_VERTICES(ctx, 0x0); + + if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()"); + return; + } + + if (ctx->Driver.EndConditionalRender) + ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery); + + ctx->Query.CondRenderQuery = NULL; + ctx->Query.CondRenderMode = GL_NONE; +} + + +/** + * This function is called by software rendering commands (all point, + * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and + * glBitmap, glBlitFramebuffer) to determine if subsequent drawing + * commands should be + * executed or discarded depending on the current conditional + * rendering state. Ideally, this check would be implemented by the + * GPU when doing hardware rendering. XXX should this function be + * called via a new driver hook? + * + * \return GL_TRUE if we should render, GL_FALSE if we should discard + */ +GLboolean +_mesa_check_conditional_render(GLcontext *ctx) +{ + struct gl_query_object *q = ctx->Query.CondRenderQuery; + + if (!q) { + /* no query in progress - draw normally */ + return GL_TRUE; + } + + switch (ctx->Query.CondRenderMode) { + case GL_QUERY_BY_REGION_WAIT: + /* fall-through */ + case GL_QUERY_WAIT: + if (!q->Ready) { + ctx->Driver.WaitQuery(ctx, q); + } + return q->Result > 0; + case GL_QUERY_BY_REGION_NO_WAIT: + /* fall-through */ + case GL_QUERY_NO_WAIT: + return q->Ready ? (q->Result > 0) : GL_TRUE; + default: + _mesa_problem(ctx, "Bad cond render mode %s in " + " _mesa_check_conditional_render()", + _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode)); + return GL_TRUE; + } +} diff --git a/src/mesa/main/condrender.h b/src/mesa/main/condrender.h new file mode 100644 index 0000000000..d55e9805fe --- /dev/null +++ b/src/mesa/main/condrender.h @@ -0,0 +1,45 @@ +/* + * Mesa 3-D graphics library + * Version: 7.8 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef CONDRENDER_H +#define CONDRENDER_H + + +#include "glheader.h" +#include "context.h" + + +extern void GLAPIENTRY +_mesa_BeginConditionalRender(GLuint queryId, GLenum mode); + +extern void APIENTRY +_mesa_EndConditionalRender(void); + +extern GLboolean +_mesa_check_conditional_render(GLcontext *ctx); + + +#endif /* CONDRENDER_H */ diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 8a09efdb53..2eac1cc2ed 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -205,7 +205,7 @@ #define MAX_VARYING 16 /**< number of float[4] vectors */ #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS #define MAX_PROGRAM_INPUTS 32 -#define MAX_PROGRAM_OUTPUTS 32 +#define MAX_PROGRAM_OUTPUTS 64 /*@}*/ /** For GL_ARB_vertex_program */ @@ -243,7 +243,8 @@ /*@{*/ #define MAX_VERTEX_GENERIC_ATTRIBS 16 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ + MAX_TEXTURE_IMAGE_UNITS) /*@}*/ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ae91bf5f38..320c59068c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -117,12 +117,13 @@ #include "syncobj.h" #endif #include "rastpos.h" +#include "remap.h" #include "scissor.h" #include "shared.h" #include "simple_list.h" #include "state.h" #include "stencil.h" -#include "texcompress.h" +#include "texcompress_s3tc.h" #include "teximage.h" #include "texobj.h" #include "texstate.h" @@ -132,7 +133,6 @@ #include "viewport.h" #include "vtxfmt.h" #include "glapi/glthread.h" -#include "glapi/glapioffsets.h" #include "glapi/glapitable.h" #include "shader/program.h" #include "shader/prog_print.h" @@ -173,6 +173,8 @@ GLfloat _mesa_ubyte_to_float_color_tab[256]; void _mesa_notifySwapBuffers(__GLcontext *ctx) { + if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) + _mesa_debug(ctx, "SwapBuffers\n"); FLUSH_CURRENT( ctx, 0 ); if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); @@ -405,6 +407,8 @@ one_time_init( GLcontext *ctx ) _mesa_get_cpu_features(); + _mesa_init_remap_table(); + _mesa_init_sqrt_table(); for (i = 0; i < 256; i++) { @@ -560,10 +564,6 @@ _mesa_init_constants(GLcontext *ctx) /* GL_ARB_draw_buffers */ ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; - /* GL_OES_read_format */ - ctx->Const.ColorReadFormat = GL_RGBA; - ctx->Const.ColorReadType = GL_UNSIGNED_BYTE; - #if FEATURE_EXT_framebuffer_object ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; ctx->Const.MaxRenderbufferSize = MAX_WIDTH; @@ -571,6 +571,7 @@ _mesa_init_constants(GLcontext *ctx) #if FEATURE_ARB_vertex_shader ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVarying = MAX_VARYING; #endif @@ -597,9 +598,11 @@ _mesa_init_constants(GLcontext *ctx) ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); - /* check that we don't exceed various 32-bit bitfields */ - ASSERT(VERT_RESULT_MAX <= 32); - ASSERT(FRAG_ATTRIB_MAX <= 32); + /* check that we don't exceed the size of various bitfields */ + ASSERT(VERT_RESULT_MAX <= + (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); + ASSERT(FRAG_ATTRIB_MAX <= + (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); } @@ -699,12 +702,7 @@ init_attrib_groups(GLcontext *ctx) if (!_mesa_init_texture( ctx )) return GL_FALSE; -#if FEATURE_texture_s3tc _mesa_init_texture_s3tc( ctx ); -#endif -#if FEATURE_texture_fxt1 - _mesa_init_texture_fxt1( ctx ); -#endif /* Miscellaneous */ ctx->NewState = _NEW_ALL; @@ -1011,9 +1009,15 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_free_shared_state( ctx, ctx->Shared ); } + /* needs to be after freeing shared state */ + _mesa_free_display_list_data(ctx); + if (ctx->Extensions.String) _mesa_free((void *) ctx->Extensions.String); + if (ctx->VersionString) + _mesa_free(ctx->VersionString); + /* unbind the context if it's currently bound */ if (ctx == _mesa_get_current_context()) { _mesa_make_current(NULL, NULL, NULL); @@ -1373,6 +1377,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, } if (newCtx->FirstTimeCurrent) { + _mesa_compute_version(newCtx); + check_context_limits(newCtx); /* We can use this to help debug user's problems. Tell them to set @@ -1500,6 +1506,33 @@ _mesa_record_error(GLcontext *ctx, GLenum error) /** + * Flush commands and wait for completion. + */ +void +_mesa_finish(GLcontext *ctx) +{ + FLUSH_CURRENT( ctx, 0 ); + if (ctx->Driver.Finish) { + ctx->Driver.Finish(ctx); + } +} + + +/** + * Flush commands. + */ +void +_mesa_flush(GLcontext *ctx) +{ + FLUSH_CURRENT( ctx, 0 ); + if (ctx->Driver.Flush) { + ctx->Driver.Flush(ctx); + } +} + + + +/** * Execute glFinish(). * * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the @@ -1510,10 +1543,7 @@ _mesa_Finish(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Finish) { - ctx->Driver.Finish(ctx); - } + _mesa_finish(ctx); } @@ -1528,10 +1558,7 @@ _mesa_Flush(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Flush) { - ctx->Driver.Flush(ctx); - } + _mesa_flush(ctx); } diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 5587695fa0..c3be1063f8 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -170,6 +170,14 @@ _mesa_valid_to_render(GLcontext *ctx, const char *where); extern void _mesa_record_error( GLcontext *ctx, GLenum error ); + +extern void +_mesa_finish(GLcontext *ctx); + +extern void +_mesa_flush(GLcontext *ctx); + + extern void GLAPIENTRY _mesa_Finish( void ); diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index ce5e158626..e99e87d905 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -182,10 +182,10 @@ struct dd_function_table { * * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback * functions. The driver should examine \p internalFormat and return a - * pointer to an appropriate gl_texture_format. + * gl_format value. */ - const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx, - GLint internalFormat, GLenum srcFormat, GLenum srcType ); + GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat, + GLenum srcFormat, GLenum srcType ); /** * Called by glTexImage1D(). @@ -475,13 +475,6 @@ struct dd_function_table { struct gl_texture_object *texObj, struct gl_texture_image *texImage); - /** - * Called to query number of bytes of storage needed to store the - * specified compressed texture. - */ - GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width, - GLsizei height, GLsizei depth, - GLenum format ); /*@}*/ /** @@ -545,17 +538,6 @@ struct dd_function_table { struct gl_texture_object *t ); /** - * Called by glPrioritizeTextures(). - */ - void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, - GLclampf priority ); - - /** - * Called by glActiveTextureARB() to set current texture unit. - */ - void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); - - /** * Called when the texture's color lookup table is changed. * * If \p tObj is NULL then the shared texture palette @@ -643,6 +625,8 @@ struct dd_function_table { /** Enable and disable writing of frame buffer color components */ void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask ); + void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask, + GLboolean gmask, GLboolean bmask, GLboolean amask); /** Cause a material color to track the current color */ void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode); /** Specify whether front- or back-facing facets can be culled */ @@ -717,40 +701,11 @@ struct dd_function_table { void (*TexParameter)(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params); - void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat); /** Set the viewport */ void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); /*@}*/ - /** - * \name Vertex array functions - * - * Called by the corresponding OpenGL functions. - */ - /*@{*/ - void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*NormalPointer)(GLcontext *ctx, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*FogCoordPointer)(GLcontext *ctx, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*IndexPointer)(GLcontext *ctx, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr); - void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size, - GLenum type, GLsizei stride, const GLvoid *ptr); - void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count ); - void (*UnlockArraysEXT)( GLcontext *ctx ); - /*@}*/ - - /** * \name State-query functions * @@ -808,13 +763,13 @@ struct dd_function_table { /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: */ - void * (*MapBufferRange)( GLcontext *ctx, GLenum target, - GLintptr offset, GLsizeiptr length, GLbitfield access, + void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset, + GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj); - void (*FlushMappedBufferRange) (GLcontext *ctx, GLenum target, - GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj); + void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj); GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, struct gl_buffer_object *obj ); @@ -829,7 +784,8 @@ struct dd_function_table { struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name); struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name); void (*BindFramebuffer)(GLcontext *ctx, GLenum target, - struct gl_framebuffer *fb, struct gl_framebuffer *fbread); + struct gl_framebuffer *drawFb, + struct gl_framebuffer *readFb); void (*FramebufferRenderbuffer)(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment, @@ -1060,6 +1016,11 @@ struct dd_function_table { GLbitfield, GLuint64); /*@}*/ #endif + + /** GL_NV_conditional_render */ + void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q, + GLenum mode); + void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q); }; diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 8492c8561d..a42113edca 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -27,6 +27,8 @@ #include "attrib.h" #include "colormac.h" #include "context.h" +#include "enums.h" +#include "formats.h" #include "hash.h" #include "imports.h" #include "debug.h" @@ -35,7 +37,6 @@ #include "readpix.h" #include "texgetimage.h" #include "texobj.h" -#include "texformat.h" /** @@ -57,6 +58,31 @@ const char *_mesa_prim_name[GL_POLYGON+4] = { "unknown state" }; + +static const char * +tex_target_name(GLenum tgt) +{ + static const struct { + GLenum target; + const char *name; + } tex_targets[] = { + { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, + { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, + { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, + { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, + { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, + { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, + { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" } + }; + GLuint i; + for (i = 0; i < Elements(tex_targets); i++) { + if (tex_targets[i].target == tgt) + return tex_targets[i].name; + } + return "UNKNOWN TEX TARGET"; +} + + void _mesa_print_state( const char *msg, GLuint state ) { @@ -167,14 +193,16 @@ static void add_debug_flags( const char *debug ) static const struct debug_option debug_opt[] = { { "varray", VERBOSE_VARRAY }, { "tex", VERBOSE_TEXTURE }, - { "imm", VERBOSE_IMMEDIATE }, + { "mat", VERBOSE_MATERIAL }, { "pipe", VERBOSE_PIPELINE }, { "driver", VERBOSE_DRIVER }, { "state", VERBOSE_STATE }, { "api", VERBOSE_API }, { "list", VERBOSE_DISPLAY_LIST }, { "lighting", VERBOSE_LIGHTING }, - { "disassem", VERBOSE_DISASSEM } + { "disassem", VERBOSE_DISASSEM }, + { "draw", VERBOSE_DRAW }, + { "swap", VERBOSE_SWAPBUFFERS } }; GLuint i; @@ -262,10 +290,13 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height, /** - * Write level[0] image to a ppm file. + * Write a texture image to a ppm file. + * \param face cube face in [0,5] + * \param level mipmap level */ static void -write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level) +write_texture_image(struct gl_texture_object *texObj, + GLuint face, GLuint level) { struct gl_texture_image *img = texObj->Image[face][level]; if (img) { @@ -285,7 +316,7 @@ write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level) buffer, texObj, img); /* make filename */ - _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name); + _mesa_sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); _mesa_printf(" Writing image level %u to %s\n", level, s); write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); @@ -297,29 +328,76 @@ write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level) } -static GLboolean DumpImages; +/** + * Write renderbuffer image to a ppm file. + */ +static void +write_renderbuffer_image(const struct gl_renderbuffer *rb) +{ + GET_CURRENT_CONTEXT(ctx); + GLubyte *buffer; + char s[100]; + GLenum format, type; + + if (rb->_BaseFormat == GL_RGB || + rb->_BaseFormat == GL_RGBA) { + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + } + else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { + format = GL_DEPTH_STENCIL; + type = GL_UNSIGNED_INT_24_8; + } + else { + return; + } + + buffer = (GLubyte *) _mesa_malloc(rb->Width * rb->Height * 4); + + ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, + format, type, &ctx->DefaultPacking, buffer); + + /* make filename */ + _mesa_sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name); + + _mesa_printf(" Writing renderbuffer image to %s\n", s); + write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); + + _mesa_free(buffer); +} + + +/** How many texture images (mipmap levels, faces) to write to files */ +#define WRITE_NONE 0 +#define WRITE_ONE 1 +#define WRITE_ALL 2 + +static GLuint WriteImages; static void -dump_texture_cb(GLuint id, void *data, void *userData) +dump_texture(struct gl_texture_object *texObj, GLuint writeImages) { - struct gl_texture_object *texObj = (struct gl_texture_object *) data; - int i; + const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; GLboolean written = GL_FALSE; - (void) userData; + GLuint i, j; _mesa_printf("Texture %u\n", texObj->Name); - _mesa_printf(" Target 0x%x\n", texObj->Target); + _mesa_printf(" Target %s\n", tex_target_name(texObj->Target)); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - struct gl_texture_image *texImg = texObj->Image[0][i]; - if (texImg) { - _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i, - texImg->Width, texImg->Height, texImg->Depth, - texImg->TexFormat->MesaFormat, texImg->Data); - if (DumpImages && !written) { - GLuint face = 0; - write_texture_image(texObj, face, i); - written = GL_TRUE; + for (j = 0; j < numFaces; j++) { + struct gl_texture_image *texImg = texObj->Image[j][i]; + if (texImg) { + _mesa_printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", + j, i, + texImg->Width, texImg->Height, texImg->Depth, + _mesa_get_format_name(texImg->TexFormat), + texImg->Data); + if (writeImages == WRITE_ALL || + (writeImages == WRITE_ONE && !written)) { + write_texture_image(texObj, j, i); + written = GL_TRUE; + } } } } @@ -327,18 +405,76 @@ dump_texture_cb(GLuint id, void *data, void *userData) /** + * Dump a single texture. + */ +void +_mesa_dump_texture(GLuint texture, GLuint writeImages) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); + if (texObj) { + dump_texture(texObj, writeImages); + } +} + + +static void +dump_texture_cb(GLuint id, void *data, void *userData) +{ + struct gl_texture_object *texObj = (struct gl_texture_object *) data; + (void) userData; + dump_texture(texObj, WriteImages); +} + + +/** * Print basic info about all texture objext to stdout. * If dumpImages is true, write PPM of level[0] image to a file. */ void -_mesa_dump_textures(GLboolean dumpImages) +_mesa_dump_textures(GLuint writeImages) { GET_CURRENT_CONTEXT(ctx); - DumpImages = dumpImages; + WriteImages = writeImages; _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); } +static void +dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) +{ + _mesa_printf("Renderbuffer %u: %u x %u IntFormat = %s\n", + rb->Name, rb->Width, rb->Height, + _mesa_lookup_enum_by_nr(rb->InternalFormat)); + if (writeImage) { + write_renderbuffer_image(rb); + } +} + + +static void +dump_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; + (void) userData; + dump_renderbuffer(rb, WriteImages); +} + + +/** + * Print basic info about all renderbuffers to stdout. + * If dumpImages is true, write PPM of level[0] image to a file. + */ +void +_mesa_dump_renderbuffers(GLboolean writeImages) +{ + GET_CURRENT_CONTEXT(ctx); + WriteImages = writeImages; + _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); +} + + + void _mesa_dump_color_buffer(const char *filename) { @@ -438,3 +574,64 @@ _mesa_dump_stencil_buffer(const char *filename) _mesa_free(buf); _mesa_free(buf2); } + + +/** + * Quick and dirty function to "print" a texture to stdout. + */ +void +_mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img) +{ +#if CHAN_TYPE != GL_UNSIGNED_BYTE + _mesa_problem(NULL, "PrintTexture not supported"); +#else + GLuint i, j, c; + const GLubyte *data = (const GLubyte *) img->Data; + + if (!data) { + _mesa_printf("No texture data\n"); + return; + } + + /* XXX add more formats or make into a new format utility function */ + switch (img->TexFormat) { + case MESA_FORMAT_A8: + case MESA_FORMAT_L8: + case MESA_FORMAT_I8: + case MESA_FORMAT_CI8: + c = 1; + break; + case MESA_FORMAT_AL88: + case MESA_FORMAT_AL88_REV: + c = 2; + break; + case MESA_FORMAT_RGB888: + case MESA_FORMAT_BGR888: + c = 3; + break; + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_ARGB8888: + c = 4; + break; + default: + _mesa_problem(NULL, "error in PrintTexture\n"); + return; + } + + for (i = 0; i < img->Height; i++) { + for (j = 0; j < img->Width; j++) { + if (c==1) + _mesa_printf("%02x ", data[0]); + else if (c==2) + _mesa_printf("%02x%02x ", data[0], data[1]); + else if (c==3) + _mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]); + else if (c==4) + _mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); + data += (img->RowStride - img->Width) * c; + } + /* XXX use img->ImageStride here */ + _mesa_printf("\n"); + } +#endif +} diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h index bb384c4324..0449cb1798 100644 --- a/src/mesa/main/debug.h +++ b/src/mesa/main/debug.h @@ -58,7 +58,13 @@ extern void _mesa_init_debug( GLcontext *ctx ); #endif extern void -_mesa_dump_textures(GLboolean dumpImages); +_mesa_dump_texture(GLuint texture, GLuint writeImages); + +extern void +_mesa_dump_textures(GLuint writeImages); + +extern void +_mesa_dump_renderbuffers(GLboolean writeImages); extern void _mesa_dump_color_buffer(const char *filename); @@ -69,4 +75,7 @@ _mesa_dump_depth_buffer(const char *filename); extern void _mesa_dump_stencil_buffer(const char *filename); +extern void +_mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img); + #endif diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 91c036ef96..f187205b97 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -63,7 +63,7 @@ _mesa_DepthFunc( GLenum func ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); switch (func) { @@ -99,7 +99,7 @@ _mesa_DepthMask( GLboolean flag ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDepthMask %d\n", flag); /* diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index 7be2aacaf2..193c7f8255 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -26,6 +26,7 @@ #include "imports.h" #include "context.h" #include "fbobject.h" +#include "formats.h" #include "mtypes.h" #include "depthstencil.h" #include "renderbuffer.h" @@ -40,8 +41,8 @@ * a combined Z+stencil buffer! That implies we need three different sets * of Get/Put functions. * - * We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil - * adaptors, each with the right kind of depth/stencil Get/Put functions. + * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and + * stencil adaptors, each with the right kind of depth/stencil Get/Put functions. */ @@ -62,8 +63,8 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) static void delete_wrapper(struct gl_renderbuffer *rb) { - ASSERT(rb->_ActualFormat == GL_DEPTH_COMPONENT24 || - rb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24); _mesa_reference_renderbuffer(&rb->Wrapped, NULL); _mesa_free(rb); } @@ -82,7 +83,8 @@ alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb, (void) internalFormat; - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24); retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height); if (retVal) { @@ -108,14 +110,21 @@ get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLuint *dst = (GLuint *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } - for (i = 0; i < count; i++) { - dst[i] = src[i] >> 8; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i] >> 8; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = src[i] & 0xffffff; + } } } @@ -127,13 +136,20 @@ get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLuint temp[MAX_WIDTH], i; GLuint *dst = (GLuint *) values; ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); ASSERT(count <= MAX_WIDTH); /* don't bother trying direct access */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - dst[i] = temp[i] >> 8; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i] >> 8; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = temp[i] & 0xffffff; + } } } @@ -145,14 +161,23 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, const GLuint *src = (const GLuint *) values; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (src[i] << 8) | (dst[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (src[i] << 8) | (dst[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000); + } } } } @@ -160,9 +185,19 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] << 8) | (temp[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -174,17 +209,27 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { struct gl_renderbuffer *dsrb = z24rb->Wrapped; - const GLuint shiftedVal = *((GLuint *) value) << 8; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = shiftedVal | (dst[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = shiftedVal | (dst[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = shiftedVal | (dst[i] & 0xff000000); + } } } } @@ -192,9 +237,21 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff000000); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -209,15 +266,25 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, struct gl_renderbuffer *dsrb = z24rb->Wrapped; const GLuint *src = (const GLuint *) values; ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (src[i] << 8) | (*dst & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (src[i] << 8) | (*dst & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (src[i] & 0xffffff) | (*dst & 0xff000000); + } } } } @@ -225,9 +292,19 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] << 8) | (temp[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -241,12 +318,23 @@ put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, { struct gl_renderbuffer *dsrb = z24rb->Wrapped; GLuint temp[MAX_WIDTH], i; - const GLuint shiftedVal = *((GLuint *) value) << 8; /* get, modify, put */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff000000); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -264,7 +352,8 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, { struct gl_renderbuffer *z24rb; - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); z24rb = _mesa_new_renderbuffer(ctx, 0); @@ -277,10 +366,9 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; z24rb->InternalFormat = GL_DEPTH_COMPONENT24; - z24rb->_ActualFormat = GL_DEPTH_COMPONENT24; + z24rb->Format = MESA_FORMAT_X8_Z24; z24rb->_BaseFormat = GL_DEPTH_COMPONENT; z24rb->DataType = GL_UNSIGNED_INT; - z24rb->DepthBits = 24; z24rb->Data = NULL; z24rb->Delete = delete_wrapper; z24rb->AllocStorage = alloc_wrapper_storage; @@ -310,14 +398,21 @@ get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLubyte *dst = (GLubyte *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } - for (i = 0; i < count; i++) { - dst[i] = src[i] & 0xff; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i] & 0xff; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = src[i] >> 24; + } } } @@ -329,13 +424,20 @@ get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLuint temp[MAX_WIDTH], i; GLubyte *dst = (GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); ASSERT(count <= MAX_WIDTH); /* don't bother trying direct access */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - dst[i] = temp[i] & 0xff; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i] & 0xff; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = temp[i] >> 24; + } } } @@ -347,14 +449,23 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff) | (src[i] << 24); + } } } } @@ -362,9 +473,19 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -379,14 +500,23 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte val = *((GLubyte *) value); GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff00) | val; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff) | (val << 24); + } } } } @@ -394,9 +524,19 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | val; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (val << 24); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -411,15 +551,25 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, struct gl_renderbuffer *dsrb = s8rb->Wrapped; const GLubyte *src = (const GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (*dst & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (*dst & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (*dst & 0xffffff) | (src[i] << 24); + } } } } @@ -427,9 +577,19 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -446,9 +606,19 @@ put_mono_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte val = *((GLubyte *) value); /* get, modify, put */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff) | val; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (val << 24); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -465,7 +635,8 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb) { struct gl_renderbuffer *s8rb; - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); s8rb = _mesa_new_renderbuffer(ctx, 0); @@ -478,10 +649,9 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb) s8rb->Width = dsrb->Width; s8rb->Height = dsrb->Height; s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT; - s8rb->_ActualFormat = GL_STENCIL_INDEX8_EXT; + s8rb->Format = MESA_FORMAT_S8; s8rb->_BaseFormat = GL_STENCIL_INDEX; s8rb->DataType = GL_UNSIGNED_BYTE; - s8rb->StencilBits = 8; s8rb->Data = NULL; s8rb->Delete = delete_wrapper; s8rb->AllocStorage = alloc_wrapper_storage; @@ -528,10 +698,10 @@ _mesa_extract_stencil(GLcontext *ctx, ASSERT(dsRb); ASSERT(stencilRb); - ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT || - stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || + stencilRb->Format == MESA_FORMAT_S8); ASSERT(dsRb->Width == stencilRb->Width); ASSERT(dsRb->Height == stencilRb->Height); @@ -541,7 +711,7 @@ _mesa_extract_stencil(GLcontext *ctx, for (row = 0; row < height; row++) { GLuint depthStencil[MAX_WIDTH]; dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); - if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + if (stencilRb->Format == MESA_FORMAT_S8) { /* 8bpp stencil */ GLubyte stencil[MAX_WIDTH]; GLuint i; @@ -553,7 +723,7 @@ _mesa_extract_stencil(GLcontext *ctx, else { /* 32bpp stencil */ /* the 24 depth bits will be ignored */ - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL); } @@ -577,10 +747,10 @@ _mesa_insert_stencil(GLcontext *ctx, ASSERT(dsRb); ASSERT(stencilRb); - ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT || - stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || + stencilRb->Format == MESA_FORMAT_S8); ASSERT(dsRb->Width == stencilRb->Width); ASSERT(dsRb->Height == stencilRb->Height); @@ -593,7 +763,7 @@ _mesa_insert_stencil(GLcontext *ctx, dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); - if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + if (stencilRb->Format == MESA_FORMAT_S8) { /* 8bpp stencil */ GLubyte stencil[MAX_WIDTH]; GLuint i; @@ -605,7 +775,7 @@ _mesa_insert_stencil(GLcontext *ctx, else { /* 32bpp stencil buffer */ GLuint stencil[MAX_WIDTH], i; - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil); for (i = 0; i < width; i++) { @@ -631,7 +801,7 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb) GLubyte *data; GLint i, j, k; - ASSERT(stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_S8); ASSERT(stencilRb->Data); data = (GLubyte *) stencilRb->Data; @@ -650,6 +820,4 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb) stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL); } _mesa_free(data); - - stencilRb->_BaseFormat = GL_DEPTH_STENCIL_EXT; } diff --git a/src/mesa/main/dispatch.c b/src/mesa/main/dispatch.c index bf1a013789..eb0d1ff8a7 100644 --- a/src/mesa/main/dispatch.c +++ b/src/mesa/main/dispatch.c @@ -37,12 +37,11 @@ * \author Brian Paul <brian@precisioninsight.com> */ -#ifndef GLX_USE_APPLEGL - #include "main/glheader.h" #include "main/compiler.h" #include "glapi/glapi.h" #include "glapi/glapitable.h" +#include "glapi/glapidispatch.h" #include "glapi/glthread.h" @@ -88,9 +87,6 @@ #define GLAPIENTRY #endif -#include "glapi/dispatch.h" #include "glapi/glapitemp.h" #endif /* USE_X86_ASM */ - -#endif /* !GLX_USE_APPLEGL */ diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 95c1b9015b..21a8216254 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.7 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -91,6 +92,33 @@ #include "glapi/dispatch.h" + +/** + * Other parts of Mesa (such as the VBO module) can plug into the display + * list system. This structure describes new display list instructions. + */ +struct gl_list_instruction +{ + GLuint Size; + void (*Execute)( GLcontext *ctx, void *data ); + void (*Destroy)( GLcontext *ctx, void *data ); + void (*Print)( GLcontext *ctx, void *data ); +}; + + +#define MAX_DLIST_EXT_OPCODES 16 + +/** + * Used by device drivers to hook new commands into display lists. + */ +struct gl_list_extensions +{ + struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; + GLuint NumOpcodes; +}; + + + /** * Flush vertices. * @@ -190,8 +218,13 @@ typedef enum OPCODE_CLEAR_DEPTH, OPCODE_CLEAR_INDEX, OPCODE_CLEAR_STENCIL, + OPCODE_CLEAR_BUFFER_IV, + OPCODE_CLEAR_BUFFER_UIV, + OPCODE_CLEAR_BUFFER_FV, + OPCODE_CLEAR_BUFFER_FI, OPCODE_CLIP_PLANE, OPCODE_COLOR_MASK, + OPCODE_COLOR_MASK_INDEXED, OPCODE_COLOR_MATERIAL, OPCODE_COLOR_TABLE, OPCODE_COLOR_TABLE_PARAMETER_FV, @@ -216,9 +249,11 @@ typedef enum OPCODE_DEPTH_MASK, OPCODE_DEPTH_RANGE, OPCODE_DISABLE, + OPCODE_DISABLE_INDEXED, OPCODE_DRAW_BUFFER, OPCODE_DRAW_PIXELS, OPCODE_ENABLE, + OPCODE_ENABLE_INDEXED, OPCODE_EVALMESH1, OPCODE_EVALMESH2, OPCODE_FOG, @@ -477,6 +512,49 @@ lookup_list(GLcontext *ctx, GLuint list) } +/** Is the given opcode an extension code? */ +static INLINE GLboolean +is_ext_opcode(OpCode opcode) +{ + return (opcode >= OPCODE_EXT_0); +} + + +/** Destroy an extended opcode instruction */ +static GLint +ext_opcode_destroy(GLcontext *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Execute an extended opcode instruction */ +static GLint +ext_opcode_execute(GLcontext *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Print an extended opcode instruction */ +static GLint +ext_opcode_print(GLcontext *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Print(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + /** * Delete the named display list, but don't remove from hash table. @@ -492,16 +570,14 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist) done = block ? GL_FALSE : GL_TRUE; while (!done) { + const OpCode opcode = n[0].opcode; /* check for extension opcodes first */ - - GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0; - if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { - ctx->ListExt.Opcode[i].Destroy(ctx, &n[1]); - n += ctx->ListExt.Opcode[i].Size; + if (is_ext_opcode(opcode)) { + n += ext_opcode_destroy(ctx, n); } else { - switch (n[0].opcode) { + switch (opcode) { /* for some commands, we need to free malloc'd memory */ case OPCODE_MAP1: _mesa_free(n[6].data); @@ -789,14 +865,13 @@ unpack_image(GLcontext *ctx, GLuint dimensions, /** - * Allocate space for a display list instruction. + * Allocate space for a display list instruction (opcode + payload space). * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction size in bytes, not counting opcode. - * \return pointer to the usable data area (not including the internal - * opcode). + * \param bytes instruction payload size (not counting opcode) + * \return pointer to allocated memory (the opcode space) */ -void * -_mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes) +static Node * +dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes) { const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); Node *n; @@ -830,9 +905,30 @@ _mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes) n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; ctx->ListState.CurrentPos += numNodes; - n[0].opcode = (OpCode) opcode; + n[0].opcode = opcode; - return (void *) (n + 1); /* return ptr to node following opcode */ + return n; +} + + + +/** + * Allocate space for a display list instruction. Used by callers outside + * this file for things like VBO vertex data. + * + * \param opcode the instruction opcode (OPCODE_* value) + * \param bytes instruction size in bytes, not counting opcode. + * \return pointer to the usable data area (not including the internal + * opcode). + */ +void * +_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes) +{ + Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); + if (n) + return n + 1; /* return pointer to payload area, after opcode */ + else + return NULL; } @@ -847,35 +943,39 @@ _mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes) * \return the new opcode number or -1 if error */ GLint -_mesa_alloc_opcode(GLcontext *ctx, - GLuint size, - void (*execute) (GLcontext *, void *), - void (*destroy) (GLcontext *, void *), - void (*print) (GLcontext *, void *)) -{ - if (ctx->ListExt.NumOpcodes < MAX_DLIST_EXT_OPCODES) { - const GLuint i = ctx->ListExt.NumOpcodes++; - ctx->ListExt.Opcode[i].Size = +_mesa_dlist_alloc_opcode(GLcontext *ctx, + GLuint size, + void (*execute) (GLcontext *, void *), + void (*destroy) (GLcontext *, void *), + void (*print) (GLcontext *, void *)) +{ + if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { + const GLuint i = ctx->ListExt->NumOpcodes++; + ctx->ListExt->Opcode[i].Size = 1 + (size + sizeof(Node) - 1) / sizeof(Node); - ctx->ListExt.Opcode[i].Execute = execute; - ctx->ListExt.Opcode[i].Destroy = destroy; - ctx->ListExt.Opcode[i].Print = print; + ctx->ListExt->Opcode[i].Execute = execute; + ctx->ListExt->Opcode[i].Destroy = destroy; + ctx->ListExt->Opcode[i].Print = print; return i + OPCODE_EXT_0; } return -1; } - /** - * Allocate display list instruction. Returns Node ptr to where the opcode - * is stored. - * - nParams is the number of function parameters - * - return value a pointer to sizeof(Node) before the actual - * usable data area. + * Allocate space for a display list instruction. The space is basically + * an array of Nodes where node[0] holds the opcode, node[1] is the first + * function parameter, node[2] is the second parameter, etc. + * + * \param opcode one of OPCODE_x + * \param nparams number of function parameters + * \return pointer to start of instruction space */ -#define ALLOC_INSTRUCTION(CTX, OPCODE, NPARAMS) \ - ((Node *)_mesa_alloc_instruction(CTX, OPCODE, (NPARAMS)*sizeof(Node)) - 1) +static INLINE Node * +alloc_instruction(GLcontext *ctx, OpCode opcode, GLuint nparams) +{ + return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); +} @@ -888,7 +988,7 @@ save_Accum(GLenum op, GLfloat value) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ACCUM, 2); + n = alloc_instruction(ctx, OPCODE_ACCUM, 2); if (n) { n[1].e = op; n[2].f = value; @@ -905,7 +1005,7 @@ save_AlphaFunc(GLenum func, GLclampf ref) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ALPHA_FUNC, 2); + n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); if (n) { n[1].e = func; n[2].f = (GLfloat) ref; @@ -922,7 +1022,7 @@ save_BindTexture(GLenum target, GLuint texture) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_TEXTURE, 2); + n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); if (n) { n[1].e = target; n[2].ui = texture; @@ -941,7 +1041,7 @@ save_Bitmap(GLsizei width, GLsizei height, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BITMAP, 7); + n = alloc_instruction(ctx, OPCODE_BITMAP, 7); if (n) { n[1].i = (GLint) width; n[2].i = (GLint) height; @@ -964,7 +1064,7 @@ save_BlendEquation(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_EQUATION, 1); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); if (n) { n[1].e = mode; } @@ -980,7 +1080,7 @@ save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); if (n) { n[1].e = modeRGB; n[2].e = modeA; @@ -998,7 +1098,7 @@ save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); if (n) { n[1].e = sfactorRGB; n[2].e = dfactorRGB; @@ -1025,7 +1125,7 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_COLOR, 4); + n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); if (n) { n[1].f = red; n[2].f = green; @@ -1059,7 +1159,7 @@ save_CallList(GLuint list) Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST, 1); + n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); if (n) { n[1].ui = list; } @@ -1103,7 +1203,7 @@ save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) for (i = 0; i < num; i++) { GLint list = translate_id(i, type, lists); - Node *n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST_OFFSET, 2); + Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); if (n) { n[1].i = list; n[2].b = typeErrorFlag; @@ -1127,7 +1227,7 @@ save_Clear(GLbitfield mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR, 1); + n = alloc_instruction(ctx, OPCODE_CLEAR, 1); if (n) { n[1].bf = mask; } @@ -1138,12 +1238,116 @@ save_Clear(GLbitfield mask) static void GLAPIENTRY +save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].i = value[0]; + if (buffer == GL_COLOR) { + n[4].i = value[1]; + n[5].i = value[2]; + n[6].i = value[3]; + } + else { + n[4].i = 0; + n[5].i = 0; + n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].ui = value[0]; + if (buffer == GL_COLOR) { + n[4].ui = value[1]; + n[5].ui = value[2]; + n[6].ui = value[3]; + } + else { + n[4].ui = 0; + n[5].ui = 0; + n[6].ui = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = value[0]; + if (buffer == GL_COLOR) { + n[4].f = value[1]; + n[5].f = value[2]; + n[6].f = value[3]; + } + else { + n[4].f = 0.0F; + n[5].f = 0.0F; + n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = depth; + n[4].i = stencil; + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/ + } +} + + +static void GLAPIENTRY save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_ACCUM, 4); + n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); if (n) { n[1].f = red; n[2].f = green; @@ -1162,7 +1366,7 @@ save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_COLOR, 4); + n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); if (n) { n[1].f = red; n[2].f = green; @@ -1181,7 +1385,7 @@ save_ClearDepth(GLclampd depth) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_DEPTH, 1); + n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); if (n) { n[1].f = (GLfloat) depth; } @@ -1197,7 +1401,7 @@ save_ClearIndex(GLfloat c) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_INDEX, 1); + n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); if (n) { n[1].f = c; } @@ -1213,7 +1417,7 @@ save_ClearStencil(GLint s) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_STENCIL, 1); + n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); if (n) { n[1].i = s; } @@ -1229,7 +1433,7 @@ save_ClipPlane(GLenum plane, const GLdouble * equ) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLIP_PLANE, 5); + n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); if (n) { n[1].e = plane; n[2].f = (GLfloat) equ[0]; @@ -1251,7 +1455,7 @@ save_ColorMask(GLboolean red, GLboolean green, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_MASK, 4); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); if (n) { n[1].b = red; n[2].b = green; @@ -1265,13 +1469,34 @@ save_ColorMask(GLboolean red, GLboolean green, static void GLAPIENTRY +save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); + if (n) { + n[1].ui = buf; + n[2].b = red; + n[3].b = green; + n[4].b = blue; + n[5].b = alpha; + } + if (ctx->ExecuteFlag) { + /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ + } +} + + +static void GLAPIENTRY save_ColorMaterial(GLenum face, GLenum mode) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_MATERIAL, 2); + n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); if (n) { n[1].e = face; n[2].e = mode; @@ -1296,7 +1521,7 @@ save_ColorTable(GLenum target, GLenum internalFormat, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE, 6); + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -1324,7 +1549,7 @@ save_ColorTableParameterfv(GLenum target, GLenum pname, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -1353,7 +1578,7 @@ save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -1382,7 +1607,7 @@ save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_SUB_TABLE, 6); + n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); if (n) { n[1].e = target; n[2].i = start; @@ -1407,7 +1632,7 @@ save_CopyColorSubTable(GLenum target, GLsizei start, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); if (n) { n[1].e = target; n[2].i = start; @@ -1429,7 +1654,7 @@ save_CopyColorTable(GLenum target, GLenum internalformat, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_COLOR_TABLE, 5); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); if (n) { n[1].e = target; n[2].e = internalformat; @@ -1452,7 +1677,7 @@ save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -1479,7 +1704,7 @@ save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -1504,7 +1729,7 @@ save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); if (n) { n[1].e = target; n[2].e = pname; @@ -1522,7 +1747,7 @@ save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -1550,7 +1775,7 @@ save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); if (n) { n[1].e = target; n[2].e = pname; @@ -1569,7 +1794,7 @@ save_ConvolutionParameterfv(GLenum target, GLenum pname, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -1597,7 +1822,7 @@ save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_PIXELS, 5); + n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); if (n) { n[1].i = x; n[2].i = y; @@ -1619,7 +1844,7 @@ save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); if (n) { n[1].e = target; n[2].i = level; @@ -1645,7 +1870,7 @@ save_CopyTexImage2D(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); if (n) { n[1].e = target; n[2].i = level; @@ -1671,7 +1896,7 @@ save_CopyTexSubImage1D(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); if (n) { n[1].e = target; n[2].i = level; @@ -1695,7 +1920,7 @@ save_CopyTexSubImage2D(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); if (n) { n[1].e = target; n[2].i = level; @@ -1721,7 +1946,7 @@ save_CopyTexSubImage3D(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -1747,7 +1972,7 @@ save_CullFace(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CULL_FACE, 1); + n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); if (n) { n[1].e = mode; } @@ -1763,7 +1988,7 @@ save_DepthFunc(GLenum func) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_FUNC, 1); + n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); if (n) { n[1].e = func; } @@ -1779,7 +2004,7 @@ save_DepthMask(GLboolean mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_MASK, 1); + n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); if (n) { n[1].b = mask; } @@ -1795,7 +2020,7 @@ save_DepthRange(GLclampd nearval, GLclampd farval) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_RANGE, 2); + n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); if (n) { n[1].f = (GLfloat) nearval; n[2].f = (GLfloat) farval; @@ -1812,7 +2037,7 @@ save_Disable(GLenum cap) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DISABLE, 1); + n = alloc_instruction(ctx, OPCODE_DISABLE, 1); if (n) { n[1].e = cap; } @@ -1823,12 +2048,29 @@ save_Disable(GLenum cap) static void GLAPIENTRY +save_DisableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + +static void GLAPIENTRY save_DrawBuffer(GLenum mode) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_BUFFER, 1); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); if (n) { n[1].e = mode; } @@ -1847,7 +2089,7 @@ save_DrawPixels(GLsizei width, GLsizei height, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_PIXELS, 5); + n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); if (n) { n[1].i = width; n[2].i = height; @@ -1869,7 +2111,7 @@ save_Enable(GLenum cap) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ENABLE, 1); + n = alloc_instruction(ctx, OPCODE_ENABLE, 1); if (n) { n[1].e = cap; } @@ -1881,12 +2123,30 @@ save_Enable(GLenum cap) static void GLAPIENTRY +save_EnableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + + +static void GLAPIENTRY save_EvalMesh1(GLenum mode, GLint i1, GLint i2) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVALMESH1, 3); + n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); if (n) { n[1].e = mode; n[2].i = i1; @@ -1904,7 +2164,7 @@ save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVALMESH2, 5); + n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); if (n) { n[1].e = mode; n[2].i = i1; @@ -1926,7 +2186,7 @@ save_Fogfv(GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_FOG, 5); + n = alloc_instruction(ctx, OPCODE_FOG, 5); if (n) { n[1].e = pname; n[2].f = params[0]; @@ -1995,7 +2255,7 @@ save_FrontFace(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_FRONT_FACE, 1); + n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); if (n) { n[1].e = mode; } @@ -2012,7 +2272,7 @@ save_Frustum(GLdouble left, GLdouble right, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_FRUSTUM, 6); + n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); if (n) { n[1].f = (GLfloat) left; n[2].f = (GLfloat) right; @@ -2033,7 +2293,7 @@ save_Hint(GLenum target, GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_HINT, 2); + n = alloc_instruction(ctx, OPCODE_HINT, 2); if (n) { n[1].e = target; n[2].e = mode; @@ -2052,7 +2312,7 @@ save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_HISTOGRAM, 4); + n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); if (n) { n[1].e = target; n[2].i = width; @@ -2071,7 +2331,7 @@ save_IndexMask(GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_INDEX_MASK, 1); + n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); if (n) { n[1].ui = mask; } @@ -2086,7 +2346,7 @@ save_InitNames(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_INIT_NAMES, 0); + (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); if (ctx->ExecuteFlag) { CALL_InitNames(ctx->Exec, ()); } @@ -2099,7 +2359,7 @@ save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT, 6); + n = alloc_instruction(ctx, OPCODE_LIGHT, 6); if (n) { GLint i, nParams; n[1].e = light; @@ -2213,7 +2473,7 @@ save_LightModelfv(GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT_MODEL, 5); + n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); if (n) { n[1].e = pname; n[2].f = params[0]; @@ -2280,7 +2540,7 @@ save_LineStipple(GLint factor, GLushort pattern) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LINE_STIPPLE, 2); + n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); if (n) { n[1].i = factor; n[2].us = pattern; @@ -2297,7 +2557,7 @@ save_LineWidth(GLfloat width) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LINE_WIDTH, 1); + n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); if (n) { n[1].f = width; } @@ -2313,7 +2573,7 @@ save_ListBase(GLuint base) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LIST_BASE, 1); + n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); if (n) { n[1].ui = base; } @@ -2328,7 +2588,7 @@ save_LoadIdentity(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_IDENTITY, 0); + (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); if (ctx->ExecuteFlag) { CALL_LoadIdentity(ctx->Exec, ()); } @@ -2341,7 +2601,7 @@ save_LoadMatrixf(const GLfloat * m) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_MATRIX, 16); + n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); if (n) { GLuint i; for (i = 0; i < 16; i++) { @@ -2372,7 +2632,7 @@ save_LoadName(GLuint name) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_NAME, 1); + n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); if (n) { n[1].ui = name; } @@ -2388,7 +2648,7 @@ save_LogicOp(GLenum opcode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LOGIC_OP, 1); + n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); if (n) { n[1].e = opcode; } @@ -2405,7 +2665,7 @@ save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP1, 6); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); if (n) { GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); n[1].e = target; @@ -2427,7 +2687,7 @@ save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP1, 6); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); if (n) { GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); n[1].e = target; @@ -2452,7 +2712,7 @@ save_Map2d(GLenum target, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP2, 10); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); if (n) { GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, vstride, vorder, points); @@ -2485,7 +2745,7 @@ save_Map2f(GLenum target, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP2, 10); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); if (n) { GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, vstride, vorder, points); @@ -2514,7 +2774,7 @@ save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAPGRID1, 3); + n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); if (n) { n[1].i = un; n[2].f = u1; @@ -2540,7 +2800,7 @@ save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAPGRID2, 6); + n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); if (n) { n[1].i = un; n[2].f = u1; @@ -2571,7 +2831,7 @@ save_MatrixMode(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MATRIX_MODE, 1); + n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); if (n) { n[1].e = mode; } @@ -2588,7 +2848,7 @@ save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MIN_MAX, 3); + n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -2606,7 +2866,7 @@ save_MultMatrixf(const GLfloat * m) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MULT_MATRIX, 16); + n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); if (n) { GLuint i; for (i = 0; i < 16; i++) { @@ -2650,7 +2910,7 @@ save_Ortho(GLdouble left, GLdouble right, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ORTHO, 6); + n = alloc_instruction(ctx, OPCODE_ORTHO, 6); if (n) { n[1].f = (GLfloat) left; n[2].f = (GLfloat) right; @@ -2671,7 +2931,7 @@ save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_MAP, 3); + n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); if (n) { n[1].e = map; n[2].i = mapsize; @@ -2728,7 +2988,7 @@ save_PixelTransferf(GLenum pname, GLfloat param) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_TRANSFER, 2); + n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); if (n) { n[1].e = pname; n[2].f = param; @@ -2752,7 +3012,7 @@ save_PixelZoom(GLfloat xfactor, GLfloat yfactor) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_ZOOM, 2); + n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); if (n) { n[1].f = xfactor; n[2].f = yfactor; @@ -2769,7 +3029,7 @@ save_PointParameterfvEXT(GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POINT_PARAMETERS, 4); + n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); if (n) { n[1].e = pname; n[2].f = params[0]; @@ -2816,7 +3076,7 @@ save_PointSize(GLfloat size) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POINT_SIZE, 1); + n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); if (n) { n[1].f = size; } @@ -2832,7 +3092,7 @@ save_PolygonMode(GLenum face, GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_MODE, 2); + n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); if (n) { n[1].e = face; n[2].e = mode; @@ -2851,7 +3111,7 @@ save_PolygonStipple(const GLubyte * pattern) ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1); + n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); if (n) { n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, pattern, &ctx->Unpack); @@ -2868,7 +3128,7 @@ save_PolygonOffset(GLfloat factor, GLfloat units) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_OFFSET, 2); + n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); if (n) { n[1].f = factor; n[2].f = units; @@ -2893,7 +3153,7 @@ save_PopAttrib(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_ATTRIB, 0); + (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); if (ctx->ExecuteFlag) { CALL_PopAttrib(ctx->Exec, ()); } @@ -2905,7 +3165,7 @@ save_PopMatrix(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_MATRIX, 0); + (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); if (ctx->ExecuteFlag) { CALL_PopMatrix(ctx->Exec, ()); } @@ -2917,7 +3177,7 @@ save_PopName(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_NAME, 0); + (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); if (ctx->ExecuteFlag) { CALL_PopName(ctx->Exec, ()); } @@ -2934,7 +3194,7 @@ save_PrioritizeTextures(GLsizei num, const GLuint * textures, for (i = 0; i < num; i++) { Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); + n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); if (n) { n[1].ui = textures[i]; n[2].f = priorities[i]; @@ -2952,7 +3212,7 @@ save_PushAttrib(GLbitfield mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_ATTRIB, 1); + n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); if (n) { n[1].bf = mask; } @@ -2967,7 +3227,7 @@ save_PushMatrix(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_MATRIX, 0); + (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); if (ctx->ExecuteFlag) { CALL_PushMatrix(ctx->Exec, ()); } @@ -2980,7 +3240,7 @@ save_PushName(GLuint name) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_NAME, 1); + n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); if (n) { n[1].ui = name; } @@ -2996,7 +3256,7 @@ save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_RASTER_POS, 4); + n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); if (n) { n[1].f = x; n[2].f = y; @@ -3155,7 +3415,7 @@ save_PassThrough(GLfloat token) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PASSTHROUGH, 1); + n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); if (n) { n[1].f = token; } @@ -3171,7 +3431,7 @@ save_ReadBuffer(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_READ_BUFFER, 1); + n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); if (n) { n[1].e = mode; } @@ -3187,7 +3447,7 @@ save_ResetHistogram(GLenum target) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_RESET_HISTOGRAM, 1); + n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); if (n) { n[1].e = target; } @@ -3203,7 +3463,7 @@ save_ResetMinmax(GLenum target) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_RESET_MIN_MAX, 1); + n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); if (n) { n[1].e = target; } @@ -3219,7 +3479,7 @@ save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ROTATE, 4); + n = alloc_instruction(ctx, OPCODE_ROTATE, 4); if (n) { n[1].f = angle; n[2].f = x; @@ -3245,7 +3505,7 @@ save_Scalef(GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_SCALE, 3); + n = alloc_instruction(ctx, OPCODE_SCALE, 3); if (n) { n[1].f = x; n[2].f = y; @@ -3270,7 +3530,7 @@ save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_SCISSOR, 4); + n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); if (n) { n[1].i = x; n[2].i = y; @@ -3304,7 +3564,7 @@ save_ShadeModel(GLenum mode) if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) ctx->ListState.Current.ShadeModel = mode; - n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1); + n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); if (n) { n[1].e = mode; } @@ -3317,7 +3577,7 @@ save_StencilFunc(GLenum func, GLint ref, GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC, 3); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); if (n) { n[1].e = func; n[2].i = ref; @@ -3335,7 +3595,7 @@ save_StencilMask(GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK, 1); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); if (n) { n[1].ui = mask; } @@ -3351,7 +3611,7 @@ save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_OP, 3); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); if (n) { n[1].e = fail; n[2].e = zfail; @@ -3369,7 +3629,7 @@ save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); if (n) { n[1].e = face; n[2].e = func; @@ -3390,7 +3650,7 @@ save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* GL_FRONT */ - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); if (n) { n[1].e = GL_FRONT; n[2].e = frontfunc; @@ -3398,7 +3658,7 @@ save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, n[4].ui = mask; } /* GL_BACK */ - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); if (n) { n[1].e = GL_BACK; n[2].e = backfunc; @@ -3418,7 +3678,7 @@ save_StencilMaskSeparate(GLenum face, GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); if (n) { n[1].e = face; n[2].ui = mask; @@ -3435,7 +3695,7 @@ save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); if (n) { n[1].e = face; n[2].e = fail; @@ -3454,7 +3714,7 @@ save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXENV, 6); + n = alloc_instruction(ctx, OPCODE_TEXENV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -3519,7 +3779,7 @@ save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXGEN, 6); + n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); if (n) { n[1].e = coord; n[2].e = pname; @@ -3594,7 +3854,7 @@ save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXPARAMETER, 6); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -3654,7 +3914,7 @@ save_TexImage1D(GLenum target, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE1D, 8); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); if (n) { n[1].e = target; n[2].i = level; @@ -3689,7 +3949,7 @@ save_TexImage2D(GLenum target, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE2D, 9); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -3727,7 +3987,7 @@ save_TexImage3D(GLenum target, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE3D, 10); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); if (n) { n[1].e = target; n[2].i = level; @@ -3760,7 +4020,7 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); if (n) { n[1].e = target; n[2].i = level; @@ -3789,7 +4049,7 @@ save_TexSubImage2D(GLenum target, GLint level, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -3820,7 +4080,7 @@ save_TexSubImage3D(GLenum target, GLint level, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); if (n) { n[1].e = target; n[2].i = level; @@ -3850,7 +4110,7 @@ save_Translatef(GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TRANSLATE, 3); + n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); if (n) { n[1].f = x; n[2].f = y; @@ -3876,7 +4136,7 @@ save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_VIEWPORT, 4); + n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); if (n) { n[1].i = x; n[2].i = y; @@ -3895,7 +4155,7 @@ save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_WINDOW_POS, 4); + n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); if (n) { n[1].f = x; n[2].f = y; @@ -4056,7 +4316,7 @@ save_ActiveTextureARB(GLenum target) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ACTIVE_TEXTURE, 1); + n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); if (n) { n[1].e = target; } @@ -4129,7 +4389,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); if (n) { n[1].e = target; n[2].i = level; @@ -4175,7 +4435,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); if (n) { n[1].e = target; n[2].i = level; @@ -4222,7 +4482,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -4265,7 +4525,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); if (n) { n[1].e = target; n[2].i = level; @@ -4305,7 +4565,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -4347,7 +4607,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); if (n) { n[1].e = target; n[2].i = level; @@ -4380,7 +4640,7 @@ save_SampleCoverageARB(GLclampf value, GLboolean invert) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_SAMPLE_COVERAGE, 2); + n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); if (n) { n[1].f = value; n[2].b = invert; @@ -4401,7 +4661,7 @@ save_BindProgramNV(GLenum target, GLuint id) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_PROGRAM_NV, 2); + n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); if (n) { n[1].e = target; n[2].ui = id; @@ -4418,7 +4678,7 @@ save_ProgramEnvParameter4fARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4455,7 +4715,7 @@ save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * p = params; for (i = 0 ; i < count ; i++) { - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4503,7 +4763,7 @@ save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); + n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); if (n) { n[1].e = target; n[2].ui = id; @@ -4549,7 +4809,7 @@ save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_PROGRAM_NV, 4); + n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); if (n) { GLubyte *programCopy = (GLubyte *) _mesa_malloc(len); if (!programCopy) { @@ -4576,7 +4836,7 @@ save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 2); + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); if (n) { GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint)); if (!idCopy) { @@ -4600,7 +4860,7 @@ save_TrackMatrixNV(GLenum target, GLuint address, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 4); + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4); if (n) { n[1].e = target; n[2].ui = address; @@ -4625,7 +4885,7 @@ save_ProgramLocalParameter4fARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4647,7 +4907,7 @@ save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4675,7 +4935,7 @@ save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * p = params; for (i = 0 ; i < count ; i++) { - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4702,7 +4962,7 @@ save_ProgramLocalParameter4dARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4724,7 +4984,7 @@ save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4747,7 +5007,7 @@ save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); if (n) { GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len); if (!nameCopy) { @@ -4806,7 +5066,7 @@ save_ActiveStencilFaceEXT(GLenum face) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); + n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); if (n) { n[1].e = face; } @@ -4823,7 +5083,7 @@ save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); + n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); if (n) { n[1].f = (GLfloat) zmin; n[2].f = (GLfloat) zmax; @@ -4846,7 +5106,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_STRING_ARB, 4); + n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); if (n) { GLubyte *programCopy = (GLubyte *) _mesa_malloc(len); if (!programCopy) { @@ -4875,7 +5135,7 @@ save_BeginQueryARB(GLenum target, GLuint id) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BEGIN_QUERY_ARB, 2); + n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); if (n) { n[1].e = target; n[2].ui = id; @@ -4892,7 +5152,7 @@ save_EndQueryARB(GLenum target) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_END_QUERY_ARB, 1); + n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); if (n) { n[1].e = target; } @@ -4910,7 +5170,7 @@ save_DrawBuffersARB(GLsizei count, const GLenum * buffers) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); if (n) { GLint i; n[1].i = count; @@ -4931,7 +5191,7 @@ save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) GET_CURRENT_CONTEXT(ctx); Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); + n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); if (n) { n[1].ui = pname; n[2].f = param[0]; @@ -4962,7 +5222,7 @@ save_BindFragmentShaderATI(GLuint id) GET_CURRENT_CONTEXT(ctx); Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); + n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); if (n) { n[1].ui = id; } @@ -4977,7 +5237,7 @@ save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) GET_CURRENT_CONTEXT(ctx); Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); + n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); if (n) { n[1].ui = dst; n[2].f = value[0]; @@ -4997,7 +5257,7 @@ save_Attr1fNV(GLenum attr, GLfloat x) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_1F_NV, 2); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); if (n) { n[1].e = attr; n[2].f = x; @@ -5018,7 +5278,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_2F_NV, 3); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); if (n) { n[1].e = attr; n[2].f = x; @@ -5040,7 +5300,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_3F_NV, 4); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); if (n) { n[1].e = attr; n[2].f = x; @@ -5063,7 +5323,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_4F_NV, 5); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); if (n) { n[1].e = attr; n[2].f = x; @@ -5088,7 +5348,7 @@ save_Attr1fARB(GLenum attr, GLfloat x) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_1F_ARB, 2); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); if (n) { n[1].e = attr; n[2].f = x; @@ -5109,7 +5369,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_2F_ARB, 3); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); if (n) { n[1].e = attr; n[2].f = x; @@ -5131,7 +5391,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_3F_ARB, 4); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); if (n) { n[1].e = attr; n[2].f = x; @@ -5154,7 +5414,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_4F_ARB, 5); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); if (n) { n[1].e = attr; n[2].f = x; @@ -5179,7 +5439,7 @@ save_EvalCoord1f(GLfloat x) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_C1, 1); + n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); if (n) { n[1].f = x; } @@ -5200,7 +5460,7 @@ save_EvalCoord2f(GLfloat x, GLfloat y) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_C2, 2); + n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); if (n) { n[1].f = x; n[2].f = y; @@ -5223,7 +5483,7 @@ save_EvalPoint1(GLint x) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_P1, 1); + n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); if (n) { n[1].i = x; } @@ -5238,7 +5498,7 @@ save_EvalPoint2(GLint x, GLint y) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_P2, 2); + n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); if (n) { n[1].i = x; n[2].i = y; @@ -5341,7 +5601,7 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6); + n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); if (n) { n[1].e = face; n[2].e = pname; @@ -5384,7 +5644,7 @@ save_Begin(GLenum mode) return; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BEGIN, 1); + n = alloc_instruction(ctx, OPCODE_BEGIN, 1); if (n) { n[1].e = mode; } @@ -5400,7 +5660,7 @@ save_End(void) { GET_CURRENT_CONTEXT(ctx); SAVE_FLUSH_VERTICES(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_END, 0); + (void) alloc_instruction(ctx, OPCODE_END, 0); ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; if (ctx->ExecuteFlag) { CALL_End(ctx->Exec, ()); @@ -5413,7 +5673,7 @@ save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_RECTF, 4); + n = alloc_instruction(ctx, OPCODE_RECTF, 4); if (n) { n[1].f = a; n[2].f = b; @@ -5827,7 +6087,7 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); + n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); if (n) { n[1].i = srcX0; n[2].i = srcY0; @@ -5856,7 +6116,7 @@ save_ProvokingVertexEXT(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROVOKING_VERTEX, 1); + n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); if (n) { n[1].e = mode; } @@ -5874,7 +6134,7 @@ save_UseProgramObjectARB(GLhandleARB program) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_USE_PROGRAM, 1); + n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); if (n) { n[1].ui = program; } @@ -5890,7 +6150,7 @@ save_Uniform1fARB(GLint location, GLfloat x) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1F, 2); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); if (n) { n[1].i = location; n[2].f = x; @@ -5907,7 +6167,7 @@ save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2F, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); if (n) { n[1].i = location; n[2].f = x; @@ -5925,7 +6185,7 @@ save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3F, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); if (n) { n[1].i = location; n[2].f = x; @@ -5944,7 +6204,7 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4F, 5); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); if (n) { n[1].i = location; n[2].f = x; @@ -5975,7 +6235,7 @@ save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -5992,7 +6252,7 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6009,7 +6269,7 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6026,7 +6286,7 @@ save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6044,7 +6304,7 @@ save_Uniform1iARB(GLint location, GLint x) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1I, 2); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); if (n) { n[1].i = location; n[2].i = x; @@ -6060,7 +6320,7 @@ save_Uniform2iARB(GLint location, GLint x, GLint y) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2I, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); if (n) { n[1].i = location; n[2].i = x; @@ -6077,7 +6337,7 @@ save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3I, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); if (n) { n[1].i = location; n[2].i = x; @@ -6095,7 +6355,7 @@ save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4I, 5); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); if (n) { n[1].i = location; n[2].i = x; @@ -6116,7 +6376,7 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6133,7 +6393,7 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6150,7 +6410,7 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6167,7 +6427,7 @@ save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6186,7 +6446,7 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX22, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6205,7 +6465,7 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX33, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6224,7 +6484,7 @@ save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX44, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6244,7 +6504,7 @@ save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX23, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6263,7 +6523,7 @@ save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX32, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6283,7 +6543,7 @@ save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX24, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6302,7 +6562,7 @@ save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX42, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6322,7 +6582,7 @@ save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX34, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6341,7 +6601,7 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX43, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6365,7 +6625,7 @@ static void save_error(GLcontext *ctx, GLenum error, const char *s) { Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_ERROR, 2); + n = alloc_instruction(ctx, OPCODE_ERROR, 2); if (n) { n[1].e = error; n[2].data = (void *) s; @@ -6441,13 +6701,10 @@ execute_list(GLcontext *ctx, GLuint list) done = GL_FALSE; while (!done) { - OpCode opcode = n[0].opcode; - int i = (int) n[0].opcode - (int) OPCODE_EXT_0; + const OpCode opcode = n[0].opcode; - if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { - /* this is a driver-extended opcode */ - ctx->ListExt.Opcode[i].Execute(ctx, &n[1]); - n += ctx->ListExt.Opcode[i].Size; + if (is_ext_opcode(opcode)) { + n += ext_opcode_execute(ctx, n); } else { switch (opcode) { @@ -6506,6 +6763,39 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_CLEAR: CALL_Clear(ctx->Exec, (n[1].bf)); break; + case OPCODE_CLEAR_BUFFER_IV: + { + GLint value[4]; + value[0] = n[3].i; + value[1] = n[4].i; + value[2] = n[5].i; + value[3] = n[6].i; + /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_UIV: + { + GLuint value[4]; + value[0] = n[3].ui; + value[1] = n[4].ui; + value[2] = n[5].ui; + value[3] = n[6].ui; + /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FV: + { + GLfloat value[4]; + value[0] = n[3].f; + value[1] = n[4].f; + value[2] = n[5].f; + value[3] = n[6].f; + /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FI: + /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/ + break; case OPCODE_CLEAR_COLOR: CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); break; @@ -6534,6 +6824,10 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_COLOR_MASK: CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); break; + case OPCODE_COLOR_MASK_INDEXED: + CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, + n[4].b, n[5].b)); + break; case OPCODE_COLOR_MATERIAL: CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); break; @@ -6676,6 +6970,9 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_DISABLE: CALL_Disable(ctx->Exec, (n[1].e)); break; + case OPCODE_DISABLE_INDEXED: + CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; case OPCODE_DRAW_BUFFER: CALL_DrawBuffer(ctx->Exec, (n[1].e)); break; @@ -6691,6 +6988,9 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_ENABLE: CALL_Enable(ctx->Exec, (n[1].e)); break; + case OPCODE_ENABLE_INDEXED: + CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; case OPCODE_EVALMESH1: CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); break; @@ -7583,7 +7883,7 @@ _mesa_EndList(void) */ ctx->Driver.EndList(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_END_OF_LIST, 0); + (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); /* Destroy old list, if any */ destroy_list(ctx, ctx->ListState.CurrentList->Name); @@ -8450,6 +8750,7 @@ _mesa_init_save_table(struct _glapi_table *table) SET_ClearStencil(table, save_ClearStencil); SET_ClipPlane(table, save_ClipPlane); SET_ColorMask(table, save_ColorMask); + SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); SET_ColorMaterial(table, save_ColorMaterial); SET_CopyPixels(table, save_CopyPixels); SET_CullFace(table, save_CullFace); @@ -8458,9 +8759,11 @@ _mesa_init_save_table(struct _glapi_table *table) SET_DepthMask(table, save_DepthMask); SET_DepthRange(table, save_DepthRange); SET_Disable(table, save_Disable); + SET_DisableIndexedEXT(table, save_DisableIndexed); SET_DrawBuffer(table, save_DrawBuffer); SET_DrawPixels(table, save_DrawPixels); SET_Enable(table, save_Enable); + SET_EnableIndexedEXT(table, save_EnableIndexed); SET_EndList(table, _mesa_EndList); SET_EvalMesh1(table, save_EvalMesh1); SET_EvalMesh2(table, save_EvalMesh2); @@ -9004,6 +9307,19 @@ _mesa_init_save_table(struct _glapi_table *table) /* 364. GL_EXT_provoking_vertex */ SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); + + /* GL 3.0 */ +#if 0 + SET_ClearBufferiv(table, save_ClearBufferiv); + SET_ClearBufferuiv(table, save_ClearBufferuiv); + SET_ClearBufferfv(table, save_ClearBufferfv); + SET_ClearBufferfi(table, save_ClearBufferfi); +#else + (void) save_ClearBufferiv; + (void) save_ClearBufferuiv; + (void) save_ClearBufferfv; + (void) save_ClearBufferfi; +#endif } @@ -9041,13 +9357,10 @@ print_list(GLcontext *ctx, GLuint list) done = n ? GL_FALSE : GL_TRUE; while (!done) { - OpCode opcode = n[0].opcode; - GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0; + const OpCode opcode = n[0].opcode; - if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { - /* this is a driver-extended opcode */ - ctx->ListExt.Opcode[i].Print(ctx, &n[1]); - n += ctx->ListExt.Opcode[i].Size; + if (is_ext_opcode(opcode)) { + n += ext_opcode_print(ctx, n); } else { switch (opcode) { @@ -9425,6 +9738,9 @@ _mesa_init_display_list(GLcontext *ctx) tableInitialized = GL_TRUE; } + /* extension info */ + ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); + /* Display list */ ctx->ListState.CallDepth = 0; ctx->ExecuteFlag = GL_TRUE; @@ -9439,3 +9755,11 @@ _mesa_init_display_list(GLcontext *ctx) _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt); #endif } + + +void +_mesa_free_display_list_data(GLcontext *ctx) +{ + free(ctx->ListExt); + ctx->ListExt = NULL; +} diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h index af36991d5e..f37a93a7f4 100644 --- a/src/mesa/main/dlist.h +++ b/src/mesa/main/dlist.h @@ -61,12 +61,12 @@ extern void GLAPIENTRY _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *li extern void _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ); -extern void *_mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint sz); +extern void *_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint sz); -extern GLint _mesa_alloc_opcode( GLcontext *ctx, GLuint sz, - void (*execute)( GLcontext *, void * ), - void (*destroy)( GLcontext *, void * ), - void (*print)( GLcontext *, void * ) ); +extern GLint _mesa_dlist_alloc_opcode( GLcontext *ctx, GLuint sz, + void (*execute)( GLcontext *, void * ), + void (*destroy)( GLcontext *, void * ), + void (*print)( GLcontext *, void * ) ); extern void _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist); @@ -106,5 +106,7 @@ _mesa_init_dlist_dispatch(struct _glapi_table *disp) extern void _mesa_init_display_list( GLcontext * ctx ); +extern void _mesa_free_display_list_data(GLcontext *ctx); + #endif /* DLIST_H */ diff --git a/src/mesa/main/dlopen.c b/src/mesa/main/dlopen.c index 414cfad8e2..81e032081d 100644 --- a/src/mesa/main/dlopen.c +++ b/src/mesa/main/dlopen.c @@ -31,7 +31,7 @@ #include "compiler.h" #include "dlopen.h" -#if defined(_GNU_SOURCE) && !defined(__MINGW32__) +#if defined(_GNU_SOURCE) && !defined(__MINGW32__) && !defined(__blrts) #include <dlfcn.h> #endif #if defined(_WIN32) @@ -46,7 +46,9 @@ void * _mesa_dlopen(const char *libname, int flags) { -#if defined(_GNU_SOURCE) +#if defined(__blrts) + return NULL; +#elif defined(_GNU_SOURCE) flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */ return dlopen(libname, flags); #elif defined(__MINGW32__) @@ -65,7 +67,9 @@ _mesa_dlopen(const char *libname, int flags) GenericFunc _mesa_dlsym(void *handle, const char *fname) { -#if defined(__DJGPP__) +#if defined(__blrts) + return (GenericFunc) NULL; +#elif defined(__DJGPP__) /* need '_' prefix on symbol names */ char fname2[1000]; fname2[0] = '_'; @@ -88,7 +92,9 @@ _mesa_dlsym(void *handle, const char *fname) void _mesa_dlclose(void *handle) { -#if defined(_GNU_SOURCE) +#if defined(__blrts) + (void) handle; +#elif defined(_GNU_SOURCE) dlclose(handle); #elif defined(__MINGW32__) FreeLibrary(handle); diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 4383aed669..cd6e881ad2 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -55,46 +55,47 @@ static void client_state(GLcontext *ctx, GLenum cap, GLboolean state) { + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; GLuint flag; GLboolean *var; switch (cap) { case GL_VERTEX_ARRAY: - var = &ctx->Array.ArrayObj->Vertex.Enabled; + var = &arrayObj->Vertex.Enabled; flag = _NEW_ARRAY_VERTEX; break; case GL_NORMAL_ARRAY: - var = &ctx->Array.ArrayObj->Normal.Enabled; + var = &arrayObj->Normal.Enabled; flag = _NEW_ARRAY_NORMAL; break; case GL_COLOR_ARRAY: - var = &ctx->Array.ArrayObj->Color.Enabled; + var = &arrayObj->Color.Enabled; flag = _NEW_ARRAY_COLOR0; break; case GL_INDEX_ARRAY: - var = &ctx->Array.ArrayObj->Index.Enabled; + var = &arrayObj->Index.Enabled; flag = _NEW_ARRAY_INDEX; break; case GL_TEXTURE_COORD_ARRAY: - var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; + var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); break; case GL_EDGE_FLAG_ARRAY: - var = &ctx->Array.ArrayObj->EdgeFlag.Enabled; + var = &arrayObj->EdgeFlag.Enabled; flag = _NEW_ARRAY_EDGEFLAG; break; case GL_FOG_COORDINATE_ARRAY_EXT: - var = &ctx->Array.ArrayObj->FogCoord.Enabled; + var = &arrayObj->FogCoord.Enabled; flag = _NEW_ARRAY_FOGCOORD; break; case GL_SECONDARY_COLOR_ARRAY_EXT: - var = &ctx->Array.ArrayObj->SecondaryColor.Enabled; + var = &arrayObj->SecondaryColor.Enabled; flag = _NEW_ARRAY_COLOR1; break; #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_OES: - var = &ctx->Array.ArrayObj->PointSize.Enabled; + var = &arrayObj->PointSize.Enabled; flag = _NEW_ARRAY_POINT_SIZE; break; #endif @@ -120,7 +121,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state) { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled; + var = &arrayObj->VertexAttrib[n].Enabled; flag = _NEW_ARRAY_ATTRIB(n); } break; @@ -277,10 +278,13 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Eval.AutoNormal = state; break; case GL_BLEND: - if (ctx->Color.BlendEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.BlendEnabled = state; + { + GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1); + if (newEnabled != ctx->Color.BlendEnabled) { + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.BlendEnabled = newEnabled; + } + } break; #if FEATURE_userclip case GL_CLIP_PLANE0: @@ -1019,6 +1023,84 @@ _mesa_Disable( GLenum cap ) } + +/** + * Enable/disable an indexed state var. + */ +void +_mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state) +{ + ASSERT(state == 0 || state == 1); + switch (cap) { + case GL_BLEND: + if (!ctx->Extensions.EXT_draw_buffers2) { + goto bad_cap_error; + } + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", + state ? "glEnableIndexed" : "glDisableIndexed", index); + return; + } + if (((ctx->Color.BlendEnabled >> index) & 1) != state) { + FLUSH_VERTICES(ctx, _NEW_COLOR); + if (state) + ctx->Color.BlendEnabled |= (1 << index); + else + ctx->Color.BlendEnabled &= ~(1 << index); + } + break; + default: + goto bad_cap_error; + } + return; + +bad_cap_error: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)", + state ? "glEnablei" : "glDisablei", + _mesa_lookup_enum_by_nr(cap)); +} + + +void GLAPIENTRY +_mesa_DisableIndexed( GLenum cap, GLuint index ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_set_enablei(ctx, cap, index, GL_FALSE); +} + + +void GLAPIENTRY +_mesa_EnableIndexed( GLenum cap, GLuint index ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_set_enablei(ctx, cap, index, GL_TRUE); +} + + +GLboolean GLAPIENTRY +_mesa_IsEnabledIndexed( GLenum cap, GLuint index ) +{ + GET_CURRENT_CONTEXT(ctx); + switch (cap) { + case GL_BLEND: + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)", + index); + return GL_FALSE; + } + return (ctx->Color.BlendEnabled >> index) & 1; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)", + _mesa_lookup_enum_by_nr(cap)); + return GL_FALSE; + } +} + + + + #undef CHECK_EXTENSION #define CHECK_EXTENSION(EXTNAME) \ if (!ctx->Extensions.EXTNAME) { \ @@ -1065,7 +1147,7 @@ _mesa_IsEnabled( GLenum cap ) case GL_AUTO_NORMAL: return ctx->Eval.AutoNormal; case GL_BLEND: - return ctx->Color.BlendEnabled; + return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */ case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: case GL_CLIP_PLANE2: diff --git a/src/mesa/main/enable.h b/src/mesa/main/enable.h index 25c90b0275..24e3181a8b 100644 --- a/src/mesa/main/enable.h +++ b/src/mesa/main/enable.h @@ -47,6 +47,18 @@ _mesa_Enable( GLenum cap ); extern GLboolean GLAPIENTRY _mesa_IsEnabled( GLenum cap ); +extern void +_mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state); + +extern void GLAPIENTRY +_mesa_DisableIndexed( GLenum cap, GLuint index ); + +extern void GLAPIENTRY +_mesa_EnableIndexed( GLenum cap, GLuint index ); + +extern GLboolean GLAPIENTRY +_mesa_IsEnabledIndexed( GLenum cap, GLuint index ); + extern void GLAPIENTRY _mesa_EnableClientState( GLenum cap ); diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 606d50c59a..2273138d23 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -384,6 +384,7 @@ LONGSTRING static const char enum_string_table[] = "GL_DELETE_STATUS\0" "GL_DEPTH\0" "GL_DEPTH24_STENCIL8\0" + "GL_DEPTH24_STENCIL8_EXT\0" "GL_DEPTH_ATTACHMENT\0" "GL_DEPTH_ATTACHMENT_EXT\0" "GL_DEPTH_BIAS\0" @@ -409,6 +410,7 @@ LONGSTRING static const char enum_string_table[] = "GL_DEPTH_SCALE\0" "GL_DEPTH_STENCIL\0" "GL_DEPTH_STENCIL_ATTACHMENT\0" + "GL_DEPTH_STENCIL_EXT\0" "GL_DEPTH_STENCIL_NV\0" "GL_DEPTH_STENCIL_TO_BGRA_NV\0" "GL_DEPTH_STENCIL_TO_RGBA_NV\0" @@ -478,6 +480,7 @@ LONGSTRING static const char enum_string_table[] = "GL_DRAW_BUFFER9_ARB\0" "GL_DRAW_BUFFER9_ATI\0" "GL_DRAW_FRAMEBUFFER\0" + "GL_DRAW_FRAMEBUFFER_BINDING\0" "GL_DRAW_FRAMEBUFFER_BINDING_EXT\0" "GL_DRAW_FRAMEBUFFER_EXT\0" "GL_DRAW_PIXEL_TOKEN\0" @@ -593,6 +596,7 @@ LONGSTRING static const char enum_string_table[] = "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0" "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0" "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0" + "GL_FRAMEBUFFER_BINDING\0" "GL_FRAMEBUFFER_BINDING_EXT\0" "GL_FRAMEBUFFER_COMPLETE\0" "GL_FRAMEBUFFER_COMPLETE_EXT\0" @@ -601,12 +605,15 @@ LONGSTRING static const char enum_string_table[] = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\0" "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\0" "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\0" "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\0" "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0" "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0" "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0" "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0" "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0" "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0" "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0" "GL_FRAMEBUFFER_UNDEFINED\0" @@ -892,6 +899,7 @@ LONGSTRING static const char enum_string_table[] = "GL_MAX_CLIPMAP_DEPTH_SGIX\0" "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" "GL_MAX_CLIP_PLANES\0" + "GL_MAX_COLOR_ATTACHMENTS\0" "GL_MAX_COLOR_ATTACHMENTS_EXT\0" "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0" "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0" @@ -947,8 +955,10 @@ LONGSTRING static const char enum_string_table[] = "GL_MAX_PROJECTION_STACK_DEPTH\0" "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0" "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0" + "GL_MAX_RENDERBUFFER_SIZE\0" "GL_MAX_RENDERBUFFER_SIZE_EXT\0" "GL_MAX_SAMPLES\0" + "GL_MAX_SAMPLES_EXT\0" "GL_MAX_SERVER_WAIT_TIMEOUT\0" "GL_MAX_SHININESS_NV\0" "GL_MAX_SPOT_EXPONENT_NV\0" @@ -1316,17 +1326,22 @@ LONGSTRING static const char enum_string_table[] = "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" "GL_QUAD_MESH_SUN\0" "GL_QUAD_STRIP\0" + "GL_QUERY_BY_REGION_NO_WAIT_NV\0" + "GL_QUERY_BY_REGION_WAIT_NV\0" "GL_QUERY_COUNTER_BITS\0" "GL_QUERY_COUNTER_BITS_ARB\0" + "GL_QUERY_NO_WAIT_NV\0" "GL_QUERY_RESULT\0" "GL_QUERY_RESULT_ARB\0" "GL_QUERY_RESULT_AVAILABLE\0" "GL_QUERY_RESULT_AVAILABLE_ARB\0" + "GL_QUERY_WAIT_NV\0" "GL_R\0" "GL_R3_G3_B2\0" "GL_RASTER_POSITION_UNCLIPPED_IBM\0" "GL_READ_BUFFER\0" "GL_READ_FRAMEBUFFER\0" + "GL_READ_FRAMEBUFFER_BINDING\0" "GL_READ_FRAMEBUFFER_BINDING_EXT\0" "GL_READ_FRAMEBUFFER_EXT\0" "GL_READ_ONLY\0" @@ -1345,6 +1360,7 @@ LONGSTRING static const char enum_string_table[] = "GL_RENDER\0" "GL_RENDERBUFFER\0" "GL_RENDERBUFFER_ALPHA_SIZE\0" + "GL_RENDERBUFFER_BINDING\0" "GL_RENDERBUFFER_BINDING_EXT\0" "GL_RENDERBUFFER_BLUE_SIZE\0" "GL_RENDERBUFFER_DEPTH_SIZE\0" @@ -1356,6 +1372,7 @@ LONGSTRING static const char enum_string_table[] = "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" "GL_RENDERBUFFER_RED_SIZE\0" "GL_RENDERBUFFER_SAMPLES\0" + "GL_RENDERBUFFER_SAMPLES_EXT\0" "GL_RENDERBUFFER_STENCIL_SIZE\0" "GL_RENDERBUFFER_WIDTH\0" "GL_RENDERBUFFER_WIDTH_EXT\0" @@ -1541,9 +1558,13 @@ LONGSTRING static const char enum_string_table[] = "GL_STENCIL_FAIL\0" "GL_STENCIL_FUNC\0" "GL_STENCIL_INDEX\0" + "GL_STENCIL_INDEX1\0" + "GL_STENCIL_INDEX16\0" "GL_STENCIL_INDEX16_EXT\0" "GL_STENCIL_INDEX1_EXT\0" + "GL_STENCIL_INDEX4\0" "GL_STENCIL_INDEX4_EXT\0" + "GL_STENCIL_INDEX8\0" "GL_STENCIL_INDEX8_EXT\0" "GL_STENCIL_INDEX_EXT\0" "GL_STENCIL_PASS_DEPTH_FAIL\0" @@ -1761,6 +1782,7 @@ LONGSTRING static const char enum_string_table[] = "GL_TEXTURE_RESIDENT\0" "GL_TEXTURE_STACK_DEPTH\0" "GL_TEXTURE_STENCIL_SIZE\0" + "GL_TEXTURE_STENCIL_SIZE_EXT\0" "GL_TEXTURE_STORAGE_HINT_APPLE\0" "GL_TEXTURE_TOO_LARGE_EXT\0" "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" @@ -1769,7 +1791,6 @@ LONGSTRING static const char enum_string_table[] = "GL_TEXTURE_WRAP_S\0" "GL_TEXTURE_WRAP_T\0" "GL_TIMEOUT_EXPIRED\0" - "GL_TIMEOUT_IGNORED\0" "GL_TIME_ELAPSED_EXT\0" "GL_TRACK_MATRIX_NV\0" "GL_TRACK_MATRIX_TRANSFORM_NV\0" @@ -1804,6 +1825,7 @@ LONGSTRING static const char enum_string_table[] = "GL_UNSIGNED_INT\0" "GL_UNSIGNED_INT_10_10_10_2\0" "GL_UNSIGNED_INT_24_8\0" + "GL_UNSIGNED_INT_24_8_EXT\0" "GL_UNSIGNED_INT_24_8_NV\0" "GL_UNSIGNED_INT_2_10_10_10_REV\0" "GL_UNSIGNED_INT_8_8_8_8\0" @@ -1900,7 +1922,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1862] = +static const enum_elt all_enums[1884] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -2250,1600 +2272,1622 @@ static const enum_elt all_enums[1862] = { 7144, 0x00008B80 }, /* GL_DELETE_STATUS */ { 7161, 0x00001801 }, /* GL_DEPTH */ { 7170, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 7190, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 7210, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 7234, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 7248, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 7262, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 7282, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 7307, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 7327, 0x0000864F }, /* GL_DEPTH_CLAMP */ - { 7342, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 7360, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 7381, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 7400, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 7421, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 7446, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 7472, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 7493, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 7518, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 7544, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 7565, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 7590, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 7616, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 7630, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 7645, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 7660, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 7677, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 7705, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 7725, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 7753, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 7781, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 7795, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 7817, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 7843, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 7862, 0x00001201 }, /* GL_DIFFUSE */ - { 7873, 0x00000BD0 }, /* GL_DITHER */ - { 7883, 0x00000A02 }, /* GL_DOMAIN */ - { 7893, 0x00001100 }, /* GL_DONT_CARE */ - { 7906, 0x000086AE }, /* GL_DOT3_RGB */ - { 7918, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7931, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7948, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7965, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7981, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7997, 0x0000140A }, /* GL_DOUBLE */ - { 8007, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 8023, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 8038, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 8054, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 8074, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 8094, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 8110, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 8127, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 8148, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 8169, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 8186, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 8207, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 8228, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 8245, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 8266, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 8287, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 8304, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 8325, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 8346, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 8363, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 8384, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 8405, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 8422, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 8443, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 8464, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 8484, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 8504, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 8520, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 8540, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 8560, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 8576, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 8596, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 8616, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 8632, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 8652, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 8672, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 8688, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 8708, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 8728, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 8744, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 8764, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 8784, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 8800, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 8820, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 8840, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 8856, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8876, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8896, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8912, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8932, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8952, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 8972, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 9004, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 9028, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 9048, 0x00000304 }, /* GL_DST_ALPHA */ - { 9061, 0x00000306 }, /* GL_DST_COLOR */ - { 9074, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 9088, 0x00008779 }, /* GL_DUDV_ATI */ - { 9100, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 9116, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 9136, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 9152, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 9172, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 9188, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 9208, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 9221, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 9240, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 9274, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 9312, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 9339, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 9365, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 9389, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 9421, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 9457, 0x00001600 }, /* GL_EMISSION */ - { 9469, 0x00002000 }, /* GL_ENABLE_BIT */ - { 9483, 0x00000202 }, /* GL_EQUAL */ - { 9492, 0x00001509 }, /* GL_EQUIV */ - { 9501, 0x00010000 }, /* GL_EVAL_BIT */ - { 9513, 0x00000800 }, /* GL_EXP */ - { 9520, 0x00000801 }, /* GL_EXP2 */ - { 9528, 0x00001F03 }, /* GL_EXTENSIONS */ - { 9542, 0x00002400 }, /* GL_EYE_LINEAR */ - { 9556, 0x00002502 }, /* GL_EYE_PLANE */ - { 9569, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 9594, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 9611, 0x00000000 }, /* GL_FALSE */ - { 9620, 0x00001101 }, /* GL_FASTEST */ - { 9631, 0x00001C01 }, /* GL_FEEDBACK */ - { 9643, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 9670, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 9694, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 9718, 0x00001B02 }, /* GL_FILL */ - { 9726, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ - { 9753, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 9784, 0x00001D00 }, /* GL_FLAT */ - { 9792, 0x00001406 }, /* GL_FLOAT */ - { 9801, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 9815, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 9833, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 9849, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 9865, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 9879, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 9897, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 9913, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 9929, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 9943, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 9961, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 9977, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 9993, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 10007, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 10025, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 10039, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 10057, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 10071, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 10089, 0x00000B60 }, /* GL_FOG */ - { 10096, 0x00000080 }, /* GL_FOG_BIT */ - { 10107, 0x00000B66 }, /* GL_FOG_COLOR */ - { 10120, 0x00008451 }, /* GL_FOG_COORD */ - { 10133, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 10151, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 10175, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 10214, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 10257, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 10289, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 10320, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 10349, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 10374, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 10393, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 10427, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 10454, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 10480, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 10504, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 10521, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 10536, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 10560, 0x00000B64 }, /* GL_FOG_END */ - { 10571, 0x00000C54 }, /* GL_FOG_HINT */ - { 10583, 0x00000B61 }, /* GL_FOG_INDEX */ - { 10596, 0x00000B65 }, /* GL_FOG_MODE */ - { 10608, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 10627, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 10652, 0x00000B63 }, /* GL_FOG_START */ - { 10665, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 10683, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 10707, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 10726, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 10749, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 10784, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 10799, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 10836, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 10872, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 10913, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 10954, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 10991, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 11028, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 11066, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 11108, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 11146, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 11188, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 11223, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 11262, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 11311, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 11359, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 11411, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 11451, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 11495, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 11535, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 11579, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 11606, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 11630, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 11658, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 11681, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 11700, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 11737, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 11778, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 11819, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 11861, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 11912, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 11950, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 11995, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 12044, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 12082, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 12124, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 12156, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 12181, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 12208, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 12239, 0x00000404 }, /* GL_FRONT */ - { 12248, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 12266, 0x00000B46 }, /* GL_FRONT_FACE */ - { 12280, 0x00000400 }, /* GL_FRONT_LEFT */ - { 12294, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 12309, 0x00008006 }, /* GL_FUNC_ADD */ - { 12321, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 12337, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 12362, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 12391, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 12408, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 12429, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 12448, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 12472, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 12501, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 12525, 0x00000206 }, /* GL_GEQUAL */ - { 12535, 0x00000204 }, /* GL_GREATER */ - { 12546, 0x00001904 }, /* GL_GREEN */ - { 12555, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 12569, 0x00000D53 }, /* GL_GREEN_BITS */ - { 12583, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 12598, 0x00008000 }, /* GL_HINT_BIT */ - { 12610, 0x00008024 }, /* GL_HISTOGRAM */ - { 12623, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 12647, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 12675, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 12698, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 12725, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 12742, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 12762, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 12786, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 12810, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 12838, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 12866, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 12898, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 12920, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 12946, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 12964, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 12986, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 13005, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 13028, 0x0000862A }, /* GL_IDENTITY_NV */ - { 13043, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 13063, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 13103, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 13141, 0x00001E02 }, /* GL_INCR */ - { 13149, 0x00008507 }, /* GL_INCR_WRAP */ - { 13162, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 13179, 0x00008222 }, /* GL_INDEX */ - { 13188, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 13203, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 13233, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 13267, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 13290, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 13312, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 13332, 0x00000D51 }, /* GL_INDEX_BITS */ - { 13346, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 13367, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 13385, 0x00000C30 }, /* GL_INDEX_MODE */ - { 13399, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 13415, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 13430, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 13449, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 13468, 0x00001404 }, /* GL_INT */ - { 13475, 0x00008049 }, /* GL_INTENSITY */ - { 13488, 0x0000804C }, /* GL_INTENSITY12 */ - { 13503, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 13522, 0x0000804D }, /* GL_INTENSITY16 */ - { 13537, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 13556, 0x0000804A }, /* GL_INTENSITY4 */ - { 13570, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 13588, 0x0000804B }, /* GL_INTENSITY8 */ - { 13602, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 13620, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 13637, 0x00008575 }, /* GL_INTERPOLATE */ - { 13652, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 13671, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 13690, 0x00008B53 }, /* GL_INT_VEC2 */ - { 13702, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 13718, 0x00008B54 }, /* GL_INT_VEC3 */ - { 13730, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 13746, 0x00008B55 }, /* GL_INT_VEC4 */ - { 13758, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 13774, 0x00000500 }, /* GL_INVALID_ENUM */ - { 13790, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 13823, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 13860, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 13881, 0x00000501 }, /* GL_INVALID_VALUE */ - { 13898, 0x0000862B }, /* GL_INVERSE_NV */ - { 13912, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 13936, 0x0000150A }, /* GL_INVERT */ - { 13946, 0x00001E00 }, /* GL_KEEP */ - { 13954, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ - { 13980, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 14010, 0x00000406 }, /* GL_LEFT */ - { 14018, 0x00000203 }, /* GL_LEQUAL */ - { 14028, 0x00000201 }, /* GL_LESS */ - { 14036, 0x00004000 }, /* GL_LIGHT0 */ - { 14046, 0x00004001 }, /* GL_LIGHT1 */ - { 14056, 0x00004002 }, /* GL_LIGHT2 */ - { 14066, 0x00004003 }, /* GL_LIGHT3 */ - { 14076, 0x00004004 }, /* GL_LIGHT4 */ - { 14086, 0x00004005 }, /* GL_LIGHT5 */ - { 14096, 0x00004006 }, /* GL_LIGHT6 */ - { 14106, 0x00004007 }, /* GL_LIGHT7 */ - { 14116, 0x00000B50 }, /* GL_LIGHTING */ - { 14128, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 14144, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 14167, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 14196, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 14229, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 14257, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 14281, 0x00001B01 }, /* GL_LINE */ - { 14289, 0x00002601 }, /* GL_LINEAR */ - { 14299, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 14321, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 14351, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 14382, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 14406, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 14431, 0x00000001 }, /* GL_LINES */ - { 14440, 0x00000004 }, /* GL_LINE_BIT */ - { 14452, 0x00000002 }, /* GL_LINE_LOOP */ - { 