diff options
Diffstat (limited to 'src/mesa/main')
64 files changed, 4914 insertions, 4378 deletions
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c index 2345695f3c..032e13b96e 100644 --- a/src/mesa/main/accum.c +++ b/src/mesa/main/accum.c @@ -29,6 +29,10 @@ #include "macros.h" #include "state.h" #include "mtypes.h" +#include "glapi/dispatch.h" + + +#if FEATURE_accum void GLAPIENTRY @@ -51,7 +55,7 @@ _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Accum( GLenum op, GLfloat value ) { GET_CURRENT_CONTEXT(ctx); @@ -99,6 +103,16 @@ _mesa_Accum( GLenum op, GLfloat value ) } +void +_mesa_init_accum_dispatch(struct _glapi_table *disp) +{ + SET_Accum(disp, _mesa_Accum); + SET_ClearAccum(disp, _mesa_ClearAccum); +} + + +#endif /* FEATURE_accum */ + void _mesa_init_accum( GLcontext *ctx ) diff --git a/src/mesa/main/accum.h b/src/mesa/main/accum.h index ce92688a5b..63740f07ed 100644 --- a/src/mesa/main/accum.h +++ b/src/mesa/main/accum.h @@ -38,25 +38,40 @@ #define ACCUM_H -#include "mtypes.h" +#include "main/mtypes.h" -#if _HAVE_FULL_GL - -extern void GLAPIENTRY -_mesa_Accum( GLenum op, GLfloat value ); +#if FEATURE_accum +#define _MESA_INIT_ACCUM_FUNCTIONS(driver, impl) \ + do { \ + (driver)->Accum = impl ## Accum; \ + } while (0) extern void GLAPIENTRY _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); -extern void -_mesa_init_accum( GLcontext *ctx ); +extern void +_mesa_init_accum_dispatch(struct _glapi_table *disp); + +#else /* FEATURE_accum */ -#else +#define _MESA_INIT_ACCUM_FUNCTIONS(driver, impl) do { } while (0) -/** No-op */ -#define _mesa_init_accum( c ) ((void)0) +static INLINE void +_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) +{ + /* this is used in _mesa_PopAttrib */ + ASSERT_NO_FEATURE(); +} -#endif +static INLINE void +_mesa_init_accum_dispatch(struct _glapi_table *disp) +{ +} + +#endif /* FEATURE_accum */ + +extern void +_mesa_init_accum( GLcontext *ctx ); -#endif +#endif /* ACCUM_H */ diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 2462a1b003..a058227110 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -71,6 +71,10 @@ typedef struct { */ #define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) + +#if FEATURE_arrayelt + + static const int ColorFuncs[2][8] = { { _gloffset_Color3bv, @@ -1160,7 +1164,7 @@ static void _ae_update_state( GLcontext *ctx ) at->array = attribArray; /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV * function pointer here (for float arrays) since the pointer may - * change from one execution of _ae_loopback_array_elt() to + * change from one execution of _ae_ArrayElement() to * the next. Doing so caused UT to break. */ if (ctx->VertexProgram._Enabled @@ -1254,7 +1258,7 @@ void _ae_unmap_vbos( GLcontext *ctx ) * for all enabled vertex arrays (for elt-th element). * Note: this may be called during display list construction. */ -void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) +void GLAPIENTRY _ae_ArrayElement( GLint elt ) { GET_CURRENT_CONTEXT(ctx); const AEcontext *actx = AE_CONTEXT(ctx); @@ -1317,3 +1321,13 @@ void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ) actx->NewState |= new_state; } } + + +void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ + SET_ArrayElement(disp, vfmt->ArrayElement); +} + + +#endif /* FEATURE_arrayelt */ diff --git a/src/mesa/main/api_arrayelt.h b/src/mesa/main/api_arrayelt.h index e621724fb2..d18c0792c3 100644 --- a/src/mesa/main/api_arrayelt.h +++ b/src/mesa/main/api_arrayelt.h @@ -27,16 +27,57 @@ #ifndef API_ARRAYELT_H #define API_ARRAYELT_H -#include "mtypes.h" + +#include "main/mtypes.h" + +#if FEATURE_arrayelt + +#define _MESA_INIT_ARRAYELT_VTXFMT(vfmt, impl) \ + do { \ + (vfmt)->ArrayElement = impl ## ArrayElement; \ + } while (0) extern GLboolean _ae_create_context( GLcontext *ctx ); extern void _ae_destroy_context( GLcontext *ctx ); extern void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ); -extern void GLAPIENTRY _ae_loopback_array_elt( GLint elt ); +extern void GLAPIENTRY _ae_ArrayElement( GLint elt ); /* May optionally be called before a batch of element calls: */ extern void _ae_map_vbos( GLcontext *ctx ); extern void _ae_unmap_vbos( GLcontext *ctx ); -#endif +extern void +_mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt); + +#else /* FEATURE_arrayelt */ + +#define _MESA_INIT_ARRAYELT_VTXFMT(vfmt, impl) do { } while (0) + +static INLINE GLboolean +_ae_create_context( GLcontext *ctx ) +{ + return GL_TRUE; +} + +static INLINE void +_ae_destroy_context( GLcontext *ctx ) +{ +} + +static INLINE void +_ae_invalidate_state( GLcontext *ctx, GLuint new_state ) +{ +} + +static INLINE void +_mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ +} + +#endif /* FEATURE_arrayelt */ + + +#endif /* API_ARRAYELT_H */ diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 02550ae108..1559984f43 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -30,9 +30,7 @@ #include "mfeatures.h" -#if FEATURE_accum #include "accum.h" -#endif #include "api_loopback.h" #include "api_exec.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program @@ -41,9 +39,7 @@ #if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" #endif -#if FEATURE_attrib_stack #include "attrib.h" -#endif #include "blend.h" #if FEATURE_ARB_vertex_buffer_object #include "bufferobj.h" @@ -54,29 +50,17 @@ #endif #include "clear.h" #include "clip.h" -#if FEATURE_colortable #include "colortab.h" -#endif #include "context.h" -#if FEATURE_convolve #include "convolve.h" -#endif #include "depth.h" -#if FEATURE_dlist #include "dlist.h" -#endif -#if FEATURE_drawpix #include "drawpix.h" #include "rastpos.h" -#endif #include "enable.h" -#if FEATURE_evaluators #include "eval.h" -#endif #include "get.h" -#if FEATURE_feedback #include "feedback.h" -#endif #include "fog.h" #if FEATURE_EXT_framebuffer_object #include "fbobject.h" @@ -84,24 +68,18 @@ #include "ffvertex_prog.h" #include "framebuffer.h" #include "hint.h" -#if FEATURE_histogram #include "histogram.h" -#endif #include "imports.h" #include "light.h" #include "lines.h" #include "macros.h" #include "matrix.h" #include "multisample.h" -#if FEATURE_pixel_transfer #include "pixel.h" -#endif #include "pixelstore.h" #include "points.h" #include "polygon.h" -#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query #include "queryobj.h" -#endif #include "readpix.h" #include "scissor.h" #include "state.h" @@ -109,9 +87,7 @@ #include "texenv.h" #include "texgetimage.h" #include "teximage.h" -#if FEATURE_texgen #include "texgen.h" -#endif #include "texobj.h" #include "texparam.h" #include "texstate.h" @@ -199,20 +175,10 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_TexParameteri(exec, _mesa_TexParameteri); SET_Translatef(exec, _mesa_Translatef); SET_Viewport(exec, _mesa_Viewport); -#if FEATURE_accum - SET_Accum(exec, _mesa_Accum); - SET_ClearAccum(exec, _mesa_ClearAccum); -#endif -#if FEATURE_dlist - SET_CallList(exec, _mesa_CallList); - SET_CallLists(exec, _mesa_CallLists); - SET_DeleteLists(exec, _mesa_DeleteLists); - SET_EndList(exec, _mesa_EndList); - SET_GenLists(exec, _mesa_GenLists); - SET_IsList(exec, _mesa_IsList); - SET_ListBase(exec, _mesa_ListBase); - SET_NewList(exec, _mesa_NewList); -#endif + + _mesa_init_accum_dispatch(exec); + _mesa_init_dlist_dispatch(exec); + SET_ClearDepth(exec, _mesa_ClearDepth); SET_ClearIndex(exec, _mesa_ClearIndex); SET_ClipPlane(exec, _mesa_ClipPlane); @@ -222,21 +188,10 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_DepthFunc(exec, _mesa_DepthFunc); SET_DepthMask(exec, _mesa_DepthMask); SET_DepthRange(exec, _mesa_DepthRange); -#if FEATURE_drawpix - SET_Bitmap(exec, _mesa_Bitmap); - SET_CopyPixels(exec, _mesa_CopyPixels); - SET_DrawPixels(exec, _mesa_DrawPixels); -#endif -#if FEATURE_feedback - SET_InitNames(exec, _mesa_InitNames); - SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer); - SET_LoadName(exec, _mesa_LoadName); - SET_PassThrough(exec, _mesa_PassThrough); - SET_PopName(exec, _mesa_PopName); - SET_PushName(exec, _mesa_PushName); - SET_SelectBuffer(exec, _mesa_SelectBuffer); - SET_RenderMode(exec, _mesa_RenderMode); -#endif + + _mesa_init_drawpix_dispatch(exec); + _mesa_init_feedback_dispatch(exec); + SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); SET_Fogf(exec, _mesa_Fogf); SET_Fogfv(exec, _mesa_Fogfv); @@ -270,68 +225,22 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_Lighti(exec, _mesa_Lighti); SET_Lightiv(exec, _mesa_Lightiv); SET_LoadMatrixd(exec, _mesa_LoadMatrixd); -#if FEATURE_evaluators - SET_GetMapdv(exec, _mesa_GetMapdv); - SET_GetMapfv(exec, _mesa_GetMapfv); - SET_GetMapiv(exec, _mesa_GetMapiv); - SET_Map1d(exec, _mesa_Map1d); - SET_Map1f(exec, _mesa_Map1f); - SET_Map2d(exec, _mesa_Map2d); - SET_Map2f(exec, _mesa_Map2f); - SET_MapGrid1d(exec, _mesa_MapGrid1d); - SET_MapGrid1f(exec, _mesa_MapGrid1f); - SET_MapGrid2d(exec, _mesa_MapGrid2d); - SET_MapGrid2f(exec, _mesa_MapGrid2f); -#endif + + _mesa_init_eval_dispatch(exec); + SET_MultMatrixd(exec, _mesa_MultMatrixd); -#if FEATURE_pixel_transfer - SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv); - SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv); - SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv); - SET_PixelMapfv(exec, _mesa_PixelMapfv); - SET_PixelMapuiv(exec, _mesa_PixelMapuiv); - SET_PixelMapusv(exec, _mesa_PixelMapusv); - SET_PixelTransferf(exec, _mesa_PixelTransferf); - SET_PixelTransferi(exec, _mesa_PixelTransferi); - SET_PixelZoom(exec, _mesa_PixelZoom); -#endif + + _mesa_init_pixel_dispatch(exec); + SET_PixelStoref(exec, _mesa_PixelStoref); SET_PointSize(exec, _mesa_PointSize); SET_PolygonMode(exec, _mesa_PolygonMode); SET_PolygonOffset(exec, _mesa_PolygonOffset); SET_PolygonStipple(exec, _mesa_PolygonStipple); -#if FEATURE_attrib_stack - SET_PopAttrib(exec, _mesa_PopAttrib); - SET_PushAttrib(exec, _mesa_PushAttrib); - SET_PopClientAttrib(exec, _mesa_PopClientAttrib); - SET_PushClientAttrib(exec, _mesa_PushClientAttrib); -#endif -#if FEATURE_drawpix - SET_RasterPos2f(exec, _mesa_RasterPos2f); - SET_RasterPos2fv(exec, _mesa_RasterPos2fv); - SET_RasterPos2i(exec, _mesa_RasterPos2i); - SET_RasterPos2iv(exec, _mesa_RasterPos2iv); - SET_RasterPos2d(exec, _mesa_RasterPos2d); - SET_RasterPos2dv(exec, _mesa_RasterPos2dv); - SET_RasterPos2s(exec, _mesa_RasterPos2s); - SET_RasterPos2sv(exec, _mesa_RasterPos2sv); - SET_RasterPos3d(exec, _mesa_RasterPos3d); - SET_RasterPos3dv(exec, _mesa_RasterPos3dv); - SET_RasterPos3f(exec, _mesa_RasterPos3f); - SET_RasterPos3fv(exec, _mesa_RasterPos3fv); - SET_RasterPos3i(exec, _mesa_RasterPos3i); - SET_RasterPos3iv(exec, _mesa_RasterPos3iv); - SET_RasterPos3s(exec, _mesa_RasterPos3s); - SET_RasterPos3sv(exec, _mesa_RasterPos3sv); - SET_RasterPos4d(exec, _mesa_RasterPos4d); - SET_RasterPos4dv(exec, _mesa_RasterPos4dv); - SET_RasterPos4f(exec, _mesa_RasterPos4f); - SET_RasterPos4fv(exec, _mesa_RasterPos4fv); - SET_RasterPos4i(exec, _mesa_RasterPos4i); - SET_RasterPos4iv(exec, _mesa_RasterPos4iv); - SET_RasterPos4s(exec, _mesa_RasterPos4s); - SET_RasterPos4sv(exec, _mesa_RasterPos4sv); -#endif + + _mesa_init_attrib_dispatch(exec); + _mesa_init_rastpos_dispatch(exec); + SET_ReadPixels(exec, _mesa_ReadPixels); SET_Rotated(exec, _mesa_Rotated); SET_Scaled(exec, _mesa_Scaled); @@ -339,17 +248,7 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_TexEnvf(exec, _mesa_TexEnvf); SET_TexEnviv(exec, _mesa_TexEnviv); -#if FEATURE_texgen - SET_GetTexGendv(exec, _mesa_GetTexGendv); - SET_GetTexGenfv(exec, _mesa_GetTexGenfv); - SET_GetTexGeniv(exec, _mesa_GetTexGeniv); - SET_TexGend(exec, _mesa_TexGend); - SET_TexGendv(exec, _mesa_TexGendv); - SET_TexGenf(exec, _mesa_TexGenf); - SET_TexGenfv(exec, _mesa_TexGenfv); - SET_TexGeni(exec, _mesa_TexGeni); - SET_TexGeniv(exec, _mesa_TexGeniv); -#endif + _mesa_init_texgen_dispatch(exec); SET_TexImage1D(exec, _mesa_TexImage1D); SET_TexParameterf(exec, _mesa_TexParameterf); @@ -395,45 +294,9 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_BlendEquation(exec, _mesa_BlendEquation); SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); -#if FEATURE_colortable - SET_ColorSubTable(exec, _mesa_ColorSubTable); - SET_ColorTable(exec, _mesa_ColorTable); - SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv); - SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv); - SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable); - SET_CopyColorTable(exec, _mesa_CopyColorTable); - SET_GetColorTable(exec, _mesa_GetColorTable); - SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv); - SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv); -#endif - -#if FEATURE_convolve - SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D); - SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D); - SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf); - SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv); - SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri); - SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv); - SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D); - SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D); - SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter); - SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv); - SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv); - SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D); -#endif -#if FEATURE_histogram - SET_GetHistogram(exec, _mesa_GetHistogram); - SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv); - SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv); - SET_GetMinmax(exec, _mesa_GetMinmax); - SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv); - SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv); - SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter); - SET_Histogram(exec, _mesa_Histogram); - SET_Minmax(exec, _mesa_Minmax); - SET_ResetHistogram(exec, _mesa_ResetHistogram); - SET_ResetMinmax(exec, _mesa_ResetMinmax); -#endif + _mesa_init_colortable_dispatch(exec); + _mesa_init_convolve_dispatch(exec); + _mesa_init_histogram_dispatch(exec); /* OpenGL 2.0 */ SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); @@ -545,32 +408,7 @@ _mesa_init_exec_table(struct _glapi_table *exec) #endif /* 197. GL_MESA_window_pos */ -#if FEATURE_drawpix - SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA); - SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA); - SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA); - SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA); - SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA); - SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA); - SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA); - SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA); - SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA); - SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA); - SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA); - SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA); - SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA); - SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA); - SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA); - SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA); - SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA); - SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA); - SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA); - SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA); - SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA); - SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA); - SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA); - SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA); -#endif + /* part of _mesa_init_rastpos_dispatch(exec); */ /* 200. GL_IBM_multimode_draw_arrays */ #if _HAVE_FULL_GL @@ -762,16 +600,7 @@ _mesa_init_exec_table(struct _glapi_table *exec) #endif /* ARB 29. GL_ARB_occlusion_query */ -#if FEATURE_ARB_occlusion_query - SET_GenQueriesARB(exec, _mesa_GenQueriesARB); - SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB); - SET_IsQueryARB(exec, _mesa_IsQueryARB); - SET_BeginQueryARB(exec, _mesa_BeginQueryARB); - SET_EndQueryARB(exec, _mesa_EndQueryARB); - SET_GetQueryivARB(exec, _mesa_GetQueryivARB); - SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB); - SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB); -#endif + _mesa_init_queryobj_dispatch(exec); /* ARB 37. GL_ARB_draw_buffers */ #if