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-rw-r--r--src/mesa/main/queryobj.c16
-rw-r--r--src/mesa/main/queryobj.h3
-rw-r--r--src/mesa/main/texstore.c39
3 files changed, 54 insertions, 4 deletions
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index 554e0b0d18..c25b31af02 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -83,13 +83,27 @@ void
_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
{
/* For software drivers, _mesa_end_query() should have completed the query.
- * For real hardware, implement a proper WaitQuery() driver function.
+ * For real hardware, implement a proper WaitQuery() driver function,
+ * which may require issuing a flush.
*/
assert(q->Ready);
}
/**
+ * Check if a query results are ready. Software driver fallback.
+ * Called via ctx->Driver.CheckQuery().
+ */
+void
+_mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
+{
+ /* No-op for sw rendering.
+ * HW drivers may need to flush at this time.
+ */
+}
+
+
+/**
* Delete a query object. Called via ctx->Driver.DeleteQuery().
* Not removed from hash table here.
*/
diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h
index 9a9774641b..bc02b65b54 100644
--- a/src/mesa/main/queryobj.h
+++ b/src/mesa/main/queryobj.h
@@ -48,6 +48,9 @@ _mesa_end_query(GLcontext *ctx, struct gl_query_object *q);
extern void
_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q);
+extern void
+_mesa_check_query(GLcontext *ctx, struct gl_query_object *q);
+
extern void GLAPIENTRY
_mesa_GenQueriesARB(GLsizei n, GLuint *ids);
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index f3739f950b..bfced1b3f4 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -2689,12 +2689,45 @@ GLboolean
_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
{
const GLfloat depthScale = (GLfloat) 0xffffff;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
ASSERT(dstFormat == &_mesa_texformat_z24_s8);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT);
- ASSERT(srcType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
- if (ctx->Pixel.DepthScale == 1.0f &&
+ /* In case we only upload depth we need to preserve the stencil */
+ if (srcFormat == GL_DEPTH_COMPONENT) {
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLuint depth[MAX_WIDTH];
+ GLint i;
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ depth, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ for (i = 0; i < srcWidth; i++)
+ dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ }
+ else if (ctx->Pixel.DepthScale == 1.0f &&
ctx->Pixel.DepthBias == 0.0f &&
!srcPacking->SwapBytes) {
/* simple path */