14465, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 14485, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 14500, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 14520, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 14536, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 14560, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 14583, 0x00000003 }, /* GL_LINE_STRIP */ - { 14597, 0x00000702 }, /* GL_LINE_TOKEN */ - { 14611, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 14625, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 14651, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 14671, 0x00008B82 }, /* GL_LINK_STATUS */ - { 14686, 0x00000B32 }, /* GL_LIST_BASE */ - { 14699, 0x00020000 }, /* GL_LIST_BIT */ - { 14711, 0x00000B33 }, /* GL_LIST_INDEX */ - { 14725, 0x00000B30 }, /* GL_LIST_MODE */ - { 14738, 0x00000101 }, /* GL_LOAD */ - { 14746, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 14758, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 14775, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 14789, 0x00001909 }, /* GL_LUMINANCE */ - { 14802, 0x00008041 }, /* GL_LUMINANCE12 */ - { 14817, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 14840, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 14867, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 14889, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 14915, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 14934, 0x00008042 }, /* GL_LUMINANCE16 */ - { 14949, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 14972, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 14999, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 15018, 0x0000803F }, /* GL_LUMINANCE4 */ - { 15032, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 15053, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 15078, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 15096, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 15117, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 15142, 0x00008040 }, /* GL_LUMINANCE8 */ - { 15156, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 15177, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 15202, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 15220, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 15239, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 15255, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 15275, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 15297, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 15311, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 15326, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 15350, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 15374, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 15398, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 15422, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 15439, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 15456, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 15484, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 15513, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 15542, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 15571, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 15600, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 15629, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 15658, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 15686, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 15714, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 15742, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 15770, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 15798, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 15826, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 15854, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 15882, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 15910, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 15926, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 15946, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 15968, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 15982, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 15997, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 16021, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 16045, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 16069, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 16093, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 16110, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 16127, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 16155, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 16184, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 16213, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 16242, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 16271, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 16300, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 16329, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 16357, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 16385, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 16413, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 16441, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 16469, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 16497, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 16525, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 16553, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 16581, 0x00000D10 }, /* GL_MAP_COLOR */ - { 16594, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 16620, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 16649, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 16677, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 16693, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 16708, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 16734, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 16751, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 16766, 0x00008630 }, /* GL_MATRIX0_NV */ - { 16780, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 16796, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 16812, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 16828, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 16844, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 16860, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 16876, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 16892, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 16908, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 16924, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 16940, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 16955, 0x00008631 }, /* GL_MATRIX1_NV */ - { 16969, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 16985, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 17001, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 17017, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 17033, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 17049, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 17065, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 17081, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 17097, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 17113, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 17129, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 17144, 0x00008632 }, /* GL_MATRIX2_NV */ - { 17158, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 17174, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 17190, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 17205, 0x00008633 }, /* GL_MATRIX3_NV */ - { 17219, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 17234, 0x00008634 }, /* GL_MATRIX4_NV */ - { 17248, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 17263, 0x00008635 }, /* GL_MATRIX5_NV */ - { 17277, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 17292, 0x00008636 }, /* GL_MATRIX6_NV */ - { 17306, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 17321, 0x00008637 }, /* GL_MATRIX7_NV */ - { 17335, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 17350, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 17365, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 17391, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 17425, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 17456, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 17489, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 17520, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 17535, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 17557, 0x00008008 }, /* GL_MAX */ - { 17564, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 17587, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 17619, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 17645, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 17678, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 17704, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 17738, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 17757, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 17786, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 17818, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 17854, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 17890, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 17930, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 17956, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 17986, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 18011, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 18040, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 18069, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 18102, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 18122, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 18146, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 18170, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 18194, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 18219, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 18237, 0x00008008 }, /* GL_MAX_EXT */ - { 18248, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 18283, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 18322, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 18336, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 18356, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 18394, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 18423, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 18447, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 18475, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 18498, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 18535, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 18571, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 18598, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 18627, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 18661, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 18697, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 18724, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 18756, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 18792, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 18821, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 18850, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 18878, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 18916, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 18960, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 19003, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 19037, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 19076, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 19113, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 19151, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 19194, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 19237, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 19267, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 19298, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 19334, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 19370, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 19400, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 19434, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 19467, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 19496, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 19511, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 19538, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 19558, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 19582, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 19604, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 19630, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 19657, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 19688, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 19712, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 19746, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 19766, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 19793, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 19814, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 19839, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 19864, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 19899, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 19921, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 19947, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 19969, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 19995, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 20029, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 20067, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 20100, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 20137, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 20161, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 20182, 0x00008007 }, /* GL_MIN */ - { 20189, 0x0000802E }, /* GL_MINMAX */ - { 20199, 0x0000802E }, /* GL_MINMAX_EXT */ - { 20213, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 20230, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 20251, 0x00008030 }, /* GL_MINMAX_SINK */ - { 20266, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 20285, 0x00008007 }, /* GL_MIN_EXT */ - { 20296, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 20315, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 20338, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 20361, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 20381, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 20401, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 20431, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 20459, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 20487, 0x00001700 }, /* GL_MODELVIEW */ - { 20500, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 20518, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 20537, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 20556, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 20575, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 20594, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 20613, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 20632, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 20651, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 20670, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 20689, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 20708, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 20726, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 20745, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 20764, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 20783, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 20802, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 20821, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 20840, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 20859, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 20878, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 20897, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 20916, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 20934, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 20953, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 20972, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 20990, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 21008, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 21026, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 21044, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 21062, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 21080, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 21098, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 21118, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 21145, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 21170, 0x00002100 }, /* GL_MODULATE */ - { 21182, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 21202, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 21229, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 21254, 0x00000103 }, /* GL_MULT */ - { 21262, 0x0000809D }, /* GL_MULTISAMPLE */ - { 21277, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 21297, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 21316, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 21335, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 21359, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 21382, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 21412, 0x00002A25 }, /* GL_N3F_V3F */ - { 21423, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 21443, 0x0000150E }, /* GL_NAND */ - { 21451, 0x00002600 }, /* GL_NEAREST */ - { 21462, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 21493, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 21525, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 21550, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 21576, 0x00000200 }, /* GL_NEVER */ - { 21585, 0x00001102 }, /* GL_NICEST */ - { 21595, 0x00000000 }, /* GL_NONE */ - { 21603, 0x00001505 }, /* GL_NOOP */ - { 21611, 0x00001508 }, /* GL_NOR */ - { 21618, 0x00000BA1 }, /* GL_NORMALIZE */ - { 21631, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 21647, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 21678, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 21713, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 21737, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 21760, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 21781, 0x00008511 }, /* GL_NORMAL_MAP */ - { 21795, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 21813, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 21830, 0x00000205 }, /* GL_NOTEQUAL */ - { 21842, 0x00000000 }, /* GL_NO_ERROR */ - { 21854, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 21888, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 21926, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 21958, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 22000, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 22030, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 22070, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 22101, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 22130, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 22158, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 22188, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 22205, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 22231, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 22247, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 22282, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 22304, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 22319, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 22338, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 22368, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 22389, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 22417, 0x00000001 }, /* GL_ONE */ - { 22424, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 22452, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 22484, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 22512, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 22544, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 22567, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 22590, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 22613, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 22636, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 22654, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 22676, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 22698, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 22714, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 22734, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 22754, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 22772, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 22794, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 22816, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 22832, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 22852, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 22872, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 22890, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 22912, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 22934, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 22950, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 22970, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 22990, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 23011, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 23030, 0x00001507 }, /* GL_OR */ - { 23036, 0x00000A01 }, /* GL_ORDER */ - { 23045, 0x0000150D }, /* GL_OR_INVERTED */ - { 23060, 0x0000150B }, /* GL_OR_REVERSE */ - { 23074, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 23091, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 23109, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 23130, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 23150, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 23168, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 23187, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 23207, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 23227, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 23245, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 23264, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 23289, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 23313, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 23334, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 23356, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 23378, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 23403, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 23427, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 23448, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 23470, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 23492, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 23514, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 23545, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 23565, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 23590, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 23610, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 23635, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 23655, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 23680, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 23700, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 23725, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 23745, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 23770, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 23790, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 23815, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 23835, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 23860, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 23880, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 23905, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 23925, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 23950, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 23970, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 23995, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 24013, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 24034, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 24063, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 24096, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 24121, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 24144, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 24175, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 24210, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 24237, 0x00001B00 }, /* GL_POINT */ - { 24246, 0x00000000 }, /* GL_POINTS */ - { 24256, 0x00000002 }, /* GL_POINT_BIT */ - { 24269, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 24299, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 24333, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 24367, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 24402, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 24431, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 24464, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 24497, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 24531, 0x00000B11 }, /* GL_POINT_SIZE */ - { 24545, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 24571, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 24589, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 24611, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 24633, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 24656, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 24674, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 24696, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 24718, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 24741, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 24761, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 24777, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 24798, 0x00008861 }, /* GL_POINT_SPRITE */ - { 24814, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 24834, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 24863, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 24882, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 24908, 0x00000701 }, /* GL_POINT_TOKEN */ - { 24923, 0x00000009 }, /* GL_POLYGON */ - { 24934, 0x00000008 }, /* GL_POLYGON_BIT */ - { 24949, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 24965, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 24988, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 25013, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 25036, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 25059, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 25083, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 25107, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 25125, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 25148, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 25167, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 25190, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 25207, 0x00001203 }, /* GL_POSITION */ - { 25219, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 25251, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 25287, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 25320, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 25357, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 25388, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 25423, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 25455, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 25491, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25524, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 25556, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 25592, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 25625, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 25662, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 25692, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 25726, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 25757, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 25792, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 25823, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 25858, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 25890, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 25926, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 25956, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 25990, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 26021, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 26056, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 26088, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 26119, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 26154, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 26186, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 26222, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 26251, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 26284, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 26314, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 26348, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 26387, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 26420, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 26460, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 26494, 0x00008578 }, /* GL_PREVIOUS */ - { 26506, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 26522, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 26538, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 26555, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 26576, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 26597, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 26630, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 26662, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 26685, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 26708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 26738, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 26767, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 26795, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 26817, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 26845, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 26873, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 26895, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 26916, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 26956, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 26995, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 27025, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 27060, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 27093, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 27127, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 27166, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 27205, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 27227, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 27253, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 27277, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 27300, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 27322, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 27343, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 27364, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 27391, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 27423, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 27455, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 27490, 0x00001701 }, /* GL_PROJECTION */ - { 27504, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 27525, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 27551, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 27571, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 27595, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 27616, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 27635, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 27658, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 27697, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 27735, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 27755, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 27785, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 27809, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 27829, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 27859, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 27883, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 27903, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 27936, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 27962, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 27992, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 28023, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 28053, 0x00002003 }, /* GL_Q */ - { 28058, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 28083, 0x00000007 }, /* GL_QUADS */ - { 28092, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 28136, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 28184, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 28201, 0x00000008 }, /* GL_QUAD_STRIP */ - { 28215, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 28237, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 28263, 0x00008866 }, /* GL_QUERY_RESULT */ - { 28279, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 28299, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 28325, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 28355, 0x00002002 }, /* GL_R */ - { 28360, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 28372, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 28405, 0x00000C02 }, /* GL_READ_BUFFER */ - { 28420, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 28440, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 28472, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 28496, 0x000088B8 }, /* GL_READ_ONLY */ - { 28509, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 28526, 0x000088BA }, /* GL_READ_WRITE */ - { 28540, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 28558, 0x00001903 }, /* GL_RED */ - { 28565, 0x00008016 }, /* GL_REDUCE */ - { 28575, 0x00008016 }, /* GL_REDUCE_EXT */ - { 28589, 0x00000D15 }, /* GL_RED_BIAS */ - { 28601, 0x00000D52 }, /* GL_RED_BITS */ - { 28613, 0x00000D14 }, /* GL_RED_SCALE */ - { 28626, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 28644, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 28666, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 28687, 0x00001C00 }, /* GL_RENDER */ - { 28697, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 28713, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 28740, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 28768, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 28794, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 28821, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 28841, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 28868, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 28891, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 28918, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 28950, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 28986, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 29011, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 29035, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 29064, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 29086, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 29112, 0x00001F01 }, /* GL_RENDERER */ - { 29124, 0x00000C40 }, /* GL_RENDER_MODE */ - { 29139, 0x00002901 }, /* GL_REPEAT */ - { 29149, 0x00001E01 }, /* GL_REPLACE */ - { 29160, 0x00008062 }, /* GL_REPLACE_EXT */ - { 29175, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 29198, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 29216, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 29238, 0x00000102 }, /* GL_RETURN */ - { 29248, 0x00001907 }, /* GL_RGB */ - { 29255, 0x00008052 }, /* GL_RGB10 */ - { 29264, 0x00008059 }, /* GL_RGB10_A2 */ - { 29276, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 29292, 0x00008052 }, /* GL_RGB10_EXT */ - { 29305, 0x00008053 }, /* GL_RGB12 */ - { 29314, 0x00008053 }, /* GL_RGB12_EXT */ - { 29327, 0x00008054 }, /* GL_RGB16 */ - { 29336, 0x00008054 }, /* GL_RGB16_EXT */ - { 29349, 0x0000804E }, /* GL_RGB2_EXT */ - { 29361, 0x0000804F }, /* GL_RGB4 */ - { 29369, 0x0000804F }, /* GL_RGB4_EXT */ - { 29381, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 29394, 0x00008050 }, /* GL_RGB5 */ - { 29402, 0x00008057 }, /* GL_RGB5_A1 */ - { 29413, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 29428, 0x00008050 }, /* GL_RGB5_EXT */ - { 29440, 0x00008051 }, /* GL_RGB8 */ - { 29448, 0x00008051 }, /* GL_RGB8_EXT */ - { 29460, 0x00001908 }, /* GL_RGBA */ - { 29468, 0x0000805A }, /* GL_RGBA12 */ - { 29478, 0x0000805A }, /* GL_RGBA12_EXT */ - { 29492, 0x0000805B }, /* GL_RGBA16 */ - { 29502, 0x0000805B }, /* GL_RGBA16_EXT */ - { 29516, 0x00008055 }, /* GL_RGBA2 */ - { 29525, 0x00008055 }, /* GL_RGBA2_EXT */ - { 29538, 0x00008056 }, /* GL_RGBA4 */ - { 29547, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 29566, 0x00008056 }, /* GL_RGBA4_EXT */ - { 29579, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 29593, 0x00008058 }, /* GL_RGBA8 */ - { 29602, 0x00008058 }, /* GL_RGBA8_EXT */ - { 29615, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 29630, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 29648, 0x00000C31 }, /* GL_RGBA_MODE */ - { 29661, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 29674, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 29688, 0x000083A0 }, /* GL_RGB_S3TC */ - { 29700, 0x00008573 }, /* GL_RGB_SCALE */ - { 29713, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 29730, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 29747, 0x00000407 }, /* GL_RIGHT */ - { 29756, 0x00002000 }, /* GL_S */ - { 29761, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 29775, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 29796, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 29810, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 29831, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 29845, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 29861, 0x000080A9 }, /* GL_SAMPLES */ - { 29872, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 29888, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 29903, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 29921, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 29943, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 29971, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 30003, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 30026, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 30053, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 30071, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 30094, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 30116, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 30135, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 30158, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 30184, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 30214, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 30239, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 30268, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 30283, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 30298, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 30314, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 30339, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 30379, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 30423, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 30456, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 30486, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 30518, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 30548, 0x00001C02 }, /* GL_SELECT */ - { 30558, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 30586, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 30611, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 30627, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 30654, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 30685, 0x0000150F }, /* GL_SET */ - { 30692, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 30713, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 30737, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 30752, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 30767, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 30795, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 30818, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 30848, 0x00001601 }, /* GL_SHININESS */ - { 30861, 0x00001402 }, /* GL_SHORT */ - { 30870, 0x00009119 }, /* GL_SIGNALED */ - { 30882, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 30903, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 30919, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 30939, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 30958, 0x00008C46 }, /* GL_SLUMINANCE */ - { 30972, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 30987, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 31009, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 31029, 0x00001D01 }, /* GL_SMOOTH */ - { 31039, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 31072, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 31099, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 31132, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 31159, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 31176, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 31197, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 31218, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 31233, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 31252, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 31271, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 31288, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 31309, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 31330, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 31345, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 31364, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 31383, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 31400, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 31421, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 31442, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 31457, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 31476, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 31495, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 31515, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 31533, 0x00001202 }, /* GL_SPECULAR */ - { 31545, 0x00002402 }, /* GL_SPHERE_MAP */ - { 31559, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 31574, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 31592, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 31609, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 31623, 0x00008580 }, /* GL_SRC0_RGB */ - { 31635, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 31649, 0x00008581 }, /* GL_SRC1_RGB */ - { 31661, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 31675, 0x00008582 }, /* GL_SRC2_RGB */ - { 31687, 0x00000302 }, /* GL_SRC_ALPHA */ - { 31700, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 31722, 0x00000300 }, /* GL_SRC_COLOR */ - { 31735, 0x00008C40 }, /* GL_SRGB */ - { 31743, 0x00008C41 }, /* GL_SRGB8 */ - { 31752, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 31768, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 31782, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 31800, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 31819, 0x000088E6 }, /* GL_STATIC_COPY */ - { 31834, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 31853, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 31868, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 31887, 0x000088E5 }, /* GL_STATIC_READ */ - { 31902, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 31921, 0x00001802 }, /* GL_STENCIL */ - { 31932, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 31954, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 31980, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 32001, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 32026, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 32047, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 32072, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 32104, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 32140, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 32172, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 32208, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 32228, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 32255, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 32281, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 32297, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 32319, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 32342, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 32358, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 32374, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 32391, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 32414, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 32436, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 32458, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 32480, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 32501, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 32528, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 32555, 0x00000B97 }, /* GL_STENCIL_REF */ - { 32570, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 32586, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 32615, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 32637, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 32658, 0x00000C33 }, /* GL_STEREO */ - { 32668, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 32692, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 32717, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 32741, 0x000088E2 }, /* GL_STREAM_COPY */ - { 32756, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 32775, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 32790, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 32809, 0x000088E1 }, /* GL_STREAM_READ */ - { 32824, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 32843, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 32860, 0x000084E7 }, /* GL_SUBTRACT */ - { 32872, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 32888, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 32906, 0x00009116 }, /* GL_SYNC_FENCE */ - { 32920, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 32934, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 32961, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 32991, 0x00009114 }, /* GL_SYNC_STATUS */ - { 33006, 0x00002001 }, /* GL_T */ - { 33011, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 33026, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 33045, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 33061, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 33076, 0x00002A27 }, /* GL_T2F_V3F */ - { 33087, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 33106, 0x00002A28 }, /* GL_T4F_V4F */ - { 33117, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 33140, 0x00001702 }, /* GL_TEXTURE */ - { 33151, 0x000084C0 }, /* GL_TEXTURE0 */ - { 33163, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 33179, 0x000084C1 }, /* GL_TEXTURE1 */ - { 33191, 0x000084CA }, /* GL_TEXTURE10 */ - { 33204, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 33221, 0x000084CB }, /* GL_TEXTURE11 */ - { 33234, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 33251, 0x000084CC }, /* GL_TEXTURE12 */ - { 33264, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 33281, 0x000084CD }, /* GL_TEXTURE13 */ - { 33294, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 33311, 0x000084CE }, /* GL_TEXTURE14 */ - { 33324, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 33341, 0x000084CF }, /* GL_TEXTURE15 */ - { 33354, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 33371, 0x000084D0 }, /* GL_TEXTURE16 */ - { 33384, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 33401, 0x000084D1 }, /* GL_TEXTURE17 */ - { 33414, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 33431, 0x000084D2 }, /* GL_TEXTURE18 */ - { 33444, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 33461, 0x000084D3 }, /* GL_TEXTURE19 */ - { 33474, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 33491, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 33507, 0x000084C2 }, /* GL_TEXTURE2 */ - { 33519, 0x000084D4 }, /* GL_TEXTURE20 */ - { 33532, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 33549, 0x000084D5 }, /* GL_TEXTURE21 */ - { 33562, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 33579, 0x000084D6 }, /* GL_TEXTURE22 */ - { 33592, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 33609, 0x000084D7 }, /* GL_TEXTURE23 */ - { 33622, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 33639, 0x000084D8 }, /* GL_TEXTURE24 */ - { 33652, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 33669, 0x000084D9 }, /* GL_TEXTURE25 */ - { 33682, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 33699, 0x000084DA }, /* GL_TEXTURE26 */ - { 33712, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 33729, 0x000084DB }, /* GL_TEXTURE27 */ - { 33742, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 33759, 0x000084DC }, /* GL_TEXTURE28 */ - { 33772, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 33789, 0x000084DD }, /* GL_TEXTURE29 */ - { 33802, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 33819, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 33835, 0x000084C3 }, /* GL_TEXTURE3 */ - { 33847, 0x000084DE }, /* GL_TEXTURE30 */ - { 33860, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 33877, 0x000084DF }, /* GL_TEXTURE31 */ - { 33890, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 33907, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 33923, 0x000084C4 }, /* GL_TEXTURE4 */ - { 33935, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 33951, 0x000084C5 }, /* GL_TEXTURE5 */ - { 33963, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 33979, 0x000084C6 }, /* GL_TEXTURE6 */ - { 33991, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 34007, 0x000084C7 }, /* GL_TEXTURE7 */ - { 34019, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 34035, 0x000084C8 }, /* GL_TEXTURE8 */ - { 34047, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 34063, 0x000084C9 }, /* GL_TEXTURE9 */ - { 34075, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 34091, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 34105, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 34129, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 34143, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 34167, 0x0000806F }, /* GL_TEXTURE_3D */ - { 34181, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 34203, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 34229, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 34251, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 34273, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 34305, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 34327, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 34359, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 34381, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 34409, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 34441, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 34474, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 34506, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 34521, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 34542, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 34567, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 34585, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 34609, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 34640, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 34670, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 34700, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 34735, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 34766, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 34804, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 34831, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 34863, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 34897, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 34921, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 34949, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 34973, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 35001, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 35034, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 35058, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 35080, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 35102, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 35128, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 35162, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 35195, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 35232, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 35260, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 35292, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 35315, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 35353, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 35395, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 35426, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 35454, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 35484, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 35512, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 35532, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 35556, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 35587, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 35622, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 35653, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 35688, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 35719, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 35754, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 35785, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 35820, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 35851, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 35886, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 35917, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 35952, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 35981, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 35998, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 36020, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 36046, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 36061, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 36082, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 36102, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 36128, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 36148, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 36165, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 36182, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 36199, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 36216, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 36241, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 36263, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 36289, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 36307, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 36333, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 36359, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 36389, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 36416, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 36441, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 36461, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 36485, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 36512, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 36539, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 36566, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 36592, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 36622, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 36644, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 36662, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 36692, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 36720, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 36748, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 36776, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 36797, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 36816, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 36838, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 36857, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 36877, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 36907, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 36938, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 36963, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 36987, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 37007, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 37031, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 37051, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 37074, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 37098, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 37128, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 37153, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 37187, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 37204, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 37222, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 37240, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 37258, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 37277, 0xFFFFFFFFFFFFFFFF }, /* GL_TIMEOUT_IGNORED */ - { 37296, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 37316, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 37335, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 37364, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 37381, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 37407, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 37437, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 37469, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 37499, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 37533, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 37549, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 37580, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 37615, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 37643, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 37675, 0x00000004 }, /* GL_TRIANGLES */ - { 37688, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 37704, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 37725, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 37743, 0x00000001 }, /* GL_TRUE */ - { 37751, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 37771, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 37794, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 37814, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 37835, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 37857, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 37879, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 37899, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 37920, 0x00009118 }, /* GL_UNSIGNALED */ - { 37934, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 37951, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 37978, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 38001, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 38017, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 38044, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 38065, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 38089, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 38120, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 38144, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 38172, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 38195, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 38213, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 38243, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 38269, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 38299, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 38325, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 38349, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 38377, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 38405, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 38432, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 38464, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 38495, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 38509, 0x00002A20 }, /* GL_V2F */ - { 38516, 0x00002A21 }, /* GL_V3F */ - { 38523, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 38542, 0x00001F00 }, /* GL_VENDOR */ - { 38552, 0x00001F02 }, /* GL_VERSION */ - { 38563, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 38579, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 38603, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 38633, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 38664, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 38699, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 38723, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 38744, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 38767, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 38788, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 38815, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 38843, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 38871, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 38899, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 38927, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 38955, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 38983, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 39010, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 39037, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 39064, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 39091, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 39118, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 39145, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 39172, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 39199, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 39226, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 39264, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 39306, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 39337, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 39372, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 39406, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 39444, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 39475, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 39510, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 39538, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 39570, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 39600, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 39634, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 39662, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 39694, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 39714, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 39736, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 39765, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 39786, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 39815, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 39848, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 39880, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 39907, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 39938, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 39968, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 39985, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 40006, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 40033, 0x00000BA2 }, /* GL_VIEWPORT */ - { 40045, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 40061, 0x0000911D }, /* GL_WAIT_FAILED */ - { 40076, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 40096, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 40127, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 40162, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 40190, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 40215, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 40242, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 40267, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 40291, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 40310, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 40324, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 40342, 0x00001506 }, /* GL_XOR */ - { 40349, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 40368, 0x00008757 }, /* GL_YCBCR_MESA */ - { 40382, 0x00000000 }, /* GL_ZERO */ - { 40390, 0x00000D16 }, /* GL_ZOOM_X */ - { 40400, 0x00000D17 }, /* GL_ZOOM_Y */ + { 7190, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ + { 7214, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 7234, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 7258, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 7272, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 7286, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 7306, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 7331, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 7351, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 7366, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 7384, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 7405, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 7424, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 7445, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 7470, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 7496, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 7517, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 7542, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 7568, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 7589, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 7614, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 7640, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 7654, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 7669, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 7684, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 7701, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 7729, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ + { 7750, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 7770, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 7798, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 7826, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 7840, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 7862, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 7888, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 7907, 0x00001201 }, /* GL_DIFFUSE */ + { 7918, 0x00000BD0 }, /* GL_DITHER */ + { 7928, 0x00000A02 }, /* GL_DOMAIN */ + { 7938, 0x00001100 }, /* GL_DONT_CARE */ + { 7951, 0x000086AE }, /* GL_DOT3_RGB */ + { 7963, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7976, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7993, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 8010, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 8026, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 8042, 0x0000140A }, /* GL_DOUBLE */ + { 8052, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 8068, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 8083, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 8099, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 8119, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 8139, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 8155, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 8172, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 8193, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 8214, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 8231, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 8252, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 8273, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 8290, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 8311, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 8332, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 8349, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 8370, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 8391, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 8408, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 8429, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 8450, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 8467, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 8488, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 8509, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 8529, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 8549, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 8565, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 8585, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 8605, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 8621, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 8641, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 8661, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 8677, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 8697, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 8717, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 8733, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 8753, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 8773, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 8789, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 8809, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 8829, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 8845, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 8865, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 8885, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 8901, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8921, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8941, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8957, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8977, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8997, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 9017, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ + { 9045, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 9077, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 9101, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 9121, 0x00000304 }, /* GL_DST_ALPHA */ + { 9134, 0x00000306 }, /* GL_DST_COLOR */ + { 9147, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 9161, 0x00008779 }, /* GL_DUDV_ATI */ + { 9173, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 9189, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 9209, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 9225, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 9245, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 9261, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 9281, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 9294, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 9313, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 9347, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 9385, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 9412, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 9438, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 9462, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 9494, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 9530, 0x00001600 }, /* GL_EMISSION */ + { 9542, 0x00002000 }, /* GL_ENABLE_BIT */ + { 9556, 0x00000202 }, /* GL_EQUAL */ + { 9565, 0x00001509 }, /* GL_EQUIV */ + { 9574, 0x00010000 }, /* GL_EVAL_BIT */ + { 9586, 0x00000800 }, /* GL_EXP */ + { 9593, 0x00000801 }, /* GL_EXP2 */ + { 9601, 0x00001F03 }, /* GL_EXTENSIONS */ + { 9615, 0x00002400 }, /* GL_EYE_LINEAR */ + { 9629, 0x00002502 }, /* GL_EYE_PLANE */ + { 9642, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 9667, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 9684, 0x00000000 }, /* GL_FALSE */ + { 9693, 0x00001101 }, /* GL_FASTEST */ + { 9704, 0x00001C01 }, /* GL_FEEDBACK */ + { 9716, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 9743, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 9767, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 9791, 0x00001B02 }, /* GL_FILL */ + { 9799, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 9826, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 9857, 0x00001D00 }, /* GL_FLAT */ + { 9865, 0x00001406 }, /* GL_FLOAT */ + { 9874, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 9888, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 9906, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 9922, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 9938, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 9952, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 9970, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 9986, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 10002, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 10016, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 10034, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 10050, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 10066, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 10080, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 10098, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 10112, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 10130, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 10144, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 10162, 0x00000B60 }, /* GL_FOG */ + { 10169, 0x00000080 }, /* GL_FOG_BIT */ + { 10180, 0x00000B66 }, /* GL_FOG_COLOR */ + { 10193, 0x00008451 }, /* GL_FOG_COORD */ + { 10206, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 10224, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 10248, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 10287, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 10330, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 10362, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 10393, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 10422, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 10447, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 10466, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 10500, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 10527, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 10553, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 10577, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 10594, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 10609, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 10633, 0x00000B64 }, /* GL_FOG_END */ + { 10644, 0x00000C54 }, /* GL_FOG_HINT */ + { 10656, 0x00000B61 }, /* GL_FOG_INDEX */ + { 10669, 0x00000B65 }, /* GL_FOG_MODE */ + { 10681, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 10700, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 10725, 0x00000B63 }, /* GL_FOG_START */ + { 10738, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 10756, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 10780, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 10799, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 10822, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 10857, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 10872, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 10909, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 10945, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 10986, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 11027, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 11064, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 11101, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 11139, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 11181, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 11219, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 11261, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 11296, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 11335, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 11384, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 11432, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 11484, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 11524, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 11568, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 11608, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 11652, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 11675, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 11702, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 11726, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 11754, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 11777, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 11796, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 11833, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 11874, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 11915, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 11953, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 11995, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 12046, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 12084, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 12129, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 12178, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 12216, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 12258, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 12296, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 12338, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 12370, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 12395, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 12422, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 12453, 0x00000404 }, /* GL_FRONT */ + { 12462, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 12480, 0x00000B46 }, /* GL_FRONT_FACE */ + { 12494, 0x00000400 }, /* GL_FRONT_LEFT */ + { 12508, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 12523, 0x00008006 }, /* GL_FUNC_ADD */ + { 12535, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 12551, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 12576, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 12605, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 12622, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 12643, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 12662, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 12686, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 12715, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 12739, 0x00000206 }, /* GL_GEQUAL */ + { 12749, 0x00000204 }, /* GL_GREATER */ + { 12760, 0x00001904 }, /* GL_GREEN */ + { 12769, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 12783, 0x00000D53 }, /* GL_GREEN_BITS */ + { 12797, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 12812, 0x00008000 }, /* GL_HINT_BIT */ + { 12824, 0x00008024 }, /* GL_HISTOGRAM */ + { 12837, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 12861, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 12889, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 12912, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 12939, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 12956, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 12976, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 13000, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 13024, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 13052, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 13080, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 13112, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 13134, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 13160, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 13178, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 13200, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 13219, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 13242, 0x0000862A }, /* GL_IDENTITY_NV */ + { 13257, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 13277, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 13317, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 13355, 0x00001E02 }, /* GL_INCR */ + { 13363, 0x00008507 }, /* GL_INCR_WRAP */ + { 13376, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 13393, 0x00008222 }, /* GL_INDEX */ + { 13402, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 13417, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 13447, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 13481, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 13504, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 13526, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 13546, 0x00000D51 }, /* GL_INDEX_BITS */ + { 13560, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 13581, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 13599, 0x00000C30 }, /* GL_INDEX_MODE */ + { 13613, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 13629, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 13644, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 13663, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 13682, 0x00001404 }, /* GL_INT */ + { 13689, 0x00008049 }, /* GL_INTENSITY */ + { 13702, 0x0000804C }, /* GL_INTENSITY12 */ + { 13717, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 13736, 0x0000804D }, /* GL_INTENSITY16 */ + { 13751, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 13770, 0x0000804A }, /* GL_INTENSITY4 */ + { 13784, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 13802, 0x0000804B }, /* GL_INTENSITY8 */ + { 13816, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 13834, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 13851, 0x00008575 }, /* GL_INTERPOLATE */ + { 13866, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 13885, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 13904, 0x00008B53 }, /* GL_INT_VEC2 */ + { 13916, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 13932, 0x00008B54 }, /* GL_INT_VEC3 */ + { 13944, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 13960, 0x00008B55 }, /* GL_INT_VEC4 */ + { 13972, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 13988, 0x00000500 }, /* GL_INVALID_ENUM */ + { 14004, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 14037, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 14074, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 14095, 0x00000501 }, /* GL_INVALID_VALUE */ + { 14112, 0x0000862B }, /* GL_INVERSE_NV */ + { 14126, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 14150, 0x0000150A }, /* GL_INVERT */ + { 14160, 0x00001E00 }, /* GL_KEEP */ + { 14168, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 14194, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 14224, 0x00000406 }, /* GL_LEFT */ + { 14232, 0x00000203 }, /* GL_LEQUAL */ + { 14242, 0x00000201 }, /* GL_LESS */ + { 14250, 0x00004000 }, /* GL_LIGHT0 */ + { 14260, 0x00004001 }, /* GL_LIGHT1 */ + { 14270, 0x00004002 }, /* GL_LIGHT2 */ + { 14280, 0x00004003 }, /* GL_LIGHT3 */ + { 14290, 0x00004004 }, /* GL_LIGHT4 */ + { 14300, 0x00004005 }, /* GL_LIGHT5 */ + { 14310, 0x00004006 }, /* GL_LIGHT6 */ + { 14320, 0x00004007 }, /* GL_LIGHT7 */ + { 14330, 0x00000B50 }, /* GL_LIGHTING */ + { 14342, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 14358, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 14381, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 14410, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 14443, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 14471, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 14495, 0x00001B01 }, /* GL_LINE */ + { 14503, 0x00002601 }, /* GL_LINEAR */ + { 14513, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 14535, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 14565, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 14596, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 14620, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 14645, 0x00000001 }, /* GL_LINES */ + { 14654, 0x00000004 }, /* GL_LINE_BIT */ + { 14666, 0x00000002 }, /* GL_LINE_LOOP */ + { 14679, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 14699, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 14714, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 14734, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 14750, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 14774, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 14797, 0x00000003 }, /* GL_LINE_STRIP */ + { 14811, 0x00000702 }, /* GL_LINE_TOKEN */ + { 14825, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 14839, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 14865, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 14885, 0x00008B82 }, /* GL_LINK_STATUS */ + { 14900, 0x00000B32 }, /* GL_LIST_BASE */ + { 14913, 0x00020000 }, /* GL_LIST_BIT */ + { 14925, 0x00000B33 }, /* GL_LIST_INDEX */ + { 14939, 0x00000B30 }, /* GL_LIST_MODE */ + { 14952, 0x00000101 }, /* GL_LOAD */ + { 14960, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 14972, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 14989, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 15003, 0x00001909 }, /* GL_LUMINANCE */ + { 15016, 0x00008041 }, /* GL_LUMINANCE12 */ + { 15031, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 15054, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 15081, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 15103, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 15129, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 15148, 0x00008042 }, /* GL_LUMINANCE16 */ + { 15163, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 15186, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 15213, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 15232, 0x0000803F }, /* GL_LUMINANCE4 */ + { 15246, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 15267, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 15292, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 15310, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 15331, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 15356, 0x00008040 }, /* GL_LUMINANCE8 */ + { 15370, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 15391, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 15416, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 15434, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 15453, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 15469, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 15489, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 15511, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 15525, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 15540, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 15564, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 15588, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 15612, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 15636, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 15653, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 15670, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 15698, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 15727, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 15756, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 15785, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 15814, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 15843, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 15872, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 15900, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 15928, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 15956, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 15984, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 16012, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 16040, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 16068, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 16096, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 16124, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 16140, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 16160, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 16182, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 16196, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 16211, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 16235, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 16259, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 16283, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 16307, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 16324, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 16341, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 16369, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 16398, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 16427, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 16456, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 16485, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 16514, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 16543, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 16571, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 16599, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 16627, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 16655, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 16683, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 16711, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 16739, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 16767, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 16795, 0x00000D10 }, /* GL_MAP_COLOR */ + { 16808, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 16834, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 16863, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 16891, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 16907, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 16922, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 16948, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 16965, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 16980, 0x00008630 }, /* GL_MATRIX0_NV */ + { 16994, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 17010, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 17026, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 17042, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 17058, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 17074, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 17090, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 17106, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 17122, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 17138, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 17154, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 17169, 0x00008631 }, /* GL_MATRIX1_NV */ + { 17183, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 17199, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 17215, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 17231, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 17247, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 17263, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 17279, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 17295, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 17311, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 17327, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 17343, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 17358, 0x00008632 }, /* GL_MATRIX2_NV */ + { 17372, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 17388, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 17404, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 17419, 0x00008633 }, /* GL_MATRIX3_NV */ + { 17433, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 17448, 0x00008634 }, /* GL_MATRIX4_NV */ + { 17462, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 17477, 0x00008635 }, /* GL_MATRIX5_NV */ + { 17491, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 17506, 0x00008636 }, /* GL_MATRIX6_NV */ + { 17520, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 17535, 0x00008637 }, /* GL_MATRIX7_NV */ + { 17549, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 17564, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 17579, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 17605, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 17639, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 17670, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 17703, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 17734, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 17749, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 17771, 0x00008008 }, /* GL_MAX */ + { 17778, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 17801, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 17833, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 17859, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 17892, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 17918, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 17952, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 17971, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 17996, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 18025, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 18057, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 18093, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 18129, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 18169, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 18195, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 18225, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 18250, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 18279, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 18308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 18341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 18361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 18385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 18409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 18433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 18458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 18476, 0x00008008 }, /* GL_MAX_EXT */ + { 18487, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 18522, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 18561, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 18575, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 18595, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 18633, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 18662, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 18686, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 18714, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 18737, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 18774, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 18810, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 18837, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 18866, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 18900, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 18936, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 18963, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 18995, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 19031, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 19060, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 19089, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 19117, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 19155, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 19199, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 19242, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 19276, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 19315, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 19352, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 19390, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 19433, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 19476, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 19506, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 19537, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 19573, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 19609, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 19639, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 19673, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 19706, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 19731, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 19760, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 19775, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 19794, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 19821, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 19841, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 19865, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 19887, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 19913, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 19940, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 19971, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 19995, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 20029, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 20049, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 20076, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 20097, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 20122, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 20147, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 20182, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 20204, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 20230, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 20252, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 20278, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 20312, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 20350, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 20383, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 20420, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 20444, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 20465, 0x00008007 }, /* GL_MIN */ + { 20472, 0x0000802E }, /* GL_MINMAX */ + { 20482, 0x0000802E }, /* GL_MINMAX_EXT */ + { 20496, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 20513, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 20534, 0x00008030 }, /* GL_MINMAX_SINK */ + { 20549, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 20568, 0x00008007 }, /* GL_MIN_EXT */ + { 20579, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 20598, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 20621, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 20644, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 20664, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 20684, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 20714, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 20742, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 20770, 0x00001700 }, /* GL_MODELVIEW */ + { 20783, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 20801, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 20820, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 20839, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 20858, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 20877, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 20896, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 20915, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 20934, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 20953, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 20972, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 20991, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 21009, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 21028, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 21047, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 21066, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 21085, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 21104, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 21123, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 21142, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 21161, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 21180, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 21199, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 21217, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 21236, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 21255, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 21273, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 21291, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 21309, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 21327, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 21345, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 21363, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 21381, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 21401, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 21428, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 21453, 0x00002100 }, /* GL_MODULATE */ + { 21465, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 21485, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 21512, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 21537, 0x00000103 }, /* GL_MULT */ + { 21545, 0x0000809D }, /* GL_MULTISAMPLE */ + { 21560, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 21580, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 21599, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 21618, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 21642, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 21665, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 21695, 0x00002A25 }, /* GL_N3F_V3F */ + { 21706, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 21726, 0x0000150E }, /* GL_NAND */ + { 21734, 0x00002600 }, /* GL_NEAREST */ + { 21745, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 21776, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 21808, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 21833, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 21859, 0x00000200 }, /* GL_NEVER */ + { 21868, 0x00001102 }, /* GL_NICEST */ + { 21878, 0x00000000 }, /* GL_NONE */ + { 21886, 0x00001505 }, /* GL_NOOP */ + { 21894, 0x00001508 }, /* GL_NOR */ + { 21901, 0x00000BA1 }, /* GL_NORMALIZE */ + { 21914, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 21930, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 21961, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 21996, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 22020, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 22043, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 22064, 0x00008511 }, /* GL_NORMAL_MAP */ + { 22078, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 22096, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 22113, 0x00000205 }, /* GL_NOTEQUAL */ + { 22125, 0x00000000 }, /* GL_NO_ERROR */ + { 22137, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 22171, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 22209, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 22241, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 22283, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 22313, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 22353, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 22384, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 22413, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 22441, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 22471, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 22488, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 22514, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 22530, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 22565, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 22587, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 22602, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 22621, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 22651, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 22672, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 22700, 0x00000001 }, /* GL_ONE */ + { 22707, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 22735, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 22767, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 22795, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 22827, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 22850, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 22873, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 22896, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 22919, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 22937, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 22959, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 22981, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 22997, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 23017, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 23037, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 23055, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 23077, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 23099, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 23115, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 23135, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 23155, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 23173, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 23195, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 23217, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 23233, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 23253, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 23273, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 23294, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 23313, 0x00001507 }, /* GL_OR */ + { 23319, 0x00000A01 }, /* GL_ORDER */ + { 23328, 0x0000150D }, /* GL_OR_INVERTED */ + { 23343, 0x0000150B }, /* GL_OR_REVERSE */ + { 23357, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 23374, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 23392, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 23413, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 23433, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 23451, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 23470, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 23490, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 23510, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 23528, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 23547, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 23572, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 23596, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 23617, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 23639, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 23661, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 23686, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 23710, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 23731, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 23753, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 23775, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 23797, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 23828, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 23848, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 23873, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 23893, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 23918, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 23938, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 23963, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 23983, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 24008, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 24028, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 24053, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 24073, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 24098, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 24118, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 24143, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 24163, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 24188, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 24208, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 24233, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 