FEATURE_draw_read_buffer @@ -881,11 +710,6 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); #endif -#if FEATURE_EXT_timer_query - SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT); - SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT); -#endif - #if FEATURE_EXT_framebuffer_blit SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); #endif diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 0e3f5ff957..3d466ac44a 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -77,6 +77,10 @@ #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x)) #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c)) + +#if FEATURE_beginend + + static void GLAPIENTRY loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) { @@ -1655,3 +1659,6 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest ) SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB); SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB); } + + +#endif /* FEATURE_beginend */ diff --git a/src/mesa/main/api_loopback.h b/src/mesa/main/api_loopback.h index 6f85bbc1d9..3140eb515e 100644 --- a/src/mesa/main/api_loopback.h +++ b/src/mesa/main/api_loopback.h @@ -27,11 +27,19 @@ #ifndef API_LOOPBACK_H #define API_LOOPBACK_H -#include "glheader.h" +#include "main/mtypes.h" - -struct _glapi_table; +#if FEATURE_beginend extern void _mesa_loopback_init_api_table( struct _glapi_table *dest ); -#endif +#else /* FEATURE_beginend */ + +static INLINE void +_mesa_loopback_init_api_table( struct _glapi_table *dest ) +{ +} + +#endif /* FEATURE_beginend */ + +#endif /* API_LOOPBACK_H */ diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 09ba7e5062..f72f957300 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -30,9 +30,8 @@ #include "context.h" #include "light.h" #include "macros.h" -#if FEATURE_dlist #include "dlist.h" -#endif +#include "eval.h" #include "glapi/dispatch.h" @@ -44,6 +43,9 @@ */ +#if FEATURE_beginend + + static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b ) { GET_CURRENT_CONTEXT(ctx); @@ -731,7 +733,7 @@ _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, GET_CURRENT_CONTEXT(ctx); GLint i; - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) return; CALL_Begin(GET_DISPATCH(), (mode)); @@ -757,6 +759,43 @@ _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, CALL_End(GET_DISPATCH(), ()); } +static void GLAPIENTRY +_mesa_noop_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, + basevertex )) + return; + + CALL_Begin(GET_DISPATCH(), (mode)); + + switch (type) { + case GL_UNSIGNED_BYTE: + for (i = 0 ; i < count ; i++) + CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] + + basevertex)); + break; + case GL_UNSIGNED_SHORT: + for (i = 0 ; i < count ; i++) + CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] + + basevertex )); + break; + case GL_UNSIGNED_INT: + for (i = 0 ; i < count ; i++) + CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] + + basevertex )); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElementsBaseVertex(type)" ); + break; + } + + CALL_End(GET_DISPATCH(), ()); +} + static void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode, @@ -768,7 +807,7 @@ _mesa_noop_DrawRangeElements(GLenum mode, if (_mesa_validate_DrawRangeElements( ctx, mode, start, end, - count, type, indices )) + count, type, indices, 0 )) CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices)); } @@ -786,6 +825,40 @@ _mesa_noop_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, } } +static void GLAPIENTRY +_mesa_noop_DrawRangeElementsBaseVertex(GLenum mode, + GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + + if (_mesa_validate_DrawRangeElements( ctx, mode, + start, end, + count, type, indices, basevertex )) + CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count, type, indices, + basevertex)); +} + +/* GL_EXT_multi_draw_arrays */ +void GLAPIENTRY +_mesa_noop_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex) +{ + GLsizei i; + + for (i = 0; i < primcount; i++) { + if (count[i] > 0) { + CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type, + indices[i], + basevertex[i])); + } + } +} + /* * Eval Mesh */ @@ -921,26 +994,21 @@ _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt ) { - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + vfmt->Begin = _mesa_noop_Begin; -#if FEATURE_dlist - vfmt->CallList = _mesa_CallList; - vfmt->CallLists = _mesa_CallLists; -#endif + + _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_); + vfmt->Color3f = _mesa_noop_Color3f; vfmt->Color3fv = _mesa_noop_Color3fv; vfmt->Color4f = _mesa_noop_Color4f; vfmt->Color4fv = _mesa_noop_Color4fv; vfmt->EdgeFlag = _mesa_noop_EdgeFlag; vfmt->End = _mesa_noop_End; -#if FEATURE_evaluators - vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f; - vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv; - vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f; - vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv; - vfmt->EvalPoint1 = _mesa_noop_EvalPoint1; - vfmt->EvalPoint2 = _mesa_noop_EvalPoint2; -#endif + + _MESA_INIT_EVAL_VTXFMT(vfmt, _mesa_noop_); + vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT; vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT; vfmt->Indexf = _mesa_noop_Indexf; @@ -995,6 +1063,10 @@ _mesa_noop_vtxfmt_init( GLvertexformat *vfmt ) vfmt->DrawElements = _mesa_noop_DrawElements; vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements; vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements; - vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; - vfmt->EvalMesh2 = _mesa_noop_EvalMesh2; + vfmt->DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex; + vfmt->DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex; + vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex; } + + +#endif /* FEATURE_beginend */ diff --git a/src/mesa/main/api_noop.h b/src/mesa/main/api_noop.h index a7956d00b3..e7fd49bafb 100644 --- a/src/mesa/main/api_noop.h +++ b/src/mesa/main/api_noop.h @@ -25,8 +25,9 @@ #ifndef _API_NOOP_H #define _API_NOOP_H -#include "mtypes.h" -#include "context.h" +#include "main/mtypes.h" + +#if FEATURE_beginend extern void GLAPIENTRY _mesa_noop_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); @@ -44,7 +45,16 @@ extern void GLAPIENTRY _mesa_noop_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +extern void GLAPIENTRY +_mesa_noop_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex); + extern void _mesa_noop_vtxfmt_init(GLvertexformat *vfmt); -#endif +#endif /* FEATURE_beginend */ + +#endif /* _API_NOOP_H */ diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 507e21fe81..e71e5a6ce8 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -29,7 +29,7 @@ #include "imports.h" #include "mtypes.h" #include "state.h" - +#include "vbo/vbo.h" /** @@ -124,6 +124,40 @@ check_valid_to_render(GLcontext *ctx, const char *function) return GL_TRUE; } +static GLboolean +check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex) +{ + struct _mesa_prim prim; + struct _mesa_index_buffer ib; + GLuint min, max; + + /* Only the X Server needs to do this -- otherwise, accessing outside + * array/BO bounds allows application termination. + */ + if (!ctx->Const.CheckArrayBounds) + return GL_TRUE; + + memset(&prim, 0, sizeof(prim)); + prim.count = count; + + memset(&ib, 0, sizeof(ib)); + ib.type = type; + ib.ptr = indices; + ib.obj = ctx->Array.ElementArrayBufferObj; + + vbo_get_minmax_index(ctx, &prim, &ib, &min, &max); + + if (min + basevertex < 0 || + max + basevertex > ctx->Array.ArrayObj->_MaxElement) { + /* the max element is out of bounds of one or more enabled arrays */ + _mesa_warning(ctx, "glDrawElements() index=%u is " + "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement); + return GL_FALSE; + } + + return GL_TRUE; +} /** * Error checking for glDrawElements(). Includes parameter checking @@ -133,7 +167,7 @@ check_valid_to_render(GLcontext *ctx, const char *function) GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) + const GLvoid *indices, GLint basevertex) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); @@ -177,17 +211,8 @@ _mesa_validate_DrawElements(GLcontext *ctx, return GL_FALSE; } - if (ctx->Const.CheckArrayBounds) { - /* find max array index */ - GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - _mesa_warning(ctx, "glDrawElements() index=%u is " - "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement); - return GL_FALSE; - } - } + if (!check_index_bounds(ctx, count, type, indices, basevertex)) + return GL_FALSE; return GL_TRUE; } @@ -202,7 +227,7 @@ GLboolean _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, - const GLvoid *indices) + const GLvoid *indices, GLint basevertex) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); @@ -250,14 +275,8 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, return GL_FALSE; } - if (ctx->Const.CheckArrayBounds) { - GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - return GL_FALSE; - } - } + if (!check_index_bounds(ctx, count, type, indices, basevertex)) + return GL_FALSE; return GL_TRUE; } diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h index ff82a2966c..6064d15fe6 100644 --- a/src/mesa/main/api_validate.h +++ b/src/mesa/main/api_validate.h @@ -43,13 +43,13 @@ _mesa_validate_DrawArrays(GLcontext *ctx, extern GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices); + const GLvoid *indices, GLint basevertex); extern GLboolean _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, - const GLvoid *indices); + const GLvoid *indices, GLint basevertex); #endif diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index ab99ca1c64..246c5521b7 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -57,6 +57,7 @@ #include "varray.h" #include "viewport.h" #include "mtypes.h" +#include "glapi/dispatch.h" /** @@ -74,6 +75,7 @@ struct gl_enable_attrib GLboolean Convolution2D; GLboolean Separable2D; GLboolean CullFace; + GLboolean DepthClamp; GLboolean DepthTest; GLboolean Dither; GLboolean Fog; @@ -173,6 +175,9 @@ struct texture_state }; +#if FEATURE_attrib_stack + + /** * Allocate new attribute node of given type/kind. Attach payload data. * Insert it into the linked list named by 'head'. @@ -265,6 +270,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->Convolution2D = ctx->Pixel.Convolution2DEnabled; attr->Separable2D = ctx->Pixel.Separable2DEnabled; attr->CullFace = ctx->Polygon.CullFlag; + attr->DepthClamp = ctx->Transform.DepthClamp; attr->DepthTest = ctx->Depth.Test; attr->Dither = ctx->Color.DitherFlag; attr->Fog = ctx->Fog.Enabled; @@ -514,6 +520,8 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) enable->ColorTable[COLORTABLE_POSTCOLORMATRIX], GL_POST_COLOR_MATRIX_COLOR_TABLE); TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); + TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, + GL_DEPTH_CLAMP); TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D, @@ -1221,6 +1229,9 @@ _mesa_PopAttrib(void) if (xform->RescaleNormals != ctx->Transform.RescaleNormals) _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals); + if (xform->DepthClamp != ctx->Transform.DepthClamp) + _mesa_set_enable(ctx, GL_DEPTH_CLAMP, + ctx->Transform.DepthClamp); } break; case GL_TEXTURE_BIT: @@ -1457,6 +1468,19 @@ _mesa_PopClientAttrib(void) } +void +_mesa_init_attrib_dispatch(struct _glapi_table *disp) +{ + SET_PopAttrib(disp, _mesa_PopAttrib); + SET_PushAttrib(disp, _mesa_PushAttrib); + SET_PopClientAttrib(disp, _mesa_PopClientAttrib); + SET_PushClientAttrib(disp, _mesa_PushClientAttrib); +} + + +#endif /* FEATURE_attrib_stack */ + + /** * Free any attribute state data that might be attached to the context. */ diff --git a/src/mesa/main/attrib.h b/src/mesa/main/attrib.h index 2cf8fe6934..6b48a17663 100644 --- a/src/mesa/main/attrib.h +++ b/src/mesa/main/attrib.h @@ -26,10 +26,10 @@ #define ATTRIB_H -#include "mtypes.h" +#include "main/mtypes.h" -#if _HAVE_FULL_GL +#if FEATURE_attrib_stack extern void GLAPIENTRY _mesa_PushAttrib( GLbitfield mask ); @@ -43,18 +43,34 @@ _mesa_PushClientAttrib( GLbitfield mask ); extern void GLAPIENTRY _mesa_PopClientAttrib( void ); +extern void +_mesa_init_attrib_dispatch(struct _glapi_table *disp); + +#else /* FEATURE_attrib_stack */ + +static INLINE void +_mesa_PushClientAttrib( GLbitfield mask ) +{ + ASSERT_NO_FEATURE(); +} + +static INLINE void +_mesa_PopClientAttrib( void ) +{ + ASSERT_NO_FEATURE(); +} + +static INLINE void +_mesa_init_attrib_dispatch(struct _glapi_table *disp) +{ +} + +#endif /* FEATURE_attrib_stack */ + extern void _mesa_init_attrib( GLcontext *ctx ); extern void _mesa_free_attrib_data( GLcontext *ctx ); -#else - -/** No-op */ -#define _mesa_init_attrib( c ) ((void)0) -#define _mesa_free_attrib_data( c ) ((void)0) - -#endif - -#endif +#endif /* ATTRIB_H */ diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index 5a7de5f209..5ede76c1fb 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -31,6 +31,11 @@ #include "macros.h" #include "state.h" #include "teximage.h" +#include "texstate.h" +#include "glapi/dispatch.h" + + +#if FEATURE_colortable /** @@ -278,7 +283,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 }; static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 }; GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_texture_object *texObj = NULL; struct gl_color_table *table = NULL; GLboolean proxy = GL_FALSE; @@ -443,7 +448,7 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 }; static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 }; GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_texture_object *texObj = NULL; struct gl_color_table *table = NULL; const GLfloat *scale = one, *bias = zero; @@ -535,37 +540,44 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, -void GLAPIENTRY +static void GLAPIENTRY _mesa_CopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - /* Select buffer to read from */ + if (!ctx->ReadBuffer->_ColorReadBuffer) { + return; /* no readbuffer - OK */ + } + ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width ); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_CopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + if (!ctx->ReadBuffer->_ColorReadBuffer) { + return; /* no readbuffer - OK */ + } + ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width ); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *data ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_color_table *table = NULL; GLfloat rgba[MAX_COLOR_TABLE_SIZE][4]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -694,7 +706,7 @@ _mesa_GetColorTable( GLenum target, GLenum format, -void GLAPIENTRY +static void GLAPIENTRY _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { GLfloat *scale, *bias; @@ -739,7 +751,7 @@ _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) -void GLAPIENTRY +static void GLAPIENTRY _mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { GLfloat fparams[4]; @@ -762,11 +774,11 @@ _mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_color_table *table = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -889,11 +901,11 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_color_table *table = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -1044,6 +1056,25 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) } } + +void +_mesa_init_colortable_dispatch(struct _glapi_table *disp) +{ + SET_ColorSubTable(disp, _mesa_ColorSubTable); + SET_ColorTable(disp, _mesa_ColorTable); + SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv); + SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv); + SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable); + SET_CopyColorTable(disp, _mesa_CopyColorTable); + SET_GetColorTable(disp, _mesa_GetColorTable); + SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv); +} + + +#endif /* FEATURE_colortable */ + + /**********************************************************************/ /***** Initialization *****/ /**********************************************************************/ diff --git a/src/mesa/main/colortab.h b/src/mesa/main/colortab.h index b6ff737a65..652fb58246 100644 --- a/src/mesa/main/colortab.h +++ b/src/mesa/main/colortab.h @@ -27,9 +27,16 @@ #define COLORTAB_H -#include "mtypes.h" +#include "main/mtypes.h" -#if _HAVE_FULL_GL +#if FEATURE_colortable + +#define _MESA_INIT_COLORTABLE_FUNCTIONS(driver, impl) \ + do { \ + (driver)->CopyColorTable = impl ## CopyColorTable; \ + (driver)->CopyColorSubTable = impl ## CopyColorSubTable; \ + (driver)->UpdateTexturePalette = impl ## UpdateTexturePalette; \ + } while (0) extern void GLAPIENTRY _mesa_ColorTable( GLenum target, GLenum internalformat, @@ -41,32 +48,35 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table ); -extern void GLAPIENTRY -_mesa_CopyColorSubTable(GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width); - -extern void GLAPIENTRY -_mesa_CopyColorTable(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width); +extern void +_mesa_init_colortable_dispatch(struct _glapi_table *disp); -extern void GLAPIENTRY -_mesa_GetColorTable( GLenum target, GLenum format, - GLenum type, GLvoid *table ); +#else /* FEATURE_colortable */ -extern void GLAPIENTRY -_mesa_ColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params); +#define _MESA_INIT_COLORTABLE_FUNCTIONS(driver, impl) do { } while (0) -extern void GLAPIENTRY -_mesa_ColorTableParameteriv(GLenum target, GLenum pname, - const GLint *params); +static INLINE void GLAPIENTRY +_mesa_ColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, GLenum type, + const GLvoid *table ) +{ + ASSERT_NO_FEATURE(); +} -extern void GLAPIENTRY -_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ); +static INLINE void GLAPIENTRY +_mesa_ColorSubTable( GLenum target, GLsizei start, + GLsizei count, GLenum format, GLenum type, + const GLvoid *table ) +{ + ASSERT_NO_FEATURE(); +} -extern void GLAPIENTRY -_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ); +static INLINE void +_mesa_init_colortable_dispatch(struct _glapi_table *disp) +{ +} +#endif /* FEATURE_colortable */ extern void @@ -81,20 +91,5 @@ _mesa_init_colortables( GLcontext *ctx ); extern void _mesa_free_colortables_data( GLcontext *ctx ); -#else - -/** No-op */ -#define _mesa_init_colortable( p ) ((void) 0) - -/** No-op */ -#define _mesa_free_colortable_data( p ) ((void) 0) - -/** No-op */ -#define _mesa_init_colortables( p ) ((void)0) - -/** No-op */ -#define _mesa_free_colortables_data( p ) ((void)0) - -#endif -#endif +#endif /* COLORTAB_H */ diff --git a/src/mesa/main/compiler.h b/src/mesa/main/compiler.h index 9319505a75..380663ec97 100644 --- a/src/mesa/main/compiler.h +++ b/src/mesa/main/compiler.h @@ -107,8 +107,7 @@ extern "C" { /** * finite macro. */ -#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) && !defined(BUILD_FOR_SNAP) -# define __WIN32__ +#if defined(_MSC_VER) # define finite _finite #elif defined(__WATCOMC__) # define finite _finite diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index e844a7432d..490b8f0f33 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -79,42 +79,28 @@ #include "glheader.h" #include "mfeatures.h" #include "imports.h" -#if FEATURE_accum #include "accum.h" -#endif #include "api_exec.h" #include "arrayobj.h" -#if FEATURE_attrib_stack #include "attrib.h" -#endif #include "blend.h" #include "buffers.h" #include "bufferobj.h" -#if FEATURE_colortable #include "colortab.h" -#endif #include "context.h" #include "cpuinfo.h" #include "debug.h" #include "depth.h" -#if FEATURE_dlist #include "dlist.h" -#endif -#if FEATURE_evaluators #include "eval.h" -#endif #include "enums.h" #include "extensions.h" #include "fbobject.h" -#if FEATURE_feedback #include "feedback.h" -#endif #include "fog.h" #include "framebuffer.h" #include "get.h" -#if FEATURE_histogram #include "histogram.h" -#endif #include "hint.h" #include "hash.h" #include "light.h" @@ -126,15 +112,11 @@ #include "pixelstore.h" #include "points.h" #include "polygon.h" -#if FEATURE_ARB_occlusion_query #include "queryobj.h" -#endif #if FEATURE_ARB_sync #include "syncobj.h" #endif -#if FEATURE_drawpix #include "rastpos.h" -#endif #include "scissor.h" #include "shared.h" #include "simple_list.h" @@ -191,6 +173,8 @@ GLfloat _mesa_ubyte_to_float_color_tab[256]; void _mesa_notifySwapBuffers(__GLcontext *ctx) { + if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) + _mesa_debug(ctx, "SwapBuffers\n"); FLUSH_CURRENT( ctx, 0 ); if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); @@ -678,36 +662,20 @@ init_attrib_groups(GLcontext *ctx) _mesa_init_extensions( ctx ); /* Attribute Groups */ -#if FEATURE_accum _mesa_init_accum( ctx ); -#endif -#if FEATURE_attrib_stack _mesa_init_attrib( ctx ); -#endif _mesa_init_buffer_objects( ctx ); _mesa_init_color( ctx ); -#if FEATURE_colortable _mesa_init_colortables( ctx ); -#endif _mesa_init_current( ctx ); _mesa_init_depth( ctx ); _mesa_init_debug( ctx ); -#if FEATURE_dlist _mesa_init_display_list( ctx ); -#endif -#if FEATURE_evaluators _mesa_init_eval( ctx ); -#endif _mesa_init_fbobjects( ctx ); -#if FEATURE_feedback _mesa_init_feedback( ctx ); -#else - ctx->RenderMode = GL_RENDER; -#endif _mesa_init_fog( ctx ); -#if FEATURE_histogram _mesa_init_histogram( ctx ); -#endif _mesa_init_hint( ctx ); _mesa_init_line( ctx ); _mesa_init_lighting( ctx ); @@ -718,15 +686,11 @@ init_attrib_groups(GLcontext *ctx) _mesa_init_point( ctx ); _mesa_init_polygon( ctx ); _mesa_init_program( ctx ); -#if FEATURE_ARB_occlusion_query - _mesa_init_query( ctx ); -#endif + _mesa_init_queryobj( ctx ); #if FEATURE_ARB_sync _mesa_init_sync( ctx ); #endif -#if FEATURE_drawpix _mesa_init_rastpos( ctx ); -#endif _mesa_init_scissor( ctx ); _mesa_init_shader_state( ctx ); _mesa_init_stencil( ctx ); @@ -904,10 +868,12 @@ _mesa_initialize_context(GLcontext *ctx, _mesa_init_exec_table(ctx->Exec); #endif ctx->CurrentDispatch = ctx->Exec; + #if FEATURE_dlist - _mesa_init_dlist_table(ctx->Save); + _mesa_init_save_table(ctx->Save); _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); #endif + /* Neutral tnl module stuff */ _mesa_init_exec_vtxfmt( ctx ); ctx->TnlModule.Current = NULL; @@ -1006,24 +972,16 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); -#if FEATURE_attrib_stack _mesa_free_attrib_data(ctx); -#endif _mesa_free_lighting_data( ctx ); -#if FEATURE_evaluators _mesa_free_eval_data( ctx ); -#endif _mesa_free_texture_data( ctx ); _mesa_free_matrix_data( ctx ); _mesa_free_viewport_data( ctx ); -#if FEATURE_colortable _mesa_free_colortables_data( ctx ); -#endif _mesa_free_program_data(ctx); _mesa_free_shader_state(ctx); -#if FEATURE_ARB_occlusion_query - _mesa_free_query_data(ctx); -#endif + _mesa_free_queryobj_data(ctx); #if FEATURE_ARB_sync _mesa_free_sync_data(ctx); #endif @@ -1055,6 +1013,9 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_free_shared_state( ctx, ctx->Shared ); } + /* needs to be after freeing shared state */ + _mesa_free_display_list_data(ctx); + if (ctx->Extensions.String) _mesa_free((void *) ctx->Extensions.String); diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c index 70951112a1..8db3e79d38 100644 --- a/src/mesa/main/convolve.c +++ b/src/mesa/main/convolve.c @@ -40,6 +40,10 @@ #include "mtypes.h" #include "pixel.h" #include "state.h" +#include "glapi/dispatch.h" + + +#if FEATURE_convolve /* @@ -256,7 +260,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) { GET_CURRENT_CONTEXT(ctx); @@ -299,7 +303,7 @@ _mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); @@ -351,7 +355,7 @@ _mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) { GET_CURRENT_CONTEXT(ctx); @@ -394,7 +398,7 @@ _mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -459,7 +463,7 @@ _mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) { GLint baseFormat; @@ -482,12 +486,16 @@ _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLi return; } + if (!ctx->ReadBuffer->_ColorReadBuffer) { + return; /* no readbuffer - OK */ + } + ctx->Driver.CopyConvolutionFilter1D( ctx, target, internalFormat, x, y, width); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) { GLint baseFormat; @@ -514,12 +522,16 @@ _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLi return; } + if (!ctx->ReadBuffer->_ColorReadBuffer) { + return; /* no readbuffer - OK */ + } + ctx->Driver.CopyConvolutionFilter2D( ctx, target, internalFormat, x, y, width, height ); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) { @@ -578,7 +590,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); @@ -639,7 +651,7 @@ _mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -709,7 +721,7 @@ _mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) { @@ -776,7 +788,7 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { const GLint colStart = MAX_CONVOLUTION_WIDTH * 4; @@ -1425,3 +1437,25 @@ _mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions, *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1); } } + + +void +_mesa_init_convolve_dispatch(struct _glapi_table *disp) +{ + SET_ConvolutionFilter1D(disp, _mesa_ConvolutionFilter1D); + SET_ConvolutionFilter2D(disp, _mesa_ConvolutionFilter2D); + SET_ConvolutionParameterf(disp, _mesa_ConvolutionParameterf); + SET_ConvolutionParameterfv(disp, _mesa_ConvolutionParameterfv); + SET_ConvolutionParameteri(disp, _mesa_ConvolutionParameteri); + SET_ConvolutionParameteriv(disp, _mesa_ConvolutionParameteriv); + SET_CopyConvolutionFilter1D(disp, _mesa_CopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(disp, _mesa_CopyConvolutionFilter2D); + SET_GetConvolutionFilter(disp, _mesa_GetConvolutionFilter); + SET_GetConvolutionParameterfv(disp, _mesa_GetConvolutionParameterfv); + SET_GetConvolutionParameteriv(disp, _mesa_GetConvolutionParameteriv); + SET_SeparableFilter2D(disp, _mesa_SeparableFilter2D); + SET_GetSeparableFilter(disp, _mesa_GetSeparableFilter); +} + + +#endif /* FEATURE_convolve */ diff --git a/src/mesa/main/convolve.h b/src/mesa/main/convolve.h index 4505cdae01..59492bc7c5 100644 --- a/src/mesa/main/convolve.h +++ b/src/mesa/main/convolve.h @@ -28,10 +28,17 @@ #define CONVOLVE_H -#include "mtypes.h" +#include "main/mtypes.h" -#if _HAVE_FULL_GL +#if FEATURE_convolve + +#define _MESA_INIT_CONVOLVE_FUNCTIONS(driver, impl) \ + do { \ + (driver)->CopyConvolutionFilter1D = impl ## CopyConvolutionFilter1D; \ + (driver)->CopyConvolutionFilter2D = impl ## CopyConvolutionFilter2D; \ + } while (0) + extern void GLAPIENTRY _mesa_ConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); @@ -41,74 +48,79 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -extern void GLAPIENTRY -_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); - -extern void GLAPIENTRY -_mesa_ConvolutionParameterfv(GLenum target, GLenum pname, - const GLfloat *params); - -extern void GLAPIENTRY -_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint params); - -extern void GLAPIENTRY -_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); - -extern void GLAPIENTRY -_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width); +extern void +_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width, + const GLfloat *srcImage, GLfloat *dstImage); -extern void GLAPIENTRY -_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLsizei height); +extern void +_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height, + const GLfloat *srcImage, GLfloat *dstImage); -extern void GLAPIENTRY -_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, - GLvoid *image); +extern void +_mesa_convolve_sep_image(const GLcontext *ctx, + GLsizei *width, GLsizei *height, + const GLfloat *srcImage, GLfloat *dstImage); -extern void GLAPIENTRY -_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); +extern void +_mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions, + GLsizei *width, GLsizei *height); -extern void GLAPIENTRY -_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); +extern void +_mesa_init_convolve_dispatch(struct _glapi_table *disp); -extern void GLAPIENTRY -_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, - GLvoid *row, GLvoid *column, GLvoid *span); +#else /* FEATURE_convolve */ -extern void GLAPIENTRY -_mesa_SeparableFilter2D(GLenum target, GLenum internalformat, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *row, const GLvoid *column); +#define _MESA_INIT_CONVOLVE_FUNCTIONS(driver, impl) do { } while (0) +static INLINE void GLAPIENTRY +_mesa_ConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, + GLenum format, GLenum type, const GLvoid *image) +{ + ASSERT_NO_FEATURE(); +} +static INLINE void GLAPIENTRY +_mesa_ConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, + GLsizei height, GLenum format, GLenum type, + const GLvoid *image) +{ + ASSERT_NO_FEATURE(); +} -extern void +static INLINE void _mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width, - const GLfloat *srcImage, GLfloat *dstImage); - + const GLfloat *srcImage, GLfloat *dstImage) +{ + ASSERT_NO_FEATURE(); +} -extern void +static INLINE void _mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height, - const GLfloat *srcImage, GLfloat *dstImage); + const GLfloat *srcImage, GLfloat *dstImage) +{ + ASSERT_NO_FEATURE(); +} -extern void +static INLINE void _mesa_convolve_sep_image(const GLcontext *ctx, GLsizei *width, GLsizei *height, - const GLfloat *srcImage, GLfloat *dstImage); - + const GLfloat *srcImage, GLfloat *dstImage) +{ + ASSERT_NO_FEATURE(); +} -extern void +static INLINE void _mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions, - GLsizei *width, GLsizei *height); + GLsizei *width, GLsizei *height) +{ +} + +static INLINE void +_mesa_init_convolve_dispatch(struct _glapi_table *disp) +{ +} -#else -#define _mesa_adjust_image_for_convolution(c, d, w, h) ((void)0) -#define _mesa_convolve_1d_image(c,w,s,d) ((void)0) -#define _mesa_convolve_2d_image(c,w,h,s,d) ((void)0) -#define _mesa_convolve_sep_image(c,w,h,s,d) ((void)0) -#endif +#endif /* FEATURE_convolve */ -#endif +#endif /* CONVOLVE_H */ diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 4a700b5cb4..25aaddea81 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -545,12 +545,6 @@ struct dd_function_table { struct gl_texture_object *t ); /** - * Called by glPrioritizeTextures(). - */ - void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, - GLclampf priority ); - - /** * Called by glActiveTextureARB() to set current texture unit. */ void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); @@ -717,7 +711,6 @@ struct dd_function_table { void (*TexParameter)(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params); - void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat); /** Set the viewport */ void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); /*@}*/ @@ -1172,7 +1165,22 @@ typedef struct { GLenum type, const GLvoid **indices, GLsizei primcount); - /*@}*/ + void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex ); + void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex); + void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex); + /*@}*/ /** * \name Eval diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 8492c8561d..0e35617575 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -27,6 +27,7 @@ #include "attrib.h" #include "colormac.h" #include "context.h" +#include "enums.h" #include "hash.h" #include "imports.h" #include "debug.h" @@ -167,14 +168,16 @@ static void add_debug_flags( const char *debug ) static const struct debug_option debug_opt[] = { { "varray", VERBOSE_VARRAY }, { "tex", VERBOSE_TEXTURE }, - { "imm", VERBOSE_IMMEDIATE }, + { "mat", VERBOSE_MATERIAL }, { "pipe", VERBOSE_PIPELINE }, { "driver", VERBOSE_DRIVER }, { "state", VERBOSE_STATE }, { "api", VERBOSE_API }, { "list", VERBOSE_DISPLAY_LIST }, { "lighting", VERBOSE_LIGHTING }, - { "disassem", VERBOSE_DISASSEM } + { "disassem", VERBOSE_DISASSEM }, + { "draw", VERBOSE_DRAW }, + { "swap", VERBOSE_SWAPBUFFERS } }; GLuint i; @@ -262,10 +265,13 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height, /** - * Write level[0] image to a ppm file. + * Write a texture image to a ppm file. + * \param face cube face in [0,5] + * \param level mipmap level */ static void -write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level) +write_texture_image(struct gl_texture_object *texObj, + GLuint face, GLuint level) { struct gl_texture_image *img = texObj->Image[face][level]; if (img) { @@ -297,16 +303,53 @@ write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level) } +/** + * Write renderbuffer image to a ppm file. + */ +static void +write_renderbuffer_image(const struct gl_renderbuffer *rb) +{ + GET_CURRENT_CONTEXT(ctx); + GLubyte *buffer; + char s[100]; + GLenum format, type; + + if (rb->_BaseFormat == GL_RGB || + rb->_BaseFormat == GL_RGBA) { + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + } + else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { + format = GL_DEPTH_STENCIL; + type = GL_UNSIGNED_INT_24_8; + } + else { + return; + } + + buffer = (GLubyte *) _mesa_malloc(rb->Width * rb->Height * 4); + + ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, + format, type, &ctx->DefaultPacking, buffer); + + /* make filename */ + _mesa_sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name); + + _mesa_printf(" Writing renderbuffer image to %s\n", s); + write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); + + _mesa_free(buffer); +} + + static GLboolean DumpImages; static void -dump_texture_cb(GLuint id, void *data, void *userData) +dump_texture(struct gl_texture_object *texObj) { - struct gl_texture_object *texObj = (struct gl_texture_object *) data; int i; GLboolean written = GL_FALSE; - (void) userData; _mesa_printf("Texture %u\n", texObj->Name); _mesa_printf(" Target 0x%x\n", texObj->Target); @@ -327,6 +370,30 @@ dump_texture_cb(GLuint id, void *data, void *userData) /** + * Dump a single texture. + */ +void +_mesa_dump_texture(GLuint texture, GLboolean dumpImages) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); + if (texObj) { + DumpImages = dumpImages; + dump_texture(texObj); + } +} + + +static void +dump_texture_cb(GLuint id, void *data, void *userData) +{ + struct gl_texture_object *texObj = (struct gl_texture_object *) data; + (void) userData; + dump_texture(texObj); +} + + +/** * Print basic info about all texture objext to stdout. * If dumpImages is true, write PPM of level[0] image to a file. */ @@ -339,6 +406,35 @@ _mesa_dump_textures(GLboolean dumpImages) } +static void +dump_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; + (void) userData; + + _mesa_printf("Renderbuffer %u: %u x %u IntFormat = %s\n", + rb->Name, rb->Width, rb->Height, + _mesa_lookup_enum_by_nr(rb->InternalFormat)); + if (DumpImages) { + write_renderbuffer_image(rb); + } +} + + +/** + * Print basic info about all renderbuffers to stdout. + * If dumpImages is true, write PPM of level[0] image to a file. + */ +void +_mesa_dump_renderbuffers(GLboolean dumpImages) +{ + GET_CURRENT_CONTEXT(ctx); + DumpImages = dumpImages; + _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); +} + + + void _mesa_dump_color_buffer(const char *filename) { diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h index bb384c4324..f66f774a45 100644 --- a/src/mesa/main/debug.h +++ b/src/mesa/main/debug.h @@ -58,9 +58,15 @@ extern void _mesa_init_debug( GLcontext *ctx ); #endif extern void +_mesa_dump_texture(GLuint texture, GLboolean dumpImages); + +extern void _mesa_dump_textures(GLboolean dumpImages); extern void +_mesa_dump_renderbuffers(GLboolean dumpImages); + +extern void _mesa_dump_color_buffer(const char *filename); extern void diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 41a5b61406..b692c335a7 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.7 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -73,6 +74,7 @@ #include "texstate.h" #include "mtypes.h" #include "varray.h" +#include "vtxfmt.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program #include "shader/arbprogram.h" #include "shader/program.h" @@ -90,6 +92,33 @@ #include "glapi/dispatch.h" + +/** + * Other parts of Mesa (such as the VBO module) can plug into the display + * list system. This structure describes new display list instructions. + */ +struct gl_list_instruction +{ + GLuint Size; + void (*Execute)( GLcontext *ctx, void *data ); + void (*Destroy)( GLcontext *ctx, void *data ); + void (*Print)( GLcontext *ctx, void *data ); +}; + + +#define MAX_DLIST_EXT_OPCODES 16 + +/** + * Used by device drivers to hook new commands into display lists. + */ +struct gl_list_extensions +{ + struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; + GLuint NumOpcodes; +}; + + + /** * Flush vertices. * @@ -438,6 +467,10 @@ typedef union gl_dlist_node Node; */ static GLuint InstSize[OPCODE_END_OF_LIST + 1]; + +#if FEATURE_dlist + + void mesa_print_display_list(GLuint list); @@ -472,6 +505,49 @@ lookup_list(GLcontext *ctx, GLuint list) } +/** Is the given opcode an extension code? */ +static INLINE GLboolean +is_ext_opcode(OpCode opcode) +{ + return (opcode >= OPCODE_EXT_0); +} + + +/** Destroy an extended opcode instruction */ +static GLint +ext_opcode_destroy(GLcontext *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Execute an extended opcode instruction */ +static GLint +ext_opcode_execute(GLcontext *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Print an extended opcode instruction */ +static GLint +ext_opcode_print(GLcontext *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Print(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + /** * Delete the named display list, but don't remove from hash table. @@ -487,16 +563,14 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist) done = block ? GL_FALSE : GL_TRUE; while (!done) { + const OpCode opcode = n[0].opcode; /* check for extension opcodes first */ - - GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0; - if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { - ctx->ListExt.Opcode[i].Destroy(ctx, &n[1]); - n += ctx->ListExt.Opcode[i].Size; + if (is_ext_opcode(opcode)) { + n += ext_opcode_destroy(ctx, n); } else { - switch (n[0].opcode) { + switch (opcode) { /* for some commands, we need to free malloc'd memory */ case OPCODE_MAP1: _mesa_free(n[6].data); @@ -784,14 +858,13 @@ unpack_image(GLcontext *ctx, GLuint dimensions, /** - * Allocate space for a display list instruction. + * Allocate space for a display list instruction (opcode + payload space). * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction size in bytes, not counting opcode. - * \return pointer to the usable data area (not including the internal - * opcode). + * \param bytes instruction payload size (not counting opcode) + * \return pointer to allocated memory (the opcode space) */ -void * -_mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes) +static Node * +dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes) { const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); Node *n; @@ -825,9 +898,30 @@ _mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes) n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; ctx->ListState.CurrentPos += numNodes; - n[0].opcode = (OpCode) opcode; + n[0].opcode = opcode; - return (void *) (n + 1); /* return ptr to node following opcode */ + return n; +} + + + +/** + * Allocate space for a display list instruction. Used by callers outside + * this file for things like VBO vertex data. + * + * \param opcode the instruction opcode (OPCODE_* value) + * \param bytes instruction size in bytes, not counting opcode. + * \return pointer to the usable data area (not including the internal + * opcode). + */ +void * +_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes) +{ + Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); + if (n) + return n + 1; /* return pointer to payload area, after opcode */ + else + return NULL; } @@ -842,35 +936,39 @@ _mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes) * \return the new opcode number or -1 if error */ GLint -_mesa_alloc_opcode(GLcontext *ctx, - GLuint size, - void (*execute) (GLcontext *, void *), - void (*destroy) (GLcontext *, void *), - void (*print) (GLcontext *, void *)) -{ - if (ctx->ListExt.NumOpcodes < MAX_DLIST_EXT_OPCODES) { - const GLuint i = ctx->ListExt.NumOpcodes++; - ctx->ListExt.Opcode[i].Size = +_mesa_dlist_alloc_opcode(GLcontext *ctx, + GLuint size, + void (*execute) (GLcontext *, void *), + void (*destroy) (GLcontext *, void *), + void (*print) (GLcontext *, void *)) +{ + if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { + const GLuint i = ctx->ListExt->NumOpcodes++; + ctx->ListExt->Opcode[i].Size = 1 + (size + sizeof(Node) - 1) / sizeof(Node); - ctx->ListExt.Opcode[i].Execute = execute; - ctx->ListExt.Opcode[i].Destroy = destroy; - ctx->ListExt.Opcode[i].Print = print; + ctx->ListExt->Opcode[i].Execute = execute; + ctx->ListExt->Opcode[i].Destroy = destroy; + ctx->ListExt->Opcode[i].Print = print; return i + OPCODE_EXT_0; } return -1; } - /** - * Allocate display list instruction. Returns Node ptr to where the opcode - * is stored. - * - nParams is the number of function parameters - * - return value a pointer to sizeof(Node) before the actual - * usable data area. + * Allocate space for a display list instruction. The space is basically + * an array of