24253, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 24278, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 24296, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 24317, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 24346, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 24379, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 24404, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 24427, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 24458, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 24493, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 24520, 0x00001B00 }, /* GL_POINT */ + { 24529, 0x00000000 }, /* GL_POINTS */ + { 24539, 0x00000002 }, /* GL_POINT_BIT */ + { 24552, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 24582, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 24616, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 24650, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 24685, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 24714, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 24747, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 24780, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 24814, 0x00000B11 }, /* GL_POINT_SIZE */ + { 24828, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 24854, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 24872, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 24894, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 24916, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 24939, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 24957, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 24979, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 25001, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 25024, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 25044, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 25060, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 25081, 0x00008861 }, /* GL_POINT_SPRITE */ + { 25097, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 25117, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 25146, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 25165, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 25191, 0x00000701 }, /* GL_POINT_TOKEN */ + { 25206, 0x00000009 }, /* GL_POLYGON */ + { 25217, 0x00000008 }, /* GL_POLYGON_BIT */ + { 25232, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 25248, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 25271, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 25296, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 25319, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 25342, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 25366, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 25390, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 25408, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 25431, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 25450, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 25473, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 25490, 0x00001203 }, /* GL_POSITION */ + { 25502, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 25534, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 25570, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 25603, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 25640, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 25671, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 25706, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 25738, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 25774, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 25807, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 25839, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 25875, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 25908, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 25945, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 25975, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 26009, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 26040, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 26075, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 26106, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 26141, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 26173, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 26209, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 26239, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 26273, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 26304, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 26339, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 26371, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 26402, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 26437, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 26469, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 26505, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 26534, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 26567, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 26597, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 26631, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 26670, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 26703, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 26743, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 26777, 0x00008578 }, /* GL_PREVIOUS */ + { 26789, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 26805, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 26821, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 26838, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 26859, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 26880, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 26913, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 26945, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 26968, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 26991, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 27021, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 27050, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 27078, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 27100, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 27128, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 27156, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 27178, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 27199, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 27239, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 27278, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 27308, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 27343, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 27376, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 27410, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 27449, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 27488, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 27510, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 27536, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 27560, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 27583, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 27605, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 27626, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 27647, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 27674, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 27706, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 27738, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 27773, 0x00001701 }, /* GL_PROJECTION */ + { 27787, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 27808, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 27834, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 27854, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 27878, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 27899, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 27918, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 27941, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 27980, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 28018, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 28038, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 28068, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 28092, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 28112, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 28142, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 28166, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 28186, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 28219, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 28245, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 28275, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 28306, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 28336, 0x00002003 }, /* GL_Q */ + { 28341, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 28366, 0x00000007 }, /* GL_QUADS */ + { 28375, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 28419, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 28467, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 28484, 0x00000008 }, /* GL_QUAD_STRIP */ + { 28498, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 28528, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 28555, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 28577, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 28603, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 28623, 0x00008866 }, /* GL_QUERY_RESULT */ + { 28639, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 28659, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 28685, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 28715, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 28732, 0x00002002 }, /* GL_R */ + { 28737, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 28749, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 28782, 0x00000C02 }, /* GL_READ_BUFFER */ + { 28797, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 28817, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 28845, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 28877, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 28901, 0x000088B8 }, /* GL_READ_ONLY */ + { 28914, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 28931, 0x000088BA }, /* GL_READ_WRITE */ + { 28945, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 28963, 0x00001903 }, /* GL_RED */ + { 28970, 0x00008016 }, /* GL_REDUCE */ + { 28980, 0x00008016 }, /* GL_REDUCE_EXT */ + { 28994, 0x00000D15 }, /* GL_RED_BIAS */ + { 29006, 0x00000D52 }, /* GL_RED_BITS */ + { 29018, 0x00000D14 }, /* GL_RED_SCALE */ + { 29031, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 29049, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 29071, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 29092, 0x00001C00 }, /* GL_RENDER */ + { 29102, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 29118, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 29145, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 29169, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 29197, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 29223, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 29250, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 29270, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 29297, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 29320, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 29347, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 29379, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 29415, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 29440, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 29464, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 29492, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 29521, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 29543, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 29569, 0x00001F01 }, /* GL_RENDERER */ + { 29581, 0x00000C40 }, /* GL_RENDER_MODE */ + { 29596, 0x00002901 }, /* GL_REPEAT */ + { 29606, 0x00001E01 }, /* GL_REPLACE */ + { 29617, 0x00008062 }, /* GL_REPLACE_EXT */ + { 29632, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 29655, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 29673, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 29695, 0x00000102 }, /* GL_RETURN */ + { 29705, 0x00001907 }, /* GL_RGB */ + { 29712, 0x00008052 }, /* GL_RGB10 */ + { 29721, 0x00008059 }, /* GL_RGB10_A2 */ + { 29733, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 29749, 0x00008052 }, /* GL_RGB10_EXT */ + { 29762, 0x00008053 }, /* GL_RGB12 */ + { 29771, 0x00008053 }, /* GL_RGB12_EXT */ + { 29784, 0x00008054 }, /* GL_RGB16 */ + { 29793, 0x00008054 }, /* GL_RGB16_EXT */ + { 29806, 0x0000804E }, /* GL_RGB2_EXT */ + { 29818, 0x0000804F }, /* GL_RGB4 */ + { 29826, 0x0000804F }, /* GL_RGB4_EXT */ + { 29838, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 29851, 0x00008050 }, /* GL_RGB5 */ + { 29859, 0x00008057 }, /* GL_RGB5_A1 */ + { 29870, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 29885, 0x00008050 }, /* GL_RGB5_EXT */ + { 29897, 0x00008051 }, /* GL_RGB8 */ + { 29905, 0x00008051 }, /* GL_RGB8_EXT */ + { 29917, 0x00001908 }, /* GL_RGBA */ + { 29925, 0x0000805A }, /* GL_RGBA12 */ + { 29935, 0x0000805A }, /* GL_RGBA12_EXT */ + { 29949, 0x0000805B }, /* GL_RGBA16 */ + { 29959, 0x0000805B }, /* GL_RGBA16_EXT */ + { 29973, 0x00008055 }, /* GL_RGBA2 */ + { 29982, 0x00008055 }, /* GL_RGBA2_EXT */ + { 29995, 0x00008056 }, /* GL_RGBA4 */ + { 30004, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 30023, 0x00008056 }, /* GL_RGBA4_EXT */ + { 30036, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 30050, 0x00008058 }, /* GL_RGBA8 */ + { 30059, 0x00008058 }, /* GL_RGBA8_EXT */ + { 30072, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 30087, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 30105, 0x00000C31 }, /* GL_RGBA_MODE */ + { 30118, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 30131, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 30145, 0x000083A0 }, /* GL_RGB_S3TC */ + { 30157, 0x00008573 }, /* GL_RGB_SCALE */ + { 30170, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 30187, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 30204, 0x00000407 }, /* GL_RIGHT */ + { 30213, 0x00002000 }, /* GL_S */ + { 30218, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 30232, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 30253, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 30267, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 30288, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 30302, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 30318, 0x000080A9 }, /* GL_SAMPLES */ + { 30329, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 30345, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 30360, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 30378, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 30400, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 30428, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 30460, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 30483, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 30510, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 30528, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 30551, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 30573, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 30592, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 30615, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 30641, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 30671, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 30696, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 30725, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 30740, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 30755, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 30771, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 30796, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 30836, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 30880, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 30913, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 30943, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 30975, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 31005, 0x00001C02 }, /* GL_SELECT */ + { 31015, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 31043, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 31068, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 31084, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 31111, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 31142, 0x0000150F }, /* GL_SET */ + { 31149, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 31170, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 31194, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 31209, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 31224, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 31252, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 31275, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 31305, 0x00001601 }, /* GL_SHININESS */ + { 31318, 0x00001402 }, /* GL_SHORT */ + { 31327, 0x00009119 }, /* GL_SIGNALED */ + { 31339, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 31360, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 31376, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 31396, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 31415, 0x00008C46 }, /* GL_SLUMINANCE */ + { 31429, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 31444, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 31466, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 31486, 0x00001D01 }, /* GL_SMOOTH */ + { 31496, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 31529, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 31556, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 31589, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 31616, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 31633, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 31654, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 31675, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 31690, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 31709, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 31728, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 31745, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 31766, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 31787, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 31802, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 31821, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 31840, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 31857, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 31878, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 31899, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 31914, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 31933, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 31952, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 31972, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 31990, 0x00001202 }, /* GL_SPECULAR */ + { 32002, 0x00002402 }, /* GL_SPHERE_MAP */ + { 32016, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 32031, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 32049, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 32066, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 32080, 0x00008580 }, /* GL_SRC0_RGB */ + { 32092, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 32106, 0x00008581 }, /* GL_SRC1_RGB */ + { 32118, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 32132, 0x00008582 }, /* GL_SRC2_RGB */ + { 32144, 0x00000302 }, /* GL_SRC_ALPHA */ + { 32157, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 32179, 0x00000300 }, /* GL_SRC_COLOR */ + { 32192, 0x00008C40 }, /* GL_SRGB */ + { 32200, 0x00008C41 }, /* GL_SRGB8 */ + { 32209, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 32225, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 32239, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 32257, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 32276, 0x000088E6 }, /* GL_STATIC_COPY */ + { 32291, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 32310, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 32325, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 32344, 0x000088E5 }, /* GL_STATIC_READ */ + { 32359, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 32378, 0x00001802 }, /* GL_STENCIL */ + { 32389, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 32411, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 32437, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 32458, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 32483, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 32504, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 32529, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 32561, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 32597, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 32629, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 32665, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 32685, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 32712, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 32738, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 32754, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 32776, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 32799, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 32815, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 32831, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 32848, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 32866, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 32885, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 32908, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 32930, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 32948, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 32970, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 32988, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 33010, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 33031, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 33058, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 33085, 0x00000B97 }, /* GL_STENCIL_REF */ + { 33100, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 33116, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 33145, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 33167, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 33188, 0x00000C33 }, /* GL_STEREO */ + { 33198, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 33222, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 33247, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 33271, 0x000088E2 }, /* GL_STREAM_COPY */ + { 33286, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 33305, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 33320, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 33339, 0x000088E1 }, /* GL_STREAM_READ */ + { 33354, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 33373, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 33390, 0x000084E7 }, /* GL_SUBTRACT */ + { 33402, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 33418, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 33436, 0x00009116 }, /* GL_SYNC_FENCE */ + { 33450, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 33464, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 33491, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 33521, 0x00009114 }, /* GL_SYNC_STATUS */ + { 33536, 0x00002001 }, /* GL_T */ + { 33541, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 33556, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 33575, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 33591, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 33606, 0x00002A27 }, /* GL_T2F_V3F */ + { 33617, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 33636, 0x00002A28 }, /* GL_T4F_V4F */ + { 33647, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 33670, 0x00001702 }, /* GL_TEXTURE */ + { 33681, 0x000084C0 }, /* GL_TEXTURE0 */ + { 33693, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 33709, 0x000084C1 }, /* GL_TEXTURE1 */ + { 33721, 0x000084CA }, /* GL_TEXTURE10 */ + { 33734, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 33751, 0x000084CB }, /* GL_TEXTURE11 */ + { 33764, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 33781, 0x000084CC }, /* GL_TEXTURE12 */ + { 33794, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 33811, 0x000084CD }, /* GL_TEXTURE13 */ + { 33824, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 33841, 0x000084CE }, /* GL_TEXTURE14 */ + { 33854, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 33871, 0x000084CF }, /* GL_TEXTURE15 */ + { 33884, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 33901, 0x000084D0 }, /* GL_TEXTURE16 */ + { 33914, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 33931, 0x000084D1 }, /* GL_TEXTURE17 */ + { 33944, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 33961, 0x000084D2 }, /* GL_TEXTURE18 */ + { 33974, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 33991, 0x000084D3 }, /* GL_TEXTURE19 */ + { 34004, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 34021, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 34037, 0x000084C2 }, /* GL_TEXTURE2 */ + { 34049, 0x000084D4 }, /* GL_TEXTURE20 */ + { 34062, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 34079, 0x000084D5 }, /* GL_TEXTURE21 */ + { 34092, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 34109, 0x000084D6 }, /* GL_TEXTURE22 */ + { 34122, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 34139, 0x000084D7 }, /* GL_TEXTURE23 */ + { 34152, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 34169, 0x000084D8 }, /* GL_TEXTURE24 */ + { 34182, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 34199, 0x000084D9 }, /* GL_TEXTURE25 */ + { 34212, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 34229, 0x000084DA }, /* GL_TEXTURE26 */ + { 34242, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 34259, 0x000084DB }, /* GL_TEXTURE27 */ + { 34272, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 34289, 0x000084DC }, /* GL_TEXTURE28 */ + { 34302, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 34319, 0x000084DD }, /* GL_TEXTURE29 */ + { 34332, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 34349, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 34365, 0x000084C3 }, /* GL_TEXTURE3 */ + { 34377, 0x000084DE }, /* GL_TEXTURE30 */ + { 34390, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 34407, 0x000084DF }, /* GL_TEXTURE31 */ + { 34420, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 34437, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 34453, 0x000084C4 }, /* GL_TEXTURE4 */ + { 34465, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 34481, 0x000084C5 }, /* GL_TEXTURE5 */ + { 34493, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 34509, 0x000084C6 }, /* GL_TEXTURE6 */ + { 34521, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 34537, 0x000084C7 }, /* GL_TEXTURE7 */ + { 34549, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 34565, 0x000084C8 }, /* GL_TEXTURE8 */ + { 34577, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 34593, 0x000084C9 }, /* GL_TEXTURE9 */ + { 34605, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 34621, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 34635, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 34659, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 34673, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 34697, 0x0000806F }, /* GL_TEXTURE_3D */ + { 34711, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 34733, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 34759, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 34781, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 34803, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 34835, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 34857, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 34889, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 34911, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 34939, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 34971, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 35004, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 35036, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 35051, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 35072, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 35097, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 35115, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 35139, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 35170, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 35200, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 35230, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 35265, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 35296, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 35334, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 35361, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 35393, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 35427, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 35451, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 35479, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 35503, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 35531, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 35564, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 35588, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 35610, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 35632, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 35658, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 35692, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 35725, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 35762, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 35790, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 35822, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 35845, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 35883, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 35925, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 35956, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 35984, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 36014, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 36042, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 36062, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 36086, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 36117, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 36152, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 36183, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 36218, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 36249, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 36284, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 36315, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 36350, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 36381, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 36416, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 36447, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 36482, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 36511, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 36528, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 36550, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 36576, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 36591, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 36612, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 36632, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 36658, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 36678, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 36695, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 36712, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 36729, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 36746, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 36771, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 36793, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 36819, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 36837, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 36863, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 36889, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 36919, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 36946, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 36971, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 36991, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 37015, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 37042, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 37069, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 37096, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 37122, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 37152, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 37174, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 37192, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 37222, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 37250, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 37278, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 37306, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 37327, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 37346, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 37368, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 37387, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 37407, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 37437, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 37468, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 37493, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 37517, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 37537, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 37561, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 37581, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 37604, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 37628, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 37656, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 37686, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 37711, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 37745, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 37762, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 37780, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 37798, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 37816, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 37835, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 37855, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 37874, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 37903, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 37920, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 37946, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 37976, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 38008, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 38038, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 38072, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 38088, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 38119, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 38154, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 38182, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 38214, 0x00000004 }, /* GL_TRIANGLES */ + { 38227, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 38243, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 38264, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 38282, 0x00000001 }, /* GL_TRUE */ + { 38290, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 38310, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 38333, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 38353, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 38374, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 38396, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 38418, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 38438, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 38459, 0x00009118 }, /* GL_UNSIGNALED */ + { 38473, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 38490, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 38517, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 38540, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 38556, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 38583, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 38604, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 38629, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 38653, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 38684, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 38708, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 38736, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 38759, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 38777, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 38807, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 38833, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 38863, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 38889, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 38913, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 38941, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 38969, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 38996, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 39028, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 39059, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 39073, 0x00002A20 }, /* GL_V2F */ + { 39080, 0x00002A21 }, /* GL_V3F */ + { 39087, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 39106, 0x00001F00 }, /* GL_VENDOR */ + { 39116, 0x00001F02 }, /* GL_VERSION */ + { 39127, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 39143, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 39167, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 39197, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 39228, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 39263, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 39287, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 39308, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 39331, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 39352, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 39379, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 39407, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 39435, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 39463, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 39491, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 39519, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 39547, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 39574, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 39601, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 39628, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 39655, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 39682, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 39709, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 39736, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 39763, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 39790, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 39828, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 39870, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 39901, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 39936, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 39970, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 40008, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 40039, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 40074, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 40102, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 40134, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 40164, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 40198, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 40226, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 40258, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 40278, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 40300, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 40329, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 40350, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 40379, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 40412, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 40444, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 40471, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 40502, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 40532, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 40549, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 40570, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 40597, 0x00000BA2 }, /* GL_VIEWPORT */ + { 40609, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 40625, 0x0000911D }, /* GL_WAIT_FAILED */ + { 40640, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 40660, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 40691, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 40726, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 40754, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 40779, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 40806, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 40831, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 40855, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 40874, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 40888, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 40906, 0x00001506 }, /* GL_XOR */ + { 40913, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 40932, 0x00008757 }, /* GL_YCBCR_MESA */ + { 40946, 0x00000000 }, /* GL_ZERO */ + { 40954, 0x00000D16 }, /* GL_ZOOM_X */ + { 40964, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1347] = +static const unsigned reduced_enums[1350] = { - 476, /* GL_FALSE */ - 694, /* GL_LINES */ - 696, /* GL_LINE_LOOP */ - 703, /* GL_LINE_STRIP */ - 1748, /* GL_TRIANGLES */ - 1751, /* GL_TRIANGLE_STRIP */ - 1749, /* GL_TRIANGLE_FAN */ - 1275, /* GL_QUADS */ - 1279, /* GL_QUAD_STRIP */ - 1161, /* GL_POLYGON */ - 1173, /* GL_POLYGON_STIPPLE_BIT */ - 1122, /* GL_PIXEL_MODE_BIT */ - 681, /* GL_LIGHTING_BIT */ - 506, /* GL_FOG_BIT */ + 479, /* GL_FALSE */ + 701, /* GL_LINES */ + 703, /* GL_LINE_LOOP */ + 710, /* GL_LINE_STRIP */ + 1769, /* GL_TRIANGLES */ + 1772, /* GL_TRIANGLE_STRIP */ + 1770, /* GL_TRIANGLE_FAN */ + 1285, /* GL_QUADS */ + 1289, /* GL_QUAD_STRIP */ + 1171, /* GL_POLYGON */ + 1183, /* GL_POLYGON_STIPPLE_BIT */ + 1132, /* GL_PIXEL_MODE_BIT */ + 688, /* GL_LIGHTING_BIT */ + 509, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 713, /* GL_LOAD */ - 1331, /* GL_RETURN */ - 994, /* GL_MULT */ + 720, /* GL_LOAD */ + 1348, /* GL_RETURN */ + 1004, /* GL_MULT */ 23, /* GL_ADD */ - 1010, /* GL_NEVER */ - 671, /* GL_LESS */ - 466, /* GL_EQUAL */ - 670, /* GL_LEQUAL */ - 592, /* GL_GREATER */ - 1025, /* GL_NOTEQUAL */ - 591, /* GL_GEQUAL */ + 1020, /* GL_NEVER */ + 678, /* GL_LESS */ + 469, /* GL_EQUAL */ + 677, /* GL_LEQUAL */ + 599, /* GL_GREATER */ + 1035, /* GL_NOTEQUAL */ + 598, /* GL_GEQUAL */ 47, /* GL_ALWAYS */ - 1472, /* GL_SRC_COLOR */ - 1055, /* GL_ONE_MINUS_SRC_COLOR */ - 1470, /* GL_SRC_ALPHA */ - 1054, /* GL_ONE_MINUS_SRC_ALPHA */ - 445, /* GL_DST_ALPHA */ - 1052, /* GL_ONE_MINUS_DST_ALPHA */ - 446, /* GL_DST_COLOR */ - 1053, /* GL_ONE_MINUS_DST_COLOR */ - 1471, /* GL_SRC_ALPHA_SATURATE */ - 579, /* GL_FRONT_LEFT */ - 580, /* GL_FRONT_RIGHT */ + 1489, /* GL_SRC_COLOR */ + 1065, /* GL_ONE_MINUS_SRC_COLOR */ + 1487, /* GL_SRC_ALPHA */ + 1064, /* GL_ONE_MINUS_SRC_ALPHA */ + 448, /* GL_DST_ALPHA */ + 1062, /* GL_ONE_MINUS_DST_ALPHA */ + 449, /* GL_DST_COLOR */ + 1063, /* GL_ONE_MINUS_DST_COLOR */ + 1488, /* GL_SRC_ALPHA_SATURATE */ + 586, /* GL_FRONT_LEFT */ + 587, /* GL_FRONT_RIGHT */ 69, /* GL_BACK_LEFT */ 70, /* GL_BACK_RIGHT */ - 576, /* GL_FRONT */ + 583, /* GL_FRONT */ 68, /* GL_BACK */ - 669, /* GL_LEFT */ - 1373, /* GL_RIGHT */ - 577, /* GL_FRONT_AND_BACK */ + 676, /* GL_LEFT */ + 1390, /* GL_RIGHT */ + 584, /* GL_FRONT_AND_BACK */ 63, /* GL_AUX0 */ 64, /* GL_AUX1 */ 65, /* GL_AUX2 */ 66, /* GL_AUX3 */ - 658, /* GL_INVALID_ENUM */ - 662, /* GL_INVALID_VALUE */ - 661, /* GL_INVALID_OPERATION */ - 1477, /* GL_STACK_OVERFLOW */ - 1478, /* GL_STACK_UNDERFLOW */ - 1080, /* GL_OUT_OF_MEMORY */ - 659, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 665, /* GL_INVALID_ENUM */ + 669, /* GL_INVALID_VALUE */ + 668, /* GL_INVALID_OPERATION */ + 1494, /* GL_STACK_OVERFLOW */ + 1495, /* GL_STACK_UNDERFLOW */ + 1090, /* GL_OUT_OF_MEMORY */ + 666, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1100, /* GL_PASS_THROUGH_TOKEN */ - 1160, /* GL_POINT_TOKEN */ - 704, /* GL_LINE_TOKEN */ - 1174, /* GL_POLYGON_TOKEN */ + 1110, /* GL_PASS_THROUGH_TOKEN */ + 1170, /* GL_POINT_TOKEN */ + 711, /* GL_LINE_TOKEN */ + 1184, /* GL_POLYGON_TOKEN */ 74, /* GL_BITMAP_TOKEN */ - 444, /* GL_DRAW_PIXEL_TOKEN */ + 447, /* GL_DRAW_PIXEL_TOKEN */ 301, /* GL_COPY_PIXEL_TOKEN */ - 697, /* GL_LINE_RESET_TOKEN */ - 469, /* GL_EXP */ - 470, /* GL_EXP2 */ + 704, /* GL_LINE_RESET_TOKEN */ + 472, /* GL_EXP */ + 473, /* GL_EXP2 */ 337, /* GL_CW */ 125, /* GL_CCW */ 146, /* GL_COEFF */ - 1077, /* GL_ORDER */ - 382, /* GL_DOMAIN */ + 1087, /* GL_ORDER */ + 384, /* GL_DOMAIN */ 311, /* GL_CURRENT_COLOR */ 314, /* GL_CURRENT_INDEX */ 320, /* GL_CURRENT_NORMAL */ @@ -3854,519 +3898,519 @@ static const unsigned reduced_enums[1347] = 328, /* GL_CURRENT_RASTER_POSITION */ 329, /* GL_CURRENT_RASTER_POSITION_VALID */ 326, /* GL_CURRENT_RASTER_DISTANCE */ - 1153, /* GL_POINT_SMOOTH */ - 1142, /* GL_POINT_SIZE */ - 1152, /* GL_POINT_SIZE_RANGE */ - 1143, /* GL_POINT_SIZE_GRANULARITY */ - 698, /* GL_LINE_SMOOTH */ - 705, /* GL_LINE_WIDTH */ - 707, /* GL_LINE_WIDTH_RANGE */ - 706, /* GL_LINE_WIDTH_GRANULARITY */ - 700, /* GL_LINE_STIPPLE */ - 701, /* GL_LINE_STIPPLE_PATTERN */ - 702, /* GL_LINE_STIPPLE_REPEAT */ - 712, /* GL_LIST_MODE */ - 877, /* GL_MAX_LIST_NESTING */ - 709, /* GL_LIST_BASE */ - 711, /* GL_LIST_INDEX */ - 1163, /* GL_POLYGON_MODE */ - 1170, /* GL_POLYGON_SMOOTH */ - 1172, /* GL_POLYGON_STIPPLE */ - 455, /* GL_EDGE_FLAG */ + 1163, /* GL_POINT_SMOOTH */ + 1152, /* GL_POINT_SIZE */ + 1162, /* GL_POINT_SIZE_RANGE */ + 1153, /* GL_POINT_SIZE_GRANULARITY */ + 705, /* GL_LINE_SMOOTH */ + 712, /* GL_LINE_WIDTH */ + 714, /* GL_LINE_WIDTH_RANGE */ + 713, /* GL_LINE_WIDTH_GRANULARITY */ + 707, /* GL_LINE_STIPPLE */ + 708, /* GL_LINE_STIPPLE_PATTERN */ + 709, /* GL_LINE_STIPPLE_REPEAT */ + 719, /* GL_LIST_MODE */ + 885, /* GL_MAX_LIST_NESTING */ + 716, /* GL_LIST_BASE */ + 718, /* GL_LIST_INDEX */ + 1173, /* GL_POLYGON_MODE */ + 1180, /* GL_POLYGON_SMOOTH */ + 1182, /* GL_POLYGON_STIPPLE */ + 458, /* GL_EDGE_FLAG */ 304, /* GL_CULL_FACE */ 305, /* GL_CULL_FACE_MODE */ - 578, /* GL_FRONT_FACE */ - 680, /* GL_LIGHTING */ - 685, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 686, /* GL_LIGHT_MODEL_TWO_SIDE */ - 682, /* GL_LIGHT_MODEL_AMBIENT */ - 1419, /* GL_SHADE_MODEL */ + 585, /* GL_FRONT_FACE */ + 687, /* GL_LIGHTING */ + 692, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 693, /* GL_LIGHT_MODEL_TWO_SIDE */ + 689, /* GL_LIGHT_MODEL_AMBIENT */ + 1436, /* GL_SHADE_MODEL */ 193, /* GL_COLOR_MATERIAL_FACE */ 194, /* GL_COLOR_MATERIAL_PARAMETER */ 192, /* GL_COLOR_MATERIAL */ - 505, /* GL_FOG */ - 527, /* GL_FOG_INDEX */ - 523, /* GL_FOG_DENSITY */ - 531, /* GL_FOG_START */ - 525, /* GL_FOG_END */ - 528, /* GL_FOG_MODE */ - 507, /* GL_FOG_COLOR */ - 369, /* GL_DEPTH_RANGE */ - 376, /* GL_DEPTH_TEST */ - 379, /* GL_DEPTH_WRITEMASK */ - 357, /* GL_DEPTH_CLEAR_VALUE */ - 368, /* GL_DEPTH_FUNC */ + 508, /* GL_FOG */ + 530, /* GL_FOG_INDEX */ + 526, /* GL_FOG_DENSITY */ + 534, /* GL_FOG_START */ + 528, /* GL_FOG_END */ + 531, /* GL_FOG_MODE */ + 510, /* GL_FOG_COLOR */ + 370, /* GL_DEPTH_RANGE */ + 378, /* GL_DEPTH_TEST */ + 381, /* GL_DEPTH_WRITEMASK */ + 358, /* GL_DEPTH_CLEAR_VALUE */ + 369, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1513, /* GL_STENCIL_TEST */ - 1501, /* GL_STENCIL_CLEAR_VALUE */ - 1503, /* GL_STENCIL_FUNC */ - 1515, /* GL_STENCIL_VALUE_MASK */ - 1502, /* GL_STENCIL_FAIL */ - 1510, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1511, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1512, /* GL_STENCIL_REF */ - 1516, /* GL_STENCIL_WRITEMASK */ - 846, /* GL_MATRIX_MODE */ - 1015, /* GL_NORMALIZE */ - 1842, /* GL_VIEWPORT */ - 989, /* GL_MODELVIEW_STACK_DEPTH */ - 1253, /* GL_PROJECTION_STACK_DEPTH */ - 1723, /* GL_TEXTURE_STACK_DEPTH */ - 987, /* GL_MODELVIEW_MATRIX */ - 1252, /* GL_PROJECTION_MATRIX */ - 1706, /* GL_TEXTURE_MATRIX */ + 1534, /* GL_STENCIL_TEST */ + 1518, /* GL_STENCIL_CLEAR_VALUE */ + 1520, /* GL_STENCIL_FUNC */ + 1536, /* GL_STENCIL_VALUE_MASK */ + 1519, /* GL_STENCIL_FAIL */ + 1531, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1532, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1533, /* GL_STENCIL_REF */ + 1537, /* GL_STENCIL_WRITEMASK */ + 853, /* GL_MATRIX_MODE */ + 1025, /* GL_NORMALIZE */ + 1864, /* GL_VIEWPORT */ + 999, /* GL_MODELVIEW_STACK_DEPTH */ + 1263, /* GL_PROJECTION_STACK_DEPTH */ + 1744, /* GL_TEXTURE_STACK_DEPTH */ + 997, /* GL_MODELVIEW_MATRIX */ + 1262, /* GL_PROJECTION_MATRIX */ + 1727, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ 136, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 381, /* GL_DITHER */ + 383, /* GL_DITHER */ 78, /* GL_BLEND_DST */ 87, /* GL_BLEND_SRC */ 75, /* GL_BLEND */ - 715, /* GL_LOGIC_OP_MODE */ - 632, /* GL_INDEX_LOGIC_OP */ + 722, /* GL_LOGIC_OP_MODE */ + 639, /* GL_INDEX_LOGIC_OP */ 191, /* GL_COLOR_LOGIC_OP */ 67, /* GL_AUX_BUFFERS */ - 392, /* GL_DRAW_BUFFER */ - 1289, /* GL_READ_BUFFER */ - 1400, /* GL_SCISSOR_BOX */ - 1401, /* GL_SCISSOR_TEST */ - 631, /* GL_INDEX_CLEAR_VALUE */ - 636, /* GL_INDEX_WRITEMASK */ + 394, /* GL_DRAW_BUFFER */ + 1303, /* GL_READ_BUFFER */ + 1417, /* GL_SCISSOR_BOX */ + 1418, /* GL_SCISSOR_TEST */ + 638, /* GL_INDEX_CLEAR_VALUE */ + 643, /* GL_INDEX_WRITEMASK */ 188, /* GL_COLOR_CLEAR_VALUE */ 230, /* GL_COLOR_WRITEMASK */ - 633, /* GL_INDEX_MODE */ - 1366, /* GL_RGBA_MODE */ - 391, /* GL_DOUBLEBUFFER */ - 1517, /* GL_STEREO */ - 1324, /* GL_RENDER_MODE */ - 1101, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1154, /* GL_POINT_SMOOTH_HINT */ - 699, /* GL_LINE_SMOOTH_HINT */ - 1171, /* GL_POLYGON_SMOOTH_HINT */ - 526, /* GL_FOG_HINT */ - 1687, /* GL_TEXTURE_GEN_S */ - 1688, /* GL_TEXTURE_GEN_T */ - 1686, /* GL_TEXTURE_GEN_R */ - 1685, /* GL_TEXTURE_GEN_Q */ - 1114, /* GL_PIXEL_MAP_I_TO_I */ - 1120, /* GL_PIXEL_MAP_S_TO_S */ - 1116, /* GL_PIXEL_MAP_I_TO_R */ - 1112, /* GL_PIXEL_MAP_I_TO_G */ - 1110, /* GL_PIXEL_MAP_I_TO_B */ - 1108, /* GL_PIXEL_MAP_I_TO_A */ - 1118, /* GL_PIXEL_MAP_R_TO_R */ - 1106, /* GL_PIXEL_MAP_G_TO_G */ - 1104, /* GL_PIXEL_MAP_B_TO_B */ - 1102, /* GL_PIXEL_MAP_A_TO_A */ - 1115, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1121, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1117, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1113, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1111, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1109, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1119, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1107, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1105, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1103, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1760, /* GL_UNPACK_SWAP_BYTES */ - 1755, /* GL_UNPACK_LSB_FIRST */ - 1756, /* GL_UNPACK_ROW_LENGTH */ - 1759, /* GL_UNPACK_SKIP_ROWS */ - 1758, /* GL_UNPACK_SKIP_PIXELS */ - 1753, /* GL_UNPACK_ALIGNMENT */ - 1089, /* GL_PACK_SWAP_BYTES */ - 1084, /* GL_PACK_LSB_FIRST */ - 1085, /* GL_PACK_ROW_LENGTH */ - 1088, /* GL_PACK_SKIP_ROWS */ - 1087, /* GL_PACK_SKIP_PIXELS */ - 1081, /* GL_PACK_ALIGNMENT */ - 793, /* GL_MAP_COLOR */ - 798, /* GL_MAP_STENCIL */ - 635, /* GL_INDEX_SHIFT */ - 634, /* GL_INDEX_OFFSET */ - 1302, /* GL_RED_SCALE */ - 1300, /* GL_RED_BIAS */ - 1860, /* GL_ZOOM_X */ - 1861, /* GL_ZOOM_Y */ - 596, /* GL_GREEN_SCALE */ - 594, /* GL_GREEN_BIAS */ + 640, /* GL_INDEX_MODE */ + 1383, /* GL_RGBA_MODE */ + 393, /* GL_DOUBLEBUFFER */ + 1538, /* GL_STEREO */ + 1341, /* GL_RENDER_MODE */ + 1111, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1164, /* GL_POINT_SMOOTH_HINT */ + 706, /* GL_LINE_SMOOTH_HINT */ + 1181, /* GL_POLYGON_SMOOTH_HINT */ + 529, /* GL_FOG_HINT */ + 1708, /* GL_TEXTURE_GEN_S */ + 1709, /* GL_TEXTURE_GEN_T */ + 1707, /* GL_TEXTURE_GEN_R */ + 1706, /* GL_TEXTURE_GEN_Q */ + 1124, /* GL_PIXEL_MAP_I_TO_I */ + 1130, /* GL_PIXEL_MAP_S_TO_S */ + 1126, /* GL_PIXEL_MAP_I_TO_R */ + 1122, /* GL_PIXEL_MAP_I_TO_G */ + 1120, /* GL_PIXEL_MAP_I_TO_B */ + 1118, /* GL_PIXEL_MAP_I_TO_A */ + 1128, /* GL_PIXEL_MAP_R_TO_R */ + 1116, /* GL_PIXEL_MAP_G_TO_G */ + 1114, /* GL_PIXEL_MAP_B_TO_B */ + 1112, /* GL_PIXEL_MAP_A_TO_A */ + 1125, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1131, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1127, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1123, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1121, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1119, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1129, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1117, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1115, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1113, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1781, /* GL_UNPACK_SWAP_BYTES */ + 1776, /* GL_UNPACK_LSB_FIRST */ + 1777, /* GL_UNPACK_ROW_LENGTH */ + 1780, /* GL_UNPACK_SKIP_ROWS */ + 1779, /* GL_UNPACK_SKIP_PIXELS */ + 1774, /* GL_UNPACK_ALIGNMENT */ + 1099, /* GL_PACK_SWAP_BYTES */ + 1094, /* GL_PACK_LSB_FIRST */ + 1095, /* GL_PACK_ROW_LENGTH */ + 1098, /* GL_PACK_SKIP_ROWS */ + 1097, /* GL_PACK_SKIP_PIXELS */ + 1091, /* GL_PACK_ALIGNMENT */ + 800, /* GL_MAP_COLOR */ + 805, /* GL_MAP_STENCIL */ + 642, /* GL_INDEX_SHIFT */ + 641, /* GL_INDEX_OFFSET */ + 1317, /* GL_RED_SCALE */ + 1315, /* GL_RED_BIAS */ + 1882, /* GL_ZOOM_X */ + 1883, /* GL_ZOOM_Y */ + 603, /* GL_GREEN_SCALE */ + 601, /* GL_GREEN_BIAS */ 93, /* GL_BLUE_SCALE */ 91, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 370, /* GL_DEPTH_SCALE */ - 350, /* GL_DEPTH_BIAS */ - 872, /* GL_MAX_EVAL_ORDER */ - 876, /* GL_MAX_LIGHTS */ - 855, /* GL_MAX_CLIP_PLANES */ - 922, /* GL_MAX_TEXTURE_SIZE */ - 882, /* GL_MAX_PIXEL_MAP_TABLE */ - 851, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 879, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 880, /* GL_MAX_NAME_STACK_DEPTH */ - 908, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 923, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 937, /* GL_MAX_VIEWPORT_DIMS */ - 852, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1527, /* GL_SUBPIXEL_BITS */ - 630, /* GL_INDEX_BITS */ - 1301, /* GL_RED_BITS */ - 595, /* GL_GREEN_BITS */ + 371, /* GL_DEPTH_SCALE */ + 351, /* GL_DEPTH_BIAS */ + 880, /* GL_MAX_EVAL_ORDER */ + 884, /* GL_MAX_LIGHTS */ + 862, /* GL_MAX_CLIP_PLANES */ + 932, /* GL_MAX_TEXTURE_SIZE */ + 890, /* GL_MAX_PIXEL_MAP_TABLE */ + 858, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 887, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 888, /* GL_MAX_NAME_STACK_DEPTH */ + 916, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 933, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 947, /* GL_MAX_VIEWPORT_DIMS */ + 859, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1548, /* GL_SUBPIXEL_BITS */ + 637, /* GL_INDEX_BITS */ + 1316, /* GL_RED_BITS */ + 602, /* GL_GREEN_BITS */ 92, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 351, /* GL_DEPTH_BITS */ - 1499, /* GL_STENCIL_BITS */ + 352, /* GL_DEPTH_BITS */ + 1516, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 1003, /* GL_NAME_STACK_DEPTH */ + 1013, /* GL_NAME_STACK_DEPTH */ 62, /* GL_AUTO_NORMAL */ - 739, /* GL_MAP1_COLOR_4 */ - 742, /* GL_MAP1_INDEX */ - 743, /* GL_MAP1_NORMAL */ - 744, /* GL_MAP1_TEXTURE_COORD_1 */ - 745, /* GL_MAP1_TEXTURE_COORD_2 */ - 746, /* GL_MAP1_TEXTURE_COORD_3 */ - 747, /* GL_MAP1_TEXTURE_COORD_4 */ - 748, /* GL_MAP1_VERTEX_3 */ - 749, /* GL_MAP1_VERTEX_4 */ - 766, /* GL_MAP2_COLOR_4 */ - 769, /* GL_MAP2_INDEX */ - 770, /* GL_MAP2_NORMAL */ - 771, /* GL_MAP2_TEXTURE_COORD_1 */ - 772, /* GL_MAP2_TEXTURE_COORD_2 */ - 773, /* GL_MAP2_TEXTURE_COORD_3 */ - 774, /* GL_MAP2_TEXTURE_COORD_4 */ - 775, /* GL_MAP2_VERTEX_3 */ - 776, /* GL_MAP2_VERTEX_4 */ - 740, /* GL_MAP1_GRID_DOMAIN */ - 741, /* GL_MAP1_GRID_SEGMENTS */ - 767, /* GL_MAP2_GRID_DOMAIN */ - 768, /* GL_MAP2_GRID_SEGMENTS */ - 1610, /* GL_TEXTURE_1D */ - 1612, /* GL_TEXTURE_2D */ - 479, /* GL_FEEDBACK_BUFFER_POINTER */ - 480, /* GL_FEEDBACK_BUFFER_SIZE */ - 481, /* GL_FEEDBACK_BUFFER_TYPE */ - 1410, /* GL_SELECTION_BUFFER_POINTER */ - 1411, /* GL_SELECTION_BUFFER_SIZE */ - 1728, /* GL_TEXTURE_WIDTH */ - 1692, /* GL_TEXTURE_HEIGHT */ - 1647, /* GL_TEXTURE_COMPONENTS */ - 1631, /* GL_TEXTURE_BORDER_COLOR */ - 1630, /* GL_TEXTURE_BORDER */ - 383, /* GL_DONT_CARE */ - 477, /* GL_FASTEST */ - 1011, /* GL_NICEST */ + 746, /* GL_MAP1_COLOR_4 */ + 749, /* GL_MAP1_INDEX */ + 750, /* GL_MAP1_NORMAL */ + 751, /* GL_MAP1_TEXTURE_COORD_1 */ + 752, /* GL_MAP1_TEXTURE_COORD_2 */ + 753, /* GL_MAP1_TEXTURE_COORD_3 */ + 754, /* GL_MAP1_TEXTURE_COORD_4 */ + 755, /* GL_MAP1_VERTEX_3 */ + 756, /* GL_MAP1_VERTEX_4 */ + 773, /* GL_MAP2_COLOR_4 */ + 776, /* GL_MAP2_INDEX */ + 777, /* GL_MAP2_NORMAL */ + 778, /* GL_MAP2_TEXTURE_COORD_1 */ + 779, /* GL_MAP2_TEXTURE_COORD_2 */ + 780, /* GL_MAP2_TEXTURE_COORD_3 */ + 781, /* GL_MAP2_TEXTURE_COORD_4 */ + 782, /* GL_MAP2_VERTEX_3 */ + 783, /* GL_MAP2_VERTEX_4 */ + 747, /* GL_MAP1_GRID_DOMAIN */ + 748, /* GL_MAP1_GRID_SEGMENTS */ + 774, /* GL_MAP2_GRID_DOMAIN */ + 775, /* GL_MAP2_GRID_SEGMENTS */ + 1631, /* GL_TEXTURE_1D */ + 1633, /* GL_TEXTURE_2D */ + 482, /* GL_FEEDBACK_BUFFER_POINTER */ + 483, /* GL_FEEDBACK_BUFFER_SIZE */ + 484, /* GL_FEEDBACK_BUFFER_TYPE */ + 1427, /* GL_SELECTION_BUFFER_POINTER */ + 1428, /* GL_SELECTION_BUFFER_SIZE */ + 1750, /* GL_TEXTURE_WIDTH */ + 1713, /* GL_TEXTURE_HEIGHT */ + 1668, /* GL_TEXTURE_COMPONENTS */ + 1652, /* GL_TEXTURE_BORDER_COLOR */ + 1651, /* GL_TEXTURE_BORDER */ + 385, /* GL_DONT_CARE */ + 480, /* GL_FASTEST */ + 1021, /* GL_NICEST */ 48, /* GL_AMBIENT */ - 380, /* GL_DIFFUSE */ - 1459, /* GL_SPECULAR */ - 1175, /* GL_POSITION */ - 1462, /* GL_SPOT_DIRECTION */ - 1463, /* GL_SPOT_EXPONENT */ - 1461, /* GL_SPOT_CUTOFF */ + 382, /* GL_DIFFUSE */ + 1476, /* GL_SPECULAR */ + 1185, /* GL_POSITION */ + 1479, /* GL_SPOT_DIRECTION */ + 1480, /* GL_SPOT_EXPONENT */ + 1478, /* GL_SPOT_CUTOFF */ 275, /* GL_CONSTANT_ATTENUATION */ - 689, /* GL_LINEAR_ATTENUATION */ - 1274, /* GL_QUADRATIC_ATTENUATION */ + 696, /* GL_LINEAR_ATTENUATION */ + 1284, /* GL_QUADRATIC_ATTENUATION */ 244, /* GL_COMPILE */ 245, /* GL_COMPILE_AND_EXECUTE */ 120, /* GL_BYTE */ - 1762, /* GL_UNSIGNED_BYTE */ - 1424, /* GL_SHORT */ - 1773, /* GL_UNSIGNED_SHORT */ - 638, /* GL_INT */ - 1765, /* GL_UNSIGNED_INT */ - 486, /* GL_FLOAT */ + 1783, /* GL_UNSIGNED_BYTE */ + 1441, /* GL_SHORT */ + 1795, /* GL_UNSIGNED_SHORT */ + 645, /* GL_INT */ + 1786, /* GL_UNSIGNED_INT */ + 489, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 390, /* GL_DOUBLE */ + 392, /* GL_DOUBLE */ 132, /* GL_CLEAR */ 50, /* GL_AND */ 52, /* GL_AND_REVERSE */ 299, /* GL_COPY */ 51, /* GL_AND_INVERTED */ - 1013, /* GL_NOOP */ - 1856, /* GL_XOR */ - 1076, /* GL_OR */ - 1014, /* GL_NOR */ - 467, /* GL_EQUIV */ - 665, /* GL_INVERT */ - 1079, /* GL_OR_REVERSE */ + 1023, /* GL_NOOP */ + 1878, /* GL_XOR */ + 1086, /* GL_OR */ + 1024, /* GL_NOR */ + 470, /* GL_EQUIV */ + 672, /* GL_INVERT */ + 1089, /* GL_OR_REVERSE */ 300, /* GL_COPY_INVERTED */ - 1078, /* GL_OR_INVERTED */ - 1004, /* GL_NAND */ - 1415, /* GL_SET */ - 464, /* GL_EMISSION */ - 1423, /* GL_SHININESS */ + 1088, /* GL_OR_INVERTED */ + 1014, /* GL_NAND */ + 1432, /* GL_SET */ + 467, /* GL_EMISSION */ + 1440, /* GL_SHININESS */ 49, /* GL_AMBIENT_AND_DIFFUSE */ 190, /* GL_COLOR_INDEXES */ - 954, /* GL_MODELVIEW */ - 1251, /* GL_PROJECTION */ - 1545, /* GL_TEXTURE */ + 964, /* GL_MODELVIEW */ + 1261, /* GL_PROJECTION */ + 1566, /* GL_TEXTURE */ 147, /* GL_COLOR */ 346, /* GL_DEPTH */ - 1485, /* GL_STENCIL */ + 1502, /* GL_STENCIL */ 189, /* GL_COLOR_INDEX */ - 1504, /* GL_STENCIL_INDEX */ - 358, /* GL_DEPTH_COMPONENT */ - 1297, /* GL_RED */ - 593, /* GL_GREEN */ + 1521, /* GL_STENCIL_INDEX */ + 359, /* GL_DEPTH_COMPONENT */ + 1312, /* GL_RED */ + 600, /* GL_GREEN */ 90, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1332, /* GL_RGB */ - 1351, /* GL_RGBA */ - 717, /* GL_LUMINANCE */ - 738, /* GL_LUMINANCE_ALPHA */ + 1349, /* GL_RGB */ + 1368, /* GL_RGBA */ + 724, /* GL_LUMINANCE */ + 745, /* GL_LUMINANCE_ALPHA */ 73, /* GL_BITMAP */ - 1131, /* GL_POINT */ - 687, /* GL_LINE */ - 482, /* GL_FILL */ - 1306, /* GL_RENDER */ - 478, /* GL_FEEDBACK */ - 1409, /* GL_SELECT */ - 485, /* GL_FLAT */ - 1434, /* GL_SMOOTH */ - 666, /* GL_KEEP */ - 1326, /* GL_REPLACE */ - 620, /* GL_INCR */ + 1141, /* GL_POINT */ + 694, /* GL_LINE */ + 485, /* GL_FILL */ + 1321, /* GL_RENDER */ + 481, /* GL_FEEDBACK */ + 1426, /* GL_SELECT */ + 488, /* GL_FLAT */ + 1451, /* GL_SMOOTH */ + 673, /* GL_KEEP */ + 1343, /* GL_REPLACE */ + 627, /* GL_INCR */ 342, /* GL_DECR */ - 1788, /* GL_VENDOR */ - 1323, /* GL_RENDERER */ - 1789, /* GL_VERSION */ - 471, /* GL_EXTENSIONS */ - 1374, /* GL_S */ - 1536, /* GL_T */ - 1286, /* GL_R */ - 1273, /* GL_Q */ - 990, /* GL_MODULATE */ + 1810, /* GL_VENDOR */ + 1340, /* GL_RENDERER */ + 1811, /* GL_VERSION */ + 474, /* GL_EXTENSIONS */ + 1391, /* GL_S */ + 1557, /* GL_T */ + 1300, /* GL_R */ + 1283, /* GL_Q */ + 1000, /* GL_MODULATE */ 341, /* GL_DECAL */ - 1682, /* GL_TEXTURE_ENV_MODE */ - 1681, /* GL_TEXTURE_ENV_COLOR */ - 1680, /* GL_TEXTURE_ENV */ - 472, /* GL_EYE_LINEAR */ - 1037, /* GL_OBJECT_LINEAR */ - 1460, /* GL_SPHERE_MAP */ - 1684, /* GL_TEXTURE_GEN_MODE */ - 1039, /* GL_OBJECT_PLANE */ - 473, /* GL_EYE_PLANE */ - 1005, /* GL_NEAREST */ - 688, /* GL_LINEAR */ - 1009, /* GL_NEAREST_MIPMAP_NEAREST */ - 693, /* GL_LINEAR_MIPMAP_NEAREST */ - 1008, /* GL_NEAREST_MIPMAP_LINEAR */ - 692, /* GL_LINEAR_MIPMAP_LINEAR */ - 1705, /* GL_TEXTURE_MAG_FILTER */ - 1713, /* GL_TEXTURE_MIN_FILTER */ - 1730, /* GL_TEXTURE_WRAP_S */ - 1731, /* GL_TEXTURE_WRAP_T */ + 1703, /* GL_TEXTURE_ENV_MODE */ + 1702, /* GL_TEXTURE_ENV_COLOR */ + 1701, /* GL_TEXTURE_ENV */ + 475, /* GL_EYE_LINEAR */ + 1047, /* GL_OBJECT_LINEAR */ + 1477, /* GL_SPHERE_MAP */ + 1705, /* GL_TEXTURE_GEN_MODE */ + 1049, /* GL_OBJECT_PLANE */ + 476, /* GL_EYE_PLANE */ + 1015, /* GL_NEAREST */ + 695, /* GL_LINEAR */ + 1019, /* GL_NEAREST_MIPMAP_NEAREST */ + 700, /* GL_LINEAR_MIPMAP_NEAREST */ + 1018, /* GL_NEAREST_MIPMAP_LINEAR */ + 699, /* GL_LINEAR_MIPMAP_LINEAR */ + 1726, /* GL_TEXTURE_MAG_FILTER */ + 1734, /* GL_TEXTURE_MIN_FILTER */ + 1752, /* GL_TEXTURE_WRAP_S */ + 1753, /* GL_TEXTURE_WRAP_T */ 126, /* GL_CLAMP */ - 1325, /* GL_REPEAT */ - 1169, /* GL_POLYGON_OFFSET_UNITS */ - 1168, /* GL_POLYGON_OFFSET_POINT */ - 1167, /* GL_POLYGON_OFFSET_LINE */ - 1287, /* GL_R3_G3_B2 */ - 1785, /* GL_V2F */ - 1786, /* GL_V3F */ + 1342, /* GL_REPEAT */ + 1179, /* GL_POLYGON_OFFSET_UNITS */ + 1178, /* GL_POLYGON_OFFSET_POINT */ + 1177, /* GL_POLYGON_OFFSET_LINE */ + 1301, /* GL_R3_G3_B2 */ + 1807, /* GL_V2F */ + 1808, /* GL_V3F */ 123, /* GL_C4UB_V2F */ 124, /* GL_C4UB_V3F */ 121, /* GL_C3F_V3F */ - 1002, /* GL_N3F_V3F */ + 1012, /* GL_N3F_V3F */ 122, /* GL_C4F_N3F_V3F */ - 1541, /* GL_T2F_V3F */ - 1543, /* GL_T4F_V4F */ - 1539, /* GL_T2F_C4UB_V3F */ - 1537, /* GL_T2F_C3F_V3F */ - 1540, /* GL_T2F_N3F_V3F */ - 1538, /* GL_T2F_C4F_N3F_V3F */ - 1542, /* GL_T4F_C4F_N3F_V4F */ + 1562, /* GL_T2F_V3F */ + 1564, /* GL_T4F_V4F */ + 1560, /* GL_T2F_C4UB_V3F */ + 1558, /* GL_T2F_C3F_V3F */ + 1561, /* GL_T2F_N3F_V3F */ + 1559, /* GL_T2F_C4F_N3F_V3F */ + 1563, /* GL_T4F_C4F_N3F_V4F */ 139, /* GL_CLIP_PLANE0 */ 140, /* GL_CLIP_PLANE1 */ 141, /* GL_CLIP_PLANE2 */ 142, /* GL_CLIP_PLANE3 */ 143, /* GL_CLIP_PLANE4 */ 144, /* GL_CLIP_PLANE5 */ - 672, /* GL_LIGHT0 */ - 673, /* GL_LIGHT1 */ - 674, /* GL_LIGHT2 */ - 675, /* GL_LIGHT3 */ - 676, /* GL_LIGHT4 */ - 677, /* GL_LIGHT5 */ - 678, /* GL_LIGHT6 */ - 679, /* GL_LIGHT7 */ - 597, /* GL_HINT_BIT */ + 679, /* GL_LIGHT0 */ + 680, /* GL_LIGHT1 */ + 681, /* GL_LIGHT2 */ + 682, /* GL_LIGHT3 */ + 683, /* GL_LIGHT4 */ + 684, /* GL_LIGHT5 */ + 685, /* GL_LIGHT6 */ + 686, /* GL_LIGHT7 */ + 604, /* GL_HINT_BIT */ 277, /* GL_CONSTANT_COLOR */ - 1050, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 1060, /* GL_ONE_MINUS_CONSTANT_COLOR */ 272, /* GL_CONSTANT_ALPHA */ - 1048, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1058, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 76, /* GL_BLEND_COLOR */ - 581, /* GL_FUNC_ADD */ - 938, /* GL_MIN */ - 848, /* GL_MAX */ + 588, /* GL_FUNC_ADD */ + 948, /* GL_MIN */ + 855, /* GL_MAX */ 81, /* GL_BLEND_EQUATION */ - 585, /* GL_FUNC_SUBTRACT */ - 583, /* GL_FUNC_REVERSE_SUBTRACT */ + 592, /* GL_FUNC_SUBTRACT */ + 590, /* GL_FUNC_REVERSE_SUBTRACT */ 280, /* GL_CONVOLUTION_1D */ 281, /* GL_CONVOLUTION_2D */ - 1412, /* GL_SEPARABLE_2D */ + 1429, /* GL_SEPARABLE_2D */ 284, /* GL_CONVOLUTION_BORDER_MODE */ 288, /* GL_CONVOLUTION_FILTER_SCALE */ 286, /* GL_CONVOLUTION_FILTER_BIAS */ - 1298, /* GL_REDUCE */ + 1313, /* GL_REDUCE */ 290, /* GL_CONVOLUTION_FORMAT */ 294, /* GL_CONVOLUTION_WIDTH */ 292, /* GL_CONVOLUTION_HEIGHT */ - 863, /* GL_MAX_CONVOLUTION_WIDTH */ - 861, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1208, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1204, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1199, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1195, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1206, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1202, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1197, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1193, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 598, /* GL_HISTOGRAM */ - 1257, /* GL_PROXY_HISTOGRAM */ - 614, /* GL_HISTOGRAM_WIDTH */ - 604, /* GL_HISTOGRAM_FORMAT */ - 610, /* GL_HISTOGRAM_RED_SIZE */ - 606, /* GL_HISTOGRAM_GREEN_SIZE */ - 601, /* GL_HISTOGRAM_BLUE_SIZE */ - 599, /* GL_HISTOGRAM_ALPHA_SIZE */ - 608, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 612, /* GL_HISTOGRAM_SINK */ - 939, /* GL_MINMAX */ - 941, /* GL_MINMAX_FORMAT */ - 943, /* GL_MINMAX_SINK */ - 1544, /* GL_TABLE_TOO_LARGE_EXT */ - 1764, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1775, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1777, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1770, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1766, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1166, /* GL_POLYGON_OFFSET_FILL */ - 1165, /* GL_POLYGON_OFFSET_FACTOR */ - 1164, /* GL_POLYGON_OFFSET_BIAS */ - 1329, /* GL_RESCALE_NORMAL */ + 871, /* GL_MAX_CONVOLUTION_WIDTH */ + 869, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1218, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1214, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1209, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1205, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1216, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1212, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1207, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1203, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 605, /* GL_HISTOGRAM */ + 1267, /* GL_PROXY_HISTOGRAM */ + 621, /* GL_HISTOGRAM_WIDTH */ + 611, /* GL_HISTOGRAM_FORMAT */ + 617, /* GL_HISTOGRAM_RED_SIZE */ + 613, /* GL_HISTOGRAM_GREEN_SIZE */ + 608, /* GL_HISTOGRAM_BLUE_SIZE */ + 606, /* GL_HISTOGRAM_ALPHA_SIZE */ + 615, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 619, /* GL_HISTOGRAM_SINK */ + 949, /* GL_MINMAX */ + 951, /* GL_MINMAX_FORMAT */ + 953, /* GL_MINMAX_SINK */ + 1565, /* GL_TABLE_TOO_LARGE_EXT */ + 1785, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1797, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1799, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1792, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1787, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1176, /* GL_POLYGON_OFFSET_FILL */ + 1175, /* GL_POLYGON_OFFSET_FACTOR */ + 1174, /* GL_POLYGON_OFFSET_BIAS */ + 1346, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 728, /* GL_LUMINANCE4 */ - 734, /* GL_LUMINANCE8 */ - 718, /* GL_LUMINANCE12 */ - 724, /* GL_LUMINANCE16 */ - 729, /* GL_LUMINANCE4_ALPHA4 */ - 732, /* GL_LUMINANCE6_ALPHA2 */ - 735, /* GL_LUMINANCE8_ALPHA8 */ - 721, /* GL_LUMINANCE12_ALPHA4 */ - 719, /* GL_LUMINANCE12_ALPHA12 */ - 725, /* GL_LUMINANCE16_ALPHA16 */ - 639, /* GL_INTENSITY */ - 644, /* GL_INTENSITY4 */ - 646, /* GL_INTENSITY8 */ - 640, /* GL_INTENSITY12 */ - 642, /* GL_INTENSITY16 */ - 1341, /* GL_RGB2_EXT */ - 1342, /* GL_RGB4 */ - 1345, /* GL_RGB5 */ - 1349, /* GL_RGB8 */ - 1333, /* GL_RGB10 */ - 1337, /* GL_RGB12 */ - 1339, /* GL_RGB16 */ - 1356, /* GL_RGBA2 */ - 1358, /* GL_RGBA4 */ - 1346, /* GL_RGB5_A1 */ - 1362, /* GL_RGBA8 */ - 1334, /* GL_RGB10_A2 */ - 1352, /* GL_RGBA12 */ - 1354, /* GL_RGBA16 */ - 1720, /* GL_TEXTURE_RED_SIZE */ - 1690, /* GL_TEXTURE_GREEN_SIZE */ - 1628, /* GL_TEXTURE_BLUE_SIZE */ - 1615, /* GL_TEXTURE_ALPHA_SIZE */ - 1703, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1694, /* GL_TEXTURE_INTENSITY_SIZE */ - 1327, /* GL_REPLACE_EXT */ - 1261, /* GL_PROXY_TEXTURE_1D */ - 1264, /* GL_PROXY_TEXTURE_2D */ - 1726, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1715, /* GL_TEXTURE_PRIORITY */ - 1722, /* GL_TEXTURE_RESIDENT */ - 1618, /* GL_TEXTURE_BINDING_1D */ - 1620, /* GL_TEXTURE_BINDING_2D */ - 1622, /* GL_TEXTURE_BINDING_3D */ - 1086, /* GL_PACK_SKIP_IMAGES */ - 1082, /* GL_PACK_IMAGE_HEIGHT */ - 1757, /* GL_UNPACK_SKIP_IMAGES */ - 1754, /* GL_UNPACK_IMAGE_HEIGHT */ - 1614, /* GL_TEXTURE_3D */ - 1267, /* GL_PROXY_TEXTURE_3D */ - 1677, /* GL_TEXTURE_DEPTH */ - 1729, /* GL_TEXTURE_WRAP_R */ - 849, /* GL_MAX_3D_TEXTURE_SIZE */ - 1790, /* GL_VERTEX_ARRAY */ - 1016, /* GL_NORMAL_ARRAY */ + 735, /* GL_LUMINANCE4 */ + 741, /* GL_LUMINANCE8 */ + 725, /* GL_LUMINANCE12 */ + 731, /* GL_LUMINANCE16 */ + 736, /* GL_LUMINANCE4_ALPHA4 */ + 739, /* GL_LUMINANCE6_ALPHA2 */ + 742, /* GL_LUMINANCE8_ALPHA8 */ + 728, /* GL_LUMINANCE12_ALPHA4 */ + 726, /* GL_LUMINANCE12_ALPHA12 */ + 732, /* GL_LUMINANCE16_ALPHA16 */ + 646, /* GL_INTENSITY */ + 651, /* GL_INTENSITY4 */ + 653, /* GL_INTENSITY8 */ + 647, /* GL_INTENSITY12 */ + 649, /* GL_INTENSITY16 */ + 1358, /* GL_RGB2_EXT */ + 1359, /* GL_RGB4 */ + 1362, /* GL_RGB5 */ + 1366, /* GL_RGB8 */ + 1350, /* GL_RGB10 */ + 1354, /* GL_RGB12 */ + 1356, /* GL_RGB16 */ + 1373, /* GL_RGBA2 */ + 1375, /* GL_RGBA4 */ + 1363, /* GL_RGB5_A1 */ + 1379, /* GL_RGBA8 */ + 1351, /* GL_RGB10_A2 */ + 1369, /* GL_RGBA12 */ + 1371, /* GL_RGBA16 */ + 1741, /* GL_TEXTURE_RED_SIZE */ + 1711, /* GL_TEXTURE_GREEN_SIZE */ + 1649, /* GL_TEXTURE_BLUE_SIZE */ + 1636, /* GL_TEXTURE_ALPHA_SIZE */ + 1724, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1715, /* GL_TEXTURE_INTENSITY_SIZE */ + 1344, /* GL_REPLACE_EXT */ + 1271, /* GL_PROXY_TEXTURE_1D */ + 1274, /* GL_PROXY_TEXTURE_2D */ + 1748, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1736, /* GL_TEXTURE_PRIORITY */ + 1743, /* GL_TEXTURE_RESIDENT */ + 1639, /* GL_TEXTURE_BINDING_1D */ + 1641, /* GL_TEXTURE_BINDING_2D */ + 1643, /* GL_TEXTURE_BINDING_3D */ + 1096, /* GL_PACK_SKIP_IMAGES */ + 1092, /* GL_PACK_IMAGE_HEIGHT */ + 1778, /* GL_UNPACK_SKIP_IMAGES */ + 1775, /* GL_UNPACK_IMAGE_HEIGHT */ + 1635, /* GL_TEXTURE_3D */ + 1277, /* GL_PROXY_TEXTURE_3D */ + 1698, /* GL_TEXTURE_DEPTH */ + 1751, /* GL_TEXTURE_WRAP_R */ + 856, /* GL_MAX_3D_TEXTURE_SIZE */ + 1812, /* GL_VERTEX_ARRAY */ + 1026, /* GL_NORMAL_ARRAY */ 148, /* GL_COLOR_ARRAY */ - 624, /* GL_INDEX_ARRAY */ - 1655, /* GL_TEXTURE_COORD_ARRAY */ - 456, /* GL_EDGE_FLAG_ARRAY */ - 1796, /* GL_VERTEX_ARRAY_SIZE */ - 1798, /* GL_VERTEX_ARRAY_TYPE */ - 1797, /* GL_VERTEX_ARRAY_STRIDE */ - 1021, /* GL_NORMAL_ARRAY_TYPE */ - 1020, /* GL_NORMAL_ARRAY_STRIDE */ + 631, /* GL_INDEX_ARRAY */ + 1676, /* GL_TEXTURE_COORD_ARRAY */ + 459, /* GL_EDGE_FLAG_ARRAY */ + 1818, /* GL_VERTEX_ARRAY_SIZE */ + 1820, /* GL_VERTEX_ARRAY_TYPE */ + 1819, /* GL_VERTEX_ARRAY_STRIDE */ + 1031, /* GL_NORMAL_ARRAY_TYPE */ + 1030, /* GL_NORMAL_ARRAY_STRIDE */ 152, /* GL_COLOR_ARRAY_SIZE */ 154, /* GL_COLOR_ARRAY_TYPE */ 153, /* GL_COLOR_ARRAY_STRIDE */ - 629, /* GL_INDEX_ARRAY_TYPE */ - 628, /* GL_INDEX_ARRAY_STRIDE */ - 1659, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1661, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1660, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 460, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1795, /* GL_VERTEX_ARRAY_POINTER */ - 1019, /* GL_NORMAL_ARRAY_POINTER */ + 636, /* GL_INDEX_ARRAY_TYPE */ + 635, /* GL_INDEX_ARRAY_STRIDE */ + 1680, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1682, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1681, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 463, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1817, /* GL_VERTEX_ARRAY_POINTER */ + 1029, /* GL_NORMAL_ARRAY_POINTER */ 151, /* GL_COLOR_ARRAY_POINTER */ - 627, /* GL_INDEX_ARRAY_POINTER */ - 1658, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 459, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 995, /* GL_MULTISAMPLE */ - 1386, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1388, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1393, /* GL_SAMPLE_COVERAGE */ - 1390, /* GL_SAMPLE_BUFFERS */ - 1381, /* GL_SAMPLES */ - 1397, /* GL_SAMPLE_COVERAGE_VALUE */ - 1395, /* GL_SAMPLE_COVERAGE_INVERT */ + 634, /* GL_INDEX_ARRAY_POINTER */ + 1679, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 462, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 1005, /* GL_MULTISAMPLE */ + 1403, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1405, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1410, /* GL_SAMPLE_COVERAGE */ + 1407, /* GL_SAMPLE_BUFFERS */ + 1398, /* GL_SAMPLES */ + 1414, /* GL_SAMPLE_COVERAGE_VALUE */ + 1412, /* GL_SAMPLE_COVERAGE_INVERT */ 195, /* GL_COLOR_MATRIX */ 197, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 857, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1191, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1187, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1182, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1178, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1189, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1185, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1180, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1176, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1638, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1268, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1640, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 865, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1201, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1197, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1192, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1188, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1199, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1195, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1190, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1186, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1659, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1278, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1661, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 80, /* GL_BLEND_DST_RGB */ 89, /* GL_BLEND_SRC_RGB */ 79, /* GL_BLEND_DST_ALPHA */ 88, /* GL_BLEND_SRC_ALPHA */ 201, /* GL_COLOR_TABLE */ - 1201, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1184, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1256, /* GL_PROXY_COLOR_TABLE */ - 1260, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1259, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 1211, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1194, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1266, /* GL_PROXY_COLOR_TABLE */ + 1270, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1269, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ 225, /* GL_COLOR_TABLE_SCALE */ 205, /* GL_COLOR_TABLE_BIAS */ 210, /* GL_COLOR_TABLE_FORMAT */ @@ -4379,380 +4423,380 @@ static const unsigned reduced_enums[1347] = 216, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 71, /* GL_BGR */ 72, /* GL_BGRA */ - 871, /* GL_MAX_ELEMENTS_VERTICES */ - 870, /* GL_MAX_ELEMENTS_INDICES */ - 1693, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 879, /* GL_MAX_ELEMENTS_VERTICES */ + 878, /* GL_MAX_ELEMENTS_INDICES */ + 1714, /* GL_TEXTURE_INDEX_SIZE_EXT */ 145, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1148, /* GL_POINT_SIZE_MIN */ - 1144, /* GL_POINT_SIZE_MAX */ - 1138, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1134, /* GL_POINT_DISTANCE_ATTENUATION */ + 1158, /* GL_POINT_SIZE_MIN */ + 1154, /* GL_POINT_SIZE_MAX */ + 1148, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1144, /* GL_POINT_DISTANCE_ATTENUATION */ 127, /* GL_CLAMP_TO_BORDER */ 130, /* GL_CLAMP_TO_EDGE */ - 1714, /* GL_TEXTURE_MIN_LOD */ - 1712, /* GL_TEXTURE_MAX_LOD */ - 1617, /* GL_TEXTURE_BASE_LEVEL */ - 1711, /* GL_TEXTURE_MAX_LEVEL */ - 617, /* GL_IGNORE_BORDER_HP */ + 1735, /* GL_TEXTURE_MIN_LOD */ + 1733, /* GL_TEXTURE_MAX_LOD */ + 1638, /* GL_TEXTURE_BASE_LEVEL */ + 1732, /* GL_TEXTURE_MAX_LEVEL */ + 624, /* GL_IGNORE_BORDER_HP */ 276, /* GL_CONSTANT_BORDER_HP */ - 1328, /* GL_REPLICATE_BORDER_HP */ + 1345, /* GL_REPLICATE_BORDER_HP */ 282, /* GL_CONVOLUTION_BORDER_COLOR */ - 1045, /* GL_OCCLUSION_TEST_HP */ - 1046, /* GL_OCCLUSION_TEST_RESULT_HP */ - 690, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1632, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1634, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1636, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1637, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1635, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1633, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 853, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 854, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1211, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1213, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1210, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1212, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1701, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1702, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1700, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 587, /* GL_GENERATE_MIPMAP */ - 588, /* GL_GENERATE_MIPMAP_HINT */ - 529, /* GL_FOG_OFFSET_SGIX */ - 530, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1646, /* GL_TEXTURE_COMPARE_SGIX */ - 1645, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1697, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1689, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 359, /* GL_DEPTH_COMPONENT16 */ - 362, /* GL_DEPTH_COMPONENT24 */ - 365, /* GL_DEPTH_COMPONENT32 */ + 1055, /* GL_OCCLUSION_TEST_HP */ + 1056, /* GL_OCCLUSION_TEST_RESULT_HP */ + 697, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1653, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1655, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1657, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1658, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1656, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1654, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 860, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 861, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1221, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1223, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1220, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1222, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1722, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1723, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1721, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 594, /* GL_GENERATE_MIPMAP */ + 595, /* GL_GENERATE_MIPMAP_HINT */ + 532, /* GL_FOG_OFFSET_SGIX */ + 533, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1667, /* GL_TEXTURE_COMPARE_SGIX */ + 1666, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1718, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1710, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 360, /* GL_DEPTH_COMPONENT16 */ + 363, /* GL_DEPTH_COMPONENT24 */ + 366, /* GL_DEPTH_COMPONENT32 */ 306, /* GL_CULL_VERTEX_EXT */ 308, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ 307, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1853, /* GL_WRAP_BORDER_SUN */ - 1639, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 683, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1427, /* GL_SINGLE_COLOR */ - 1413, /* GL_SEPARATE_SPECULAR_COLOR */ - 1422, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 540, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 541, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 548, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 543, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 539, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 538, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 542, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 549, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 560, /* GL_FRAMEBUFFER_DEFAULT */ - 573, /* GL_FRAMEBUFFER_UNDEFINED */ - 372, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 623, /* GL_INDEX */ - 1763, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1778, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1779, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1776, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1774, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1771, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1769, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1709, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1710, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1708, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 946, /* GL_MIRRORED_REPEAT */ - 1369, /* GL_RGB_S3TC */ - 1344, /* GL_RGB4_S3TC */ - 1367, /* GL_RGBA_S3TC */ - 1361, /* GL_RGBA4_S3TC */ - 1365, /* GL_RGBA_DXT5_S3TC */ - 1359, /* GL_RGBA4_DXT5_S3TC */ + 1875, /* GL_WRAP_BORDER_SUN */ + 1660, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 690, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1444, /* GL_SINGLE_COLOR */ + 1430, /* GL_SEPARATE_SPECULAR_COLOR */ + 1439, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 543, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 544, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 551, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 546, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 542, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 541, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 545, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 552, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 564, /* GL_FRAMEBUFFER_DEFAULT */ + 580, /* GL_FRAMEBUFFER_UNDEFINED */ + 373, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 630, /* GL_INDEX */ + 1784, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1800, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1801, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1798, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1796, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1793, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1791, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1730, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1731, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1729, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 956, /* GL_MIRRORED_REPEAT */ + 1386, /* GL_RGB_S3TC */ + 1361, /* GL_RGB4_S3TC */ + 1384, /* GL_RGBA_S3TC */ + 1378, /* GL_RGBA4_S3TC */ + 1382, /* GL_RGBA_DXT5_S3TC */ + 1376, /* GL_RGBA4_DXT5_S3TC */ 264, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ 259, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ 260, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ 261, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1007, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1006, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 691, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 516, /* GL_FOG_COORDINATE_SOURCE */ - 508, /* GL_FOG_COORD */ - 532, /* GL_FRAGMENT_DEPTH */ + 1017, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1016, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 698, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 519, /* GL_FOG_COORDINATE_SOURCE */ + 511, /* GL_FOG_COORD */ + 535, /* GL_FRAGMENT_DEPTH */ 312, /* GL_CURRENT_FOG_COORD */ - 515, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 514, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 513, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 510, /* GL_FOG_COORDINATE_ARRAY */ + 518, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 517, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 516, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 513, /* GL_FOG_COORDINATE_ARRAY */ 199, /* GL_COLOR_SUM */ 332, /* GL_CURRENT_SECONDARY_COLOR */ - 1406, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1408, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1407, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1405, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1402, /* GL_SECONDARY_COLOR_ARRAY */ + 1423, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1425, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1424, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1422, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1419, /* GL_SECONDARY_COLOR_ARRAY */ 330, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1546, /* GL_TEXTURE0 */ - 1548, /* GL_TEXTURE1 */ - 1570, /* GL_TEXTURE2 */ - 1592, /* GL_TEXTURE3 */ - 1598, /* GL_TEXTURE4 */ - 1600, /* GL_TEXTURE5 */ - 1602, /* GL_TEXTURE6 */ - 1604, /* GL_TEXTURE7 */ - 1606, /* GL_TEXTURE8 */ - 1608, /* GL_TEXTURE9 */ - 1549, /* GL_TEXTURE10 */ - 1551, /* GL_TEXTURE11 */ - 1553, /* GL_TEXTURE12 */ - 1555, /* GL_TEXTURE13 */ - 1557, /* GL_TEXTURE14 */ - 1559, /* GL_TEXTURE15 */ - 1561, /* GL_TEXTURE16 */ - 1563, /* GL_TEXTURE17 */ - 1565, /* GL_TEXTURE18 */ - 1567, /* GL_TEXTURE19 */ - 1571, /* GL_TEXTURE20 */ - 1573, /* GL_TEXTURE21 */ - 1575, /* GL_TEXTURE22 */ - 1577, /* GL_TEXTURE23 */ - 1579, /* GL_TEXTURE24 */ - 1581, /* GL_TEXTURE25 */ - 1583, /* GL_TEXTURE26 */ - 1585, /* GL_TEXTURE27 */ - 1587, /* GL_TEXTURE28 */ - 1589, /* GL_TEXTURE29 */ - 1593, /* GL_TEXTURE30 */ - 1595, /* GL_TEXTURE31 */ + 1567, /* GL_TEXTURE0 */ + 1569, /* GL_TEXTURE1 */ + 1591, /* GL_TEXTURE2 */ + 1613, /* GL_TEXTURE3 */ + 1619, /* GL_TEXTURE4 */ + 1621, /* GL_TEXTURE5 */ + 1623, /* GL_TEXTURE6 */ + 1625, /* GL_TEXTURE7 */ + 1627, /* GL_TEXTURE8 */ + 1629, /* GL_TEXTURE9 */ + 1570, /* GL_TEXTURE10 */ + 1572, /* GL_TEXTURE11 */ + 1574, /* GL_TEXTURE12 */ + 1576, /* GL_TEXTURE13 */ + 1578, /* GL_TEXTURE14 */ + 1580, /* GL_TEXTURE15 */ + 1582, /* GL_TEXTURE16 */ + 1584, /* GL_TEXTURE17 */ + 1586, /* GL_TEXTURE18 */ + 1588, /* GL_TEXTURE19 */ + 1592, /* GL_TEXTURE20 */ + 1594, /* GL_TEXTURE21 */ + 1596, /* GL_TEXTURE22 */ + 1598, /* GL_TEXTURE23 */ + 1600, /* GL_TEXTURE24 */ + 1602, /* GL_TEXTURE25 */ + 1604, /* GL_TEXTURE26 */ + 1606, /* GL_TEXTURE27 */ + 1608, /* GL_TEXTURE28 */ + 1610, /* GL_TEXTURE29 */ + 1614, /* GL_TEXTURE30 */ + 1616, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 133, /* GL_CLIENT_ACTIVE_TEXTURE */ - 924, /* GL_MAX_TEXTURE_UNITS */ - 1741, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1744, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1746, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1738, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1528, /* GL_SUBTRACT */ - 911, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 934, /* GL_MAX_TEXTURE_UNITS */ + 1762, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1765, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1767, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1759, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1549, /* GL_SUBTRACT */ + 919, /* GL_MAX_RENDERBUFFER_SIZE */ 247, /* GL_COMPRESSED_ALPHA */ 251, /* GL_COMPRESSED_LUMINANCE */ 252, /* GL_COMPRESSED_LUMINANCE_ALPHA */ 249, /* GL_COMPRESSED_INTENSITY */ 255, /* GL_COMPRESSED_RGB */ 256, /* GL_COMPRESSED_RGBA */ - 1653, /* GL_TEXTURE_COMPRESSION_HINT */ - 1718, /* GL_TEXTURE_RECTANGLE_ARB */ - 1625, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1271, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 909, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 371, /* GL_DEPTH_STENCIL */ - 1767, /* GL_UNSIGNED_INT_24_8 */ - 920, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1707, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 921, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1683, /* GL_TEXTURE_FILTER_CONTROL */ - 1698, /* GL_TEXTURE_LOD_BIAS */ + 1674, /* GL_TEXTURE_COMPRESSION_HINT */ + 1739, /* GL_TEXTURE_RECTANGLE_ARB */ + 1646, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1281, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 917, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 372, /* GL_DEPTH_STENCIL */ + 1788, /* GL_UNSIGNED_INT_24_8 */ + 930, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1728, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 931, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1704, /* GL_TEXTURE_FILTER_CONTROL */ + 1719, /* GL_TEXTURE_LOD_BIAS */ 232, /* GL_COMBINE4 */ - 914, /* GL_MAX_SHININESS_NV */ - 915, /* GL_MAX_SPOT_EXPONENT_NV */ - 621, /* GL_INCR_WRAP */ + 924, /* GL_MAX_SHININESS_NV */ + 925, /* GL_MAX_SPOT_EXPONENT_NV */ + 628, /* GL_INCR_WRAP */ 343, /* GL_DECR_WRAP */ - 966, /* GL_MODELVIEW1_ARB */ - 1022, /* GL_NORMAL_MAP */ - 1303, /* GL_REFLECTION_MAP */ - 1662, /* GL_TEXTURE_CUBE_MAP */ - 1623, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1670, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1664, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1672, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1666, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1674, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1668, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1269, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 865, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 1001, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 524, /* GL_FOG_DISTANCE_MODE_NV */ - 475, /* GL_EYE_RADIAL_NV */ - 474, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 976, /* GL_MODELVIEW1_ARB */ + 1032, /* GL_NORMAL_MAP */ + 1318, /* GL_REFLECTION_MAP */ + 1683, /* GL_TEXTURE_CUBE_MAP */ + 1644, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1691, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1685, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1693, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1687, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1695, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1689, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1279, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 873, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1011, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 527, /* GL_FOG_DISTANCE_MODE_NV */ + 478, /* GL_EYE_RADIAL_NV */ + 477, /* GL_EYE_PLANE_ABSOLUTE_NV */ 231, /* GL_COMBINE */ 238, /* GL_COMBINE_RGB */ 233, /* GL_COMBINE_ALPHA */ - 1370, /* GL_RGB_SCALE */ + 1387, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 649, /* GL_INTERPOLATE */ + 656, /* GL_INTERPOLATE */ 271, /* GL_CONSTANT */ - 1217, /* GL_PRIMARY_COLOR */ - 1214, /* GL_PREVIOUS */ - 1442, /* GL_SOURCE0_RGB */ - 1448, /* GL_SOURCE1_RGB */ - 1454, /* GL_SOURCE2_RGB */ - 1458, /* GL_SOURCE3_RGB_NV */ - 1439, /* GL_SOURCE0_ALPHA */ - 1445, /* GL_SOURCE1_ALPHA */ - 1451, /* GL_SOURCE2_ALPHA */ - 1457, /* GL_SOURCE3_ALPHA_NV */ - 1059, /* GL_OPERAND0_RGB */ - 1065, /* GL_OPERAND1_RGB */ - 1071, /* GL_OPERAND2_RGB */ - 1075, /* GL_OPERAND3_RGB_NV */ - 1056, /* GL_OPERAND0_ALPHA */ - 1062, /* GL_OPERAND1_ALPHA */ - 1068, /* GL_OPERAND2_ALPHA */ - 1074, /* GL_OPERAND3_ALPHA_NV */ - 1791, /* GL_VERTEX_ARRAY_BINDING */ - 1716, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 1717, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 1857, /* GL_YCBCR_422_APPLE */ - 1780, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1782, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1725, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1519, /* GL_STORAGE_PRIVATE_APPLE */ - 1518, /* GL_STORAGE_CACHED_APPLE */ - 1520, /* GL_STORAGE_SHARED_APPLE */ - 1429, /* GL_SLICE_ACCUM_SUN */ - 1278, /* GL_QUAD_MESH_SUN */ - 1750, /* GL_TRIANGLE_MESH_SUN */ - 1830, /* GL_VERTEX_PROGRAM_ARB */ - 1841, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1817, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1823, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1825, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1827, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 1227, /* GL_PRIMARY_COLOR */ + 1224, /* GL_PREVIOUS */ + 1459, /* GL_SOURCE0_RGB */ + 1465, /* GL_SOURCE1_RGB */ + 1471, /* GL_SOURCE2_RGB */ + 1475, /* GL_SOURCE3_RGB_NV */ + 1456, /* GL_SOURCE0_ALPHA */ + 1462, /* GL_SOURCE1_ALPHA */ + 1468, /* GL_SOURCE2_ALPHA */ + 1474, /* GL_SOURCE3_ALPHA_NV */ + 1069, /* GL_OPERAND0_RGB */ + 1075, /* GL_OPERAND1_RGB */ + 1081, /* GL_OPERAND2_RGB */ + 1085, /* GL_OPERAND3_RGB_NV */ + 1066, /* GL_OPERAND0_ALPHA */ + 1072, /* GL_OPERAND1_ALPHA */ + 1078, /* GL_OPERAND2_ALPHA */ + 1084, /* GL_OPERAND3_ALPHA_NV */ + 1813, /* GL_VERTEX_ARRAY_BINDING */ + 1737, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 1738, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 1879, /* GL_YCBCR_422_APPLE */ + 1802, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1804, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1747, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1540, /* GL_STORAGE_PRIVATE_APPLE */ + 1539, /* GL_STORAGE_CACHED_APPLE */ + 1541, /* GL_STORAGE_SHARED_APPLE */ + 1446, /* GL_SLICE_ACCUM_SUN */ + 1288, /* GL_QUAD_MESH_SUN */ + 1771, /* GL_TRIANGLE_MESH_SUN */ + 1852, /* GL_VERTEX_PROGRAM_ARB */ + 1863, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1839, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1845, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1847, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1849, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ 334, /* GL_CURRENT_VERTEX_ATTRIB */ - 1230, /* GL_PROGRAM_LENGTH_ARB */ - 1244, /* GL_PROGRAM_STRING_ARB */ - 988, /* GL_MODELVIEW_PROJECTION_NV */ - 616, /* GL_IDENTITY_NV */ - 663, /* GL_INVERSE_NV */ - 1743, /* GL_TRANSPOSE_NV */ - 664, /* GL_INVERSE_TRANSPOSE_NV */ - 895, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 894, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 802, /* GL_MATRIX0_NV */ - 814, /* GL_MATRIX1_NV */ - 826, /* GL_MATRIX2_NV */ - 830, /* GL_MATRIX3_NV */ - 832, /* GL_MATRIX4_NV */ - 834, /* GL_MATRIX5_NV */ - 836, /* GL_MATRIX6_NV */ - 838, /* GL_MATRIX7_NV */ + 1240, /* GL_PROGRAM_LENGTH_ARB */ + 1254, /* GL_PROGRAM_STRING_ARB */ + 998, /* GL_MODELVIEW_PROJECTION_NV */ + 623, /* GL_IDENTITY_NV */ + 670, /* GL_INVERSE_NV */ + 1764, /* GL_TRANSPOSE_NV */ + 671, /* GL_INVERSE_TRANSPOSE_NV */ + 903, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 902, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 809, /* GL_MATRIX0_NV */ + 821, /* GL_MATRIX1_NV */ + 833, /* GL_MATRIX2_NV */ + 837, /* GL_MATRIX3_NV */ + 839, /* GL_MATRIX4_NV */ + 841, /* GL_MATRIX5_NV */ + 843, /* GL_MATRIX6_NV */ + 845, /* GL_MATRIX7_NV */ 318, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ 315, /* GL_CURRENT_MATRIX_ARB */ - 1833, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1836, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1242, /* GL_PROGRAM_PARAMETER_NV */ - 1821, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1246, /* GL_PROGRAM_TARGET_NV */ - 1243, /* GL_PROGRAM_RESIDENT_NV */ - 1735, /* GL_TRACK_MATRIX_NV */ - 1736, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1831, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1224, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 355, /* GL_DEPTH_CLAMP */ - 1799, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1806, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1807, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1808, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1809, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1810, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1811, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1812, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1813, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1814, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1800, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1801, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1802, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1803, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1804, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1805, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 750, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 757, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 758, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 759, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 760, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 761, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 762, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 763, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 764, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 765, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 751, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 752, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 753, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 754, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 755, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 756, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 777, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 784, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 785, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 786, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 787, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 788, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 789, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1223, /* GL_PROGRAM_BINDING_ARB */ - 791, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 792, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 778, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 779, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 780, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 781, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 782, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 783, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1651, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1648, /* GL_TEXTURE_COMPRESSED */ - 1027, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 1855, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1858, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1252, /* GL_PROGRAM_PARAMETER_NV */ + 1843, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1256, /* GL_PROGRAM_TARGET_NV */ + 1253, /* GL_PROGRAM_RESIDENT_NV */ + 1756, /* GL_TRACK_MATRIX_NV */ + 1757, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1853, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1234, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 356, /* GL_DEPTH_CLAMP */ + 1821, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1828, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1829, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1830, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1831, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1832, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1833, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1834, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1835, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1836, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1822, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1823, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1824, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1825, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1826, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1827, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 757, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 764, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 765, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 766, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 767, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 768, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 769, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 770, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 771, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 772, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 758, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 759, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 760, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 761, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 762, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 763, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 784, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 791, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 792, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 793, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 794, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 795, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 796, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1233, /* GL_PROGRAM_BINDING_ARB */ + 798, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 799, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 785, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 786, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 787, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 788, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 789, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 790, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1672, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1669, /* GL_TEXTURE_COMPRESSED */ + 1037, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 269, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 936, /* GL_MAX_VERTEX_UNITS_ARB */ + 946, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1852, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1829, /* GL_VERTEX_BLEND_ARB */ + 1874, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1851, /* GL_VERTEX_BLEND_ARB */ 336, /* GL_CURRENT_WEIGHT_ARB */ - 1851, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1850, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1849, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1848, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1845, /* GL_WEIGHT_ARRAY_ARB */ - 384, /* GL_DOT3_RGB */ - 385, /* GL_DOT3_RGBA */ + 1873, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1872, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1871, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1870, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1867, /* GL_WEIGHT_ARRAY_ARB */ + 386, /* GL_DOT3_RGB */ + 387, /* GL_DOT3_RGBA */ 263, /* GL_COMPRESSED_RGB_FXT1_3DFX */ 258, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 996, /* GL_MULTISAMPLE_3DFX */ - 1391, /* GL_SAMPLE_BUFFERS_3DFX */ - 1382, /* GL_SAMPLES_3DFX */ - 977, /* GL_MODELVIEW2_ARB */ - 980, /* GL_MODELVIEW3_ARB */ - 981, /* GL_MODELVIEW4_ARB */ - 982, /* GL_MODELVIEW5_ARB */ - 983, /* GL_MODELVIEW6_ARB */ - 984, /* GL_MODELVIEW7_ARB */ - 985, /* GL_MODELVIEW8_ARB */ - 986, /* GL_MODELVIEW9_ARB */ - 956, /* GL_MODELVIEW10_ARB */ - 957, /* GL_MODELVIEW11_ARB */ - 958, /* GL_MODELVIEW12_ARB */ - 959, /* GL_MODELVIEW13_ARB */ - 960, /* GL_MODELVIEW14_ARB */ - 961, /* GL_MODELVIEW15_ARB */ - 962, /* GL_MODELVIEW16_ARB */ - 963, /* GL_MODELVIEW17_ARB */ - 964, /* GL_MODELVIEW18_ARB */ - 965, /* GL_MODELVIEW19_ARB */ - 967, /* GL_MODELVIEW20_ARB */ - 968, /* GL_MODELVIEW21_ARB */ - 969, /* GL_MODELVIEW22_ARB */ - 970, /* GL_MODELVIEW23_ARB */ - 971, /* GL_MODELVIEW24_ARB */ - 972, /* GL_MODELVIEW25_ARB */ - 973, /* GL_MODELVIEW26_ARB */ - 974, /* GL_MODELVIEW27_ARB */ - 975, /* GL_MODELVIEW28_ARB */ - 976, /* GL_MODELVIEW29_ARB */ - 978, /* GL_MODELVIEW30_ARB */ - 979, /* GL_MODELVIEW31_ARB */ - 389, /* GL_DOT3_RGB_EXT */ - 387, /* GL_DOT3_RGBA_EXT */ - 950, /* GL_MIRROR_CLAMP_EXT */ - 953, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 991, /* GL_MODULATE_ADD_ATI */ - 992, /* GL_MODULATE_SIGNED_ADD_ATI */ - 993, /* GL_MODULATE_SUBTRACT_ATI */ - 1858, /* GL_YCBCR_MESA */ - 1083, /* GL_PACK_INVERT_MESA */ + 1006, /* GL_MULTISAMPLE_3DFX */ + 1408, /* GL_SAMPLE_BUFFERS_3DFX */ + 1399, /* GL_SAMPLES_3DFX */ + 987, /* GL_MODELVIEW2_ARB */ + 990, /* GL_MODELVIEW3_ARB */ + 991, /* GL_MODELVIEW4_ARB */ + 992, /* GL_MODELVIEW5_ARB */ + 993, /* GL_MODELVIEW6_ARB */ + 994, /* GL_MODELVIEW7_ARB */ + 995, /* GL_MODELVIEW8_ARB */ + 996, /* GL_MODELVIEW9_ARB */ + 966, /* GL_MODELVIEW10_ARB */ + 967, /* GL_MODELVIEW11_ARB */ + 968, /* GL_MODELVIEW12_ARB */ + 969, /* GL_MODELVIEW13_ARB */ + 970, /* GL_MODELVIEW14_ARB */ + 971, /* GL_MODELVIEW15_ARB */ + 972, /* GL_MODELVIEW16_ARB */ + 973, /* GL_MODELVIEW17_ARB */ + 974, /* GL_MODELVIEW18_ARB */ + 975, /* GL_MODELVIEW19_ARB */ + 977, /* GL_MODELVIEW20_ARB */ + 978, /* GL_MODELVIEW21_ARB */ + 979, /* GL_MODELVIEW22_ARB */ + 980, /* GL_MODELVIEW23_ARB */ + 981, /* GL_MODELVIEW24_ARB */ + 982, /* GL_MODELVIEW25_ARB */ + 983, /* GL_MODELVIEW26_ARB */ + 984, /* GL_MODELVIEW27_ARB */ + 985, /* GL_MODELVIEW28_ARB */ + 986, /* GL_MODELVIEW29_ARB */ + 988, /* GL_MODELVIEW30_ARB */ + 989, /* GL_MODELVIEW31_ARB */ + 391, /* GL_DOT3_RGB_EXT */ + 389, /* GL_DOT3_RGBA_EXT */ + 960, /* GL_MIRROR_CLAMP_EXT */ + 963, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1001, /* GL_MODULATE_ADD_ATI */ + 1002, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1003, /* GL_MODULATE_SUBTRACT_ATI */ + 1880, /* GL_YCBCR_MESA */ + 1093, /* GL_PACK_INVERT_MESA */ 339, /* GL_DEBUG_OBJECT_MESA */ 340, /* GL_DEBUG_PRINT_MESA */ 338, /* GL_DEBUG_ASSERT_MESA */ @@ -4762,292 +4806,292 @@ static const unsigned reduced_enums[1347] = 117, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ 115, /* GL_BUMP_NUM_TEX_UNITS_ATI */ 119, /* GL_BUMP_TEX_UNITS_ATI */ - 448, /* GL_DUDV_ATI */ - 447, /* GL_DU8DV8_ATI */ + 451, /* GL_DUDV_ATI */ + 450, /* GL_DU8DV8_ATI */ 114, /* GL_BUMP_ENVMAP_ATI */ 118, /* GL_BUMP_TARGET_ATI */ - 1490, /* GL_STENCIL_BACK_FUNC */ - 1488, /* GL_STENCIL_BACK_FAIL */ - 1492, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1494, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 533, /* GL_FRAGMENT_PROGRAM_ARB */ - 1221, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1249, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1248, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1233, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1239, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1238, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 884, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 907, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 906, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 897, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 903, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 902, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 867, /* GL_MAX_DRAW_BUFFERS */ - 393, /* GL_DRAW_BUFFER0 */ - 396, /* GL_DRAW_BUFFER1 */ - 417, /* GL_DRAW_BUFFER2 */ - 420, /* GL_DRAW_BUFFER3 */ - 423, /* GL_DRAW_BUFFER4 */ - 426, /* GL_DRAW_BUFFER5 */ - 429, /* GL_DRAW_BUFFER6 */ - 432, /* GL_DRAW_BUFFER7 */ - 435, /* GL_DRAW_BUFFER8 */ - 438, /* GL_DRAW_BUFFER9 */ - 397, /* GL_DRAW_BUFFER10 */ - 400, /* GL_DRAW_BUFFER11 */ - 403, /* GL_DRAW_BUFFER12 */ - 406, /* GL_DRAW_BUFFER13 */ - 409, /* GL_DRAW_BUFFER14 */ - 412, /* GL_DRAW_BUFFER15 */ + 1507, /* GL_STENCIL_BACK_FUNC */ + 1505, /* GL_STENCIL_BACK_FAIL */ + 1509, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1511, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 536, /* GL_FRAGMENT_PROGRAM_ARB */ + 1231, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1259, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1258, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1243, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1249, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1248, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 892, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 915, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 914, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 905, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 911, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 910, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 875, /* GL_MAX_DRAW_BUFFERS */ + 395, /* GL_DRAW_BUFFER0 */ + 398, /* GL_DRAW_BUFFER1 */ + 419, /* GL_DRAW_BUFFER2 */ + 422, /* GL_DRAW_BUFFER3 */ + 425, /* GL_DRAW_BUFFER4 */ + 428, /* GL_DRAW_BUFFER5 */ + 431, /* GL_DRAW_BUFFER6 */ + 434, /* GL_DRAW_BUFFER7 */ + 437, /* GL_DRAW_BUFFER8 */ + 440, /* GL_DRAW_BUFFER9 */ + 399, /* GL_DRAW_BUFFER10 */ + 402, /* GL_DRAW_BUFFER11 */ + 405, /* GL_DRAW_BUFFER12 */ + 408, /* GL_DRAW_BUFFER13 */ + 411, /* GL_DRAW_BUFFER14 */ + 414, /* GL_DRAW_BUFFER15 */ 82, /* GL_BLEND_EQUATION_ALPHA */ - 847, /* GL_MATRIX_PALETTE_ARB */ - 878, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 881, /* GL_MAX_PALETTE_MATRICES_ARB */ + 854, /* GL_MATRIX_PALETTE_ARB */ + 886, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 889, /* GL_MAX_PALETTE_MATRICES_ARB */ 321, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 841, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 848, /* GL_MATRIX_INDEX_ARRAY_ARB */ 316, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 843, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 845, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 844, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 842, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1678, /* GL_TEXTURE_DEPTH_SIZE */ - 377, /* GL_DEPTH_TEXTURE_MODE */ - 1643, /* GL_TEXTURE_COMPARE_MODE */ - 1641, /* GL_TEXTURE_COMPARE_FUNC */ + 850, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 852, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 851, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 849, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1699, /* GL_TEXTURE_DEPTH_SIZE */ + 379, /* GL_DEPTH_TEXTURE_MODE */ + 1664, /* GL_TEXTURE_COMPARE_MODE */ + 1662, /* GL_TEXTURE_COMPARE_FUNC */ 242, /* GL_COMPARE_R_TO_TEXTURE */ - 1155, /* GL_POINT_SPRITE */ + 1165, /* GL_POINT_SPRITE */ 296, /* GL_COORD_REPLACE */ - 1159, /* GL_POINT_SPRITE_R_MODE_NV */ - 1280, /* GL_QUERY_COUNTER_BITS */ + 1169, /* GL_POINT_SPRITE_R_MODE_NV */ + 1292, /* GL_QUERY_COUNTER_BITS */ 323, /* GL_CURRENT_QUERY */ - 1282, /* GL_QUERY_RESULT */ - 1284, /* GL_QUERY_RESULT_AVAILABLE */ - 930, /* GL_MAX_VERTEX_ATTRIBS */ - 1819, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 375, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 374, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 916, /* GL_MAX_TEXTURE_COORDS */ - 918, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1226, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1228, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1227, /* GL_PROGRAM_FORMAT_ARB */ - 1727, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 353, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 352, /* GL_DEPTH_BOUNDS_EXT */ + 1295, /* GL_QUERY_RESULT */ + 1297, /* GL_QUERY_RESULT_AVAILABLE */ + 940, /* GL_MAX_VERTEX_ATTRIBS */ + 1841, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 377, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 376, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 926, /* GL_MAX_TEXTURE_COORDS */ + 928, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1236, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1238, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1237, /* GL_PROGRAM_FORMAT_ARB */ + 1749, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 354, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 353, /* GL_DEPTH_BOUNDS_EXT */ 53, /* GL_ARRAY_BUFFER */ - 461, /* GL_ELEMENT_ARRAY_BUFFER */ + 464, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ - 462, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1793, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1017, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 465, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1815, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1027, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 149, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 625, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1656, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 457, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1403, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 511, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1846, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1815, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1229, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 890, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1235, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 899, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1247, /* GL_PROGRAM_TEMPORARIES_ARB */ - 905, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1237, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 901, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1241, /* GL_PROGRAM_PARAMETERS_ARB */ - 904, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1236, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 900, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1222, /* GL_PROGRAM_ATTRIBS_ARB */ - 885, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1234, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 898, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1220, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 883, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1232, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 896, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 891, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 887, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1250, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1740, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1293, /* GL_READ_ONLY */ - 1854, /* GL_WRITE_ONLY */ - 1295, /* GL_READ_WRITE */ + 632, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1677, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 460, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1420, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 514, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1868, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1837, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1239, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 898, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1245, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 907, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1257, /* GL_PROGRAM_TEMPORARIES_ARB */ + 913, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1247, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 909, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1251, /* GL_PROGRAM_PARAMETERS_ARB */ + 912, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1246, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 908, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1232, /* GL_PROGRAM_ATTRIBS_ARB */ + 893, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1244, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 906, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1230, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 891, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1242, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 904, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 899, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 895, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1260, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1761, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1308, /* GL_READ_ONLY */ + 1876, /* GL_WRITE_ONLY */ + 1310, /* GL_READ_WRITE */ 102, /* GL_BUFFER_ACCESS */ 105, /* GL_BUFFER_MAPPED */ 107, /* GL_BUFFER_MAP_POINTER */ - 1734, /* GL_TIME_ELAPSED_EXT */ - 801, /* GL_MATRIX0_ARB */ - 813, /* GL_MATRIX1_ARB */ - 825, /* GL_MATRIX2_ARB */ - 829, /* GL_MATRIX3_ARB */ - 831, /* GL_MATRIX4_ARB */ - 833, /* GL_MATRIX5_ARB */ - 835, /* GL_MATRIX6_ARB */ - 837, /* GL_MATRIX7_ARB */ - 839, /* GL_MATRIX8_ARB */ - 840, /* GL_MATRIX9_ARB */ - 803, /* GL_MATRIX10_ARB */ - 804, /* GL_MATRIX11_ARB */ - 805, /* GL_MATRIX12_ARB */ - 806, /* GL_MATRIX13_ARB */ - 807, /* GL_MATRIX14_ARB */ - 808, /* GL_MATRIX15_ARB */ - 809, /* GL_MATRIX16_ARB */ - 810, /* GL_MATRIX17_ARB */ - 811, /* GL_MATRIX18_ARB */ - 812, /* GL_MATRIX19_ARB */ - 815, /* GL_MATRIX20_ARB */ - 816, /* GL_MATRIX21_ARB */ - 817, /* GL_MATRIX22_ARB */ - 818, /* GL_MATRIX23_ARB */ - 819, /* GL_MATRIX24_ARB */ - 820, /* GL_MATRIX25_ARB */ - 821, /* GL_MATRIX26_ARB */ - 822, /* GL_MATRIX27_ARB */ - 823, /* GL_MATRIX28_ARB */ - 824, /* GL_MATRIX29_ARB */ - 827, /* GL_MATRIX30_ARB */ - 828, /* GL_MATRIX31_ARB */ - 1523, /* GL_STREAM_DRAW */ - 1525, /* GL_STREAM_READ */ - 1521, /* GL_STREAM_COPY */ - 1481, /* GL_STATIC_DRAW */ - 1483, /* GL_STATIC_READ */ - 1479, /* GL_STATIC_COPY */ - 451, /* GL_DYNAMIC_DRAW */ - 453, /* GL_DYNAMIC_READ */ - 449, /* GL_DYNAMIC_COPY */ - 1123, /* GL_PIXEL_PACK_BUFFER */ - 1127, /* GL_PIXEL_UNPACK_BUFFER */ - 1124, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1128, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 1755, /* GL_TIME_ELAPSED_EXT */ + 808, /* GL_MATRIX0_ARB */ + 820, /* GL_MATRIX1_ARB */ + 832, /* GL_MATRIX2_ARB */ + 836, /* GL_MATRIX3_ARB */ + 838, /* GL_MATRIX4_ARB */ + 840, /* GL_MATRIX5_ARB */ + 842, /* GL_MATRIX6_ARB */ + 844, /* GL_MATRIX7_ARB */ + 846, /* GL_MATRIX8_ARB */ + 847, /* GL_MATRIX9_ARB */ + 810, /* GL_MATRIX10_ARB */ + 811, /* GL_MATRIX11_ARB */ + 812, /* GL_MATRIX12_ARB */ + 813, /* GL_MATRIX13_ARB */ + 814, /* GL_MATRIX14_ARB */ + 815, /* GL_MATRIX15_ARB */ + 816, /* GL_MATRIX16_ARB */ + 817, /* GL_MATRIX17_ARB */ + 818, /* GL_MATRIX18_ARB */ + 819, /* GL_MATRIX19_ARB */ + 822, /* GL_MATRIX20_ARB */ + 823, /* GL_MATRIX21_ARB */ + 824, /* GL_MATRIX22_ARB */ + 825, /* GL_MATRIX23_ARB */ + 826, /* GL_MATRIX24_ARB */ + 827, /* GL_MATRIX25_ARB */ + 828, /* GL_MATRIX26_ARB */ + 829, /* GL_MATRIX27_ARB */ + 830, /* GL_MATRIX28_ARB */ + 831, /* GL_MATRIX29_ARB */ + 834, /* GL_MATRIX30_ARB */ + 835, /* GL_MATRIX31_ARB */ + 1544, /* GL_STREAM_DRAW */ + 1546, /* GL_STREAM_READ */ + 1542, /* GL_STREAM_COPY */ + 1498, /* GL_STATIC_DRAW */ + 1500, /* GL_STATIC_READ */ + 1496, /* GL_STATIC_COPY */ + 454, /* GL_DYNAMIC_DRAW */ + 456, /* GL_DYNAMIC_READ */ + 452, /* GL_DYNAMIC_COPY */ + 1133, /* GL_PIXEL_PACK_BUFFER */ + 1137, /* GL_PIXEL_UNPACK_BUFFER */ + 1134, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1138, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ 347, /* GL_DEPTH24_STENCIL8 */ - 1724, /* GL_TEXTURE_STENCIL_SIZE */ - 1676, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 886, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 889, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 893, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 892, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 850, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1514, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1745, /* GL_TEXTURE_STENCIL_SIZE */ + 1697, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 894, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 897, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 901, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 900, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 857, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1535, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 951, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1384, /* GL_SAMPLES_PASSED */ + 961, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1401, /* GL_SAMPLES_PASSED */ 109, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ 104, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 534, /* GL_FRAGMENT_SHADER */ - 1839, /* GL_VERTEX_SHADER */ - 1240, /* GL_PROGRAM_OBJECT_ARB */ - 1416, /* GL_SHADER_OBJECT_ARB */ - 874, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 934, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 928, /* GL_MAX_VARYING_FLOATS */ - 932, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 859, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1043, /* GL_OBJECT_TYPE_ARB */ - 1418, /* GL_SHADER_TYPE */ - 499, /* GL_FLOAT_VEC2 */ - 501, /* GL_FLOAT_VEC3 */ - 503, /* GL_FLOAT_VEC4 */ - 652, /* GL_INT_VEC2 */ - 654, /* GL_INT_VEC3 */ - 656, /* GL_INT_VEC4 */ + 537, /* GL_FRAGMENT_SHADER */ + 1861, /* GL_VERTEX_SHADER */ + 1250, /* GL_PROGRAM_OBJECT_ARB */ + 1433, /* GL_SHADER_OBJECT_ARB */ + 882, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 944, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 938, /* GL_MAX_VARYING_FLOATS */ + 942, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 867, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1053, /* GL_OBJECT_TYPE_ARB */ + 1435, /* GL_SHADER_TYPE */ + 502, /* GL_FLOAT_VEC2 */ + 504, /* GL_FLOAT_VEC3 */ + 506, /* GL_FLOAT_VEC4 */ + 659, /* GL_INT_VEC2 */ + 661, /* GL_INT_VEC3 */ + 663, /* GL_INT_VEC4 */ 94, /* GL_BOOL */ 96, /* GL_BOOL_VEC2 */ 98, /* GL_BOOL_VEC3 */ 100, /* GL_BOOL_VEC4 */ - 487, /* GL_FLOAT_MAT2 */ - 491, /* GL_FLOAT_MAT3 */ - 495, /* GL_FLOAT_MAT4 */ - 1375, /* GL_SAMPLER_1D */ - 1377, /* GL_SAMPLER_2D */ - 1379, /* GL_SAMPLER_3D */ - 1380, /* GL_SAMPLER_CUBE */ - 1376, /* GL_SAMPLER_1D_SHADOW */ - 1378, /* GL_SAMPLER_2D_SHADOW */ - 489, /* GL_FLOAT_MAT2x3 */ - 490, /* GL_FLOAT_MAT2x4 */ - 493, /* GL_FLOAT_MAT3x2 */ - 494, /* GL_FLOAT_MAT3x4 */ - 497, /* GL_FLOAT_MAT4x2 */ - 498, /* GL_FLOAT_MAT4x3 */ + 490, /* GL_FLOAT_MAT2 */ + 494, /* GL_FLOAT_MAT3 */ + 498, /* GL_FLOAT_MAT4 */ + 1392, /* GL_SAMPLER_1D */ + 1394, /* GL_SAMPLER_2D */ + 1396, /* GL_SAMPLER_3D */ + 1397, /* GL_SAMPLER_CUBE */ + 1393, /* GL_SAMPLER_1D_SHADOW */ + 1395, /* GL_SAMPLER_2D_SHADOW */ + 492, /* GL_FLOAT_MAT2x3 */ + 493, /* GL_FLOAT_MAT2x4 */ + 496, /* GL_FLOAT_MAT3x2 */ + 497, /* GL_FLOAT_MAT3x4 */ + 500, /* GL_FLOAT_MAT4x2 */ + 501, /* GL_FLOAT_MAT4x3 */ 345, /* GL_DELETE_STATUS */ 246, /* GL_COMPILE_STATUS */ - 708, /* GL_LINK_STATUS */ - 1787, /* GL_VALIDATE_STATUS */ - 637, /* GL_INFO_LOG_LENGTH */ + 715, /* GL_LINK_STATUS */ + 1809, /* GL_VALIDATE_STATUS */ + 644, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1417, /* GL_SHADER_SOURCE_LENGTH */ + 1434, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 536, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1420, /* GL_SHADING_LANGUAGE_VERSION */ + 539, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1437, /* GL_SHADING_LANGUAGE_VERSION */ 322, /* GL_CURRENT_PROGRAM */ - 1092, /* GL_PALETTE4_RGB8_OES */ - 1094, /* GL_PALETTE4_RGBA8_OES */ - 1090, /* GL_PALETTE4_R5_G6_B5_OES */ - 1093, /* GL_PALETTE4_RGBA4_OES */ - 1091, /* GL_PALETTE4_RGB5_A1_OES */ - 1097, /* GL_PALETTE8_RGB8_OES */ - 1099, /* GL_PALETTE8_RGBA8_OES */ - 1095, /* GL_PALETTE8_R5_G6_B5_OES */ - 1098, /* GL_PALETTE8_RGBA4_OES */ - 1096, /* GL_PALETTE8_RGB5_A1_OES */ - 619, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 618, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1772, /* GL_UNSIGNED_NORMALIZED */ - 1611, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1262, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1613, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1265, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1619, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1621, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 1473, /* GL_SRGB */ - 1474, /* GL_SRGB8 */ - 1476, /* GL_SRGB_ALPHA */ - 1475, /* GL_SRGB8_ALPHA8 */ - 1433, /* GL_SLUMINANCE_ALPHA */ - 1432, /* GL_SLUMINANCE8_ALPHA8 */ - 1430, /* GL_SLUMINANCE */ - 1431, /* GL_SLUMINANCE8 */ + 1102, /* GL_PALETTE4_RGB8_OES */ + 1104, /* GL_PALETTE4_RGBA8_OES */ + 1100, /* GL_PALETTE4_R5_G6_B5_OES */ + 1103, /* GL_PALETTE4_RGBA4_OES */ + 1101, /* GL_PALETTE4_RGB5_A1_OES */ + 1107, /* GL_PALETTE8_RGB8_OES */ + 1109, /* GL_PALETTE8_RGBA8_OES */ + 1105, /* GL_PALETTE8_R5_G6_B5_OES */ + 1108, /* GL_PALETTE8_RGBA4_OES */ + 1106, /* GL_PALETTE8_RGB5_A1_OES */ + 626, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 625, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1794, /* GL_UNSIGNED_NORMALIZED */ + 1632, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1272, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1634, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1275, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1640, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1642, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1490, /* GL_SRGB */ + 1491, /* GL_SRGB8 */ + 1493, /* GL_SRGB_ALPHA */ + 1492, /* GL_SRGB8_ALPHA8 */ + 1450, /* GL_SLUMINANCE_ALPHA */ + 1449, /* GL_SLUMINANCE8_ALPHA8 */ + 1447, /* GL_SLUMINANCE */ + 1448, /* GL_SLUMINANCE8 */ 267, /* GL_COMPRESSED_SRGB */ 268, /* GL_COMPRESSED_SRGB_ALPHA */ 265, /* GL_COMPRESSED_SLUMINANCE */ 266, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1157, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 716, /* GL_LOWER_LEFT */ - 1784, /* GL_UPPER_LEFT */ - 1496, /* GL_STENCIL_BACK_REF */ - 1497, /* GL_STENCIL_BACK_VALUE_MASK */ - 1498, /* GL_STENCIL_BACK_WRITEMASK */ - 442, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1309, /* GL_RENDERBUFFER_BINDING_EXT */ - 1290, /* GL_READ_FRAMEBUFFER */ - 441, /* GL_DRAW_FRAMEBUFFER */ - 1291, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 1319, /* GL_RENDERBUFFER_SAMPLES */ - 546, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 544, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 555, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 551, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 553, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 558, /* GL_FRAMEBUFFER_COMPLETE */ - 562, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 568, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 566, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 564, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 567, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 565, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 571, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 574, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 572, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 856, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 1167, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 723, /* GL_LOWER_LEFT */ + 1806, /* GL_UPPER_LEFT */ + 1513, /* GL_STENCIL_BACK_REF */ + 1514, /* GL_STENCIL_BACK_VALUE_MASK */ + 1515, /* GL_STENCIL_BACK_WRITEMASK */ + 444, /* GL_DRAW_FRAMEBUFFER_BINDING */ + 1324, /* GL_RENDERBUFFER_BINDING */ + 1304, /* GL_READ_FRAMEBUFFER */ + 443, /* GL_DRAW_FRAMEBUFFER */ + 1305, /* GL_READ_FRAMEBUFFER_BINDING */ + 1335, /* GL_RENDERBUFFER_SAMPLES */ + 549, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 547, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 558, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 554, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 556, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 562, /* GL_FRAMEBUFFER_COMPLETE */ + 566, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 573, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 571, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 568, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 572, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 569, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 577, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 581, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 579, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 863, /* GL_MAX_COLOR_ATTACHMENTS */ 155, /* GL_COLOR_ATTACHMENT0 */ 157, /* GL_COLOR_ATTACHMENT1 */ 171, /* GL_COLOR_ATTACHMENT2 */ @@ -5064,57 +5108,60 @@ static const unsigned reduced_enums[1347] = 164, /* GL_COLOR_ATTACHMENT13 */ 166, /* GL_COLOR_ATTACHMENT14 */ 168, /* GL_COLOR_ATTACHMENT15 */ - 348, /* GL_DEPTH_ATTACHMENT */ - 1486, /* GL_STENCIL_ATTACHMENT */ - 537, /* GL_FRAMEBUFFER */ - 1307, /* GL_RENDERBUFFER */ - 1321, /* GL_RENDERBUFFER_WIDTH */ - 1314, /* GL_RENDERBUFFER_HEIGHT */ - 1316, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1509, /* GL_STENCIL_INDEX_EXT */ - 1506, /* GL_STENCIL_INDEX1_EXT */ - 1507, /* GL_STENCIL_INDEX4_EXT */ - 1508, /* GL_STENCIL_INDEX8_EXT */ - 1505, /* GL_STENCIL_INDEX16_EXT */ - 1318, /* GL_RENDERBUFFER_RED_SIZE */ - 1313, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1310, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1308, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1311, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1320, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 570, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 912, /* GL_MAX_SAMPLES */ - 1276, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - 483, /* GL_FIRST_VERTEX_CONVENTION */ - 667, /* GL_LAST_VERTEX_CONVENTION */ - 1254, /* GL_PROVOKING_VERTEX */ + 349, /* GL_DEPTH_ATTACHMENT */ + 1503, /* GL_STENCIL_ATTACHMENT */ + 540, /* GL_FRAMEBUFFER */ + 1322, /* GL_RENDERBUFFER */ + 1338, /* GL_RENDERBUFFER_WIDTH */ + 1330, /* GL_RENDERBUFFER_HEIGHT */ + 1332, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1530, /* GL_STENCIL_INDEX_EXT */ + 1522, /* GL_STENCIL_INDEX1 */ + 1526, /* GL_STENCIL_INDEX4 */ + 1528, /* GL_STENCIL_INDEX8 */ + 1523, /* GL_STENCIL_INDEX16 */ + 1334, /* GL_RENDERBUFFER_RED_SIZE */ + 1329, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1326, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1323, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1327, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1337, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 575, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 921, /* GL_MAX_SAMPLES */ + 1299, /* GL_QUERY_WAIT_NV */ + 1294, /* GL_QUERY_NO_WAIT_NV */ + 1291, /* GL_QUERY_BY_REGION_WAIT_NV */ + 1290, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + 1286, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 486, /* GL_FIRST_VERTEX_CONVENTION */ + 674, /* GL_LAST_VERTEX_CONVENTION */ + 1264, /* GL_PROVOKING_VERTEX */ 302, /* GL_COPY_READ_BUFFER */ 303, /* GL_COPY_WRITE_BUFFER */ - 1368, /* GL_RGBA_SNORM */ - 1364, /* GL_RGBA8_SNORM */ - 1426, /* GL_SIGNED_NORMALIZED */ - 913, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1042, /* GL_OBJECT_TYPE */ - 1530, /* GL_SYNC_CONDITION */ - 1535, /* GL_SYNC_STATUS */ - 1532, /* GL_SYNC_FLAGS */ - 1531, /* GL_SYNC_FENCE */ - 1534, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 1761, /* GL_UNSIGNALED */ - 1425, /* GL_SIGNALED */ + 1385, /* GL_RGBA_SNORM */ + 1381, /* GL_RGBA8_SNORM */ + 1443, /* GL_SIGNED_NORMALIZED */ + 923, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1052, /* GL_OBJECT_TYPE */ + 1551, /* GL_SYNC_CONDITION */ + 1556, /* GL_SYNC_STATUS */ + 1553, /* GL_SYNC_FLAGS */ + 1552, /* GL_SYNC_FENCE */ + 1555, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 1782, /* GL_UNSIGNALED */ + 1442, /* GL_SIGNALED */ 46, /* GL_ALREADY_SIGNALED */ - 1732, /* GL_TIMEOUT_EXPIRED */ + 1754, /* GL_TIMEOUT_EXPIRED */ 270, /* GL_CONDITION_SATISFIED */ - 1844, /* GL_WAIT_FAILED */ - 468, /* GL_EVAL_BIT */ - 1288, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 710, /* GL_LIST_BIT */ - 1627, /* GL_TEXTURE_BIT */ - 1399, /* GL_SCISSOR_BIT */ + 1866, /* GL_WAIT_FAILED */ + 471, /* GL_EVAL_BIT */ + 1302, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 717, /* GL_LIST_BIT */ + 1648, /* GL_TEXTURE_BIT */ + 1416, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 998, /* GL_MULTISAMPLE_BIT */ + 1008, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ - 1733, /* GL_TIMEOUT_IGNORED */ }; typedef int (*cfunc)(const void *, const void *); diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 54cf37c5f4..5fc0b1cfde 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -103,9 +103,11 @@ static const struct { { OFF, "GL_EXT_convolution", F(EXT_convolution) }, { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) }, { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) }, + { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) }, { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) }, - { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) }, { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) }, + { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) }, + { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) }, { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) }, { OFF, "GL_EXT_histogram", F(EXT_histogram) }, @@ -165,10 +167,12 @@ static const struct { { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, + { OFF, "GL_NV_conditional_render", F(NV_conditional_render) }, { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) }, { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) }, { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, + { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) }, { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) }, @@ -267,6 +271,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_convolution = GL_TRUE; ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; + ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; #if FEATURE_EXT_framebuffer_object ctx->Extensions.EXT_framebuffer_object = GL_TRUE; @@ -274,6 +279,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #if FEATURE_EXT_framebuffer_blit ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; #endif +#if FEATURE_ARB_framebuffer_object + ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; +#endif ctx->Extensions.EXT_histogram = GL_TRUE; /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; @@ -304,6 +312,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.MESA_texture_array = GL_TRUE; ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; + ctx->Extensions.NV_conditional_render = GL_TRUE; /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ ctx->Extensions.NV_point_sprite = GL_TRUE; ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; @@ -518,19 +527,33 @@ _mesa_disable_extension( GLcontext *ctx, const char *name ) /** + * Check if the i-th extension is enabled. + */ +static GLboolean +extension_enabled(GLcontext *ctx, GLuint index) +{ + const GLboolean *base = (const GLboolean *) &ctx->Extensions; + if (!default_extensions[index].flag_offset || + *(base + default_extensions[index].flag_offset)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + +/** * Test if the named extension is enabled in this context. */ GLboolean _mesa_extension_is_enabled( GLcontext *ctx, const char *name ) { - const GLboolean *base = (const GLboolean *) &ctx->Extensions; GLuint i; for (i = 0 ; i < Elements(default_extensions) ; i++) { if (_mesa_strcmp(default_extensions[i].name, name) == 0) { - if (!default_extensions[i].flag_offset) - return GL_TRUE; - return *(base + default_extensions[i].flag_offset); + return extension_enabled(ctx, i); } } return GL_FALSE; @@ -638,7 +661,6 @@ _mesa_init_extensions( GLcontext *ctx ) GLubyte * _mesa_make_extension_string( GLcontext *ctx ) { - const GLboolean *base = (const GLboolean *) &ctx->Extensions; const char *extraExt = get_extension_override(ctx); GLuint extStrLen = 0; char *s; @@ -646,8 +668,7 @@ _mesa_make_extension_string( GLcontext *ctx ) /* first, compute length of the extension string */ for (i = 0 ; i < Elements(default_extensions) ; i++) { - if (!default_extensions[i].flag_offset || - *(base + default_extensions[i].flag_offset)) { + if (extension_enabled(ctx, i)) { extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1; } } @@ -663,8 +684,7 @@ _mesa_make_extension_string( GLcontext *ctx ) /* second, build the extension string */ extStrLen = 0; for (i = 0 ; i < Elements(default_extensions) ; i++) { - if (!default_extensions[i].flag_offset || - *(base + default_extensions[i].flag_offset)) { + if (extension_enabled(ctx, i)) { GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name); _mesa_memcpy(s + extStrLen, default_extensions[i].name, len); extStrLen += len; @@ -683,3 +703,48 @@ _mesa_make_extension_string( GLcontext *ctx ) return (GLubyte *) s; } + + +/** + * Return number of enabled extensions. + */ +GLuint +_mesa_get_extension_count(GLcontext *ctx) +{ + GLuint i; + + /* only count once */ + if (!ctx->Extensions.Count) { + for (i = 0; i < Elements(default_extensions); i++) { + if (extension_enabled(ctx, i)) { + ctx->Extensions.Count++; + } + } + } + + if (0) + _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count, + Elements(default_extensions)); + + return ctx->Extensions.Count; +} + + +/** + * Return name of i-th enabled extension + */ +const GLubyte * +_mesa_get_enabled_extension(GLcontext *ctx, GLuint index) +{ + GLuint i; + + for (i = 0; i < Elements(default_extensions); i++) { + if (extension_enabled(ctx, i)) { + if (index == 0) + return (const GLubyte *) default_extensions[i].name; + index--; + } + } + + return NULL; +} diff --git a/src/mesa/main/extensions.h b/src/mesa/main/extensions.h index 05ad859a27..a25472440d 100644 --- a/src/mesa/main/extensions.h +++ b/src/mesa/main/extensions.h @@ -64,6 +64,13 @@ extern void _mesa_init_extensions(GLcontext *ctx); extern GLubyte *_mesa_make_extension_string(GLcontext *ctx); +extern GLuint +_mesa_get_extension_count(GLcontext *ctx); + +extern const GLubyte * +_mesa_get_enabled_extension(GLcontext *ctx, GLuint index); + + #else /** No-op */ diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 6e767bb24d..7b3599f932 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -34,7 +34,9 @@ #include "buffers.h" #include "context.h" +#include "enums.h" #include "fbobject.h" +#include "formats.h" #include "framebuffer.h" #include "hash.h" #include "macros.h" @@ -50,6 +52,9 @@ /** Set this to 1 to help debug FBO incompleteness problems */ #define DEBUG_FBO 0 +/** Set this to 1 to debug/log glBlitFramebuffer() calls */ +#define DEBUG_BLIT 0 + /** * Notes: @@ -228,9 +233,13 @@ _mesa_set_texture_attachment(GLcontext *ctx, if (att->Texture == texObj) { /* re-attaching same texture */ ASSERT(att->Type == GL_TEXTURE); + if (ctx->Driver.FinishRenderTexture) + ctx->Driver.FinishRenderTexture(ctx, att); } else { /* new attachment */ + if (ctx->Driver.FinishRenderTexture && att->Texture) + ctx->Driver.FinishRenderTexture(ctx, att); _mesa_remove_attachment(ctx, att); att->Type = GL_TEXTURE; assert(!att->Texture); @@ -239,12 +248,7 @@ _mesa_set_texture_attachment(GLcontext *ctx, /* always update these fields */ att->TextureLevel = level; - if (IS_CUBE_FACE(texTarget)) { - att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X; - } - else { - att->CubeMapFace = 0; - } + att->CubeMapFace = _mesa_tex_target_to_face(texTarget); att->Zoffset = zoffset; att->Complete = GL_FALSE; @@ -357,6 +361,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, if (att->Type == GL_TEXTURE) { const struct gl_texture_object *texObj = att->Texture; struct gl_texture_image *texImage; + GLenum baseFormat; if (!texObj) { att_incomplete("no texobj"); @@ -383,26 +388,28 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, return; } + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + if (format == GL_COLOR) { - if (texImage->TexFormat->BaseFormat != GL_RGB && - texImage->TexFormat->BaseFormat != GL_RGBA) { + if (baseFormat != GL_RGB && + baseFormat != GL_RGBA) { att_incomplete("bad format"); att->Complete = GL_FALSE; return; } - if (texImage->TexFormat->TexelBytes == 0) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { att_incomplete("compressed internalformat"); att->Complete = GL_FALSE; return; } } else if (format == GL_DEPTH) { - if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { + if (baseFormat == GL_DEPTH_COMPONENT) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && ctx->Extensions.ARB_depth_texture && - texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -413,10 +420,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } else { ASSERT(format == GL_STENCIL); - ASSERT(att->Renderbuffer->StencilBits); if (ctx->Extensions.EXT_packed_depth_stencil && ctx->Extensions.ARB_depth_texture && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -428,6 +434,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } } else if (att->Type == GL_RENDERBUFFER_EXT) { + const GLenum baseFormat = + _mesa_get_format_base_format(att->Renderbuffer->Format); + ASSERT(att->Renderbuffer); if (!att->Renderbuffer->InternalFormat || att->Renderbuffer->Width < 1 || @@ -437,24 +446,19 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, return; } if (format == GL_COLOR) { - if (att->Renderbuffer->_BaseFormat != GL_RGB && - att->Renderbuffer->_BaseFormat != GL_RGBA) { + if (baseFormat != GL_RGB && + baseFormat != GL_RGBA) { att_incomplete("bad renderbuffer color format"); att->Complete = GL_FALSE; return; } - ASSERT(att->Renderbuffer->RedBits); - ASSERT(att->Renderbuffer->GreenBits); - ASSERT(att->Renderbuffer->BlueBits); } else if (format == GL_DEPTH) { - if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) { - ASSERT(att->Renderbuffer->DepthBits); + if (baseFormat == GL_DEPTH_COMPONENT) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - ASSERT(att->Renderbuffer->DepthBits); + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -465,13 +469,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } else { assert(format == GL_STENCIL); - if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) { - ASSERT(att->Renderbuffer->StencilBits); + if (baseFormat == GL_STENCIL_INDEX) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - ASSERT(att->Renderbuffer->StencilBits); + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -652,6 +654,8 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) return; } } +#else + (void) j; #endif if (numImages == 0) { @@ -712,12 +716,13 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) ASSERT_OUTSIDE_BEGIN_END(ctx); if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glBindRenderbufferEXT(target)"); + _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); return; } - FLUSH_CURRENT(ctx, _NEW_BUFFERS); + /* No need to flush here since the render buffer binding has no + * effect on rendering state. + */ if (renderbuffer) { newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); @@ -971,42 +976,27 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, } /* These MUST get set by the AllocStorage func */ - rb->_ActualFormat = 0; - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = - rb->IndexBits = - rb->DepthBits = - rb->StencilBits = 0; + rb->Format = MESA_FORMAT_NONE; rb->NumSamples = samples; /* Now allocate the storage */ ASSERT(rb->AllocStorage); if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { /* No error - check/set fields now */ - assert(rb->_ActualFormat); + assert(rb->Format != MESA_FORMAT_NONE); assert(rb->Width == (GLuint) width); assert(rb->Height == (GLuint) height); - assert(rb->RedBits || rb->GreenBits || rb->BlueBits || rb->AlphaBits || - rb->DepthBits || rb->StencilBits || rb->IndexBits); rb->InternalFormat = internalFormat; - rb->_BaseFormat = baseFormat; + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + assert(rb->_BaseFormat != 0); } else { /* Probably ran out of memory - clear the fields */ rb->Width = 0; rb->Height = 0; + rb->Format = MESA_FORMAT_NONE; rb->InternalFormat = GL_NONE; - rb->_ActualFormat = GL_NONE; rb->_BaseFormat = GL_NONE; - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = - rb->IndexBits = - rb->DepthBits = - rb->StencilBits = rb->NumSamples = 0; } @@ -1019,6 +1009,53 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, } +/** + * Helper function for _mesa_GetRenderbufferParameterivEXT() and + * _mesa_GetFramebufferAttachmentParameterivEXT() + * We have to be careful to respect the base format. For example, if a + * renderbuffer/texture was created with internalFormat=GL_RGB but the + * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE + * we need to return zero. + */ +static GLint +get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) +{ + switch (pname) { + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + if (baseFormat == GL_RGB || baseFormat == GL_RGBA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + default: + return 0; + } +} + + + void GLAPIENTRY _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) @@ -1062,7 +1099,9 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) return; } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + /* No need to flush here since we're just quering state which is + * not effected by rendering. + */ switch (pname) { case GL_RENDERBUFFER_WIDTH_EXT: @@ -1075,22 +1114,12 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) *params = rb->InternalFormat; return; case GL_RENDERBUFFER_RED_SIZE_EXT: - *params = rb->RedBits; - break; case GL_RENDERBUFFER_GREEN_SIZE_EXT: - *params = rb->GreenBits; - break; case GL_RENDERBUFFER_BLUE_SIZE_EXT: - *params = rb->BlueBits; - break; case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - *params = rb->AlphaBits; - break; case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - *params = rb->DepthBits; - break; case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - *params = rb->StencilBits; + *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); break; case GL_RENDERBUFFER_SAMPLES: if (ctx->Extensions.ARB_framebuffer_object) { @@ -1120,16 +1149,25 @@ _mesa_IsFramebufferEXT(GLuint framebuffer) } +/** + * Check if any of the attachments of the given framebuffer are textures + * (render to texture). Call ctx->Driver.RenderTexture() for such + * attachments. + */ static void check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) { GLuint i; ASSERT(ctx->Driver.RenderTexture); + + if (fb->Name == 0) + return; /* can't render to texture with winsys framebuffers */ + for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = fb->Attachment + i; struct gl_texture_object *texObj = att->Texture; if (texObj - && att->Texture->Image[att->CubeMapFace][att->TextureLevel]) { + && texObj->Image[att->CubeMapFace][att->TextureLevel]) { ctx->Driver.RenderTexture(ctx, fb, att); } } @@ -1144,6 +1182,9 @@ check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) static void check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) { + if (fb->Name == 0) + return; /* can't render to texture with winsys framebuffers */ + if (ctx->Driver.FinishRenderTexture) { GLuint i; for (i = 0; i < BUFFER_COUNT; i++) { @@ -1159,7 +1200,8 @@ check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) void GLAPIENTRY _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) { - struct gl_framebuffer *newFb, *newFbread; + struct gl_framebuffer *newDrawFb, *newReadFb; + struct gl_framebuffer *oldDrawFb, *oldReadFb; GLboolean bindReadBuf, bindDrawBuf; GET_CURRENT_CONTEXT(ctx); @@ -1206,73 +1248,90 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) return; } - FLUSH_CURRENT(ctx, _NEW_BUFFERS); - if (framebuffer) { /* Binding a user-created framebuffer object */ - newFb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (newFb == &DummyFramebuffer) { + newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); + if (newDrawFb == &DummyFramebuffer) { /* ID was reserved, but no real framebuffer object made yet */ - newFb = NULL; + newDrawFb = NULL; } - else if (!newFb && ctx->Extensions.ARB_framebuffer_object) { + else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) { /* All FBO IDs must be Gen'd */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); return; } - if (!newFb) { + if (!newDrawFb) { /* create new framebuffer object */ - newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); - if (!newFb) { + newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); + if (!newDrawFb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); return; } - _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb); + _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); } - newFbread = newFb; + newReadFb = newDrawFb; } else { /* Binding the window system framebuffer (which was originally set * with MakeCurrent). */ - newFb = ctx->WinSysDrawBuffer; - newFbread = ctx->WinSysReadBuffer; + newDrawFb = ctx->WinSysDrawBuffer; + newReadFb = ctx->WinSysReadBuffer; } - ASSERT(newFb); - ASSERT(newFb != &DummyFramebuffer); + ASSERT(newDrawFb); + ASSERT(newDrawFb != &DummyFramebuffer); + + /* save pointers to current/old framebuffers */ + oldDrawFb = ctx->DrawBuffer; + oldReadFb = ctx->ReadBuffer; + + /* check if really changing bindings */ + if (oldDrawFb == newDrawFb) + bindDrawBuf = GL_FALSE; + if (oldReadFb == newReadFb) + bindReadBuf = GL_FALSE; /* * OK, now bind the new Draw/Read framebuffers, if they're changing. + * + * We also check if we're beginning and/or ending render-to-texture. + * When a framebuffer with texture attachments is unbound, call + * ctx->Driver.FinishRenderTexture(). + * When a framebuffer with texture attachments is bound, call + * ctx->Driver.RenderTexture(). + * + * Note that if the ReadBuffer has texture attachments we don't consider + * that a render-to-texture case. */ - if (bindReadBuf) { - if (ctx->ReadBuffer == newFbread) - bindReadBuf = GL_FALSE; /* no change */ - else - _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + /* check if old readbuffer was render-to-texture */ + check_end_texture_render(ctx, oldReadFb); + + _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); } if (bindDrawBuf) { - /* check if old FB had any texture attachments */ - if (ctx->DrawBuffer->Name != 0) { - check_end_texture_render(ctx, ctx->DrawBuffer); - } + FLUSH_VERTICES(ctx, _NEW_BUFFERS); - if (ctx->DrawBuffer == newFb) - bindDrawBuf = GL_FALSE; /* no change */ - else - _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb); + /* check if old read/draw buffers were render-to-texture */ + if (!bindReadBuf) + check_end_texture_render(ctx, oldReadFb); - if (newFb->Name != 0) { - /* check if newly bound framebuffer has any texture attachments */ - check_begin_texture_render(ctx, newFb); - } + if (oldDrawFb != oldReadFb) + check_end_texture_render(ctx, oldDrawFb); + + /* check if newly bound framebuffer has any texture attachments */ + check_begin_texture_render(ctx, newDrawFb); + + _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); } if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { - ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread); + ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); } } @@ -1284,7 +1343,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_CURRENT(ctx, _NEW_BUFFERS); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); for (i = 0; i < n; i++) { if (framebuffers[i] > 0) { @@ -1389,7 +1448,7 @@ _mesa_CheckFramebufferStatusEXT(GLenum target) return GL_FRAMEBUFFER_COMPLETE_EXT; } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + /* No need to flush here */ if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { _mesa_test_framebuffer_completeness(ctx, buffer); @@ -1505,19 +1564,7 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, return; } - if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* the texture format must be depth+stencil */ - const struct gl_texture_image *texImg; - texImg = texObj->Image[0][texObj->BaseLevel]; - if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(texture is not" - " DEPTH_STENCIL format)", caller); - return; - } - } - - FLUSH_CURRENT(ctx, _NEW_BUFFERS); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); _glthread_LOCK_MUTEX(fb->Mutex); if (texObj) { @@ -1665,7 +1712,8 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, att = _mesa_get_attachment(ctx, fb, attachment); if (att == NULL) { _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(attachment)"); + "glFramebufferRenderbufferEXT(invalid attachment %s)", + _mesa_lookup_enum_by_nr(attachment)); return; } @@ -1673,7 +1721,8 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); if (!rb) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbufferEXT(renderbuffer)"); + "glFramebufferRenderbufferEXT(non-existant" + " renderbuffer %u)", renderbuffer); return; } } @@ -1684,7 +1733,9 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { /* make sure the renderbuffer is a depth/stencil format */ - if (rb->_BaseFormat != GL_DEPTH_STENCIL) { + const GLenum baseFormat = + _mesa_get_format_base_format(att->Renderbuffer->Format); + if (baseFormat != GL_DEPTH_STENCIL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT(renderbuffer" " is not DEPTH_STENCIL format)"); @@ -1693,7 +1744,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, } - FLUSH_CURRENT(ctx, _NEW_BUFFERS); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); assert(ctx->Driver.FramebufferRenderbuffer); ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); @@ -1769,7 +1820,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, } } - FLUSH_CURRENT(ctx, _NEW_BUFFERS); + /* No need to flush here */ switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: @@ -1830,7 +1881,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else { - *params = att->Renderbuffer->ColorEncoding; + *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); } return; case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: @@ -1840,61 +1891,44 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; } else { - *params = att->Renderbuffer->ComponentType; + gl_format format = att->Renderbuffer->Format; + if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) { + /* special cases */ + *params = GL_INDEX; + } + else { + *params = _mesa_get_format_datatype(format); + } } return; case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->RedBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->GreenBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->BlueBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->AlphaBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: if (!ctx->Extensions.ARB_framebuffer_object) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetFramebufferAttachmentParameterivEXT(pname)"); } - else { - *params = att->Renderbuffer->DepthBits; + else if (att->Texture) { + const struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, + att->TextureLevel); + if (texImage) { + *params = get_component_bits(pname, texImage->_BaseFormat, + texImage->TexFormat); + } + else { + *params = 0; + } } - return; - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); + else if (att->Renderbuffer) { + *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, + att->Renderbuffer->Format); } else { - *params = att->Renderbuffer->StencilBits; + *params = 0; } return; default: @@ -1908,7 +1942,6 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, void GLAPIENTRY _mesa_GenerateMipmapEXT(GLenum target) { - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); @@ -1927,8 +1960,12 @@ _mesa_GenerateMipmapEXT(GLenum target) return; } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); + + if (texObj->BaseLevel >= texObj->MaxLevel) { + /* nothing to do */ + return; + } _mesa_lock_texture(ctx, texObj); if (target == GL_TEXTURE_CUBE_MAP) { @@ -1946,6 +1983,20 @@ _mesa_GenerateMipmapEXT(GLenum target) #if FEATURE_EXT_framebuffer_blit + +static const struct gl_renderbuffer_attachment * +find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb) +{ + GLuint i; + for (i = 0; i < Elements(fb->Attachment); i++) { + if (fb->Attachment[i].Renderbuffer == rb) + return &fb->Attachment[i]; + } + return NULL; +} + + + /** * Blit rectangular region, optionally from one framebuffer to another. * @@ -2021,7 +2072,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; if (!readRb || !drawRb || - readRb->StencilBits != drawRb->StencilBits) { + _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(stencil buffer size mismatch"); return; @@ -2033,7 +2085,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; if (!readRb || !drawRb || - readRb->DepthBits != drawRb->DepthBits) { + _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(depth buffer size mismatch"); return; @@ -2061,7 +2114,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, /* color formats must match */ if (colorReadRb && colorDrawRb && - colorReadRb->_ActualFormat != colorDrawRb->_ActualFormat) { + colorReadRb->Format != colorDrawRb->Format) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(bad src/dst multisample pixel formats"); return; @@ -2073,6 +2126,44 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, return; } + /* Debug code */ + if (DEBUG_BLIT) { + _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," + " 0x%x, 0x%x)\n", + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); + if (colorReadRb) { + const struct gl_renderbuffer_attachment *att; + + att = find_attachment(readFb, colorReadRb); + _mesa_printf(" Src FBO %u RB %u (%dx%d) ", + readFb->Name, colorReadRb->Name, + colorReadRb->Width, colorReadRb->Height); + if (att && att->Texture) { + _mesa_printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); + } + _mesa_printf("\n"); + + att = find_attachment(drawFb, colorDrawRb); + _mesa_printf(" Dst FBO %u RB %u (%dx%d) ", + drawFb->Name, colorDrawRb->Name, + colorDrawRb->Width, colorDrawRb->Height); + if (att && att->Texture) { + _mesa_printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); + } + _mesa_printf("\n"); + } + } + ASSERT(ctx->Driver.BlitFramebuffer); ctx->Driver.BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 356476e35a..2d1db29cbf 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -357,7 +357,7 @@ static struct ureg get_temp( struct tnl_program *p ) int bit = _mesa_ffs( ~p->temp_in_use ); if (!bit) { _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - _mesa_exit(1); + exit(1); } if ((GLuint) bit > p->program->Base.NumTemporaries) @@ -438,7 +438,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input ) */ static struct ureg register_output( struct tnl_program *p, GLuint output ) { - p->program->Base.OutputsWritten |= (1<<output); + p->program->Base.OutputsWritten |= BITFIELD64_BIT(output); return make_ureg(PROGRAM_OUTPUT, output); } @@ -523,7 +523,6 @@ static void emit_dst( struct prog_dst_register *dst, dst->CondMask = COND_TR; /* always pass cond test */ dst->CondSwizzle = SWIZZLE_NOOP; dst->CondSrc = 0; - dst->pad = 0; /* Check that bitfield sizes aren't exceeded */ ASSERT(dst->Index == reg.idx); } diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c index 4323d3db82..269ff3f8b9 100644 --- a/src/mesa/main/fog.c +++ b/src/mesa/main/fog.c @@ -34,15 +34,20 @@ void GLAPIENTRY _mesa_Fogf(GLenum pname, GLfloat param) { - _mesa_Fogfv(pname, ¶m); + GLfloat fparam[4]; + fparam[0] = param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + _mesa_Fogfv(pname, fparam); } void GLAPIENTRY _mesa_Fogi(GLenum pname, GLint param ) { - GLfloat fparam = (GLfloat) param; - _mesa_Fogfv(pname, &fparam); + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + _mesa_Fogfv(pname, fparam); } diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c new file mode 100644 index 0000000000..5983f00e2d --- /dev/null +++ b/src/mesa/main/formats.c @@ -0,0 +1,1159 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "imports.h" +#include "formats.h" +#include "config.h" +#include "texstore.h" + + +/** + * Information about texture formats. + */ +struct gl_format_info +{ + gl_format Name; + + /** text name for debugging */ + const char *StrName; + + /** + * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, + * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, + * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. + */ + GLenum BaseFormat; + + /** + * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED, + * GL_UNSIGNED_INT, GL_SIGNED_INT, GL_FLOAT. + */ + GLenum DataType; + + GLubyte RedBits; + GLubyte GreenBits; + GLubyte BlueBits; + GLubyte AlphaBits; + GLubyte LuminanceBits; + GLubyte IntensityBits; + GLubyte IndexBits; + GLubyte DepthBits; + GLubyte StencilBits; + + /** + * To describe compressed formats. If not compressed, Width=Height=1. + */ + GLubyte BlockWidth, BlockHeight; + GLubyte BytesPerBlock; +}; + + +/** + * Info about each format. + * These must be in the same order as the MESA_FORMAT_* enums so that + * we can do lookups without searching. + */ +static struct gl_format_info format_info[MESA_FORMAT_COUNT] = +{ + { + MESA_FORMAT_NONE, /* Name */ + "MESA_FORMAT_NONE", /* StrName */ + GL_NONE, /* BaseFormat */ + GL_NONE, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 0, 0, 0 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA8888, /* Name */ + "MESA_FORMAT_RGBA8888", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA8888_REV, /* Name */ + "MESA_FORMAT_RGBA8888_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB8888, /* Name */ + "MESA_FORMAT_ARGB8888", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB8888_REV, /* Name */ + "MESA_FORMAT_ARGB8888_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_XRGB8888, /* Name */ + "MESA_FORMAT_XRGB8888", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_XRGB8888_REV, /* Name */ + "MESA_FORMAT_XRGB8888_REV", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB888, /* Name */ + "MESA_FORMAT_RGB888", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 3 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_BGR888, /* Name */ + "MESA_FORMAT_BGR888", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 3 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB565, /* Name */ + "MESA_FORMAT_RGB565", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB565_REV, /* Name */ + "MESA_FORMAT_RGB565_REV", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB4444, /* Name */ + "MESA_FORMAT_ARGB4444", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB4444_REV, /* Name */ + "MESA_FORMAT_ARGB4444_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA5551, /* Name */ + "MESA_FORMAT_RGBA5551", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB1555, /* Name */ + "MESA_FORMAT_ARGB1555", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB1555_REV, /* Name */ + "MESA_FORMAT_ARGB1555_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL88, /* Name */ + "MESA_FORMAT_AL88", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL88_REV, /* Name */ + "MESA_FORMAT_AL88_REV", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL1616, /* Name */ + "MESA_FORMAT_AL1616", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ + 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL1616_REV, /* Name */ + "MESA_FORMAT_AL1616_REV", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ + 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB332, /* Name */ + "MESA_FORMAT_RGB332", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_A8, /* Name */ + "MESA_FORMAT_A8", /* StrName */ + GL_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_L8, /* Name */ + "MESA_FORMAT_L8", /* StrName */ + GL_LUMINANCE, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_I8, /* Name */ + "MESA_FORMAT_I8", /* StrName */ + GL_INTENSITY, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_CI8, /* Name */ + "MESA_FORMAT_CI8", /* StrName */ + GL_COLOR_INDEX, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_YCBCR, /* Name */ + "MESA_FORMAT_YCBCR", /* StrName */ + GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_YCBCR_REV, /* Name */ + "MESA_FORMAT_YCBCR_REV", /* StrName */ + GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z24_S8, /* Name */ + "MESA_FORMAT_Z24_S8", /* StrName */ + GL_DEPTH_STENCIL, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_S8_Z24, /* Name */ + "MESA_FORMAT_S8_Z24", /* StrName */ + GL_DEPTH_STENCIL, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z16, /* Name */ + "MESA_FORMAT_Z16", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_X8_Z24, /* Name */ + "MESA_FORMAT_X8_Z24", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z24_X8, /* Name */ + "MESA_FORMAT_Z24_X8", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z32, /* Name */ + "MESA_FORMAT_Z32", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_S8, /* Name */ + "MESA_FORMAT_S8", /* StrName */ + GL_STENCIL_INDEX, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_SRGB8, + "MESA_FORMAT_SRGB8", + GL_RGB, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 0, + 0, 0, 0, 0, 0, + 1, 1, 3 + }, + { + MESA_FORMAT_SRGBA8, + "MESA_FORMAT_SRGBA8", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SARGB8, + "MESA_FORMAT_SARGB8", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SL8, + "MESA_FORMAT_SL8", + GL_LUMINANCE, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 0, + 8, 0, 0, 0, 0, + 1, 1, 1 + }, + { + MESA_FORMAT_SLA8, + "MESA_FORMAT_SLA8", + GL_LUMINANCE_ALPHA, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 8, + 8, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SRGB_DXT1, /* Name */ + "MESA_FORMAT_SRGB_DXT1", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT1, + "MESA_FORMAT_SRGBA_DXT1", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT3, + "MESA_FORMAT_SRGBA_DXT3", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT5, + "MESA_FORMAT_SRGBA_DXT5", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + + { + MESA_FORMAT_RGB_FXT1, + "MESA_FORMAT_RGB_FXT1", + GL_RGB, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 0, /* approx Red/Green/BlueBits */ + 0, 0, 0, 0, 0, + 8, 4, 16 /* 16 bytes per 8x4 block */ + }, + { + MESA_FORMAT_RGBA_FXT1, + "MESA_FORMAT_RGBA_FXT1", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, + 8, 4, 16 /* 16 bytes per 8x4 block */ + }, + + { + MESA_FORMAT_RGB_DXT1, /* Name */ + "MESA_FORMAT_RGB_DXT1", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT1, + "MESA_FORMAT_RGBA_DXT1", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT3, + "MESA_FORMAT_RGBA_DXT3", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT5, + "MESA_FORMAT_RGBA_DXT5", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_FLOAT32, + "MESA_FORMAT_RGBA_FLOAT32", + GL_RGBA, + GL_FLOAT, + 32, 32, 32, 32, + 0, 0, 0, 0, 0, + 1, 1, 16 + }, + { + MESA_FORMAT_RGBA_FLOAT16, + "MESA_FORMAT_RGBA_FLOAT16", + GL_RGBA, + GL_FLOAT, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RGB_FLOAT32, + "MESA_FORMAT_RGB_FLOAT32", + GL_RGB, + GL_FLOAT, + 32, 32, 32, 0, + 0, 0, 0, 0, 0, + 1, 1, 12 + }, + { + MESA_FORMAT_RGB_FLOAT16, + "MESA_FORMAT_RGB_FLOAT16", + GL_RGB, + GL_FLOAT, + 16, 16, 16, 0, + 0, 0, 0, 0, 0, + 1, 1, 6 + }, + { + MESA_FORMAT_ALPHA_FLOAT32, + "MESA_FORMAT_ALPHA_FLOAT32", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 32, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_ALPHA_FLOAT16, + "MESA_FORMAT_ALPHA_FLOAT16", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 16, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT32, + "MESA_FORMAT_LUMINANCE_FLOAT32", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 0, + 32, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT16, + "MESA_FORMAT_LUMINANCE_FLOAT16", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 0, + 16, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32", + GL_LUMINANCE_ALPHA, + GL_FLOAT, + 0, 0, 0, 32, + 32, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16", + GL_LUMINANCE_ALPHA, + GL_FLOAT, + 0, 0, 0, 16, + 16, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_INTENSITY_FLOAT32, + "MESA_FORMAT_INTENSITY_FLOAT32", + GL_INTENSITY, + GL_FLOAT, + 0, 0, 0, 0, + 0, 32, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_INTENSITY_FLOAT16, + "MESA_FORMAT_INTENSITY_FLOAT16", + GL_INTENSITY, + GL_FLOAT, + 0, 0, 0, 0, + 0, 16, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_DUDV8, + "MESA_FORMAT_DUDV8", + GL_DUDV_ATI, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_RGBA8888, + "MESA_FORMAT_SIGNED_RGBA8888", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_RGBA8888_REV, + "MESA_FORMAT_SIGNED_RGBA8888_REV", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_RGBA_16, + "MESA_FORMAT_SIGNED_RGBA_16", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + } +}; + + + +static const struct gl_format_info * +_mesa_get_format_info(gl_format format) +{ + const struct gl_format_info *info = &format_info[format]; + assert(info->Name == format); + return info; +} + + +/** Return string name of format (for debugging) */ +const char * +_mesa_get_format_name(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + ASSERT(info->BytesPerBlock); + return info->StrName; +} + + + +/** + * Return bytes needed to store a block of pixels in the given format. + * Normally, a block is 1x1 (a single pixel). But for compressed formats + * a block may be 4x4 or 8x4, etc. + */ +GLuint +_mesa_get_format_bytes(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + ASSERT(info->BytesPerBlock); + return info->BytesPerBlock; +} + + +/** + * Return bits per component for the given format. + * \param format one of MESA_FORMAT_x + * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc. + */ +GLint +_mesa_get_format_bits(gl_format format, GLenum pname) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + + switch (pname) { + case GL_RED_BITS: + case GL_TEXTURE_RED_SIZE: + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + return info->RedBits; + case GL_GREEN_BITS: + case GL_TEXTURE_GREEN_SIZE: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + return info->GreenBits; + case GL_BLUE_BITS: + case GL_TEXTURE_BLUE_SIZE: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + return info->BlueBits; + case GL_ALPHA_BITS: + case GL_TEXTURE_ALPHA_SIZE: + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + return info->AlphaBits; + case GL_TEXTURE_INTENSITY_SIZE: + return info->IntensityBits; + case GL_TEXTURE_LUMINANCE_SIZE: + return info->LuminanceBits; + case GL_INDEX_BITS: + case GL_TEXTURE_INDEX_SIZE_EXT: + return info->IndexBits; + case GL_DEPTH_BITS: + case GL_TEXTURE_DEPTH_SIZE_ARB: + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + return info->DepthBits; + case GL_STENCIL_BITS: + case GL_TEXTURE_STENCIL_SIZE_EXT: + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + return info->StencilBits; + default: + _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); + return 0; + } +} + + +/** + * Return the data type (or more specifically, the data representation) + * for the given format. + * The return value will be one of: + * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1] + * GL_SIGNED_NORMALIZED = signed int representing [-1, 1] + * GL_UNSIGNED_INT = an ordinary unsigned integer + * GL_FLOAT = an ordinary float + */ +GLenum +_mesa_get_format_datatype(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->DataType; +} + + +/** + * Return the basic format for the given type. The result will be + * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, + * GL_STENCIL_INDEX, GL_DEPTH_STENCIL. + */ +GLenum +_mesa_get_format_base_format(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->BaseFormat; +} + + +/** + * Return the block size (in pixels) for the given format. Normally + * the block size is 1x1. But compressed formats will have block sizes + * of 4x4 or 8x4 pixels, etc. + * \param bw returns block width in pixels + * \param bh returns block height in pixels + */ +void +_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + *bw = info->BlockWidth; + *bh = info->BlockHeight; +} + + +/** Is the given format a compressed format? */ +GLboolean +_mesa_is_format_compressed(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->BlockWidth > 1 || info->BlockHeight > 1; +} + + +/** + * Return color encoding for given format. + * \return GL_LINEAR or GL_SRGB + */ +GLenum +_mesa_get_format_color_encoding(gl_format format) +{ + /* XXX this info should be encoded in gl_format_info */ + switch (format) { + case MESA_FORMAT_SRGB8: + case MESA_FORMAT_SRGBA8: + case MESA_FORMAT_SARGB8: + case MESA_FORMAT_SL8: + case MESA_FORMAT_SLA8: + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: + return GL_SRGB; + default: + return GL_LINEAR; + } +} + + +/** + * Return number of bytes needed to store an image of the given size + * in the given format. + */ +GLuint +_mesa_format_image_size(gl_format format, GLsizei width, + GLsizei height, GLsizei depth) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + /* Strictly speaking, a conditional isn't needed here */ + if (info->BlockWidth > 1 || info->BlockHeight > 1) { + /* compressed format */ + const GLuint bw = info->BlockWidth, bh = info->BlockHeight; + const GLuint wblocks = (width + bw - 1) / bw; + const GLuint hblocks = (height + bh - 1) / bh; + const GLuint sz = wblocks * hblocks * info->BytesPerBlock; + return sz; + } + else { + /* non-compressed */ + const GLuint sz = width * height * depth * info->BytesPerBlock; + return sz; + } +} + + + +GLint +_mesa_format_row_stride(gl_format format, GLsizei width) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + /* Strictly speaking, a conditional isn't needed here */ + if (info->BlockWidth > 1 || info->BlockHeight > 1) { + /* compressed format */ + const GLuint bw = info->BlockWidth; + const GLuint wblocks = (width + bw - 1) / bw; + const GLint stride = wblocks * info->BytesPerBlock; + return stride; + } + else { + const GLint stride = width * info->BytesPerBlock; + return stride; + } +} + + + +/** + * Do sanity checking of the format info table. + */ +void +_mesa_test_formats(void) +{ + GLuint i; + + assert(Elements(format_info) == MESA_FORMAT_COUNT); + + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + const struct gl_format_info *info = _mesa_get_format_info(i); + assert(info); + + assert(info->Name == i); + + if (info->Name == MESA_FORMAT_NONE) + continue; + + if (info->BlockWidth == 1 && info->BlockHeight == 1) { + if (info->RedBits > 0) { + GLuint t = info->RedBits + info->GreenBits + + info->BlueBits + info->AlphaBits; + assert(t / 8 == info->BytesPerBlock); + (void) t; + } + } + + assert(info->DataType == GL_UNSIGNED_NORMALIZED || + info->DataType == GL_SIGNED_NORMALIZED || + info->DataType == GL_UNSIGNED_INT || + info->DataType == GL_FLOAT); + + if (info->BaseFormat == GL_RGB) { + assert(info->RedBits > 0); + assert(info->GreenBits > 0); + assert(info->BlueBits > 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_RGBA) { + assert(info->RedBits > 0); + assert(info->GreenBits > 0); + assert(info->BlueBits > 0); + assert(info->AlphaBits > 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_LUMINANCE) { + assert(info->RedBits == 0); + assert(info->GreenBits == 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits > 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_INTENSITY) { + assert(info->RedBits == 0); + assert(info->GreenBits == 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits > 0); + } + + } +} + + + +/** + * Return datatype and number of components per texel for the given gl_format. + * Only used for mipmap generation code. + */ +void +_mesa_format_to_type_and_comps(gl_format format, + GLenum *datatype, GLuint *comps) +{ + switch (format) { + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_RGBA8888_REV: + case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_ARGB8888_REV: + case MESA_FORMAT_XRGB8888: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_RGB888: + case MESA_FORMAT_BGR888: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_RGB565: + case MESA_FORMAT_RGB565_REV: + *datatype = GL_UNSIGNED_SHORT_5_6_5; + *comps = 3; + return; + + case MESA_FORMAT_ARGB4444: + case MESA_FORMAT_ARGB4444_REV: + *datatype = GL_UNSIGNED_SHORT_4_4_4_4; + *comps = 4; + return; + + case MESA_FORMAT_ARGB1555: + case MESA_FORMAT_ARGB1555_REV: + *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; + *comps = 4; + return; + + case MESA_FORMAT_AL88: + case MESA_FORMAT_AL88_REV: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; + + case MESA_FORMAT_AL1616: + case MESA_FORMAT_AL1616_REV: + *datatype = GL_UNSIGNED_SHORT; + *comps = 2; + return; + + case MESA_FORMAT_RGB332: + *datatype = GL_UNSIGNED_BYTE_3_3_2; + *comps = 3; + return; + + case MESA_FORMAT_A8: + case MESA_FORMAT_L8: + case MESA_FORMAT_I8: + case MESA_FORMAT_CI8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 1; + return; + + case MESA_FORMAT_YCBCR: + case MESA_FORMAT_YCBCR_REV: + *datatype = GL_UNSIGNED_SHORT; + *comps = 2; + return; + + case MESA_FORMAT_Z24_S8: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_S8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_Z16: + *datatype = GL_UNSIGNED_SHORT; + *comps = 1; + return; + + case MESA_FORMAT_X8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_Z24_X8: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_Z32: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_DUDV8: + *datatype = GL_BYTE; + *comps = 2; + return; + + case MESA_FORMAT_SIGNED_RGBA8888: + case MESA_FORMAT_SIGNED_RGBA8888_REV: + *datatype = GL_BYTE; + *comps = 4; + return; + case MESA_FORMAT_SIGNED_RGBA_16: + *datatype = GL_SHORT; + *comps = 4; + return; + +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_SRGBA8: + case MESA_FORMAT_SARGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_SL8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 1; + return; + case MESA_FORMAT_SLA8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; +#endif + +#if FEATURE_texture_fxt1 + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: +#endif +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: +#endif + /* XXX generate error instead? */ + *datatype = GL_UNSIGNED_BYTE; + *comps = 0; + return; +#endif + + case MESA_FORMAT_RGBA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 4; + return; + case MESA_FORMAT_RGB_FLOAT32: + *datatype = GL_FLOAT; + *comps = 3; + return; + case MESA_FORMAT_RGB_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 3; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 2; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 2; + return; + case MESA_FORMAT_ALPHA_FLOAT32: + case MESA_FORMAT_LUMINANCE_FLOAT32: + case MESA_FORMAT_INTENSITY_FLOAT32: + *datatype = GL_FLOAT; + *comps = 1; + return; + case MESA_FORMAT_ALPHA_FLOAT16: + case MESA_FORMAT_LUMINANCE_FLOAT16: + case MESA_FORMAT_INTENSITY_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 1; + return; + + default: + _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps"); + *datatype = 0; + *comps = 1; + } +} diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h new file mode 100644 index 0000000000..0eeeb8b2ba --- /dev/null +++ b/src/mesa/main/formats.h @@ -0,0 +1,185 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + + +#ifndef FORMATS_H +#define FORMATS_H + + +#include "main/mtypes.h" + + + +/** + * Mesa texture/renderbuffer image formats. + */ +typedef enum +{ + MESA_FORMAT_NONE = 0, + + /** + * \name Basic hardware formats + */ + /*@{*/ + /* msb <------ TEXEL BITS -----------> lsb */ + /* ---- ---- ---- ---- ---- ---- ---- ---- */ + MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ + MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */ + MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ + MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ + MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ + MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ + MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ + MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ + MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ + MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ + MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ + MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ + MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */ + MESA_FORMAT_RGB332, /* RRRG GGBB */ + MESA_FORMAT_A8, /* AAAA AAAA */ + MESA_FORMAT_L8, /* LLLL LLLL */ + MESA_FORMAT_I8, /* IIII IIII */ + MESA_FORMAT_CI8, /* CCCC CCCC */ + MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ + MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ + MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ + MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */ + MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_S8, /* SSSS SSSS */ + /*@}*/ + + /** + * \name 8-bit/channel sRGB formats + */ + /*@{*/ + MESA_FORMAT_SRGB8, + MESA_FORMAT_SRGBA8, + MESA_FORMAT_SARGB8, + MESA_FORMAT_SL8, + MESA_FORMAT_SLA8, + MESA_FORMAT_SRGB_DXT1, + MESA_FORMAT_SRGBA_DXT1, + MESA_FORMAT_SRGBA_DXT3, + MESA_FORMAT_SRGBA_DXT5, + /*@}*/ + + /** + * \name Compressed texture formats. + */ + /*@{*/ + MESA_FORMAT_RGB_FXT1, + MESA_FORMAT_RGBA_FXT1, + MESA_FORMAT_RGB_DXT1, + MESA_FORMAT_RGBA_DXT1, + MESA_FORMAT_RGBA_DXT3, + MESA_FORMAT_RGBA_DXT5, + /*@}*/ + + /** + * \name Floating point texture formats. + */ + /*@{*/ + MESA_FORMAT_RGBA_FLOAT32, + MESA_FORMAT_RGBA_FLOAT16, + MESA_FORMAT_RGB_FLOAT32, + MESA_FORMAT_RGB_FLOAT16, + MESA_FORMAT_ALPHA_FLOAT32, + MESA_FORMAT_ALPHA_FLOAT16, + MESA_FORMAT_LUMINANCE_FLOAT32, + MESA_FORMAT_LUMINANCE_FLOAT16, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + MESA_FORMAT_INTENSITY_FLOAT32, + MESA_FORMAT_INTENSITY_FLOAT16, + /*@}*/ + + /** + * \name Signed fixed point texture formats. + */ + /*@{*/ + MESA_FORMAT_DUDV8, + MESA_FORMAT_SIGNED_RGBA8888, + MESA_FORMAT_SIGNED_RGBA8888_REV, + MESA_FORMAT_SIGNED_RGBA_16, + /*@}*/ + + MESA_FORMAT_COUNT +} gl_format; + + +extern const char * +_mesa_get_format_name(gl_format format); + +extern GLuint +_mesa_get_format_bytes(gl_format format); + +extern GLint +_mesa_get_format_bits(gl_format format, GLenum pname); + +extern GLenum +_mesa_get_format_datatype(gl_format format); + +extern GLenum +_mesa_get_format_base_format(gl_format format); + +extern void +_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh); + +extern GLboolean +_mesa_is_format_compressed(gl_format format); + +extern GLenum +_mesa_get_format_color_encoding(gl_format format); + +extern GLuint +_mesa_format_image_size(gl_format format, GLsizei width, + GLsizei height, GLsizei depth); + +extern GLint +_mesa_format_row_stride(gl_format format, GLsizei width); + +extern void +_mesa_format_to_type_and_comps(gl_format format, + GLenum *datatype, GLuint *comps); + +extern void +_mesa_test_formats(void); + +#endif /* FORMATS_H */ diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index dc79b8ca61..d958dbf7d4 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -35,6 +35,7 @@ #include "buffers.h" #include "context.h" #include "depthstencil.h" +#include "formats.h" #include "macros.h" #include "mtypes.h" #include "fbobject.h" @@ -281,7 +282,6 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer *rb = att->Renderbuffer; /* only resize if size is changing */ if (rb->Width != width || rb->Height != height) { - /* could just as well pass rb->_ActualFormat here */ if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { ASSERT(rb->Width == width); ASSERT(rb->Height == height); @@ -523,19 +523,22 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) for (i = 0; i < BUFFER_COUNT; i++) { if (fb->Attachment[i].Renderbuffer) { const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) { - fb->Visual.redBits = rb->RedBits; - fb->Visual.greenBits = rb->GreenBits; - fb->Visual.blueBits = rb->BlueBits; - fb->Visual.alphaBits = rb->AlphaBits; + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); + const gl_format fmt = rb->Format; + + if (baseFormat == GL_RGBA || baseFormat == GL_RGB) { + fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); fb->Visual.rgbBits = fb->Visual.redBits + fb->Visual.greenBits + fb->Visual.blueBits; fb->Visual.floatMode = GL_FALSE; fb->Visual.samples = rb->NumSamples; break; } - else if (rb->_BaseFormat == GL_COLOR_INDEX) { - fb->Visual.indexBits = rb->IndexBits; + else if (baseFormat == GL_COLOR_INDEX) { + fb->Visual.indexBits = _mesa_get_format_bits(fmt, GL_INDEX_BITS); fb->Visual.rgbMode = GL_FALSE; break; } @@ -543,27 +546,30 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) } if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveDepthBuffer = GL_TRUE; - fb->Visual.depthBits - = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits; + fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); } if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveStencilBuffer = GL_TRUE; - fb->Visual.stencilBits - = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits; + fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); } if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_ACCUM].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveAccumBuffer = GL_TRUE; - fb->Visual.accumRedBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->RedBits; - fb->Visual.accumGreenBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->GreenBits; - fb->Visual.accumBlueBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->BlueBits; - fb->Visual.accumAlphaBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->AlphaBits; + fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); } compute_depth_max(fb); @@ -592,11 +598,11 @@ _mesa_update_depth_buffer(GLcontext *ctx, depthRb = fb->Attachment[attIndex].Renderbuffer; - if (depthRb && depthRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb - || fb->_DepthBuffer->_BaseFormat != GL_DEPTH_COMPONENT) { + || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); @@ -633,11 +639,11 @@ _mesa_update_stencil_buffer(GLcontext *ctx, stencilRb = fb->Attachment[attIndex].Renderbuffer; - if (stencilRb && stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb - || fb->_StencilBuffer->_BaseFormat != GL_STENCIL_INDEX) { + || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); @@ -854,30 +860,32 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { return GL_FALSE; } - ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 || - ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0); + ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); break; case GL_DEPTH: case GL_DEPTH_COMPONENT: if (!att[BUFFER_DEPTH].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: if (!att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: if (!att[BUFFER_DEPTH].Renderbuffer || !att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } + /* ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ break; default: _mesa_problem(ctx, @@ -932,22 +940,24 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) if (!att[BUFFER_DEPTH].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: if (!att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: if (!att[BUFFER_DEPTH].Renderbuffer || !att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } + /* ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ break; default: _mesa_problem(ctx, @@ -959,3 +969,29 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) /* OK */ return GL_TRUE; } + +GLenum +_mesa_get_color_read_format(GLcontext *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_BGRA; + case MESA_FORMAT_RGB565: + return GL_BGR; + default: + return GL_RGBA; + } +} + +GLenum +_mesa_get_color_read_type(GLcontext *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_UNSIGNED_BYTE; + case MESA_FORMAT_RGB565: + return GL_UNSIGNED_SHORT_5_6_5_REV; + default: + return GL_UNSIGNED_BYTE; + } +} diff --git a/src/mesa/main/framebuffer.h b/src/mesa/main/framebuffer.h index 45a4703ba9..ef21dd98e8 100644 --- a/src/mesa/main/framebuffer.h +++ b/src/mesa/main/framebuffer.h @@ -81,5 +81,10 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format); extern GLboolean _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format); +extern GLenum +_mesa_get_color_read_type(GLcontext *ctx); + +extern GLenum +_mesa_get_color_read_format(GLcontext *ctx); #endif /* FRAMEBUFFER_H */ diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index a6e004a816..22cf75f79d 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -13,6 +13,7 @@ #include "mtypes.h" #include "state.h" #include "texcompress.h" +#include "framebuffer.h" #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) @@ -131,7 +132,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers); break; case GL_BLEND: - params[0] = ctx->Color.BlendEnabled; + params[0] = (ctx->Color.BlendEnabled & 1); break; case GL_BLEND_DST: params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB); @@ -209,10 +210,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0); + params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0); + params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0); + params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0); break; case GL_CULL_FACE: params[0] = ctx->Polygon.CullFlag; @@ -1767,11 +1768,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: CHECK_EXT1(OES_read_format, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType); + params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_type(ctx)); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: CHECK_EXT1(OES_read_format, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat); + params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_format(ctx)); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); @@ -1876,7 +1877,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetBooleanv"); @@ -1898,6 +1899,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(ARB_sync, "GetBooleanv"); params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout); break; + case GL_NUM_EXTENSIONS: + params[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx)); + break; + case GL_MAJOR_VERSION: + params[0] = INT_TO_BOOLEAN(ctx->VersionMajor); + break; + case GL_MINOR_VERSION: + params[0] = INT_TO_BOOLEAN(ctx->VersionMinor); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } @@ -1966,7 +1976,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers); break; case GL_BLEND: - params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled); + params[0] = BOOLEAN_TO_FLOAT((ctx->Color.BlendEnabled & 1)); break; case GL_BLEND_DST: params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB); @@ -2044,10 +2054,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + params[0] = (GLfloat)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0); + params[1] = (GLfloat)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0); + params[2] = (GLfloat)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0); + params[3] = (GLfloat)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0); break; case GL_CULL_FACE: params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag); @@ -3602,11 +3612,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: CHECK_EXT1(OES_read_format, "GetFloatv"); - params[0] = (GLfloat)(ctx->Const.ColorReadType); + params[0] = (GLfloat)(_mesa_get_color_read_type(ctx)); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: CHECK_EXT1(OES_read_format, "GetFloatv"); - params[0] = (GLfloat)(ctx->Const.ColorReadFormat); + params[0] = (GLfloat)(_mesa_get_color_read_format(ctx)); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); @@ -3711,7 +3721,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); - params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + params[0] = (GLfloat)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetFloatv"); @@ -3733,6 +3743,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(ARB_sync, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout); break; + case GL_NUM_EXTENSIONS: + params[0] = (GLfloat)(_mesa_get_extension_count(ctx)); + break; + case GL_MAJOR_VERSION: + params[0] = (GLfloat)(ctx->VersionMajor); + break; + case GL_MINOR_VERSION: + params[0] = (GLfloat)(ctx->VersionMinor); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } @@ -3801,7 +3820,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.numAuxBuffers; break; case GL_BLEND: - params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled); + params[0] = BOOLEAN_TO_INT((ctx->Color.BlendEnabled & 1)); break; case GL_BLEND_DST: params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB); @@ -3879,10 +3898,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0; - params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0; - params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0; - params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0; + params[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; + params[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; + params[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; + params[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; break; case GL_CULL_FACE: params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag); @@ -5437,11 +5456,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: CHECK_EXT1(OES_read_format, "GetIntegerv"); - params[0] = ctx->Const.ColorReadType; + params[0] = _mesa_get_color_read_type(ctx); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: CHECK_EXT1(OES_read_format, "GetIntegerv"); - params[0] = ctx->Const.ColorReadFormat; + params[0] = _mesa_get_color_read_format(ctx); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); @@ -5546,7 +5565,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); - params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; + params[0] = ctx->Const.MaxCombinedTextureImageUnits; break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetIntegerv"); @@ -5568,6 +5587,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(ARB_sync, "GetIntegerv"); params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout); break; + case GL_NUM_EXTENSIONS: + params[0] = _mesa_get_extension_count(ctx); + break; + case GL_MAJOR_VERSION: + params[0] = ctx->VersionMajor; + break; + case GL_MINOR_VERSION: + params[0] = ctx->VersionMinor; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } @@ -5592,16 +5620,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) switch (pname) { case GL_ACCUM_RED_BITS: - params[0] = ctx->DrawBuffer->Visual.accumRedBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumRedBits); break; case GL_ACCUM_GREEN_BITS: - params[0] = ctx->DrawBuffer->Visual.accumGreenBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumGreenBits); break; case GL_ACCUM_BLUE_BITS: - params[0] = ctx->DrawBuffer->Visual.accumBlueBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumBlueBits); break; case GL_ACCUM_ALPHA_BITS: - params[0] = ctx->DrawBuffer->Visual.accumAlphaBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumAlphaBits); break; case GL_ACCUM_CLEAR_VALUE: params[0] = FLOAT_TO_INT64(ctx->Accum.ClearColor[0]); @@ -5613,7 +5641,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.AlphaBias); break; case GL_ALPHA_BITS: - params[0] = ctx->DrawBuffer->Visual.alphaBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.alphaBits); break; case GL_ALPHA_SCALE: params[0] = IROUND64(ctx->Pixel.AlphaScale); @@ -5628,16 +5656,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = FLOAT_TO_INT64(ctx->Color.AlphaRef); break; case GL_ATTRIB_STACK_DEPTH: - params[0] = ctx->AttribStackDepth; + params[0] = (GLint64)(ctx->AttribStackDepth); break; case GL_AUTO_NORMAL: params[0] = BOOLEAN_TO_INT64(ctx->Eval.AutoNormal); break; case GL_AUX_BUFFERS: - params[0] = ctx->DrawBuffer->Visual.numAuxBuffers; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.numAuxBuffers); break; case GL_BLEND: - params[0] = BOOLEAN_TO_INT64(ctx->Color.BlendEnabled); + params[0] = BOOLEAN_TO_INT64((ctx->Color.BlendEnabled & 1)); break; case GL_BLEND_DST: params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB); @@ -5673,13 +5701,13 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.BlueBias); break; case GL_BLUE_BITS: - params[0] = ctx->DrawBuffer->Visual.blueBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.blueBits); break; case GL_BLUE_SCALE: params[0] = IROUND64(ctx->Pixel.BlueScale); break; case GL_CLIENT_ATTRIB_STACK_DEPTH: - params[0] = ctx->ClientAttribStackDepth; + params[0] = (GLint64)(ctx->ClientAttribStackDepth); break; case GL_CLIP_PLANE0: params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 0) & 1); @@ -5715,10 +5743,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0; - params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0; - params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0; - params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0; + params[0] = (GLint64)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0); + params[1] = (GLint64)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0); + params[2] = (GLint64)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0); + params[3] = (GLint64)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0); break; case GL_CULL_FACE: params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag); @@ -5799,7 +5827,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.DepthBias); break; case GL_DEPTH_BITS: - params[0] = ctx->DrawBuffer->Visual.depthBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: params[0] = FLOAT_TO_INT64(((GLfloat) ctx->Depth.Clear)); @@ -5836,7 +5864,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_FEEDBACK_BUFFER_SIZE: - params[0] = ctx->Feedback.BufferSize; + params[0] = (GLint64)(ctx->Feedback.BufferSize); break; case GL_FEEDBACK_BUFFER_TYPE: params[0] = ENUM_TO_INT64(ctx->Feedback.Type); @@ -5875,28 +5903,28 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.GreenBias); break; case GL_GREEN_BITS: - params[0] = ctx->DrawBuffer->Visual.greenBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.greenBits); break; case GL_GREEN_SCALE: params[0] = IROUND64(ctx->Pixel.GreenScale); break; case GL_INDEX_BITS: - params[0] = ctx->DrawBuffer->Visual.indexBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.indexBits); break; case GL_INDEX_CLEAR_VALUE: - params[0] = ctx->Color.ClearIndex; + params[0] = (GLint64)(ctx->Color.ClearIndex); break; case GL_INDEX_MODE: params[0] = BOOLEAN_TO_INT64(!ctx->DrawBuffer->Visual.rgbMode); break; case GL_INDEX_OFFSET: - params[0] = ctx->Pixel.IndexOffset; + params[0] = (GLint64)(ctx->Pixel.IndexOffset); break; case GL_INDEX_SHIFT: - params[0] = ctx->Pixel.IndexShift; + params[0] = (GLint64)(ctx->Pixel.IndexShift); break; case GL_INDEX_WRITEMASK: - params[0] = ctx->Color.IndexMask; + params[0] = (GLint64)(ctx->Color.IndexMask); break; case GL_LIGHT0: params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[0].Enabled); @@ -5950,10 +5978,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(ctx->Line.StippleFlag); break; case GL_LINE_STIPPLE_PATTERN: - params[0] = ctx->Line.StipplePattern; + params[0] = (GLint64)(ctx->Line.StipplePattern); break; case GL_LINE_STIPPLE_REPEAT: - params[0] = ctx->Line.StippleFactor; + params[0] = (GLint64)(ctx->Line.StippleFactor); break; case GL_LINE_WIDTH: params[0] = IROUND64(ctx->Line.Width); @@ -5970,10 +5998,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[1] = IROUND64(ctx->Const.MaxLineWidth); break; case GL_LIST_BASE: - params[0] = ctx->List.ListBase; + params[0] = (GLint64)(ctx->List.ListBase); break; case GL_LIST_INDEX: - params[0] = (ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0); + params[0] = (GLint64)((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)); break; case GL_LIST_MODE: { @@ -6004,7 +6032,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[1] = IROUND64(ctx->Eval.MapGrid1u2); break; case GL_MAP1_GRID_SEGMENTS: - params[0] = ctx->Eval.MapGrid1un; + params[0] = (GLint64)(ctx->Eval.MapGrid1un); break; case GL_MAP1_INDEX: params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Index); @@ -6040,8 +6068,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[3] = IROUND64(ctx->Eval.MapGrid2v2); break; case GL_MAP2_GRID_SEGMENTS: - params[0] = ctx->Eval.MapGrid2un; - params[1] = ctx->Eval.MapGrid2vn; + params[0] = (GLint64)(ctx->Eval.MapGrid2un); + params[1] = (GLint64)(ctx->Eval.MapGrid2vn); break; case GL_MAP2_INDEX: params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Index); @@ -6077,53 +6105,53 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Transform.MatrixMode); break; case GL_MAX_ATTRIB_STACK_DEPTH: - params[0] = MAX_ATTRIB_STACK_DEPTH; + params[0] = (GLint64)(MAX_ATTRIB_STACK_DEPTH); break; case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: - params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH; + params[0] = (GLint64)(MAX_CLIENT_ATTRIB_STACK_DEPTH); break; case GL_MAX_CLIP_PLANES: - params[0] = ctx->Const.MaxClipPlanes; + params[0] = (GLint64)(ctx->Const.MaxClipPlanes); break; case GL_MAX_ELEMENTS_VERTICES: - params[0] = ctx->Const.MaxArrayLockSize; + params[0] = (GLint64)(ctx->Const.MaxArrayLockSize); break; case GL_MAX_ELEMENTS_INDICES: - params[0] = ctx->Const.MaxArrayLockSize; + params[0] = (GLint64)(ctx->Const.MaxArrayLockSize); break; case GL_MAX_EVAL_ORDER: - params[0] = MAX_EVAL_ORDER; + params[0] = (GLint64)(MAX_EVAL_ORDER); break; case GL_MAX_LIGHTS: - params[0] = ctx->Const.MaxLights; + params[0] = (GLint64)(ctx->Const.MaxLights); break; case GL_MAX_LIST_NESTING: - params[0] = MAX_LIST_NESTING; + params[0] = (GLint64)(MAX_LIST_NESTING); break; case GL_MAX_MODELVIEW_STACK_DEPTH: - params[0] = MAX_MODELVIEW_STACK_DEPTH; + params[0] = (GLint64)(MAX_MODELVIEW_STACK_DEPTH); break; case GL_MAX_NAME_STACK_DEPTH: - params[0] = MAX_NAME_STACK_DEPTH; + params[0] = (GLint64)(MAX_NAME_STACK_DEPTH); break; case GL_MAX_PIXEL_MAP_TABLE: - params[0] = MAX_PIXEL_MAP_TABLE; + params[0] = (GLint64)(MAX_PIXEL_MAP_TABLE); break; case GL_MAX_PROJECTION_STACK_DEPTH: - params[0] = MAX_PROJECTION_STACK_DEPTH; + params[0] = (GLint64)(MAX_PROJECTION_STACK_DEPTH); break; case GL_MAX_TEXTURE_SIZE: - params[0] = 1 << (ctx->Const.MaxTextureLevels - 1); + params[0] = (GLint64)(1 << (ctx->Const.MaxTextureLevels - 1)); break; case GL_MAX_3D_TEXTURE_SIZE: - params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1); + params[0] = (GLint64)(1 << (ctx->Const.Max3DTextureLevels - 1)); break; case GL_MAX_TEXTURE_STACK_DEPTH: - params[0] = MAX_TEXTURE_STACK_DEPTH; + params[0] = (GLint64)(MAX_TEXTURE_STACK_DEPTH); break; case GL_MAX_VIEWPORT_DIMS: - params[0] = ctx->Const.MaxViewportWidth; - params[1] = ctx->Const.MaxViewportHeight; + params[0] = (GLint64)(ctx->Const.MaxViewportWidth); + params[1] = (GLint64)(ctx->Const.MaxViewportHeight); break; case GL_MODELVIEW_MATRIX: { @@ -6147,37 +6175,37 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_MODELVIEW_STACK_DEPTH: - params[0] = ctx->ModelviewMatrixStack.Depth + 1; + params[0] = (GLint64)(ctx->ModelviewMatrixStack.Depth + 1); break; case GL_NAME_STACK_DEPTH: - params[0] = ctx->Select.NameStackDepth; + params[0] = (GLint64)(ctx->Select.NameStackDepth); break; case GL_NORMALIZE: params[0] = BOOLEAN_TO_INT64(ctx->Transform.Normalize); break; case GL_PACK_ALIGNMENT: - params[0] = ctx->Pack.Alignment; + params[0] = (GLint64)(ctx->Pack.Alignment); break; case GL_PACK_LSB_FIRST: params[0] = BOOLEAN_TO_INT64(ctx->Pack.LsbFirst); break; case GL_PACK_ROW_LENGTH: - params[0] = ctx->Pack.RowLength; + params[0] = (GLint64)(ctx->Pack.RowLength); break; case GL_PACK_SKIP_PIXELS: - params[0] = ctx->Pack.SkipPixels; + params[0] = (GLint64)(ctx->Pack.SkipPixels); break; case GL_PACK_SKIP_ROWS: - params[0] = ctx->Pack.SkipRows; + params[0] = (GLint64)(ctx->Pack.SkipRows); break; case GL_PACK_SWAP_BYTES: params[0] = BOOLEAN_TO_INT64(ctx->Pack.SwapBytes); break; case GL_PACK_SKIP_IMAGES_EXT: - params[0] = ctx->Pack.SkipImages; + params[0] = (GLint64)(ctx->Pack.SkipImages); break; case GL_PACK_IMAGE_HEIGHT_EXT: - params[0] = ctx->Pack.ImageHeight; + params[0] = (GLint64)(ctx->Pack.ImageHeight); break; case GL_PACK_INVERT_MESA: params[0] = BOOLEAN_TO_INT64(ctx->Pack.Invert); @@ -6186,34 +6214,34 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Hint.PerspectiveCorrection); break; case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = ctx->PixelMaps.AtoA.Size; + params[0] = (GLint64)(ctx->PixelMaps.AtoA.Size); break; case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = ctx->PixelMaps.BtoB.Size; + params[0] = (GLint64)(ctx->PixelMaps.BtoB.Size); break; case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = ctx->PixelMaps.GtoG.Size; + params[0] = (GLint64)(ctx->PixelMaps.GtoG.Size); break; case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = ctx->PixelMaps.ItoA.Size; + params[0] = (GLint64)(ctx->PixelMaps.ItoA.Size); break; case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = ctx->PixelMaps.ItoB.Size; + params[0] = (GLint64)(ctx->PixelMaps.ItoB.Size); break; case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = ctx->PixelMaps.ItoG.Size; + params[0] = (GLint64)(ctx->PixelMaps.ItoG.Size); break; case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = ctx->PixelMaps.ItoI.Size; + params[0] = (GLint64)(ctx->PixelMaps.ItoI.Size); break; case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = ctx->PixelMaps.ItoR.Size; + params[0] = (GLint64)(ctx->PixelMaps.ItoR.Size); break; case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = ctx->PixelMaps.RtoR.Size; + params[0] = (GLint64)(ctx->PixelMaps.RtoR.Size); break; case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = ctx->PixelMaps.StoS.Size; + params[0] = (GLint64)(ctx->PixelMaps.StoS.Size); break; case GL_POINT_SIZE: params[0] = IROUND64(ctx->Point.Size); @@ -6302,7 +6330,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_PROJECTION_STACK_DEPTH: - params[0] = ctx->ProjectionMatrixStack.Depth + 1; + params[0] = (GLint64)(ctx->ProjectionMatrixStack.Depth + 1); break; case GL_READ_BUFFER: params[0] = ENUM_TO_INT64(ctx->ReadBuffer->ColorReadBuffer); @@ -6311,7 +6339,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.RedBias); break; case GL_RED_BITS: - params[0] = ctx->DrawBuffer->Visual.redBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.redBits); break; case GL_RED_SCALE: params[0] = IROUND64(ctx->Pixel.RedScale); @@ -6326,16 +6354,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.rgbMode); break; case GL_SCISSOR_BOX: - params[0] = ctx->Scissor.X; - params[1] = ctx->Scissor.Y; - params[2] = ctx->Scissor.Width; - params[3] = ctx->Scissor.Height; + params[0] = (GLint64)(ctx->Scissor.X); + params[1] = (GLint64)(ctx->Scissor.Y); + params[2] = (GLint64)(ctx->Scissor.Width); + params[3] = (GLint64)(ctx->Scissor.Height); break; case GL_SCISSOR_TEST: params[0] = BOOLEAN_TO_INT64(ctx->Scissor.Enabled); break; case GL_SELECTION_BUFFER_SIZE: - params[0] = ctx->Select.BufferSize; + params[0] = (GLint64)(ctx->Select.BufferSize); break; case GL_SHADE_MODEL: params[0] = ENUM_TO_INT64(ctx->Light.ShadeModel); @@ -6344,10 +6372,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(ctx->Texture.SharedPalette); break; case GL_STENCIL_BITS: - params[0] = ctx->DrawBuffer->Visual.stencilBits; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.stencilBits); break; case GL_STENCIL_CLEAR_VALUE: - params[0] = ctx->Stencil.Clear; + params[0] = (GLint64)(ctx->Stencil.Clear); break; case GL_STENCIL_FAIL: params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); @@ -6362,22 +6390,22 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_REF: - params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; + params[0] = (GLint64)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_TEST: params[0] = BOOLEAN_TO_INT64(ctx->Stencil.Enabled); break; case GL_STENCIL_VALUE_MASK: - params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; + params[0] = (GLint64)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_WRITEMASK: - params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; + params[0] = (GLint64)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]); break; case GL_STEREO: params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.stereoMode); break; case GL_SUBPIXEL_BITS: - params[0] = ctx->Const.SubPixelBits; + params[0] = (GLint64)(ctx->Const.SubPixelBits); break; case GL_TEXTURE_1D: params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D)); @@ -6397,21 +6425,21 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); break; case GL_TEXTURE_BINDING_1D: - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name; + params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D: - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name; + params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name); break; case GL_TEXTURE_BINDING_3D: - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name; + params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name); break; case GL_TEXTURE_BINDING_1D_ARRAY_EXT: CHECK_EXT1(MESA_texture_array, "GetInteger64v"); - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name; + params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D_ARRAY_EXT: CHECK_EXT1(MESA_texture_array, "GetInteger64v"); - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name; + params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); @@ -6447,40 +6475,40 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_TEXTURE_STACK_DEPTH: - params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1; + params[0] = (GLint64)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); break; case GL_UNPACK_ALIGNMENT: - params[0] = ctx->Unpack.Alignment; + params[0] = (GLint64)(ctx->Unpack.Alignment); break; case GL_UNPACK_LSB_FIRST: params[0] = BOOLEAN_TO_INT64(ctx->Unpack.LsbFirst); break; case GL_UNPACK_ROW_LENGTH: - params[0] = ctx->Unpack.RowLength; + params[0] = (GLint64)(ctx->Unpack.RowLength); break; case GL_UNPACK_SKIP_PIXELS: - params[0] = ctx->Unpack.SkipPixels; + params[0] = (GLint64)(ctx->Unpack.SkipPixels); break; case GL_UNPACK_SKIP_ROWS: - params[0] = ctx->Unpack.SkipRows; + params[0] = (GLint64)(ctx->Unpack.SkipRows); break; case GL_UNPACK_SWAP_BYTES: params[0] = BOOLEAN_TO_INT64(ctx->Unpack.SwapBytes); break; case GL_UNPACK_SKIP_IMAGES_EXT: - params[0] = ctx->Unpack.SkipImages; + params[0] = (GLint64)(ctx->Unpack.SkipImages); break; case GL_UNPACK_IMAGE_HEIGHT_EXT: - params[0] = ctx->Unpack.ImageHeight; + params[0] = (GLint64)(ctx->Unpack.ImageHeight); break; case GL_UNPACK_CLIENT_STORAGE_APPLE: params[0] = BOOLEAN_TO_INT64(ctx->Unpack.ClientStorage); break; case GL_VIEWPORT: - params[0] = ctx->Viewport.X; - params[1] = ctx->Viewport.Y; - params[2] = ctx->Viewport.Width; - params[3] = ctx->Viewport.Height; + params[0] = (GLint64)(ctx->Viewport.X); + params[1] = (GLint64)(ctx->Viewport.Y); + params[2] = (GLint64)(ctx->Viewport.Width); + params[3] = (GLint64)(ctx->Viewport.Height); break; case GL_ZOOM_X: params[0] = IROUND64(ctx->Pixel.ZoomX); @@ -6492,16 +6520,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Vertex.Enabled); break; case GL_VERTEX_ARRAY_SIZE: - params[0] = ctx->Array.ArrayObj->Vertex.Size; + params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.Size); break; case GL_VERTEX_ARRAY_TYPE: params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Vertex.Type); break; case GL_VERTEX_ARRAY_STRIDE: - params[0] = ctx->Array.ArrayObj->Vertex.Stride; + params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.Stride); break; case GL_VERTEX_ARRAY_COUNT_EXT: - params[0] = 0; + params[0] = (GLint64)(0); break; case GL_NORMAL_ARRAY: params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Enabled); @@ -6510,25 +6538,25 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Type); break; case GL_NORMAL_ARRAY_STRIDE: - params[0] = ctx->Array.ArrayObj->Normal.Stride; + params[0] = (GLint64)(ctx->Array.ArrayObj->Normal.Stride); break; case GL_NORMAL_ARRAY_COUNT_EXT: - params[0] = 0; + params[0] = (GLint64)(0); break; case GL_COLOR_ARRAY: params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Color.Enabled); break; case GL_COLOR_ARRAY_SIZE: - params[0] = ctx->Array.ArrayObj->Color.Size; + params[0] = (GLint64)(ctx->Array.ArrayObj->Color.Size); break; case GL_COLOR_ARRAY_TYPE: params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Color.Type); break; case GL_COLOR_ARRAY_STRIDE: - params[0] = ctx->Array.ArrayObj->Color.Stride; + params[0] = (GLint64)(ctx->Array.ArrayObj->Color.Stride); break; case GL_COLOR_ARRAY_COUNT_EXT: - params[0] = 0; + params[0] = (GLint64)(0); break; case GL_INDEX_ARRAY: params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Index.Enabled); @@ -6537,46 +6565,46 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Index.Type); break; case GL_INDEX_ARRAY_STRIDE: - params[0] = ctx->Array.ArrayObj->Index.Stride; + params[0] = (GLint64)(ctx->Array.ArrayObj->Index.Stride); break; case GL_INDEX_ARRAY_COUNT_EXT: - params[0] = 0; + params[0] = (GLint64)(0); break; case GL_TEXTURE_COORD_ARRAY: params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled); break; case GL_TEXTURE_COORD_ARRAY_SIZE: - params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size; + params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size); break; case GL_TEXTURE_COORD_ARRAY_TYPE: params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type); break; case GL_TEXTURE_COORD_ARRAY_STRIDE: - params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride; + params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride); break; case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: - params[0] = 0; + params[0] = (GLint64)(0); break; case GL_EDGE_FLAG_ARRAY: params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->EdgeFlag.Enabled); break; case GL_EDGE_FLAG_ARRAY_STRIDE: - params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride; + params[0] = (GLint64)(ctx->Array.ArrayObj->EdgeFlag.Stride); break; case GL_EDGE_FLAG_ARRAY_COUNT_EXT: - params[0] = 0; + params[0] = (GLint64)(0); break; case GL_MAX_TEXTURE_UNITS_ARB: CHECK_EXT1(ARB_multitexture, "GetInteger64v"); - params[0] = ctx->Const.MaxTextureUnits; + params[0] = (GLint64)(ctx->Const.MaxTextureUnits); break; case GL_ACTIVE_TEXTURE_ARB: CHECK_EXT1(ARB_multitexture, "GetInteger64v"); - params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; + params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: CHECK_EXT1(ARB_multitexture, "GetInteger64v"); - params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; + params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; case GL_TEXTURE_CUBE_MAP_ARB: CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); @@ -6584,17 +6612,17 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name; + params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); - params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); + params[0] = (GLint64)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: - params[0] = ctx->Hint.TextureCompression; + params[0] = (GLint64)(ctx->Hint.TextureCompression); break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE); + params[0] = (GLint64)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)); break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: { @@ -6607,11 +6635,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v"); - params[0] = ctx->Array.LockFirst; + params[0] = (GLint64)(ctx->Array.LockFirst); break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v"); - params[0] = ctx->Array.LockCount; + params[0] = (GLint64)(ctx->Array.LockCount); break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: { @@ -6719,10 +6747,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_COLOR_MATRIX_STACK_DEPTH_SGI: - params[0] = ctx->ColorMatrixStack.Depth + 1; + params[0] = (GLint64)(ctx->ColorMatrixStack.Depth + 1); break; case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: - params[0] = MAX_COLOR_STACK_DEPTH; + params[0] = (GLint64)(MAX_COLOR_STACK_DEPTH); break; case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[0]); @@ -6840,11 +6868,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); - params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride; + params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); - params[0] = ctx->Array.ArrayObj->SecondaryColor.Size; + params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Size); break; case GL_CURRENT_FOG_COORDINATE_EXT: CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); @@ -6863,7 +6891,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); - params[0] = ctx->Array.ArrayObj->FogCoord.Stride; + params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.Stride); break; case GL_FOG_COORDINATE_SOURCE_EXT: CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); @@ -6896,10 +6924,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverageInvert); break; case GL_SAMPLE_BUFFERS_ARB: - params[0] = ctx->DrawBuffer->Visual.sampleBuffers; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.sampleBuffers); break; case GL_SAMPLES_ARB: - params[0] = ctx->DrawBuffer->Visual.samples; + params[0] = (GLint64)(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: CHECK_EXT1(IBM_rasterpos_clip, "GetInteger64v"); @@ -6923,7 +6951,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_VERTEX_PROGRAM_BINDING_NV: CHECK_EXT1(NV_vertex_program, "GetInteger64v"); - params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0); + params[0] = (GLint64)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: CHECK_EXT1(NV_vertex_program, "GetInteger64v"); @@ -7059,11 +7087,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_FRAGMENT_PROGRAM_BINDING_NV: CHECK_EXT1(NV_fragment_program, "GetInteger64v"); - params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; + params[0] = (GLint64)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: CHECK_EXT1(NV_fragment_program, "GetInteger64v"); - params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS; + params[0] = (GLint64)(MAX_NV_FRAGMENT_PROGRAM_PARAMS); break; case GL_TEXTURE_RECTANGLE_NV: CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); @@ -7071,11 +7099,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_TEXTURE_BINDING_RECTANGLE_NV: CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name; + params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); - params[0] = ctx->Const.MaxTextureRectSize; + params[0] = (GLint64)(ctx->Const.MaxTextureRectSize); break; case GL_STENCIL_TEST_TWO_SIDE_EXT: CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v"); @@ -7094,42 +7122,42 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayBufferObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayBufferObj->Name); break; case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.BufferObj->Name); break; case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayObj->Normal.BufferObj->Name); break; case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayObj->Color.BufferObj->Name); break; case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayObj->Index.BufferObj->Name); break; case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); break; case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name); break; case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name); break; case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name); break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ElementArrayBufferObj->Name; + params[0] = (GLint64)(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v"); - params[0] = ctx->Pack.BufferObj->Name; + params[0] = (GLint64)(ctx->Pack.BufferObj->Name); break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v"); - params[0] = ctx->Unpack.BufferObj->Name; + params[0] = (GLint64)(ctx->Unpack.BufferObj->Name); break; case GL_VERTEX_PROGRAM_ARB: CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); @@ -7145,11 +7173,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); - params[0] = ctx->Const.MaxProgramMatrixStackDepth; + params[0] = (GLint64)(ctx->Const.MaxProgramMatrixStackDepth); break; case GL_MAX_PROGRAM_MATRICES_ARB: CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); - params[0] = ctx->Const.MaxProgramMatrices; + params[0] = (GLint64)(ctx->Const.MaxProgramMatrices); break; case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); @@ -7201,11 +7229,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_MAX_VERTEX_ATTRIBS_ARB: CHECK_EXT1(ARB_vertex_program, "GetInteger64v"); - params[0] = ctx->Const.VertexProgram.MaxAttribs; + params[0] = (GLint64)(ctx->Const.VertexProgram.MaxAttribs); break; case GL_PROGRAM_ERROR_POSITION_ARB: CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetInteger64v"); - params[0] = ctx->Program.ErrorPos; + params[0] = (GLint64)(ctx->Program.ErrorPos); break; case GL_FRAGMENT_PROGRAM_ARB: CHECK_EXT1(ARB_fragment_program, "GetInteger64v"); @@ -7213,11 +7241,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_MAX_TEXTURE_COORDS_ARB: CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v"); - params[0] = ctx->Const.MaxTextureCoordUnits; + params[0] = (GLint64)(ctx->Const.MaxTextureCoordUnits); break; case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v"); - params[0] = ctx->Const.MaxTextureImageUnits; + params[0] = (GLint64)(ctx->Const.MaxTextureImageUnits); break; case GL_DEPTH_BOUNDS_TEST_EXT: CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v"); @@ -7233,7 +7261,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(ctx->Transform.DepthClamp); break; case GL_MAX_DRAW_BUFFERS_ARB: - params[0] = ctx->Const.MaxDrawBuffers; + params[0] = (GLint64)(ctx->Const.MaxDrawBuffers); break; case GL_DRAW_BUFFER0_ARB: params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]); @@ -7273,31 +7301,31 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: CHECK_EXT1(OES_read_format, "GetInteger64v"); - params[0] = ctx->Const.ColorReadType; + params[0] = (GLint64)(_mesa_get_color_read_type(ctx)); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: CHECK_EXT1(OES_read_format, "GetInteger64v"); - params[0] = ctx->Const.ColorReadFormat; + params[0] = (GLint64)(_mesa_get_color_read_format(ctx)); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); - params[0] = 6; + params[0] = (GLint64)(6); break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); - params[0] = 8; + params[0] = (GLint64)(8); break; case GL_NUM_PASSES_ATI: CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); - params[0] = 2; + params[0] = (GLint64)(2); break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); - params[0] = 8; + params[0] = (GLint64)(8); break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); - params[0] = 16; + params[0] = (GLint64)(16); break; case GL_COLOR_ALPHA_PAIRING_ATI: CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); @@ -7305,23 +7333,23 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); - params[0] = 3; + params[0] = (GLint64)(3); break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); - params[0] = 3; + params[0] = (GLint64)(3); break; case GL_STENCIL_BACK_FUNC: params[0] = ENUM_TO_INT64(ctx->Stencil.Function[1]); break; case GL_STENCIL_BACK_VALUE_MASK: - params[0] = ctx->Stencil.ValueMask[1]; + params[0] = (GLint64)(ctx->Stencil.ValueMask[1]); break; case GL_STENCIL_BACK_WRITEMASK: - params[0] = ctx->Stencil.WriteMask[1]; + params[0] = (GLint64)(ctx->Stencil.WriteMask[1]); break; case GL_STENCIL_BACK_REF: - params[0] = ctx->Stencil.Ref[1]; + params[0] = (GLint64)(ctx->Stencil.Ref[1]); break; case GL_STENCIL_BACK_FAIL: params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[1]); @@ -7334,23 +7362,23 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_FRAMEBUFFER_BINDING_EXT: CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); - params[0] = ctx->DrawBuffer->Name; + params[0] = (GLint64)(ctx->DrawBuffer->Name); break; case GL_RENDERBUFFER_BINDING_EXT: CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); - params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; + params[0] = (GLint64)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); - params[0] = ctx->Const.MaxColorAttachments; + params[0] = (GLint64)(ctx->Const.MaxColorAttachments); break; case GL_MAX_RENDERBUFFER_SIZE_EXT: CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); - params[0] = ctx->Const.MaxRenderbufferSize; + params[0] = (GLint64)(ctx->Const.MaxRenderbufferSize); break; case GL_READ_FRAMEBUFFER_BINDING_EXT: CHECK_EXT1(EXT_framebuffer_blit, "GetInteger64v"); - params[0] = ctx->ReadBuffer->Name; + params[0] = (GLint64)(ctx->ReadBuffer->Name); break; case GL_PROVOKING_VERTEX_EXT: CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v"); @@ -7362,7 +7390,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetInteger64v"); - params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; + params[0] = (GLint64)(ctx->Const.FragmentProgram.MaxUniformComponents); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: CHECK_EXT1(ARB_fragment_shader, "GetInteger64v"); @@ -7370,31 +7398,31 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); - params[0] = ctx->Const.VertexProgram.MaxUniformComponents; + params[0] = (GLint64)(ctx->Const.VertexProgram.MaxUniformComponents); break; case GL_MAX_VARYING_FLOATS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); - params[0] = ctx->Const.MaxVarying * 4; + params[0] = (GLint64)(ctx->Const.MaxVarying * 4); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); - params[0] = ctx->Const.MaxVertexTextureImageUnits; + params[0] = (GLint64)(ctx->Const.MaxVertexTextureImageUnits); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); - params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; + params[0] = (GLint64)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetInteger64v"); - params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0; + params[0] = (GLint64)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0); break; case GL_MAX_SAMPLES: CHECK_EXT1(ARB_framebuffer_object, "GetInteger64v"); - params[0] = ctx->Const.MaxSamples; + params[0] = (GLint64)(ctx->Const.MaxSamples); break; case GL_VERTEX_ARRAY_BINDING_APPLE: CHECK_EXT1(APPLE_vertex_array_object, "GetInteger64v"); - params[0] = ctx->Array.ArrayObj->Name; + params[0] = (GLint64)(ctx->Array.ArrayObj->Name); break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: CHECK_EXT1(ARB_seamless_cube_map, "GetInteger64v"); @@ -7404,6 +7432,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) CHECK_EXT1(ARB_sync, "GetInteger64v"); params[0] = ctx->Const.MaxServerWaitTimeout; break; + case GL_NUM_EXTENSIONS: + params[0] = (GLint64)(_mesa_get_extension_count(ctx)); + break; + case GL_MAJOR_VERSION: + params[0] = (GLint64)(ctx->VersionMajor); + break; + case GL_MINOR_VERSION: + params[0] = (GLint64)(ctx->VersionMinor); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname); } @@ -7433,3 +7470,110 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) params[i] = (GLdouble) values[i]; } +void GLAPIENTRY +_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + switch (pname) { + case GL_BLEND: + CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + } + params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1)); + break; + case GL_COLOR_WRITEMASK: + CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + } + params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0); + params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0); + params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0); + params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname); + } +} + +void GLAPIENTRY +_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + switch (pname) { + case GL_BLEND: + CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + } + params[0] = ((ctx->Color.BlendEnabled >> index) & 1); + break; + case GL_COLOR_WRITEMASK: + CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + } + params[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; + params[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; + params[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; + params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname); + } +} + +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + switch (pname) { + case GL_BLEND: + CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + } + params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1)); + break; + case GL_COLOR_WRITEMASK: + CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + } + params[0] = (GLint64)(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0); + params[1] = (GLint64)(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0); + params[2] = (GLint64)(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0); + params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname); + } +} +#endif /* FEATURE_ARB_sync */ + diff --git a/src/mesa/main/get.h b/src/mesa/main/get.h index 77a9a7d04b..cc426fc0f6 100644 --- a/src/mesa/main/get.h +++ b/src/mesa/main/get.h @@ -51,11 +51,23 @@ extern void GLAPIENTRY _mesa_GetInteger64v( GLenum pname, GLint64 *params ); extern void GLAPIENTRY +_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ); + +extern void GLAPIENTRY +_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ); + +extern void GLAPIENTRY +_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ); + +extern void GLAPIENTRY _mesa_GetPointerv( GLenum pname, GLvoid **params ); extern const GLubyte * GLAPIENTRY _mesa_GetString( GLenum name ); +extern const GLubyte * GLAPIENTRY +_mesa_GetStringi(GLenum name, GLuint index); + extern GLenum GLAPIENTRY _mesa_GetError( void ); diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 364d8c55c4..b0beb59207 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -82,7 +82,7 @@ StateVars = [ ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ), ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"], "", None ), - ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ), + ( "GL_BLEND", GLboolean, ["(ctx->Color.BlendEnabled & 1)"], "", None ), ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), @@ -126,10 +126,10 @@ StateVars = [ ( "GL_COLOR_MATERIAL_PARAMETER", GLenum, ["ctx->Light.ColorMaterialMode"], "", None ), ( "GL_COLOR_WRITEMASK", GLint, - [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0", - "ctx->Color.ColorMask[GCOMP] ? 1 : 0", - "ctx->Color.ColorMask[BCOMP] ? 1 : 0", - "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ), + [ "ctx->Color.ColorMask[0][RCOMP] ? 1 : 0", + "ctx->Color.ColorMask[0][GCOMP] ? 1 : 0", + "ctx->Color.ColorMask[0][BCOMP] ? 1 : 0", + "ctx->Color.ColorMask[0][ACOMP] ? 1 : 0" ], "", None ), ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ), ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ), ( "GL_CURRENT_COLOR", GLfloatN, @@ -942,9 +942,9 @@ StateVars = [ # GL_OES_read_format ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint, - ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ), + ["_mesa_get_color_read_type(ctx)"], "", ["OES_read_format"] ), ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint, - ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ), + ["_mesa_get_color_read_format(ctx)"], "", ["OES_read_format"] ), # GL_ATI_fragment_shader ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ), @@ -1006,7 +1006,7 @@ StateVars = [ ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ), ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, - ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ), + ["ctx->Const.MaxCombinedTextureImageUnits"], "", ["ARB_vertex_shader"] ), # GL_ARB_shader_objects # Actually, this token isn't part of GL_ARB_shader_objects, but is @@ -1030,9 +1030,29 @@ StateVars = [ # GL_ARB_sync ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "", ["ARB_sync"] ), + + # GL3 + ( "GL_NUM_EXTENSIONS", GLint, ["_mesa_get_extension_count(ctx)"], "", None ), + ( "GL_MAJOR_VERSION", GLint, ["ctx->VersionMajor"], "", None ), + ( "GL_MINOR_VERSION", GLint, ["ctx->VersionMinor"], "", None ) +] + + +# These are queried via glGetIntegetIndexdvEXT() or glGetIntegeri_v() +IndexedStateVars = [ + ( "GL_BLEND", GLint, ["((ctx->Color.BlendEnabled >> index) & 1)"], + "ctx->Const.MaxDrawBuffers", ["EXT_draw_buffers2"] ), + ( "GL_COLOR_WRITEMASK", GLint, + [ "ctx->Color.ColorMask[index][RCOMP] ? 1 : 0", + "ctx->Color.ColorMask[index][GCOMP] ? 1 : 0", + "ctx->Color.ColorMask[index][BCOMP] ? 1 : 0", + "ctx->Color.ColorMask[index][ACOMP] ? 1 : 0" ], + "ctx->Const.MaxDrawBuffers", ["EXT_draw_buffers2"] ), + # XXX more to come... ] + def ConversionFunc(fromType, toType): """Return the name of the macro to convert between two data types.""" if fromType == toType: @@ -1046,7 +1066,7 @@ def ConversionFunc(fromType, toType): elif fromType == GLint and toType == GLfloat: # but not GLfloatN! return "(GLfloat)" elif fromType == GLint and toType == GLint64: - return "" + return "(GLint64)" elif fromType == GLint64 and toType == GLfloat: # but not GLfloatN! return "(GLfloat)" else: @@ -1059,7 +1079,7 @@ def ConversionFunc(fromType, toType): return fromStr + "_TO_" + toStr -def EmitGetFunction(stateVars, returnType): +def EmitGetFunction(stateVars, returnType, indexed): """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv.""" assert (returnType == GLboolean or returnType == GLint or @@ -1068,22 +1088,35 @@ def EmitGetFunction(stateVars, returnType): strType = TypeStrings[returnType] # Capitalize first letter of return type - if returnType == GLint: - function = "GetIntegerv" - elif returnType == GLboolean: - function = "GetBooleanv" - elif returnType == GLfloat: - function = "GetFloatv" - elif returnType == GLint64: - function = "GetInteger64v" + if indexed: + if returnType == GLint: + function = "GetIntegerIndexedv" + elif returnType == GLboolean: + function = "GetBooleanIndexedv" + elif returnType == GLint64: + function = "GetInteger64Indexedv" + else: + function = "Foo" else: - abort() + if returnType == GLint: + function = "GetIntegerv" + elif returnType == GLboolean: + function = "GetBooleanv" + elif returnType == GLfloat: + function = "GetFloatv" + elif returnType == GLint64: + function = "GetInteger64v" + else: + abort() if returnType == GLint64: print "#if FEATURE_ARB_sync" print "void GLAPIENTRY" - print "_mesa_%s( GLenum pname, %s *params )" % (function, strType) + if indexed: + print "_mesa_%s( GLenum pname, GLuint index, %s *params )" % (function, strType) + else: + print "_mesa_%s( GLenum pname, %s *params )" % (function, strType) print "{" print " GET_CURRENT_CONTEXT(ctx);" print " ASSERT_OUTSIDE_BEGIN_END(ctx);" @@ -1094,13 +1127,20 @@ def EmitGetFunction(stateVars, returnType): print " if (ctx->NewState)" print " _mesa_update_state(ctx);" print "" - print " if (ctx->Driver.%s &&" % function - print " ctx->Driver.%s(ctx, pname, params))" % function - print " return;" - print "" + if indexed == 0: + print " if (ctx->Driver.%s &&" % function + print " ctx->Driver.%s(ctx, pname, params))" % function + print " return;" + print "" print " switch (pname) {" - for (name, varType, state, optionalCode, extensions) in stateVars: + for state in stateVars: + if indexed: + (name, varType, state, indexMax, extensions) = state + optionalCode = 0 + else: + (name, varType, state, optionalCode, extensions) = state + indexMax = 0 print " case " + name + ":" if extensions: if len(extensions) == 1: @@ -1116,6 +1156,11 @@ def EmitGetFunction(stateVars, returnType): assert len(extensions) == 4 print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' % (extensions[0], extensions[1], extensions[2], extensions[3], function)) + if indexMax: + print (' if (index >= %s) {' % indexMax) + print (' _mesa_error(ctx, GL_INVALID_VALUE, "gl%s(index=%%u), index", pname);' % function) + print (' }') + conversion = ConversionFunc(varType, returnType) if optionalCode: optionalCode = string.replace(optionalCode, "CONVERSION", conversion); @@ -1159,6 +1204,7 @@ def EmitHeader(): #include "mtypes.h" #include "state.h" #include "texcompress.h" +#include "framebuffer.h" #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) @@ -1248,9 +1294,13 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) EmitHeader() # XXX Maybe sort the StateVars list -EmitGetFunction(StateVars, GLboolean) -EmitGetFunction(StateVars, GLfloat) -EmitGetFunction(StateVars, GLint) -EmitGetFunction(StateVars, GLint64) +EmitGetFunction(StateVars, GLboolean, 0) +EmitGetFunction(StateVars, GLfloat, 0) +EmitGetFunction(StateVars, GLint, 0) +EmitGetFunction(StateVars, GLint64, 0) EmitGetDoublev() +EmitGetFunction(IndexedStateVars, GLboolean, 1) +EmitGetFunction(IndexedStateVars, GLint, 1) +EmitGetFunction(IndexedStateVars, GLint64, 1) + diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 6599ed9698..e76a790d0a 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -33,85 +33,6 @@ /** - * Examine enabled GL extensions to determine GL version. - * \return version string - */ -static const char * -compute_version(const GLcontext *ctx) -{ - static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING; - static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING; - static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING; - static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING; - static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING; - static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING; - - const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample && - ctx->Extensions.ARB_multitexture && - ctx->Extensions.ARB_texture_border_clamp && - ctx->Extensions.ARB_texture_compression && - ctx->Extensions.ARB_texture_cube_map && - ctx->Extensions.EXT_texture_env_add && - ctx->Extensions.ARB_texture_env_combine && - ctx->Extensions.ARB_texture_env_dot3); - const GLboolean ver_1_4 = (ver_1_3 && - ctx->Extensions.ARB_depth_texture && - ctx->Extensions.ARB_shadow && - ctx->Extensions.ARB_texture_env_crossbar && - ctx->Extensions.ARB_texture_mirrored_repeat && - ctx->Extensions.ARB_window_pos && - ctx->Extensions.EXT_blend_color && - ctx->Extensions.EXT_blend_func_separate && - ctx->Extensions.EXT_blend_minmax && - ctx->Extensions.EXT_blend_subtract && - ctx->Extensions.EXT_fog_coord && - ctx->Extensions.EXT_multi_draw_arrays && - ctx->Extensions.EXT_point_parameters && - ctx->Extensions.EXT_secondary_color && - ctx->Extensions.EXT_stencil_wrap && - ctx->Extensions.EXT_texture_lod_bias && - ctx->Extensions.SGIS_generate_mipmap); - const GLboolean ver_1_5 = (ver_1_4 && - ctx->Extensions.ARB_occlusion_query && - ctx->Extensions.ARB_vertex_buffer_object && - ctx->Extensions.EXT_shadow_funcs); - const GLboolean ver_2_0 = (ver_1_5 && - ctx->Extensions.ARB_draw_buffers && - ctx->Extensions.ARB_point_sprite && - ctx->Extensions.ARB_shader_objects && - ctx->Extensions.ARB_vertex_shader && - ctx->Extensions.ARB_fragment_shader && - ctx->Extensions.ARB_texture_non_power_of_two && - ctx->Extensions.EXT_blend_equation_separate && - - /* Technically, 2.0 requires the functionality - * of the EXT version. Enable 2.0 if either - * extension is available, and assume that a - * driver that only exposes the ATI extension - * will fallback to software when necessary. - */ - (ctx->Extensions.EXT_stencil_two_side - || ctx->Extensions.ATI_separate_stencil)); - const GLboolean ver_2_1 = (ver_2_0 && - ctx->Extensions.ARB_shading_language_120 && - ctx->Extensions.EXT_pixel_buffer_object && - ctx->Extensions.EXT_texture_sRGB); - if (ver_2_1) - return version_2_1; - if (ver_2_0) - return version_2_0; - if (ver_1_5) - return version_1_5; - if (ver_1_4) - return version_1_4; - if (ver_1_3) - return version_1_3; - return version_1_2; -} - - - -/** * Query string-valued state. The return value should _not_ be freed by * the caller. * @@ -149,7 +70,7 @@ _mesa_GetString( GLenum name ) case GL_RENDERER: return (const GLubyte *) renderer; case GL_VERSION: - return (const GLubyte *) compute_version(ctx); + return (const GLubyte *) ctx->VersionString; case GL_EXTENSIONS: if (!ctx->Extensions.String) ctx->Extensions.String = _mesa_make_extension_string(ctx); @@ -184,6 +105,34 @@ _mesa_GetString( GLenum name ) /** + * GL3 + */ +const GLubyte * GLAPIENTRY +_mesa_GetStringi(GLenum name, GLuint index) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx) + return NULL; + + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); + + switch (name) { + case GL_EXTENSIONS: + if (index >= _mesa_get_extension_count(ctx)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index); + return (const GLubyte *) 0; + } + return _mesa_get_enabled_extension(ctx, index); + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" ); + return (const GLubyte *) 0; + } +} + + + +/** * Return pointer-valued state, such as a vertex array pointer. * * \param pname names state to be queried diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c index 87816d3132..c7304e8dd7 100644 --- a/src/mesa/main/histogram.c +++ b/src/mesa/main/histogram.c @@ -189,16 +189,17 @@ pack_histogram( GLcontext *ctx, { /* temporarily store as GLuints */ GLuint temp[4*HISTOGRAM_TABLE_SIZE]; - GLhalfARB *dst = (GLhalfARB *) destination; + GLuint *dst = temp; + GLhalfARB *half = (GLhalfARB *) destination; GLuint i; /* get GLuint values */ PACK_MACRO(GLuint); /* convert to GLhalf */ for (i = 0; i < n * comps; i++) { - dst[i] = _mesa_float_to_half((GLfloat) temp[i]); + half[i] = _mesa_float_to_half((GLfloat) temp[i]); } if (packing->SwapBytes) { - _mesa_swap2((GLushort *) dst, n * comps); + _mesa_swap2((GLushort *) half, n * comps); } } break; diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 139e56a96b..fc278bb8af 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -33,6 +33,7 @@ #include "glheader.h" #include "colormac.h" #include "context.h" +#include "enums.h" #include "image.h" #include "imports.h" #include "macros.h" @@ -3228,6 +3229,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], srcFormat == GL_RGBA || srcFormat == GL_BGRA || srcFormat == GL_ABGR_EXT || + srcFormat == GL_DU8DV8_ATI || srcFormat == GL_DUDV_ATI); ASSERT(srcType == GL_UNSIGNED_BYTE || @@ -3343,6 +3345,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], aComp = 0; stride = 4; break; + case GL_DU8DV8_ATI: case GL_DUDV_ATI: redIndex = 0; greenIndex = 1; @@ -3351,7 +3354,8 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], stride = 2; break; default: - _mesa_problem(NULL, "bad srcFormat in extract float data"); + _mesa_problem(NULL, "bad srcFormat %s in extract float data", + _mesa_lookup_enum_by_nr(srcFormat)); return; } diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 6ffaddcde9..def045269c 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -48,6 +48,13 @@ #include "context.h" #include "version.h" +#ifdef _GNU_SOURCE +#include <locale.h> +#ifdef __APPLE__ +#include <xlocale.h> +#endif +#endif + #define MAXSTRING 4000 /* for vsnprintf() */ @@ -101,8 +108,8 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment) { #if defined(HAVE_POSIX_MEMALIGN) void *mem; - - (void) posix_memalign(& mem, alignment, bytes); + int err = posix_memalign(& mem, alignment, bytes); + (void) err; return mem; #elif defined(_WIN32) && defined(_MSC_VER) return _aligned_malloc(bytes, alignment); @@ -453,7 +460,7 @@ _mesa_inv_sqrtf(float n) #if 0 /* not used, see below -BP */ float r3, x3, y3; #endif - union { float f; unsigned int i; } u; + fi_type u; unsigned int magic; /* @@ -622,11 +629,15 @@ _mesa_ffsll(int64_t val) unsigned int _mesa_bitcount(unsigned int n) { +#if defined(__GNUC__) + return __builtin_popcount(n); +#else unsigned int bits; for (bits = 0; n > 0; n = n >> 1) { bits += (n & 1); } return bits; +#endif } @@ -638,10 +649,10 @@ _mesa_bitcount(unsigned int n) GLhalfARB _mesa_float_to_half(float val) { - const int flt = *((int *) (void *) &val); - const int flt_m = flt & 0x7fffff; - const int flt_e = (flt >> 23) & 0xff; - const int flt_s = (flt >> 31) & 0x1; + const fi_type fi = {val}; + const int flt_m = fi.i & 0x7fffff; + const int flt_e = (fi.i >> 23) & 0xff; + const int flt_s = (fi.i >> 31) & 0x1; int s, e, m = 0; GLhalfARB result; @@ -728,7 +739,8 @@ _mesa_half_to_float(GLhalfARB val) const int m = val & 0x3ff; const int e = (val >> 10) & 0x1f; const int s = (val >> 15) & 0x1; - int flt_m, flt_e, flt_s, flt; + int flt_m, flt_e, flt_s; + fi_type fi; float result; /* sign bit */ @@ -763,8 +775,8 @@ _mesa_half_to_float(GLhalfARB val) flt_m = m << 13; } - flt = (flt_s << 31) | (flt_e << 23) | flt_m; - result = *((float *) (void *) &flt); + fi.i = (flt_s << 31) | (flt_e << 23) | flt_m; + result = fi.f; return result; } @@ -908,7 +920,15 @@ _mesa_atoi(const char *s) double _mesa_strtod( const char *s, char **end ) { +#ifdef _GNU_SOURCE + static locale_t loc = NULL; + if (!loc) { + loc = newlocale(LC_CTYPE_MASK, "C", NULL); + } + return strtod_l(s, end, loc); +#else return strtod(s, end); +#endif } /** Compute simple checksum/hash for a string */ @@ -919,9 +939,9 @@ _mesa_str_checksum(const char *str) unsigned int sum, i; const char *c; sum = i = 1; - for (c = str; *c; c++) + for (c = str; *c; c++, i++) sum += *c * (i % 100); - return sum; + return sum + i; } @@ -1219,13 +1239,3 @@ _mesa_debug( const GLcontext *ctx, const char *fmtString, ... ) } /*@}*/ - - -/** - * Wrapper for exit(). - */ -void -_mesa_exit( int status ) -{ - exit(status); -} diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 7d4012a856..b01fe5b0ab 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -618,10 +618,6 @@ _mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... ); extern void _mesa_debug( const __GLcontext *ctx, const char *fmtString, ... ); -extern void -_mesa_exit( int status ); - - #ifdef __cplusplus } #endif diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 10c89f4368..654faa5c77 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -206,7 +206,10 @@ _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params) void GLAPIENTRY _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) { - _mesa_Lightfv( light, pname, ¶m ); + GLfloat fparam[4]; + fparam[0] = param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + _mesa_Lightfv( light, pname, fparam ); } @@ -285,7 +288,10 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) void GLAPIENTRY _mesa_Lighti( GLenum light, GLenum pname, GLint param ) { - _mesa_Lightiv( light, pname, ¶m ); + GLint iparam[4]; + iparam[0] = param; + iparam[1] = iparam[2] = iparam[3] = 0; + _mesa_Lightiv( light, pname, iparam ); } @@ -537,14 +543,20 @@ _mesa_LightModeliv( GLenum pname, const GLint *params ) void GLAPIENTRY _mesa_LightModeli( GLenum pname, GLint param ) { - _mesa_LightModeliv( pname, ¶m ); + GLint iparam[4]; + iparam[0] = param; + iparam[1] = iparam[2] = iparam[3] = 0; + _mesa_LightModeliv( pname, iparam ); } void GLAPIENTRY _mesa_LightModelf( GLenum pname, GLfloat param ) { - _mesa_LightModelfv( pname, ¶m ); + GLfloat fparam[4]; + fparam[0] = param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + _mesa_LightModelfv( pname, fparam ); } @@ -636,7 +648,7 @@ _mesa_update_material( GLcontext *ctx, GLuint bitmask ) struct gl_light *light, *list = &ctx->Light.EnabledList; GLfloat (*mat)[4] = ctx->Light.Material.Attrib; - if (MESA_VERBOSE&VERBOSE_IMMEDIATE) + if (MESA_VERBOSE & VERBOSE_MATERIAL) _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask); if (!bitmask) diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 3d9a1aba98..55578adf83 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -202,17 +202,12 @@ do { \ #endif /** - * Copy a 4-element float vector (avoid using FPU registers) - * XXX Could use two 64-bit moves on 64-bit systems + * Copy a 4-element float vector + * memcpy seems to be most efficient */ #define COPY_4FV( DST, SRC ) \ do { \ - const GLuint *_s = (const GLuint *) (SRC); \ - GLuint *_d = (GLuint *) (DST); \ - _d[0] = _s[0]; \ - _d[1] = _s[1]; \ - _d[2] = _s[2]; \ - _d[3] = _s[3]; \ + _mesa_memcpy(DST, SRC, sizeof(GLfloat) * 4); \ } while (0) /** Copy \p SZ elements into a 4-element vector */ @@ -631,12 +626,6 @@ do { \ /** Clamp X to [MIN,MAX] */ #define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) -/** Assign X to CLAMP(X, MIN, MAX) */ -#define CLAMP_SELF(x, mn, mx) \ - ( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) ) - - - /** Minimum of two values: */ #define MIN2( A, B ) ( (A)<(B) ? (A) : (B) ) diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index c2fb8404b1..4e68bc15d8 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -68,6 +68,12 @@ * enabled or not. */ +#ifdef IN_DRI_DRIVER +#define FEATURE_remap_table 1 +#else +#define FEATURE_remap_table 0 +#endif + #define FEATURE_accum _HAVE_FULL_GL #define FEATURE_arrayelt _HAVE_FULL_GL #define FEATURE_attrib_stack _HAVE_FULL_GL diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index c3928fa513..7350c7a3d2 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -28,10 +28,11 @@ */ #include "imports.h" +#include "formats.h" #include "mipmap.h" #include "texcompress.h" -#include "texformat.h" #include "teximage.h" +#include "texstore.h" #include "image.h" @@ -1493,7 +1494,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) { const struct gl_texture_image *srcImage; - const struct gl_texture_format *convertFormat; + gl_format convertFormat; const GLubyte *srcData = NULL; GLubyte *dstData = NULL; GLint level, maxLevels; @@ -1508,7 +1509,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, ASSERT(maxLevels > 0); /* bad target */ /* Find convertFormat - the format that do_row() will process */ - if (srcImage->IsCompressed) { + + if (_mesa_is_format_compressed(srcImage->TexFormat)) { /* setup for compressed textures - need to allocate temporary * image buffers to hold uncompressed images. */ @@ -1520,11 +1522,11 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); if (srcImage->_BaseFormat == GL_RGB) { - convertFormat = &_mesa_texformat_rgb; + convertFormat = MESA_FORMAT_RGB888; components = 3; } else if (srcImage->_BaseFormat == GL_RGBA) { - convertFormat = &_mesa_texformat_rgba; + convertFormat = MESA_FORMAT_RGBA8888; components = 4; } else { @@ -1588,7 +1590,11 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, &dstWidth, &dstHeight, &dstDepth); if (!nextLevel) { /* all done */ - break; + if (_mesa_is_format_compressed(srcImage->TexFormat)) { + _mesa_free((void *) srcData); + _mesa_free(dstData); + } + return; } /* get dest gl_texture_image */ @@ -1609,25 +1615,17 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstImage->TexFormat = srcImage->TexFormat; dstImage->FetchTexelc = srcImage->FetchTexelc; dstImage->FetchTexelf = srcImage->FetchTexelf; - dstImage->IsCompressed = srcImage->IsCompressed; - if (dstImage->IsCompressed) { - dstImage->CompressedSize - = ctx->Driver.CompressedTextureSize(ctx, dstImage->Width, - dstImage->Height, - dstImage->Depth, - dstImage->TexFormat->MesaFormat); - ASSERT(dstImage->CompressedSize > 0); - } - - ASSERT(dstImage->TexFormat); - ASSERT(dstImage->FetchTexelc); - ASSERT(dstImage->FetchTexelf); /* Alloc new teximage data buffer. * Setup src and dest data pointers. */ - if (dstImage->IsCompressed) { - dstImage->Data = _mesa_alloc_texmemory(dstImage->CompressedSize); + if (_mesa_is_format_compressed(dstImage->TexFormat)) { + GLuint dstCompressedSize = + _mesa_format_image_size(dstImage->TexFormat, dstImage->Width, + dstImage->Height, dstImage->Depth); + ASSERT(dstCompressedSize > 0); + + dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize); if (!dstImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); return; @@ -1637,7 +1635,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, ASSERT(dstData); } else { - bytesPerTexel = dstImage->TexFormat->TexelBytes; + bytesPerTexel = _mesa_get_format_bytes(dstImage->TexFormat); ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0); dstImage->Data = _mesa_alloc_texmemory(dstWidth * dstHeight * dstDepth * bytesPerTexel); @@ -1649,6 +1647,10 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstData = (GLubyte *) dstImage->Data; } + ASSERT(dstImage->TexFormat); + ASSERT(dstImage->FetchTexelc); + ASSERT(dstImage->FetchTexelf); + _mesa_generate_mipmap_level(target, datatype, comps, border, srcWidth, srcHeight, srcDepth, srcData, srcImage->RowStride, @@ -1656,22 +1658,24 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstData, dstImage->RowStride); - if (dstImage->IsCompressed) { + if (_mesa_is_format_compressed(dstImage->TexFormat)) { GLubyte *temp; /* compress image from dstData into dstImage->Data */ - const GLenum srcFormat = convertFormat->BaseFormat; + const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); GLint dstRowStride - = _mesa_compressed_row_stride(dstImage->TexFormat->MesaFormat, dstWidth); + = _mesa_format_row_stride(dstImage->TexFormat, dstWidth); ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA); - dstImage->TexFormat->StoreImage(ctx, 2, dstImage->_BaseFormat, - dstImage->TexFormat, - dstImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, 0, /* strides */ - dstWidth, dstHeight, 1, /* size */ - srcFormat, CHAN_TYPE, - dstData, /* src data, actually */ - &ctx->DefaultPacking); + + _mesa_texstore(ctx, 2, dstImage->_BaseFormat, + dstImage->TexFormat, + dstImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, 0, /* strides */ + dstWidth, dstHeight, 1, /* size */ + srcFormat, CHAN_TYPE, + dstData, /* src data, actually */ + &ctx->DefaultPacking); + /* swap src and dest pointers */ temp = (GLubyte *) srcData; srcData = dstData; @@ -1679,12 +1683,6 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, } } /* loop over mipmap levels */ - - if (srcImage->IsCompressed) { - /* free uncompressed image buffers */ - _mesa_free((void *) srcData); - _mesa_free(dstData); - } } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d005064645..5227565f87 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.5 + * Version: 7.7 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -79,11 +79,37 @@ /** + * \name 64-bit extension of GLbitfield. + */ +/*@{*/ +typedef GLuint64 GLbitfield64; + +#define BITFIELD64_ONE 1ULL +#define BITFIELD64_ALLONES ~0ULL + +/** Set a single bit */ +#define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b)) + +/** Set a mask of the least significant \c b bits */ +#define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \ + (BITFIELD64_BIT(b) - 1)) + +/** + * Set all bits from l (low bit) to h (high bit), inclusive. + * + * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits. + */ +#define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l)) +/*@}*/ + + +/** * \name Some forward type declarations */ /*@{*/ struct _mesa_HashTable; struct gl_attrib_node; +struct gl_list_extensions; struct gl_meta_state; struct gl_pixelstore_attrib; struct gl_program_cache; @@ -207,7 +233,7 @@ typedef enum VERT_RESULT_BFC0 = 13, VERT_RESULT_BFC1 = 14, VERT_RESULT_EDGE = 15, - VERT_RESULT_VAR0 = 16 /**< shader varying */, + VERT_RESULT_VAR0 = 16, /**< shader varying */ VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) } gl_vert_result; @@ -538,7 +564,7 @@ struct gl_colorbuffer_attrib GLclampf ClearColor[4]; /**< Color to use for glClear */ GLuint IndexMask; /**< Color index write mask */ - GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */ + GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ @@ -555,7 +581,7 @@ struct gl_colorbuffer_attrib * \name Blending */ /*@{*/ - GLboolean BlendEnabled; /**< Blending enabled flag */ + GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ GLenum BlendSrcRGB; /**< Blending source operator */ GLenum BlendDstRGB; /**< Blending destination operator */ GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */ @@ -820,29 +846,6 @@ struct gl_list_attrib /** - * Used by device drivers to hook new commands into display lists. - */ -struct gl_list_instruction -{ - GLuint Size; - void (*Execute)( GLcontext *ctx, void *data ); - void (*Destroy)( GLcontext *ctx, void *data ); - void (*Print)( GLcontext *ctx, void *data ); -}; - -#define MAX_DLIST_EXT_OPCODES 16 - -/** - * Used by device drivers to hook new commands into display lists. - */ -struct gl_list_extensions -{ - struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; - GLuint NumOpcodes; -}; - - -/** * Multisample attribute group (GL_MULTISAMPLE_BIT). */ struct gl_multisample_attrib @@ -1137,103 +1140,20 @@ typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, /** - * This macro defines the (many) parameters to the texstore functions. - * \param dims either 1 or 2 or 3 - * \param baseInternalFormat user-specified base internal format - * \param dstFormat destination Mesa texture format - * \param dstAddr destination image address - * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels - * \param dstRowStride destination image row stride, in bytes - * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels - * \param srcWidth/Height/Depth source image size, in pixels - * \param srcFormat incoming image format - * \param srcType incoming image data type - * \param srcAddr source image address - * \param srcPacking source image packing parameters - */ -#define TEXSTORE_PARAMS \ - GLcontext *ctx, GLuint dims, \ - GLenum baseInternalFormat, \ - const struct gl_texture_format *dstFormat, \ - GLvoid *dstAddr, \ - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ - GLint dstRowStride, const GLuint *dstImageOffsets, \ - GLint srcWidth, GLint srcHeight, GLint srcDepth, \ - GLenum srcFormat, GLenum srcType, \ - const GLvoid *srcAddr, \ - const struct gl_pixelstore_attrib *srcPacking - - - -/** - * Texture image storage function. - */ -typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); - - -/** - * Texture format record - */ -struct gl_texture_format -{ - GLint MesaFormat; /**< One of the MESA_FORMAT_* values */ - - GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_COLOR_INDEX or - * GL_DEPTH_COMPONENT. - */ - GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */ - - /** - * Bits per texel component. These are just rough approximations - * for compressed texture formats. - */ - /*@{*/ - GLubyte RedBits; - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte LuminanceBits; - GLubyte IntensityBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */ - /*@}*/ - - GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */ - - StoreTexImageFunc StoreImage; - - /** - * \name Texel fetch function pointers - */ - /*@{*/ - FetchTexelFuncC FetchTexel1D; - FetchTexelFuncC FetchTexel2D; - FetchTexelFuncC FetchTexel3D; - FetchTexelFuncF FetchTexel1Df; - FetchTexelFuncF FetchTexel2Df; - FetchTexelFuncF FetchTexel3Df; - /*@}*/ - - StoreTexelFunc StoreTexel; -}; - - -/** * Texture image state. Describes the dimensions of a texture image, * the texel format and pointers to Texel Fetch functions. */ struct gl_texture_image { + GLint InternalFormat; /**< Internal format as given by the user */ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, * GL_LUMINANCE, GL_LUMINANCE_ALPHA, * GL_INTENSITY, GL_COLOR_INDEX, * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT * only. Used for choosing TexEnv arithmetic. */ - GLint InternalFormat; /**< Internal format as given by the user */ + GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */ + GLuint Border; /**< 0 or 1 */ GLuint Width; /**< = 2^WidthLog2 + 2*Border */ GLuint Height; /**< = 2^HeightLog2 + 2*Border */ @@ -1251,16 +1171,11 @@ struct gl_texture_image GLboolean IsClientData; /**< Data owned by client? */ GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ - const struct gl_texture_format *TexFormat; - struct gl_texture_object *TexObject; /**< Pointer back to parent object */ FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ - GLboolean IsCompressed; /**< GL_ARB_texture_compression */ - GLuint CompressedSize; /**< GL_ARB_texture_compression */ - GLuint RowStride; /**< Padded width in units of texels */ GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to each 2D slice in 'Data', in texels */ @@ -1302,7 +1217,11 @@ struct gl_texture_object GLuint Name; /**< the user-visible texture object ID */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ GLfloat Priority; /**< in [0,1] */ - GLfloat BorderColor[4]; /**< unclamped */ + union { + GLfloat f[4]; + GLuint ui[4]; + GLint i[4]; + } BorderColor; /**< Interpreted according to texture format */ GLenum WrapS; /**< S-axis texture image wrap mode */ GLenum WrapT; /**< T-axis texture image wrap mode */ GLenum WrapR; /**< R-axis texture image wrap mode */ @@ -1780,7 +1699,7 @@ struct gl_program struct prog_instruction *Instructions; GLbitfield InputsRead; /**< Bitmask of which input regs are read */ - GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */ + GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */ @@ -1939,10 +1858,10 @@ struct ati_fragment_shader struct atifs_instruction *Instructions[2]; struct atifs_setupinst *SetupInst[2]; GLfloat Constants[8][4]; - GLbitfield LocalConstDef; /** Indicates which constants have been set */ + GLbitfield LocalConstDef; /**< Indicates which constants have been set */ GLubyte numArithInstr[2]; GLubyte regsAssigned[2]; - GLubyte NumPasses; /** 1 or 2 */ + GLubyte NumPasses; /**< 1 or 2 */ GLubyte cur_pass; GLubyte last_optype; GLboolean interpinp1; @@ -1956,7 +1875,7 @@ struct ati_fragment_shader struct gl_ati_fragment_shader_state { GLboolean Enabled; - GLboolean _Enabled; /** enabled and valid shader? */ + GLboolean _Enabled; /**< enabled and valid shader? */ GLboolean Compiling; GLfloat GlobalConstants[8][4]; struct ati_fragment_shader *Current; @@ -1984,6 +1903,10 @@ struct gl_query_state struct _mesa_HashTable *QueryObjects; struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */ struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */ + + /** GL_NV_conditional_render */ + struct gl_query_object *CondRenderQuery; + GLenum CondRenderMode; }; @@ -2068,6 +1991,7 @@ struct gl_shader_program #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ +#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ /** @@ -2178,20 +2102,12 @@ struct gl_renderbuffer GLuint Name; GLint RefCount; GLuint Width, Height; + GLenum InternalFormat; /**< The user-specified format */ - GLenum _ActualFormat; /**< The driver-chosen format */ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or GL_STENCIL_INDEX. */ - GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */ - GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT, - GL_UNSIGNED_NORMALIZED or GL_INDEX */ - GLubyte RedBits; /**< Bits of red per pixel */ - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; + GLuint Format; /**< The actual format: MESA_FORMAT_x */ + GLubyte NumSamples; GLenum DataType; /**< Type of values passed to the Get/Put functions */ @@ -2411,6 +2327,7 @@ struct gl_constants GLuint MaxTextureCoordUnits; GLuint MaxTextureImageUnits; GLuint MaxVertexTextureImageUnits; + GLuint MaxCombinedTextureImageUnits; GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ @@ -2447,9 +2364,6 @@ struct gl_constants GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */ - GLenum ColorReadFormat; /**< GL_OES_read_format */ - GLenum ColorReadType; /**< GL_OES_read_format */ - GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */ GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */ GLuint MaxSamples; /**< GL_ARB_framebuffer_object */ @@ -2528,10 +2442,12 @@ struct gl_extensions GLboolean EXT_compiled_vertex_array; GLboolean EXT_copy_texture; GLboolean EXT_depth_bounds_test; + GLboolean EXT_draw_buffers2; GLboolean EXT_draw_range_elements; - GLboolean EXT_framebuffer_object; GLboolean EXT_fog_coord; GLboolean EXT_framebuffer_blit; + GLboolean EXT_framebuffer_multisample; + GLboolean EXT_framebuffer_object; GLboolean EXT_gpu_program_parameters; GLboolean EXT_histogram; GLboolean EXT_multi_draw_arrays; @@ -2584,6 +2500,7 @@ struct gl_extensions GLboolean MESA_texture_array; GLboolean MESA_texture_signed_rgba; GLboolean NV_blend_square; + GLboolean NV_conditional_render; GLboolean NV_fragment_program; GLboolean NV_fragment_program_option; GLboolean NV_light_max_exponent; @@ -2604,6 +2521,8 @@ struct gl_extensions GLboolean S3_s3tc; /** The extension string */ const GLubyte *String; + /** Number of supported extensions */ + GLuint Count; }; @@ -2945,6 +2864,10 @@ struct __GLcontextRec /** Extension information */ struct gl_extensions Extensions; + /** Version info */ + GLuint VersionMajor, VersionMinor; + char *VersionString; + /** \name State attribute stack (for glPush/PopAttrib) */ /*@{*/ GLuint AttribStackDepth; @@ -3061,7 +2984,7 @@ struct __GLcontextRec struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */ /**@}*/ - struct gl_list_extensions ListExt; /**< driver dlist extensions */ + struct gl_list_extensions *ListExt; /**< driver dlist extensions */ /** \name For debugging/development only */ /*@{*/ @@ -3117,11 +3040,12 @@ extern int MESA_DEBUG_FLAGS; #endif +/** The MESA_VERBOSE var is a bitmask of these flags */ enum _verbose { VERBOSE_VARRAY = 0x0001, VERBOSE_TEXTURE = 0x0002, - VERBOSE_IMMEDIATE = 0x0004, + VERBOSE_MATERIAL = 0x0004, VERBOSE_PIPELINE = 0x0008, VERBOSE_DRIVER = 0x0010, VERBOSE_STATE = 0x0020, @@ -3131,9 +3055,12 @@ enum _verbose VERBOSE_PRIMS = 0x0400, VERBOSE_VERTS = 0x0800, VERBOSE_DISASSEM = 0x1000, + VERBOSE_DRAW = 0x2000, + VERBOSE_SWAPBUFFERS = 0x4000 }; +/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */ enum _debug { DEBUG_ALWAYS_FLUSH = 0x1 diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 4c8fc1f72e..dcaeccd90d 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -69,8 +69,10 @@ _mesa_PointSize( GLfloat size ) void GLAPIENTRY _mesa_PointParameteri( GLenum pname, GLint param ) { - const GLfloat value = (GLfloat) param; - _mesa_PointParameterfv(pname, &value); + GLfloat p[3]; + p[0] = (GLfloat) param; + p[1] = p[2] = 0.0F; + _mesa_PointParameterfv(pname, p); } @@ -90,7 +92,10 @@ _mesa_PointParameteriv( GLenum pname, const GLint *params ) void GLAPIENTRY _mesa_PointParameterf( GLenum pname, GLfloat param) { - _mesa_PointParameterfv(pname, ¶m); + GLfloat p[3]; + p[0] = param; + p[1] = p[2] = 0.0F; + _mesa_PointParameterfv(pname, p); } @@ -200,7 +205,12 @@ _mesa_PointParameterfv( GLenum pname, const GLfloat *params) } break; case GL_POINT_SPRITE_COORD_ORIGIN: - if (ctx->Extensions.ARB_point_sprite || ctx->Extensions.NV_point_sprite) { + /* This is not completely correct. GL_POINT_SPRITE_COORD_ORIGIN was + * added to point sprites when the extension was merged into OpenGL + * 2.0. It is expected that an implementation supporting OpenGL 1.4 + * and GL_ARB_point_sprite will generate an error here. + */ + if (ctx->Extensions.ARB_point_sprite) { GLenum value = (GLenum) params[0]; if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) { _mesa_error(ctx, GL_INVALID_VALUE, diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index f6eb4ee7e1..387a82fc9d 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -118,15 +118,6 @@ _mesa_delete_query(GLcontext *ctx, struct gl_query_object *q) } -static struct gl_query_object * -lookup_query_object(GLcontext *ctx, GLuint id) -{ - return (struct gl_query_object *) - _mesa_HashLookup(ctx->Query.QueryObjects, id); -} - - - void _mesa_init_query_object_functions(struct dd_function_table *driver) { @@ -196,7 +187,7 @@ _mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids) for (i = 0; i < n; i++) { if (ids[i] > 0) { - struct gl_query_object *q = lookup_query_object(ctx, ids[i]); + struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]); if (q) { ASSERT(!q->Active); /* should be caught earlier */ _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]); @@ -213,7 +204,7 @@ _mesa_IsQueryARB(GLuint id) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (id && lookup_query_object(ctx, id)) + if (id && _mesa_lookup_query_object(ctx, id)) return GL_TRUE; else return GL_FALSE; @@ -260,7 +251,7 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) return; } - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q) { /* create new object */ q = ctx->Driver.NewQueryObject(ctx, id); @@ -386,7 +377,7 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (id) - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q || q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -426,7 +417,7 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (id) - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q || q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -469,7 +460,7 @@ _mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (id) - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q || q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -506,7 +497,7 @@ _mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (id) - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q || q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index 6cf3c76d74..ba8b5dd002 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -28,6 +28,7 @@ #include "main/mtypes.h" +#include "main/hash.h" #if FEATURE_queryobj @@ -42,6 +43,15 @@ (driver)->CheckQuery = impl ## CheckQuery; \ } while (0) + +static INLINE struct gl_query_object * +_mesa_lookup_query_object(GLcontext *ctx, GLuint id) +{ + return (struct gl_query_object *) + _mesa_HashLookup(ctx->Query.QueryObjects, id); +} + + extern void GLAPIENTRY _mesa_GenQueriesARB(GLsizei n, GLuint *ids); diff --git a/src/mesa/main/rbadaptors.c b/src/mesa/main/rbadaptors.c index c1ac0606c8..1060c5796e 100644 --- a/src/mesa/main/rbadaptors.c +++ b/src/mesa/main/rbadaptors.c @@ -218,14 +218,10 @@ _mesa_new_renderbuffer_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8) _glthread_UNLOCK_MUTEX(rb8->Mutex); rb16->InternalFormat = rb8->InternalFormat; - rb16->_ActualFormat = rb8->_ActualFormat; + rb16->Format = rb8->Format; /* XXX is this right? */ rb16->_BaseFormat = rb8->_BaseFormat; rb16->DataType = GL_UNSIGNED_SHORT; /* Note: passing through underlying bits/channel */ - rb16->RedBits = rb8->RedBits; - rb16->GreenBits = rb8->GreenBits; - rb16->BlueBits = rb8->BlueBits; - rb16->AlphaBits = rb8->AlphaBits; rb16->Wrapped = rb8; rb16->AllocStorage = AllocStorage_wrapper; @@ -385,14 +381,10 @@ _mesa_new_renderbuffer_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8) _glthread_UNLOCK_MUTEX(rb8->Mutex); rb32->InternalFormat = rb8->InternalFormat; - rb32->_ActualFormat = rb8->_ActualFormat; + rb32->Format = rb8->Format; /* XXX is this right? */ rb32->_BaseFormat = rb8->_BaseFormat; rb32->DataType = GL_FLOAT; /* Note: passing through underlying bits/channel */ - rb32->RedBits = rb8->RedBits; - rb32->GreenBits = rb8->GreenBits; - rb32->BlueBits = rb8->BlueBits; - rb32->AlphaBits = rb8->AlphaBits; rb32->Wrapped = rb8; rb32->AllocStorage = AllocStorage_wrapper; @@ -552,14 +544,10 @@ _mesa_new_renderbuffer_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb16) _glthread_UNLOCK_MUTEX(rb16->Mutex); rb32->InternalFormat = rb16->InternalFormat; - rb32->_ActualFormat = rb16->_ActualFormat; + rb32->Format = rb16->Format; /* XXX is this right? */ rb32->_BaseFormat = rb16->_BaseFormat; rb32->DataType = GL_FLOAT; /* Note: passing through underlying bits/channel */ - rb32->RedBits = rb16->RedBits; - rb32->GreenBits = rb16->GreenBits; - rb32->BlueBits = rb16->BlueBits; - rb32->AlphaBits = rb16->AlphaBits; rb32->Wrapped = rb16; rb32->AllocStorage = AllocStorage_wrapper; diff --git a/src/mesa/main/remap.c b/src/mesa/main/remap.c new file mode 100644 index 0000000000..0385ae8d7d --- /dev/null +++ b/src/mesa/main/remap.c @@ -0,0 +1,216 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file remap.c + * Remap table management. + * + * Entries in the dispatch table are either static or dynamic. The + * dispatch table is shared by mesa core and glapi. When they are + * built separately, it is possible that a static entry in mesa core + * is dynamic, or assigned a different static offset, in glapi. The + * remap table is in charge of mapping a static entry in mesa core to + * a dynamic entry, or the corresponding static entry, in glapi. + */ + +#include "remap.h" +#include "imports.h" + +#include "glapi/dispatch.h" + + +#if FEATURE_remap_table + + +#define need_MESA_remap_table +#include "remap_helper.h" + +#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0])) +#define MAX_ENTRY_POINTS 16 + + +/* this is global for quick access */ +int driDispatchRemapTable[driDispatchRemapTable_size]; + + +/** + * Return the spec string associated with the given function index. + * The index is available from including remap_helper.h. + * + * \param func_index an opaque function index. + * + * \return the spec string associated with the function index, or NULL. + */ +const char * +_mesa_get_function_spec(GLint func_index) +{ + if (func_index < ARRAY_SIZE(_mesa_function_pool)) + return _mesa_function_pool + func_index; + else + return NULL; +} + + +/** + * Map a function by its spec. The function will be added to glapi, + * and the dispatch offset will be returned. + * + * \param spec a '\0'-separated string array specifying a function. + * It begins with the parameter signature of the function, + * followed by the names of the entry points. An empty entry + * point name terminates the array. + * + * \return the offset of the (re-)mapped function in the dispatch + * table, or -1. + */ +GLint +_mesa_map_function_spec(const char *spec) +{ + const char *signature; + const char *names[MAX_ENTRY_POINTS + 1]; + GLint num_names = 0; + + if (!spec) + return -1; + + signature = spec; + spec += strlen(spec) + 1; + + /* spec is terminated by an empty string */ + while (*spec) { + names[num_names] = spec; + num_names++; + if (num_names >= MAX_ENTRY_POINTS) + break; + spec += strlen(spec) + 1; + } + if (!num_names) + return -1; + + names[num_names] = NULL; + + /* add the entry points to the dispatch table */ + return _glapi_add_dispatch(names, signature); +} + + +/** + * Map an array of functions. This is a convenient function for + * use with arrays available from including remap_helper.h. + * + * Note that the dispatch offsets of the functions are not returned. + * If they are needed, _mesa_map_function_spec() should be used. + * + * \param func_array an array of function remaps. + */ +void +_mesa_map_function_array(const struct gl_function_remap *func_array) +{ + GLint i; + + if (!func_array) + return; + + for (i = 0; func_array[i].func_index != -1; i++) { + const char *spec; + GLint offset; + + spec = _mesa_get_function_spec(func_array[i].func_index); + if (!spec) { + _mesa_problem(NULL, "invalid function index %d", + func_array[i].func_index); + continue; + } + + offset = _mesa_map_function_spec(spec); + /* error checks */ + if (offset < 0) { + const char *name = spec + strlen(spec) + 1; + _mesa_warning(NULL, "failed to remap %s", name); + } + else if (func_array[i].dispatch_offset >= 0 && + offset != func_array[i].dispatch_offset) { + const char *name = spec + strlen(spec) + 1; + _mesa_problem(NULL, "%s should be mapped to %d, not %d", + name, func_array[i].dispatch_offset, offset); + } + } +} + + +/** + * Map the functions which are already static. + * + * When a extension function are incorporated into the ABI, the + * extension suffix is usually stripped. Mapping such functions + * makes sure the alternative names are available. + * + * Note that functions mapped by _mesa_init_remap_table() are + * excluded. + */ +void +_mesa_map_static_functions(void) +{ + /* Remap static functions which have alternative names and are in the ABI. + * This is to be on the safe side. glapi should have defined those names. + */ + _mesa_map_function_array(MESA_alt_functions); +} + + +/** + * Initialize the remap table. This is called in one_time_init(). + * The remap table needs to be initialized before calling the + * CALL/GET/SET macros defined in glapi/dispatch.h. + */ +void +_mesa_init_remap_table(void) +{ + static GLboolean initialized = GL_FALSE; + GLint i; + + if (initialized) + return; + initialized = GL_TRUE; + + /* initialize the remap table */ + for (i = 0; i < ARRAY_SIZE(driDispatchRemapTable); i++) { + GLint offset; + const char *spec; + + /* sanity check */ + ASSERT(i == MESA_remap_table_functions[i].remap_index); + spec = _mesa_function_pool + MESA_remap_table_functions[i].pool_index; + + offset = _mesa_map_function_spec(spec); + /* store the dispatch offset in the remap table */ + driDispatchRemapTable[i] = offset; + if (offset < 0) + _mesa_warning(NULL, "failed to remap index %d", i); + } +} + + +#endif /* FEATURE_remap_table */ diff --git a/src/mesa/main/remap.h b/src/mesa/main/remap.h new file mode 100644 index 0000000000..7fb56e3600 --- /dev/null +++ b/src/mesa/main/remap.h @@ -0,0 +1,87 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef REMAP_H +#define REMAP_H + + +#include "main/mtypes.h" + +struct gl_function_remap; + + +#if FEATURE_remap_table + +extern int +driDispatchRemapTable[]; + +extern const char * +_mesa_get_function_spec(GLint func_index); + +extern GLint +_mesa_map_function_spec(const char *spec); + +extern void +_mesa_map_function_array(const struct gl_function_remap *func_array); + +extern void +_mesa_map_static_functions(void); + +extern void +_mesa_init_remap_table(void); + +#else /* FEATURE_remap_table */ + +static INLINE const char * +_mesa_get_function_spec(GLint func_index) +{ + return NULL; +} + +static INLINE GLint +_mesa_map_function_spec(const char *spec) +{ + return -1; +} + +static INLINE void +_mesa_map_function_array(const struct gl_function_remap *func_array) +{ +} + +static INLINE void +_mesa_map_static_functions(void) +{ +} + +static INLINE void +_mesa_init_remap_table(void) +{ +} + +#endif /* FEATURE_remap_table */ + + +#endif /* REMAP_H */ diff --git a/src/mesa/main/remap_helper.h b/src/mesa/main/remap_helper.h new file mode 100644 index 0000000000..fe2bebd96c --- /dev/null +++ b/src/mesa/main/remap_helper.h @@ -0,0 +1,5945 @@ +/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */ + +/* + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * Chia-I Wu, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "glapi/dispatch.h" + +struct gl_function_remap { + GLint func_index; + GLint dispatch_offset; /* for sanity check */ +}; + +/* this is internal to remap.c */ +#ifdef need_MESA_remap_table + +static const char _mesa_function_pool[] = + /* _mesa_function_pool[0]: MapGrid1d (offset 224) */ + "idd\0" + "glMapGrid1d\0" + "\0" + /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix3fv\0" + "glUniformMatrix3fvARB\0" + "\0" + /* _mesa_function_pool[64]: MapGrid1f (offset 225) */ + "iff\0" + "glMapGrid1f\0" + "\0" + /* _mesa_function_pool[81]: RasterPos4i (offset 82) */ + "iiii\0" + "glRasterPos4i\0" + "\0" + /* _mesa_function_pool[101]: RasterPos4d (offset 78) */ + "dddd\0" + "glRasterPos4d\0" + "\0" + /* _mesa_function_pool[121]: NewList (dynamic) */ + "ii\0" + "glNewList\0" + "\0" + /* _mesa_function_pool[135]: RasterPos4f (offset 80) */ + "ffff\0" + "glRasterPos4f\0" + "\0" + /* _mesa_function_pool[155]: LoadIdentity (offset 290) */ + "\0" + "glLoadIdentity\0" + "\0" + /* _mesa_function_pool[172]: SampleCoverageARB (will be remapped) */ + "fi\0" + "glSampleCoverage\0" + "glSampleCoverageARB\0" + "\0" + /* _mesa_function_pool[213]: ConvolutionFilter1D (offset 348) */ + "iiiiip\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[268]: BeginQueryARB (will be remapped) */ + "ii\0" + "glBeginQuery\0" + "glBeginQueryARB\0" + "\0" + /* _mesa_function_pool[301]: RasterPos3dv (offset 71) */ + "p\0" + "glRasterPos3dv\0" + "\0" + /* _mesa_function_pool[319]: PointParameteriNV (will be remapped) */ + "ii\0" + "glPointParameteri\0" + "glPointParameteriNV\0" + "\0" + /* _mesa_function_pool[361]: GetProgramiv (will be remapped) */ + "iip\0" + "glGetProgramiv\0" + "\0" + /* _mesa_function_pool[381]: MultiTexCoord3sARB (offset 398) */ + "iiii\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sARB\0" + "\0" + /* _mesa_function_pool[426]: SecondaryColor3iEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iEXT\0" + "\0" + /* _mesa_function_pool[472]: WindowPos3fMESA (will be remapped) */ + "fff\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fMESA\0" + "\0" + /* _mesa_function_pool[526]: TexCoord1iv (offset 99) */ + "p\0" + "glTexCoord1iv\0" + "\0" + /* _mesa_function_pool[543]: TexCoord4sv (offset 125) */ + "p\0" + "glTexCoord4sv\0" + "\0" + /* _mesa_function_pool[560]: RasterPos4s (offset 84) */ + "iiii\0" + "glRasterPos4s\0" + "\0" + /* _mesa_function_pool[580]: PixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[613]: ActiveTextureARB (offset 374) */ + "i\0" + "glActiveTexture\0" + "glActiveTextureARB\0" + "\0" + /* _mesa_function_pool[651]: BlitFramebufferEXT (will be remapped) */ + "iiiiiiiiii\0" + "glBlitFramebuffer\0" + "glBlitFramebufferEXT\0" + "\0" + /* _mesa_function_pool[702]: TexCoord1f (offset 96) */ + "f\0" + "glTexCoord1f\0" + "\0" + /* _mesa_function_pool[718]: TexCoord1d (offset 94) */ + "d\0" + "glTexCoord1d\0" + "\0" + /* _mesa_function_pool[734]: VertexAttrib4ubvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4ubvNV\0" + "\0" + /* _mesa_function_pool[759]: TexCoord1i (offset 98) */ + "i\0" + "glTexCoord1i\0" + "\0" + /* _mesa_function_pool[775]: GetProgramNamedParameterdvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterdvNV\0" + "\0" + /* _mesa_function_pool[812]: Histogram (offset 367) */ + "iiii\0" + "glHistogram\0" + "glHistogramEXT\0" + "\0" + /* _mesa_function_pool[845]: TexCoord1s (offset 100) */ + "i\0" + "glTexCoord1s\0" + "\0" + /* _mesa_function_pool[861]: GetMapfv (offset 267) */ + "iip\0" + "glGetMapfv\0" + "\0" + /* _mesa_function_pool[877]: EvalCoord1f (offset 230) */ + "f\0" + "glEvalCoord1f\0" + "\0" + /* _mesa_function_pool[894]: TexImage4DSGIS (dynamic) */ + "iiiiiiiiiip\0" + "glTexImage4DSGIS\0" + "\0" + /* _mesa_function_pool[924]: PolygonStipple (offset 175) */ + "p\0" + "glPolygonStipple\0" + "\0" + /* _mesa_function_pool[944]: WindowPos2dvMESA (will be remapped) */ + "p\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2dvMESA\0" + "\0" + /* _mesa_function_pool[999]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1043]: BlendEquationSeparateEXT (will be remapped) */ + "ii\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "\0" + /* _mesa_function_pool[1125]: ListParameterfSGIX (dynamic) */ + "iif\0" + "glListParameterfSGIX\0" + "\0" + /* _mesa_function_pool[1151]: SecondaryColor3bEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bEXT\0" + "\0" + /* _mesa_function_pool[1197]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ + "pppp\0" + "glTexCoord4fColor4fNormal3fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[1243]: GetPixelMapfv (offset 271) */ + "ip\0" + "glGetPixelMapfv\0" + "\0" + /* _mesa_function_pool[1263]: Color3uiv (offset 22) */ + "p\0" + "glColor3uiv\0" + "\0" + /* _mesa_function_pool[1278]: IsEnabled (offset 286) */ + "i\0" + "glIsEnabled\0" + "\0" + /* _mesa_function_pool[1293]: VertexAttrib4svNV (will be remapped) */ + "ip\0" + "glVertexAttrib4svNV\0" + "\0" + /* _mesa_function_pool[1317]: EvalCoord2fv (offset 235) */ + "p\0" + "glEvalCoord2fv\0" + "\0" + /* _mesa_function_pool[1335]: GetBufferSubDataARB (will be remapped) */ + "iiip\0" + "glGetBufferSubData\0" + "glGetBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1382]: BufferSubDataARB (will be remapped) */ + "iiip\0" + "glBufferSubData\0" + "glBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1423]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1461]: AttachShader (will be remapped) */ + "ii\0" + "glAttachShader\0" + "\0" + /* _mesa_function_pool[1480]: VertexAttrib2fARB (will be remapped) */ + "iff\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fARB\0" + "\0" + /* _mesa_function_pool[1522]: GetDebugLogLengthMESA (dynamic) */ + "iii\0" + "glGetDebugLogLengthMESA\0" + "\0" + /* _mesa_function_pool[1551]: GetMapiv (offset 268) */ + "iip\0" + "glGetMapiv\0" + "\0" + /* _mesa_function_pool[1567]: VertexAttrib3fARB (will be remapped) */ + "ifff\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fARB\0" + "\0" + /* _mesa_function_pool[1610]: Indexubv (offset 316) */ + "p\0" + "glIndexubv\0" + "\0" + /* _mesa_function_pool[1624]: GetQueryivARB (will be remapped) */ + "iip\0" + "glGetQueryiv\0" + "glGetQueryivARB\0" + "\0" + /* _mesa_function_pool[1658]: TexImage3D (offset 371) */ + "iiiiiiiiip\0" + "glTexImage3D\0" + "glTexImage3DEXT\0" + "\0" + /* _mesa_function_pool[1699]: ReplacementCodeuiVertex3fvSUN (dynamic) */ + "pp\0" + "glReplacementCodeuiVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1735]: EdgeFlagPointer (offset 312) */ + "ip\0" + "glEdgeFlagPointer\0" + "\0" + /* _mesa_function_pool[1757]: Color3ubv (offset 20) */ + "p\0" + "glColor3ubv\0" + "\0" + /* _mesa_function_pool[1772]: GetQueryObjectivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectivARB\0" + "\0" + /* _mesa_function_pool[1818]: Vertex3dv (offset 135) */ + "p\0" + "glVertex3dv\0" + "\0" + /* _mesa_function_pool[1833]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1880]: CompressedTexSubImage2DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage2DARB\0" + "\0" + /* _mesa_function_pool[1946]: CombinerOutputNV (will be remapped) */ + "iiiiiiiiii\0" + "glCombinerOutputNV\0" + "\0" + /* _mesa_function_pool[1977]: VertexAttribs3fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3fvNV\0" + "\0" + /* _mesa_function_pool[2003]: Uniform2fARB (will be remapped) */ + "iff\0" + "glUniform2f\0" + "glUniform2fARB\0" + "\0" + /* _mesa_function_pool[2035]: LightModeliv (offset 166) */ + "ip\0" + "glLightModeliv\0" + "\0" + /* _mesa_function_pool[2054]: VertexAttrib1svARB (will be remapped) */ + "ip\0" + "glVertexAttrib1sv\0" + "glVertexAttrib1svARB\0" + "\0" + /* _mesa_function_pool[2097]: VertexAttribs1dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1dvNV\0" + "\0" + /* _mesa_function_pool[2123]: Uniform2ivARB (will be remapped) */ + "iip\0" + "glUniform2iv\0" + "glUniform2ivARB\0" + "\0" + /* _mesa_function_pool[2157]: GetImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[2195]: Normal3bv (offset 53) */ + "p\0" + "glNormal3bv\0" + "\0" + /* _mesa_function_pool[2210]: TexGeniv (offset 193) */ + "iip\0" + "glTexGeniv\0" + "\0" + /* _mesa_function_pool[2226]: WeightubvARB (dynamic) */ + "ip\0" + "glWeightubvARB\0" + "\0" + /* _mesa_function_pool[2245]: VertexAttrib1fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1fvNV\0" + "\0" + /* _mesa_function_pool[2269]: Vertex3iv (offset 139) */ + "p\0" + "glVertex3iv\0" + "\0" + /* _mesa_function_pool[2284]: CopyConvolutionFilter1D (offset 354) */ + "iiiii\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[2346]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[2394]: DeleteSync (will be remapped) */ + "i\0" + "glDeleteSync\0" + "\0" + /* _mesa_function_pool[2410]: FragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[2440]: BlendColor (offset 336) */ + "ffff\0" + "glBlendColor\0" + "glBlendColorEXT\0" + "\0" + /* _mesa_function_pool[2475]: UniformMatrix4fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix4fv\0" + "glUniformMatrix4fvARB\0" + "\0" + /* _mesa_function_pool[2522]: DeleteVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glDeleteVertexArrays\0" + "glDeleteVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[2573]: ReadInstrumentsSGIX (dynamic) */ + "i\0" + "glReadInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[2598]: CallLists (offset 3) */ + "iip\0" + "glCallLists\0" + "\0" + /* _mesa_function_pool[2615]: UniformMatrix2x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x4fv\0" + "\0" + /* _mesa_function_pool[2642]: Color4ubVertex3fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[2669]: Normal3iv (offset 59) */ + "p\0" + "glNormal3iv\0" + "\0" + /* _mesa_function_pool[2684]: PassThrough (offset 199) */ + "f\0" + "glPassThrough\0" + "\0" + /* _mesa_function_pool[2701]: FramebufferTextureLayerEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerEXT\0" + "\0" + /* _mesa_function_pool[2763]: GetListParameterfvSGIX (dynamic) */ + "iip\0" + "glGetListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[2793]: Viewport (offset 305) */ + "iiii\0" + "glViewport\0" + "\0" + /* _mesa_function_pool[2810]: VertexAttrib4NusvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4NusvARB\0" + "\0" + /* _mesa_function_pool[2857]: WindowPos4svMESA (will be remapped) */ + "p\0" + "glWindowPos4svMESA\0" + "\0" + /* _mesa_function_pool[2879]: CreateProgramObjectARB (will be remapped) */ + "\0" + "glCreateProgramObjectARB\0" + "\0" + /* _mesa_function_pool[2906]: FragmentLightModelivSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelivSGIX\0" + "\0" + /* _mesa_function_pool[2937]: UniformMatrix4x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x3fv\0" + "\0" + /* _mesa_function_pool[2964]: PrioritizeTextures (offset 331) */ + "ipp\0" + "glPrioritizeTextures\0" + "glPrioritizeTexturesEXT\0" + "\0" + /* _mesa_function_pool[3014]: AsyncMarkerSGIX (dynamic) */ + "i\0" + "glAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[3035]: GlobalAlphaFactorubSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorubSUN\0" + "\0" + /* _mesa_function_pool[3063]: ClearDebugLogMESA (dynamic) */ + "iii\0" + "glClearDebugLogMESA\0" + "\0" + /* _mesa_function_pool[3088]: ResetHistogram (offset 369) */ + "i\0" + "glResetHistogram\0" + "glResetHistogramEXT\0" + "\0" + /* _mesa_function_pool[3128]: GetProgramNamedParameterfvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterfvNV\0" + "\0" + /* _mesa_function_pool[3165]: PointParameterfEXT (will be remapped) */ + "if\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfEXT\0" + "glPointParameterfSGIS\0" + "\0" + /* _mesa_function_pool[3251]: LoadIdentityDeformationMapSGIX (dynamic) */ + "i\0" + "glLoadIdentityDeformationMapSGIX\0" + "\0" + /* _mesa_function_pool[3287]: GenFencesNV (will be remapped) */ + "ip\0" + "glGenFencesNV\0" + "\0" + /* _mesa_function_pool[3305]: ImageTransformParameterfHP (dynamic) */ + "iif\0" + "glImageTransformParameterfHP\0" + "\0" + /* _mesa_function_pool[3339]: MatrixIndexusvARB (dynamic) */ + "ip\0" + "glMatrixIndexusvARB\0" + "\0" + /* _mesa_function_pool[3363]: DrawElementsBaseVertex (will be remapped) */ + "iiipi\0" + "glDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[3395]: DisableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glDisableVertexAttribArray\0" + "glDisableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[3455]: TexCoord2sv (offset 109) */ + "p\0" + "glTexCoord2sv\0" + "\0" + /* _mesa_function_pool[3472]: Vertex4dv (offset 143) */ + "p\0" + "glVertex4dv\0" + "\0" + /* _mesa_function_pool[3487]: StencilMaskSeparate (will be remapped) */ + "ii\0" + "glStencilMaskSeparate\0" + "\0" + /* _mesa_function_pool[3513]: ProgramLocalParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramLocalParameter4dARB\0" + "\0" + /* _mesa_function_pool[3550]: CompressedTexImage3DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexImage3D\0" + "glCompressedTexImage3DARB\0" + "\0" + /* _mesa_function_pool[3610]: Color3sv (offset 18) */ + "p\0" + "glColor3sv\0" + "\0" + /* _mesa_function_pool[3624]: GetConvolutionParameteriv (offset 358) */ + "iip\0" + "glGetConvolutionParameteriv\0" + "glGetConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[3688]: VertexAttrib1fARB (will be remapped) */ + "if\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fARB\0" + "\0" + /* _mesa_function_pool[3729]: Vertex2dv (offset 127) */ + "p\0" + "glVertex2dv\0" + "\0" + /* _mesa_function_pool[3744]: TestFenceNV (will be remapped) */ + "i\0" + "glTestFenceNV\0" + "\0" + /* _mesa_function_pool[3761]: MultiTexCoord1fvARB (offset 379) */ + "ip\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1fvARB\0" + "\0" + /* _mesa_function_pool[3806]: TexCoord3iv (offset 115) */ + "p\0" + "glTexCoord3iv\0" + "\0" + /* _mesa_function_pool[3823]: ColorFragmentOp2ATI (will be remapped) */ + "iiiiiiiiii\0" + "glColorFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[3857]: SecondaryColorPointerListIBM (dynamic) */ + "iiipi\0" + "glSecondaryColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[3895]: GetPixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[3931]: Color3fv (offset 14) */ + "p\0" + "glColor3fv\0" + "\0" + /* _mesa_function_pool[3945]: VertexAttrib4fNV (will be remapped) */ + "iffff\0" + "glVertexAttrib4fNV\0" + "\0" + /* _mesa_function_pool[3971]: ReplacementCodeubSUN (dynamic) */ + "i\0" + "glReplacementCodeubSUN\0" + "\0" + /* _mesa_function_pool[3997]: FinishAsyncSGIX (dynamic) */ + "p\0" + "glFinishAsyncSGIX\0" + "\0" + /* _mesa_function_pool[4018]: GetDebugLogMESA (dynamic) */ + "iiiipp\0" + "glGetDebugLogMESA\0" + "\0" + /* _mesa_function_pool[4044]: FogCoorddEXT (will be remapped) */ + "d\0" + "glFogCoordd\0" + "glFogCoorddEXT\0" + "\0" + /* _mesa_function_pool[4074]: BeginConditionalRenderNV (will be remapped) */ + "ii\0" + "glBeginConditionalRenderNV\0" + "\0" + /* _mesa_function_pool[4105]: Color4ubVertex3fSUN (dynamic) */ + "iiiifff\0" + "glColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[4136]: FogCoordfEXT (will be remapped) */ + "f\0" + "glFogCoordf\0" + "glFogCoordfEXT\0" + "\0" + /* _mesa_function_pool[4166]: PointSize (offset 173) */ + "f\0" + "glPointSize\0" + "\0" + /* _mesa_function_pool[4181]: TexCoord2fVertex3fSUN (dynamic) */ + "fffff\0" + "glTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[4212]: PopName (offset 200) */ + "\0" + "glPopName\0" + "\0" + /* _mesa_function_pool[4224]: GlobalAlphaFactoriSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoriSUN\0" + "\0" + /* _mesa_function_pool[4251]: VertexAttrib2dNV (will be remapped) */ + "idd\0" + "glVertexAttrib2dNV\0" + "\0" + /* _mesa_function_pool[4275]: GetProgramInfoLog (will be remapped) */ + "iipp\0" + "glGetProgramInfoLog\0" + "\0" + /* _mesa_function_pool[4301]: VertexAttrib4NbvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4NbvARB\0" + "\0" + /* _mesa_function_pool[4346]: GetActiveAttribARB (will be remapped) */ + "iiipppp\0" + "glGetActiveAttrib\0" + "glGetActiveAttribARB\0" + "\0" + /* _mesa_function_pool[4394]: Vertex4sv (offset 149) */ + "p\0" + "glVertex4sv\0" + "\0" + /* _mesa_function_pool[4409]: VertexAttrib4ubNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4ubNV\0" + "\0" + /* _mesa_function_pool[4436]: TextureRangeAPPLE (will be remapped) */ + "iip\0" + "glTextureRangeAPPLE\0" + "\0" + /* _mesa_function_pool[4461]: GetTexEnvfv (offset 276) */ + "iip\0" + "glGetTexEnvfv\0" + "\0" + /* _mesa_function_pool[4480]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffffff\0" + "glTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[4533]: Indexub (offset 315) */ + "i\0" + "glIndexub\0" + "\0" + /* _mesa_function_pool[4546]: TexEnvi (offset 186) */ + "iii\0" + "glTexEnvi\0" + "\0" + /* _mesa_function_pool[4561]: GetClipPlane (offset 259) */ + "ip\0" + "glGetClipPlane\0" + "\0" + /* _mesa_function_pool[4580]: CombinerParameterfvNV (will be remapped) */ + "ip\0" + "glCombinerParameterfvNV\0" + "\0" + /* _mesa_function_pool[4608]: VertexAttribs3dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3dvNV\0" + "\0" + /* _mesa_function_pool[4634]: VertexAttribs4fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4fvNV\0" + "\0" + /* _mesa_function_pool[4660]: VertexArrayRangeNV (will be remapped) */ + "ip\0" + "glVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[4685]: FragmentLightiSGIX (dynamic) */ + "iii\0" + "glFragmentLightiSGIX\0" + "\0" + /* _mesa_function_pool[4711]: PolygonOffsetEXT (will be remapped) */ + "ff\0" + "glPolygonOffsetEXT\0" + "\0" + /* _mesa_function_pool[4734]: PollAsyncSGIX (dynamic) */ + "p\0" + "glPollAsyncSGIX\0" + "\0" + /* _mesa_function_pool[4753]: DeleteFragmentShaderATI (will be remapped) */ + "i\0" + "glDeleteFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[4782]: Scaled (offset 301) */ + "ddd\0" + "glScaled\0" + "\0" + /* _mesa_function_pool[4796]: Scalef (offset 302) */ + "fff\0" + "glScalef\0" + "\0" + /* _mesa_function_pool[4810]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[4848]: MultTransposeMatrixdARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[4900]: AlphaFunc (offset 240) */ + "if\0" + "glAlphaFunc\0" + "\0" + /* _mesa_function_pool[4916]: WindowPos2svMESA (will be remapped) */ + "p\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos2svMESA\0" + "\0" + /* _mesa_function_pool[4971]: EdgeFlag (offset 41) */ + "i\0" + "glEdgeFlag\0" + "\0" + /* _mesa_function_pool[4985]: TexCoord2iv (offset 107) */ + "p\0" + "glTexCoord2iv\0" + "\0" + /* _mesa_function_pool[5002]: CompressedTexImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage1DARB\0" + "\0" + /* _mesa_function_pool[5060]: Rotated (offset 299) */ + "dddd\0" + "glRotated\0" + "\0" + /* _mesa_function_pool[5076]: VertexAttrib2sNV (will be remapped) */ + "iii\0" + "glVertexAttrib2sNV\0" + "\0" + /* _mesa_function_pool[5100]: ReadPixels (offset 256) */ + "iiiiiip\0" + "glReadPixels\0" + "\0" + /* _mesa_function_pool[5122]: EdgeFlagv (offset 42) */ + "p\0" + "glEdgeFlagv\0" + "\0" + /* _mesa_function_pool[5137]: NormalPointerListIBM (dynamic) */ + "iipi\0" + "glNormalPointerListIBM\0" + "\0" + /* _mesa_function_pool[5166]: IndexPointerEXT (will be remapped) */ + "iiip\0" + "glIndexPointerEXT\0" + "\0" + /* _mesa_function_pool[5190]: Color4iv (offset 32) */ + "p\0" + "glColor4iv\0" + "\0" + /* _mesa_function_pool[5204]: TexParameterf (offset 178) */ + "iif\0" + "glTexParameterf\0" + "\0" + /* _mesa_function_pool[5225]: TexParameteri (offset 180) */ + "iii\0" + "glTexParameteri\0" + "\0" + /* _mesa_function_pool[5246]: NormalPointerEXT (will be remapped) */ + "iiip\0" + "glNormalPointerEXT\0" + "\0" + /* _mesa_function_pool[5271]: MultiTexCoord3dARB (offset 392) */ + "iddd\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dARB\0" + "\0" + /* _mesa_function_pool[5316]: MultiTexCoord2iARB (offset 388) */ + "iii\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iARB\0" + "\0" + /* _mesa_function_pool[5360]: DrawPixels (offset 257) */ + "iiiip\0" + "glDrawPixels\0" + "\0" + /* _mesa_function_pool[5380]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + "iffffffff\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[5440]: MultiTexCoord2svARB (offset 391) */ + "ip\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord2svARB\0" + "\0" + /* _mesa_function_pool[5485]: ReplacementCodeubvSUN (dynamic) */ + "p\0" + "glReplacementCodeubvSUN\0" + "\0" + /* _mesa_function_pool[5512]: Uniform3iARB (will be remapped) */ + "iiii\0" + "glUniform3i\0" + "glUniform3iARB\0" + "\0" + /* _mesa_function_pool[5545]: GetFragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[5578]: GetShaderInfoLog (will be remapped) */ + "iipp\0" + "glGetShaderInfoLog\0" + "\0" + /* _mesa_function_pool[5603]: WeightivARB (dynamic) */ + "ip\0" + "glWeightivARB\0" + "\0" + /* _mesa_function_pool[5621]: PollInstrumentsSGIX (dynamic) */ + "p\0" + "glPollInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[5646]: GlobalAlphaFactordSUN (dynamic) */ + "d\0" + "glGlobalAlphaFactordSUN\0" + "\0" + /* _mesa_function_pool[5673]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[5715]: GenerateMipmapEXT (will be remapped) */ + "i\0" + "glGenerateMipmap\0" + "glGenerateMipmapEXT\0" + "\0" + /* _mesa_function_pool[5755]: GenLists (offset 5) */ + "i\0" + "glGenLists\0" + "\0" + /* _mesa_function_pool[5769]: SetFragmentShaderConstantATI (will be remapped) */ + "ip\0" + "glSetFragmentShaderConstantATI\0" + "\0" + /* _mesa_function_pool[5804]: GetMapAttribParameterivNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterivNV\0" + "\0" + /* _mesa_function_pool[5838]: CreateShaderObjectARB (will be remapped) */ + "i\0" + "glCreateShaderObjectARB\0" + "\0" + /* _mesa_function_pool[5865]: GetSharpenTexFuncSGIS (dynamic) */ + "ip\0" + "glGetSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[5893]: BufferDataARB (will be remapped) */ + "iipi\0" + "glBufferData\0" + "glBufferDataARB\0" + "\0" + /* _mesa_function_pool[5928]: FlushVertexArrayRangeNV (will be remapped) */ + "\0" + "glFlushVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[5956]: MapGrid2d (offset 226) */ + "iddidd\0" + "glMapGrid2d\0" + "\0" + /* _mesa_function_pool[5976]: MapGrid2f (offset 227) */ + "iffiff\0" + "glMapGrid2f\0" + "\0" + /* _mesa_function_pool[5996]: SampleMapATI (will be remapped) */ + "iii\0" + "glSampleMapATI\0" + "\0" + /* _mesa_function_pool[6016]: VertexPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexPointerEXT\0" + "\0" + /* _mesa_function_pool[6042]: GetTexFilterFuncSGIS (dynamic) */ + "iip\0" + "glGetTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[6070]: Scissor (offset 176) */ + "iiii\0" + "glScissor\0" + "\0" + /* _mesa_function_pool[6086]: Fogf (offset 153) */ + "if\0" + "glFogf\0" + "\0" + /* _mesa_function_pool[6097]: GetCombinerOutputParameterfvNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterfvNV\0" + "\0" + /* _mesa_function_pool[6136]: TexSubImage1D (offset 332) */ + "iiiiiip\0" + "glTexSubImage1D\0" + "glTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[6180]: VertexAttrib1sARB (will be remapped) */ + "ii\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sARB\0" + "\0" + /* _mesa_function_pool[6221]: FenceSync (will be remapped) */ + "ii\0" + "glFenceSync\0" + "\0" + /* _mesa_function_pool[6237]: Color4usv (offset 40) */ + "p\0" + "glColor4usv\0" + "\0" + /* _mesa_function_pool[6252]: Fogi (offset 155) */ + "ii\0" + "glFogi\0" + "\0" + /* _mesa_function_pool[6263]: DepthRange (offset 288) */ + "dd\0" + "glDepthRange\0" + "\0" + /* _mesa_function_pool[6280]: RasterPos3iv (offset 75) */ + "p\0" + "glRasterPos3iv\0" + "\0" + /* _mesa_function_pool[6298]: FinalCombinerInputNV (will be remapped) */ + "iiii\0" + "glFinalCombinerInputNV\0" + "\0" + /* _mesa_function_pool[6327]: TexCoord2i (offset 106) */ + "ii\0" + "glTexCoord2i\0" + "\0" + /* _mesa_function_pool[6344]: PixelMapfv (offset 251) */ + "iip\0" + "glPixelMapfv\0" + "\0" + /* _mesa_function_pool[6362]: Color4ui (offset 37) */ + "iiii\0" + "glColor4ui\0" + "\0" + /* _mesa_function_pool[6379]: RasterPos3s (offset 76) */ + "iii\0" + "glRasterPos3s\0" + "\0" + /* _mesa_function_pool[6398]: Color3usv (offset 24) */ + "p\0" + "glColor3usv\0" + "\0" + /* _mesa_function_pool[6413]: FlushRasterSGIX (dynamic) */ + "\0" + "glFlushRasterSGIX\0" + "\0" + /* _mesa_function_pool[6433]: TexCoord2f (offset 104) */ + "ff\0" + "glTexCoord2f\0" + "\0" + /* _mesa_function_pool[6450]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + "ifffff\0" + "glReplacementCodeuiTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[6499]: TexCoord2d (offset 102) */ + "dd\0" + "glTexCoord2d\0" + "\0" + /* _mesa_function_pool[6516]: RasterPos3d (offset 70) */ + "ddd\0" + "glRasterPos3d\0" + "\0" + /* _mesa_function_pool[6535]: RasterPos3f (offset 72) */ + "fff\0" + "glRasterPos3f\0" + "\0" + /* _mesa_function_pool[6554]: Uniform1fARB (will be remapped) */ + "if\0" + "glUniform1f\0" + "glUniform1fARB\0" + "\0" + /* _mesa_function_pool[6585]: AreTexturesResident (offset 322) */ + "ipp\0" + "glAreTexturesResident\0" + "glAreTexturesResidentEXT\0" + "\0" + /* _mesa_function_pool[6637]: TexCoord2s (offset 108) */ + "ii\0" + "glTexCoord2s\0" + "\0" + /* _mesa_function_pool[6654]: StencilOpSeparate (will be remapped) */ + "iiii\0" + "glStencilOpSeparate\0" + "glStencilOpSeparateATI\0" + "\0" + /* _mesa_function_pool[6703]: ColorTableParameteriv (offset 341) */ + "iip\0" + "glColorTableParameteriv\0" + "glColorTableParameterivSGI\0" + "\0" + /* _mesa_function_pool[6759]: FogCoordPointerListIBM (dynamic) */ + "iipi\0" + "glFogCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[6790]: WindowPos3dMESA (will be remapped) */ + "ddd\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dMESA\0" + "\0" + /* _mesa_function_pool[6844]: Color4us (offset 39) */ + "iiii\0" + "glColor4us\0" + "\0" + /* _mesa_function_pool[6861]: PointParameterfvEXT (will be remapped) */ + "ip\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvEXT\0" + "glPointParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[6951]: Color3bv (offset 10) */ + "p\0" + "glColor3bv\0" + "\0" + /* _mesa_function_pool[6965]: WindowPos2fvMESA (will be remapped) */ + "p\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2fvMESA\0" + "\0" + /* _mesa_function_pool[7020]: SecondaryColor3bvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3bvEXT\0" + "\0" + /* _mesa_function_pool[7066]: VertexPointerListIBM (dynamic) */ + "iiipi\0" + "glVertexPointerListIBM\0" + "\0" + /* _mesa_function_pool[7096]: GetProgramLocalParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterfvARB\0" + "\0" + /* _mesa_function_pool[7133]: FragmentMaterialfSGIX (dynamic) */ + "iif\0" + "glFragmentMaterialfSGIX\0" + "\0" + /* _mesa_function_pool[7162]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[7204]: RenderbufferStorageEXT (will be remapped) */ + "iiii\0" + "glRenderbufferStorage\0" + "glRenderbufferStorageEXT\0" + "\0" + /* _mesa_function_pool[7257]: IsFenceNV (will be remapped) */ + "i\0" + "glIsFenceNV\0" + "\0" + /* _mesa_function_pool[7272]: AttachObjectARB (will be remapped) */ + "ii\0" + "glAttachObjectARB\0" + "\0" + /* _mesa_function_pool[7294]: GetFragmentLightivSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[7324]: UniformMatrix2fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix2fv\0" + "glUniformMatrix2fvARB\0" + "\0" + /* _mesa_function_pool[7371]: MultiTexCoord2fARB (offset 386) */ + "iff\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fARB\0" + "\0" + /* _mesa_function_pool[7415]: ColorTable (offset 339) */ + "iiiiip\0" + "glColorTable\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "\0" + /* _mesa_function_pool[7468]: IndexPointer (offset 314) */ + "iip\0" + "glIndexPointer\0" + "\0" + /* _mesa_function_pool[7488]: Accum (offset 213) */ + "if\0" + "glAccum\0" + "\0" + /* _mesa_function_pool[7500]: GetTexImage (offset 281) */ + "iiiip\0" + "glGetTexImage\0" + "\0" + /* _mesa_function_pool[7521]: MapControlPointsNV (dynamic) */ + "iiiiiiiip\0" + "glMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[7553]: ConvolutionFilter2D (offset 349) */ + "iiiiiip\0" + "glConvolutionFilter2D\0" + "glConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[7609]: Finish (offset 216) */ + "\0" + "glFinish\0" + "\0" + /* _mesa_function_pool[7620]: MapParameterfvNV (dynamic) */ + "iip\0" + "glMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[7644]: ClearStencil (offset 207) */ + "i\0" + "glClearStencil\0" + "\0" + /* _mesa_function_pool[7662]: VertexAttrib3dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3dvARB\0" + "\0" + /* _mesa_function_pool[7705]: HintPGI (dynamic) */ + "ii\0" + "glHintPGI\0" + "\0" + /* _mesa_function_pool[7719]: ConvolutionParameteriv (offset 353) */ + "iip\0" + "glConvolutionParameteriv\0" + "glConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[7777]: Color4s (offset 33) */ + "iiii\0" + "glColor4s\0" + "\0" + /* _mesa_function_pool[7793]: InterleavedArrays (offset 317) */ + "iip\0" + "glInterleavedArrays\0" + "\0" + /* _mesa_function_pool[7818]: RasterPos2fv (offset 65) */ + "p\0" + "glRasterPos2fv\0" + "\0" + /* _mesa_function_pool[7836]: TexCoord1fv (offset 97) */ + "p\0" + "glTexCoord1fv\0" + "\0" + /* _mesa_function_pool[7853]: Vertex2d (offset 126) */ + "dd\0" + "glVertex2d\0" + "\0" + /* _mesa_function_pool[7868]: CullParameterdvEXT (will be remapped) */ + "ip\0" + "glCullParameterdvEXT\0" + "\0" + /* _mesa_function_pool[7893]: ProgramNamedParameter4fNV (will be remapped) */ + "iipffff\0" + "glProgramNamedParameter4fNV\0" + "\0" + /* _mesa_function_pool[7930]: Color3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[7959]: ProgramEnvParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4fvARB\0" + "glProgramParameter4fvNV\0" + "\0" + /* _mesa_function_pool[8016]: Color4i (offset 31) */ + "iiii\0" + "glColor4i\0" + "\0" + /* _mesa_function_pool[8032]: Color4f (offset 29) */ + "ffff\0" + "glColor4f\0" + "\0" + /* _mesa_function_pool[8048]: RasterPos4fv (offset 81) */ + "p\0" + "glRasterPos4fv\0" + "\0" + /* _mesa_function_pool[8066]: Color4d (offset 27) */ + "dddd\0" + "glColor4d\0" + "\0" + /* _mesa_function_pool[8082]: ClearIndex (offset 205) */ + "f\0" + "glClearIndex\0" + "\0" + /* _mesa_function_pool[8098]: Color4b (offset 25) */ + "iiii\0" + "glColor4b\0" + "\0" + /* _mesa_function_pool[8114]: LoadMatrixd (offset 292) */ + "p\0" + "glLoadMatrixd\0" + "\0" + /* _mesa_function_pool[8131]: FragmentLightModeliSGIX (dynamic) */ + "ii\0" + "glFragmentLightModeliSGIX\0" + "\0" + /* _mesa_function_pool[8161]: RasterPos2dv (offset 63) */ + "p\0" + "glRasterPos2dv\0" + "\0" + /* _mesa_function_pool[8179]: ConvolutionParameterfv (offset 351) */ + "iip\0" + "glConvolutionParameterfv\0" + "glConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[8237]: TbufferMask3DFX (dynamic) */ + "i\0" + "glTbufferMask3DFX\0" + "\0" + /* _mesa_function_pool[8258]: GetTexGendv (offset 278) */ + "iip\0" + "glGetTexGendv\0" + "\0" + /* _mesa_function_pool[8277]: ColorMaskIndexedEXT (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "\0" + /* _mesa_function_pool[8306]: LoadProgramNV (will be remapped) */ + "iiip\0" + "glLoadProgramNV\0" + "\0" + /* _mesa_function_pool[8328]: WaitSync (will be remapped) */ + "iii\0" + "glWaitSync\0" + "\0" + /* _mesa_function_pool[8344]: EndList (offset 1) */ + "\0" + "glEndList\0" + "\0" + /* _mesa_function_pool[8356]: VertexAttrib4fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4fvNV\0" + "\0" + /* _mesa_function_pool[8380]: GetAttachedObjectsARB (will be remapped) */ + "iipp\0" + "glGetAttachedObjectsARB\0" + "\0" + /* _mesa_function_pool[8410]: Uniform3fvARB (will be remapped) */ + "iip\0" + "glUniform3fv\0" + "glUniform3fvARB\0" + "\0" + /* _mesa_function_pool[8444]: EvalCoord1fv (offset 231) */ + "p\0" + "glEvalCoord1fv\0" + "\0" + /* _mesa_function_pool[8462]: DrawRangeElements (offset 338) */ + "iiiiip\0" + "glDrawRangeElements\0" + "glDrawRangeElementsEXT\0" + "\0" + /* _mesa_function_pool[8513]: EvalMesh2 (offset 238) */ + "iiiii\0" + "glEvalMesh2\0" + "\0" + /* _mesa_function_pool[8532]: Vertex4fv (offset 145) */ + "p\0" + "glVertex4fv\0" + "\0" + /* _mesa_function_pool[8547]: SpriteParameterfvSGIX (dynamic) */ + "ip\0" + "glSpriteParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[8575]: CheckFramebufferStatusEXT (will be remapped) */ + "i\0" + "glCheckFramebufferStatus\0" + "glCheckFramebufferStatusEXT\0" + "\0" + /* _mesa_function_pool[8631]: GlobalAlphaFactoruiSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoruiSUN\0" + "\0" + /* _mesa_function_pool[8659]: GetHandleARB (will be remapped) */ + "i\0" + "glGetHandleARB\0" + "\0" + /* _mesa_function_pool[8677]: GetVertexAttribivARB (will be remapped) */ + "iip\0" + "glGetVertexAttribiv\0" + "glGetVertexAttribivARB\0" + "\0" + /* _mesa_function_pool[8725]: GetCombinerInputParameterfvNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[8764]: CreateProgram (will be remapped) */ + "\0" + "glCreateProgram\0" + "\0" + /* _mesa_function_pool[8782]: LoadTransposeMatrixdARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[8834]: GetMinmax (offset 364) */ + "iiiip\0" + "glGetMinmax\0" + "glGetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[8868]: StencilFuncSeparate (will be remapped) */ + "iiii\0" + "glStencilFuncSeparate\0" + "\0" + /* _mesa_function_pool[8896]: SecondaryColor3sEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sEXT\0" + "\0" + /* _mesa_function_pool[8942]: Color3fVertex3fvSUN (dynamic) */ + "pp\0" + "glColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[8968]: Normal3fv (offset 57) */ + "p\0" + "glNormal3fv\0" + "\0" + /* _mesa_function_pool[8983]: GlobalAlphaFactorbSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorbSUN\0" + "\0" + /* _mesa_function_pool[9010]: Color3us (offset 23) */ + "iii\0" + "glColor3us\0" + "\0" + /* _mesa_function_pool[9026]: ImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[9061]: VertexAttrib4ivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4ivARB\0" + "\0" + /* _mesa_function_pool[9104]: End (offset 43) */ + "\0" + "glEnd\0" + "\0" + /* _mesa_function_pool[9112]: VertexAttrib3fNV (will be remapped) */ + "ifff\0" + "glVertexAttrib3fNV\0" + "\0" + /* _mesa_function_pool[9137]: VertexAttribs2dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2dvNV\0" + "\0" + /* _mesa_function_pool[9163]: GetQueryObjectui64vEXT (will be remapped) */ + "iip\0" + "glGetQueryObjectui64vEXT\0" + "\0" + /* _mesa_function_pool[9193]: MultiTexCoord3fvARB (offset 395) */ + "ip\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3fvARB\0" + "\0" + /* _mesa_function_pool[9238]: SecondaryColor3dEXT (will be remapped) */ + "ddd\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dEXT\0" + "\0" + /* _mesa_function_pool[9284]: Color3ub (offset 19) */ + "iii\0" + "glColor3ub\0" + "\0" + /* _mesa_function_pool[9300]: GetProgramParameterfvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterfvNV\0" + "\0" + /* _mesa_function_pool[9332]: TangentPointerEXT (dynamic) */ + "iip\0" + "glTangentPointerEXT\0" + "\0" + /* _mesa_function_pool[9357]: Color4fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[9392]: GetInstrumentsSGIX (dynamic) */ + "\0" + "glGetInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[9415]: Color3ui (offset 21) */ + "iii\0" + "glColor3ui\0" + "\0" + /* _mesa_function_pool[9431]: EvalMapsNV (dynamic) */ + "ii\0" + "glEvalMapsNV\0" + "\0" + /* _mesa_function_pool[9448]: TexSubImage2D (offset 333) */ + "iiiiiiiip\0" + "glTexSubImage2D\0" + "glTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[9494]: FragmentLightivSGIX (dynamic) */ + "iip\0" + "glFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[9521]: GetTexParameterPointervAPPLE (will be remapped) */ + "iip\0" + "glGetTexParameterPointervAPPLE\0" + "\0" + /* _mesa_function_pool[9557]: TexGenfv (offset 191) */ + "iip\0" + "glTexGenfv\0" + "\0" + /* _mesa_function_pool[9573]: PixelTransformParameterfvEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterfvEXT\0" + "\0" + /* _mesa_function_pool[9609]: VertexAttrib4bvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4bvARB\0" + "\0" + /* _mesa_function_pool[9652]: AlphaFragmentOp2ATI (will be remapped) */ + "iiiiiiiii\0" + "glAlphaFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[9685]: GetIntegerIndexedvEXT (will be remapped) */ + "iip\0" + "glGetIntegerIndexedvEXT\0" + "\0" + /* _mesa_function_pool[9714]: MultiTexCoord4sARB (offset 406) */ + "iiiii\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sARB\0" + "\0" + /* _mesa_function_pool[9760]: GetFragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[9793]: WindowPos4dMESA (will be remapped) */ + "dddd\0" + "glWindowPos4dMESA\0" + "\0" + /* _mesa_function_pool[9817]: WeightPointerARB (dynamic) */ + "iiip\0" + "glWeightPointerARB\0" + "\0" + /* _mesa_function_pool[9842]: WindowPos2dMESA (will be remapped) */ + "dd\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dMESA\0" + "\0" + /* _mesa_function_pool[9895]: FramebufferTexture3DEXT (will be remapped) */ + "iiiiii\0" + "glFramebufferTexture3D\0" + "glFramebufferTexture3DEXT\0" + "\0" + /* _mesa_function_pool[9952]: BlendEquation (offset 337) */ + "i\0" + "glBlendEquation\0" + "glBlendEquationEXT\0" + "\0" + /* _mesa_function_pool[9990]: VertexAttrib3dNV (will be remapped) */ + "iddd\0" + "glVertexAttrib3dNV\0" + "\0" + /* _mesa_function_pool[10015]: VertexAttrib3dARB (will be remapped) */ + "iddd\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dARB\0" + "\0" + /* _mesa_function_pool[10058]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "ppppp\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[10122]: VertexAttrib4fARB (will be remapped) */ + "iffff\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fARB\0" + "\0" + /* _mesa_function_pool[10166]: GetError (offset 261) */ + "\0" + "glGetError\0" + "\0" + /* _mesa_function_pool[10179]: IndexFuncEXT (dynamic) */ + "if\0" + "glIndexFuncEXT\0" + "\0" + /* _mesa_function_pool[10198]: TexCoord3dv (offset 111) */ + "p\0" + "glTexCoord3dv\0" + "\0" + /* _mesa_function_pool[10215]: Indexdv (offset 45) */ + "p\0" + "glIndexdv\0" + "\0" + /* _mesa_function_pool[10228]: FramebufferTexture2DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture2DEXT\0" + "\0" + /* _mesa_function_pool[10284]: Normal3s (offset 60) */ + "iii\0" + "glNormal3s\0" + "\0" + /* _mesa_function_pool[10300]: PushName (offset 201) */ + "i\0" + "glPushName\0" + "\0" + /* _mesa_function_pool[10314]: MultiTexCoord2dvARB (offset 385) */ + "ip\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2dvARB\0" + "\0" + /* _mesa_function_pool[10359]: CullParameterfvEXT (will be remapped) */ + "ip\0" + "glCullParameterfvEXT\0" + "\0" + /* _mesa_function_pool[10384]: Normal3i (offset 58) */ + "iii\0" + "glNormal3i\0" + "\0" + /* _mesa_function_pool[10400]: ProgramNamedParameter4fvNV (will be remapped) */ + "iipp\0" + "glProgramNamedParameter4fvNV\0" + "\0" + /* _mesa_function_pool[10435]: SecondaryColorPointerEXT (will be remapped) */ + "iiip\0" + "glSecondaryColorPointer\0" + "glSecondaryColorPointerEXT\0" + "\0" + /* _mesa_function_pool[10492]: VertexAttrib4fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4fv\0" + "glVertexAttrib4fvARB\0" + "\0" + /* _mesa_function_pool[10535]: ColorPointerListIBM (dynamic) */ + "iiipi\0" + "glColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[10564]: GetActiveUniformARB (will be remapped) */ + "iiipppp\0" + "glGetActiveUniform\0" + "glGetActiveUniformARB\0" + "\0" + /* _mesa_function_pool[10614]: ImageTransformParameteriHP (dynamic) */ + "iii\0" + "glImageTransformParameteriHP\0" + "\0" + /* _mesa_function_pool[10648]: Normal3b (offset 52) */ + "iii\0" + "glNormal3b\0" + "\0" + /* _mesa_function_pool[10664]: Normal3d (offset 54) */ + "ddd\0" + "glNormal3d\0" + "\0" + /* _mesa_function_pool[10680]: Normal3f (offset 56) */ + "fff\0" + "glNormal3f\0" + "\0" + /* _mesa_function_pool[10696]: MultiTexCoord1svARB (offset 383) */ + "ip\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord1svARB\0" + "\0" + /* _mesa_function_pool[10741]: Indexi (offset 48) */ + "i\0" + "glIndexi\0" + "\0" + /* _mesa_function_pool[10753]: EndQueryARB (will be remapped) */ + "i\0" + "glEndQuery\0" + "glEndQueryARB\0" + "\0" + /* _mesa_function_pool[10781]: DeleteFencesNV (will be remapped) */ + "ip\0" + "glDeleteFencesNV\0" + "\0" + /* _mesa_function_pool[10802]: DeformationMap3dSGIX (dynamic) */ + "iddiiddiiddiip\0" + "glDeformationMap3dSGIX\0" + "\0" + /* _mesa_function_pool[10841]: DepthMask (offset 211) */ + "i\0" + "glDepthMask\0" + "\0" + /* _mesa_function_pool[10856]: IsShader (will be remapped) */ + "i\0" + "glIsShader\0" + "\0" + /* _mesa_function_pool[10870]: Indexf (offset 46) */ + "f\0" + "glIndexf\0" + "\0" + /* _mesa_function_pool[10882]: GetImageTransformParameterivHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[10920]: Indexd (offset 44) */ + "d\0" + "glIndexd\0" + "\0" + /* _mesa_function_pool[10932]: GetMaterialiv (offset 270) */ + "iip\0" + "glGetMaterialiv\0" + "\0" + /* _mesa_function_pool[10953]: StencilOp (offset 244) */ + "iii\0" + "glStencilOp\0" + "\0" + /* _mesa_function_pool[10970]: WindowPos4ivMESA (will be remapped) */ + "p\0" + "glWindowPos4ivMESA\0" + "\0" + /* _mesa_function_pool[10992]: MultiTexCoord3svARB (offset 399) */ + "ip\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord3svARB\0" + "\0" + /* _mesa_function_pool[11037]: TexEnvfv (offset 185) */ + "iip\0" + "glTexEnvfv\0" + "\0" + /* _mesa_function_pool[11053]: MultiTexCoord4iARB (offset 404) */ + "iiiii\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iARB\0" + "\0" + /* _mesa_function_pool[11099]: Indexs (offset 50) */ + "i\0" + "glIndexs\0" + "\0" + /* _mesa_function_pool[11111]: Binormal3ivEXT (dynamic) */ + "p\0" + "glBinormal3ivEXT\0" + "\0" + /* _mesa_function_pool[11131]: ResizeBuffersMESA (will be remapped) */ + "\0" + "glResizeBuffersMESA\0" + "\0" + /* _mesa_function_pool[11153]: GetUniformivARB (will be remapped) */ + "iip\0" + "glGetUniformiv\0" + "glGetUniformivARB\0" + "\0" + /* _mesa_function_pool[11191]: PixelTexGenParameteriSGIS (will be remapped) */ + "ii\0" + "glPixelTexGenParameteriSGIS\0" + "\0" + /* _mesa_function_pool[11223]: VertexPointervINTEL (dynamic) */ + "iip\0" + "glVertexPointervINTEL\0" + "\0" + /* _mesa_function_pool[11250]: Vertex2i (offset 130) */ + "ii\0" + "glVertex2i\0" + "\0" + /* _mesa_function_pool[11265]: LoadMatrixf (offset 291) */ + "p\0" + "glLoadMatrixf\0" + "\0" + /* _mesa_function_pool[11282]: Vertex2f (offset 128) */ + "ff\0" + "glVertex2f\0" + "\0" + /* _mesa_function_pool[11297]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[11350]: Color4bv (offset 26) */ + "p\0" + "glColor4bv\0" + "\0" + /* _mesa_function_pool[11364]: VertexPointer (offset 321) */ + "iiip\0" + "glVertexPointer\0" + "\0" + /* _mesa_function_pool[11386]: SecondaryColor3uiEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiEXT\0" + "\0" + /* _mesa_function_pool[11434]: StartInstrumentsSGIX (dynamic) */ + "\0" + "glStartInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[11459]: SecondaryColor3usvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3usv\0" + "glSecondaryColor3usvEXT\0" + "\0" + /* _mesa_function_pool[11507]: VertexAttrib2fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2fvNV\0" + "\0" + /* _mesa_function_pool[11531]: ProgramLocalParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4dvARB\0" + "\0" + /* _mesa_function_pool[11566]: DeleteLists (offset 4) */ + "ii\0" + "glDeleteLists\0" + "\0" + /* _mesa_function_pool[11584]: LogicOp (offset 242) */ + "i\0" + "glLogicOp\0" + "\0" + /* _mesa_function_pool[11597]: MatrixIndexuivARB (dynamic) */ + "ip\0" + "glMatrixIndexuivARB\0" + "\0" + /* _mesa_function_pool[11621]: Vertex2s (offset 132) */ + "ii\0" + "glVertex2s\0" + "\0" + /* _mesa_function_pool[11636]: RenderbufferStorageMultisample (will be remapped) */ + "iiiii\0" + "glRenderbufferStorageMultisample\0" + "glRenderbufferStorageMultisampleEXT\0" + "\0" + /* _mesa_function_pool[11712]: TexCoord4fv (offset 121) */ + "p\0" + "glTexCoord4fv\0" + "\0" + /* _mesa_function_pool[11729]: Tangent3sEXT (dynamic) */ + "iii\0" + "glTangent3sEXT\0" + "\0" + /* _mesa_function_pool[11749]: GlobalAlphaFactorfSUN (dynamic) */ + "f\0" + "glGlobalAlphaFactorfSUN\0" + "\0" + /* _mesa_function_pool[11776]: MultiTexCoord3iARB (offset 396) */ + "iiii\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iARB\0" + "\0" + /* _mesa_function_pool[11821]: IsProgram (will be remapped) */ + "i\0" + "glIsProgram\0" + "\0" + /* _mesa_function_pool[11836]: TexCoordPointerListIBM (dynamic) */ + "iiipi\0" + "glTexCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[11868]: GlobalAlphaFactorusSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorusSUN\0" + "\0" + /* _mesa_function_pool[11896]: VertexAttrib2dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2dvNV\0" + "\0" + /* _mesa_function_pool[11920]: FramebufferRenderbufferEXT (will be remapped) */ + "iiii\0" + "glFramebufferRenderbuffer\0" + "glFramebufferRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[11981]: VertexAttrib1dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1dvNV\0" + "\0" + /* _mesa_function_pool[12005]: GenTextures (offset 328) */ + "ip\0" + "glGenTextures\0" + "glGenTexturesEXT\0" + "\0" + /* _mesa_function_pool[12040]: SetFenceNV (will be remapped) */ + "ii\0" + "glSetFenceNV\0" + "\0" + /* _mesa_function_pool[12057]: FramebufferTexture1DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture1DEXT\0" + "\0" + /* _mesa_function_pool[12113]: GetCombinerOutputParameterivNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterivNV\0" + "\0" + /* _mesa_function_pool[12152]: PixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[12185]: TextureNormalEXT (dynamic) */ + "i\0" + "glTextureNormalEXT\0" + "\0" + /* _mesa_function_pool[12207]: IndexPointerListIBM (dynamic) */ + "iipi\0" + "glIndexPointerListIBM\0" + "\0" + /* _mesa_function_pool[12235]: WeightfvARB (dynamic) */ + "ip\0" + "glWeightfvARB\0" + "\0" + /* _mesa_function_pool[12253]: RasterPos2sv (offset 69) */ + "p\0" + "glRasterPos2sv\0" + "\0" + /* _mesa_function_pool[12271]: Color4ubv (offset 36) */ + "p\0" + "glColor4ubv\0" + "\0" + /* _mesa_function_pool[12286]: DrawBuffer (offset 202) */ + "i\0" + "glDrawBuffer\0" + "\0" + /* _mesa_function_pool[12302]: TexCoord2fv (offset 105) */ + "p\0" + "glTexCoord2fv\0" + "\0" + /* _mesa_function_pool[12319]: WindowPos4fMESA (will be remapped) */ + "ffff\0" + "glWindowPos4fMESA\0" + "\0" + /* _mesa_function_pool[12343]: TexCoord1sv (offset 101) */ + "p\0" + "glTexCoord1sv\0" + "\0" + /* _mesa_function_pool[12360]: WindowPos3dvMESA (will be remapped) */ + "p\0" + "glWindowPos3dv\0" + "glWindowPos3dvARB\0" + "glWindowPos3dvMESA\0" + "\0" + /* _mesa_function_pool[12415]: DepthFunc (offset 245) */ + "i\0" + "glDepthFunc\0" + "\0" + /* _mesa_function_pool[12430]: PixelMapusv (offset 253) */ + "iip\0" + "glPixelMapusv\0" + "\0" + /* _mesa_function_pool[12449]: GetQueryObjecti64vEXT (will be remapped) */ + "iip\0" + "glGetQueryObjecti64vEXT\0" + "\0" + /* _mesa_function_pool[12478]: MultiTexCoord1dARB (offset 376) */ + "id\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dARB\0" + "\0" + /* _mesa_function_pool[12521]: PointParameterivNV (will be remapped) */ + "ip\0" + "glPointParameteriv\0" + "glPointParameterivNV\0" + "\0" + /* _mesa_function_pool[12565]: BlendFunc (offset 241) */ + "ii\0" + "glBlendFunc\0" + "\0" + /* _mesa_function_pool[12581]: Uniform2fvARB (will be remapped) */ + "iip\0" + "glUniform2fv\0" + "glUniform2fvARB\0" + "\0" + /* _mesa_function_pool[12615]: BufferParameteriAPPLE (will be remapped) */ + "iii\0" + "glBufferParameteriAPPLE\0" + "\0" + /* _mesa_function_pool[12644]: MultiTexCoord3dvARB (offset 393) */ + "ip\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3dvARB\0" + "\0" + /* _mesa_function_pool[12689]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[12745]: DeleteObjectARB (will be remapped) */ + "i\0" + "glDeleteObjectARB\0" + "\0" + /* _mesa_function_pool[12766]: MatrixIndexPointerARB (dynamic) */ + "iiip\0" + "glMatrixIndexPointerARB\0" + "\0" + /* _mesa_function_pool[12796]: ProgramNamedParameter4dvNV (will be remapped) */ + "iipp\0" + "glProgramNamedParameter4dvNV\0" + "\0" + /* _mesa_function_pool[12831]: Tangent3fvEXT (dynamic) */ + "p\0" + "glTangent3fvEXT\0" + "\0" + /* _mesa_function_pool[12850]: Flush (offset 217) */ + "\0" + "glFlush\0" + "\0" + /* _mesa_function_pool[12860]: Color4uiv (offset 38) */ + "p\0" + "glColor4uiv\0" + "\0" + /* _mesa_function_pool[12875]: GenVertexArrays (will be remapped) */ + "ip\0" + "glGenVertexArrays\0" + "\0" + /* _mesa_function_pool[12897]: RasterPos3sv (offset 77) */ + "p\0" + "glRasterPos3sv\0" + "\0" + /* _mesa_function_pool[12915]: BindFramebufferEXT (will be remapped) */ + "ii\0" + "glBindFramebuffer\0" + "glBindFramebufferEXT\0" + "\0" + /* _mesa_function_pool[12958]: ReferencePlaneSGIX (dynamic) */ + "p\0" + "glReferencePlaneSGIX\0" + "\0" + /* _mesa_function_pool[12982]: PushAttrib (offset 219) */ + "i\0" + "glPushAttrib\0" + "\0" + /* _mesa_function_pool[12998]: RasterPos2i (offset 66) */ + "ii\0" + "glRasterPos2i\0" + "\0" + /* _mesa_function_pool[13016]: ValidateProgramARB (will be remapped) */ + "i\0" + "glValidateProgram\0" + "glValidateProgramARB\0" + "\0" + /* _mesa_function_pool[13058]: TexParameteriv (offset 181) */ + "iip\0" + "glTexParameteriv\0" + "\0" + /* _mesa_function_pool[13080]: UnlockArraysEXT (will be remapped) */ + "\0" + "glUnlockArraysEXT\0" + "\0" + /* _mesa_function_pool[13100]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[13141]: WindowPos3fvMESA (will be remapped) */ + "p\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "\0" + /* _mesa_function_pool[13196]: RasterPos2f (offset 64) */ + "ff\0" + "glRasterPos2f\0" + "\0" + /* _mesa_function_pool[13214]: VertexAttrib1svNV (will be remapped) */ + "ip\0" + "glVertexAttrib1svNV\0" + "\0" + /* _mesa_function_pool[13238]: RasterPos2d (offset 62) */ + "dd\0" + "glRasterPos2d\0" + "\0" + /* _mesa_function_pool[13256]: RasterPos3fv (offset 73) */ + "p\0" + "glRasterPos3fv\0" + "\0" + /* _mesa_function_pool[13274]: CopyTexSubImage3D (offset 373) */ + "iiiiiiiii\0" + "glCopyTexSubImage3D\0" + "glCopyTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[13328]: VertexAttrib2dARB (will be remapped) */ + "idd\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dARB\0" + "\0" + /* _mesa_function_pool[13370]: Color4ub (offset 35) */ + "iiii\0" + "glColor4ub\0" + "\0" + /* _mesa_function_pool[13387]: GetInteger64v (will be remapped) */ + "ip\0" + "glGetInteger64v\0" + "\0" + /* _mesa_function_pool[13407]: TextureColorMaskSGIS (dynamic) */ + "iiii\0" + "glTextureColorMaskSGIS\0" + "\0" + /* _mesa_function_pool[13436]: RasterPos2s (offset 68) */ + "ii\0" + "glRasterPos2s\0" + "\0" + /* _mesa_function_pool[13454]: GetColorTable (offset 343) */ + "iiip\0" + "glGetColorTable\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "\0" + /* _mesa_function_pool[13514]: SelectBuffer (offset 195) */ + "ip\0" + "glSelectBuffer\0" + "\0" + /* _mesa_function_pool[13533]: Indexiv (offset 49) */ + "p\0" + "glIndexiv\0" + "\0" + /* _mesa_function_pool[13546]: TexCoord3i (offset 114) */ + "iii\0" + "glTexCoord3i\0" + "\0" + /* _mesa_function_pool[13564]: CopyColorTable (offset 342) */ + "iiiii\0" + "glCopyColorTable\0" + "glCopyColorTableSGI\0" + "\0" + /* _mesa_function_pool[13608]: GetHistogramParameterfv (offset 362) */ + "iip\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameterfvEXT\0" + "\0" + /* _mesa_function_pool[13668]: Frustum (offset 289) */ + "dddddd\0" + "glFrustum\0" + "\0" + /* _mesa_function_pool[13686]: GetString (offset 275) */ + "i\0" + "glGetString\0" + "\0" + /* _mesa_function_pool[13701]: ColorPointervINTEL (dynamic) */ + "iip\0" + "glColorPointervINTEL\0" + "\0" + /* _mesa_function_pool[13727]: TexEnvf (offset 184) */ + "iif\0" + "glTexEnvf\0" + "\0" + /* _mesa_function_pool[13742]: TexCoord3d (offset 110) */ + "ddd\0" + "glTexCoord3d\0" + "\0" + /* _mesa_function_pool[13760]: AlphaFragmentOp1ATI (will be remapped) */ + "iiiiii\0" + "glAlphaFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[13790]: TexCoord3f (offset 112) */ + "fff\0" + "glTexCoord3f\0" + "\0" + /* _mesa_function_pool[13808]: MultiTexCoord3ivARB (offset 397) */ + "ip\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3ivARB\0" + "\0" + /* _mesa_function_pool[13853]: MultiTexCoord2sARB (offset 390) */ + "iii\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sARB\0" + "\0" + /* _mesa_function_pool[13897]: VertexAttrib1dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1dvARB\0" + "\0" + /* _mesa_function_pool[13940]: DeleteTextures (offset 327) */ + "ip\0" + "glDeleteTextures\0" + "glDeleteTexturesEXT\0" + "\0" + /* _mesa_function_pool[13981]: TexCoordPointerEXT (will be remapped) */ + "iiiip\0" + "glTexCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[14009]: TexSubImage4DSGIS (dynamic) */ + "iiiiiiiiiiiip\0" + "glTexSubImage4DSGIS\0" + "\0" + /* _mesa_function_pool[14044]: TexCoord3s (offset 116) */ + "iii\0" + "glTexCoord3s\0" + "\0" + /* _mesa_function_pool[14062]: GetTexLevelParameteriv (offset 285) */ + "iiip\0" + "glGetTexLevelParameteriv\0" + "\0" + /* _mesa_function_pool[14093]: CombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[14127]: StopInstrumentsSGIX (dynamic) */ + "i\0" + "glStopInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[14152]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + "fffffffffffffff\0" + "glTexCoord4fColor4fNormal3fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[14208]: ClearAccum (offset 204) */ + "ffff\0" + "glClearAccum\0" + "\0" + /* _mesa_function_pool[14227]: DeformSGIX (dynamic) */ + "i\0" + "glDeformSGIX\0" + "\0" + /* _mesa_function_pool[14243]: GetVertexAttribfvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribfvARB\0" + "\0" + /* _mesa_function_pool[14291]: SecondaryColor3ivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3ivEXT\0" + "\0" + /* _mesa_function_pool[14337]: TexCoord4iv (offset 123) */ + "p\0" + "glTexCoord4iv\0" + "\0" + /* _mesa_function_pool[14354]: UniformMatrix4x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x2fv\0" + "\0" + /* _mesa_function_pool[14381]: GetDetailTexFuncSGIS (dynamic) */ + "ip\0" + "glGetDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[14408]: GetCombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glGetCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[14445]: PolygonOffset (offset 319) */ + "ff\0" + "glPolygonOffset\0" + "\0" + /* _mesa_function_pool[14465]: BindVertexArray (will be remapped) */ + "i\0" + "glBindVertexArray\0" + "\0" + /* _mesa_function_pool[14486]: Color4ubVertex2fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex2fvSUN\0" + "\0" + /* _mesa_function_pool[14513]: Rectd (offset 86) */ + "dddd\0" + "glRectd\0" + "\0" + /* _mesa_function_pool[14527]: TexFilterFuncSGIS (dynamic) */ + "iiip\0" + "glTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[14553]: SampleMaskSGIS (will be remapped) */ + "fi\0" + "glSampleMaskSGIS\0" + "glSampleMaskEXT\0" + "\0" + /* _mesa_function_pool[14590]: GetAttribLocationARB (will be remapped) */ + "ip\0" + "glGetAttribLocation\0" + "glGetAttribLocationARB\0" + "\0" + /* _mesa_function_pool[14637]: RasterPos3i (offset 74) */ + "iii\0" + "glRasterPos3i\0" + "\0" + /* _mesa_function_pool[14656]: VertexAttrib4ubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4ubvARB\0" + "\0" + /* _mesa_function_pool[14701]: DetailTexFuncSGIS (dynamic) */ + "iip\0" + "glDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[14726]: Normal3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[14756]: CopyTexImage2D (offset 324) */ + "iiiiiiii\0" + "glCopyTexImage2D\0" + "glCopyTexImage2DEXT\0" + "\0" + /* _mesa_function_pool[14803]: GetBufferPointervARB (will be remapped) */ + "iip\0" + "glGetBufferPointerv\0" + "glGetBufferPointervARB\0" + "\0" + /* _mesa_function_pool[14851]: ProgramEnvParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramEnvParameter4fARB\0" + "glProgramParameter4fNV\0" + "\0" + /* _mesa_function_pool[14909]: Uniform3ivARB (will be remapped) */ + "iip\0" + "glUniform3iv\0" + "glUniform3ivARB\0" + "\0" + /* _mesa_function_pool[14943]: Lightfv (offset 160) */ + "iip\0" + "glLightfv\0" + "\0" + /* _mesa_function_pool[14958]: ClearDepth (offset 208) */ + "d\0" + "glClearDepth\0" + "\0" + /* _mesa_function_pool[14974]: GetFenceivNV (will be remapped) */ + "iip\0" + "glGetFenceivNV\0" + "\0" + /* _mesa_function_pool[14994]: WindowPos4dvMESA (will be remapped) */ + "p\0" + "glWindowPos4dvMESA\0" + "\0" + /* _mesa_function_pool[15016]: ColorSubTable (offset 346) */ + "iiiiip\0" + "glColorSubTable\0" + "glColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[15059]: Color4fv (offset 30) */ + "p\0" + "glColor4fv\0" + "\0" + /* _mesa_function_pool[15073]: MultiTexCoord4ivARB (offset 405) */ + "ip\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4ivARB\0" + "\0" + /* _mesa_function_pool[15118]: ProgramLocalParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramLocalParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[15155]: ColorPointer (offset 308) */ + "iiip\0" + "glColorPointer\0" + "\0" + /* _mesa_function_pool[15176]: Rects (offset 92) */ + "iiii\0" + "glRects\0" + "\0" + /* _mesa_function_pool[15190]: GetMapAttribParameterfvNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterfvNV\0" + "\0" + /* _mesa_function_pool[15224]: Lightiv (offset 162) */ + "iip\0" + "glLightiv\0" + "\0" + /* _mesa_function_pool[15239]: VertexAttrib4sARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sARB\0" + "\0" + /* _mesa_function_pool[15283]: GetQueryObjectuivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectuiv\0" + "glGetQueryObjectuivARB\0" + "\0" + /* _mesa_function_pool[15331]: GetTexParameteriv (offset 283) */ + "iip\0" + "glGetTexParameteriv\0" + "\0" + /* _mesa_function_pool[15356]: MapParameterivNV (dynamic) */ + "iip\0" + "glMapParameterivNV\0" + "\0" + /* _mesa_function_pool[15380]: GenRenderbuffersEXT (will be remapped) */ + "ip\0" + "glGenRenderbuffers\0" + "glGenRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[15425]: VertexAttrib2dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2dvARB\0" + "\0" + /* _mesa_function_pool[15468]: EdgeFlagPointerEXT (will be remapped) */ + "iip\0" + "glEdgeFlagPointerEXT\0" + "\0" + /* _mesa_function_pool[15494]: VertexAttribs2svNV (will be remapped) */ + "iip\0" + "glVertexAttribs2svNV\0" + "\0" + /* _mesa_function_pool[15520]: WeightbvARB (dynamic) */ + "ip\0" + "glWeightbvARB\0" + "\0" + /* _mesa_function_pool[15538]: VertexAttrib2fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2fvARB\0" + "\0" + /* _mesa_function_pool[15581]: GetBufferParameterivARB (will be remapped) */ + "iip\0" + "glGetBufferParameteriv\0" + "glGetBufferParameterivARB\0" + "\0" + /* _mesa_function_pool[15635]: Rectdv (offset 87) */ + "pp\0" + "glRectdv\0" + "\0" + /* _mesa_function_pool[15648]: ListParameteriSGIX (dynamic) */ + "iii\0" + "glListParameteriSGIX\0" + "\0" + /* _mesa_function_pool[15674]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffff\0" + "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[15733]: InstrumentsBufferSGIX (dynamic) */ + "ip\0" + "glInstrumentsBufferSGIX\0" + "\0" + /* _mesa_function_pool[15761]: VertexAttrib4NivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4NivARB\0" + "\0" + /* _mesa_function_pool[15806]: GetAttachedShaders (will be remapped) */ + "iipp\0" + "glGetAttachedShaders\0" + "\0" + /* _mesa_function_pool[15833]: GenVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glGenVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[15860]: Materialiv (offset 172) */ + "iip\0" + "glMaterialiv\0" + "\0" + /* _mesa_function_pool[15878]: PushClientAttrib (offset 335) */ + "i\0" + "glPushClientAttrib\0" + "\0" + /* _mesa_function_pool[15900]: ProgramEnvParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramEnvParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[15935]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[15981]: WindowPos2iMESA (will be remapped) */ + "ii\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iMESA\0" + "\0" + /* _mesa_function_pool[16034]: SecondaryColor3fvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3fvEXT\0" + "\0" + /* _mesa_function_pool[16080]: PolygonMode (offset 174) */ + "ii\0" + "glPolygonMode\0" + "\0" + /* _mesa_function_pool[16098]: CompressedTexSubImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage1DARB\0" + "\0" + /* _mesa_function_pool[16162]: GetVertexAttribivNV (will be remapped) */ + "iip\0" + "glGetVertexAttribivNV\0" + "\0" + /* _mesa_function_pool[16189]: GetProgramStringARB (will be remapped) */ + "iip\0" + "glGetProgramStringARB\0" + "\0" + /* _mesa_function_pool[16216]: TexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[16244]: CompileShaderARB (will be remapped) */ + "i\0" + "glCompileShader\0" + "glCompileShaderARB\0" + "\0" + /* _mesa_function_pool[16282]: DeleteShader (will be remapped) */ + "i\0" + "glDeleteShader\0" + "\0" + /* _mesa_function_pool[16300]: DisableClientState (offset 309) */ + "i\0" + "glDisableClientState\0" + "\0" + /* _mesa_function_pool[16324]: TexGeni (offset 192) */ + "iii\0" + "glTexGeni\0" + "\0" + /* _mesa_function_pool[16339]: TexGenf (offset 190) */ + "iif\0" + "glTexGenf\0" + "\0" + /* _mesa_function_pool[16354]: Uniform3fARB (will be remapped) */ + "ifff\0" + "glUniform3f\0" + "glUniform3fARB\0" + "\0" + /* _mesa_function_pool[16387]: TexGend (offset 188) */ + "iid\0" + "glTexGend\0" + "\0" + /* _mesa_function_pool[16402]: ListParameterfvSGIX (dynamic) */ + "iip\0" + "glListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[16429]: GetPolygonStipple (offset 274) */ + "p\0" + "glGetPolygonStipple\0" + "\0" + /* _mesa_function_pool[16452]: Tangent3dvEXT (dynamic) */ + "p\0" + "glTangent3dvEXT\0" + "\0" + /* _mesa_function_pool[16471]: GetVertexAttribfvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribfvNV\0" + "\0" + /* _mesa_function_pool[16498]: WindowPos3sMESA (will be remapped) */ + "iii\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "\0" + /* _mesa_function_pool[16552]: VertexAttrib2svNV (will be remapped) */ + "ip\0" + "glVertexAttrib2svNV\0" + "\0" + /* _mesa_function_pool[16576]: VertexAttribs1fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1fvNV\0" + "\0" + /* _mesa_function_pool[16602]: TexCoord2fVertex3fvSUN (dynamic) */ + "pp\0" + "glTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[16631]: WindowPos4sMESA (will be remapped) */ + "iiii\0" + "glWindowPos4sMESA\0" + "\0" + /* _mesa_function_pool[16655]: VertexAttrib4NuivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4NuivARB\0" + "\0" + /* _mesa_function_pool[16702]: ClientActiveTextureARB (offset 375) */ + "i\0" + "glClientActiveTexture\0" + "glClientActiveTextureARB\0" + "\0" + /* _mesa_function_pool[16752]: PixelTexGenSGIX (will be remapped) */ + "i\0" + "glPixelTexGenSGIX\0" + "\0" + /* _mesa_function_pool[16773]: ReplacementCodeusvSUN (dynamic) */ + "p\0" + "glReplacementCodeusvSUN\0" + "\0" + /* _mesa_function_pool[16800]: Uniform4fARB (will be remapped) */ + "iffff\0" + "glUniform4f\0" + "glUniform4fARB\0" + "\0" + /* _mesa_function_pool[16834]: Color4sv (offset 34) */ + "p\0" + "glColor4sv\0" + "\0" + /* _mesa_function_pool[16848]: FlushMappedBufferRange (will be remapped) */ + "iii\0" + "glFlushMappedBufferRange\0" + "\0" + /* _mesa_function_pool[16878]: IsProgramNV (will be remapped) */ + "i\0" + "glIsProgramARB\0" + "glIsProgramNV\0" + "\0" + /* _mesa_function_pool[16910]: FlushMappedBufferRangeAPPLE (will be remapped) */ + "iii\0" + "glFlushMappedBufferRangeAPPLE\0" + "\0" + /* _mesa_function_pool[16945]: PixelZoom (offset 246) */ + "ff\0" + "glPixelZoom\0" + "\0" + /* _mesa_function_pool[16961]: ReplacementCodePointerSUN (dynamic) */ + "iip\0" + "glReplacementCodePointerSUN\0" + "\0" + /* _mesa_function_pool[16994]: ProgramEnvParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramEnvParameter4dARB\0" + "glProgramParameter4dNV\0" + "\0" + /* _mesa_function_pool[17052]: ColorTableParameterfv (offset 340) */ + "iip\0" + "glColorTableParameterfv\0" + "glColorTableParameterfvSGI\0" + "\0" + /* _mesa_function_pool[17108]: FragmentLightModelfSGIX (dynamic) */ + "if\0" + "glFragmentLightModelfSGIX\0" + "\0" + /* _mesa_function_pool[17138]: Binormal3bvEXT (dynamic) */ + "p\0" + "glBinormal3bvEXT\0" + "\0" + /* _mesa_function_pool[17158]: PixelMapuiv (offset 252) */ + "iip\0" + "glPixelMapuiv\0" + "\0" + /* _mesa_function_pool[17177]: Color3dv (offset 12) */ + "p\0" + "glColor3dv\0" + "\0" + /* _mesa_function_pool[17191]: IsTexture (offset 330) */ + "i\0" + "glIsTexture\0" + "glIsTextureEXT\0" + "\0" + /* _mesa_function_pool[17221]: VertexWeightfvEXT (dynamic) */ + "p\0" + "glVertexWeightfvEXT\0" + "\0" + /* _mesa_function_pool[17244]: VertexAttrib1dARB (will be remapped) */ + "id\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dARB\0" + "\0" + /* _mesa_function_pool[17285]: ImageTransformParameterivHP (dynamic) */ + "iip\0" + "glImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[17320]: TexCoord4i (offset 122) */ + "iiii\0" + "glTexCoord4i\0" + "\0" + /* _mesa_function_pool[17339]: DeleteQueriesARB (will be remapped) */ + "ip\0" + "glDeleteQueries\0" + "glDeleteQueriesARB\0" + "\0" + /* _mesa_function_pool[17378]: Color4ubVertex2fSUN (dynamic) */ + "iiiiff\0" + "glColor4ubVertex2fSUN\0" + "\0" + /* _mesa_function_pool[17408]: FragmentColorMaterialSGIX (dynamic) */ + "ii\0" + "glFragmentColorMaterialSGIX\0" + "\0" + /* _mesa_function_pool[17440]: CurrentPaletteMatrixARB (dynamic) */ + "i\0" + "glCurrentPaletteMatrixARB\0" + "\0" + /* _mesa_function_pool[17469]: GetMapdv (offset 266) */ + "iip\0" + "glGetMapdv\0" + "\0" + /* _mesa_function_pool[17485]: SamplePatternSGIS (will be remapped) */ + "i\0" + "glSamplePatternSGIS\0" + "glSamplePatternEXT\0" + "\0" + /* _mesa_function_pool[17527]: PixelStoref (offset 249) */ + "if\0" + "glPixelStoref\0" + "\0" + /* _mesa_function_pool[17545]: IsQueryARB (will be remapped) */ + "i\0" + "glIsQuery\0" + "glIsQueryARB\0" + "\0" + /* _mesa_function_pool[17571]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + "iiiiifff\0" + "glReplacementCodeuiColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[17620]: PixelStorei (offset 250) */ + "ii\0" + "glPixelStorei\0" + "\0" + /* _mesa_function_pool[17638]: VertexAttrib4usvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4usv\0" + "glVertexAttrib4usvARB\0" + "\0" + /* _mesa_function_pool[17683]: LinkProgramARB (will be remapped) */ + "i\0" + "glLinkProgram\0" + "glLinkProgramARB\0" + "\0" + /* _mesa_function_pool[17717]: VertexAttrib2fNV (will be remapped) */ + "iff\0" + "glVertexAttrib2fNV\0" + "\0" + /* _mesa_function_pool[17741]: ShaderSourceARB (will be remapped) */ + "iipp\0" + "glShaderSource\0" + "glShaderSourceARB\0" + "\0" + /* _mesa_function_pool[17780]: FragmentMaterialiSGIX (dynamic) */ + "iii\0" + "glFragmentMaterialiSGIX\0" + "\0" + /* _mesa_function_pool[17809]: EvalCoord2dv (offset 233) */ + "p\0" + "glEvalCoord2dv\0" + "\0" + /* _mesa_function_pool[17827]: VertexAttrib3svARB (will be remapped) */ + "ip\0" + "glVertexAttrib3sv\0" + "glVertexAttrib3svARB\0" + "\0" + /* _mesa_function_pool[17870]: ColorMaterial (offset 151) */ + "ii\0" + "glColorMaterial\0" + "\0" + /* _mesa_function_pool[17890]: CompressedTexSubImage3DARB (will be remapped) */ + "iiiiiiiiiip\0" + "glCompressedTexSubImage3D\0" + "glCompressedTexSubImage3DARB\0" + "\0" + /* _mesa_function_pool[17958]: WindowPos2ivMESA (will be remapped) */ + "p\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2ivMESA\0" + "\0" + /* _mesa_function_pool[18013]: IsFramebufferEXT (will be remapped) */ + "i\0" + "glIsFramebuffer\0" + "glIsFramebufferEXT\0" + "\0" + /* _mesa_function_pool[18051]: Uniform4ivARB (will be remapped) */ + "iip\0" + "glUniform4iv\0" + "glUniform4ivARB\0" + "\0" + /* _mesa_function_pool[18085]: GetVertexAttribdvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribdvARB\0" + "\0" + /* _mesa_function_pool[18133]: TexBumpParameterivATI (will be remapped) */ + "ip\0" + "glTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[18161]: GetSeparableFilter (offset 359) */ + "iiippp\0" + "glGetSeparableFilter\0" + "glGetSeparableFilterEXT\0" + "\0" + /* _mesa_function_pool[18214]: Binormal3dEXT (dynamic) */ + "ddd\0" + "glBinormal3dEXT\0" + "\0" + /* _mesa_function_pool[18235]: SpriteParameteriSGIX (dynamic) */ + "ii\0" + "glSpriteParameteriSGIX\0" + "\0" + /* _mesa_function_pool[18262]: RequestResidentProgramsNV (will be remapped) */ + "ip\0" + "glRequestResidentProgramsNV\0" + "\0" + /* _mesa_function_pool[18294]: TagSampleBufferSGIX (dynamic) */ + "\0" + "glTagSampleBufferSGIX\0" + "\0" + /* _mesa_function_pool[18318]: ReplacementCodeusSUN (dynamic) */ + "i\0" + "glReplacementCodeusSUN\0" + "\0" + /* _mesa_function_pool[18344]: FeedbackBuffer (offset 194) */ + "iip\0" + "glFeedbackBuffer\0" + "\0" + /* _mesa_function_pool[18366]: RasterPos2iv (offset 67) */ + "p\0" + "glRasterPos2iv\0" + "\0" + /* _mesa_function_pool[18384]: TexImage1D (offset 182) */ + "iiiiiiip\0" + "glTexImage1D\0" + "\0" + /* _mesa_function_pool[18407]: ListParameterivSGIX (dynamic) */ + "iip\0" + "glListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[18434]: MultiDrawElementsEXT (will be remapped) */ + "ipipi\0" + "glMultiDrawElements\0" + "glMultiDrawElementsEXT\0" + "\0" + /* _mesa_function_pool[18484]: Color3s (offset 17) */ + "iii\0" + "glColor3s\0" + "\0" + /* _mesa_function_pool[18499]: Uniform1ivARB (will be remapped) */ + "iip\0" + "glUniform1iv\0" + "glUniform1ivARB\0" + "\0" + /* _mesa_function_pool[18533]: WindowPos2sMESA (will be remapped) */ + "ii\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sMESA\0" + "\0" + /* _mesa_function_pool[18586]: WeightusvARB (dynamic) */ + "ip\0" + "glWeightusvARB\0" + "\0" + /* _mesa_function_pool[18605]: TexCoordPointer (offset 320) */ + "iiip\0" + "glTexCoordPointer\0" + "\0" + /* _mesa_function_pool[18629]: FogCoordPointerEXT (will be remapped) */ + "iip\0" + "glFogCoordPointer\0" + "glFogCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[18673]: IndexMaterialEXT (dynamic) */ + "ii\0" + "glIndexMaterialEXT\0" + "\0" + /* _mesa_function_pool[18696]: Color3i (offset 15) */ + "iii\0" + "glColor3i\0" + "\0" + /* _mesa_function_pool[18711]: FrontFace (offset 157) */ + "i\0" + "glFrontFace\0" + "\0" + /* _mesa_function_pool[18726]: EvalCoord2d (offset 232) */ + "dd\0" + "glEvalCoord2d\0" + "\0" + /* _mesa_function_pool[18744]: SecondaryColor3ubvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ubvEXT\0" + "\0" + /* _mesa_function_pool[18792]: EvalCoord2f (offset 234) */ + "ff\0" + "glEvalCoord2f\0" + "\0" + /* _mesa_function_pool[18810]: VertexAttrib4dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4dvARB\0" + "\0" + /* _mesa_function_pool[18853]: BindAttribLocationARB (will be remapped) */ + "iip\0" + "glBindAttribLocation\0" + "glBindAttribLocationARB\0" + "\0" + /* _mesa_function_pool[18903]: Color3b (offset 9) */ + "iii\0" + "glColor3b\0" + "\0" + /* _mesa_function_pool[18918]: MultiTexCoord2dARB (offset 384) */ + "idd\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dARB\0" + "\0" + /* _mesa_function_pool[18962]: ExecuteProgramNV (will be remapped) */ + "iip\0" + "glExecuteProgramNV\0" + "\0" + /* _mesa_function_pool[18986]: Color3f (offset 13) */ + "fff\0" + "glColor3f\0" + "\0" + /* _mesa_function_pool[19001]: LightEnviSGIX (dynamic) */ + "ii\0" + "glLightEnviSGIX\0" + "\0" + /* _mesa_function_pool[19021]: Color3d (offset 11) */ + "ddd\0" + "glColor3d\0" + "\0" + /* _mesa_function_pool[19036]: Normal3dv (offset 55) */ + "p\0" + "glNormal3dv\0" + "\0" + /* _mesa_function_pool[19051]: Lightf (offset 159) */ + "iif\0" + "glLightf\0" + "\0" + /* _mesa_function_pool[19065]: ReplacementCodeuiSUN (dynamic) */ + "i\0" + "glReplacementCodeuiSUN\0" + "\0" + /* _mesa_function_pool[19091]: MatrixMode (offset 293) */ + "i\0" + "glMatrixMode\0" + "\0" + /* _mesa_function_pool[19107]: GetPixelMapusv (offset 273) */ + "ip\0" + "glGetPixelMapusv\0" + "\0" + /* _mesa_function_pool[19128]: Lighti (offset 161) */ + "iii\0" + "glLighti\0" + "\0" + /* _mesa_function_pool[19142]: VertexAttribPointerNV (will be remapped) */ + "iiiip\0" + "glVertexAttribPointerNV\0" + "\0" + /* _mesa_function_pool[19173]: GetBooleanIndexedvEXT (will be remapped) */ + "iip\0" + "glGetBooleanIndexedvEXT\0" + "\0" + /* _mesa_function_pool[19202]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + "iiip\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "\0" + /* _mesa_function_pool[19287]: PixelTransformParameterfEXT (dynamic) */ + "iif\0" + "glPixelTransformParameterfEXT\0" + "\0" + /* _mesa_function_pool[19322]: MultiTexCoord4dvARB (offset 401) */ + "ip\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4dvARB\0" + "\0" + /* _mesa_function_pool[19367]: PixelTransformParameteriEXT (dynamic) */ + "iii\0" + "glPixelTransformParameteriEXT\0" + "\0" + /* _mesa_function_pool[19402]: GetDoublev (offset 260) */ + "ip\0" + "glGetDoublev\0" + "\0" + /* _mesa_function_pool[19419]: MultMatrixd (offset 295) */ + "p\0" + "glMultMatrixd\0" + "\0" + /* _mesa_function_pool[19436]: MultMatrixf (offset 294) */ + "p\0" + "glMultMatrixf\0" + "\0" + /* _mesa_function_pool[19453]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + "ffiiiifff\0" + "glTexCoord2fColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[19496]: Uniform1iARB (will be remapped) */ + "ii\0" + "glUniform1i\0" + "glUniform1iARB\0" + "\0" + /* _mesa_function_pool[19527]: VertexAttribPointerARB (will be remapped) */ + "iiiiip\0" + "glVertexAttribPointer\0" + "glVertexAttribPointerARB\0" + "\0" + /* _mesa_function_pool[19582]: SharpenTexFuncSGIS (dynamic) */ + "iip\0" + "glSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[19608]: MultiTexCoord4fvARB (offset 403) */ + "ip\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4fvARB\0" + "\0" + /* _mesa_function_pool[19653]: UniformMatrix2x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x3fv\0" + "\0" + /* _mesa_function_pool[19680]: TrackMatrixNV (will be remapped) */ + "iiii\0" + "glTrackMatrixNV\0" + "\0" + /* _mesa_function_pool[19702]: CombinerParameteriNV (will be remapped) */ + "ii\0" + "glCombinerParameteriNV\0" + "\0" + /* _mesa_function_pool[19729]: DeleteAsyncMarkersSGIX (dynamic) */ + "ii\0" + "glDeleteAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[19758]: IsAsyncMarkerSGIX (dynamic) */ + "i\0" + "glIsAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[19781]: FrameZoomSGIX (dynamic) */ + "i\0" + "glFrameZoomSGIX\0" + "\0" + /* _mesa_function_pool[19800]: Normal3fVertex3fvSUN (dynamic) */ + "pp\0" + "glNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[19827]: RasterPos4sv (offset 85) */ + "p\0" + "glRasterPos4sv\0" + "\0" + /* _mesa_function_pool[19845]: VertexAttrib4NsvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4NsvARB\0" + "\0" + /* _mesa_function_pool[19890]: VertexAttrib3fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3fvARB\0" + "\0" + /* _mesa_function_pool[19933]: ClearColor (offset 206) */ + "ffff\0" + "glClearColor\0" + "\0" + /* _mesa_function_pool[19952]: GetSynciv (will be remapped) */ + "iiipp\0" + "glGetSynciv\0" + "\0" + /* _mesa_function_pool[19971]: DeleteFramebuffersEXT (will be remapped) */ + "ip\0" + "glDeleteFramebuffers\0" + "glDeleteFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[20020]: GlobalAlphaFactorsSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorsSUN\0" + "\0" + /* _mesa_function_pool[20047]: IsEnabledIndexedEXT (will be remapped) */ + "ii\0" + "glIsEnabledIndexedEXT\0" + "\0" + /* _mesa_function_pool[20073]: TexEnviv (offset 187) */ + "iip\0" + "glTexEnviv\0" + "\0" + /* _mesa_function_pool[20089]: TexSubImage3D (offset 372) */ + "iiiiiiiiiip\0" + "glTexSubImage3D\0" + "glTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[20137]: Tangent3fEXT (dynamic) */ + "fff\0" + "glTangent3fEXT\0" + "\0" + /* _mesa_function_pool[20157]: SecondaryColor3uivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3uivEXT\0" + "\0" + /* _mesa_function_pool[20205]: MatrixIndexubvARB (dynamic) */ + "ip\0" + "glMatrixIndexubvARB\0" + "\0" + /* _mesa_function_pool[20229]: Color4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffff\0" + "glColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[20270]: PixelTexGenParameterfSGIS (will be remapped) */ + "if\0" + "glPixelTexGenParameterfSGIS\0" + "\0" + /* _mesa_function_pool[20302]: CreateShader (will be remapped) */ + "i\0" + "glCreateShader\0" + "\0" + /* _mesa_function_pool[20320]: GetColorTableParameterfv (offset 344) */ + "iip\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "\0" + /* _mesa_function_pool[20412]: FragmentLightModelfvSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelfvSGIX\0" + "\0" + /* _mesa_function_pool[20443]: Bitmap (offset 8) */ + "iiffffp\0" + "glBitmap\0" + "\0" + /* _mesa_function_pool[20461]: MultiTexCoord3fARB (offset 394) */ + "ifff\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fARB\0" + "\0" + /* _mesa_function_pool[20506]: GetTexLevelParameterfv (offset 284) */ + "iiip\0" + "glGetTexLevelParameterfv\0" + "\0" + /* _mesa_function_pool[20537]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[20573]: GenFramebuffersEXT (will be remapped) */ + "ip\0" + "glGenFramebuffers\0" + "glGenFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[20616]: GetProgramParameterdvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterdvNV\0" + "\0" + /* _mesa_function_pool[20648]: Vertex2sv (offset 133) */ + "p\0" + "glVertex2sv\0" + "\0" + /* _mesa_function_pool[20663]: GetIntegerv (offset 263) */ + "ip\0" + "glGetIntegerv\0" + "\0" + /* _mesa_function_pool[20681]: IsVertexArrayAPPLE (will be remapped) */ + "i\0" + "glIsVertexArray\0" + "glIsVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[20721]: FragmentLightfvSGIX (dynamic) */ + "iip\0" + "glFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[20748]: DetachShader (will be remapped) */ + "ii\0" + "glDetachShader\0" + "\0" + /* _mesa_function_pool[20767]: VertexAttrib4NubARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4NubARB\0" + "\0" + /* _mesa_function_pool[20815]: GetProgramEnvParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterfvARB\0" + "\0" + /* _mesa_function_pool[20850]: GetTrackMatrixivNV (will be remapped) */ + "iiip\0" + "glGetTrackMatrixivNV\0" + "\0" + /* _mesa_function_pool[20877]: VertexAttrib3svNV (will be remapped) */ + "ip\0" + "glVertexAttrib3svNV\0" + "\0" + /* _mesa_function_pool[20901]: Uniform4fvARB (will be remapped) */ + "iip\0" + "glUniform4fv\0" + "glUniform4fvARB\0" + "\0" + /* _mesa_function_pool[20935]: MultTransposeMatrixfARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixf\0" + "glMultTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[20987]: GetTexEnviv (offset 277) */ + "iip\0" + "glGetTexEnviv\0" + "\0" + /* _mesa_function_pool[21006]: ColorFragmentOp1ATI (will be remapped) */ + "iiiiiii\0" + "glColorFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[21037]: GetUniformfvARB (will be remapped) */ + "iip\0" + "glGetUniformfv\0" + "glGetUniformfvARB\0" + "\0" + /* _mesa_function_pool[21075]: PopClientAttrib (offset 334) */ + "\0" + "glPopClientAttrib\0" + "\0" + /* _mesa_function_pool[21095]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffffff\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[21166]: DetachObjectARB (will be remapped) */ + "ii\0" + "glDetachObjectARB\0" + "\0" + /* _mesa_function_pool[21188]: VertexBlendARB (dynamic) */ + "i\0" + "glVertexBlendARB\0" + "\0" + /* _mesa_function_pool[21208]: WindowPos3iMESA (will be remapped) */ + "iii\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "\0" + /* _mesa_function_pool[21262]: SeparableFilter2D (offset 360) */ + "iiiiiipp\0" + "glSeparableFilter2D\0" + "glSeparableFilter2DEXT\0" + "\0" + /* _mesa_function_pool[21315]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[21360]: Map1d (offset 220) */ + "iddiip\0" + "glMap1d\0" + "\0" + /* _mesa_function_pool[21376]: Map1f (offset 221) */ + "iffiip\0" + "glMap1f\0" + "\0" + /* _mesa_function_pool[21392]: CompressedTexImage2DARB (will be remapped) */ + "iiiiiiip\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage2DARB\0" + "\0" + /* _mesa_function_pool[21451]: ArrayElement (offset 306) */ + "i\0" + "glArrayElement\0" + "glArrayElementEXT\0" + "\0" + /* _mesa_function_pool[21487]: TexImage2D (offset 183) */ + "iiiiiiiip\0" + "glTexImage2D\0" + "\0" + /* _mesa_function_pool[21511]: DepthBoundsEXT (will be remapped) */ + "dd\0" + "glDepthBoundsEXT\0" + "\0" + /* _mesa_function_pool[21532]: ProgramParameters4fvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4fvNV\0" + "\0" + /* _mesa_function_pool[21563]: DeformationMap3fSGIX (dynamic) */ + "iffiiffiiffiip\0" + "glDeformationMap3fSGIX\0" + "\0" + /* _mesa_function_pool[21602]: GetProgramivNV (will be remapped) */ + "iip\0" + "glGetProgramivNV\0" + "\0" + /* _mesa_function_pool[21624]: GetMinmaxParameteriv (offset 366) */ + "iip\0" + "glGetMinmaxParameteriv\0" + "glGetMinmaxParameterivEXT\0" + "\0" + /* _mesa_function_pool[21678]: PixelTransferf (offset 247) */ + "if\0" + "glPixelTransferf\0" + "\0" + /* _mesa_function_pool[21699]: CopyTexImage1D (offset 323) */ + "iiiiiii\0" + "glCopyTexImage1D\0" + "glCopyTexImage1DEXT\0" + "\0" + /* _mesa_function_pool[21745]: PushMatrix (offset 298) */ + "\0" + "glPushMatrix\0" + "\0" + /* _mesa_function_pool[21760]: Fogiv (offset 156) */ + "ip\0" + "glFogiv\0" + "\0" + /* _mesa_function_pool[21772]: TexCoord1dv (offset 95) */ + "p\0" + "glTexCoord1dv\0" + "\0" + /* _mesa_function_pool[21789]: AlphaFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiii\0" + "glAlphaFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[21825]: PixelTransferi (offset 248) */ + "ii\0" + "glPixelTransferi\0" + "\0" + /* _mesa_function_pool[21846]: GetVertexAttribdvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribdvNV\0" + "\0" + /* _mesa_function_pool[21873]: VertexAttrib3fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3fvNV\0" + "\0" + /* _mesa_function_pool[21897]: Rotatef (offset 300) */ + "ffff\0" + "glRotatef\0" + "\0" + /* _mesa_function_pool[21913]: GetFinalCombinerInputParameterivNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[21955]: Vertex3i (offset 138) */ + "iii\0" + "glVertex3i\0" + "\0" + /* _mesa_function_pool[21971]: Vertex3f (offset 136) */ + "fff\0" + "glVertex3f\0" + "\0" + /* _mesa_function_pool[21987]: Clear (offset 203) */ + "i\0" + "glClear\0" + "\0" + /* _mesa_function_pool[21998]: Vertex3d (offset 134) */ + "ddd\0" + "glVertex3d\0" + "\0" + /* _mesa_function_pool[22014]: GetMapParameterivNV (dynamic) */ + "iip\0" + "glGetMapParameterivNV\0" + "\0" + /* _mesa_function_pool[22041]: Uniform4iARB (will be remapped) */ + "iiiii\0" + "glUniform4i\0" + "glUniform4iARB\0" + "\0" + /* _mesa_function_pool[22075]: ReadBuffer (offset 254) */ + "i\0" + "glReadBuffer\0" + "\0" + /* _mesa_function_pool[22091]: ConvolutionParameteri (offset 352) */ + "iii\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriEXT\0" + "\0" + /* _mesa_function_pool[22147]: Ortho (offset 296) */ + "dddddd\0" + "glOrtho\0" + "\0" + /* _mesa_function_pool[22163]: Binormal3sEXT (dynamic) */ + "iii\0" + "glBinormal3sEXT\0" + "\0" + /* _mesa_function_pool[22184]: ListBase (offset 6) */ + "i\0" + "glListBase\0" + "\0" + /* _mesa_function_pool[22198]: Vertex3s (offset 140) */ + "iii\0" + "glVertex3s\0" + "\0" + /* _mesa_function_pool[22214]: ConvolutionParameterf (offset 350) */ + "iif\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfEXT\0" + "\0" + /* _mesa_function_pool[22270]: GetColorTableParameteriv (offset 345) */ + "iip\0" + "glGetColorTableParameteriv\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "\0" + /* _mesa_function_pool[22362]: ProgramEnvParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4dvARB\0" + "glProgramParameter4dvNV\0" + "\0" + /* _mesa_function_pool[22419]: ShadeModel (offset 177) */ + "i\0" + "glShadeModel\0" + "\0" + /* _mesa_function_pool[22435]: VertexAttribs2fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2fvNV\0" + "\0" + /* _mesa_function_pool[22461]: Rectiv (offset 91) */ + "pp\0" + "glRectiv\0" + "\0" + /* _mesa_function_pool[22474]: UseProgramObjectARB (will be remapped) */ + "i\0" + "glUseProgram\0" + "glUseProgramObjectARB\0" + "\0" + /* _mesa_function_pool[22512]: GetMapParameterfvNV (dynamic) */ + "iip\0" + "glGetMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[22539]: EndConditionalRenderNV (will be remapped) */ + "\0" + "glEndConditionalRenderNV\0" + "\0" + /* _mesa_function_pool[22566]: PassTexCoordATI (will be remapped) */ + "iii\0" + "glPassTexCoordATI\0" + "\0" + /* _mesa_function_pool[22589]: DeleteProgram (will be remapped) */ + "i\0" + "glDeleteProgram\0" + "\0" + /* _mesa_function_pool[22608]: Tangent3ivEXT (dynamic) */ + "p\0" + "glTangent3ivEXT\0" + "\0" + /* _mesa_function_pool[22627]: Tangent3dEXT (dynamic) */ + "ddd\0" + "glTangent3dEXT\0" + "\0" + /* _mesa_function_pool[22647]: SecondaryColor3dvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3dvEXT\0" + "\0" + /* _mesa_function_pool[22693]: Vertex2fv (offset 129) */ + "p\0" + "glVertex2fv\0" + "\0" + /* _mesa_function_pool[22708]: MultiDrawArraysEXT (will be remapped) */ + "ippi\0" + "glMultiDrawArrays\0" + "glMultiDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[22753]: BindRenderbufferEXT (will be remapped) */ + "ii\0" + "glBindRenderbuffer\0" + "glBindRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[22798]: MultiTexCoord4dARB (offset 400) */ + "idddd\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dARB\0" + "\0" + /* _mesa_function_pool[22844]: Vertex3sv (offset 141) */ + "p\0" + "glVertex3sv\0" + "\0" + /* _mesa_function_pool[22859]: SecondaryColor3usEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usEXT\0" + "\0" + /* _mesa_function_pool[22907]: ProgramLocalParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4fvARB\0" + "\0" + /* _mesa_function_pool[22942]: DeleteProgramsNV (will be remapped) */ + "ip\0" + "glDeleteProgramsARB\0" + "glDeleteProgramsNV\0" + "\0" + /* _mesa_function_pool[22985]: EvalMesh1 (offset 236) */ + "iii\0" + "glEvalMesh1\0" + "\0" + /* _mesa_function_pool[23002]: MultiTexCoord1sARB (offset 382) */ + "ii\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sARB\0" + "\0" + /* _mesa_function_pool[23045]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[23092]: GetVertexAttribPointervNV (will be remapped) */ + "iip\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "\0" + /* _mesa_function_pool[23180]: DisableIndexedEXT (will be remapped) */ + "ii\0" + "glDisableIndexedEXT\0" + "\0" + /* _mesa_function_pool[23204]: MultiTexCoord1dvARB (offset 377) */ + "ip\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1dvARB\0" + "\0" + /* _mesa_function_pool[23249]: Uniform2iARB (will be remapped) */ + "iii\0" + "glUniform2i\0" + "glUniform2iARB\0" + "\0" + /* _mesa_function_pool[23281]: Vertex2iv (offset 131) */ + "p\0" + "glVertex2iv\0" + "\0" + /* _mesa_function_pool[23296]: GetProgramStringNV (will be remapped) */ + "iip\0" + "glGetProgramStringNV\0" + "\0" + /* _mesa_function_pool[23322]: ColorPointerEXT (will be remapped) */ + "iiiip\0" + "glColorPointerEXT\0" + "\0" + /* _mesa_function_pool[23347]: LineWidth (offset 168) */ + "f\0" + "glLineWidth\0" + "\0" + /* _mesa_function_pool[23362]: MapBufferARB (will be remapped) */ + "ii\0" + "glMapBuffer\0" + "glMapBufferARB\0" + "\0" + /* _mesa_function_pool[23393]: MultiDrawElementsBaseVertex (will be remapped) */ + "ipipip\0" + "glMultiDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[23431]: Binormal3svEXT (dynamic) */ + "p\0" + "glBinormal3svEXT\0" + "\0" + /* _mesa_function_pool[23451]: ApplyTextureEXT (dynamic) */ + "i\0" + "glApplyTextureEXT\0" + "\0" + /* _mesa_function_pool[23472]: TexGendv (offset 189) */ + "iip\0" + "glTexGendv\0" + "\0" + /* _mesa_function_pool[23488]: EnableIndexedEXT (will be remapped) */ + "ii\0" + "glEnableIndexedEXT\0" + "\0" + /* _mesa_function_pool[23511]: TextureMaterialEXT (dynamic) */ + "ii\0" + "glTextureMaterialEXT\0" + "\0" + /* _mesa_function_pool[23536]: TextureLightEXT (dynamic) */ + "i\0" + "glTextureLightEXT\0" + "\0" + /* _mesa_function_pool[23557]: ResetMinmax (offset 370) */ + "i\0" + "glResetMinmax\0" + "glResetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[23591]: SpriteParameterfSGIX (dynamic) */ + "if\0" + "glSpriteParameterfSGIX\0" + "\0" + /* _mesa_function_pool[23618]: EnableClientState (offset 313) */ + "i\0" + "glEnableClientState\0" + "\0" + /* _mesa_function_pool[23641]: VertexAttrib4sNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4sNV\0" + "\0" + /* _mesa_function_pool[23667]: GetConvolutionParameterfv (offset 357) */ + "iip\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[23731]: VertexAttribs4dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4dvNV\0" + "\0" + /* _mesa_function_pool[23757]: MultiModeDrawArraysIBM (will be remapped) */ + "pppii\0" + "glMultiModeDrawArraysIBM\0" + "\0" + /* _mesa_function_pool[23789]: VertexAttrib4dARB (will be remapped) */ + "idddd\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dARB\0" + "\0" + /* _mesa_function_pool[23833]: GetTexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[23864]: ProgramNamedParameter4dNV (will be remapped) */ + "iipdddd\0" + "glProgramNamedParameter4dNV\0" + "\0" + /* _mesa_function_pool[23901]: GetMaterialfv (offset 269) */ + "iip\0" + "glGetMaterialfv\0" + "\0" + /* _mesa_function_pool[23922]: VertexWeightfEXT (dynamic) */ + "f\0" + "glVertexWeightfEXT\0" + "\0" + /* _mesa_function_pool[23944]: Binormal3fEXT (dynamic) */ + "fff\0" + "glBinormal3fEXT\0" + "\0" + /* _mesa_function_pool[23965]: CallList (offset 2) */ + "i\0" + "glCallList\0" + "\0" + /* _mesa_function_pool[23979]: Materialfv (offset 170) */ + "iip\0" + "glMaterialfv\0" + "\0" + /* _mesa_function_pool[23997]: TexCoord3fv (offset 113) */ + "p\0" + "glTexCoord3fv\0" + "\0" + /* _mesa_function_pool[24014]: FogCoordfvEXT (will be remapped) */ + "p\0" + "glFogCoordfv\0" + "glFogCoordfvEXT\0" + "\0" + /* _mesa_function_pool[24046]: MultiTexCoord1ivARB (offset 381) */ + "ip\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1ivARB\0" + "\0" + /* _mesa_function_pool[24091]: SecondaryColor3ubEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubEXT\0" + "\0" + /* _mesa_function_pool[24139]: MultiTexCoord2ivARB (offset 389) */ + "ip\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2ivARB\0" + "\0" + /* _mesa_function_pool[24184]: FogFuncSGIS (dynamic) */ + "ip\0" + "glFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[24202]: CopyTexSubImage2D (offset 326) */ + "iiiiiiii\0" + "glCopyTexSubImage2D\0" + "glCopyTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[24255]: GetObjectParameterivARB (will be remapped) */ + "iip\0" + "glGetObjectParameterivARB\0" + "\0" + /* _mesa_function_pool[24286]: Color3iv (offset 16) */ + "p\0" + "glColor3iv\0" + "\0" + /* _mesa_function_pool[24300]: TexCoord4fVertex4fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord4fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[24334]: DrawElements (offset 311) */ + "iiip\0" + "glDrawElements\0" + "\0" + /* _mesa_function_pool[24355]: BindVertexArrayAPPLE (will be remapped) */ + "i\0" + "glBindVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[24381]: GetProgramLocalParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterdvARB\0" + "\0" + /* _mesa_function_pool[24418]: GetHistogramParameteriv (offset 363) */ + "iip\0" + "glGetHistogramParameteriv\0" + "glGetHistogramParameterivEXT\0" + "\0" + /* _mesa_function_pool[24478]: MultiTexCoord1iARB (offset 380) */ + "ii\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iARB\0" + "\0" + /* _mesa_function_pool[24521]: GetConvolutionFilter (offset 356) */ + "iiip\0" + "glGetConvolutionFilter\0" + "glGetConvolutionFilterEXT\0" + "\0" + /* _mesa_function_pool[24576]: GetProgramivARB (will be remapped) */ + "iip\0" + "glGetProgramivARB\0" + "\0" + /* _mesa_function_pool[24599]: BlendFuncSeparateEXT (will be remapped) */ + "iiii\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateEXT\0" + "glBlendFuncSeparateINGR\0" + "\0" + /* _mesa_function_pool[24672]: MapBufferRange (will be remapped) */ + "iiii\0" + "glMapBufferRange\0" + "\0" + /* _mesa_function_pool[24695]: ProgramParameters4dvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4dvNV\0" + "\0" + /* _mesa_function_pool[24726]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[24763]: EvalPoint2 (offset 239) */ + "ii\0" + "glEvalPoint2\0" + "\0" + /* _mesa_function_pool[24780]: EvalPoint1 (offset 237) */ + "i\0" + "glEvalPoint1\0" + "\0" + /* _mesa_function_pool[24796]: Binormal3dvEXT (dynamic) */ + "p\0" + "glBinormal3dvEXT\0" + "\0" + /* _mesa_function_pool[24816]: PopMatrix (offset 297) */ + "\0" + "glPopMatrix\0" + "\0" + /* _mesa_function_pool[24830]: FinishFenceNV (will be remapped) */ + "i\0" + "glFinishFenceNV\0" + "\0" + /* _mesa_function_pool[24849]: GetFogFuncSGIS (dynamic) */ + "p\0" + "glGetFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[24869]: GetUniformLocationARB (will be remapped) */ + "ip\0" + "glGetUniformLocation\0" + "glGetUniformLocationARB\0" + "\0" + /* _mesa_function_pool[24918]: SecondaryColor3fEXT (will be remapped) */ + "fff\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fEXT\0" + "\0" + /* _mesa_function_pool[24964]: GetTexGeniv (offset 280) */ + "iip\0" + "glGetTexGeniv\0" + "\0" + /* _mesa_function_pool[24983]: CombinerInputNV (will be remapped) */ + "iiiiii\0" + "glCombinerInputNV\0" + "\0" + /* _mesa_function_pool[25009]: VertexAttrib3sARB (will be remapped) */ + "iiii\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sARB\0" + "\0" + /* _mesa_function_pool[25052]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[25097]: Map2d (offset 222) */ + "iddiiddiip\0" + "glMap2d\0" + "\0" + /* _mesa_function_pool[25117]: Map2f (offset 223) */ + "iffiiffiip\0" + "glMap2f\0" + "\0" + /* _mesa_function_pool[25137]: ProgramStringARB (will be remapped) */ + "iiip\0" + "glProgramStringARB\0" + "\0" + /* _mesa_function_pool[25162]: Vertex4s (offset 148) */ + "iiii\0" + "glVertex4s\0" + "\0" + /* _mesa_function_pool[25179]: TexCoord4fVertex4fvSUN (dynamic) */ + "pp\0" + "glTexCoord4fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[25208]: VertexAttrib3sNV (will be remapped) */ + "iiii\0" + "glVertexAttrib3sNV\0" + "\0" + /* _mesa_function_pool[25233]: VertexAttrib1fNV (will be remapped) */ + "if\0" + "glVertexAttrib1fNV\0" + "\0" + /* _mesa_function_pool[25256]: Vertex4f (offset 144) */ + "ffff\0" + "glVertex4f\0" + "\0" + /* _mesa_function_pool[25273]: EvalCoord1d (offset 228) */ + "d\0" + "glEvalCoord1d\0" + "\0" + /* _mesa_function_pool[25290]: Vertex4d (offset 142) */ + "dddd\0" + "glVertex4d\0" + "\0" + /* _mesa_function_pool[25307]: RasterPos4dv (offset 79) */ + "p\0" + "glRasterPos4dv\0" + "\0" + /* _mesa_function_pool[25325]: FragmentLightfSGIX (dynamic) */ + "iif\0" + "glFragmentLightfSGIX\0" + "\0" + /* _mesa_function_pool[25351]: GetCompressedTexImageARB (will be remapped) */ + "iip\0" + "glGetCompressedTexImage\0" + "glGetCompressedTexImageARB\0" + "\0" + /* _mesa_function_pool[25407]: GetTexGenfv (offset 279) */ + "iip\0" + "glGetTexGenfv\0" + "\0" + /* _mesa_function_pool[25426]: Vertex4i (offset 146) */ + "iiii\0" + "glVertex4i\0" + "\0" + /* _mesa_function_pool[25443]: VertexWeightPointerEXT (dynamic) */ + "iiip\0" + "glVertexWeightPointerEXT\0" + "\0" + /* _mesa_function_pool[25474]: GetHistogram (offset 361) */ + "iiiip\0" + "glGetHistogram\0" + "glGetHistogramEXT\0" + "\0" + /* _mesa_function_pool[25514]: ActiveStencilFaceEXT (will be remapped) */ + "i\0" + "glActiveStencilFaceEXT\0" + "\0" + /* _mesa_function_pool[25540]: StencilFuncSeparateATI (will be remapped) */ + "iiii\0" + "glStencilFuncSeparateATI\0" + "\0" + /* _mesa_function_pool[25571]: Materialf (offset 169) */ + "iif\0" + "glMaterialf\0" + "\0" + /* _mesa_function_pool[25588]: GetShaderSourceARB (will be remapped) */ + "iipp\0" + "glGetShaderSource\0" + "glGetShaderSourceARB\0" + "\0" + /* _mesa_function_pool[25633]: IglooInterfaceSGIX (dynamic) */ + "ip\0" + "glIglooInterfaceSGIX\0" + "\0" + /* _mesa_function_pool[25658]: Materiali (offset 171) */ + "iii\0" + "glMateriali\0" + "\0" + /* _mesa_function_pool[25675]: VertexAttrib4dNV (will be remapped) */ + "idddd\0" + "glVertexAttrib4dNV\0" + "\0" + /* _mesa_function_pool[25701]: MultiModeDrawElementsIBM (will be remapped) */ + "ppipii\0" + "glMultiModeDrawElementsIBM\0" + "\0" + /* _mesa_function_pool[25736]: Indexsv (offset 51) */ + "p\0" + "glIndexsv\0" + "\0" + /* _mesa_function_pool[25749]: MultiTexCoord4svARB (offset 407) */ + "ip\0" + "glMultiTexCoord4sv\0" + "glMultiTexCoord4svARB\0" + "\0" + /* _mesa_function_pool[25794]: LightModelfv (offset 164) */ + "ip\0" + "glLightModelfv\0" + "\0" + /* _mesa_function_pool[25813]: TexCoord2dv (offset 103) */ + "p\0" + "glTexCoord2dv\0" + "\0" + /* _mesa_function_pool[25830]: GenQueriesARB (will be remapped) */ + "ip\0" + "glGenQueries\0" + "glGenQueriesARB\0" + "\0" + /* _mesa_function_pool[25863]: EvalCoord1dv (offset 229) */ + "p\0" + "glEvalCoord1dv\0" + "\0" + /* _mesa_function_pool[25881]: ReplacementCodeuiVertex3fSUN (dynamic) */ + "ifff\0" + "glReplacementCodeuiVertex3fSUN\0" + "\0" + /* _mesa_function_pool[25918]: Translated (offset 303) */ + "ddd\0" + "glTranslated\0" + "\0" + /* _mesa_function_pool[25936]: Translatef (offset 304) */ + "fff\0" + "glTranslatef\0" + "\0" + /* _mesa_function_pool[25954]: StencilMask (offset 209) */ + "i\0" + "glStencilMask\0" + "\0" + /* _mesa_function_pool[25971]: Tangent3iEXT (dynamic) */ + "iii\0" + "glTangent3iEXT\0" + "\0" + /* _mesa_function_pool[25991]: GetLightiv (offset 265) */ + "iip\0" + "glGetLightiv\0" + "\0" + /* _mesa_function_pool[26009]: DrawMeshArraysSUN (dynamic) */ + "iiii\0" + "glDrawMeshArraysSUN\0" + "\0" + /* _mesa_function_pool[26035]: IsList (offset 287) */ + "i\0" + "glIsList\0" + "\0" + /* _mesa_function_pool[26047]: IsSync (will be remapped) */ + "i\0" + "glIsSync\0" + "\0" + /* _mesa_function_pool[26059]: RenderMode (offset 196) */ + "i\0" + "glRenderMode\0" + "\0" + /* _mesa_function_pool[26075]: GetMapControlPointsNV (dynamic) */ + "iiiiiip\0" + "glGetMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[26108]: DrawBuffersARB (will be remapped) */ + "ip\0" + "glDrawBuffers\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "\0" + /* _mesa_function_pool[26160]: ProgramLocalParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramLocalParameter4fARB\0" + "\0" + /* _mesa_function_pool[26197]: SpriteParameterivSGIX (dynamic) */ + "ip\0" + "glSpriteParameterivSGIX\0" + "\0" + /* _mesa_function_pool[26225]: ProvokingVertexEXT (will be remapped) */ + "i\0" + "glProvokingVertexEXT\0" + "glProvokingVertex\0" + "\0" + /* _mesa_function_pool[26267]: MultiTexCoord1fARB (offset 378) */ + "if\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fARB\0" + "\0" + /* _mesa_function_pool[26310]: LoadName (offset 198) */ + "i\0" + "glLoadName\0" + "\0" + /* _mesa_function_pool[26324]: VertexAttribs4ubvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4ubvNV\0" + "\0" + /* _mesa_function_pool[26351]: WeightsvARB (dynamic) */ + "ip\0" + "glWeightsvARB\0" + "\0" + /* _mesa_function_pool[26369]: Uniform1fvARB (will be remapped) */ + "iip\0" + "glUniform1fv\0" + "glUniform1fvARB\0" + "\0" + /* _mesa_function_pool[26403]: CopyTexSubImage1D (offset 325) */ + "iiiiii\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[26454]: CullFace (offset 152) */ + "i\0" + "glCullFace\0" + "\0" + /* _mesa_function_pool[26468]: BindTexture (offset 307) */ + "ii\0" + "glBindTexture\0" + "glBindTextureEXT\0" + "\0" + /* _mesa_function_pool[26503]: BeginFragmentShaderATI (will be remapped) */ + "\0" + "glBeginFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[26530]: MultiTexCoord4fARB (offset 402) */ + "iffff\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fARB\0" + "\0" + /* _mesa_function_pool[26576]: VertexAttribs3svNV (will be remapped) */ + "iip\0" + "glVertexAttribs3svNV\0" + "\0" + /* _mesa_function_pool[26602]: StencilFunc (offset 243) */ + "iii\0" + "glStencilFunc\0" + "\0" + /* _mesa_function_pool[26621]: CopyPixels (offset 255) */ + "iiiii\0" + "glCopyPixels\0" + "\0" + /* _mesa_function_pool[26641]: Rectsv (offset 93) */ + "pp\0" + "glRectsv\0" + "\0" + /* _mesa_function_pool[26654]: ReplacementCodeuivSUN (dynamic) */ + "p\0" + "glReplacementCodeuivSUN\0" + "\0" + /* _mesa_function_pool[26681]: EnableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glEnableVertexAttribArray\0" + "glEnableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[26739]: NormalPointervINTEL (dynamic) */ + "ip\0" + "glNormalPointervINTEL\0" + "\0" + /* _mesa_function_pool[26765]: CopyConvolutionFilter2D (offset 355) */ + "iiiiii\0" + "glCopyConvolutionFilter2D\0" + "glCopyConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[26828]: WindowPos3ivMESA (will be remapped) */ + "p\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "\0" + /* _mesa_function_pool[26883]: CopyBufferSubData (will be remapped) */ + "iiiii\0" + "glCopyBufferSubData\0" + "\0" + /* _mesa_function_pool[26910]: NormalPointer (offset 318) */ + "iip\0" + "glNormalPointer\0" + "\0" + /* _mesa_function_pool[26931]: TexParameterfv (offset 179) */ + "iip\0" + "glTexParameterfv\0" + "\0" + /* _mesa_function_pool[26953]: IsBufferARB (will be remapped) */ + "i\0" + "glIsBuffer\0" + "glIsBufferARB\0" + "\0" + /* _mesa_function_pool[26981]: WindowPos4iMESA (will be remapped) */ + "iiii\0" + "glWindowPos4iMESA\0" + "\0" + /* _mesa_function_pool[27005]: VertexAttrib4uivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4uivARB\0" + "\0" + /* _mesa_function_pool[27050]: Tangent3bvEXT (dynamic) */ + "p\0" + "glTangent3bvEXT\0" + "\0" + /* _mesa_function_pool[27069]: UniformMatrix3x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x4fv\0" + "\0" + /* _mesa_function_pool[27096]: ClipPlane (offset 150) */ + "ip\0" + "glClipPlane\0" + "\0" + /* _mesa_function_pool[27112]: Recti (offset 90) */ + "iiii\0" + "glRecti\0" + "\0" + /* _mesa_function_pool[27126]: DrawRangeElementsBaseVertex (will be remapped) */ + "iiiiipi\0" + "glDrawRangeElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[27165]: TexCoordPointervINTEL (dynamic) */ + "iip\0" + "glTexCoordPointervINTEL\0" + "\0" + /* _mesa_function_pool[27194]: DeleteBuffersARB (will be remapped) */ + "ip\0" + "glDeleteBuffers\0" + "glDeleteBuffersARB\0" + "\0" + /* _mesa_function_pool[27233]: WindowPos4fvMESA (will be remapped) */ + "p\0" + "glWindowPos4fvMESA\0" + "\0" + /* _mesa_function_pool[27255]: GetPixelMapuiv (offset 272) */ + "ip\0" + "glGetPixelMapuiv\0" + "\0" + /* _mesa_function_pool[27276]: Rectf (offset 88) */ + "ffff\0" + "glRectf\0" + "\0" + /* _mesa_function_pool[27290]: VertexAttrib1sNV (will be remapped) */ + "ii\0" + "glVertexAttrib1sNV\0" + "\0" + /* _mesa_function_pool[27313]: Indexfv (offset 47) */ + "p\0" + "glIndexfv\0" + "\0" + /* _mesa_function_pool[27326]: SecondaryColor3svEXT (will be remapped) */ + "p\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3svEXT\0" + "\0" + /* _mesa_function_pool[27372]: LoadTransposeMatrixfARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixf\0" + "glLoadTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[27424]: GetPointerv (offset 329) */ + "ip\0" + "glGetPointerv\0" + "glGetPointervEXT\0" + "\0" + /* _mesa_function_pool[27459]: Tangent3bEXT (dynamic) */ + "iii\0" + "glTangent3bEXT\0" + "\0" + /* _mesa_function_pool[27479]: CombinerParameterfNV (will be remapped) */ + "if\0" + "glCombinerParameterfNV\0" + "\0" + /* _mesa_function_pool[27506]: IndexMask (offset 212) */ + "i\0" + "glIndexMask\0" + "\0" + /* _mesa_function_pool[27521]: BindProgramNV (will be remapped) */ + "ii\0" + "glBindProgramARB\0" + "glBindProgramNV\0" + "\0" + /* _mesa_function_pool[27558]: VertexAttrib4svARB (will be remapped) */ + "ip\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4svARB\0" + "\0" + /* _mesa_function_pool[27601]: GetFloatv (offset 262) */ + "ip\0" + "glGetFloatv\0" + "\0" + /* _mesa_function_pool[27617]: CreateDebugObjectMESA (dynamic) */ + "\0" + "glCreateDebugObjectMESA\0" + "\0" + /* _mesa_function_pool[27643]: GetShaderiv (will be remapped) */ + "iip\0" + "glGetShaderiv\0" + "\0" + /* _mesa_function_pool[27662]: ClientWaitSync (will be remapped) */ + "iii\0" + "glClientWaitSync\0" + "\0" + /* _mesa_function_pool[27684]: TexCoord4s (offset 124) */ + "iiii\0" + "glTexCoord4s\0" + "\0" + /* _mesa_function_pool[27703]: TexCoord3sv (offset 117) */ + "p\0" + "glTexCoord3sv\0" + "\0" + /* _mesa_function_pool[27720]: BindFragmentShaderATI (will be remapped) */ + "i\0" + "glBindFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[27747]: PopAttrib (offset 218) */ + "\0" + "glPopAttrib\0" + "\0" + /* _mesa_function_pool[27761]: Fogfv (offset 154) */ + "ip\0" + "glFogfv\0" + "\0" + /* _mesa_function_pool[27773]: UnmapBufferARB (will be remapped) */ + "i\0" + "glUnmapBuffer\0" + "glUnmapBufferARB\0" + "\0" + /* _mesa_function_pool[27807]: InitNames (offset 197) */ + "\0" + "glInitNames\0" + "\0" + /* _mesa_function_pool[27821]: Normal3sv (offset 61) */ + "p\0" + "glNormal3sv\0" + "\0" + /* _mesa_function_pool[27836]: Minmax (offset 368) */ + "iii\0" + "glMinmax\0" + "glMinmaxEXT\0" + "\0" + /* _mesa_function_pool[27862]: TexCoord4d (offset 118) */ + "dddd\0" + "glTexCoord4d\0" + "\0" + /* _mesa_function_pool[27881]: TexCoord4f (offset 120) */ + "ffff\0" + "glTexCoord4f\0" + "\0" + /* _mesa_function_pool[27900]: FogCoorddvEXT (will be remapped) */ + "p\0" + "glFogCoorddv\0" + "glFogCoorddvEXT\0" + "\0" + /* _mesa_function_pool[27932]: FinishTextureSUNX (dynamic) */ + "\0" + "glFinishTextureSUNX\0" + "\0" + /* _mesa_function_pool[27954]: GetFragmentLightfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[27984]: Binormal3fvEXT (dynamic) */ + "p\0" + "glBinormal3fvEXT\0" + "\0" + /* _mesa_function_pool[28004]: GetBooleanv (offset 258) */ + "ip\0" + "glGetBooleanv\0" + "\0" + /* _mesa_function_pool[28022]: ColorFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiiii\0" + "glColorFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[28059]: Hint (offset 158) */ + "ii\0" + "glHint\0" + "\0" + /* _mesa_function_pool[28070]: Color4dv (offset 28) */ + "p\0" + "glColor4dv\0" + "\0" + /* _mesa_function_pool[28084]: VertexAttrib2svARB (will be remapped) */ + "ip\0" + "glVertexAttrib2sv\0" + "glVertexAttrib2svARB\0" + "\0" + /* _mesa_function_pool[28127]: AreProgramsResidentNV (will be remapped) */ + "ipp\0" + "glAreProgramsResidentNV\0" + "\0" + /* _mesa_function_pool[28156]: WindowPos3svMESA (will be remapped) */ + "p\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "\0" + /* _mesa_function_pool[28211]: CopyColorSubTable (offset 347) */ + "iiiii\0" + "glCopyColorSubTable\0" + "glCopyColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[28261]: WeightdvARB (dynamic) */ + "ip\0" + "glWeightdvARB\0" + "\0" + /* _mesa_function_pool[28279]: DeleteRenderbuffersEXT (will be remapped) */ + "ip\0" + "glDeleteRenderbuffers\0" + "glDeleteRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[28330]: VertexAttrib4NubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4NubvARB\0" + "\0" + /* _mesa_function_pool[28377]: VertexAttrib3dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3dvNV\0" + "\0" + /* _mesa_function_pool[28401]: GetObjectParameterfvARB (will be remapped) */ + "iip\0" + "glGetObjectParameterfvARB\0" + "\0" + /* _mesa_function_pool[28432]: Vertex4iv (offset 147) */ + "p\0" + "glVertex4iv\0" + "\0" + /* _mesa_function_pool[28447]: GetProgramEnvParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterdvARB\0" + "\0" + /* _mesa_function_pool[28482]: TexCoord4dv (offset 119) */ + "p\0" + "glTexCoord4dv\0" + "\0" + /* _mesa_function_pool[28499]: LockArraysEXT (will be remapped) */ + "ii\0" + "glLockArraysEXT\0" + "\0" + /* _mesa_function_pool[28519]: Begin (offset 7) */ + "i\0" + "glBegin\0" + "\0" + /* _mesa_function_pool[28530]: LightModeli (offset 165) */ + "ii\0" + "glLightModeli\0" + "\0" + /* _mesa_function_pool[28548]: Rectfv (offset 89) */ + "pp\0" + "glRectfv\0" + "\0" + /* _mesa_function_pool[28561]: LightModelf (offset 163) */ + "if\0" + "glLightModelf\0" + "\0" + /* _mesa_function_pool[28579]: GetTexParameterfv (offset 282) */ + "iip\0" + "glGetTexParameterfv\0" + "\0" + /* _mesa_function_pool[28604]: GetLightfv (offset 264) */ + "iip\0" + "glGetLightfv\0" + "\0" + /* _mesa_function_pool[28622]: PixelTransformParameterivEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterivEXT\0" + "\0" + /* _mesa_function_pool[28658]: BinormalPointerEXT (dynamic) */ + "iip\0" + "glBinormalPointerEXT\0" + "\0" + /* _mesa_function_pool[28684]: VertexAttrib1dNV (will be remapped) */ + "id\0" + "glVertexAttrib1dNV\0" + "\0" + /* _mesa_function_pool[28707]: GetCombinerInputParameterivNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[28746]: Disable (offset 214) */ + "i\0" + "glDisable\0" + "\0" + /* _mesa_function_pool[28759]: MultiTexCoord2fvARB (offset 387) */ + "ip\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2fvARB\0" + "\0" + /* _mesa_function_pool[28804]: GetRenderbufferParameterivEXT (will be remapped) */ + "iip\0" + "glGetRenderbufferParameteriv\0" + "glGetRenderbufferParameterivEXT\0" + "\0" + /* _mesa_function_pool[28870]: CombinerParameterivNV (will be remapped) */ + "ip\0" + "glCombinerParameterivNV\0" + "\0" + /* _mesa_function_pool[28898]: GenFragmentShadersATI (will be remapped) */ + "i\0" + "glGenFragmentShadersATI\0" + "\0" + /* _mesa_function_pool[28925]: DrawArrays (offset 310) */ + "iii\0" + "glDrawArrays\0" + "glDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[28959]: WeightuivARB (dynamic) */ + "ip\0" + "glWeightuivARB\0" + "\0" + /* _mesa_function_pool[28978]: VertexAttrib2sARB (will be remapped) */ + "iii\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sARB\0" + "\0" + /* _mesa_function_pool[29020]: ColorMask (offset 210) */ + "iiii\0" + "glColorMask\0" + "\0" + /* _mesa_function_pool[29038]: GenAsyncMarkersSGIX (dynamic) */ + "i\0" + "glGenAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[29063]: Tangent3svEXT (dynamic) */ + "p\0" + "glTangent3svEXT\0" + "\0" + /* _mesa_function_pool[29082]: GetListParameterivSGIX (dynamic) */ + "iip\0" + "glGetListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[29112]: BindBufferARB (will be remapped) */ + "ii\0" + "glBindBuffer\0" + "glBindBufferARB\0" + "\0" + /* _mesa_function_pool[29145]: GetInfoLogARB (will be remapped) */ + "iipp\0" + "glGetInfoLogARB\0" + "\0" + /* _mesa_function_pool[29167]: RasterPos4iv (offset 83) */ + "p\0" + "glRasterPos4iv\0" + "\0" + /* _mesa_function_pool[29185]: Enable (offset 215) */ + "i\0" + "glEnable\0" + "\0" + /* _mesa_function_pool[29197]: LineStipple (offset 167) */ + "ii\0" + "glLineStipple\0" + "\0" + /* _mesa_function_pool[29215]: VertexAttribs4svNV (will be remapped) */ + "iip\0" + "glVertexAttribs4svNV\0" + "\0" + /* _mesa_function_pool[29241]: EdgeFlagPointerListIBM (dynamic) */ + "ipi\0" + "glEdgeFlagPointerListIBM\0" + "\0" + /* _mesa_function_pool[29271]: UniformMatrix3x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x2fv\0" + "\0" + /* _mesa_function_pool[29298]: GetMinmaxParameterfv (offset 365) */ + "iip\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameterfvEXT\0" + "\0" + /* _mesa_function_pool[29352]: VertexAttrib1fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1fvARB\0" + "\0" + /* _mesa_function_pool[29395]: GenBuffersARB (will be remapped) */ + "ip\0" + "glGenBuffers\0" + "glGenBuffersARB\0" + "\0" + /* _mesa_function_pool[29428]: VertexAttribs1svNV (will be remapped) */ + "iip\0" + "glVertexAttribs1svNV\0" + "\0" + /* _mesa_function_pool[29454]: Vertex3fv (offset 137) */ + "p\0" + "glVertex3fv\0" + "\0" + /* _mesa_function_pool[29469]: GetTexBumpParameterivATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[29500]: Binormal3bEXT (dynamic) */ + "iii\0" + "glBinormal3bEXT\0" + "\0" + /* _mesa_function_pool[29521]: FragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[29551]: IsRenderbufferEXT (will be remapped) */ + "i\0" + "glIsRenderbuffer\0" + "glIsRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[29591]: GenProgramsNV (will be remapped) */ + "ip\0" + "glGenProgramsARB\0" + "glGenProgramsNV\0" + "\0" + /* _mesa_function_pool[29628]: VertexAttrib4dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4dvNV\0" + "\0" + /* _mesa_function_pool[29652]: EndFragmentShaderATI (will be remapped) */ + "\0" + "glEndFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[29677]: Binormal3iEXT (dynamic) */ + "iii\0" + "glBinormal3iEXT\0" + "\0" + /* _mesa_function_pool[29698]: WindowPos2fMESA (will be remapped) */ + "ff\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fMESA\0" + "\0" + ; + +/* these functions need to be remapped */ +static const struct { + GLint pool_index; + GLint remap_index; +} MESA_remap_table_functions[] = { + { 1461, AttachShader_remap_index }, + { 8764, CreateProgram_remap_index }, + { 20302, CreateShader_remap_index }, + { 22589, DeleteProgram_remap_index }, + { 16282, DeleteShader_remap_index }, + { 20748, DetachShader_remap_index }, + { 15806, GetAttachedShaders_remap_index }, + { 4275, GetProgramInfoLog_remap_index }, + { 361, GetProgramiv_remap_index }, + { 5578, GetShaderInfoLog_remap_index }, + { 27643, GetShaderiv_remap_index }, + { 11821, IsProgram_remap_index }, + { 10856, IsShader_remap_index }, + { 8868, StencilFuncSeparate_remap_index }, + { 3487, StencilMaskSeparate_remap_index }, + { 6654, StencilOpSeparate_remap_index }, + { 19653, UniformMatrix2x3fv_remap_index }, + { 2615, UniformMatrix2x4fv_remap_index }, + { 29271, UniformMatrix3x2fv_remap_index }, + { 27069, UniformMatrix3x4fv_remap_index }, + { 14354, UniformMatrix4x2fv_remap_index }, + { 2937, UniformMatrix4x3fv_remap_index }, + { 8782, LoadTransposeMatrixdARB_remap_index }, + { 27372, LoadTransposeMatrixfARB_remap_index }, + { 4848, MultTransposeMatrixdARB_remap_index }, + { 20935, MultTransposeMatrixfARB_remap_index }, + { 172, SampleCoverageARB_remap_index }, + { 5002, CompressedTexImage1DARB_remap_index }, + { 21392, CompressedTexImage2DARB_remap_index }, + { 3550, CompressedTexImage3DARB_remap_index }, + { 16098, CompressedTexSubImage1DARB_remap_index }, + { 1880, CompressedTexSubImage2DARB_remap_index }, + { 17890, CompressedTexSubImage3DARB_remap_index }, + { 25351, GetCompressedTexImageARB_remap_index }, + { 3395, DisableVertexAttribArrayARB_remap_index }, + { 26681, EnableVertexAttribArrayARB_remap_index }, + { 28447, GetProgramEnvParameterdvARB_remap_index }, + { 20815, GetProgramEnvParameterfvARB_remap_index }, + { 24381, GetProgramLocalParameterdvARB_remap_index }, + { 7096, GetProgramLocalParameterfvARB_remap_index }, + { 16189, GetProgramStringARB_remap_index }, + { 24576, GetProgramivARB_remap_index }, + { 18085, GetVertexAttribdvARB_remap_index }, + { 14243, GetVertexAttribfvARB_remap_index }, + { 8677, GetVertexAttribivARB_remap_index }, + { 16994, ProgramEnvParameter4dARB_remap_index }, + { 22362, ProgramEnvParameter4dvARB_remap_index }, + { 14851, ProgramEnvParameter4fARB_remap_index }, + { 7959, ProgramEnvParameter4fvARB_remap_index }, + { 3513, ProgramLocalParameter4dARB_remap_index }, + { 11531, ProgramLocalParameter4dvARB_remap_index }, + { 26160, ProgramLocalParameter4fARB_remap_index }, + { 22907, ProgramLocalParameter4fvARB_remap_index }, + { 25137, ProgramStringARB_remap_index }, + { 17244, VertexAttrib1dARB_remap_index }, + { 13897, VertexAttrib1dvARB_remap_index }, + { 3688, VertexAttrib1fARB_remap_index }, + { 29352, VertexAttrib1fvARB_remap_index }, + { 6180, VertexAttrib1sARB_remap_index }, + { 2054, VertexAttrib1svARB_remap_index }, + { 13328, VertexAttrib2dARB_remap_index }, + { 15425, VertexAttrib2dvARB_remap_index }, + { 1480, VertexAttrib2fARB_remap_index }, + { 15538, VertexAttrib2fvARB_remap_index }, + { 28978, VertexAttrib2sARB_remap_index }, + { 28084, VertexAttrib2svARB_remap_index }, + { 10015, VertexAttrib3dARB_remap_index }, + { 7662, VertexAttrib3dvARB_remap_index }, + { 1567, VertexAttrib3fARB_remap_index }, + { 19890, VertexAttrib3fvARB_remap_index }, + { 25009, VertexAttrib3sARB_remap_index }, + { 17827, VertexAttrib3svARB_remap_index }, + { 4301, VertexAttrib4NbvARB_remap_index }, + { 15761, VertexAttrib4NivARB_remap_index }, + { 19845, VertexAttrib4NsvARB_remap_index }, + { 20767, VertexAttrib4NubARB_remap_index }, + { 28330, VertexAttrib4NubvARB_remap_index }, + { 16655, VertexAttrib4NuivARB_remap_index }, + { 2810, VertexAttrib4NusvARB_remap_index }, + { 9609, VertexAttrib4bvARB_remap_index }, + { 23789, VertexAttrib4dARB_remap_index }, + { 18810, VertexAttrib4dvARB_remap_index }, + { 10122, VertexAttrib4fARB_remap_index }, + { 10492, VertexAttrib4fvARB_remap_index }, + { 9061, VertexAttrib4ivARB_remap_index }, + { 15239, VertexAttrib4sARB_remap_index }, + { 27558, VertexAttrib4svARB_remap_index }, + { 14656, VertexAttrib4ubvARB_remap_index }, + { 27005, VertexAttrib4uivARB_remap_index }, + { 17638, VertexAttrib4usvARB_remap_index }, + { 19527, VertexAttribPointerARB_remap_index }, + { 29112, BindBufferARB_remap_index }, + { 5893, BufferDataARB_remap_index }, + { 1382, BufferSubDataARB_remap_index }, + { 27194, DeleteBuffersARB_remap_index }, + { 29395, GenBuffersARB_remap_index }, + { 15581, GetBufferParameterivARB_remap_index }, + { 14803, GetBufferPointervARB_remap_index }, + { 1335, GetBufferSubDataARB_remap_index }, + { 26953, IsBufferARB_remap_index }, + { 23362, MapBufferARB_remap_index }, + { 27773, UnmapBufferARB_remap_index }, + { 268, BeginQueryARB_remap_index }, + { 17339, DeleteQueriesARB_remap_index }, + { 10753, EndQueryARB_remap_index }, + { 25830, GenQueriesARB_remap_index }, + { 1772, GetQueryObjectivARB_remap_index }, + { 15283, GetQueryObjectuivARB_remap_index }, + { 1624, GetQueryivARB_remap_index }, + { 17545, IsQueryARB_remap_index }, + { 7272, AttachObjectARB_remap_index }, + { 16244, CompileShaderARB_remap_index }, + { 2879, CreateProgramObjectARB_remap_index }, + { 5838, CreateShaderObjectARB_remap_index }, + { 12745, DeleteObjectARB_remap_index }, + { 21166, DetachObjectARB_remap_index }, + { 10564, GetActiveUniformARB_remap_index }, + { 8380, GetAttachedObjectsARB_remap_index }, + { 8659, GetHandleARB_remap_index }, + { 29145, GetInfoLogARB_remap_index }, + { 28401, GetObjectParameterfvARB_remap_index }, + { 24255, GetObjectParameterivARB_remap_index }, + { 25588, GetShaderSourceARB_remap_index }, + { 24869, GetUniformLocationARB_remap_index }, + { 21037, GetUniformfvARB_remap_index }, + { 11153, GetUniformivARB_remap_index }, + { 17683, LinkProgramARB_remap_index }, + { 17741, ShaderSourceARB_remap_index }, + { 6554, Uniform1fARB_remap_index }, + { 26369, Uniform1fvARB_remap_index }, + { 19496, Uniform1iARB_remap_index }, + { 18499, Uniform1ivARB_remap_index }, + { 2003, Uniform2fARB_remap_index }, + { 12581, Uniform2fvARB_remap_index }, + { 23249, Uniform2iARB_remap_index }, + { 2123, Uniform2ivARB_remap_index }, + { 16354, Uniform3fARB_remap_index }, + { 8410, Uniform3fvARB_remap_index }, + { 5512, Uniform3iARB_remap_index }, + { 14909, Uniform3ivARB_remap_index }, + { 16800, Uniform4fARB_remap_index }, + { 20901, Uniform4fvARB_remap_index }, + { 22041, Uniform4iARB_remap_index }, + { 18051, Uniform4ivARB_remap_index }, + { 7324, UniformMatrix2fvARB_remap_index }, + { 17, UniformMatrix3fvARB_remap_index }, + { 2475, UniformMatrix4fvARB_remap_index }, + { 22474, UseProgramObjectARB_remap_index }, + { 13016, ValidateProgramARB_remap_index }, + { 18853, BindAttribLocationARB_remap_index }, + { 4346, GetActiveAttribARB_remap_index }, + { 14590, GetAttribLocationARB_remap_index }, + { 26108, DrawBuffersARB_remap_index }, + { 11636, RenderbufferStorageMultisample_remap_index }, + { 16848, FlushMappedBufferRange_remap_index }, + { 24672, MapBufferRange_remap_index }, + { 14465, BindVertexArray_remap_index }, + { 12875, GenVertexArrays_remap_index }, + { 26883, CopyBufferSubData_remap_index }, + { 27662, ClientWaitSync_remap_index }, + { 2394, DeleteSync_remap_index }, + { 6221, FenceSync_remap_index }, + { 13387, GetInteger64v_remap_index }, + { 19952, GetSynciv_remap_index }, + { 26047, IsSync_remap_index }, + { 8328, WaitSync_remap_index }, + { 3363, DrawElementsBaseVertex_remap_index }, + { 27126, DrawRangeElementsBaseVertex_remap_index }, + { 23393, MultiDrawElementsBaseVertex_remap_index }, + { 4711, PolygonOffsetEXT_remap_index }, + { 20537, GetPixelTexGenParameterfvSGIS_remap_index }, + { 3895, GetPixelTexGenParameterivSGIS_remap_index }, + { 20270, PixelTexGenParameterfSGIS_remap_index }, + { 580, PixelTexGenParameterfvSGIS_remap_index }, + { 11191, PixelTexGenParameteriSGIS_remap_index }, + { 12152, PixelTexGenParameterivSGIS_remap_index }, + { 14553, SampleMaskSGIS_remap_index }, + { 17485, SamplePatternSGIS_remap_index }, + { 23322, ColorPointerEXT_remap_index }, + { 15468, EdgeFlagPointerEXT_remap_index }, + { 5166, IndexPointerEXT_remap_index }, + { 5246, NormalPointerEXT_remap_index }, + { 13981, TexCoordPointerEXT_remap_index }, + { 6016, VertexPointerEXT_remap_index }, + { 3165, PointParameterfEXT_remap_index }, + { 6861, PointParameterfvEXT_remap_index }, + { 28499, LockArraysEXT_remap_index }, + { 13080, UnlockArraysEXT_remap_index }, + { 7868, CullParameterdvEXT_remap_index }, + { 10359, CullParameterfvEXT_remap_index }, + { 1151, SecondaryColor3bEXT_remap_index }, + { 7020, SecondaryColor3bvEXT_remap_index }, + { 9238, SecondaryColor3dEXT_remap_index }, + { 22647, SecondaryColor3dvEXT_remap_index }, + { 24918, SecondaryColor3fEXT_remap_index }, + { 16034, SecondaryColor3fvEXT_remap_index }, + { 426, SecondaryColor3iEXT_remap_index }, + { 14291, SecondaryColor3ivEXT_remap_index }, + { 8896, SecondaryColor3sEXT_remap_index }, + { 27326, SecondaryColor3svEXT_remap_index }, + { 24091, SecondaryColor3ubEXT_remap_index }, + { 18744, SecondaryColor3ubvEXT_remap_index }, + { 11386, SecondaryColor3uiEXT_remap_index }, + { 20157, SecondaryColor3uivEXT_remap_index }, + { 22859, SecondaryColor3usEXT_remap_index }, + { 11459, SecondaryColor3usvEXT_remap_index }, + { 10435, SecondaryColorPointerEXT_remap_index }, + { 22708, MultiDrawArraysEXT_remap_index }, + { 18434, MultiDrawElementsEXT_remap_index }, + { 18629, FogCoordPointerEXT_remap_index }, + { 4044, FogCoorddEXT_remap_index }, + { 27900, FogCoorddvEXT_remap_index }, + { 4136, FogCoordfEXT_remap_index }, + { 24014, FogCoordfvEXT_remap_index }, + { 16752, PixelTexGenSGIX_remap_index }, + { 24599, BlendFuncSeparateEXT_remap_index }, + { 5928, FlushVertexArrayRangeNV_remap_index }, + { 4660, VertexArrayRangeNV_remap_index }, + { 24983, CombinerInputNV_remap_index }, + { 1946, CombinerOutputNV_remap_index }, + { 27479, CombinerParameterfNV_remap_index }, + { 4580, CombinerParameterfvNV_remap_index }, + { 19702, CombinerParameteriNV_remap_index }, + { 28870, CombinerParameterivNV_remap_index }, + { 6298, FinalCombinerInputNV_remap_index }, + { 8725, GetCombinerInputParameterfvNV_remap_index }, + { 28707, GetCombinerInputParameterivNV_remap_index }, + { 6097, GetCombinerOutputParameterfvNV_remap_index }, + { 12113, GetCombinerOutputParameterivNV_remap_index }, + { 5673, GetFinalCombinerInputParameterfvNV_remap_index }, + { 21913, GetFinalCombinerInputParameterivNV_remap_index }, + { 11131, ResizeBuffersMESA_remap_index }, + { 9842, WindowPos2dMESA_remap_index }, + { 944, WindowPos2dvMESA_remap_index }, + { 29698, WindowPos2fMESA_remap_index }, + { 6965, WindowPos2fvMESA_remap_index }, + { 15981, WindowPos2iMESA_remap_index }, + { 17958, WindowPos2ivMESA_remap_index }, + { 18533, WindowPos2sMESA_remap_index }, + { 4916, WindowPos2svMESA_remap_index }, + { 6790, WindowPos3dMESA_remap_index }, + { 12360, WindowPos3dvMESA_remap_index }, + { 472, WindowPos3fMESA_remap_index }, + { 13141, WindowPos3fvMESA_remap_index }, + { 21208, WindowPos3iMESA_remap_index }, + { 26828, WindowPos3ivMESA_remap_index }, + { 16498, WindowPos3sMESA_remap_index }, + { 28156, WindowPos3svMESA_remap_index }, + { 9793, WindowPos4dMESA_remap_index }, + { 14994, WindowPos4dvMESA_remap_index }, + { 12319, WindowPos4fMESA_remap_index }, + { 27233, WindowPos4fvMESA_remap_index }, + { 26981, WindowPos4iMESA_remap_index }, + { 10970, WindowPos4ivMESA_remap_index }, + { 16631, WindowPos4sMESA_remap_index }, + { 2857, WindowPos4svMESA_remap_index }, + { 23757, MultiModeDrawArraysIBM_remap_index }, + { 25701, MultiModeDrawElementsIBM_remap_index }, + { 10781, DeleteFencesNV_remap_index }, + { 24830, FinishFenceNV_remap_index }, + { 3287, GenFencesNV_remap_index }, + { 14974, GetFenceivNV_remap_index }, + { 7257, IsFenceNV_remap_index }, + { 12040, SetFenceNV_remap_index }, + { 3744, TestFenceNV_remap_index }, + { 28127, AreProgramsResidentNV_remap_index }, + { 27521, BindProgramNV_remap_index }, + { 22942, DeleteProgramsNV_remap_index }, + { 18962, ExecuteProgramNV_remap_index }, + { 29591, GenProgramsNV_remap_index }, + { 20616, GetProgramParameterdvNV_remap_index }, + { 9300, GetProgramParameterfvNV_remap_index }, + { 23296, GetProgramStringNV_remap_index }, + { 21602, GetProgramivNV_remap_index }, + { 20850, GetTrackMatrixivNV_remap_index }, + { 23092, GetVertexAttribPointervNV_remap_index }, + { 21846, GetVertexAttribdvNV_remap_index }, + { 16471, GetVertexAttribfvNV_remap_index }, + { 16162, GetVertexAttribivNV_remap_index }, + { 16878, IsProgramNV_remap_index }, + { 8306, LoadProgramNV_remap_index }, + { 24695, ProgramParameters4dvNV_remap_index }, + { 21532, ProgramParameters4fvNV_remap_index }, + { 18262, RequestResidentProgramsNV_remap_index }, + { 19680, TrackMatrixNV_remap_index }, + { 28684, VertexAttrib1dNV_remap_index }, + { 11981, VertexAttrib1dvNV_remap_index }, + { 25233, VertexAttrib1fNV_remap_index }, + { 2245, VertexAttrib1fvNV_remap_index }, + { 27290, VertexAttrib1sNV_remap_index }, + { 13214, VertexAttrib1svNV_remap_index }, + { 4251, VertexAttrib2dNV_remap_index }, + { 11896, VertexAttrib2dvNV_remap_index }, + { 17717, VertexAttrib2fNV_remap_index }, + { 11507, VertexAttrib2fvNV_remap_index }, + { 5076, VertexAttrib2sNV_remap_index }, + { 16552, VertexAttrib2svNV_remap_index }, + { 9990, VertexAttrib3dNV_remap_index }, + { 28377, VertexAttrib3dvNV_remap_index }, + { 9112, VertexAttrib3fNV_remap_index }, + { 21873, VertexAttrib3fvNV_remap_index }, + { 25208, VertexAttrib3sNV_remap_index }, + { 20877, VertexAttrib3svNV_remap_index }, + { 25675, VertexAttrib4dNV_remap_index }, + { 29628, VertexAttrib4dvNV_remap_index }, + { 3945, VertexAttrib4fNV_remap_index }, + { 8356, VertexAttrib4fvNV_remap_index }, + { 23641, VertexAttrib4sNV_remap_index }, + { 1293, VertexAttrib4svNV_remap_index }, + { 4409, VertexAttrib4ubNV_remap_index }, + { 734, VertexAttrib4ubvNV_remap_index }, + { 19142, VertexAttribPointerNV_remap_index }, + { 2097, VertexAttribs1dvNV_remap_index }, + { 16576, VertexAttribs1fvNV_remap_index }, + { 29428, VertexAttribs1svNV_remap_index }, + { 9137, VertexAttribs2dvNV_remap_index }, + { 22435, VertexAttribs2fvNV_remap_index }, + { 15494, VertexAttribs2svNV_remap_index }, + { 4608, VertexAttribs3dvNV_remap_index }, + { 1977, VertexAttribs3fvNV_remap_index }, + { 26576, VertexAttribs3svNV_remap_index }, + { 23731, VertexAttribs4dvNV_remap_index }, + { 4634, VertexAttribs4fvNV_remap_index }, + { 29215, VertexAttribs4svNV_remap_index }, + { 26324, VertexAttribs4ubvNV_remap_index }, + { 23833, GetTexBumpParameterfvATI_remap_index }, + { 29469, GetTexBumpParameterivATI_remap_index }, + { 16216, TexBumpParameterfvATI_remap_index }, + { 18133, TexBumpParameterivATI_remap_index }, + { 13760, AlphaFragmentOp1ATI_remap_index }, + { 9652, AlphaFragmentOp2ATI_remap_index }, + { 21789, AlphaFragmentOp3ATI_remap_index }, + { 26503, BeginFragmentShaderATI_remap_index }, + { 27720, BindFragmentShaderATI_remap_index }, + { 21006, ColorFragmentOp1ATI_remap_index }, + { 3823, ColorFragmentOp2ATI_remap_index }, + { 28022, ColorFragmentOp3ATI_remap_index }, + { 4753, DeleteFragmentShaderATI_remap_index }, + { 29652, EndFragmentShaderATI_remap_index }, + { 28898, GenFragmentShadersATI_remap_index }, + { 22566, PassTexCoordATI_remap_index }, + { 5996, SampleMapATI_remap_index }, + { 5769, SetFragmentShaderConstantATI_remap_index }, + { 319, PointParameteriNV_remap_index }, + { 12521, PointParameterivNV_remap_index }, + { 25514, ActiveStencilFaceEXT_remap_index }, + { 24355, BindVertexArrayAPPLE_remap_index }, + { 2522, DeleteVertexArraysAPPLE_remap_index }, + { 15833, GenVertexArraysAPPLE_remap_index }, + { 20681, IsVertexArrayAPPLE_remap_index }, + { 775, GetProgramNamedParameterdvNV_remap_index }, + { 3128, GetProgramNamedParameterfvNV_remap_index }, + { 23864, ProgramNamedParameter4dNV_remap_index }, + { 12796, ProgramNamedParameter4dvNV_remap_index }, + { 7893, ProgramNamedParameter4fNV_remap_index }, + { 10400, ProgramNamedParameter4fvNV_remap_index }, + { 21511, DepthBoundsEXT_remap_index }, + { 1043, BlendEquationSeparateEXT_remap_index }, + { 12915, BindFramebufferEXT_remap_index }, + { 22753, BindRenderbufferEXT_remap_index }, + { 8575, CheckFramebufferStatusEXT_remap_index }, + { 19971, DeleteFramebuffersEXT_remap_index }, + { 28279, DeleteRenderbuffersEXT_remap_index }, + { 11920, FramebufferRenderbufferEXT_remap_index }, + { 12057, FramebufferTexture1DEXT_remap_index }, + { 10228, FramebufferTexture2DEXT_remap_index }, + { 9895, FramebufferTexture3DEXT_remap_index }, + { 20573, GenFramebuffersEXT_remap_index }, + { 15380, GenRenderbuffersEXT_remap_index }, + { 5715, GenerateMipmapEXT_remap_index }, + { 19202, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 28804, GetRenderbufferParameterivEXT_remap_index }, + { 18013, IsFramebufferEXT_remap_index }, + { 29551, IsRenderbufferEXT_remap_index }, + { 7204, RenderbufferStorageEXT_remap_index }, + { 651, BlitFramebufferEXT_remap_index }, + { 12615, BufferParameteriAPPLE_remap_index }, + { 16910, FlushMappedBufferRangeAPPLE_remap_index }, + { 2701, FramebufferTextureLayerEXT_remap_index }, + { 8277, ColorMaskIndexedEXT_remap_index }, + { 23180, DisableIndexedEXT_remap_index }, + { 23488, EnableIndexedEXT_remap_index }, + { 19173, GetBooleanIndexedvEXT_remap_index }, + { 9685, GetIntegerIndexedvEXT_remap_index }, + { 20047, IsEnabledIndexedEXT_remap_index }, + { 4074, BeginConditionalRenderNV_remap_index }, + { 22539, EndConditionalRenderNV_remap_index }, + { 26225, ProvokingVertexEXT_remap_index }, + { 9521, GetTexParameterPointervAPPLE_remap_index }, + { 4436, TextureRangeAPPLE_remap_index }, + { 25540, StencilFuncSeparateATI_remap_index }, + { 15900, ProgramEnvParameters4fvEXT_remap_index }, + { 15118, ProgramLocalParameters4fvEXT_remap_index }, + { 12449, GetQueryObjecti64vEXT_remap_index }, + { 9163, GetQueryObjectui64vEXT_remap_index }, + { -1, -1 } +}; + +/* these functions are in the ABI, but have alternative names */ +static const struct gl_function_remap MESA_alt_functions[] = { + /* from GL_EXT_blend_color */ + { 2440, _gloffset_BlendColor }, + /* from GL_EXT_blend_minmax */ + { 9952, _gloffset_BlendEquation }, + /* from GL_EXT_color_subtable */ + { 15016, _gloffset_ColorSubTable }, + { 28211, _gloffset_CopyColorSubTable }, + /* from GL_EXT_convolution */ + { 213, _gloffset_ConvolutionFilter1D }, + { 2284, _gloffset_CopyConvolutionFilter1D }, + { 3624, _gloffset_GetConvolutionParameteriv }, + { 7553, _gloffset_ConvolutionFilter2D }, + { 7719, _gloffset_ConvolutionParameteriv }, + { 8179, _gloffset_ConvolutionParameterfv }, + { 18161, _gloffset_GetSeparableFilter }, + { 21262, _gloffset_SeparableFilter2D }, + { 22091, _gloffset_ConvolutionParameteri }, + { 22214, _gloffset_ConvolutionParameterf }, + { 23667, _gloffset_GetConvolutionParameterfv }, + { 24521, _gloffset_GetConvolutionFilter }, + { 26765, _gloffset_CopyConvolutionFilter2D }, + /* from GL_EXT_copy_texture */ + { 13274, _gloffset_CopyTexSubImage3D }, + { 14756, _gloffset_CopyTexImage2D }, + { 21699, _gloffset_CopyTexImage1D }, + { 24202, _gloffset_CopyTexSubImage2D }, + { 26403, _gloffset_CopyTexSubImage1D }, + /* from GL_EXT_draw_range_elements */ + { 8462, _gloffset_DrawRangeElements }, + /* from GL_EXT_histogram */ + { 812, _gloffset_Histogram }, + { 3088, _gloffset_ResetHistogram }, + { 8834, _gloffset_GetMinmax }, + { 13608, _gloffset_GetHistogramParameterfv }, + { 21624, _gloffset_GetMinmaxParameteriv }, + { 23557, _gloffset_ResetMinmax }, + { 24418, _gloffset_GetHistogramParameteriv }, + { 25474, _gloffset_GetHistogram }, + { 27836, _gloffset_Minmax }, + { 29298, _gloffset_GetMinmaxParameterfv }, + /* from GL_EXT_paletted_texture */ + { 7415, _gloffset_ColorTable }, + { 13454, _gloffset_GetColorTable }, + { 20320, _gloffset_GetColorTableParameterfv }, + { 22270, _gloffset_GetColorTableParameteriv }, + /* from GL_EXT_subtexture */ + { 6136, _gloffset_TexSubImage1D }, + { 9448, _gloffset_TexSubImage2D }, + /* from GL_EXT_texture3D */ + { 1658, _gloffset_TexImage3D }, + { 20089, _gloffset_TexSubImage3D }, + /* from GL_EXT_texture_object */ + { 2964, _gloffset_PrioritizeTextures }, + { 6585, _gloffset_AreTexturesResident }, + { 12005, _gloffset_GenTextures }, + { 13940, _gloffset_DeleteTextures }, + { 17191, _gloffset_IsTexture }, + { 26468, _gloffset_BindTexture }, + /* from GL_EXT_vertex_array */ + { 21451, _gloffset_ArrayElement }, + { 27424, _gloffset_GetPointerv }, + { 28925, _gloffset_DrawArrays }, + /* from GL_SGI_color_table */ + { 6703, _gloffset_ColorTableParameteriv }, + { 7415, _gloffset_ColorTable }, + { 13454, _gloffset_GetColorTable }, + { 13564, _gloffset_CopyColorTable }, + { 17052, _gloffset_ColorTableParameterfv }, + { 20320, _gloffset_GetColorTableParameterfv }, + { 22270, _gloffset_GetColorTableParameteriv }, + /* from GL_VERSION_1_3 */ + { 381, _gloffset_MultiTexCoord3sARB }, + { 613, _gloffset_ActiveTextureARB }, + { 3761, _gloffset_MultiTexCoord1fvARB }, + { 5271, _gloffset_MultiTexCoord3dARB }, + { 5316, _gloffset_MultiTexCoord2iARB }, + { 5440, _gloffset_MultiTexCoord2svARB }, + { 7371, _gloffset_MultiTexCoord2fARB }, + { 9193, _gloffset_MultiTexCoord3fvARB }, + { 9714, _gloffset_MultiTexCoord4sARB }, + { 10314, _gloffset_MultiTexCoord2dvARB }, + { 10696, _gloffset_MultiTexCoord1svARB }, + { 10992, _gloffset_MultiTexCoord3svARB }, + { 11053, _gloffset_MultiTexCoord4iARB }, + { 11776, _gloffset_MultiTexCoord3iARB }, + { 12478, _gloffset_MultiTexCoord1dARB }, + { 12644, _gloffset_MultiTexCoord3dvARB }, + { 13808, _gloffset_MultiTexCoord3ivARB }, + { 13853, _gloffset_MultiTexCoord2sARB }, + { 15073, _gloffset_MultiTexCoord4ivARB }, + { 16702, _gloffset_ClientActiveTextureARB }, + { 18918, _gloffset_MultiTexCoord2dARB }, + { 19322, _gloffset_MultiTexCoord4dvARB }, + { 19608, _gloffset_MultiTexCoord4fvARB }, + { 20461, _gloffset_MultiTexCoord3fARB }, + { 22798, _gloffset_MultiTexCoord4dARB }, + { 23002, _gloffset_MultiTexCoord1sARB }, + { 23204, _gloffset_MultiTexCoord1dvARB }, + { 24046, _gloffset_MultiTexCoord1ivARB }, + { 24139, _gloffset_MultiTexCoord2ivARB }, + { 24478, _gloffset_MultiTexCoord1iARB }, + { 25749, _gloffset_MultiTexCoord4svARB }, + { 26267, _gloffset_MultiTexCoord1fARB }, + { 26530, _gloffset_MultiTexCoord4fARB }, + { 28759, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; + +#endif /* need_MESA_remap_table */ + +#if defined(need_GL_3DFX_tbuffer) +static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { + { 8237, -1 }, /* TbufferMask3DFX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_flush_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_texture_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_texture_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_copy_buffer) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_elements_base_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_map_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_matrix_palette) +static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { + { 3339, -1 }, /* MatrixIndexusvARB */ + { 11597, -1 }, /* MatrixIndexuivARB */ + { 12766, -1 }, /* MatrixIndexPointerARB */ + { 17440, -1 }, /* CurrentPaletteMatrixARB */ + { 20205, -1 }, /* MatrixIndexubvARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_occlusion_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_shader_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_shader_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_sync) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_sync_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_texture_compression) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_texture_compression_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_transpose_matrix) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_blend) +static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { + { 2226, -1 }, /* WeightubvARB */ + { 5603, -1 }, /* WeightivARB */ + { 9817, -1 }, /* WeightPointerARB */ + { 12235, -1 }, /* WeightfvARB */ + { 15520, -1 }, /* WeightbvARB */ + { 18586, -1 }, /* WeightusvARB */ + { 21188, -1 }, /* VertexBlendARB */ + { 26351, -1 }, /* WeightsvARB */ + { 28261, -1 }, /* WeightdvARB */ + { 28959, -1 }, /* WeightuivARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_buffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_envmap_bumpmap) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_fragment_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_separate_stencil) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_color) +static const struct gl_function_remap GL_EXT_blend_color_functions[] = { + { 2440, _gloffset_BlendColor }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_minmax) +static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { + { 9952, _gloffset_BlendEquation }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_color_subtable) +static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { + { 15016, _gloffset_ColorSubTable }, + { 28211, _gloffset_CopyColorSubTable }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_compiled_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_convolution) +static const struct gl_function_remap GL_EXT_convolution_functions[] = { + { 213, _gloffset_ConvolutionFilter1D }, + { 2284, _gloffset_CopyConvolutionFilter1D }, + { 3624, _gloffset_GetConvolutionParameteriv }, + { 7553, _gloffset_ConvolutionFilter2D }, + { 7719, _gloffset_ConvolutionParameteriv }, + { 8179, _gloffset_ConvolutionParameterfv }, + { 18161, _gloffset_GetSeparableFilter }, + { 21262, _gloffset_SeparableFilter2D }, + { 22091, _gloffset_ConvolutionParameteri }, + { 22214, _gloffset_ConvolutionParameterf }, + { 23667, _gloffset_GetConvolutionParameterfv }, + { 24521, _gloffset_GetConvolutionFilter }, + { 26765, _gloffset_CopyConvolutionFilter2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_coordinate_frame) +static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { + { 9332, -1 }, /* TangentPointerEXT */ + { 11111, -1 }, /* Binormal3ivEXT */ + { 11729, -1 }, /* Tangent3sEXT */ + { 12831, -1 }, /* Tangent3fvEXT */ + { 16452, -1 }, /* Tangent3dvEXT */ + { 17138, -1 }, /* Binormal3bvEXT */ + { 18214, -1 }, /* Binormal3dEXT */ + { 20137, -1 }, /* Tangent3fEXT */ + { 22163, -1 }, /* Binormal3sEXT */ + { 22608, -1 }, /* Tangent3ivEXT */ + { 22627, -1 }, /* Tangent3dEXT */ + { 23431, -1 }, /* Binormal3svEXT */ + { 23944, -1 }, /* Binormal3fEXT */ + { 24796, -1 }, /* Binormal3dvEXT */ + { 25971, -1 }, /* Tangent3iEXT */ + { 27050, -1 }, /* Tangent3bvEXT */ + { 27459, -1 }, /* Tangent3bEXT */ + { 27984, -1 }, /* Binormal3fvEXT */ + { 28658, -1 }, /* BinormalPointerEXT */ + { 29063, -1 }, /* Tangent3svEXT */ + { 29500, -1 }, /* Binormal3bEXT */ + { 29677, -1 }, /* Binormal3iEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_copy_texture) +static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { + { 13274, _gloffset_CopyTexSubImage3D }, + { 14756, _gloffset_CopyTexImage2D }, + { 21699, _gloffset_CopyTexImage1D }, + { 24202, _gloffset_CopyTexSubImage2D }, + { 26403, _gloffset_CopyTexSubImage1D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_cull_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_depth_bounds_test) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_buffers2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_range_elements) +static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { + { 8462, _gloffset_DrawRangeElements }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_fog_coord) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_fog_coord_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_blit) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_gpu_program_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_histogram) +static const struct gl_function_remap GL_EXT_histogram_functions[] = { + { 812, _gloffset_Histogram }, + { 3088, _gloffset_ResetHistogram }, + { 8834, _gloffset_GetMinmax }, + { 13608, _gloffset_GetHistogramParameterfv }, + { 21624, _gloffset_GetMinmaxParameteriv }, + { 23557, _gloffset_ResetMinmax }, + { 24418, _gloffset_GetHistogramParameteriv }, + { 25474, _gloffset_GetHistogram }, + { 27836, _gloffset_Minmax }, + { 29298, _gloffset_GetMinmaxParameterfv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_func) +static const struct gl_function_remap GL_EXT_index_func_functions[] = { + { 10179, -1 }, /* IndexFuncEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_material) +static const struct gl_function_remap GL_EXT_index_material_functions[] = { + { 18673, -1 }, /* IndexMaterialEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_light_texture) +static const struct gl_function_remap GL_EXT_light_texture_functions[] = { + { 23451, -1 }, /* ApplyTextureEXT */ + { 23511, -1 }, /* TextureMaterialEXT */ + { 23536, -1 }, /* TextureLightEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multi_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_paletted_texture) +static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { + { 7415, _gloffset_ColorTable }, + { 13454, _gloffset_GetColorTable }, + { 20320, _gloffset_GetColorTableParameterfv }, + { 22270, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_pixel_transform) +static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { + { 9573, -1 }, /* PixelTransformParameterfvEXT */ + { 19287, -1 }, /* PixelTransformParameterfEXT */ + { 19367, -1 }, /* PixelTransformParameteriEXT */ + { 28622, -1 }, /* PixelTransformParameterivEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_polygon_offset) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_secondary_color) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_secondary_color_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_stencil_two_side) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_subtexture) +static const struct gl_function_remap GL_EXT_subtexture_functions[] = { + { 6136, _gloffset_TexSubImage1D }, + { 9448, _gloffset_TexSubImage2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture3D) +static const struct gl_function_remap GL_EXT_texture3D_functions[] = { + { 1658, _gloffset_TexImage3D }, + { 20089, _gloffset_TexSubImage3D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_texture_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_object) +static const struct gl_function_remap GL_EXT_texture_object_functions[] = { + { 2964, _gloffset_PrioritizeTextures }, + { 6585, _gloffset_AreTexturesResident }, + { 12005, _gloffset_GenTextures }, + { 13940, _gloffset_DeleteTextures }, + { 17191, _gloffset_IsTexture }, + { 26468, _gloffset_BindTexture }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_perturb_normal) +static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { + { 12185, -1 }, /* TextureNormalEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_timer_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_timer_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { + { 21451, _gloffset_ArrayElement }, + { 27424, _gloffset_GetPointerv }, + { 28925, _gloffset_DrawArrays }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_weighting) +static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { + { 17221, -1 }, /* VertexWeightfvEXT */ + { 23922, -1 }, /* VertexWeightfEXT */ + { 25443, -1 }, /* VertexWeightPointerEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_HP_image_transform) +static const struct gl_function_remap GL_HP_image_transform_functions[] = { + { 2157, -1 }, /* GetImageTransformParameterfvHP */ + { 3305, -1 }, /* ImageTransformParameterfHP */ + { 9026, -1 }, /* ImageTransformParameterfvHP */ + { 10614, -1 }, /* ImageTransformParameteriHP */ + { 10882, -1 }, /* GetImageTransformParameterivHP */ + { 17285, -1 }, /* ImageTransformParameterivHP */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_multimode_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_vertex_array_lists) +static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { + { 3857, -1 }, /* SecondaryColorPointerListIBM */ + { 5137, -1 }, /* NormalPointerListIBM */ + { 6759, -1 }, /* FogCoordPointerListIBM */ + { 7066, -1 }, /* VertexPointerListIBM */ + { 10535, -1 }, /* ColorPointerListIBM */ + { 11836, -1 }, /* TexCoordPointerListIBM */ + { 12207, -1 }, /* IndexPointerListIBM */ + { 29241, -1 }, /* EdgeFlagPointerListIBM */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_INGR_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_INTEL_parallel_arrays) +static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { + { 11223, -1 }, /* VertexPointervINTEL */ + { 13701, -1 }, /* ColorPointervINTEL */ + { 26739, -1 }, /* NormalPointervINTEL */ + { 27165, -1 }, /* TexCoordPointervINTEL */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_resize_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_shader_debug) +static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { + { 1522, -1 }, /* GetDebugLogLengthMESA */ + { 3063, -1 }, /* ClearDebugLogMESA */ + { 4018, -1 }, /* GetDebugLogMESA */ + { 27617, -1 }, /* CreateDebugObjectMESA */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_condtitional_render) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_evaluators) +static const struct gl_function_remap GL_NV_evaluators_functions[] = { + { 5804, -1 }, /* GetMapAttribParameterivNV */ + { 7521, -1 }, /* MapControlPointsNV */ + { 7620, -1 }, /* MapParameterfvNV */ + { 9431, -1 }, /* EvalMapsNV */ + { 15190, -1 }, /* GetMapAttribParameterfvNV */ + { 15356, -1 }, /* MapParameterivNV */ + { 22014, -1 }, /* GetMapParameterivNV */ + { 22512, -1 }, /* GetMapParameterfvNV */ + { 26075, -1 }, /* GetMapControlPointsNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fence) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fence_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fragment_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fragment_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_point_sprite) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_point_sprite_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_register_combiners_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners2) +static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { + { 14093, -1 }, /* CombinerStageParameterfvNV */ + { 14408, -1 }, /* GetCombinerStageParameterfvNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_array_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_PGI_misc_hints) +static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { + { 7705, -1 }, /* HintPGI */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_detail_texture) +static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { + { 14381, -1 }, /* GetDetailTexFuncSGIS */ + { 14701, -1 }, /* DetailTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_fog_function) +static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { + { 24184, -1 }, /* FogFuncSGIS */ + { 24849, -1 }, /* GetFogFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_sharpen_texture) +static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { + { 5865, -1 }, /* GetSharpenTexFuncSGIS */ + { 19582, -1 }, /* SharpenTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture4D) +static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { + { 894, -1 }, /* TexImage4DSGIS */ + { 14009, -1 }, /* TexSubImage4DSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_color_mask) +static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { + { 13407, -1 }, /* TextureColorMaskSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_filter4) +static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { + { 6042, -1 }, /* GetTexFilterFuncSGIS */ + { 14527, -1 }, /* TexFilterFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_async) +static const struct gl_function_remap GL_SGIX_async_functions[] = { + { 3014, -1 }, /* AsyncMarkerSGIX */ + { 3997, -1 }, /* FinishAsyncSGIX */ + { 4734, -1 }, /* PollAsyncSGIX */ + { 19729, -1 }, /* DeleteAsyncMarkersSGIX */ + { 19758, -1 }, /* IsAsyncMarkerSGIX */ + { 29038, -1 }, /* GenAsyncMarkersSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_flush_raster) +static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { + { 6413, -1 }, /* FlushRasterSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_fragment_lighting) +static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { + { 2410, -1 }, /* FragmentMaterialfvSGIX */ + { 2906, -1 }, /* FragmentLightModelivSGIX */ + { 4685, -1 }, /* FragmentLightiSGIX */ + { 5545, -1 }, /* GetFragmentMaterialfvSGIX */ + { 7133, -1 }, /* FragmentMaterialfSGIX */ + { 7294, -1 }, /* GetFragmentLightivSGIX */ + { 8131, -1 }, /* FragmentLightModeliSGIX */ + { 9494, -1 }, /* FragmentLightivSGIX */ + { 9760, -1 }, /* GetFragmentMaterialivSGIX */ + { 17108, -1 }, /* FragmentLightModelfSGIX */ + { 17408, -1 }, /* FragmentColorMaterialSGIX */ + { 17780, -1 }, /* FragmentMaterialiSGIX */ + { 19001, -1 }, /* LightEnviSGIX */ + { 20412, -1 }, /* FragmentLightModelfvSGIX */ + { 20721, -1 }, /* FragmentLightfvSGIX */ + { 25325, -1 }, /* FragmentLightfSGIX */ + { 27954, -1 }, /* GetFragmentLightfvSGIX */ + { 29521, -1 }, /* FragmentMaterialivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_framezoom) +static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { + { 19781, -1 }, /* FrameZoomSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_igloo_interface) +static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { + { 25633, -1 }, /* IglooInterfaceSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_instruments) +static const struct gl_function_remap GL_SGIX_instruments_functions[] = { + { 2573, -1 }, /* ReadInstrumentsSGIX */ + { 5621, -1 }, /* PollInstrumentsSGIX */ + { 9392, -1 }, /* GetInstrumentsSGIX */ + { 11434, -1 }, /* StartInstrumentsSGIX */ + { 14127, -1 }, /* StopInstrumentsSGIX */ + { 15733, -1 }, /* InstrumentsBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_list_priority) +static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { + { 1125, -1 }, /* ListParameterfSGIX */ + { 2763, -1 }, /* GetListParameterfvSGIX */ + { 15648, -1 }, /* ListParameteriSGIX */ + { 16402, -1 }, /* ListParameterfvSGIX */ + { 18407, -1 }, /* ListParameterivSGIX */ + { 29082, -1 }, /* GetListParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_polynomial_ffd) +static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { + { 3251, -1 }, /* LoadIdentityDeformationMapSGIX */ + { 10802, -1 }, /* DeformationMap3dSGIX */ + { 14227, -1 }, /* DeformSGIX */ + { 21563, -1 }, /* DeformationMap3fSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_reference_plane) +static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { + { 12958, -1 }, /* ReferencePlaneSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_sprite) +static const struct gl_function_remap GL_SGIX_sprite_functions[] = { + { 8547, -1 }, /* SpriteParameterfvSGIX */ + { 18235, -1 }, /* SpriteParameteriSGIX */ + { 23591, -1 }, /* SpriteParameterfSGIX */ + { 26197, -1 }, /* SpriteParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_tag_sample_buffer) +static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { + { 18294, -1 }, /* TagSampleBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGI_color_table) +static const struct gl_function_remap GL_SGI_color_table_functions[] = { + { 6703, _gloffset_ColorTableParameteriv }, + { 7415, _gloffset_ColorTable }, + { 13454, _gloffset_GetColorTable }, + { 13564, _gloffset_CopyColorTable }, + { 17052, _gloffset_ColorTableParameterfv }, + { 20320, _gloffset_GetColorTableParameterfv }, + { 22270, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUNX_constant_data) +static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { + { 27932, -1 }, /* FinishTextureSUNX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_global_alpha) +static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { + { 3035, -1 }, /* GlobalAlphaFactorubSUN */ + { 4224, -1 }, /* GlobalAlphaFactoriSUN */ + { 5646, -1 }, /* GlobalAlphaFactordSUN */ + { 8631, -1 }, /* GlobalAlphaFactoruiSUN */ + { 8983, -1 }, /* GlobalAlphaFactorbSUN */ + { 11749, -1 }, /* GlobalAlphaFactorfSUN */ + { 11868, -1 }, /* GlobalAlphaFactorusSUN */ + { 20020, -1 }, /* GlobalAlphaFactorsSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_mesh_array) +static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { + { 26009, -1 }, /* DrawMeshArraysSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_triangle_list) +static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { + { 3971, -1 }, /* ReplacementCodeubSUN */ + { 5485, -1 }, /* ReplacementCodeubvSUN */ + { 16773, -1 }, /* ReplacementCodeusvSUN */ + { 16961, -1 }, /* ReplacementCodePointerSUN */ + { 18318, -1 }, /* ReplacementCodeusSUN */ + { 19065, -1 }, /* ReplacementCodeuiSUN */ + { 26654, -1 }, /* ReplacementCodeuivSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_vertex) +static const struct gl_function_remap GL_SUN_vertex_functions[] = { + { 999, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */ + { 1197, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */ + { 1423, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */ + { 1699, -1 }, /* ReplacementCodeuiVertex3fvSUN */ + { 1833, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ + { 2346, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ + { 2642, -1 }, /* Color4ubVertex3fvSUN */ + { 4105, -1 }, /* Color4ubVertex3fSUN */ + { 4181, -1 }, /* TexCoord2fVertex3fSUN */ + { 4480, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ + { 4810, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ + { 5380, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 6450, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 7162, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 7930, -1 }, /* Color3fVertex3fSUN */ + { 8942, -1 }, /* Color3fVertex3fvSUN */ + { 9357, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 10058, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 11297, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 12689, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 13100, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 14152, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 14486, -1 }, /* Color4ubVertex2fvSUN */ + { 14726, -1 }, /* Normal3fVertex3fSUN */ + { 15674, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 15935, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 16602, -1 }, /* TexCoord2fVertex3fvSUN */ + { 17378, -1 }, /* Color4ubVertex2fSUN */ + { 17571, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 19453, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 19800, -1 }, /* Normal3fVertex3fvSUN */ + { 20229, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 21095, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 21315, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 23045, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 24300, -1 }, /* TexCoord4fVertex4fSUN */ + { 24726, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 25052, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 25179, -1 }, /* TexCoord4fVertex4fvSUN */ + { 25881, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_3) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_3_functions[] = { + { 381, _gloffset_MultiTexCoord3sARB }, + { 613, _gloffset_ActiveTextureARB }, + { 3761, _gloffset_MultiTexCoord1fvARB }, + { 5271, _gloffset_MultiTexCoord3dARB }, + { 5316, _gloffset_MultiTexCoord2iARB }, + { 5440, _gloffset_MultiTexCoord2svARB }, + { 7371, _gloffset_MultiTexCoord2fARB }, + { 9193, _gloffset_MultiTexCoord3fvARB }, + { 9714, _gloffset_MultiTexCoord4sARB }, + { 10314, _gloffset_MultiTexCoord2dvARB }, + { 10696, _gloffset_MultiTexCoord1svARB }, + { 10992, _gloffset_MultiTexCoord3svARB }, + { 11053, _gloffset_MultiTexCoord4iARB }, + { 11776, _gloffset_MultiTexCoord3iARB }, + { 12478, _gloffset_MultiTexCoord1dARB }, + { 12644, _gloffset_MultiTexCoord3dvARB }, + { 13808, _gloffset_MultiTexCoord3ivARB }, + { 13853, _gloffset_MultiTexCoord2sARB }, + { 15073, _gloffset_MultiTexCoord4ivARB }, + { 16702, _gloffset_ClientActiveTextureARB }, + { 18918, _gloffset_MultiTexCoord2dARB }, + { 19322, _gloffset_MultiTexCoord4dvARB }, + { 19608, _gloffset_MultiTexCoord4fvARB }, + { 20461, _gloffset_MultiTexCoord3fARB }, + { 22798, _gloffset_MultiTexCoord4dARB }, + { 23002, _gloffset_MultiTexCoord1sARB }, + { 23204, _gloffset_MultiTexCoord1dvARB }, + { 24046, _gloffset_MultiTexCoord1ivARB }, + { 24139, _gloffset_MultiTexCoord2ivARB }, + { 24478, _gloffset_MultiTexCoord1iARB }, + { 25749, _gloffset_MultiTexCoord4svARB }, + { 26267, _gloffset_MultiTexCoord1fARB }, + { 26530, _gloffset_MultiTexCoord4fARB }, + { 28759, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_5) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_5_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_1_functions[] = { + { -1, -1 } +}; +#endif + diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 38be8266e0..3bb062bae2 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -43,6 +43,8 @@ #include "glheader.h" #include "imports.h" #include "context.h" +#include "fbobject.h" +#include "formats.h" #include "mtypes.h" #include "fbobject.h" #include "renderbuffer.h" @@ -72,7 +74,7 @@ get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb->Data) return NULL; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - /* Can't assert _ActualFormat since these funcs may be used for serveral + /* Can't assert rb->Format since these funcs may be used for serveral * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc). */ return (GLubyte *) rb->Data + y * rb->Width + x; @@ -448,7 +450,7 @@ static void * get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); /* No direct access since this buffer is RGB but caller will be * treating it as if it were RGBA. */ @@ -463,7 +465,7 @@ get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x); GLubyte *dst = (GLubyte *) values; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { dst[i * 4 + 0] = src[i * 3 + 0]; @@ -480,7 +482,7 @@ get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, { GLubyte *dst = (GLubyte *) values; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { const GLubyte *src @@ -501,7 +503,7 @@ put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -521,7 +523,7 @@ put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -542,7 +544,7 @@ put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte val1 = ((const GLubyte *) value)[1]; const GLubyte val2 = ((const GLubyte *) value)[2]; GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); if (!mask && val0 == val1 && val1 == val2) { /* optimized case */ @@ -569,7 +571,7 @@ put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, /* note: incoming values are RGB+A! */ const GLubyte *src = (const GLubyte *) values; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -592,7 +594,7 @@ put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, const GLubyte val1 = ((const GLubyte *) value)[1]; const GLubyte val2 = ((const GLubyte *) value)[2]; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -617,7 +619,7 @@ get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb->Data) return NULL; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); return (GLubyte *) rb->Data + 4 * (y * rb->Width + x); } @@ -628,7 +630,7 @@ get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, { const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); _mesa_memcpy(values, src, 4 * count * sizeof(GLubyte)); } @@ -641,7 +643,7 @@ get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLuint *dst = (GLuint *) values; GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); dst[i] = *src; @@ -657,7 +659,7 @@ put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *src = (const GLuint *) values; GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); if (mask) { GLuint i; for (i = 0; i < count; i++) { @@ -681,7 +683,7 @@ put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x); GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst[i * 4 + 0] = src[i * 3 + 0]; @@ -701,7 +703,7 @@ put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint val = *((const GLuint *) value); GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); if (!mask && val == 0) { /* common case */ _mesa_bzero(dst, count * 4 * sizeof(GLubyte)); @@ -735,7 +737,7 @@ put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *src = (const GLuint *) values; GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); @@ -754,7 +756,7 @@ put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, const GLuint val = *((const GLuint *) value); GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); @@ -947,15 +949,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, { GLuint pixelSize; - /* first clear these fields */ - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = - rb->IndexBits = - rb->DepthBits = - rb->StencilBits = 0; - switch (internalFormat) { case GL_RGB: case GL_R3_G3_B2: @@ -965,8 +958,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, case GL_RGB10: case GL_RGB12: case GL_RGB16: - rb->_ActualFormat = GL_RGB8; - rb->_BaseFormat = GL_RGB; + rb->Format = MESA_FORMAT_RGB888; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte3; rb->GetRow = get_row_ubyte3; @@ -976,10 +968,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte3; rb->PutValues = put_values_ubyte3; rb->PutMonoValues = put_mono_values_ubyte3; - rb->RedBits = 8 * sizeof(GLubyte); - rb->GreenBits = 8 * sizeof(GLubyte); - rb->BlueBits = 8 * sizeof(GLubyte); - rb->AlphaBits = 0; pixelSize = 3 * sizeof(GLubyte); break; case GL_RGBA: @@ -987,8 +975,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: - rb->_ActualFormat = GL_RGBA8; - rb->_BaseFormat = GL_RGBA; +#if 1 + case GL_RGB10_A2: + case GL_RGBA12: +#endif + rb->Format = MESA_FORMAT_RGBA8888; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte4; rb->GetRow = get_row_ubyte4; @@ -998,18 +989,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte4; rb->PutValues = put_values_ubyte4; rb->PutMonoValues = put_mono_values_ubyte4; - rb->RedBits = 8 * sizeof(GLubyte); - rb->GreenBits = 8 * sizeof(GLubyte); - rb->BlueBits = 8 * sizeof(GLubyte); - rb->AlphaBits = 8 * sizeof(GLubyte); pixelSize = 4 * sizeof(GLubyte); break; - case GL_RGB10_A2: - case GL_RGBA12: case GL_RGBA16: - rb->_ActualFormat = GL_RGBA16; - rb->_BaseFormat = GL_RGBA; - rb->DataType = GL_UNSIGNED_SHORT; + /* for accum buffer */ + rb->Format = MESA_FORMAT_SIGNED_RGBA_16; + rb->DataType = GL_SHORT; rb->GetPointer = get_pointer_ushort4; rb->GetRow = get_row_ushort4; rb->GetValues = get_values_ushort4; @@ -1018,16 +1003,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ushort4; rb->PutValues = put_values_ushort4; rb->PutMonoValues = put_mono_values_ushort4; - rb->RedBits = 8 * sizeof(GLushort); - rb->GreenBits = 8 * sizeof(GLushort); - rb->BlueBits = 8 * sizeof(GLushort); - rb->AlphaBits = 8 * sizeof(GLushort); pixelSize = 4 * sizeof(GLushort); break; -#if 00 +#if 0 case GL_ALPHA8: - rb->_ActualFormat = GL_ALPHA8; - rb->_BaseFormat = GL_RGBA; /* Yes, not GL_ALPHA! */ + rb->Format = MESA_FORMAT_A8; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_alpha8; rb->GetRow = get_row_alpha8; @@ -1037,10 +1017,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_alpha8; rb->PutValues = put_values_alpha8; rb->PutMonoValues = put_mono_values_alpha8; - rb->RedBits = 0; /*red*/ - rb->GreenBits = 0; /*green*/ - rb->BlueBits = 0; /*blue*/ - rb->AlphaBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); break; #endif @@ -1048,8 +1024,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: case GL_STENCIL_INDEX8_EXT: - rb->_ActualFormat = GL_STENCIL_INDEX8_EXT; - rb->_BaseFormat = GL_STENCIL_INDEX; + case GL_STENCIL_INDEX16_EXT: + rb->Format = MESA_FORMAT_S8; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte; rb->GetRow = get_row_ubyte; @@ -1059,28 +1035,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte; rb->PutValues = put_values_ubyte; rb->PutMonoValues = put_mono_values_ubyte; - rb->StencilBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); break; - case GL_STENCIL_INDEX16_EXT: - rb->_ActualFormat = GL_STENCIL_INDEX16_EXT; - rb->_BaseFormat = GL_STENCIL_INDEX; - rb->DataType = GL_UNSIGNED_SHORT; - rb->GetPointer = get_pointer_ushort; - rb->GetRow = get_row_ushort; - rb->GetValues = get_values_ushort; - rb->PutRow = put_row_ushort; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ushort; - rb->PutValues = put_values_ushort; - rb->PutMonoValues = put_mono_values_ushort; - rb->StencilBits = 8 * sizeof(GLushort); - pixelSize = sizeof(GLushort); - break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: - rb->_ActualFormat = GL_DEPTH_COMPONENT16; - rb->_BaseFormat = GL_DEPTH_COMPONENT; + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_SHORT; rb->GetPointer = get_pointer_ushort; rb->GetRow = get_row_ushort; @@ -1090,12 +1049,22 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ushort; rb->PutValues = put_values_ushort; rb->PutMonoValues = put_mono_values_ushort; - rb->DepthBits = 8 * sizeof(GLushort); pixelSize = sizeof(GLushort); break; case GL_DEPTH_COMPONENT24: + rb->DataType = GL_UNSIGNED_INT; + rb->GetPointer = get_pointer_uint; + rb->GetRow = get_row_uint; + rb->GetValues = get_values_uint; + rb->PutRow = put_row_uint; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_uint; + rb->PutValues = put_values_uint; + rb->PutMonoValues = put_mono_values_uint; + rb->Format = MESA_FORMAT_X8_Z24; + pixelSize = sizeof(GLuint); + break; case GL_DEPTH_COMPONENT32: - rb->_BaseFormat = GL_DEPTH_COMPONENT; rb->DataType = GL_UNSIGNED_INT; rb->GetPointer = get_pointer_uint; rb->GetRow = get_row_uint; @@ -1105,20 +1074,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_uint; rb->PutValues = put_values_uint; rb->PutMonoValues = put_mono_values_uint; - if (internalFormat == GL_DEPTH_COMPONENT24) { - rb->_ActualFormat = GL_DEPTH_COMPONENT24; - rb->DepthBits = 24; - } - else { - rb->_ActualFormat = GL_DEPTH_COMPONENT32; - rb->DepthBits = 32; - } + rb->Format = MESA_FORMAT_Z32; pixelSize = sizeof(GLuint); break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rb->_BaseFormat = GL_DEPTH_STENCIL_EXT; + rb->Format = MESA_FORMAT_Z24_S8; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->GetPointer = get_pointer_uint; rb->GetRow = get_row_uint; @@ -1128,13 +1089,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_uint; rb->PutValues = put_values_uint; rb->PutMonoValues = put_mono_values_uint; - rb->DepthBits = 24; - rb->StencilBits = 8; pixelSize = sizeof(GLuint); break; case GL_COLOR_INDEX8_EXT: - rb->_ActualFormat = GL_COLOR_INDEX8_EXT; - rb->_BaseFormat = GL_COLOR_INDEX; + case GL_COLOR_INDEX16_EXT: + case COLOR_INDEX32: + rb->Format = MESA_FORMAT_CI8; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte; rb->GetRow = get_row_ubyte; @@ -1144,39 +1104,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte; rb->PutValues = put_values_ubyte; rb->PutMonoValues = put_mono_values_ubyte; - rb->IndexBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); break; - case GL_COLOR_INDEX16_EXT: - rb->_ActualFormat = GL_COLOR_INDEX16_EXT; - rb->_BaseFormat = GL_COLOR_INDEX; - rb->DataType = GL_UNSIGNED_SHORT; - rb->GetPointer = get_pointer_ushort; - rb->GetRow = get_row_ushort; - rb->GetValues = get_values_ushort; - rb->PutRow = put_row_ushort; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ushort; - rb->PutValues = put_values_ushort; - rb->PutMonoValues = put_mono_values_ushort; - rb->IndexBits = 8 * sizeof(GLushort); - pixelSize = sizeof(GLushort); - break; - case COLOR_INDEX32: - rb->_ActualFormat = COLOR_INDEX32; - rb->_BaseFormat = GL_COLOR_INDEX; - rb->DataType = GL_UNSIGNED_INT; - rb->GetPointer = get_pointer_uint; - rb->GetRow = get_row_uint; - rb->GetValues = get_values_uint; - rb->PutRow = put_row_uint; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_uint; - rb->PutValues = put_values_uint; - rb->PutMonoValues = put_mono_values_uint; - rb->IndexBits = 8 * sizeof(GLuint); - pixelSize = sizeof(GLuint); - break; default: _mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage"); return GL_FALSE; @@ -1213,6 +1142,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->Width = width; rb->Height = height; + rb->_BaseFormat = _mesa_base_fbo_format(ctx, rb->InternalFormat); return GL_TRUE; } @@ -1239,7 +1169,7 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLenum internalFormat, GLuint width, GLuint height) { ASSERT(arb != arb->Wrapped); - ASSERT(arb->_ActualFormat == GL_ALPHA8); + ASSERT(arb->Format == MESA_FORMAT_A8); /* first, pass the call to the wrapped RGB buffer */ if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat, @@ -1439,8 +1369,8 @@ put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, static void copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src) { - ASSERT(dst->_ActualFormat == GL_ALPHA8); - ASSERT(src->_ActualFormat == GL_ALPHA8); + ASSERT(dst->Format == MESA_FORMAT_A8); + ASSERT(src->Format == MESA_FORMAT_A8); ASSERT(dst->Width == src->Width); ASSERT(dst->Height == src->Height); @@ -1486,16 +1416,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) rb->Width = 0; rb->Height = 0; rb->InternalFormat = GL_NONE; - rb->_ActualFormat = GL_NONE; - rb->_BaseFormat = GL_NONE; - - rb->ComponentType = GL_UNSIGNED_NORMALIZED; /* ARB_fbo */ - rb->ColorEncoding = GL_LINEAR; /* ARB_fbo */ - - rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0; - rb->IndexBits = 0; - rb->DepthBits = 0; - rb->StencilBits = 0; + rb->Format = MESA_FORMAT_NONE; rb->DataType = GL_NONE; rb->Data = NULL; @@ -1612,18 +1533,15 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, if (rgbBits <= 8) { if (alphaBits) - rb->_ActualFormat = GL_RGBA8; + rb->Format = MESA_FORMAT_RGBA8888; else - rb->_ActualFormat = GL_RGB8; + rb->Format = MESA_FORMAT_RGB888; } else { assert(rgbBits <= 16); - if (alphaBits) - rb->_ActualFormat = GL_RGBA16; - else - rb->_ActualFormat = GL_RGBA16; /* don't really have RGB16 yet */ + rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/ } - rb->InternalFormat = rb->_ActualFormat; + rb->InternalFormat = GL_RGBA; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, b, rb); @@ -1677,15 +1595,9 @@ _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - if (indexBits <= 8) { - /* only support GLuint for now */ - /*rb->InternalFormat = GL_COLOR_INDEX8_EXT;*/ - rb->_ActualFormat = COLOR_INDEX32; - } - else { - rb->_ActualFormat = COLOR_INDEX32; - } - rb->InternalFormat = rb->_ActualFormat; + assert(indexBits <= 8); + rb->Format = MESA_FORMAT_CI8; + rb->InternalFormat = GL_COLOR_INDEX; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, b, rb); @@ -1758,8 +1670,7 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, * values. */ arb->InternalFormat = arb->Wrapped->InternalFormat; - arb->_ActualFormat = GL_ALPHA8; - arb->_BaseFormat = arb->Wrapped->_BaseFormat; + arb->Format = MESA_FORMAT_A8; arb->DataType = arb->Wrapped->DataType; arb->AllocStorage = alloc_storage_alpha8; arb->Delete = delete_renderbuffer_alpha8; @@ -1833,15 +1744,17 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, } if (depthBits <= 16) { - rb->_ActualFormat = GL_DEPTH_COMPONENT16; + rb->Format = MESA_FORMAT_Z16; + rb->InternalFormat = GL_DEPTH_COMPONENT16; } else if (depthBits <= 24) { - rb->_ActualFormat = GL_DEPTH_COMPONENT24; + rb->Format = MESA_FORMAT_X8_Z24; + rb->InternalFormat = GL_DEPTH_COMPONENT24; } else { - rb->_ActualFormat = GL_DEPTH_COMPONENT32; + rb->Format = MESA_FORMAT_Z32; + rb->InternalFormat = GL_DEPTH_COMPONENT32; } - rb->InternalFormat = rb->_ActualFormat; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); @@ -1878,14 +1791,9 @@ _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - if (stencilBits <= 8) { - rb->_ActualFormat = GL_STENCIL_INDEX8_EXT; - } - else { - /* not really supported (see s_stencil.c code) */ - rb->_ActualFormat = GL_STENCIL_INDEX16_EXT; - } - rb->InternalFormat = rb->_ActualFormat; + assert(stencilBits <= 8); + rb->Format = MESA_FORMAT_S8; + rb->InternalFormat = GL_STENCIL_INDEX8; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); @@ -1923,7 +1831,7 @@ _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - rb->_ActualFormat = GL_RGBA16; + rb->Format = MESA_FORMAT_SIGNED_RGBA_16; rb->InternalFormat = GL_RGBA16; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb); @@ -1955,7 +1863,7 @@ _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - assert(numBuffers < MAX_AUX_BUFFERS); + assert(numBuffers <= MAX_AUX_BUFFERS); for (i = 0; i < numBuffers; i++) { struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0); @@ -1967,13 +1875,9 @@ _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - if (colorBits <= 8) { - rb->_ActualFormat = GL_RGBA8; - } - else { - rb->_ActualFormat = GL_RGBA16; - } - rb->InternalFormat = rb->_ActualFormat; + assert (colorBits <= 8); + rb->Format = MESA_FORMAT_RGBA8888; + rb->InternalFormat = GL_RGBA; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb); @@ -2071,6 +1975,8 @@ void _mesa_add_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName, struct gl_renderbuffer *rb) { + GLenum baseFormat; + assert(fb); assert(rb); assert(bufferName < BUFFER_COUNT); @@ -2095,7 +2001,8 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb, * and the device driver is expecting 8-bit values (GLubyte), we can * use a "renderbuffer adaptor/wrapper" to do the necessary conversions. */ - if (rb->_BaseFormat == GL_RGBA) { + baseFormat = _mesa_get_format_base_format(rb->Format); + if (baseFormat == GL_RGBA) { if (CHAN_BITS == 16 && rb->DataType == GL_UNSIGNED_BYTE) { GET_CURRENT_CONTEXT(ctx); rb = _mesa_new_renderbuffer_16wrap8(ctx, rb); @@ -2202,7 +2109,7 @@ _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name) /* init fields not covered by _mesa_new_renderbuffer() */ dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT; - dsrb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + dsrb->Format = MESA_FORMAT_Z24_S8; dsrb->AllocStorage = _mesa_soft_renderbuffer_storage; return dsrb; diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index bc76b91291..d0dc7e551c 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -26,6 +26,12 @@ #include "glheader.h" #include "context.h" #include "shaders.h" +#include "shader/shader_api.h" + + +/** Define this to enable shader substitution (see below) */ +#define SHADER_SUBST 0 + /** @@ -388,7 +394,6 @@ _mesa_read_shader(const char *fname) int len; if (!f) { - _mesa_fprintf(stderr, "Unable to open shader file %s\n", fname); return NULL; } @@ -401,16 +406,10 @@ _mesa_read_shader(const char *fname) shader = _mesa_strdup(buffer); free(buffer); - if (0) { - _mesa_fprintf(stderr, "Read shader %s:\n", fname); - _mesa_fprintf(stderr, "%s\n", shader); - } - return shader; } - /** * Called via glShaderSource() and glShaderSourceARB() API functions. * Basically, concatenate the source code strings into one long string @@ -424,6 +423,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLint *offsets; GLsizei i, totalLength; GLcharARB *source; + GLuint checksum; if (!shaderObj || string == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); @@ -475,22 +475,35 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, source[totalLength - 1] = '\0'; source[totalLength - 2] = '\0'; -#if 0 - if (0) { + if (SHADER_SUBST) { + /* Compute the shader's source code checksum then try to open a file + * named newshader_<CHECKSUM>. If it exists, use it in place of the + * original shader source code. For debugging. + */ + char filename[100]; GLcharARB *newSource; - newSource = _mesa_read_shader("newshader.frag"); + checksum = _mesa_str_checksum(source); + + sprintf(filename, "newshader_%d", checksum); + + newSource = _mesa_read_shader(filename); if (newSource) { + _mesa_fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", + shaderObj, checksum, filename); _mesa_free(source); source = newSource; } - } -#else - (void) _mesa_read_shader; -#endif + } ctx->Driver.ShaderSource(ctx, shaderObj, source); + if (SHADER_SUBST) { + struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); + if (sh) + sh->SourceChecksum = checksum; /* save original checksum */ + } + _mesa_free(offsets); } diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index c1b8c7675a..a4f1926ab3 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -34,10 +34,10 @@ #include "imports.h" #include "colormac.h" #include "context.h" +#include "formats.h" #include "image.h" #include "mipmap.h" #include "texcompress.h" -#include "texformat.h" #include "texstore.h" @@ -113,250 +113,121 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all) } - -/** - * Return number of bytes needed to store a texture of the given size - * using the specified compressed format. - * This is called via the ctx->Driver.CompressedTextureSize function, - * unless a device driver overrides it. - * - * \param width texture width in texels. - * \param height texture height in texels. - * \param depth texture depth in texels. - * \param mesaFormat one of the MESA_FORMAT_* compressed formats - * - * \return size in bytes, or zero if bad format - */ -GLuint -_mesa_compressed_texture_size( GLcontext *ctx, - GLsizei width, GLsizei height, GLsizei depth, - GLuint mesaFormat ) -{ - GLuint size; - - ASSERT(depth == 1); - (void) depth; - (void) size; - - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - /* round up width to next multiple of 8, height to next multiple of 4 */ - width = (width + 7) & ~7; - height = (height + 3) & ~3; - /* 16 bytes per 8x4 tile of RGB[A] texels */ - size = width * height / 2; - /* Textures smaller than 8x4 will effectively be made into 8x4 and - * take 16 bytes. - */ - return size; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - /* round up width, height to next multiple of 4 */ - width = (width + 3) & ~3; - height = (height + 3) & ~3; - /* 8 bytes per 4x4 tile of RGB[A] texels */ - size = width * height / 2; - /* Textures smaller than 4x4 will effectively be made into 4x4 and - * take 8 bytes. - */ - return size; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - /* round up width, height to next multiple of 4 */ - width = (width + 3) & ~3; - height = (height + 3) & ~3; - /* 16 bytes per 4x4 tile of RGBA texels */ - size = width * height; /* simple! */ - /* Textures smaller than 4x4 will effectively be made into 4x4 and - * take 16 bytes. - */ - return size; -#endif - default: - _mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size"); - return 0; - } -} - - /** - * As above, but format is specified by a GLenum (GL_COMPRESSED_*) token. - * - * Note: This function CAN NOT return a padded hardware texture size. - * That's why we don't call the ctx->Driver.CompressedTextureSize() function. - * - * We use this function to validate the <imageSize> parameter - * of glCompressedTex[Sub]Image1/2/3D(), which must be an exact match. + * Convert a compressed MESA_FORMAT_x to a GLenum. */ -GLuint -_mesa_compressed_texture_size_glenum(GLcontext *ctx, - GLsizei width, GLsizei height, - GLsizei depth, GLenum glformat) +gl_format +_mesa_glenum_to_compressed_format(GLenum format) { - GLuint mesaFormat; - - switch (glformat) { -#if FEATURE_texture_fxt1 + switch (format) { case GL_COMPRESSED_RGB_FXT1_3DFX: - mesaFormat = MESA_FORMAT_RGB_FXT1; - break; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - mesaFormat = MESA_FORMAT_RGBA_FXT1; - break; -#endif -#if FEATURE_texture_s3tc + return MESA_FORMAT_RGBA_FXT1; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: - mesaFormat = MESA_FORMAT_RGB_DXT1; - break; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_RGB4_S3TC: - mesaFormat = MESA_FORMAT_RGBA_DXT1; - break; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_RGBA_S3TC: - mesaFormat = MESA_FORMAT_RGBA_DXT3; - break; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_RGBA4_S3TC: - mesaFormat = MESA_FORMAT_RGBA_DXT5; - break; -#if FEATURE_EXT_texture_sRGB + return MESA_FORMAT_RGBA_DXT5; + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - mesaFormat = MESA_FORMAT_SRGB_DXT1; - break; + return MESA_FORMAT_SRGB_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - mesaFormat = MESA_FORMAT_SRGBA_DXT1; - break; + return MESA_FORMAT_SRGBA_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - mesaFormat = MESA_FORMAT_SRGBA_DXT3; - break; + return MESA_FORMAT_SRGBA_DXT3; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - mesaFormat = MESA_FORMAT_SRGBA_DXT5; - break; -#endif -#endif + return MESA_FORMAT_SRGBA_DXT5; + default: - return 0; + return MESA_FORMAT_NONE; } - - return _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat); } -/* - * Compute the bytes per row in a compressed texture image. - * We use this for computing the destination address for sub-texture updates. - * \param mesaFormat one of the MESA_FORMAT_* compressed formats - * \param width image width in pixels - * \return stride, in bytes, between rows for compressed image +/** + * Given a compressed MESA_FORMAT_x value, return the corresponding + * GLenum for that format. + * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) + * which must return the specific texture format used when the user might + * have originally specified a generic compressed format in their + * glTexImage2D() call. + * For non-compressed textures, we always return the user-specified + * internal format unchanged. */ -GLint -_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) +GLenum +_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat) { - GLint stride; - switch (mesaFormat) { #if FEATURE_texture_fxt1 case MESA_FORMAT_RGB_FXT1: + return GL_COMPRESSED_RGB_FXT1_3DFX; case MESA_FORMAT_RGBA_FXT1: - stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */ - break; + return GL_COMPRESSED_RGBA_FXT1_3DFX; #endif #if FEATURE_texture_s3tc case MESA_FORMAT_RGB_DXT1: + return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */ - break; + return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; case MESA_FORMAT_RGBA_DXT3: + return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; case MESA_FORMAT_RGBA_DXT5: + return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; #if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; + case MESA_FORMAT_SRGBA_DXT1: + return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; case MESA_FORMAT_SRGBA_DXT3: + return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; case MESA_FORMAT_SRGBA_DXT5: + return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; #endif - stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */ - break; #endif default: - _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride"); + _mesa_problem(ctx, "Unexpected mesa texture format in" + " _mesa_compressed_format_to_glenum()"); return 0; } - - return stride; } /* * Return the address of the pixel at (col, row, img) in a * compressed texture image. - * \param col, row, img - image position (3D) + * \param col, row, img - image position (3D), should be a multiple of the + * format's block size. * \param format - compressed image format - * \param width - image width + * \param width - image width (stride) in pixels * \param image - the image address - * \return address of pixel at (row, col) + * \return address of pixel at (row, col, img) */ GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, - GLuint mesaFormat, + gl_format mesaFormat, GLsizei width, const GLubyte *image) { - GLubyte *addr; + /* XXX only 2D images implemented, not 3D */ + const GLuint blockSize = _mesa_get_format_bytes(mesaFormat); + GLuint bw, bh; + GLint offset; - (void) img; + _mesa_get_format_block_size(mesaFormat, &bw, &bh); - /* We try to spot a "complete" subtexture "above" ROW, COL; - * this texture is given by appropriate rounding of WIDTH x ROW. - * Then we just add the amount left (usually on the left). - * - * Example for X*Y microtiles (Z bytes each) - * offset = Z * (((width + X - 1) / X) * (row / Y) + col / X); - */ + ASSERT(col % bw == 0); + ASSERT(row % bh == 0); - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8); - break; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4); - break; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4); - break; -#endif - default: - _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address"); - addr = NULL; - } + offset = ((width + bw - 1) / bw) * (row / bh) + col / bw; + offset *= blockSize; - return addr; + return (GLubyte *) image + offset; } diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h index 44f3338222..5e73a3149b 100644 --- a/src/mesa/main/texcompress.h +++ b/src/mesa/main/texcompress.h @@ -26,46 +26,28 @@ #define TEXCOMPRESS_H #include "mtypes.h" +#include "formats.h" #if _HAVE_FULL_GL extern GLuint _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all); -extern GLuint -_mesa_compressed_texture_size( GLcontext *ctx, - GLsizei width, GLsizei height, GLsizei depth, - GLuint mesaFormat ); - -extern GLuint -_mesa_compressed_texture_size_glenum(GLcontext *ctx, - GLsizei width, GLsizei height, - GLsizei depth, GLenum glformat); - -extern GLint -_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width); +extern gl_format +_mesa_glenum_to_compressed_format(GLenum format); +extern GLenum +_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat); extern GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, - GLuint mesaFormat, + gl_format mesaFormat, GLsizei width, const GLubyte *image); - -extern void -_mesa_init_texture_s3tc( GLcontext *ctx ); - -extern void -_mesa_init_texture_fxt1( GLcontext *ctx ); - - #else /* _HAVE_FULL_GL */ /* no-op macros */ #define _mesa_get_compressed_formats( c, f ) 0 -#define _mesa_compressed_texture_size( c, w, h, d, f ) 0 -#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0 -#define _mesa_compressed_row_stride( f, w) 0 #define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0 #define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0) diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index fc151605c9..85becb80d2 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -37,10 +37,13 @@ #include "image.h" #include "mipmap.h" #include "texcompress.h" -#include "texformat.h" +#include "texcompress_fxt1.h" #include "texstore.h" +#if FEATURE_texture_fxt1 + + static void fxt1_encode (GLuint width, GLuint height, GLint comps, const void *source, GLint srcRowStride, @@ -52,20 +55,10 @@ fxt1_decode_1 (const void *texture, GLint stride, /** - * Called during context initialization. - */ -void -_mesa_init_texture_fxt1( GLcontext *ctx ) -{ - (void) ctx; -} - - -/** - * Called via TexFormat->StoreImage to store an RGB_FXT1 texture. + * Store user's image in rgb_fxt1 format. */ -static GLboolean -texstore_rgb_fxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -73,7 +66,7 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgb_fxt1); + ASSERT(dstFormat == MESA_FORMAT_RGB_FXT1); ASSERT(dstXoffset % 8 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset == 0); @@ -87,7 +80,7 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS) /* convert image to RGB/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -105,7 +98,7 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); fxt1_encode(srcWidth, srcHeight, 3, pixels, srcRowStride, @@ -119,10 +112,10 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_FXT1 texture. + * Store user's image in rgba_fxt1 format. */ -static GLboolean -texstore_rgba_fxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -130,7 +123,7 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS) GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_fxt1); + ASSERT(dstFormat == MESA_FORMAT_RGBA_FXT1); ASSERT(dstXoffset % 8 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset == 0); @@ -144,7 +137,7 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -162,7 +155,7 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); fxt1_encode(srcWidth, srcHeight, 4, pixels, srcRowStride, @@ -175,18 +168,9 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS) } -static void -fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - (void) k; - fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel); -} - - -static void -fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -199,19 +183,9 @@ fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - (void) k; - fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel); - texel[ACOMP] = 255; -} - - -static void -fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -225,55 +199,6 @@ fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, -const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { - MESA_FORMAT_RGB_FXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgb_fxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { - MESA_FORMAT_RGBA_FXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_fxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - - /***************************************************************************\ * FXT1 encoder * @@ -1722,3 +1647,6 @@ fxt1_decode_1 (const void *texture, GLint stride, /* in pixels */ decode_1[mode](code, t, rgba); } + + +#endif /* FEATURE_texture_fxt1 */ diff --git a/src/mesa/main/texcompress_fxt1.h b/src/mesa/main/texcompress_fxt1.h new file mode 100644 index 0000000000..d63ca71e21 --- /dev/null +++ b/src/mesa/main/texcompress_fxt1.h @@ -0,0 +1,59 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef TEXCOMPRESS_FXT1_H +#define TEXCOMPRESS_FXT1_H + +#include "main/mtypes.h" +#include "texstore.h" + +#if FEATURE_texture_fxt1 + +extern GLboolean +_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS); + +extern void +_mesa_fetch_texel_2d_f_rgba_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgb_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +#else /* FEATURE_texture_fxt1 */ + +/* these are used only in texstore_funcs[] */ +#define _mesa_texstore_rgb_fxt1 NULL +#define _mesa_texstore_rgba_fxt1 NULL + +/* these are used only in texfetch_funcs[] */ +#define _mesa_fetch_texel_2d_f_rgba_fxt1 NULL +#define _mesa_fetch_texel_2d_f_rgb_fxt1 NULL + +#endif /* FEATURE_texture_fxt1 */ + +#endif /* TEXCOMPRESS_FXT1_H */ diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index a1c0f18f36..b271a539a7 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -41,9 +41,13 @@ #include "dlopen.h" #include "image.h" #include "texcompress.h" -#include "texformat.h" +#include "texcompress_s3tc.h" #include "texstore.h" + +#if FEATURE_texture_s3tc + + #ifdef __MINGW32__ #define DXTN_LIBNAME "dxtn.dll" #define RTLD_LAZY 0 @@ -153,10 +157,10 @@ _mesa_init_texture_s3tc( GLcontext *ctx ) } /** - * Called via TexFormat->StoreImage to store an RGB_DXT1 texture. + * Store user's image in rgb_dxt1 format. */ -static GLboolean -texstore_rgb_dxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -164,7 +168,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1); + ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -178,7 +182,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) /* convert image to RGB/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -196,7 +200,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { @@ -216,10 +220,10 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_DXT1 texture. + * Store user's image in rgba_dxt1 format. */ -static GLboolean -texstore_rgba_dxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -227,7 +231,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1); + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -241,7 +245,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -259,7 +263,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, @@ -278,10 +282,10 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_DXT3 texture. + * Store user's image in rgba_dxt3 format. */ -static GLboolean -texstore_rgba_dxt3(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -289,7 +293,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3); + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -303,7 +307,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -320,7 +324,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, @@ -339,10 +343,10 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_DXT5 texture. + * Store user's image in rgba_dxt5 format. */ -static GLboolean -texstore_rgba_dxt5(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -350,7 +354,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_dxt5); + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -364,7 +368,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -381,7 +385,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, @@ -414,9 +418,9 @@ fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgb_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -442,9 +446,9 @@ fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgba_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -471,9 +475,9 @@ fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgba_dxt3( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -499,9 +503,9 @@ fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -513,9 +517,9 @@ fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage, } #if FEATURE_EXT_texture_sRGB -static void -fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -526,9 +530,9 @@ fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -static void -fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -539,9 +543,9 @@ fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -static void -fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -552,9 +556,9 @@ fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -static void -fetch_texel_2d_f_srgba_dxt5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -564,198 +568,7 @@ fetch_texel_2d_f_srgba_dxt5( const struct gl_texture_image *texImage, texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -#endif +#endif /* FEATURE_EXT_texture_sRGB */ -const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { - MESA_FORMAT_RGB_DXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgb_dxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { - MESA_FORMAT_RGBA_DXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { - MESA_FORMAT_RGBA_DXT3, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 4, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt3, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { - MESA_FORMAT_RGBA_DXT5, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4,/*approx*/ /* RedBits */ - 4,/*approx*/ /* GreenBits */ - 4,/*approx*/ /* BlueBits */ - 4,/*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt5, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; -#if FEATURE_EXT_texture_sRGB -const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { - MESA_FORMAT_SRGB_DXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgb_dxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgb_dxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt1 = { - MESA_FORMAT_SRGBA_DXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgba_dxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt3 = { - MESA_FORMAT_SRGBA_DXT3, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 4, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt3, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgba_dxt3, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt5 = { - MESA_FORMAT_SRGBA_DXT5, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4,/*approx*/ /* RedBits */ - 4,/*approx*/ /* GreenBits */ - 4,/*approx*/ /* BlueBits */ - 4,/*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt5, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgba_dxt5, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; -#endif +#endif /* FEATURE_texture_s3tc */ diff --git a/src/mesa/main/texcompress_s3tc.h b/src/mesa/main/texcompress_s3tc.h new file mode 100644 index 0000000000..2e7688d366 --- /dev/null +++ b/src/mesa/main/texcompress_s3tc.h @@ -0,0 +1,106 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef TEXCOMPRESS_S3TC_H +#define TEXCOMPRESS_S3TC_H + +#include "main/mtypes.h" +#include "texstore.h" + + +#if FEATURE_texture_s3tc + +extern GLboolean +_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS); + +extern void +_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_init_texture_s3tc(GLcontext *ctx); + +#else /* FEATURE_texture_s3tc */ + +/* these are used only in texstore_funcs[] */ +#define _mesa_texstore_rgb_dxt1 NULL +#define _mesa_texstore_rgba_dxt1 NULL +#define _mesa_texstore_rgba_dxt3 NULL +#define _mesa_texstore_rgba_dxt5 NULL + +/* these are used only in texfetch_funcs[] */ +#define _mesa_fetch_texel_2d_f_rgb_dxt1 NULL +#define _mesa_fetch_texel_2d_f_rgba_dxt1 NULL +#define _mesa_fetch_texel_2d_f_rgba_dxt3 NULL +#define _mesa_fetch_texel_2d_f_rgba_dxt5 NULL +#define _mesa_fetch_texel_2d_f_srgb_dxt1 NULL +#define _mesa_fetch_texel_2d_f_srgba_dxt1 NULL +#define _mesa_fetch_texel_2d_f_srgba_dxt3 NULL +#define _mesa_fetch_texel_2d_f_srgba_dxt5 NULL + +static INLINE void +_mesa_init_texture_s3tc(GLcontext *ctx) +{ +} + +#endif /* FEATURE_texture_s3tc */ + +#endif /* TEXCOMPRESS_S3TC_H */ diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c index 6d86a4275c..4442fb8cf8 100644 --- a/src/mesa/main/texenv.c +++ b/src/mesa/main/texenv.c @@ -598,7 +598,10 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) void GLAPIENTRY _mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ) { - _mesa_TexEnvfv( target, pname, ¶m ); + GLfloat p[4]; + p[0] = param; + p[1] = p[2] = p[3] = 0.0; + _mesa_TexEnvfv( target, pname, p ); } diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index d7e77e759e..499b7330d0 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -367,7 +367,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) else { /* calculate from vp->outputs */ struct gl_vertex_program *vprog; - GLbitfield vp_outputs; + GLbitfield64 vp_outputs; /* Choose GLSL vertex shader over ARB vertex program. Need this * since vertex shader state validation comes after fragment state @@ -606,7 +606,7 @@ static struct ureg get_temp( struct texenv_fragment_program *p ) if (!bit) { _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - _mesa_exit(1); + exit(1); } if ((GLuint) bit > p->program->Base.NumTemporaries) @@ -634,7 +634,7 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p ) if (!bit) { _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - _mesa_exit(1); + exit(1); } if ((GLuint) bit > p->program->Base.NumTemporaries) @@ -1040,8 +1040,6 @@ static struct ureg emit_combine( struct texenv_fragment_program *p, assert(nr <= MAX_COMBINER_TERMS); - tmp = undef; /* silence warning (bug 5318) */ - for (i = 0; i < nr; i++) src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand ); diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c new file mode 100644 index 0000000000..b37039429f --- /dev/null +++ b/src/mesa/main/texfetch.c @@ -0,0 +1,693 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texfetch.c + * + * Texel fetch/store functions + * + * \author Gareth Hughes + */ + + +#include "colormac.h" +#include "context.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_s3tc.h" +#include "texfetch.h" + + +/** + * Convert an 8-bit sRGB value from non-linear space to a + * linear RGB value in [0, 1]. + * Implemented with a 256-entry lookup table. + */ +static INLINE GLfloat +nonlinear_to_linear(GLubyte cs8) +{ + static GLfloat table[256]; + static GLboolean tableReady = GL_FALSE; + if (!tableReady) { + /* compute lookup table now */ + GLuint i; + for (i = 0; i < 256; i++) { + const GLfloat cs = UBYTE_TO_FLOAT(i); + if (cs <= 0.04045) { + table[i] = cs / 12.92f; + } + else { + table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4); + } + } + tableReady = GL_TRUE; + } + return table[cs8]; +} + + + +/* Texel fetch routines for all supported formats + */ +#define DIM 1 +#include "texfetch_tmp.h" + +#define DIM 2 +#include "texfetch_tmp.h" + +#define DIM 3 +#include "texfetch_tmp.h" + +/** + * Null texel fetch function. + * + * Have to have this so the FetchTexel function pointer is never NULL. + */ +static void fetch_null_texelf( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + (void) texImage; (void) i; (void) j; (void) k; + texel[RCOMP] = 0.0; + texel[GCOMP] = 0.0; + texel[BCOMP] = 0.0; + texel[ACOMP] = 0.0; + _mesa_warning(NULL, "fetch_null_texelf() called!"); +} + +static void store_null_texel(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + (void) texImage; + (void) i; + (void) j; + (void) k; + (void) texel; + /* no-op */ +} + + + +/** + * Table to map MESA_FORMAT_ to texel fetch/store funcs. + * XXX this is somewhat temporary. + */ +static struct { + GLuint Name; + FetchTexelFuncF Fetch1D; + FetchTexelFuncF Fetch2D; + FetchTexelFuncF Fetch3D; + StoreTexelFunc StoreTexel; +} +texfetch_funcs[MESA_FORMAT_COUNT] = +{ + { + MESA_FORMAT_SRGB8, + fetch_texel_1d_srgb8, + fetch_texel_2d_srgb8, + fetch_texel_3d_srgb8, + store_texel_srgb8 + }, + { + MESA_FORMAT_SRGBA8, + fetch_texel_1d_srgba8, + fetch_texel_2d_srgba8, + fetch_texel_3d_srgba8, + store_texel_srgba8 + }, + { + MESA_FORMAT_SARGB8, + fetch_texel_1d_sargb8, + fetch_texel_2d_sargb8, + fetch_texel_3d_sargb8, + store_texel_sargb8 + }, + { + MESA_FORMAT_SL8, + fetch_texel_1d_sl8, + fetch_texel_2d_sl8, + fetch_texel_3d_sl8, + store_texel_sl8 + }, + { + MESA_FORMAT_SLA8, + fetch_texel_1d_sla8, + fetch_texel_2d_sla8, + fetch_texel_3d_sla8, + store_texel_sla8 + }, + { + MESA_FORMAT_RGB_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt5, + NULL, + NULL + }, + { + MESA_FORMAT_SRGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt5, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FLOAT32, + fetch_texel_1d_f_rgba_f32, + fetch_texel_2d_f_rgba_f32, + fetch_texel_3d_f_rgba_f32, + store_texel_rgba_f32 + }, + { + MESA_FORMAT_RGBA_FLOAT16, + fetch_texel_1d_f_rgba_f16, + fetch_texel_2d_f_rgba_f16, + fetch_texel_3d_f_rgba_f16, + store_texel_rgba_f16 + }, + { + MESA_FORMAT_RGB_FLOAT32, + fetch_texel_1d_f_rgb_f32, + fetch_texel_2d_f_rgb_f32, + fetch_texel_3d_f_rgb_f32, + store_texel_rgb_f32 + }, + { + MESA_FORMAT_RGB_FLOAT16, + fetch_texel_1d_f_rgb_f16, + fetch_texel_2d_f_rgb_f16, + fetch_texel_3d_f_rgb_f16, + store_texel_rgb_f16 + }, + { + MESA_FORMAT_ALPHA_FLOAT32, + fetch_texel_1d_f_alpha_f32, + fetch_texel_2d_f_alpha_f32, + fetch_texel_3d_f_alpha_f32, + store_texel_alpha_f32 + }, + { + MESA_FORMAT_ALPHA_FLOAT16, + fetch_texel_1d_f_alpha_f16, + fetch_texel_2d_f_alpha_f16, + fetch_texel_3d_f_alpha_f16, + store_texel_alpha_f16 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT32, + fetch_texel_1d_f_luminance_f32, + fetch_texel_2d_f_luminance_f32, + fetch_texel_3d_f_luminance_f32, + store_texel_luminance_f32 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT16, + fetch_texel_1d_f_luminance_f16, + fetch_texel_2d_f_luminance_f16, + fetch_texel_3d_f_luminance_f16, + store_texel_luminance_f16 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + fetch_texel_1d_f_luminance_alpha_f32, + fetch_texel_2d_f_luminance_alpha_f32, + fetch_texel_3d_f_luminance_alpha_f32, + store_texel_luminance_alpha_f32 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + fetch_texel_1d_f_luminance_alpha_f16, + fetch_texel_2d_f_luminance_alpha_f16, + fetch_texel_3d_f_luminance_alpha_f16, + store_texel_luminance_alpha_f16 + }, + { + MESA_FORMAT_INTENSITY_FLOAT32, + fetch_texel_1d_f_intensity_f32, + fetch_texel_2d_f_intensity_f32, + fetch_texel_3d_f_intensity_f32, + store_texel_intensity_f32 + }, + { + MESA_FORMAT_INTENSITY_FLOAT16, + fetch_texel_1d_f_intensity_f16, + fetch_texel_2d_f_intensity_f16, + fetch_texel_3d_f_intensity_f16, + store_texel_intensity_f16 + }, + { + MESA_FORMAT_DUDV8, + fetch_texel_1d_dudv8, + fetch_texel_2d_dudv8, + fetch_texel_3d_dudv8, + NULL + }, + { + MESA_FORMAT_SIGNED_RGBA8888, + fetch_texel_1d_signed_rgba8888, + fetch_texel_2d_signed_rgba8888, + fetch_texel_3d_signed_rgba8888, + store_texel_signed_rgba8888 + }, + { + MESA_FORMAT_SIGNED_RGBA8888_REV, + fetch_texel_1d_signed_rgba8888_rev, + fetch_texel_2d_signed_rgba8888_rev, + fetch_texel_3d_signed_rgba8888_rev, + store_texel_signed_rgba8888_rev + }, + { + MESA_FORMAT_SIGNED_RGBA_16, + NULL, /* XXX to do */ + NULL, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA8888, + fetch_texel_1d_f_rgba8888, + fetch_texel_2d_f_rgba8888, + fetch_texel_3d_f_rgba8888, + store_texel_rgba8888 + }, + { + MESA_FORMAT_RGBA8888_REV, + fetch_texel_1d_f_rgba8888_rev, + fetch_texel_2d_f_rgba8888_rev, + fetch_texel_3d_f_rgba8888_rev, + store_texel_rgba8888_rev + }, + { + MESA_FORMAT_ARGB8888, + fetch_texel_1d_f_argb8888, + fetch_texel_2d_f_argb8888, + fetch_texel_3d_f_argb8888, + store_texel_argb8888 + }, + { + MESA_FORMAT_ARGB8888_REV, + fetch_texel_1d_f_argb8888_rev, + fetch_texel_2d_f_argb8888_rev, + fetch_texel_3d_f_argb8888_rev, + store_texel_argb8888_rev + }, + { + MESA_FORMAT_XRGB8888, + fetch_texel_1d_f_xrgb8888, + fetch_texel_2d_f_xrgb8888, + fetch_texel_3d_f_xrgb8888, + store_texel_xrgb8888 + }, + { + MESA_FORMAT_XRGB8888_REV, + fetch_texel_1d_f_xrgb8888_rev, + fetch_texel_2d_f_xrgb8888_rev, + fetch_texel_3d_f_xrgb8888_rev, + store_texel_xrgb8888_rev, + }, + { + MESA_FORMAT_RGB888, + fetch_texel_1d_f_rgb888, + fetch_texel_2d_f_rgb888, + fetch_texel_3d_f_rgb888, + store_texel_rgb888 + }, + { + MESA_FORMAT_BGR888, + fetch_texel_1d_f_bgr888, + fetch_texel_2d_f_bgr888, + fetch_texel_3d_f_bgr888, + store_texel_bgr888 + }, + { + MESA_FORMAT_RGB565, + fetch_texel_1d_f_rgb565, + fetch_texel_2d_f_rgb565, + fetch_texel_3d_f_rgb565, + store_texel_rgb565 + }, + { + MESA_FORMAT_RGB565_REV, + fetch_texel_1d_f_rgb565_rev, + fetch_texel_2d_f_rgb565_rev, + fetch_texel_3d_f_rgb565_rev, + store_texel_rgb565_rev + }, + { + MESA_FORMAT_ARGB4444, + fetch_texel_1d_f_argb4444, + fetch_texel_2d_f_argb4444, + fetch_texel_3d_f_argb4444, + store_texel_argb4444 + }, + { + MESA_FORMAT_ARGB4444_REV, + fetch_texel_1d_f_argb4444_rev, + fetch_texel_2d_f_argb4444_rev, + fetch_texel_3d_f_argb4444_rev, + store_texel_argb4444_rev + }, + { + MESA_FORMAT_RGBA5551, + fetch_texel_1d_f_rgba5551, + fetch_texel_2d_f_rgba5551, + fetch_texel_3d_f_rgba5551, + store_texel_rgba5551 + }, + { + MESA_FORMAT_ARGB1555, + fetch_texel_1d_f_argb1555, + fetch_texel_2d_f_argb1555, + fetch_texel_3d_f_argb1555, + store_texel_argb1555 + }, + { + MESA_FORMAT_ARGB1555_REV, + fetch_texel_1d_f_argb1555_rev, + fetch_texel_2d_f_argb1555_rev, + fetch_texel_3d_f_argb1555_rev, + store_texel_argb1555_rev + }, + { + MESA_FORMAT_AL88, + fetch_texel_1d_f_al88, + fetch_texel_2d_f_al88, + fetch_texel_3d_f_al88, + store_texel_al88 + }, + { + MESA_FORMAT_AL88_REV, + fetch_texel_1d_f_al88_rev, + fetch_texel_2d_f_al88_rev, + fetch_texel_3d_f_al88_rev, + store_texel_al88_rev + }, + { + MESA_FORMAT_AL1616, + fetch_texel_1d_f_al1616, + fetch_texel_2d_f_al1616, + fetch_texel_3d_f_al1616, + store_texel_al1616 + }, + { + MESA_FORMAT_AL1616_REV, + fetch_texel_1d_f_al1616_rev, + fetch_texel_2d_f_al1616_rev, + fetch_texel_3d_f_al1616_rev, + store_texel_al1616_rev + }, + { + MESA_FORMAT_RGB332, + fetch_texel_1d_f_rgb332, + fetch_texel_2d_f_rgb332, + fetch_texel_3d_f_rgb332, + store_texel_rgb332 + }, + { + MESA_FORMAT_A8, + fetch_texel_1d_f_a8, + fetch_texel_2d_f_a8, + fetch_texel_3d_f_a8, + store_texel_a8 + }, + { + MESA_FORMAT_L8, + fetch_texel_1d_f_l8, + fetch_texel_2d_f_l8, + fetch_texel_3d_f_l8, + store_texel_l8 + }, + { + MESA_FORMAT_I8, + fetch_texel_1d_f_i8, + fetch_texel_2d_f_i8, + fetch_texel_3d_f_i8, + store_texel_i8 + }, + { + MESA_FORMAT_CI8, + fetch_texel_1d_f_ci8, + fetch_texel_2d_f_ci8, + fetch_texel_3d_f_ci8, + store_texel_ci8 + }, + { + MESA_FORMAT_YCBCR, + fetch_texel_1d_f_ycbcr, + fetch_texel_2d_f_ycbcr, + fetch_texel_3d_f_ycbcr, + store_texel_ycbcr + }, + { + MESA_FORMAT_YCBCR_REV, + fetch_texel_1d_f_ycbcr_rev, + fetch_texel_2d_f_ycbcr_rev, + fetch_texel_3d_f_ycbcr_rev, + store_texel_ycbcr_rev + }, + { + MESA_FORMAT_Z24_S8, + fetch_texel_1d_f_z24_s8, + fetch_texel_2d_f_z24_s8, + fetch_texel_3d_f_z24_s8, + store_texel_z24_s8 + }, + { + MESA_FORMAT_S8_Z24, + fetch_texel_1d_f_s8_z24, + fetch_texel_2d_f_s8_z24, + fetch_texel_3d_f_s8_z24, + store_texel_s8_z24 + }, + { + MESA_FORMAT_Z16, + fetch_texel_1d_f_z16, + fetch_texel_2d_f_z16, + fetch_texel_3d_f_z16, + store_texel_z16 + }, + { + MESA_FORMAT_X8_Z24, + fetch_texel_1d_f_s8_z24, + fetch_texel_2d_f_s8_z24, + fetch_texel_3d_f_s8_z24, + store_texel_s8_z24 + }, + { + MESA_FORMAT_Z24_X8, + fetch_texel_1d_f_z24_s8, + fetch_texel_2d_f_z24_s8, + fetch_texel_3d_f_z24_s8, + store_texel_z24_s8 + }, + { + MESA_FORMAT_Z32, + fetch_texel_1d_f_z32, + fetch_texel_2d_f_z32, + fetch_texel_3d_f_z32, + store_texel_z32 + } +}; + + +static FetchTexelFuncF +_mesa_get_texel_fetch_func(gl_format format, GLuint dims) +{ + FetchTexelFuncF f = NULL; + GLuint i; + /* XXX replace loop with direct table lookup */ + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texfetch_funcs[i].Name == format) { + switch (dims) { + case 1: + f = texfetch_funcs[i].Fetch1D; + break; + case 2: + f = texfetch_funcs[i].Fetch2D; + break; + case 3: + f = texfetch_funcs[i].Fetch3D; + break; + } + if (!f) + f = fetch_null_texelf; + return f; + } + } + return NULL; +} + + +StoreTexelFunc +_mesa_get_texel_store_func(gl_format format) +{ + GLuint i; + /* XXX replace loop with direct table lookup */ + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texfetch_funcs[i].Name == format) { + if (texfetch_funcs[i].StoreTexel) + return texfetch_funcs[i].StoreTexel; + else + return store_null_texel; + } + } + return NULL; +} + + + +/** + * Adaptor for fetching a GLchan texel from a float-valued texture. + */ +static void +fetch_texel_float_to_chan(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texelOut) +{ + GLfloat temp[4]; + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + + ASSERT(texImage->FetchTexelf); + texImage->FetchTexelf(texImage, i, j, k, temp); + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* just one channel */ + UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); + } + else { + /* four channels */ + UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); + } +} + + +#if 0 +/** + * Adaptor for fetching a float texel from a GLchan-valued texture. + */ +static void +fetch_texel_chan_to_float(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texelOut) +{ + GLchan temp[4]; + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + + ASSERT(texImage->FetchTexelc); + texImage->FetchTexelc(texImage, i, j, k, temp); + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* just one channel */ + texelOut[0] = CHAN_TO_FLOAT(temp[0]); + } + else { + /* four channels */ + texelOut[0] = CHAN_TO_FLOAT(temp[0]); + texelOut[1] = CHAN_TO_FLOAT(temp[1]); + texelOut[2] = CHAN_TO_FLOAT(temp[2]); + texelOut[3] = CHAN_TO_FLOAT(temp[3]); + } +} +#endif + + +/** + * Initialize the texture image's FetchTexelc and FetchTexelf methods. + */ +void +_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) +{ + ASSERT(dims == 1 || dims == 2 || dims == 3); + ASSERT(texImage->TexFormat); + + if (!texImage->FetchTexelf) { + texImage->FetchTexelf = + _mesa_get_texel_fetch_func(texImage->TexFormat, dims); + } + + /* now check if we need to use a float/chan adaptor */ + if (!texImage->FetchTexelc) { + texImage->FetchTexelc = fetch_texel_float_to_chan; + } + + ASSERT(texImage->FetchTexelc); + ASSERT(texImage->FetchTexelf); +} diff --git a/src/mesa/main/texfetch.h b/src/mesa/main/texfetch.h new file mode 100644 index 0000000000..ef13bf27fe --- /dev/null +++ b/src/mesa/main/texfetch.h @@ -0,0 +1,40 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXFETCH_H +#define TEXFETCH_H + +#include "mtypes.h" +#include "formats.h" + + +extern StoreTexelFunc +_mesa_get_texel_store_func(gl_format format); + +extern void +_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims); + +#endif diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texfetch_tmp.h index eb160deff9..e6772c89f3 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texfetch_tmp.h @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.7 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,18 +25,16 @@ /** - * \file texformat_tmp.h + * \file texfetch_tmp.h * Texel fetch functions template. * - * This template file is used by texformat.c to generate texel fetch functions + * This template file is used by texfetch.c to generate texel fetch functions * for 1-D, 2-D and 3-D texture images. * * It should be expanded by defining \p DIM as the number texture dimensions * (1, 2 or 3). According to the value of \p DIM a series of macros is defined * for the texel lookup in the gl_texture_image::Data. * - * \sa texformat.c and FetchTexel. - * * \author Gareth Hughes * \author Brian Paul */ @@ -70,152 +68,6 @@ #endif -/* MESA_FORMAT_RGBA **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */ -static void FETCH(f_rgba)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = CHAN_TO_FLOAT(src[3]); -} - -#if DIM == 3 -/* Store a GLchan RGBA texel */ -static void store_texel_rgba(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 4); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[GCOMP]; - dst[2] = rgba[BCOMP]; - dst[3] = rgba[ACOMP]; -} -#endif - -/* MESA_FORMAT_RGB ***********************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */ -static void FETCH(f_rgb)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_rgb(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 3); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[GCOMP]; - dst[2] = rgba[BCOMP]; -} -#endif - -/* MESA_FORMAT_ALPHA *********************************************************/ - -/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */ -static void FETCH(f_alpha)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = CHAN_TO_FLOAT(src[0]); -} - -#if DIM == 3 -static void store_texel_alpha(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - dst[0] = rgba[ACOMP]; -} -#endif - -/* MESA_FORMAT_LUMINANCE *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ -static void FETCH(f_luminance)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = CHAN_TO_FLOAT(src[0]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_luminance(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - dst[0] = rgba[RCOMP]; -} -#endif - -/* MESA_FORMAT_LUMINANCE_ALPHA ***********************************************/ - -/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */ -static void FETCH(f_luminance_alpha)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = CHAN_TO_FLOAT(src[0]); - texel[ACOMP] = CHAN_TO_FLOAT(src[1]); -} - -#if DIM == 3 -static void store_texel_luminance_alpha(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 2); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[ACOMP]; -} -#endif - -/* MESA_FORMAT_INTENSITY *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */ -static void FETCH(f_intensity)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = CHAN_TO_FLOAT(src[0]); -} - -#if DIM == 3 -static void store_texel_intensity(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - dst[0] = rgba[RCOMP]; -} -#endif - - /* MESA_FORMAT_Z32 ***********************************************************/ /* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, @@ -683,6 +535,54 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage, #endif +/* MESA_FORMAT_XRGB8888 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */ +static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_xrgb8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_XRGB8888_REV **************************************************/ + +/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */ +static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], 0xff); +} +#endif + + /* MESA_FORMAT_RGB888 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ @@ -787,30 +687,6 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage, } #endif -/* MESA_FORMAT_RGBA4444 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ -static void FETCH(f_rgba4444)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F); -} - -#if DIM == 3 -static void store_texel_rgba4444(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_4444(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); -} -#endif - /* MESA_FORMAT_ARGB4444 ******************************************************/ @@ -982,6 +858,54 @@ static void store_texel_al88_rev(struct gl_texture_image *texImage, #endif +/* MESA_FORMAT_AL1616 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */ +static void FETCH(f_al1616)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff ); + texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 ); +} + +#if DIM == 3 +static void store_texel_al1616(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_1616(rgba[ACOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_AL1616_REV ****************************************************/ + +/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */ +static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 ); + texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff ); +} + +#if DIM == 3 +static void store_texel_al1616_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[ACOMP]); +} +#endif + + /* MESA_FORMAT_RGB332 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ @@ -1161,8 +1085,6 @@ static void store_texel_ci8(struct gl_texture_image *texImage, #endif -#if FEATURE_EXT_texture_sRGB - /* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ /* Note: component order is same as for MESA_FORMAT_RGB888 */ static void FETCH(srgb8)(const struct gl_texture_image *texImage, @@ -1272,8 +1194,6 @@ static void store_texel_sla8(struct gl_texture_image *texImage, } #endif -#endif /* FEATURE_EXT_texture_sRGB */ - /* MESA_FORMAT_DUDV8 ********************************************************/ @@ -1424,7 +1344,7 @@ static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage, const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) >> 8) * scale; - ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8); + ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F); } @@ -1451,7 +1371,7 @@ static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage, const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) & 0x00ffffff) * scale; - ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_S8_Z24); + ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F); } diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index c709004784..1a374e7bee 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.7 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,1435 +29,15 @@ * Texture formats. * * \author Gareth Hughes + * \author Brian Paul */ -#include "colormac.h" #include "context.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_s3tc.h" #include "texformat.h" -#include "texstore.h" - - -#if FEATURE_EXT_texture_sRGB - -/** - * Convert an 8-bit sRGB value from non-linear space to a - * linear RGB value in [0, 1]. - * Implemented with a 256-entry lookup table. - */ -static INLINE GLfloat -nonlinear_to_linear(GLubyte cs8) -{ - static GLfloat table[256]; - static GLboolean tableReady = GL_FALSE; - if (!tableReady) { - /* compute lookup table now */ - GLuint i; - for (i = 0; i < 256; i++) { - const GLfloat cs = UBYTE_TO_FLOAT(i); - if (cs <= 0.04045) { - table[i] = cs / 12.92f; - } - else { - table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4); - } - } - tableReady = GL_TRUE; - } - return table[cs8]; -} - - -#endif /* FEATURE_EXT_texture_sRGB */ - - -/* Texel fetch routines for all supported formats - */ -#define DIM 1 -#include "texformat_tmp.h" - -#define DIM 2 -#include "texformat_tmp.h" - -#define DIM 3 -#include "texformat_tmp.h" - -/** - * Null texel fetch function. - * - * Have to have this so the FetchTexel function pointer is never NULL. - */ -static void fetch_null_texel( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - (void) texImage; (void) i; (void) j; (void) k; - texel[RCOMP] = 0; - texel[GCOMP] = 0; - texel[BCOMP] = 0; - texel[ACOMP] = 0; - _mesa_warning(NULL, "fetch_null_texel() called!"); -} - -static void fetch_null_texelf( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - (void) texImage; (void) i; (void) j; (void) k; - texel[RCOMP] = 0.0; - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 0.0; - _mesa_warning(NULL, "fetch_null_texelf() called!"); -} - -static void store_null_texel(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - (void) texImage; - (void) i; - (void) j; - (void) k; - (void) texel; - /* no-op */ -} - - -/** - * Notes about the predefined gl_texture_formats: - * - * 1. There are 1D, 2D and 3D functions for fetching texels from texture - * images, returning both GLchan values and GLfloat values. (six - * functions in total) - * You don't have to provide both the GLchan and GLfloat functions; - * just one or the other is OK. Mesa will use an "adaptor" to convert - * between GLchan/GLfloat when needed. - * Since the adaptors have small performance penalty, we provide both - * GLchan and GLfloat functions for some common formats like RGB, RGBA. - */ - - -/***************************************************************/ -/** \name Default GLchan-based formats */ -/*@{*/ - -const struct gl_texture_format _mesa_texformat_rgba = { - MESA_FORMAT_RGBA, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - CHAN_BITS, /* RedBits */ - CHAN_BITS, /* GreenBits */ - CHAN_BITS, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba, /* FetchTexel3Df */ - store_texel_rgba /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb = { - MESA_FORMAT_RGB, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - CHAN_BITS, /* RedBits */ - CHAN_BITS, /* GreenBits */ - CHAN_BITS, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb, /* FetchTexel3Df */ - store_texel_rgb /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_alpha = { - MESA_FORMAT_ALPHA, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_alpha, /* FetchTexel1Df */ - fetch_texel_2d_f_alpha, /* FetchTexel2Df */ - fetch_texel_3d_f_alpha, /* FetchTexel3Df */ - store_texel_alpha /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance = { - MESA_FORMAT_LUMINANCE, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - CHAN_BITS, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance, /* FetchTexel3Df */ - store_texel_luminance /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha = { - MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - CHAN_BITS, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */ - store_texel_luminance_alpha /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_intensity = { - MESA_FORMAT_INTENSITY, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - CHAN_BITS, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_intensity, /* FetchTexel1Df */ - fetch_texel_2d_f_intensity, /* FetchTexel2Df */ - fetch_texel_3d_f_intensity, /* FetchTexel3Df */ - store_texel_intensity /* StoreTexel */ -}; - - -#if FEATURE_EXT_texture_sRGB - -const struct gl_texture_format _mesa_texformat_srgb8 = { - MESA_FORMAT_SRGB8, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ - _mesa_texstore_srgb8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_srgb8, /* FetchTexel1Df */ - fetch_texel_2d_srgb8, /* FetchTexel2Df */ - fetch_texel_3d_srgb8, /* FetchTexel3Df */ - store_texel_srgb8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_srgba8 = { - MESA_FORMAT_SRGBA8, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_srgba8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_srgba8, /* FetchTexel1Df */ - fetch_texel_2d_srgba8, /* FetchTexel2Df */ - fetch_texel_3d_srgba8, /* FetchTexel3Df */ - store_texel_srgba8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_sargb8 = { - MESA_FORMAT_SARGB8, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_sargb8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_sargb8, /* FetchTexel1Df */ - fetch_texel_2d_sargb8, /* FetchTexel2Df */ - fetch_texel_3d_sargb8, /* FetchTexel3Df */ - store_texel_sargb8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_sl8 = { - MESA_FORMAT_SL8, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_sl8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_sl8, /* FetchTexel1Df */ - fetch_texel_2d_sl8, /* FetchTexel2Df */ - fetch_texel_3d_sl8, /* FetchTexel3Df */ - store_texel_sl8 /* StoreTexel */ -}; - -/* Note: this format name looks like a misnomer, make it sal8? */ -const struct gl_texture_format _mesa_texformat_sla8 = { - MESA_FORMAT_SLA8, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_sla8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_sla8, /* FetchTexel1Df */ - fetch_texel_2d_sla8, /* FetchTexel2Df */ - fetch_texel_3d_sla8, /* FetchTexel3Df */ - store_texel_sla8 /* StoreTexel */ -}; - -#endif /* FEATURE_EXT_texture_sRGB */ - -const struct gl_texture_format _mesa_texformat_rgba_float32 = { - MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLfloat), /* RedBits */ - 8 * sizeof(GLfloat), /* GreenBits */ - 8 * sizeof(GLfloat), /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */ - store_texel_rgba_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_float16 = { - MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLhalfARB), /* RedBits */ - 8 * sizeof(GLhalfARB), /* GreenBits */ - 8 * sizeof(GLhalfARB), /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */ - store_texel_rgba_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb_float32 = { - MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLfloat), /* RedBits */ - 8 * sizeof(GLfloat), /* GreenBits */ - 8 * sizeof(GLfloat), /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */ - store_texel_rgb_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb_float16 = { - MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLhalfARB), /* RedBits */ - 8 * sizeof(GLhalfARB), /* GreenBits */ - 8 * sizeof(GLhalfARB), /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */ - store_texel_rgb_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_alpha_float32 = { - MESA_FORMAT_ALPHA_FLOAT32, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_alpha_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_alpha_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_alpha_f32, /* FetchTexel3Df */ - store_texel_alpha_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_alpha_float16 = { - MESA_FORMAT_ALPHA_FLOAT16, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_alpha_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_alpha_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_alpha_f16, /* FetchTexel3Df */ - store_texel_alpha_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_float32 = { - MESA_FORMAT_LUMINANCE_FLOAT32, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8 * sizeof(GLfloat), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance_f32, /* FetchTexel3Df */ - store_texel_luminance_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_float16 = { - MESA_FORMAT_LUMINANCE_FLOAT16, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8 * sizeof(GLhalfARB), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance_f16, /* FetchTexel3Df */ - store_texel_luminance_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 8 * sizeof(GLfloat), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_alpha_f32,/* FetchTexel1Df */ - fetch_texel_2d_f_luminance_alpha_f32,/* FetchTexel2Df */ - fetch_texel_3d_f_luminance_alpha_f32,/* FetchTexel3Df */ - store_texel_luminance_alpha_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 8 * sizeof(GLhalfARB), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_alpha_f16,/* FetchTexel1Df */ - fetch_texel_2d_f_luminance_alpha_f16,/* FetchTexel2Df */ - fetch_texel_3d_f_luminance_alpha_f16,/* FetchTexel3Df */ - store_texel_luminance_alpha_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_intensity_float32 = { - MESA_FORMAT_INTENSITY_FLOAT32, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8 * sizeof(GLfloat), /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_intensity_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_intensity_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_intensity_f32, /* FetchTexel3Df */ - store_texel_intensity_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_intensity_float16 = { - MESA_FORMAT_INTENSITY_FLOAT16, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8 * sizeof(GLhalfARB), /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_intensity_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_intensity_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_intensity_f16, /* FetchTexel3Df */ - store_texel_intensity_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_dudv8 = { - MESA_FORMAT_DUDV8, /* MesaFormat */ - GL_DUDV_ATI, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - /* maybe should add dudvBits field, but spec seems to be - lacking the ability to query with GetTexLevelParameter anyway */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_dudv8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_dudv8, /* FetchTexel1Df */ - fetch_texel_2d_dudv8, /* FetchTexel2Df */ - fetch_texel_3d_dudv8, /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_signed_rgba8888 = { - MESA_FORMAT_SIGNED_RGBA8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_signed_rgba8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_signed_rgba8888, /* FetchTexel1Df */ - fetch_texel_2d_signed_rgba8888, /* FetchTexel2Df */ - fetch_texel_3d_signed_rgba8888, /* FetchTexel3Df */ - store_texel_signed_rgba8888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { - MESA_FORMAT_SIGNED_RGBA8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_signed_rgba8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_signed_rgba8888_rev, /* FetchTexel1Df */ - fetch_texel_2d_signed_rgba8888_rev, /* FetchTexel2Df */ - fetch_texel_3d_signed_rgba8888_rev, /* FetchTexel3Df */ - store_texel_signed_rgba8888_rev /* StoreTexel */ -}; - -/*@}*/ - - -/***************************************************************/ -/** \name Hardware formats */ -/*@{*/ - -const struct gl_texture_format _mesa_texformat_rgba8888 = { - MESA_FORMAT_RGBA8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_rgba8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba8888, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba8888, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba8888, /* FetchTexel3Df */ - store_texel_rgba8888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba8888_rev = { - MESA_FORMAT_RGBA8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_rgba8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba8888_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba8888_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba8888_rev, /* FetchTexel3Df */ - store_texel_rgba8888_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb8888 = { - MESA_FORMAT_ARGB8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_argb8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb8888, /* FetchTexel1Df */ - fetch_texel_2d_f_argb8888, /* FetchTexel2Df */ - fetch_texel_3d_f_argb8888, /* FetchTexel3Df */ - store_texel_argb8888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb8888_rev = { - MESA_FORMAT_ARGB8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_argb8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb8888_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_argb8888_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_argb8888_rev, /* FetchTexel3Df */ - store_texel_argb8888_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb888 = { - MESA_FORMAT_RGB888, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ - _mesa_texstore_rgb888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb888, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb888, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb888, /* FetchTexel3Df */ - store_texel_rgb888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_bgr888 = { - MESA_FORMAT_BGR888, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ - _mesa_texstore_bgr888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_bgr888, /* FetchTexel1Df */ - fetch_texel_2d_f_bgr888, /* FetchTexel2Df */ - fetch_texel_3d_f_bgr888, /* FetchTexel3Df */ - store_texel_bgr888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb565 = { - MESA_FORMAT_RGB565, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 6, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_rgb565, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb565, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb565, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb565, /* FetchTexel3Df */ - store_texel_rgb565 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb565_rev = { - MESA_FORMAT_RGB565_REV, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 6, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_rgb565, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb565_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb565_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb565_rev, /* FetchTexel3Df */ - store_texel_rgb565_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba4444 = { - MESA_FORMAT_RGBA4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_rgba4444, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba4444, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba4444, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba4444, /* FetchTexel3Df */ - store_texel_rgba4444 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb4444 = { - MESA_FORMAT_ARGB4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb4444, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb4444, /* FetchTexel1Df */ - fetch_texel_2d_f_argb4444, /* FetchTexel2Df */ - fetch_texel_3d_f_argb4444, /* FetchTexel3Df */ - store_texel_argb4444 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb4444_rev = { - MESA_FORMAT_ARGB4444_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb4444, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb4444_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_argb4444_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_argb4444_rev, /* FetchTexel3Df */ - store_texel_argb4444_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba5551 = { - MESA_FORMAT_RGBA5551, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_rgba5551, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba5551, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba5551, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba5551, /* FetchTexel3Df */ - store_texel_rgba5551 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb1555 = { - MESA_FORMAT_ARGB1555, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb1555, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb1555, /* FetchTexel1Df */ - fetch_texel_2d_f_argb1555, /* FetchTexel2Df */ - fetch_texel_3d_f_argb1555, /* FetchTexel3Df */ - store_texel_argb1555 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb1555_rev = { - MESA_FORMAT_ARGB1555_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb1555, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb1555_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_argb1555_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_argb1555_rev, /* FetchTexel3Df */ - store_texel_argb1555_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_al88 = { - MESA_FORMAT_AL88, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_al88, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_al88, /* FetchTexel1Df */ - fetch_texel_2d_f_al88, /* FetchTexel2Df */ - fetch_texel_3d_f_al88, /* FetchTexel3Df */ - store_texel_al88 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_al88_rev = { - MESA_FORMAT_AL88_REV, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_al88, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_al88_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_al88_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_al88_rev, /* FetchTexel3Df */ - store_texel_al88_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb332 = { - MESA_FORMAT_RGB332, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 3, /* RedBits */ - 3, /* GreenBits */ - 2, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_rgb332, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb332, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb332, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb332, /* FetchTexel3Df */ - store_texel_rgb332 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_a8 = { - MESA_FORMAT_A8, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_a8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_a8, /* FetchTexel1Df */ - fetch_texel_2d_f_a8, /* FetchTexel2Df */ - fetch_texel_3d_f_a8, /* FetchTexel3Df */ - store_texel_a8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_l8 = { - MESA_FORMAT_L8, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_l8, /* FetchTexel1Df */ - fetch_texel_2d_f_l8, /* FetchTexel2Df */ - fetch_texel_3d_f_l8, /* FetchTexel3Df */ - store_texel_l8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_i8 = { - MESA_FORMAT_I8, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_i8, /* FetchTexel1Df */ - fetch_texel_2d_f_i8, /* FetchTexel2Df */ - fetch_texel_3d_f_i8, /* FetchTexel3Df */ - store_texel_i8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_ci8 = { - MESA_FORMAT_CI8, /* MesaFormat */ - GL_COLOR_INDEX, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 8, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_ci8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_ci8, /* FetchTexel1Df */ - fetch_texel_2d_f_ci8, /* FetchTexel2Df */ - fetch_texel_3d_f_ci8, /* FetchTexel3Df */ - store_texel_ci8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_ycbcr = { - MESA_FORMAT_YCBCR, /* MesaFormat */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_ycbcr, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_ycbcr, /* FetchTexel1Df */ - fetch_texel_2d_f_ycbcr, /* FetchTexel2Df */ - fetch_texel_3d_f_ycbcr, /* FetchTexel3Df */ - store_texel_ycbcr /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_ycbcr_rev = { - MESA_FORMAT_YCBCR_REV, /* MesaFormat */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_ycbcr, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */ - store_texel_ycbcr_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_z24_s8 = { - MESA_FORMAT_Z24_S8, /* MesaFormat */ - GL_DEPTH_STENCIL_EXT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 24, /* DepthBits */ - 8, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_z24_s8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_z24_s8, /* FetchTexel1Df */ - fetch_texel_2d_f_z24_s8, /* FetchTexel2Df */ - fetch_texel_3d_f_z24_s8, /* FetchTexel3Df */ - store_texel_z24_s8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_s8_z24 = { - MESA_FORMAT_S8_Z24, /* MesaFormat */ - GL_DEPTH_STENCIL_EXT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 24, /* DepthBits */ - 8, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_s8_z24, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_s8_z24, /* FetchTexel1Df */ - fetch_texel_2d_f_s8_z24, /* FetchTexel2Df */ - fetch_texel_3d_f_s8_z24, /* FetchTexel3Df */ - store_texel_s8_z24 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_z16 = { - MESA_FORMAT_Z16, /* MesaFormat */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - sizeof(GLushort) * 8, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLushort), /* TexelBytes */ - _mesa_texstore_z16, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_z16, /* FetchTexel1Df */ - fetch_texel_2d_f_z16, /* FetchTexel2Df */ - fetch_texel_3d_f_z16, /* FetchTexel3Df */ - store_texel_z16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_z32 = { - MESA_FORMAT_Z32, /* MesaFormat */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - sizeof(GLuint) * 8, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLuint), /* TexelBytes */ - _mesa_texstore_z32, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_z32, /* FetchTexel1Df */ - fetch_texel_2d_f_z32, /* FetchTexel2Df */ - fetch_texel_3d_f_z32, /* FetchTexel3Df */ - store_texel_z32 /* StoreTexel */ -}; - -/*@}*/ - - -/***************************************************************/ -/** \name Null format (useful for proxy textures) */ -/*@{*/ - -const struct gl_texture_format _mesa_null_texformat = { - -1, /* MesaFormat */ - 0, /* BaseFormat */ - GL_NONE, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel2D */ - fetch_null_texel, /* FetchTexel3D */ - fetch_null_texelf, /* FetchTexel1Df */ - fetch_null_texelf, /* FetchTexel2Df */ - fetch_null_texelf, /* FetchTexel3Df */ - store_null_texel /* StoreTexel */ -}; - -/*@}*/ /** @@ -1475,7 +55,7 @@ const struct gl_texture_format _mesa_null_texformat = { * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers * will typically override this function with a specialized version. */ -const struct gl_texture_format * +gl_format _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -1489,15 +69,14 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return &_mesa_texformat_rgba; case GL_RGBA8: - return &_mesa_texformat_rgba8888; + return MESA_FORMAT_RGBA8888; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGBA2: - return &_mesa_texformat_argb4444_rev; /* just to test another format*/ + return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/ case GL_RGBA4: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; /* RGB formats */ case 3: @@ -1505,24 +84,22 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_rgb; case GL_RGB8: - return &_mesa_texformat_rgb888; + return MESA_FORMAT_RGB888; case GL_R3_G3_B2: - return &_mesa_texformat_rgb332; + return MESA_FORMAT_RGB332; case GL_RGB4: - return &_mesa_texformat_rgb565_rev; /* just to test another format */ + return MESA_FORMAT_RGB565_REV; /* just to test another format */ case GL_RGB5: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; /* Alpha formats */ case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA12: case GL_ALPHA16: - return &_mesa_texformat_alpha; case GL_ALPHA8: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; /* Luminance formats */ case 1: @@ -1530,29 +107,28 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE4: case GL_LUMINANCE12: case GL_LUMINANCE16: - return &_mesa_texformat_luminance; case GL_LUMINANCE8: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; /* Luminance/Alpha formats */ case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + return MESA_FORMAT_AL88; + case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: - return &_mesa_texformat_luminance_alpha; - case GL_LUMINANCE8_ALPHA8: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL1616; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY12: case GL_INTENSITY16: - return &_mesa_texformat_intensity; case GL_INTENSITY8: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: @@ -1561,7 +137,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: case GL_COLOR_INDEX8_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; default: ; /* fallthrough */ @@ -1572,9 +148,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - return &_mesa_texformat_z32; + return MESA_FORMAT_Z32; case GL_DEPTH_COMPONENT16: - return &_mesa_texformat_z16; + return MESA_FORMAT_Z16; default: ; /* fallthrough */ } @@ -1582,35 +158,27 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_COMPRESSED_ALPHA_ARB: - return &_mesa_texformat_alpha; + return MESA_FORMAT_A8; case GL_COMPRESSED_LUMINANCE_ARB: - return &_mesa_texformat_luminance; + return MESA_FORMAT_L8; case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - return &_mesa_texformat_luminance_alpha; + return MESA_FORMAT_AL88; case GL_COMPRESSED_INTENSITY_ARB: - return &_mesa_texformat_intensity; + return MESA_FORMAT_I8; case GL_COMPRESSED_RGB_ARB: -#if FEATURE_texture_fxt1 - if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgb_fxt1; -#endif -#if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgb_dxt1; -#endif - return &_mesa_texformat_rgb; - case GL_COMPRESSED_RGBA_ARB: -#if FEATURE_texture_fxt1 + return MESA_FORMAT_RGB_DXT1; if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgba_fxt1; -#endif -#if FEATURE_texture_s3tc + return MESA_FORMAT_RGB_FXT1; + return MESA_FORMAT_RGB888; + case GL_COMPRESSED_RGBA_ARB: if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */ -#endif - return &_mesa_texformat_rgba; + return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */ + if (ctx->Extensions.TDFX_texture_compression_FXT1) + return MESA_FORMAT_RGBA_FXT1; + return MESA_FORMAT_RGBA8888; default: ; /* fallthrough */ } @@ -1618,9 +186,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.MESA_ycbcr_texture) { if (internalFormat == GL_YCBCR_MESA) { if (type == GL_UNSIGNED_SHORT_8_8_MESA) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; } } @@ -1628,9 +196,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; default: ; /* fallthrough */ } @@ -1641,13 +209,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.EXT_texture_compression_s3tc) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; default: ; /* fallthrough */ } @@ -1657,10 +225,10 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_RGB_S3TC: case GL_RGB4_S3TC: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; default: ; /* fallthrough */ } @@ -1670,29 +238,29 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { case GL_ALPHA16F_ARB: - return &_mesa_texformat_alpha_float16; + return MESA_FORMAT_ALPHA_FLOAT16; case GL_ALPHA32F_ARB: - return &_mesa_texformat_alpha_float32; + return MESA_FORMAT_ALPHA_FLOAT32; case GL_LUMINANCE16F_ARB: - return &_mesa_texformat_luminance_float16; + return MESA_FORMAT_LUMINANCE_FLOAT16; case GL_LUMINANCE32F_ARB: - return &_mesa_texformat_luminance_float32; + return MESA_FORMAT_LUMINANCE_FLOAT32; case GL_LUMINANCE_ALPHA16F_ARB: - return &_mesa_texformat_luminance_alpha_float16; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; case GL_LUMINANCE_ALPHA32F_ARB: - return &_mesa_texformat_luminance_alpha_float32; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; case GL_INTENSITY16F_ARB: - return &_mesa_texformat_intensity_float16; + return MESA_FORMAT_INTENSITY_FLOAT16; case GL_INTENSITY32F_ARB: - return &_mesa_texformat_intensity_float32; + return MESA_FORMAT_INTENSITY_FLOAT32; case GL_RGB16F_ARB: - return &_mesa_texformat_rgb_float16; + return MESA_FORMAT_RGB_FLOAT16; case GL_RGB32F_ARB: - return &_mesa_texformat_rgb_float32; + return MESA_FORMAT_RGB_FLOAT32; case GL_RGBA16F_ARB: - return &_mesa_texformat_rgba_float16; + return MESA_FORMAT_RGBA_FLOAT16; case GL_RGBA32F_ARB: - return &_mesa_texformat_rgba_float32; + return MESA_FORMAT_RGBA_FLOAT32; default: ; /* fallthrough */ } @@ -1702,7 +270,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return &_mesa_texformat_z24_s8; + return MESA_FORMAT_Z24_S8; default: ; /* fallthrough */ } @@ -1712,7 +280,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_DUDV_ATI: case GL_DU8DV8_ATI: - return &_mesa_texformat_dudv8; + return MESA_FORMAT_DUDV8; default: ; /* fallthrough */ } @@ -1722,7 +290,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_RGBA_SNORM: case GL_RGBA8_SNORM: - return &_mesa_texformat_signed_rgba8888; + return MESA_FORMAT_SIGNED_RGBA8888; default: ; /* fallthrough */ } @@ -1734,48 +302,48 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_SRGB_EXT: case GL_SRGB8_EXT: - return &_mesa_texformat_srgb8; + return MESA_FORMAT_SRGB8; case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; case GL_COMPRESSED_SLUMINANCE_EXT: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; case GL_COMPRESSED_SRGB_EXT: #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; #endif - return &_mesa_texformat_srgb8; + return MESA_FORMAT_SRGB8; case GL_COMPRESSED_SRGB_ALPHA_EXT: #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt3; /* Not srgba_dxt1, see spec */ + return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */ #endif - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; #if FEATURE_texture_s3tc case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt1; + return MESA_FORMAT_SRGBA_DXT1; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt3; + return MESA_FORMAT_SRGBA_DXT3; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt5; + return MESA_FORMAT_SRGBA_DXT5; break; #endif default: @@ -1785,205 +353,6 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, #endif /* FEATURE_EXT_texture_sRGB */ _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); - return NULL; + return MESA_FORMAT_NONE; } - - -/** - * Return datatype and number of components per texel for the - * given gl_texture_format. - */ -void -_mesa_format_to_type_and_comps(const struct gl_texture_format *format, - GLenum *datatype, GLuint *comps) -{ - switch (format->MesaFormat) { - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_RGBA8888_REV: - case MESA_FORMAT_ARGB8888: - case MESA_FORMAT_ARGB8888_REV: - *datatype = CHAN_TYPE; - *comps = 4; - return; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_RGB565: - case MESA_FORMAT_RGB565_REV: - *datatype = GL_UNSIGNED_SHORT_5_6_5; - *comps = 3; - return; - - case MESA_FORMAT_ARGB4444: - case MESA_FORMAT_ARGB4444_REV: - *datatype = GL_UNSIGNED_SHORT_4_4_4_4; - *comps = 4; - return; - - case MESA_FORMAT_ARGB1555: - case MESA_FORMAT_ARGB1555_REV: - *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - *comps = 4; - return; - - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; - case MESA_FORMAT_RGB332: - *datatype = GL_UNSIGNED_BYTE_3_3_2; - *comps = 3; - return; - - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - - case MESA_FORMAT_YCBCR: - case MESA_FORMAT_YCBCR_REV: - *datatype = GL_UNSIGNED_SHORT; - *comps = 2; - return; - - case MESA_FORMAT_Z24_S8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_S8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_Z16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 1; - return; - - case MESA_FORMAT_Z32: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_DUDV8: - *datatype = GL_BYTE; - *comps = 2; - return; - - case MESA_FORMAT_SIGNED_RGBA8888: - case MESA_FORMAT_SIGNED_RGBA8888_REV: - *datatype = GL_BYTE; - *comps = 4; - return; - -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_SL8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - case MESA_FORMAT_SLA8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; -#endif - -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - /* XXX generate error instead? */ - *datatype = GL_UNSIGNED_BYTE; - *comps = 0; - return; -#endif - - case MESA_FORMAT_RGBA: - *datatype = CHAN_TYPE; - *comps = 4; - return; - case MESA_FORMAT_RGB: - *datatype = CHAN_TYPE; - *comps = 3; - return; - case MESA_FORMAT_LUMINANCE_ALPHA: - *datatype = CHAN_TYPE; - *comps = 2; - return; - case MESA_FORMAT_ALPHA: - case MESA_FORMAT_LUMINANCE: - case MESA_FORMAT_INTENSITY: - *datatype = CHAN_TYPE; - *comps = 1; - return; - - case MESA_FORMAT_RGBA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 4; - return; - case MESA_FORMAT_RGB_FLOAT32: - *datatype = GL_FLOAT; - *comps = 3; - return; - case MESA_FORMAT_RGB_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 3; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 2; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 2; - return; - case MESA_FORMAT_ALPHA_FLOAT32: - case MESA_FORMAT_LUMINANCE_FLOAT32: - case MESA_FORMAT_INTENSITY_FLOAT32: - *datatype = GL_FLOAT; - *comps = 1; - return; - case MESA_FORMAT_ALPHA_FLOAT16: - case MESA_FORMAT_LUMINANCE_FLOAT16: - case MESA_FORMAT_INTENSITY_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 1; - return; - - default: - _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps"); - *datatype = 0; - *comps = 1; - } -} diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 5aa1d756cb..bda5fd6d8c 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.75 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -23,271 +23,17 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - -/** - * \file texformat.h - * Texture formats definitions. - * - * \author Gareth Hughes - */ - - #ifndef TEXFORMAT_H #define TEXFORMAT_H #include "mtypes.h" +#include "formats.h" -/** - * Mesa internal texture image formats. - * All texture images are stored in one of these formats. - * - * NOTE: when you add a new format, be sure to update the do_row() - * function in texstore.c used for auto mipmap generation. - */ -enum _format { - /** - * \name Hardware-friendly formats. - * - * Drivers can override the default formats and convert texture images to - * one of these as required. The driver's - * dd_function_table::ChooseTextureFormat function will choose one of these - * formats. - * - * \note In the default case, some of these formats will be duplicates of - * the generic formats listed below. However, these formats guarantee their - * internal component sizes, while GLchan may vary between GLubyte, GLushort - * and GLfloat. - */ - /*@{*/ - /* msb <------ TEXEL BITS -----------> lsb */ - /* ---- ---- ---- ---- ---- ---- ---- ---- */ - MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ - MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ - MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ - MESA_FORMAT_RGBA4444, /* RRRR GGGG BBBB AAAA */ - MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ - MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ - MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ - MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ - MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ - MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ - MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ - MESA_FORMAT_RGB332, /* RRRG GGBB */ - MESA_FORMAT_A8, /* AAAA AAAA */ - MESA_FORMAT_L8, /* LLLL LLLL */ - MESA_FORMAT_I8, /* IIII IIII */ - MESA_FORMAT_CI8, /* CCCC CCCC */ - MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ - MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ - MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ - MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - /*@}*/ - -#if FEATURE_EXT_texture_sRGB - /** - * \name 8-bit/channel sRGB formats - */ - /*@{*/ - MESA_FORMAT_SRGB8, - MESA_FORMAT_SRGBA8, - MESA_FORMAT_SARGB8, - MESA_FORMAT_SL8, - MESA_FORMAT_SLA8, -#if FEATURE_texture_s3tc - MESA_FORMAT_SRGB_DXT1, - MESA_FORMAT_SRGBA_DXT1, - MESA_FORMAT_SRGBA_DXT3, - MESA_FORMAT_SRGBA_DXT5, -#endif - /*@}*/ -#endif - - /** - * \name Compressed texture formats. - */ - /*@{*/ -#if FEATURE_texture_fxt1 - MESA_FORMAT_RGB_FXT1, - MESA_FORMAT_RGBA_FXT1, -#endif -#if FEATURE_texture_s3tc - MESA_FORMAT_RGB_DXT1, - MESA_FORMAT_RGBA_DXT1, - MESA_FORMAT_RGBA_DXT3, - MESA_FORMAT_RGBA_DXT5, -#endif - /*@}*/ - - /** - * \name Generic GLchan-based formats. - * - * Software-oriented texture formats. Texels are arrays of GLchan - * values so there are no byte order issues. - * - * \note Because these are based on the GLchan data type, one cannot assume - * 8 bits per channel with these formats. If you require GLubyte channels, - * use one of the hardware formats above. - */ - /*@{*/ - MESA_FORMAT_RGBA, - MESA_FORMAT_RGB, - MESA_FORMAT_ALPHA, - MESA_FORMAT_LUMINANCE, - MESA_FORMAT_LUMINANCE_ALPHA, - MESA_FORMAT_INTENSITY, - /*@}*/ - - /** - * \name Floating point texture formats. - */ - /*@{*/ - MESA_FORMAT_RGBA_FLOAT32, - MESA_FORMAT_RGBA_FLOAT16, - MESA_FORMAT_RGB_FLOAT32, - MESA_FORMAT_RGB_FLOAT16, - MESA_FORMAT_ALPHA_FLOAT32, - MESA_FORMAT_ALPHA_FLOAT16, - MESA_FORMAT_LUMINANCE_FLOAT32, - MESA_FORMAT_LUMINANCE_FLOAT16, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - MESA_FORMAT_INTENSITY_FLOAT32, - MESA_FORMAT_INTENSITY_FLOAT16, - /*@}*/ - - /** - * \name Signed fixed point texture formats. - */ - /*@{*/ - MESA_FORMAT_DUDV8, - MESA_FORMAT_SIGNED_RGBA8888, - MESA_FORMAT_SIGNED_RGBA8888_REV - /*@}*/ -}; - - -/** GLchan-valued formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba; -extern const struct gl_texture_format _mesa_texformat_rgb; -extern const struct gl_texture_format _mesa_texformat_alpha; -extern const struct gl_texture_format _mesa_texformat_luminance; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha; -extern const struct gl_texture_format _mesa_texformat_intensity; -/*@}*/ - -#if FEATURE_EXT_texture_sRGB -/** sRGB (nonlinear) formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_srgb8; -extern const struct gl_texture_format _mesa_texformat_srgba8; -extern const struct gl_texture_format _mesa_texformat_sargb8; -extern const struct gl_texture_format _mesa_texformat_sl8; -extern const struct gl_texture_format _mesa_texformat_sla8; -#if FEATURE_texture_s3tc -extern const struct gl_texture_format _mesa_texformat_srgb_dxt1; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt1; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt3; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt5; -#endif -/*@}*/ -#endif - -/** Floating point texture formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba_float32; -extern const struct gl_texture_format _mesa_texformat_rgba_float16; -extern const struct gl_texture_format _mesa_texformat_rgb_float32; -extern const struct gl_texture_format _mesa_texformat_rgb_float16; -extern const struct gl_texture_format _mesa_texformat_alpha_float32; -extern const struct gl_texture_format _mesa_texformat_alpha_float16; -extern const struct gl_texture_format _mesa_texformat_luminance_float32; -extern const struct gl_texture_format _mesa_texformat_luminance_float16; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16; -extern const struct gl_texture_format _mesa_texformat_intensity_float32; -extern const struct gl_texture_format _mesa_texformat_intensity_float16; -/*@}*/ - -/** Signed fixed point texture formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_dudv8; -extern const struct gl_texture_format _mesa_texformat_signed_rgba8888; -extern const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev; -/*@}*/ - -/** \name Assorted hardware-friendly formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba8888; -extern const struct gl_texture_format _mesa_texformat_rgba8888_rev; -extern const struct gl_texture_format _mesa_texformat_argb8888; -extern const struct gl_texture_format _mesa_texformat_argb8888_rev; -extern const struct gl_texture_format _mesa_texformat_rgb888; -extern const struct gl_texture_format _mesa_texformat_bgr888; -extern const struct gl_texture_format _mesa_texformat_rgb565; -extern const struct gl_texture_format _mesa_texformat_rgb565_rev; -extern const struct gl_texture_format _mesa_texformat_rgba4444; -extern const struct gl_texture_format _mesa_texformat_argb4444; -extern const struct gl_texture_format _mesa_texformat_argb4444_rev; -extern const struct gl_texture_format _mesa_texformat_argb1555; -extern const struct gl_texture_format _mesa_texformat_argb1555_rev; -extern const struct gl_texture_format _mesa_texformat_rgba5551; -extern const struct gl_texture_format _mesa_texformat_al88; -extern const struct gl_texture_format _mesa_texformat_al88_rev; -extern const struct gl_texture_format _mesa_texformat_rgb332; -extern const struct gl_texture_format _mesa_texformat_a8; -extern const struct gl_texture_format _mesa_texformat_l8; -extern const struct gl_texture_format _mesa_texformat_i8; -extern const struct gl_texture_format _mesa_texformat_ci8; -extern const struct gl_texture_format _mesa_texformat_z24_s8; -extern const struct gl_texture_format _mesa_texformat_s8_z24; -extern const struct gl_texture_format _mesa_texformat_z16; -extern const struct gl_texture_format _mesa_texformat_z32; -/*@}*/ - -/** \name YCbCr formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_ycbcr; -extern const struct gl_texture_format _mesa_texformat_ycbcr_rev; -/*@}*/ - -/** \name Compressed formats */ -/*@{*/ -#if FEATURE_texture_fxt1 -extern const struct gl_texture_format _mesa_texformat_rgb_fxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_fxt1; -#endif -#if FEATURE_texture_s3tc -extern const struct gl_texture_format _mesa_texformat_rgb_dxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt3; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt5; -#endif -/*@}*/ - -/** \name The null format */ -/*@{*/ -extern const struct gl_texture_format _mesa_null_texformat; -/*@}*/ - - -extern const struct gl_texture_format * +extern gl_format _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ); -extern void -_mesa_format_to_type_and_comps(const struct gl_texture_format *format, - GLenum *datatype, GLuint *comps); - - #endif diff --git a/src/mesa/main/texgen.c b/src/mesa/main/texgen.c index 733e129fcf..be4e03bc56 100644 --- a/src/mesa/main/texgen.c +++ b/src/mesa/main/texgen.c @@ -186,8 +186,10 @@ _mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) static void GLAPIENTRY _mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) { - GLfloat p = (GLfloat) param; - _mesa_TexGenfv( coord, pname, &p ); + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0F; + _mesa_TexGenfv( coord, pname, p ); } @@ -211,14 +213,20 @@ _mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) static void GLAPIENTRY _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) { - _mesa_TexGenfv(coord, pname, ¶m); + GLfloat p[4]; + p[0] = param; + p[1] = p[2] = p[3] = 0.0F; + _mesa_TexGenfv(coord, pname, p); } void GLAPIENTRY _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) { - _mesa_TexGeniv( coord, pname, ¶m ); + GLint p[4]; + p[0] = param; + p[1] = p[2] = p[3] = 0; + _mesa_TexGeniv( coord, pname, p ); } diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 14d6fc7659..d786c41d2e 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.5 + * Version: 7.7 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (c) 2009 VMware, Inc. @@ -31,10 +31,11 @@ #include "glheader.h" #include "bufferobj.h" +#include "enums.h" #include "context.h" +#include "formats.h" #include "image.h" #include "texcompress.h" -#include "texformat.h" #include "texgetimage.h" #include "teximage.h" #include "texstate.h" @@ -44,29 +45,6 @@ #if FEATURE_EXT_texture_sRGB /** - * Test if given texture image is an sRGB format. - */ -static GLboolean -is_srgb_teximage(const struct gl_texture_image *texImage) -{ - switch (texImage->TexFormat->MesaFormat) { - case MESA_FORMAT_SRGB8: - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - case MESA_FORMAT_SL8: - case MESA_FORMAT_SLA8: - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** * Convert a float value from linear space to a * non-linear sRGB value in [0, 255]. * Not terribly efficient. @@ -108,8 +86,357 @@ type_with_negative_values(GLenum type) /** + * glGetTexImage for color index pixels. + */ +static void +get_tex_color_index(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLuint indexBits = + _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); + const GLbitfield transferOps = 0x0; + GLint img, row, col; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + GLuint indexRow[MAX_WIDTH] = { 0 }; + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + assert(dest); + + if (indexBits == 8) { + const GLubyte *src = (const GLubyte *) texImage->Data; + src += width * (img * texImage->Height + row); + for (col = 0; col < width; col++) { + indexRow[col] = src[col]; + } + } + else if (indexBits == 16) { + const GLushort *src = (const GLushort *) texImage->Data; + src += width * (img * texImage->Height + row); + for (col = 0; col < width; col++) { + indexRow[col] = src[col]; + } + } + else { + _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage"); + } + _mesa_pack_index_span(ctx, width, type, dest, + indexRow, &ctx->Pack, transferOps); + } + } +} + + +/** + * glGetTexImage for depth/Z pixels. + */ +static void +get_tex_depth(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + GLint img, row, col; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + GLfloat depthRow[MAX_WIDTH]; + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + assert(dest); + + for (col = 0; col < width; col++) { + texImage->FetchTexelf(texImage, col, row, img, depthRow + col); + } + _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); + } + } +} + + +/** + * glGetTexImage for depth/stencil pixels. + */ +static void +get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLuint *src = (const GLuint *) texImage->Data; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + _mesa_memcpy(dest, src, width * sizeof(GLuint)); + if (ctx->Pack.SwapBytes) { + _mesa_swap4((GLuint *) dest, width); + } + + src += width * row + width * height * img; + } + } +} + + +/** + * glGetTexImage for YCbCr pixels. + */ +static void +get_tex_ycbcr(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLint rowstride = texImage->RowStride; + const GLushort *src = (const GLushort *) texImage->Data; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + _mesa_memcpy(dest, src, width * sizeof(GLushort)); + + /* check for byte swapping */ + if ((texImage->TexFormat == MESA_FORMAT_YCBCR + && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || + (texImage->TexFormat == MESA_FORMAT_YCBCR_REV + && type == GL_UNSIGNED_SHORT_8_8_MESA)) { + if (!ctx->Pack.SwapBytes) + _mesa_swap2((GLushort *) dest, width); + } + else if (ctx->Pack.SwapBytes) { + _mesa_swap2((GLushort *) dest, width); + } + + src += rowstride; + } + } +} + + +/** + * glGetTexImagefor sRGB pixels; + */ +static void +get_tex_srgb(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLbitfield transferOps = 0x0; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + + GLfloat rgba[MAX_WIDTH][4]; + GLint col; + + /* convert row to RGBA format */ + for (col = 0; col < width; col++) { + texImage->FetchTexelf(texImage, col, row, img, rgba[col]); + if (texImage->_BaseFormat == GL_LUMINANCE) { + rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); + rgba[col][GCOMP] = 0.0; + rgba[col][BCOMP] = 0.0; + } + else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { + rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); + rgba[col][GCOMP] = 0.0; + rgba[col][BCOMP] = 0.0; + } + else if (texImage->_BaseFormat == GL_RGB || + texImage->_BaseFormat == GL_RGBA) { + rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); + rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]); + rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]); + } + } + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, + format, type, dest, + &ctx->Pack, transferOps); + } + } +} + + +/** + * glGetTexImagefor RGBA, Luminance, etc. pixels. + * This is the slow way since we use texture sampling. + */ +static void +get_tex_rgba(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + /* Normally, no pixel transfer ops are performed during glGetTexImage. + * The only possible exception is component clamping to [0,1]. + */ + GLbitfield transferOps = 0x0; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + GLfloat rgba[MAX_WIDTH][4]; + GLint col; + GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); + + /* clamp does not apply to GetTexImage (final conversion)? + * Looks like we need clamp though when going from format + * containing negative values to unsigned format. + */ + if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { + transferOps |= IMAGE_CLAMP_BIT; + } + else if (!type_with_negative_values(type) && + (dataType == GL_FLOAT || + dataType == GL_SIGNED_NORMALIZED)) { + transferOps |= IMAGE_CLAMP_BIT; + } + + for (col = 0; col < width; col++) { + texImage->FetchTexelf(texImage, col, row, img, rgba[col]); + if (texImage->_BaseFormat == GL_ALPHA) { + rgba[col][RCOMP] = 0.0F; + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + } + else if (texImage->_BaseFormat == GL_LUMINANCE) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; + } + else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + } + else if (texImage->_BaseFormat == GL_INTENSITY) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; + } + } + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, + format, type, dest, + &ctx->Pack, transferOps); + } + } +} + + +/** + * Try to do glGetTexImage() with simple memcpy(). + * \return GL_TRUE if done, GL_FALSE otherwise + */ +static GLboolean +get_tex_memcpy(GLcontext *ctx, GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_object *texObj, + const struct gl_texture_image *texImage) +{ + GLboolean memCopy = GL_FALSE; + + /* Texture image should have been mapped already */ + assert(texImage->Data); + + /* + * Check if the src/dst formats are compatible. + * Also note that GL's pixel transfer ops don't apply to glGetTexImage() + * so we don't have to worry about those. + * XXX more format combinations could be supported here. + */ + if ((texObj->Target == GL_TEXTURE_1D || + texObj->Target == GL_TEXTURE_2D || + texObj->Target == GL_TEXTURE_RECTANGLE || + (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { + if (texImage->TexFormat == MESA_FORMAT_ARGB8888 && + format == GL_BGRA && + type == GL_UNSIGNED_BYTE && + !ctx->Pack.SwapBytes && + _mesa_little_endian()) { + memCopy = GL_TRUE; + } + else if (texImage->TexFormat == MESA_FORMAT_AL88 && + format == GL_LUMINANCE_ALPHA && + type == GL_UNSIGNED_BYTE && + !ctx->Pack.SwapBytes && + _mesa_little_endian()) { + memCopy = GL_TRUE; + } + else if (texImage->TexFormat == MESA_FORMAT_L8 && + format == GL_LUMINANCE && + type == GL_UNSIGNED_BYTE) { + memCopy = GL_TRUE; + } + else if (texImage->TexFormat == MESA_FORMAT_A8 && + format == GL_ALPHA && + type == GL_UNSIGNED_BYTE) { + memCopy = GL_TRUE; + } + } + + if (memCopy) { + const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); + const GLuint bytesPerRow = texImage->Width * bpp; + GLubyte *dst = + _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, + texImage->Height, format, type, 0, 0); + const GLint dstRowStride = + _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); + const GLubyte *src = texImage->Data; + const GLint srcRowStride = texImage->RowStride * bpp; + GLuint row; + + if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { + memcpy(dst, src, bytesPerRow * texImage->Height); + } + else { + for (row = 0; row < texImage->Height; row++) { + memcpy(dst, src, bytesPerRow); + dst += dstRowStride; + src += srcRowStride; + } + } + } + + return memCopy; +} + + +/** * This is the software fallback for Driver.GetTexImage(). * All error checking will have been done before this routine is called. + * The texture image must be mapped. */ void _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, @@ -117,7 +444,21 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; + GLuint dimensions; + + /* If we get here, the texture image should be mapped */ + assert(texImage->Data); + + switch (target) { + case GL_TEXTURE_1D: + dimensions = 1; + break; + case GL_TEXTURE_3D: + dimensions = 3; + break; + default: + dimensions = 2; + } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* Packing texture image into a PBO. @@ -130,8 +471,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION,"glGetTexImage(PBO is mapped)"); + /* out of memory or other unexpected error */ + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); return; } /* <pixels> was an offset into the PBO. @@ -139,164 +480,27 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, */ pixels = ADD_POINTERS(buf, pixels); } - else if (!pixels) { - /* not an error */ - return; - } - { - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - GLint img, row; - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - /* compute destination address in client memory */ - GLvoid *dest = _mesa_image_address( dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - assert(dest); - - if (format == GL_COLOR_INDEX) { - GLuint indexRow[MAX_WIDTH]; - GLint col; - /* Can't use FetchTexel here because that returns RGBA */ - if (texImage->TexFormat->IndexBits == 8) { - const GLubyte *src = (const GLubyte *) texImage->Data; - src += width * (img * texImage->Height + row); - for (col = 0; col < width; col++) { - indexRow[col] = src[col]; - } - } - else if (texImage->TexFormat->IndexBits == 16) { - const GLushort *src = (const GLushort *) texImage->Data; - src += width * (img * texImage->Height + row); - for (col = 0; col < width; col++) { - indexRow[col] = src[col]; - } - } - else { - _mesa_problem(ctx, - "Color index problem in _mesa_GetTexImage"); - } - _mesa_pack_index_span(ctx, width, type, dest, - indexRow, &ctx->Pack, - 0 /* no image transfer */); - } - else if (format == GL_DEPTH_COMPONENT) { - GLfloat depthRow[MAX_WIDTH]; - GLint col; - for (col = 0; col < width; col++) { - (*texImage->FetchTexelf)(texImage, col, row, img, - depthRow + col); - } - _mesa_pack_depth_span(ctx, width, dest, type, - depthRow, &ctx->Pack); - } - else if (format == GL_DEPTH_STENCIL_EXT) { - /* XXX Note: we're bypassing texImage->FetchTexel()! */ - const GLuint *src = (const GLuint *) texImage->Data; - src += width * row + width * height * img; - _mesa_memcpy(dest, src, width * sizeof(GLuint)); - if (ctx->Pack.SwapBytes) { - _mesa_swap4((GLuint *) dest, width); - } - } - else if (format == GL_YCBCR_MESA) { - /* No pixel transfer */ - const GLint rowstride = texImage->RowStride; - MEMCPY(dest, - (const GLushort *) texImage->Data + row * rowstride, - width * sizeof(GLushort)); - /* check for byte swapping */ - if ((texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR - && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || - (texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV - && type == GL_UNSIGNED_SHORT_8_8_MESA)) { - if (!ctx->Pack.SwapBytes) - _mesa_swap2((GLushort *) dest, width); - } - else if (ctx->Pack.SwapBytes) { - _mesa_swap2((GLushort *) dest, width); - } - } -#if FEATURE_EXT_texture_sRGB - else if (is_srgb_teximage(texImage)) { - /* special case this since need to backconvert values */ - /* convert row to RGBA format */ - GLfloat rgba[MAX_WIDTH][4]; - GLint col; - GLbitfield transferOps = 0x0; - - for (col = 0; col < width; col++) { - (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]); - if (texImage->_BaseFormat == GL_LUMINANCE) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_RGB || - texImage->_BaseFormat == GL_RGBA) { - rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); - rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]); - rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]); - } - } - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); - } -#endif /* FEATURE_EXT_texture_sRGB */ - else { - /* general case: convert row to RGBA format */ - GLfloat rgba[MAX_WIDTH][4]; - GLint col; - GLbitfield transferOps = 0x0; - - /* clamp does not apply to GetTexImage (final conversion)? - * Looks like we need clamp though when going from format - * containing negative values to unsigned format. - */ - if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) - transferOps |= IMAGE_CLAMP_BIT; - else if (!type_with_negative_values(type) && - (texImage->TexFormat->DataType == GL_FLOAT || - texImage->TexFormat->DataType == GL_SIGNED_NORMALIZED)) - transferOps |= IMAGE_CLAMP_BIT; - - for (col = 0; col < width; col++) { - (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]); - if (texImage->_BaseFormat == GL_ALPHA) { - rgba[col][RCOMP] = 0.0; - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_LUMINANCE) { - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - rgba[col][ACOMP] = 1.0; - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - } - else if (texImage->_BaseFormat == GL_INTENSITY) { - rgba[col][GCOMP] = 0.0; - rgba[col][BCOMP] = 0.0; - rgba[col][ACOMP] = 1.0; - } - } - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); - } /* format */ - } /* row */ - } /* img */ + if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) { + /* all done */ + } + else if (format == GL_COLOR_INDEX) { + get_tex_color_index(ctx, dimensions, format, type, pixels, texImage); + } + else if (format == GL_DEPTH_COMPONENT) { + get_tex_depth(ctx, dimensions, format, type, pixels, texImage); + } + else if (format == GL_DEPTH_STENCIL_EXT) { + get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); + } + else if (format == GL_YCBCR_MESA) { + get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); + } + else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) { + get_tex_srgb(ctx, dimensions, format, type, pixels, texImage); + } + else { + get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { @@ -317,40 +521,44 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLuint size; + const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat, + texImage->Width); + const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat, + texImage->RowStride); + GLuint i; if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack texture image into a PBO */ - GLubyte *buf; - if ((const GLubyte *) img + texImage->CompressedSize > - (const GLubyte *) ctx->Pack.BufferObj->Size) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImage(invalid PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); + GLubyte *buf = (GLubyte *) + ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImage(PBO is mapped)"); + /* out of memory or other unexpected error */ + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glGetCompresssedTexImage(map PBO failed)"); return; } img = ADD_POINTERS(buf, img); } - else if (!img) { - /* not an error */ - return; - } - /* don't use texImage->CompressedSize since that may be padded out */ - size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height, - texImage->Depth, - texImage->TexFormat->MesaFormat); + /* no pixelstore or pixel transfer, but respect stride */ - /* just memcpy, no pixelstore or pixel transfer */ - _mesa_memcpy(img, texImage->Data, size); + if (row_stride == row_stride_stored) { + const GLuint size = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); + _mesa_memcpy(img, texImage->Data, size); + } + else { + GLuint bw, bh; + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { + memcpy((GLubyte *)img + i * row_stride, + (GLubyte *)texImage->Data + i * row_stride_stored, + row_stride); + } + } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, @@ -368,10 +576,10 @@ static GLboolean getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { - const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + GLenum baseFormat; if (maxLevels == 0) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); @@ -421,8 +629,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, return GL_TRUE; } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj || _mesa_is_proxy_texture(target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); @@ -434,40 +641,42 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, /* out of memory */ return GL_TRUE; } + + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); /* Make sure the requested image format is compatible with the * texture's format. Note that a color index texture can be converted * to RGBA so that combo is allowed. */ if (_mesa_is_color_format(format) - && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) - && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_color_format(baseFormat) + && !_mesa_is_index_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_index_format(format) - && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_index_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_depth_format(format) - && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat) - && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_depth_format(baseFormat) + && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_ycbcr_format(format) - && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_ycbcr_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_depthstencil_format(format) - && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_dudv_format(format) - && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_dudv_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } @@ -479,7 +688,14 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, texImage->Height, texImage->Depth, format, type, pixels)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexImage(invalid PBO access)"); + "glGetTexImage(out of bounds PBO write)"); + return GL_TRUE; + } + + /* PBO should not be mapped */ + if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexImage(PBO is mapped)"); return GL_TRUE; } } @@ -502,8 +718,8 @@ void GLAPIENTRY _mesa_GetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { - const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; + struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -511,15 +727,25 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, return; } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { + /* not an error, do nothing */ + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { + _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," + " dstFmt=0x%x, dstType=0x%x\n", + texObj->Name, + _mesa_get_format_name(texImage->TexFormat), + texImage->Width, texImage->Height, + format, type); + } _mesa_lock_texture(ctx, texObj); { - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - /* typically, this will call _mesa_get_teximage() */ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, texObj, texImage); } @@ -527,55 +753,119 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, } + +/** + * Do error checking for a glGetCompressedTexImage() call. + * \return GL_TRUE if any error, GL_FALSE if no errors. + */ +static GLboolean +getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level, + GLvoid *img) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + + if (maxLevels == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", + target); + return GL_TRUE; + } + + if (level < 0 || level >= maxLevels) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetCompressedTexImageARB(bad level = %d)", level); + return GL_TRUE; + } + + if (_mesa_is_proxy_texture(target)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetCompressedTexImageARB(bad target = %s)", + _mesa_lookup_enum_by_nr(target)); + return GL_TRUE; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); + return GL_TRUE; + } + + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + + if (!texImage) { + /* probably invalid mipmap level */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetCompressedTexImageARB(level)"); + return GL_TRUE; + } + + if (!_mesa_is_format_compressed(texImage->TexFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImageARB(texture is not compressed)"); + return GL_TRUE; + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + GLuint compressedSize; + + /* make sure PBO is not mapped */ + if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImage(PBO is mapped)"); + return GL_TRUE; + } + + compressedSize = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); + + /* do bounds checking on PBO write */ + if ((const GLubyte *) img + compressedSize > + (const GLubyte *) ctx->Pack.BufferObj->Size) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImage(out of bounds PBO write)"); + return GL_TRUE; + } + } + + return GL_FALSE; +} + + void GLAPIENTRY _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) { - const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLint maxLevels; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - if (!texObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB"); + if (getcompressedteximage_error_check(ctx, target, level, img)) { return; } - maxLevels = _mesa_max_texture_levels(ctx, target); - ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ - - if (level < 0 || level >= maxLevels) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); + if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { + /* not an error, do nothing */ return; } - if (_mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); - return; + texObj = _mesa_get_current_tex_object(ctx, target); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { + _mesa_debug(ctx, + "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", + texObj->Name, + _mesa_get_format_name(texImage->TexFormat), + texImage->Width, texImage->Height); } _mesa_lock_texture(ctx, texObj); { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (texImage) { - if (texImage->IsCompressed) { - /* this typically calls _mesa_get_compressed_teximage() */ - ctx->Driver.GetCompressedTexImage(ctx, target, level, img, - texObj, texImage); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImageARB"); - } - } - else { - /* probably invalid mipmap level */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetCompressedTexImageARB(level)"); - } + ctx->Driver.GetCompressedTexImage(ctx, target, level, img, + texObj, texImage); } _mesa_unlock_texture(ctx, texObj); } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 465da6b046..b946f3c69d 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -43,7 +43,7 @@ #include "macros.h" #include "state.h" #include "texcompress.h" -#include "texformat.h" +#include "texfetch.h" #include "teximage.h" #include "texstate.h" #include "texstore.h" @@ -82,63 +82,6 @@ _mesa_free_texmemory(void *m) } - - -#if 0 -static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img) -{ -#if CHAN_TYPE != GL_UNSIGNED_BYTE - _mesa_problem(NULL, "PrintTexture not supported"); -#else - GLuint i, j, c; - const GLubyte *data = (const GLubyte *) img->Data; - - if (!data) { - _mesa_printf("No texture data\n"); - return; - } - - switch (img->Format) { - case GL_ALPHA: - case GL_LUMINANCE: - case GL_INTENSITY: - case GL_COLOR_INDEX: - c = 1; - break; - case GL_LUMINANCE_ALPHA: - c = 2; - break; - case GL_RGB: - c = 3; - break; - case GL_RGBA: - c = 4; - break; - default: - _mesa_problem(NULL, "error in PrintTexture\n"); - return; - } - - for (i = 0; i < img->Height; i++) { - for (j = 0; j < img->Width; j++) { - if (c==1) - _mesa_printf("%02x ", data[0]); - else if (c==2) - _mesa_printf("%02x%02x ", data[0], data[1]); - else if (c==3) - _mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]); - else if (c==4) - _mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); - data += (img->RowStride - img->Width) * c; - } - /* XXX use img->ImageStride here */ - _mesa_printf("\n"); - } -#endif -} -#endif - - /* * Compute floor(log_base_2(n)). * If n < 0 return -1. @@ -640,6 +583,17 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, /** + * Return pointer to texture object for given target on current texture unit. + */ +struct gl_texture_object * +_mesa_get_current_tex_object(GLcontext *ctx, GLenum target) +{ + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + return _mesa_select_tex_object(ctx, texUnit, target); +} + + +/** * Get a texture image pointer from a texture object, given a texture * target and mipmap level. The target and level parameters should * have already been error-checked. @@ -900,11 +854,9 @@ clear_teximage_fields(struct gl_texture_image *img) img->HeightLog2 = 0; img->DepthLog2 = 0; img->Data = NULL; - img->TexFormat = &_mesa_null_texformat; + img->TexFormat = MESA_FORMAT_NONE; img->FetchTexelc = NULL; img->FetchTexelf = NULL; - img->IsCompressed = 0; - img->CompressedSize = 0; } @@ -967,9 +919,6 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - img->IsCompressed = GL_FALSE; - img->CompressedSize = 0; - if ((width == 1 || _mesa_is_pow_two(img->Width2)) && (height == 1 || _mesa_is_pow_two(img->Height2)) && (depth == 1 || _mesa_is_pow_two(img->Depth2))) @@ -1002,6 +951,9 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, img->HeightScale = (GLfloat) img->Height; img->DepthScale = (GLfloat) img->Depth; } + + img->FetchTexelc = NULL; + img->FetchTexelf = NULL; } @@ -1315,8 +1267,8 @@ texture_error_check( GLcontext *ctx, GLenum target, if (_mesa_base_tex_format(ctx, internalFormat) < 0) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(internalFormat=0x%x)", - dimensions, internalFormat); + "glTexImage%dD(internalFormat=%s)", + dimensions, _mesa_lookup_enum_by_nr(internalFormat)); } return GL_TRUE; } @@ -1528,6 +1480,11 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions, return GL_FALSE; } + +/** + * Do second part of glTexSubImage which depends on the destination texture. + * \return GL_TRUE if error recorded, GL_FALSE otherwise + */ static GLboolean subtexture_error_check2( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, @@ -1575,41 +1532,35 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions, } } -#if FEATURE_EXT_texture_sRGB - if (destTex->InternalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT || - destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT || - destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT || - destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) { - if ((width & 0x3) || (height & 0x3) || - (xoffset & 0x3) || (yoffset & 0x3)) - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(size or offset not multiple of 4)", - dimensions); - return GL_TRUE; - } -#endif + if (_mesa_is_format_compressed(destTex->TexFormat)) { + GLuint bw, bh; - if (destTex->IsCompressed) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, - "glTexSubImage%D(target)", dimensions); + "glTexSubImage%D(target=%s)", dimensions, + _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } - /* offset must be multiple of 4 */ - if ((xoffset & 3) || (yoffset & 3)) { + + /* do tests which depend on compression block size */ + _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); + + /* offset must be multiple of block size */ + if ((xoffset % bw != 0) || (yoffset % bh != 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%D(xoffset or yoffset)", dimensions); + "glTexSubImage%D(xoffset = %d, yoffset = %d)", + dimensions, xoffset, yoffset); return GL_TRUE; } - /* size must be multiple of 4 or equal to whole texture size */ - if ((width & 3) && (GLuint) width != destTex->Width) { + /* size must be multiple of bw by bh or equal to whole texture size */ + if ((width % bw != 0) && (GLuint) width != destTex->Width) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%D(width)", dimensions); + "glTexSubImage%D(width = %d)", dimensions, width); return GL_TRUE; } - if ((height & 3) && (GLuint) height != destTex->Height) { + if ((height % bh != 0) && (GLuint) height != destTex->Height) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%D(width)", dimensions); + "glTexSubImage%D(height = %d)", dimensions, height); return GL_TRUE; } } @@ -1951,7 +1902,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, } } - if (teximage->IsCompressed) { + if (_mesa_is_format_compressed(teximage->TexFormat)) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%d(target)", dimensions); @@ -2084,7 +2035,9 @@ check_gen_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj, GLint level) { ASSERT(target != GL_TEXTURE_CUBE_MAP); - if (texObj->GenerateMipmap && level == texObj->BaseLevel) { + if (texObj->GenerateMipmap && + level == texObj->BaseLevel && + level < texObj->MaxLevel) { ASSERT(ctx->Driver.GenerateMipmap); ctx->Driver.GenerateMipmap(ctx, target, texObj); } @@ -2164,7 +2117,6 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, if (target == GL_TEXTURE_1D) { /* non-proxy target */ - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint face = _mesa_tex_target_to_face(target); @@ -2177,8 +2129,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); @@ -2197,6 +2148,12 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, postConvWidth, 1, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* Give the texture to the driver. <pixels> may be null. */ ASSERT(ctx->Driver.TexImage1D); ctx->Driver.TexImage1D(ctx, target, level, internalFormat, @@ -2205,6 +2162,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 1); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2232,8 +2191,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); } } else { @@ -2278,7 +2237,6 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, (ctx->Extensions.MESA_texture_array && target == GL_TEXTURE_1D_ARRAY_EXT)) { /* non-proxy target */ - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint face = _mesa_tex_target_to_face(target); @@ -2292,8 +2250,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); @@ -2311,6 +2268,12 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, postConvWidth, postConvHeight, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* Give the texture to the driver. <pixels> may be null. */ ASSERT(ctx->Driver.TexImage2D); ctx->Driver.TexImage2D(ctx, target, level, internalFormat, @@ -2319,6 +2282,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 2); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2352,8 +2317,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, postConvHeight, 1, border, internalFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); } } else { @@ -2389,7 +2354,6 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, (ctx->Extensions.MESA_texture_array && target == GL_TEXTURE_2D_ARRAY_EXT)) { /* non-proxy target */ - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint face = _mesa_tex_target_to_face(target); @@ -2402,8 +2366,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); @@ -2421,6 +2384,12 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, width, height, depth, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* Give the texture to the driver. <pixels> may be null. */ ASSERT(ctx->Driver.TexImage3D); ctx->Driver.TexImage3D(ctx, target, level, internalFormat, @@ -2429,6 +2398,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 3); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2456,8 +2427,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, /* no error, set the tex image parameters */ _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); } } else { @@ -2486,9 +2457,8 @@ _mesa_TexSubImage1D( GLenum target, GLint level, const GLvoid *pixels ) { GLsizei postConvWidth = width; - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; - struct gl_texture_image *texImage = NULL; + struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -2514,8 +2484,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level, } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); assert(texObj); _mesa_lock_texture(ctx, texObj); @@ -2553,7 +2522,6 @@ _mesa_TexSubImage2D( GLenum target, GLint level, const GLvoid *pixels ) { GLsizei postConvWidth = width, postConvHeight = height; - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); @@ -2582,8 +2550,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level, return; /* error was detected */ } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -2621,7 +2588,6 @@ _mesa_TexSubImage3D( GLenum target, GLint level, GLenum format, GLenum type, const GLvoid *pixels ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); @@ -2642,8 +2608,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level, return; /* error was detected */ } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -2684,7 +2649,6 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, GLint x, GLint y, GLsizei width, GLint border ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width; @@ -2711,8 +2675,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, postConvWidth, 1, border)) return; - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -2731,12 +2694,20 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CopyTexImage1D); ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat, x, y, width, border); ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 1); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2756,7 +2727,6 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width, postConvHeight = height; @@ -2784,8 +2754,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, postConvWidth, postConvHeight, border)) return; - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -2806,12 +2775,20 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, postConvWidth, postConvHeight, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CopyTexImage2D); ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat, x, y, width, height, border); ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 2); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2829,7 +2806,6 @@ void GLAPIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width; @@ -2850,8 +2826,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, if (copytexsubimage_error_check1(ctx, 1, target, level)) return; - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -2894,7 +2869,6 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width, postConvHeight = height; @@ -2912,8 +2886,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (copytexsubimage_error_check1(ctx, 2, target, level)) return; - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -2959,7 +2932,6 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width, postConvHeight = height; @@ -2977,8 +2949,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (copytexsubimage_error_check1(ctx, 3, target, level)) return; - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -3027,6 +2998,29 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, /** + * Return expected size of a compressed texture. + */ +static GLuint +compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, + GLenum glformat) +{ + gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); + return _mesa_format_image_size(mesaFormat, width, height, depth); +} + + +/* + * Return compressed texture block size, in pixels. + */ +static void +get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) +{ + gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); + _mesa_get_format_block_size(mesaFormat, bw, bh); +} + + +/** * Error checking for glCompressedTexImage[123]D(). * \return error code or GL_NO_ERROR. */ @@ -3108,8 +3102,7 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions, if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; - expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height, - depth, internalFormat); + expectedSize = compressed_tex_size(width, height, depth, internalFormat); if (expectedSize != imageSize) return GL_INVALID_VALUE; @@ -3142,6 +3135,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, GLenum format, GLsizei imageSize) { GLint expectedSize, maxLevels = 0, maxTextureSize; + GLuint bw, bh; (void) zoffset; if (dimensions == 1) { @@ -3191,20 +3185,21 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; - /* XXX these tests are specific to the compressed format. - * this code should be generalized in some way. + /* + * do checks which depend on compression block size */ - if ((xoffset & 3) != 0 || (yoffset & 3) != 0) + get_compressed_block_size(format, &bw, &bh); + + if ((xoffset % bw != 0) || (yoffset % bh != 0)) return GL_INVALID_VALUE; - if ((width & 3) != 0 && width != 2 && width != 1) + if ((width % bw != 0) && width != 2 && width != 1) return GL_INVALID_VALUE; - if ((height & 3) != 0 && height != 2 && height != 1) + if ((height % bh != 0) && height != 2 && height != 1) return GL_INVALID_VALUE; - expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height, - depth, format); + expectedSize = compressed_tex_size(width, height, depth, format); if (expectedSize != imageSize) return GL_INVALID_VALUE; @@ -3212,6 +3207,55 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, } +/** + * Do second part of glCompressedTexSubImage error checking. + * \return GL_TRUE if error found, GL_FALSE otherwise. + */ +static GLboolean +compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims, + GLsizei width, GLsizei height, + GLsizei depth, GLenum format, + struct gl_texture_image *texImage) +{ + + if ((GLint) format != texImage->InternalFormat) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCompressedTexSubImage%uD(format=0x%x)", dims, format); + return GL_TRUE; + } + + if (((width == 1 || width == 2) && + (GLuint) width != texImage->Width) || + (width > texImage->Width)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCompressedTexSubImage%uD(width=%d)", dims, width); + return GL_TRUE; + } + + if (dims >= 2) { + if (((height == 1 || height == 2) && + (GLuint) height != texImage->Height) || + (height > texImage->Height)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCompressedTexSubImage%uD(height=%d)", dims, height); + return GL_TRUE; + } + } + + if (dims >= 3) { + if (((depth == 1 || depth == 2) && + (GLuint) depth != texImage->Depth) || + (depth > texImage->Depth)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCompressedTexSubImage%uD(depth=%d)", dims, depth); + return GL_TRUE; + } + } + + return GL_FALSE; +} + + void GLAPIENTRY _mesa_CompressedTexImage1DARB(GLenum target, GLint level, @@ -3230,7 +3274,6 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, if (target == GL_TEXTURE_1D) { /* non-proxy target */ - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error = compressed_texture_error_check(ctx, 1, target, level, @@ -3240,8 +3283,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, return; } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -3258,12 +3300,20 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CompressedTexImage1D); ctx->Driver.CompressedTexImage1D(ctx, target, level, internalFormat, width, border, imageSize, data, texObj, texImage); + _mesa_set_fetch_functions(texImage, 1); + check_gen_mipmap(ctx, target, texObj, level); /* state update */ @@ -3292,11 +3342,10 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, } else { /* store the teximage parameters */ - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -3334,9 +3383,9 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { /* non-proxy target */ - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; + GLenum error = compressed_texture_error_check(ctx, 2, target, level, internalFormat, width, height, 1, border, imageSize); if (error) { @@ -3344,8 +3393,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, return; } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -3362,12 +3410,20 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CompressedTexImage2D); ctx->Driver.CompressedTexImage2D(ctx, target, level, internalFormat, width, height, border, imageSize, data, texObj, texImage); + _mesa_set_fetch_functions(texImage, 2); + check_gen_mipmap(ctx, target, texObj, level); /* state update */ @@ -3398,11 +3454,10 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, } else { /* store the teximage parameters */ - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { @@ -3437,7 +3492,6 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, if (target == GL_TEXTURE_3D) { /* non-proxy target */ - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error = compressed_texture_error_check(ctx, 3, target, level, @@ -3447,8 +3501,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, return; } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); + _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); @@ -3465,6 +3519,12 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, width, height, depth, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CompressedTexImage3D); ctx->Driver.CompressedTexImage3D(ctx, target, level, internalFormat, @@ -3472,6 +3532,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, border, imageSize, data, texObj, texImage); + _mesa_set_fetch_functions(texImage, 3); + check_gen_mipmap(ctx, target, texObj, level); /* state update */ @@ -3500,11 +3562,11 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, } else { /* store the teximage parameters */ - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + + texObj = _mesa_get_current_tex_object(ctx, target); + _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); @@ -3521,50 +3583,71 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, } -void GLAPIENTRY -_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data) +/** + * Common helper for glCompressedTexSubImage1/2/3D(). + */ +static void +compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, const GLvoid *data) { - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - error = compressed_subtexture_error_check(ctx, 1, target, level, + error = compressed_subtexture_error_check(ctx, dims, target, level, xoffset, 0, 0, /* pos */ - width, 1, 1, /* size */ + width, height, depth, /* size */ format, imageSize); if (error) { - _mesa_error(ctx, error, "glCompressedTexSubImage1D"); + _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); return; } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); assert(texImage); - if ((GLint) format != texImage->InternalFormat) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTexSubImage1D(format)"); - } - else if ((width == 1 || width == 2) && - (GLuint) width != texImage->Width) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage1D(width)"); + if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, + format, texImage)) { + /* error was recorded */ } - else if (width > 0) { - if (ctx->Driver.CompressedTexSubImage1D) { - ctx->Driver.CompressedTexSubImage1D(ctx, target, level, - xoffset, width, - format, imageSize, data, - texObj, texImage); + else if (width > 0 && height > 0 && depth > 0) { + switch (dims) { + case 1: + if (ctx->Driver.CompressedTexSubImage1D) { + ctx->Driver.CompressedTexSubImage1D(ctx, target, level, + xoffset, width, + format, imageSize, data, + texObj, texImage); + } + break; + case 2: + if (ctx->Driver.CompressedTexSubImage2D) { + ctx->Driver.CompressedTexSubImage2D(ctx, target, level, + xoffset, yoffset, + width, height, + format, imageSize, data, + texObj, texImage); + } + break; + case 3: + if (ctx->Driver.CompressedTexSubImage3D) { + ctx->Driver.CompressedTexSubImage3D(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, imageSize, data, + texObj, texImage); + } + break; + default: + ; } check_gen_mipmap(ctx, target, texObj, level); @@ -3577,60 +3660,23 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, void GLAPIENTRY +_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, + format, imageSize, data); +} + + +void GLAPIENTRY _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum error; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - error = compressed_subtexture_error_check(ctx, 2, target, level, - xoffset, yoffset, 0, /* pos */ - width, height, 1, /* size */ - format, imageSize); - if (error) { - /* XXX proxy target? */ - _mesa_error(ctx, error, "glCompressedTexSubImage2D"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - assert(texImage); - - if ((GLint) format != texImage->InternalFormat) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTexSubImage2D(format)"); - } - else if (((width == 1 || width == 2) - && (GLuint) width != texImage->Width) || - ((height == 1 || height == 2) - && (GLuint) height != texImage->Height)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)"); - } - else if (width > 0 && height > 0) { - if (ctx->Driver.CompressedTexSubImage2D) { - ctx->Driver.CompressedTexSubImage2D(ctx, target, level, - xoffset, yoffset, width, height, - format, imageSize, data, - texObj, texImage); - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - _mesa_unlock_texture(ctx, texObj); + compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, + width, height, 1, format, imageSize, data); } @@ -3640,57 +3686,8 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum error; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - error = compressed_subtexture_error_check(ctx, 3, target, level, - xoffset, yoffset, zoffset,/*pos*/ - width, height, depth, /*size*/ - format, imageSize); - if (error) { - _mesa_error(ctx, error, "glCompressedTexSubImage3D"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - assert(texImage); - - if ((GLint) format != texImage->InternalFormat) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTexSubImage3D(format)"); - } - else if (((width == 1 || width == 2) - && (GLuint) width != texImage->Width) || - ((height == 1 || height == 2) - && (GLuint) height != texImage->Height) || - ((depth == 1 || depth == 2) - && (GLuint) depth != texImage->Depth)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)"); - } - else if (width > 0 && height > 0 && depth > 0) { - if (ctx->Driver.CompressedTexSubImage3D) { - ctx->Driver.CompressedTexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, data, - texObj, texImage); - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - _mesa_unlock_texture(ctx, texObj); + compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, imageSize, data); } diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 094177da79..97c9018319 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -86,6 +86,9 @@ extern struct gl_texture_object * _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, GLenum target); +extern struct gl_texture_object * +_mesa_get_current_tex_object(GLcontext *ctx, GLenum target); + extern struct gl_texture_image * _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj, diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 8fd5eaa266..7f0a246025 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -33,6 +33,7 @@ #include "context.h" #include "enums.h" #include "fbobject.h" +#include "formats.h" #include "hash.h" #include "imports.h" #include "macros.h" @@ -227,10 +228,10 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, dest->Target = src->Target; dest->Name = src->Name; dest->Priority = src->Priority; - dest->BorderColor[0] = src->BorderColor[0]; - dest->BorderColor[1] = src->BorderColor[1]; - dest->BorderColor[2] = src->BorderColor[2]; - dest->BorderColor[3] = src->BorderColor[3]; + dest->BorderColor.f[0] = src->BorderColor.f[0]; + dest->BorderColor.f[1] = src->BorderColor.f[1]; + dest->BorderColor.f[2] = src->BorderColor.f[2]; + dest->BorderColor.f[3] = src->BorderColor.f[3]; dest->WrapS = src->WrapS; dest->WrapT = src->WrapT; dest->WrapR = src->WrapR; @@ -414,7 +415,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, /* Detect cases where the application set the base level to an invalid * value. */ - if ((baseLevel < 0) || (baseLevel > MAX_TEXTURE_LEVELS)) { + if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { char s[100]; _mesa_sprintf(s, "base level = %d is invalid", baseLevel); incomplete(t, s); @@ -740,6 +741,10 @@ _mesa_get_fallback_texture(GLcontext *ctx) _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, 8, 8, 1, 0, GL_RGBA); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* set image data */ ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, @@ -935,7 +940,8 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) /** * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D * into the corresponding Mesa texture target index. - * Return -1 if target is invalid. + * Note that proxy targets are not valid here. + * \return TEXTURE_x_INDEX or -1 if target is invalid */ static GLint target_enum_to_index(GLenum target) @@ -1098,8 +1104,6 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); if (t) { t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); - if (ctx->Driver.PrioritizeTexture) - ctx->Driver.PrioritizeTexture( ctx, t, t->Priority ); } } } diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index b2fbe2205b..d917e21e74 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -31,9 +31,10 @@ #include "main/glheader.h" +#include "main/colormac.h" #include "main/context.h" #include "main/enums.h" -#include "main/colormac.h" +#include "main/formats.h" #include "main/macros.h" #include "main/texcompress.h" #include "main/texparam.h" @@ -77,15 +78,19 @@ validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap) /** * Get current texture object for given target. - * Return NULL if any error. + * Return NULL if any error (and record the error). + * Note that this is different from _mesa_select_tex_object() in that proxy + * targets are not accepted. + * Only the glGetTexLevelParameter() functions accept proxy targets. */ static struct gl_texture_object * -get_texobj(GLcontext *ctx, GLenum target) +get_texobj(GLcontext *ctx, GLenum target, GLboolean get) { struct gl_texture_unit *texUnit; if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(current unit)"); + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sTexParameter(current unit)", get ? "Get" : ""); return NULL; } @@ -122,7 +127,8 @@ get_texobj(GLcontext *ctx, GLenum target) ; } - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(target)"); + _mesa_error(ctx, GL_INVALID_ENUM, + "gl%sTexParameter(target)", get ? "Get" : ""); return NULL; } @@ -505,10 +511,10 @@ set_tex_parameterf(GLcontext *ctx, case GL_TEXTURE_BORDER_COLOR: flush(ctx, texObj); - texObj->BorderColor[RCOMP] = params[0]; - texObj->BorderColor[GCOMP] = params[1]; - texObj->BorderColor[BCOMP] = params[2]; - texObj->BorderColor[ACOMP] = params[3]; + texObj->BorderColor.f[RCOMP] = params[0]; + texObj->BorderColor.f[GCOMP] = params[1]; + texObj->BorderColor.f[BCOMP] = params[2]; + texObj->BorderColor.f[ACOMP] = params[3]; return GL_TRUE; default: @@ -526,7 +532,7 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - texObj = get_texobj(ctx, target); + texObj = get_texobj(ctx, target, GL_FALSE); if (!texObj) return; @@ -544,13 +550,20 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param) case GL_DEPTH_TEXTURE_MODE_ARB: { /* convert float param to int */ - GLint p = (GLint) param; - need_update = set_tex_parameteri(ctx, texObj, pname, &p); + GLint p[4]; + p[0] = (GLint) param; + p[1] = p[2] = p[3] = 0; + need_update = set_tex_parameteri(ctx, texObj, pname, p); } break; default: - /* this will generate an error if pname is illegal */ - need_update = set_tex_parameterf(ctx, texObj, pname, ¶m); + { + /* this will generate an error if pname is illegal */ + GLfloat p[4]; + p[0] = param; + p[1] = p[2] = p[3] = 0.0F; + need_update = set_tex_parameterf(ctx, texObj, pname, p); + } } if (ctx->Driver.TexParameter && need_update) { @@ -567,7 +580,7 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - texObj = get_texobj(ctx, target); + texObj = get_texobj(ctx, target, GL_FALSE); if (!texObj) return; @@ -585,8 +598,10 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) case GL_DEPTH_TEXTURE_MODE_ARB: { /* convert float param to int */ - GLint p = (GLint) params[0]; - need_update = set_tex_parameteri(ctx, texObj, pname, &p); + GLint p[4]; + p[0] = (GLint) params[0]; + p[1] = p[2] = p[3] = 0; + need_update = set_tex_parameteri(ctx, texObj, pname, p); } break; @@ -599,7 +614,7 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) iparams[1] = (GLint) params[1]; iparams[2] = (GLint) params[2]; iparams[3] = (GLint) params[3]; - need_update = set_tex_parameteri(ctx, target, iparams); + need_update = set_tex_parameteri(ctx, texObj, pname, iparams); } break; #endif @@ -623,7 +638,7 @@ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - texObj = get_texobj(ctx, target); + texObj = get_texobj(ctx, target, GL_FALSE); if (!texObj) return; @@ -635,14 +650,21 @@ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param) case GL_TEXTURE_LOD_BIAS: case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: { - GLfloat fparam = (GLfloat) param; + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; /* convert int param to float */ - need_update = set_tex_parameterf(ctx, texObj, pname, &fparam); + need_update = set_tex_parameterf(ctx, texObj, pname, fparam); } break; default: /* this will generate an error if pname is illegal */ - need_update = set_tex_parameteri(ctx, texObj, pname, ¶m); + { + GLint iparam[4]; + iparam[0] = param; + iparam[1] = iparam[2] = iparam[3] = 0; + need_update = set_tex_parameteri(ctx, texObj, pname, iparam); + } } if (ctx->Driver.TexParameter && need_update) { @@ -660,7 +682,7 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - texObj = get_texobj(ctx, target); + texObj = get_texobj(ctx, target, GL_FALSE); if (!texObj) return; @@ -684,8 +706,10 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params) case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: { /* convert int param to float */ - GLfloat fparam = (GLfloat) params[0]; - need_update = set_tex_parameterf(ctx, texObj, pname, &fparam); + GLfloat fparams[4]; + fparams[0] = (GLfloat) params[0]; + fparams[1] = fparams[2] = fparams[3] = 0.0F; + need_update = set_tex_parameterf(ctx, texObj, pname, fparams); } break; default: @@ -707,6 +731,68 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params) } +/** + * Set tex parameter to integer value(s). Primarily intended to set + * integer-valued texture border color (for integer-valued textures). + * New in GL 3.0. + */ +void GLAPIENTRY +_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + /* set the integer-valued border color */ + COPY_4V(texObj->BorderColor.i, params); + break; + default: + _mesa_TexParameteriv(target, pname, params); + break; + } + /* XXX no driver hook for TexParameterIiv() yet */ +} + + +/** + * Set tex parameter to unsigned integer value(s). Primarily intended to set + * uint-valued texture border color (for integer-valued textures). + * New in GL 3.0 + */ +void GLAPIENTRY +_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + /* set the unsigned integer-valued border color */ + COPY_4V(texObj->BorderColor.ui, params); + break; + default: + _mesa_TexParameteriv(target, pname, (const GLint *) params); + break; + } + /* XXX no driver hook for TexParameterIuiv() yet */ +} + + + + void GLAPIENTRY _mesa_GetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ) @@ -726,6 +812,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, const struct gl_texture_image *img = NULL; GLboolean isProxy; GLint maxLevels; + gl_format texFormat; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -763,6 +850,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, goto out; } + texFormat = img->TexFormat; + isProxy = _mesa_is_proxy_texture(target); switch (pname) { @@ -776,26 +865,23 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = img->Depth; break; case GL_TEXTURE_INTERNAL_FORMAT: - *params = img->InternalFormat; + if (_mesa_is_format_compressed(img->TexFormat)) { + /* need to return the actual compressed format */ + *params = _mesa_compressed_format_to_glenum(ctx, img->TexFormat); + } + else { + /* return the user's requested internal format */ + *params = img->InternalFormat; + } break; case GL_TEXTURE_BORDER: *params = img->Border; break; case GL_TEXTURE_RED_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->RedBits; - else - *params = 0; - break; case GL_TEXTURE_GREEN_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->GreenBits; - else - *params = 0; - break; case GL_TEXTURE_BLUE_SIZE: if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->BlueBits; + *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; @@ -803,36 +889,44 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, if (img->_BaseFormat == GL_ALPHA || img->_BaseFormat == GL_LUMINANCE_ALPHA || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->AlphaBits; + *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; case GL_TEXTURE_INTENSITY_SIZE: if (img->_BaseFormat != GL_INTENSITY) *params = 0; - else if (img->TexFormat->IntensityBits > 0) - *params = img->TexFormat->IntensityBits; - else /* intensity probably stored as rgb texture */ - *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + else { + *params = _mesa_get_format_bits(texFormat, pname); + if (*params == 0) { + /* intensity probably stored as rgb texture */ + *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); + } + } break; case GL_TEXTURE_LUMINANCE_SIZE: if (img->_BaseFormat != GL_LUMINANCE && img->_BaseFormat != GL_LUMINANCE_ALPHA) *params = 0; - else if (img->TexFormat->LuminanceBits > 0) - *params = img->TexFormat->LuminanceBits; - else /* luminance probably stored as rgb texture */ - *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + else { + *params = _mesa_get_format_bits(texFormat, pname); + if (*params == 0) { + /* luminance probably stored as rgb texture */ + *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); + } + } break; case GL_TEXTURE_INDEX_SIZE_EXT: if (img->_BaseFormat == GL_COLOR_INDEX) - *params = img->TexFormat->IndexBits; + *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; case GL_TEXTURE_DEPTH_SIZE_ARB: if (ctx->Extensions.ARB_depth_texture) - *params = img->TexFormat->DepthBits; + *params = _mesa_get_format_bits(texFormat, pname); else _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)"); @@ -840,7 +934,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, case GL_TEXTURE_STENCIL_SIZE_EXT: if (ctx->Extensions.EXT_packed_depth_stencil || ctx->Extensions.ARB_framebuffer_object) { - *params = img->TexFormat->StencilBits; + *params = _mesa_get_format_bits(texFormat, pname); } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -850,13 +944,9 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: - if (img->IsCompressed && !isProxy) { - /* Don't use ctx->Driver.CompressedTextureSize() since that - * may returned a padded hardware size. - */ - *params = _mesa_compressed_texture_size(ctx, img->Width, - img->Height, img->Depth, - img->TexFormat->MesaFormat); + if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) { + *params = _mesa_format_image_size(texFormat, img->Width, + img->Height, img->Depth); } else { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -864,13 +954,14 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, } break; case GL_TEXTURE_COMPRESSED: - *params = (GLint) img->IsCompressed; + *params = (GLint) _mesa_is_format_compressed(img->TexFormat); break; /* GL_ARB_texture_float */ case GL_TEXTURE_RED_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -879,7 +970,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_GREEN_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -888,7 +980,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_BLUE_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -897,7 +990,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_ALPHA_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -906,7 +1000,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_LUMINANCE_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -915,7 +1010,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_INTENSITY_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -924,7 +1020,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_DEPTH_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -946,25 +1043,14 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, void GLAPIENTRY _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *obj; GLboolean error = GL_FALSE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexParameterfv(current unit)"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - obj = _mesa_select_tex_object(ctx, texUnit, target); - if (!obj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)"); + obj = get_texobj(ctx, target, GL_TRUE); + if (!obj) return; - } _mesa_lock_texture(ctx, obj); switch (pname) { @@ -984,10 +1070,10 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) *params = ENUM_TO_FLOAT(obj->WrapR); break; case GL_TEXTURE_BORDER_COLOR: - params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); - params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); - params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); - params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); + params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); + params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); + params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); + params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); break; case GL_TEXTURE_RESIDENT: { @@ -1113,26 +1199,16 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) void GLAPIENTRY _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *obj; GLboolean error = GL_FALSE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexParameteriv(current unit)"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - obj = _mesa_select_tex_object(ctx, texUnit, target); - if (!obj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)"); - return; - } + obj = get_texobj(ctx, target, GL_TRUE); + if (!obj) + return; + _mesa_lock_texture(ctx, obj); switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = (GLint) obj->MagFilter; @@ -1152,10 +1228,10 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) case GL_TEXTURE_BORDER_COLOR: { GLfloat b[4]; - b[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); - b[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); - b[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); - b[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); + b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); + b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); + b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); + b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); params[0] = FLOAT_TO_INT(b[0]); params[1] = FLOAT_TO_INT(b[1]); params[2] = FLOAT_TO_INT(b[2]); @@ -1283,3 +1359,53 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) _mesa_unlock_texture(ctx, obj); } + + +/** New in GL 3.0 */ +void GLAPIENTRY +_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_TRUE); + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + COPY_4V(params, texObj->BorderColor.i); + break; + default: + _mesa_GetTexParameteriv(target, pname, params); + } +} + + +/** New in GL 3.0 */ +void GLAPIENTRY +_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_TRUE); + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + COPY_4V(params, texObj->BorderColor.i); + break; + default: + { + GLint ip[4]; + _mesa_GetTexParameteriv(target, pname, ip); + params[0] = ip[0]; + if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT || + pname == GL_TEXTURE_CROP_RECT_OES) { + params[1] = ip[1]; + params[2] = ip[2]; + params[3] = ip[3]; + } + } + } +} diff --git a/src/mesa/main/texparam.h b/src/mesa/main/texparam.h index 454b96350e..19b4116c0b 100644 --- a/src/mesa/main/texparam.h +++ b/src/mesa/main/texparam.h @@ -44,6 +44,11 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ); extern void GLAPIENTRY _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ); +extern void GLAPIENTRY +_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); extern void GLAPIENTRY @@ -60,4 +65,11 @@ extern void GLAPIENTRY _mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ); +extern void GLAPIENTRY +_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params); + +extern void GLAPIENTRY +_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); + + #endif /* TEXPARAM_H */ diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 53be83b05c..cf603d46d8 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -1,7 +1,8 @@ #include "context.h" +#include "colormac.h" #include "fbobject.h" -#include "texformat.h" +#include "texfetch.h" #include "texrender.h" #include "renderbuffer.h" @@ -46,7 +47,9 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { - trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i); + GLfloat rgba[4]; + trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, rgba); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } } else if (rb->DataType == GL_UNSIGNED_SHORT) { @@ -100,8 +103,10 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { - trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, rgbaOut + 4 * i); + GLfloat rgba[4]; + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, rgba); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } } else if (rb->DataType == GL_UNSIGNED_SHORT) { @@ -469,7 +474,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; ASSERT(trb->TexImage); - trb->Store = trb->TexImage->TexFormat->StoreTexel; + trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat); if (!trb->Store) { /* we'll never draw into some textures (compressed formats) */ trb->Store = store_nop; @@ -488,37 +493,24 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Base.Height = trb->TexImage->Height; trb->Base.InternalFormat = trb->TexImage->InternalFormat; /* XXX may need more special cases here */ - if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8) { - trb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + if (trb->TexImage->TexFormat == MESA_FORMAT_Z24_S8) { + trb->Base.Format = MESA_FORMAT_Z24_S8; trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; } - else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z16) { - trb->Base._ActualFormat = GL_DEPTH_COMPONENT; + else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) { + trb->Base.Format = MESA_FORMAT_Z16; trb->Base.DataType = GL_UNSIGNED_SHORT; } - else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z32) { - trb->Base._ActualFormat = GL_DEPTH_COMPONENT; + else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) { + trb->Base.Format = MESA_FORMAT_Z32; trb->Base.DataType = GL_UNSIGNED_INT; } else { - trb->Base._ActualFormat = trb->TexImage->InternalFormat; + trb->Base.Format = trb->TexImage->TexFormat; trb->Base.DataType = CHAN_TYPE; } - trb->Base._BaseFormat = trb->TexImage->TexFormat->BaseFormat; -#if 0 - /* fix/avoid this assertion someday */ - ASSERT(trb->Base._BaseFormat == GL_RGB || - trb->Base._BaseFormat == GL_RGBA || - trb->Base._BaseFormat == GL_DEPTH_COMPONENT); -#endif trb->Base.Data = trb->TexImage->Data; - - trb->Base.RedBits = trb->TexImage->TexFormat->RedBits; - trb->Base.GreenBits = trb->TexImage->TexFormat->GreenBits; - trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits; - trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits; - trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits; - trb->Base.StencilBits = trb->TexImage->TexFormat->StencilBits; + trb->Base._BaseFormat = _mesa_base_fbo_format(ctx, trb->Base.InternalFormat); } diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 43f26873e0..c735e18aff 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -307,10 +307,6 @@ _mesa_ActiveTextureARB(GLenum texture) /* update current stack pointer */ ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; } - - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit ); - } } @@ -322,11 +318,18 @@ _mesa_ClientActiveTextureARB(GLenum texture) GLuint texUnit = texture - GL_TEXTURE0; ASSERT_OUTSIDE_BEGIN_END(ctx); + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glClientActiveTexture %s\n", + _mesa_lookup_enum_by_nr(texture)); + if (texUnit >= ctx->Const.MaxTextureCoordUnits) { _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); return; } + if (ctx->Array.ActiveTexture == texUnit) + return; + FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.ActiveTexture = texUnit; } @@ -360,9 +363,6 @@ update_texture_matrices( GLcontext *ctx ) if (ctx->Texture.Unit[u]._ReallyEnabled && ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); - - if (ctx->Driver.TextureMatrix) - ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top); } } } diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index f553a898f9..792c83141e 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -62,7 +62,8 @@ #include "mipmap.h" #include "imports.h" #include "texcompress.h" -#include "texformat.h" +#include "texcompress_fxt1.h" +#include "texcompress_s3tc.h" #include "teximage.h" #include "texstore.h" #include "enums.h" @@ -75,6 +76,12 @@ enum { /** + * Texture image storage function. + */ +typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); + + +/** * Return GL_TRUE if the given image format is one that be converted * to another format by swizzling. */ @@ -270,16 +277,6 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat, } -#if !FEATURE_convolve -static void -_mesa_adjust_image_for_convolution(GLcontext *ctx, GLuint dims, - GLsizei *srcWidth, GLsizei *srcHeight) -{ - /* no-op */ -} -#endif - - /** * Make a temporary (color) texture image with GLfloat components. * Apply all needed pixel unpacking and pixel transfer operations. @@ -346,7 +343,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, const GLuint postConvTransferOps = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; GLint img, row; - GLint convWidth, convHeight; + GLint convWidth = srcWidth, convHeight = srcHeight; GLfloat *convImage; /* pre-convolution image buffer (3D) */ @@ -431,8 +428,8 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, else { /* no convolution */ const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLfloat *dst; GLint img, row; @@ -587,19 +584,22 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, /* unpack and transfer the source image */ tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth * components * sizeof(GLchan)); - if (!tempImage) + if (!tempImage) { + if (freeSrcImage) { + _mesa_free((void *) srcAddr); + } return NULL; + } dst = tempImage; for (img = 0; img < srcDepth; img++) { - const GLint srcStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, - srcType); - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = + (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); for (row = 0; row < srcHeight; row++) { _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, srcFormat, srcType, src, srcPacking, @@ -924,7 +924,7 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx, static void memcpy_texture(GLcontext *ctx, GLuint dimensions, - const struct gl_texture_format *dstFormat, + gl_format dstFormat, GLvoid *dstAddr, GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, GLint dstRowStride, @@ -940,7 +940,8 @@ memcpy_texture(GLcontext *ctx, srcWidth, srcHeight, srcFormat, srcType); const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); - const GLint bytesPerRow = srcWidth * dstFormat->TexelBytes; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLint bytesPerRow = srcWidth * texelBytes; #if 0 /* XXX update/re-enable for dstImageOffsets array */ @@ -949,7 +950,7 @@ memcpy_texture(GLcontext *ctx, GLubyte *dstImage = (GLubyte *) dstAddr + dstZoffset * dstImageStride + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; if (dstRowStride == srcRowStride && dstRowStride == bytesPerRow && @@ -980,9 +981,9 @@ memcpy_texture(GLcontext *ctx, for (img = 0; img < srcDepth; img++) { const GLubyte *srcRow = srcImage; GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); dstRow += dstRowStride; @@ -995,38 +996,23 @@ memcpy_texture(GLcontext *ctx, /** - * Store an image in any of the formats: - * _mesa_texformat_rgba - * _mesa_texformat_rgb - * _mesa_texformat_alpha - * _mesa_texformat_luminance - * _mesa_texformat_luminance_alpha - * _mesa_texformat_intensity - * + * Store a 32-bit integer depth component texture image. */ -GLboolean -_mesa_texstore_rgba(TEXSTORE_PARAMS) +static GLboolean +_mesa_texstore_z32(TEXSTORE_PARAMS) { - const GLint components = _mesa_components_in_format(baseInternalFormat); - - ASSERT(dstFormat == &_mesa_texformat_rgba || - dstFormat == &_mesa_texformat_rgb || - dstFormat == &_mesa_texformat_alpha || - dstFormat == &_mesa_texformat_luminance || - dstFormat == &_mesa_texformat_luminance_alpha || - dstFormat == &_mesa_texformat_intensity); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(dstFormat->TexelBytes == components * sizeof(GLchan)); + const GLuint depthScale = 0xffffffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z32); + ASSERT(texelBytes == sizeof(GLuint)); - if (!ctx->_ImageTransferState && + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == CHAN_TYPE) { + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_INT) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -1035,160 +1021,92 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgb && - srcFormat == GL_RGBA && - srcType == CHAN_TYPE) { - /* extract RGB from RGBA */ - GLint img, row, col; + else { + /* general path */ + GLint img, row; for (img = 0; img < srcDepth; img++) { - GLchan *dstImage = (GLchan *) - ((GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes - + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes); - - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); - GLchan *srcRow = (GLchan *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLchan *dstRow = dstImage; + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + RCOMP] = srcRow[col * 4 + RCOMP]; - dstRow[col * 3 + GCOMP] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + BCOMP] = srcRow[col * 4 + BCOMP]; - } - dstRow += dstRowStride / sizeof(GLchan); - srcRow = (GLchan *) ((GLubyte *) srcRow + srcRowStride); + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; } } } - else if (!ctx->_ImageTransferState && - CHAN_TYPE == GL_UNSIGNED_BYTE && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { + return GL_TRUE; +} - const GLubyte *dstmap; - GLuint components; - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == &_mesa_texformat_rgba) { - dstmap = mappings[IDX_RGBA].from_rgba; - components = 4; - } - else if (dstFormat == &_mesa_texformat_rgb) { - dstmap = mappings[IDX_RGB].from_rgba; - components = 3; - } - else if (dstFormat == &_mesa_texformat_alpha) { - dstmap = mappings[IDX_ALPHA].from_rgba; - components = 1; - } - else if (dstFormat == &_mesa_texformat_luminance) { - dstmap = mappings[IDX_LUMINANCE].from_rgba; - components = 1; - } - else if (dstFormat == &_mesa_texformat_luminance_alpha) { - dstmap = mappings[IDX_LUMINANCE_ALPHA].from_rgba; - components = 2; - } - else if (dstFormat == &_mesa_texformat_intensity) { - dstmap = mappings[IDX_INTENSITY].from_rgba; - components = 1; - } - else { - _mesa_problem(ctx, "Unexpected dstFormat in _mesa_texstore_rgba"); - return GL_FALSE; - } +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_x8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, components, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_X8_Z24); + + { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - dstFormat->BaseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint bytesPerRow; GLint img, row; - if (!tempImage) - return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - bytesPerRow = srcWidth * components * sizeof(GLchan); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - _mesa_memcpy(dstRow, src, bytesPerRow); + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); dstRow += dstRowStride; - src += srcWidth * components; } } - - _mesa_free((void *) tempImage); } return GL_TRUE; } /** - * Store a 32-bit integer depth component texture image. + * Store a 24-bit integer depth component texture image. */ -GLboolean -_mesa_texstore_z32(TEXSTORE_PARAMS) +static GLboolean +_mesa_texstore_z24_x8(TEXSTORE_PARAMS) { - const GLuint depthScale = 0xffffffff; + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + (void) dims; - ASSERT(dstFormat == &_mesa_texformat_z32); - ASSERT(dstFormat->TexelBytes == sizeof(GLuint)); + ASSERT(dstFormat == MESA_FORMAT_Z24_X8); - if (ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes && - baseInternalFormat == GL_DEPTH_COMPONENT && - srcFormat == GL_DEPTH_COMPONENT && - srcType == GL_UNSIGNED_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { + { /* general path */ GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLuint *dst = (GLuint *) dstRow; + GLint i; _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, (GLuint *) dstRow, + GL_UNSIGNED_INT, dst, depthScale, srcType, src, srcPacking); + for (i = 0; i < srcWidth; i++) + dst[i] <<= 8; dstRow += dstRowStride; } } @@ -1196,18 +1114,18 @@ _mesa_texstore_z32(TEXSTORE_PARAMS) return GL_TRUE; } -#define STRIDE_3D 0 /** * Store a 16-bit integer depth component texture image. */ -GLboolean +static GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); (void) dims; - ASSERT(dstFormat == &_mesa_texformat_z16); - ASSERT(dstFormat->TexelBytes == sizeof(GLushort)); + ASSERT(dstFormat == MESA_FORMAT_Z16); + ASSERT(texelBytes == sizeof(GLushort)); if (ctx->Pixel.DepthScale == 1.0f && ctx->Pixel.DepthBias == 0.0f && @@ -1228,9 +1146,9 @@ _mesa_texstore_z16(TEXSTORE_PARAMS) GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); @@ -1249,16 +1167,19 @@ _mesa_texstore_z16(TEXSTORE_PARAMS) /** * Store an rgb565 or rgb565_rev texture image. */ -GLboolean +static GLboolean _mesa_texstore_rgb565(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_rgb565 || - dstFormat == &_mesa_texformat_rgb565_rev); - ASSERT(dstFormat->TexelBytes == 2); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB565 || + dstFormat == MESA_FORMAT_RGB565_REV); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgb565 && + dstFormat == MESA_FORMAT_RGB565 && baseInternalFormat == GL_RGB && srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5) { @@ -1277,20 +1198,20 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) srcType == GL_UNSIGNED_BYTE && dims == 2) { /* do optimized tex store */ - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); const GLubyte *src = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); GLubyte *dst = (GLubyte *) dstAddr + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; GLint row, col; for (row = 0; row < srcHeight; row++) { const GLubyte *srcUB = (const GLubyte *) src; GLushort *dstUS = (GLushort *) dst; /* check for byteswapped format */ - if (dstFormat == &_mesa_texformat_rgb565) { + if (dstFormat == MESA_FORMAT_RGB565) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); srcUB += 3; @@ -1310,7 +1231,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1321,13 +1242,13 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; /* check for byteswapped format */ - if (dstFormat == &_mesa_texformat_rgb565) { + if (dstFormat == MESA_FORMAT_RGB565) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), @@ -1355,18 +1276,20 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) /** * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. */ -GLboolean +static GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgba8888 || - dstFormat == &_mesa_texformat_rgba8888_rev); - ASSERT(dstFormat->TexelBytes == 4); + ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || + dstFormat == MESA_FORMAT_RGBA8888_REV); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba8888 && + dstFormat == MESA_FORMAT_RGBA8888 && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || @@ -1382,7 +1305,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba8888_rev && + dstFormat == MESA_FORMAT_RGBA8888_REV && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || @@ -1407,8 +1330,8 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_rgba8888) || - (!littleEndian && dstFormat == &_mesa_texformat_rgba8888_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { dstmap[3] = 0; dstmap[2] = 1; dstmap[1] = 2; @@ -1435,7 +1358,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1446,12 +1369,12 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == &_mesa_texformat_rgba8888) { + if (dstFormat == MESA_FORMAT_RGBA8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), @@ -1478,18 +1401,23 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_argb8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = GL_RGBA; - ASSERT(dstFormat == &_mesa_texformat_argb8888 || - dstFormat == &_mesa_texformat_argb8888_rev); - ASSERT(dstFormat->TexelBytes == 4); + ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888 || + dstFormat == MESA_FORMAT_XRGB8888_REV ); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) || @@ -1504,7 +1432,8 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888_rev && + (dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888_REV) && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || @@ -1519,21 +1448,22 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && srcFormat == GL_RGB && (baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB) && srcType == GL_UNSIGNED_BYTE) { int img, row, col; for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *d4 = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -1549,7 +1479,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && + dstFormat == MESA_FORMAT_ARGB8888 && srcFormat == GL_RGBA && baseInternalFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE) { @@ -1562,14 +1492,14 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) * Strangely the same isn't required for the RGB path, above. */ for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *d4 = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -1594,16 +1524,20 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_argb8888) || - (!littleEndian && dstFormat == &_mesa_texformat_argb8888_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { dstmap[3] = 3; /* alpha */ dstmap[2] = 0; /* red */ dstmap[1] = 1; /* green */ dstmap[0] = 2; /* blue */ } else { - assert((littleEndian && dstFormat == &_mesa_texformat_argb8888_rev) || - (!littleEndian && dstFormat == &_mesa_texformat_argb8888)); + assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); dstmap[3] = 2; dstmap[2] = 1; dstmap[1] = 0; @@ -1626,7 +1560,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1637,12 +1571,12 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == &_mesa_texformat_argb8888) { + if (dstFormat == MESA_FORMAT_ARGB8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), CHAN_TO_UBYTE(src[RCOMP]), @@ -1651,6 +1585,15 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) src += 4; } } + else if (dstFormat == MESA_FORMAT_XRGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( 0xff, + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } else { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), @@ -1669,13 +1612,15 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgb888); - ASSERT(dstFormat->TexelBytes == 3); + ASSERT(dstFormat == MESA_FORMAT_RGB888); + ASSERT(texelBytes == 3); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1698,14 +1643,14 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) /* extract RGB from RGBA */ GLint img, row, col; for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; @@ -1745,7 +1690,7 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1756,9 +1701,9 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { #if 0 if (littleEndian) { @@ -1794,13 +1739,15 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_bgr888); - ASSERT(dstFormat->TexelBytes == 3); + ASSERT(dstFormat == MESA_FORMAT_BGR888); + ASSERT(texelBytes == 3); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1823,14 +1770,14 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) /* extract BGR from RGBA */ int img, row, col; for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; @@ -1870,7 +1817,7 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1881,9 +1828,9 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); @@ -1899,71 +1846,20 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean -_mesa_texstore_rgba4444(TEXSTORE_PARAMS) -{ - ASSERT(dstFormat == &_mesa_texformat_rgba4444); - ASSERT(dstFormat->TexelBytes == 2); - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba4444 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT_4_4_4_4){ - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - dstFormat->BaseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes - + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - dstRow += dstRowStride; - } - } - _mesa_free((void *) tempImage); - } - return GL_TRUE; -} - -GLboolean +static GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_argb4444 || - dstFormat == &_mesa_texformat_argb4444_rev); - ASSERT(dstFormat->TexelBytes == 2); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || + dstFormat == MESA_FORMAT_ARGB4444_REV); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb4444 && + dstFormat == MESA_FORMAT_ARGB4444 && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { @@ -1979,7 +1875,7 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1990,12 +1886,12 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == &_mesa_texformat_argb4444) { + if (dstFormat == MESA_FORMAT_ARGB4444) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), CHAN_TO_UBYTE(src[RCOMP]), @@ -2021,15 +1917,18 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_rgba5551(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_rgba5551); - ASSERT(dstFormat->TexelBytes == 2); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA5551); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba5551 && + dstFormat == MESA_FORMAT_RGBA5551 && baseInternalFormat == GL_RGBA && srcFormat == GL_RGBA && srcType == GL_UNSIGNED_SHORT_5_5_5_1) { @@ -2045,7 +1944,7 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2056,9 +1955,9 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -2076,16 +1975,19 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_argb1555(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_argb1555 || - dstFormat == &_mesa_texformat_argb1555_rev); - ASSERT(dstFormat->TexelBytes == 2); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || + dstFormat == MESA_FORMAT_ARGB1555_REV); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb1555 && + dstFormat == MESA_FORMAT_ARGB1555 && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { @@ -2101,7 +2003,7 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2112,12 +2014,12 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == &_mesa_texformat_argb1555) { + if (dstFormat == MESA_FORMAT_ARGB1555) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), CHAN_TO_UBYTE(src[RCOMP]), @@ -2144,18 +2046,20 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_al88(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_al88 || - dstFormat == &_mesa_texformat_al88_rev); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_AL88_REV); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_al88 && + dstFormat == MESA_FORMAT_AL88 && baseInternalFormat == GL_LUMINANCE_ALPHA && srcFormat == GL_LUMINANCE_ALPHA && srcType == GL_UNSIGNED_BYTE && @@ -2178,8 +2082,8 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_al88) || - (!littleEndian && dstFormat == &_mesa_texformat_al88_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || + (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { dstmap[0] = 0; dstmap[1] = 3; } @@ -2204,7 +2108,7 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2215,12 +2119,12 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == &_mesa_texformat_al88) { + if (dstFormat == MESA_FORMAT_AL88) { for (col = 0; col < srcWidth; col++) { /* src[0] is luminance, src[1] is alpha */ dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), @@ -2245,11 +2149,89 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) } -GLboolean +static GLboolean +_mesa_texstore_al1616(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_AL1616_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_AL1616 && + baseInternalFormat == GL_LUMINANCE_ALPHA && + srcFormat == GL_LUMINANCE_ALPHA && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_AL1616) { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616(a, l); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616_REV(a, l); + src += 2; + } + } + dstRow += dstRowStride; + } + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean _mesa_texstore_rgb332(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_rgb332); - ASSERT(dstFormat->TexelBytes == 1); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB332); + ASSERT(texelBytes == 1); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2267,7 +2249,7 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2278,9 +2260,9 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), @@ -2300,13 +2282,16 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) /** * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. */ -GLboolean +static GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_a8 || - dstFormat == &_mesa_texformat_l8 || - dstFormat == &_mesa_texformat_i8); - ASSERT(dstFormat->TexelBytes == 1); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_A8 || + dstFormat == MESA_FORMAT_L8 || + dstFormat == MESA_FORMAT_I8); + ASSERT(texelBytes == 1); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2329,7 +2314,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if (dstFormat == &_mesa_texformat_a8) { + if (dstFormat == MESA_FORMAT_A8) { dstmap[0] = 3; } else { @@ -2353,7 +2338,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2364,9 +2349,9 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col] = CHAN_TO_UBYTE(src[col]); @@ -2382,12 +2367,14 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) -GLboolean +static GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; (void) baseInternalFormat; - ASSERT(dstFormat == &_mesa_texformat_ci8); - ASSERT(dstFormat->TexelBytes == 1); + ASSERT(dstFormat == MESA_FORMAT_CI8); + ASSERT(texelBytes == 1); ASSERT(baseInternalFormat == GL_COLOR_INDEX); if (!ctx->_ImageTransferState && @@ -2407,9 +2394,9 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS) GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); @@ -2425,17 +2412,19 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS) /** - * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev. + * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. */ -GLboolean +static GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) ctx; (void) dims; (void) baseInternalFormat; - ASSERT((dstFormat == &_mesa_texformat_ycbcr) || - (dstFormat == &_mesa_texformat_ycbcr_rev)); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT((dstFormat == MESA_FORMAT_YCBCR) || + (dstFormat == MESA_FORMAT_YCBCR_REV)); + ASSERT(texelBytes == 2); ASSERT(ctx->Extensions.MESA_ycbcr_texture); ASSERT(srcFormat == GL_YCBCR_MESA); ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || @@ -2454,14 +2443,14 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS) /* XXX the logic here _might_ be wrong */ if (srcPacking->SwapBytes ^ (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ - (dstFormat == &_mesa_texformat_ycbcr_rev) ^ + (dstFormat == MESA_FORMAT_YCBCR_REV) ^ !littleEndian) { GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { _mesa_swap2((GLushort *) dstRow, srcWidth); dstRow += dstRowStride; @@ -2471,13 +2460,14 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_dudv8(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_dudv8); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(dstFormat == MESA_FORMAT_DUDV8); + ASSERT(texelBytes == 2); ASSERT(ctx->Extensions.ATI_envmap_bumpmap); ASSERT((srcFormat == GL_DU8DV8_ATI) || (srcFormat == GL_DUDV_ATI)); @@ -2523,8 +2513,8 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) else { /* general path - note this is defined for 2d textures only */ const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); GLbyte *tempImage, *dst, *src; GLint row; @@ -2550,11 +2540,11 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) src = tempImage; dst = (GLbyte *) dstAddr + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - memcpy(dst, src, srcWidth * dstFormat->TexelBytes); + memcpy(dst, src, srcWidth * texelBytes); dst += dstRowStride; - src += srcWidth * dstFormat->TexelBytes; + src += srcWidth * texelBytes; } _mesa_free((void *) tempImage); } @@ -2564,18 +2554,20 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) /** * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV */ -GLboolean +static GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_signed_rgba8888 || - dstFormat == &_mesa_texformat_signed_rgba8888_rev); - ASSERT(dstFormat->TexelBytes == 4); + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_signed_rgba8888 && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { @@ -2589,7 +2581,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_signed_rgba8888_rev && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { @@ -2610,8 +2602,8 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_signed_rgba8888) || - (!littleEndian && dstFormat == &_mesa_texformat_signed_rgba8888_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) { dstmap[3] = 0; dstmap[2] = 1; dstmap[1] = 2; @@ -2638,7 +2630,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) /* general path */ const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2649,12 +2641,12 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == &_mesa_texformat_signed_rgba8888) { + if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), @@ -2683,7 +2675,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) /** * Store a combined depth/stencil texture image. */ -GLboolean +static GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS) { const GLfloat depthScale = (GLfloat) 0xffffff; @@ -2692,7 +2684,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) / sizeof(GLuint); GLint img, row; - ASSERT(dstFormat == &_mesa_texformat_z24_s8); + ASSERT(dstFormat == MESA_FORMAT_Z24_S8); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); @@ -2784,7 +2776,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) /** * Store a combined depth/stencil texture image. */ -GLboolean +static GLboolean _mesa_texstore_s8_z24(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffffff; @@ -2793,7 +2785,7 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) / sizeof(GLuint); GLint img, row; - ASSERT(dstFormat == &_mesa_texformat_s8_z24); + ASSERT(dstFormat == MESA_FORMAT_S8_Z24); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); @@ -2873,24 +2865,26 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) * _mesa_texformat_luminance_alpha_float32 * _mesa_texformat_intensity_float32 */ -GLboolean +static GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) { - const GLint components = _mesa_components_in_format(dstFormat->BaseFormat); - - ASSERT(dstFormat == &_mesa_texformat_rgba_float32 || - dstFormat == &_mesa_texformat_rgb_float32 || - dstFormat == &_mesa_texformat_alpha_float32 || - dstFormat == &_mesa_texformat_luminance_float32 || - dstFormat == &_mesa_texformat_luminance_alpha_float32 || - dstFormat == &_mesa_texformat_intensity_float32); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || + dstFormat == MESA_FORMAT_RGB_FLOAT32 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || baseInternalFormat == GL_INTENSITY); - ASSERT(dstFormat->TexelBytes == components * sizeof(GLfloat)); + ASSERT(texelBytes == components * sizeof(GLfloat)); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2908,7 +2902,7 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) /* general path */ const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2921,9 +2915,9 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) bytesPerRow = srcWidth * components * sizeof(GLfloat); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { _mesa_memcpy(dstRow, srcRow, bytesPerRow); dstRow += dstRowStride; @@ -2940,24 +2934,26 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) /** * As above, but store 16-bit floats. */ -GLboolean +static GLboolean _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) { - const GLint components = _mesa_components_in_format(dstFormat->BaseFormat); - - ASSERT(dstFormat == &_mesa_texformat_rgba_float16 || - dstFormat == &_mesa_texformat_rgb_float16 || - dstFormat == &_mesa_texformat_alpha_float16 || - dstFormat == &_mesa_texformat_luminance_float16 || - dstFormat == &_mesa_texformat_luminance_alpha_float16 || - dstFormat == &_mesa_texformat_intensity_float16); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || + dstFormat == MESA_FORMAT_RGB_FLOAT16 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || baseInternalFormat == GL_INTENSITY); - ASSERT(dstFormat->TexelBytes == components * sizeof(GLhalfARB)); + ASSERT(texelBytes == components * sizeof(GLhalfARB)); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2975,7 +2971,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) /* general path */ const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2986,9 +2982,9 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLhalfARB *dstTexel = (GLhalfARB *) dstRow; GLint i; @@ -3007,20 +3003,18 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) #if FEATURE_EXT_texture_sRGB -GLboolean +static GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; - StoreTexImageFunc store; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_srgb8); + ASSERT(dstFormat == MESA_FORMAT_SRGB8); /* reuse normal rgb texstore code */ - newDstFormat = &_mesa_texformat_rgb888; - store = _mesa_texstore_rgb888; + newDstFormat = MESA_FORMAT_RGB888; - k = store(ctx, dims, baseInternalFormat, + k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, @@ -3031,17 +3025,16 @@ _mesa_texstore_srgb8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_srgba8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_srgba8); + ASSERT(dstFormat == MESA_FORMAT_SRGBA8); /* reuse normal rgba texstore code */ - newDstFormat = &_mesa_texformat_rgba8888; - + newDstFormat = MESA_FORMAT_RGBA8888; k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -3053,16 +3046,16 @@ _mesa_texstore_srgba8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_sargb8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_sargb8); + ASSERT(dstFormat == MESA_FORMAT_SARGB8); /* reuse normal rgba texstore code */ - newDstFormat = &_mesa_texformat_argb8888; + newDstFormat = MESA_FORMAT_ARGB8888; k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, @@ -3075,15 +3068,15 @@ _mesa_texstore_sargb8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_sl8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_sl8); + ASSERT(dstFormat == MESA_FORMAT_SL8); - newDstFormat = &_mesa_texformat_l8; + newDstFormat = MESA_FORMAT_L8; /* _mesa_textore_a8 handles luminance8 too */ k = _mesa_texstore_a8(ctx, dims, baseInternalFormat, @@ -3097,16 +3090,16 @@ _mesa_texstore_sl8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_sla8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_sla8); + ASSERT(dstFormat == MESA_FORMAT_SLA8); /* reuse normal luminance/alpha texstore code */ - newDstFormat = &_mesa_texformat_al88; + newDstFormat = MESA_FORMAT_AL88; k = _mesa_texstore_al88(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, @@ -3118,9 +3111,160 @@ _mesa_texstore_sla8(TEXSTORE_PARAMS) return k; } +#else + +/* these are used only in texstore_funcs[] below */ +#define _mesa_texstore_srgb8 NULL +#define _mesa_texstore_srgba8 NULL +#define _mesa_texstore_sargb8 NULL +#define _mesa_texstore_sl8 NULL +#define _mesa_texstore_sla8 NULL + #endif /* FEATURE_EXT_texture_sRGB */ + + +/** + * Table mapping MESA_FORMAT_8 to _mesa_texstore_*() + * XXX this is somewhat temporary. + */ +static const struct { + gl_format Name; + StoreTexImageFunc Store; +} +texstore_funcs[MESA_FORMAT_COUNT] = +{ + { MESA_FORMAT_NONE, NULL }, + { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, + { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, + { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, + { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, + { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, + { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, + { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, + { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, + { MESA_FORMAT_AL88, _mesa_texstore_al88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 }, + { MESA_FORMAT_AL1616, _mesa_texstore_al1616 }, + { MESA_FORMAT_AL1616_REV, _mesa_texstore_al1616 }, + { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, + { MESA_FORMAT_A8, _mesa_texstore_a8 }, + { MESA_FORMAT_L8, _mesa_texstore_a8 }, + { MESA_FORMAT_I8, _mesa_texstore_a8 }, + { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, + { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, + { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, + { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, + { MESA_FORMAT_Z16, _mesa_texstore_z16 }, + { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, + { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, + { MESA_FORMAT_Z32, _mesa_texstore_z32 }, + { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, + { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, + { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, + { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, + { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, + { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, + { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, + { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, + { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA_16, NULL }, +}; + + +static GLboolean +_mesa_texstore_null(TEXSTORE_PARAMS) +{ + (void) ctx; (void) dims; + (void) baseInternalFormat; + (void) dstFormat; + (void) dstAddr; + (void) dstXoffset; (void) dstYoffset; (void) dstZoffset; + (void) dstRowStride; (void) dstImageOffsets; + (void) srcWidth; (void) srcHeight; (void) srcDepth; + (void) srcFormat; (void) srcType; + (void) srcAddr; + (void) srcPacking; + + /* should never happen */ + _mesa_problem(NULL, "_mesa_texstore_null() is called"); + return GL_FALSE; +} + + +/** + * Return the StoreTexImageFunc pointer to store an image in the given format. + */ +static StoreTexImageFunc +_mesa_get_texstore_func(gl_format format) +{ +#ifdef DEBUG + GLuint i; + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + ASSERT(texstore_funcs[i].Name == i); + } +#endif + ASSERT(texstore_funcs[format].Name == format); + + if (texstore_funcs[format].Store) + return texstore_funcs[format].Store; + else + return _mesa_texstore_null; +} + + +/** + * Store user data into texture memory. + * Called via glTex[Sub]Image1/2/3D() + */ +GLboolean +_mesa_texstore(TEXSTORE_PARAMS) +{ + StoreTexImageFunc storeImage; + GLboolean success; + + storeImage = _mesa_get_texstore_func(dstFormat); + + success = storeImage(ctx, dims, baseInternalFormat, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + return success; +} + + /** * Check if an unpack PBO is active prior to fetching a texture image. * If so, do bounds checking and map the buffer into main memory. @@ -3209,113 +3353,23 @@ _mesa_unmap_teximage_pbo(GLcontext *ctx, } - -/** - * Adaptor for fetching a GLchan texel from a float-valued texture. - */ -static void -fetch_texel_float_to_chan(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texelOut) +/** Return texture size in bytes */ +static GLuint +texture_size(const struct gl_texture_image *texImage) { - GLfloat temp[4]; - ASSERT(texImage->FetchTexelf); - texImage->FetchTexelf(texImage, i, j, k, temp); - if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || - texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - } - else { - /* four channels */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); - } + GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, + texImage->Height, texImage->Depth); + return sz; } -/** - * Adaptor for fetching a float texel from a GLchan-valued texture. - */ -static void -fetch_texel_chan_to_float(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texelOut) +/** Return row stride in bytes */ +static GLuint +texture_row_stride(const struct gl_texture_image *texImage) { - GLchan temp[4]; - ASSERT(texImage->FetchTexelc); - texImage->FetchTexelc(texImage, i, j, k, temp); - if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || - texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - } - else { - /* four channels */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - texelOut[1] = CHAN_TO_FLOAT(temp[1]); - texelOut[2] = CHAN_TO_FLOAT(temp[2]); - texelOut[3] = CHAN_TO_FLOAT(temp[3]); - } -} - - -/** - * Initialize the texture image's FetchTexelc and FetchTexelf methods. - */ -void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) -{ - ASSERT(dims == 1 || dims == 2 || dims == 3); - ASSERT(texImage->TexFormat); - - switch (dims) { - case 1: - texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df; - break; - case 2: - texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df; - break; - case 3: - texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df; - break; - default: - ; - } - - /* now check if we need to use a float/chan adaptor */ - if (!texImage->FetchTexelc) { - texImage->FetchTexelc = fetch_texel_float_to_chan; - } - else if (!texImage->FetchTexelf) { - texImage->FetchTexelf = fetch_texel_chan_to_float; - } - - - ASSERT(texImage->FetchTexelc); - ASSERT(texImage->FetchTexelf); -} - - -static void -compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) -{ - if (texImage->TexFormat->TexelBytes == 0) { - /* must be a compressed format */ - texImage->IsCompressed = GL_TRUE; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); - } - else { - /* non-compressed format */ - texImage->IsCompressed = GL_FALSE; - texImage->CompressedSize = 0; - } + GLuint stride = _mesa_format_row_stride(texImage->TexFormat, + texImage->Width); + return stride; } @@ -3337,21 +3391,11 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint sizeInBytes; + GLuint sizeInBytes; (void) border; - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(texImage->TexFormat); - - _mesa_set_fetch_functions(texImage, 1); - compute_texture_size(ctx, texImage); - /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = texImage->Width * texImage->TexFormat->TexelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -3368,16 +3412,14 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, } else { const GLint dstRowStride = 0; - GLboolean success; - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); } @@ -3406,23 +3448,11 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint texelBytes, sizeInBytes; + GLuint sizeInBytes; (void) border; - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(texImage->TexFormat); - - _mesa_set_fetch_functions(texImage, 2); - compute_texture_size(ctx, texImage); - - texelBytes = texImage->TexFormat->TexelBytes; - /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = texImage->Width * texImage->Height * texelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); @@ -3438,24 +3468,15 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, return; } else { - GLint dstRowStride; - GLboolean success; - if (texImage->IsCompressed) { - dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); - } - else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; - } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); } @@ -3480,23 +3501,11 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint texelBytes, sizeInBytes; + GLuint sizeInBytes; (void) border; - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(texImage->TexFormat); - - _mesa_set_fetch_functions(texImage, 3); - compute_texture_size(ctx, texImage); - - texelBytes = texImage->TexFormat->TexelBytes; - /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = width * height * depth * texelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); @@ -3512,24 +3521,15 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, return; } else { - GLint dstRowStride; - GLboolean success; - if (texImage->IsCompressed) { - dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); - } - else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; - } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); } @@ -3561,16 +3561,14 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, { const GLint dstRowStride = 0; - GLboolean success; - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); } @@ -3601,24 +3599,15 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, return; { - GLint dstRowStride = 0; - GLboolean success; - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, - texImage->Width); - } - else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; - } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); } @@ -3649,24 +3638,15 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, return; { - GLint dstRowStride; - GLboolean success; - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, - texImage->Width); - } - else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; - } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); } @@ -3722,13 +3702,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, ASSERT(texImage->Depth == 1); ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 0, 0); - ASSERT(texImage->TexFormat); - - _mesa_set_fetch_functions(texImage, 2); - compute_texture_size(ctx, texImage); - /* allocate storage */ texImage->Data = _mesa_alloc_texmemory(imageSize); if (!texImage->Data) { @@ -3743,7 +3716,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, return; /* copy the data */ - ASSERT(texImage->CompressedSize == (GLuint) imageSize); MEMCPY(texImage->Data, data, imageSize); _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); @@ -3816,15 +3788,20 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, GLint i, rows; GLubyte *dest; const GLubyte *src; - const GLuint mesaFormat = texImage->TexFormat->MesaFormat; + const gl_format texFormat = texImage->TexFormat; + const GLint destWidth = texImage->Width; + GLuint bw, bh; + + _mesa_get_format_block_size(texFormat, &bw, &bh); + (void) level; (void) format; /* these should have been caught sooner */ - ASSERT((width & 3) == 0 || width == 2 || width == 1); - ASSERT((height & 3) == 0 || height == 2 || height == 1); - ASSERT((xoffset & 3) == 0); - ASSERT((yoffset & 3) == 0); + ASSERT((width % bw) == 0 || width == 2 || width == 1); + ASSERT((height % bh) == 0 || height == 2 || height == 1); + ASSERT((xoffset % bw) == 0); + ASSERT((yoffset % bh) == 0); /* get pointer to src pixels (may be in a pbo which we'll map here) */ data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, @@ -3833,18 +3810,18 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, if (!data) return; - srcRowStride = _mesa_compressed_row_stride(mesaFormat, width); + srcRowStride = _mesa_format_row_stride(texFormat, width); src = (const GLubyte *) data; - destRowStride = _mesa_compressed_row_stride(mesaFormat, texImage->Width); + destRowStride = _mesa_format_row_stride(texFormat, destWidth); dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texImage->TexFormat->MesaFormat, - texImage->Width, + texFormat, destWidth, (GLubyte *) texImage->Data); - bytesPerRow = srcRowStride; - rows = height / 4; + bytesPerRow = srcRowStride; /* bytes per row of blocks */ + rows = height / bh; /* rows in blocks */ + /* copy rows of blocks */ for (i = 0; i < rows; i++) { MEMCPY(dest, src, bytesPerRow); dest += destRowStride; diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 313f2d6a59..3211086dd6 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -37,49 +37,40 @@ #include "mtypes.h" +#include "formats.h" -extern GLboolean _mesa_texstore_rgba(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_color_index(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb8888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb565(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb565_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba4444(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb4444_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba5551(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb1555(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb1555_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_al88(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_al88_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb332(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_s8_z24(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_float16(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS); -#if FEATURE_EXT_texture_sRGB -extern GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_srgba8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_sargb8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_sl8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_sla8(TEXSTORE_PARAMS); -#endif -extern GLboolean _mesa_texstore_dudv8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS); +/** + * This macro defines the (many) parameters to the texstore functions. + * \param dims either 1 or 2 or 3 + * \param baseInternalFormat user-specified base internal format + * \param dstFormat destination Mesa texture format + * \param dstAddr destination image address + * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels + * \param dstRowStride destination image row stride, in bytes + * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels + * \param srcWidth/Height/Depth source image size, in pixels + * \param srcFormat incoming image format + * \param srcType incoming image data type + * \param srcAddr source image address + * \param srcPacking source image packing parameters + */ +#define TEXSTORE_PARAMS \ + GLcontext *ctx, GLuint dims, \ + GLenum baseInternalFormat, \ + gl_format dstFormat, \ + GLvoid *dstAddr, \ + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ + GLint dstRowStride, const GLuint *dstImageOffsets, \ + GLint srcWidth, GLint srcHeight, GLint srcDepth, \ + GLenum srcFormat, GLenum srcType, \ + const GLvoid *srcAddr, \ + const struct gl_pixelstore_attrib *srcPacking + + +extern GLboolean +_mesa_texstore(TEXSTORE_PARAMS); + extern GLchan * _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, @@ -92,10 +83,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, extern void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims); - - -extern void _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 6cd2a2f4f6..c2193074cd 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -51,9 +51,8 @@ * \param stride stride between elements, in elements * \param normalized are integer types converted to floats in [-1, 1]? * \param ptr the address (or offset inside VBO) of the array data - * \return GL_TRUE if no error, GL_FALSE if error */ -static GLboolean +static void update_array(GLcontext *ctx, struct gl_client_array *array, GLbitfield dirtyBit, GLsizei elementSize, GLint size, GLenum type, GLenum format, @@ -68,7 +67,7 @@ update_array(GLcontext *ctx, struct gl_client_array *array, */ _mesa_error(ctx, GL_INVALID_OPERATION, "glVertex/Normal/EtcPointer(non-VBO array)"); - return GL_FALSE; + return; } array->Size = size; @@ -85,8 +84,6 @@ update_array(GLcontext *ctx, struct gl_client_array *array, ctx->NewState |= _NEW_ARRAY; ctx->Array.NewState |= dirtyBit; - - return GL_TRUE; } @@ -140,12 +137,8 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX, - elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr)) - return; - - if (ctx->Driver.VertexPointer) - ctx->Driver.VertexPointer( ctx, size, type, stride, ptr ); + update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX, + elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr); } @@ -192,12 +185,8 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL, - elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr)) - return; - - if (ctx->Driver.NormalPointer) - ctx->Driver.NormalPointer( ctx, type, stride, ptr ); + update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL, + elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr); } @@ -272,12 +261,8 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0, - elementSize, size, type, format, stride, GL_TRUE, ptr)) - return; - - if (ctx->Driver.ColorPointer) - ctx->Driver.ColorPointer( ctx, size, type, stride, ptr ); + update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0, + elementSize, size, type, format, stride, GL_TRUE, ptr); } @@ -305,12 +290,8 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD, - elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr)) - return; - - if (ctx->Driver.FogCoordPointer) - ctx->Driver.FogCoordPointer( ctx, type, stride, ptr ); + update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD, + elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr); } @@ -347,12 +328,8 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX, - elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr)) - return; - - if (ctx->Driver.IndexPointer) - ctx->Driver.IndexPointer( ctx, type, stride, ptr ); + update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX, + elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr); } @@ -423,13 +400,8 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, - _NEW_ARRAY_COLOR1, elementSize, size, type, - format, stride, GL_TRUE, ptr)) - return; - - if (ctx->Driver.SecondaryColorPointer) - ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr ); + update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1, + elementSize, size, type, format, stride, GL_TRUE, ptr); } @@ -485,13 +457,9 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit], - _NEW_ARRAY_TEXCOORD(unit), - elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr)) - return; - - if (ctx->Driver.TexCoordPointer) - ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr ); + update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit], + _NEW_ARRAY_TEXCOORD(unit), + elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr); } @@ -506,13 +474,9 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG, - sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA, - stride, GL_FALSE, ptr)) - return; - - if (ctx->Driver.EdgeFlagPointer) - ctx->Driver.EdgeFlagPointer( ctx, stride, ptr ); + update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG, + sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA, + stride, GL_FALSE, ptr); } @@ -620,13 +584,9 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], - _NEW_ARRAY_ATTRIB(index), - elementSize, size, type, format, stride, normalized, ptr)) - return; - - if (ctx->Driver.VertexAttribPointer) - ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); + update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], + _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, format, stride, normalized, ptr); } #endif @@ -720,13 +680,9 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, return; } - if (!update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], - _NEW_ARRAY_ATTRIB(index), - elementSize, size, type, format, stride, normalized, ptr)) - return; - - if (ctx->Driver.VertexAttribPointer) - ctx->Driver.VertexAttribPointer(ctx, index, size, type, stride, ptr); + update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], + _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, format, stride, normalized, ptr); } #endif @@ -989,9 +945,6 @@ _mesa_LockArraysEXT(GLint first, GLsizei count) ctx->NewState |= _NEW_ARRAY; ctx->Array.NewState |= _NEW_ARRAY_ALL; - - if (ctx->Driver.LockArraysEXT) - ctx->Driver.LockArraysEXT( ctx, first, count ); } @@ -1013,9 +966,6 @@ _mesa_UnlockArraysEXT( void ) ctx->Array.LockCount = 0; ctx->NewState |= _NEW_ARRAY; ctx->Array.NewState |= _NEW_ARRAY_ALL; - - if (ctx->Driver.UnlockArraysEXT) - ctx->Driver.UnlockArraysEXT( ctx ); } diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c new file mode 100644 index 0000000000..9d23c577bd --- /dev/null +++ b/src/mesa/main/version.c @@ -0,0 +1,130 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "context.h" +#include "version.h" + + + +/** + * Examine enabled GL extensions to determine GL version. + * Return major and minor version numbers. + */ +static void +compute_version(const GLcontext *ctx, GLuint *major, GLuint *minor) +{ + const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample && + ctx->Extensions.ARB_multitexture && + ctx->Extensions.ARB_texture_border_clamp && + ctx->Extensions.ARB_texture_compression && + ctx->Extensions.ARB_texture_cube_map && + ctx->Extensions.EXT_texture_env_add && + ctx->Extensions.ARB_texture_env_combine && + ctx->Extensions.ARB_texture_env_dot3); + const GLboolean ver_1_4 = (ver_1_3 && + ctx->Extensions.ARB_depth_texture && + ctx->Extensions.ARB_shadow && + ctx->Extensions.ARB_texture_env_crossbar && + ctx->Extensions.ARB_texture_mirrored_repeat && + ctx->Extensions.ARB_window_pos && + ctx->Extensions.EXT_blend_color && + ctx->Extensions.EXT_blend_func_separate && + ctx->Extensions.EXT_blend_minmax && + ctx->Extensions.EXT_blend_subtract && + ctx->Extensions.EXT_fog_coord && + ctx->Extensions.EXT_multi_draw_arrays && + ctx->Extensions.EXT_point_parameters && + ctx->Extensions.EXT_secondary_color && + ctx->Extensions.EXT_stencil_wrap && + ctx->Extensions.EXT_texture_lod_bias && + ctx->Extensions.SGIS_generate_mipmap); + const GLboolean ver_1_5 = (ver_1_4 && + ctx->Extensions.ARB_occlusion_query && + ctx->Extensions.ARB_vertex_buffer_object && + ctx->Extensions.EXT_shadow_funcs); + const GLboolean ver_2_0 = (ver_1_5 && + ctx->Extensions.ARB_draw_buffers && + ctx->Extensions.ARB_point_sprite && + ctx->Extensions.ARB_shader_objects && + ctx->Extensions.ARB_vertex_shader && + ctx->Extensions.ARB_fragment_shader && + ctx->Extensions.ARB_texture_non_power_of_two && + ctx->Extensions.EXT_blend_equation_separate && + + /* Technically, 2.0 requires the functionality + * of the EXT version. Enable 2.0 if either + * extension is available, and assume that a + * driver that only exposes the ATI extension + * will fallback to software when necessary. + */ + (ctx->Extensions.EXT_stencil_two_side + || ctx->Extensions.ATI_separate_stencil)); + const GLboolean ver_2_1 = (ver_2_0 && + ctx->Extensions.ARB_shading_language_120 && + ctx->Extensions.EXT_pixel_buffer_object && + ctx->Extensions.EXT_texture_sRGB); + if (ver_2_1) { + *major = 2; + *minor = 1; + } + else if (ver_2_0) { + *major = 2; + *minor = 0; + } + else if (ver_1_5) { + *major = 1; + *minor = 5; + } + else if (ver_1_4) { + *major = 1; + *minor = 4; + } + else if (ver_1_3) { + *major = 1; + *minor = 3; + } + else { + *major = 1; + *minor = 2; + } +} + + +/** + * Set the context's VersionMajor, VersionMinor, VersionString fields. + * This should only be called once as part of context initialization. + */ +void +_mesa_compute_version(GLcontext *ctx) +{ + static const int max = 100; + + compute_version(ctx, &ctx->VersionMajor, &ctx->VersionMinor); + + ctx->VersionString = (char *) _mesa_malloc(max); + if (ctx->VersionString) { + _mesa_snprintf(ctx->VersionString, max, "%u.%u Mesa " MESA_VERSION_STRING, + ctx->VersionMajor, ctx->VersionMinor); + } +} diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 0cae1860a3..d521569f8d 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.7 + * Version: 7.8 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -28,11 +28,14 @@ #define VERSION_H +#include "mtypes.h" + + /* Mesa version */ #define MESA_MAJOR 7 -#define MESA_MINOR 7 +#define MESA_MINOR 8 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.7-devel" +#define MESA_VERSION_STRING "7.8-devel" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) @@ -50,4 +53,8 @@ #define OPENGL_VERSION_CODE OPENGL_VERSION(OPENGL_MAJOR, OPENGL_MINOR, OPENGL_PATCH) +extern void +_mesa_compute_version(GLcontext *ctx); + + #endif /* VERSION_H */ diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index d56a2bb95e..ae636fb24f 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -30,7 +30,6 @@ #endif #include "glapi/dispatch.h" -#include "glapi/glapioffsets.h" static void GLAPIENTRY TAG(ArrayElement)( GLint i ) { |