Nodes where node[0] holds the opcode, node[1] is the first + * function parameter, node[2] is the second parameter, etc. + * + * \param opcode one of OPCODE_x + * \param nparams number of function parameters + * \return pointer to start of instruction space */ -#define ALLOC_INSTRUCTION(CTX, OPCODE, NPARAMS) \ - ((Node *)_mesa_alloc_instruction(CTX, OPCODE, (NPARAMS)*sizeof(Node)) - 1) +static INLINE Node * +alloc_instruction(GLcontext *ctx, OpCode opcode, GLuint nparams) +{ + return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); +} @@ -883,7 +981,7 @@ save_Accum(GLenum op, GLfloat value) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ACCUM, 2); + n = alloc_instruction(ctx, OPCODE_ACCUM, 2); if (n) { n[1].e = op; n[2].f = value; @@ -900,7 +998,7 @@ save_AlphaFunc(GLenum func, GLclampf ref) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ALPHA_FUNC, 2); + n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); if (n) { n[1].e = func; n[2].f = (GLfloat) ref; @@ -917,7 +1015,7 @@ save_BindTexture(GLenum target, GLuint texture) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_TEXTURE, 2); + n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); if (n) { n[1].e = target; n[2].ui = texture; @@ -936,7 +1034,7 @@ save_Bitmap(GLsizei width, GLsizei height, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BITMAP, 7); + n = alloc_instruction(ctx, OPCODE_BITMAP, 7); if (n) { n[1].i = (GLint) width; n[2].i = (GLint) height; @@ -959,7 +1057,7 @@ save_BlendEquation(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_EQUATION, 1); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); if (n) { n[1].e = mode; } @@ -975,7 +1073,7 @@ save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); if (n) { n[1].e = modeRGB; n[2].e = modeA; @@ -993,7 +1091,7 @@ save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); if (n) { n[1].e = sfactorRGB; n[2].e = dfactorRGB; @@ -1020,7 +1118,7 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_COLOR, 4); + n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); if (n) { n[1].f = red; n[2].f = green; @@ -1047,14 +1145,14 @@ static void invalidate_saved_current_state( GLcontext *ctx ) ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; } -void GLAPIENTRY -_mesa_save_CallList(GLuint list) +static void GLAPIENTRY +save_CallList(GLuint list) { GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST, 1); + n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); if (n) { n[1].ui = list; } @@ -1070,8 +1168,8 @@ _mesa_save_CallList(GLuint list) } -void GLAPIENTRY -_mesa_save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) +static void GLAPIENTRY +save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) { GET_CURRENT_CONTEXT(ctx); GLint i; @@ -1098,7 +1196,7 @@ _mesa_save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) for (i = 0; i < num; i++) { GLint list = translate_id(i, type, lists); - Node *n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST_OFFSET, 2); + Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); if (n) { n[1].i = list; n[2].b = typeErrorFlag; @@ -1122,7 +1220,7 @@ save_Clear(GLbitfield mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR, 1); + n = alloc_instruction(ctx, OPCODE_CLEAR, 1); if (n) { n[1].bf = mask; } @@ -1138,7 +1236,7 @@ save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_ACCUM, 4); + n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); if (n) { n[1].f = red; n[2].f = green; @@ -1157,7 +1255,7 @@ save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_COLOR, 4); + n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); if (n) { n[1].f = red; n[2].f = green; @@ -1176,7 +1274,7 @@ save_ClearDepth(GLclampd depth) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_DEPTH, 1); + n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); if (n) { n[1].f = (GLfloat) depth; } @@ -1192,7 +1290,7 @@ save_ClearIndex(GLfloat c) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_INDEX, 1); + n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); if (n) { n[1].f = c; } @@ -1208,7 +1306,7 @@ save_ClearStencil(GLint s) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_STENCIL, 1); + n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); if (n) { n[1].i = s; } @@ -1224,7 +1322,7 @@ save_ClipPlane(GLenum plane, const GLdouble * equ) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CLIP_PLANE, 5); + n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); if (n) { n[1].e = plane; n[2].f = (GLfloat) equ[0]; @@ -1246,7 +1344,7 @@ save_ColorMask(GLboolean red, GLboolean green, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_MASK, 4); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); if (n) { n[1].b = red; n[2].b = green; @@ -1266,7 +1364,7 @@ save_ColorMaterial(GLenum face, GLenum mode) Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_MATERIAL, 2); + n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); if (n) { n[1].e = face; n[2].e = mode; @@ -1291,7 +1389,7 @@ save_ColorTable(GLenum target, GLenum internalFormat, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE, 6); + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -1319,7 +1417,7 @@ save_ColorTableParameterfv(GLenum target, GLenum pname, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -1348,7 +1446,7 @@ save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -1377,7 +1475,7 @@ save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_SUB_TABLE, 6); + n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); if (n) { n[1].e = target; n[2].i = start; @@ -1402,7 +1500,7 @@ save_CopyColorSubTable(GLenum target, GLsizei start, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); if (n) { n[1].e = target; n[2].i = start; @@ -1424,7 +1522,7 @@ save_CopyColorTable(GLenum target, GLenum internalformat, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_COLOR_TABLE, 5); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); if (n) { n[1].e = target; n[2].e = internalformat; @@ -1447,7 +1545,7 @@ save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -1474,7 +1572,7 @@ save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -1499,7 +1597,7 @@ save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); if (n) { n[1].e = target; n[2].e = pname; @@ -1517,7 +1615,7 @@ save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -1545,7 +1643,7 @@ save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); if (n) { n[1].e = target; n[2].e = pname; @@ -1564,7 +1662,7 @@ save_ConvolutionParameterfv(GLenum target, GLenum pname, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -1592,7 +1690,7 @@ save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_PIXELS, 5); + n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); if (n) { n[1].i = x; n[2].i = y; @@ -1614,7 +1712,7 @@ save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); if (n) { n[1].e = target; n[2].i = level; @@ -1640,7 +1738,7 @@ save_CopyTexImage2D(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); if (n) { n[1].e = target; n[2].i = level; @@ -1666,7 +1764,7 @@ save_CopyTexSubImage1D(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); if (n) { n[1].e = target; n[2].i = level; @@ -1690,7 +1788,7 @@ save_CopyTexSubImage2D(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); if (n) { n[1].e = target; n[2].i = level; @@ -1716,7 +1814,7 @@ save_CopyTexSubImage3D(GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -1742,7 +1840,7 @@ save_CullFace(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_CULL_FACE, 1); + n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); if (n) { n[1].e = mode; } @@ -1758,7 +1856,7 @@ save_DepthFunc(GLenum func) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_FUNC, 1); + n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); if (n) { n[1].e = func; } @@ -1774,7 +1872,7 @@ save_DepthMask(GLboolean mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_MASK, 1); + n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); if (n) { n[1].b = mask; } @@ -1790,7 +1888,7 @@ save_DepthRange(GLclampd nearval, GLclampd farval) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_RANGE, 2); + n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); if (n) { n[1].f = (GLfloat) nearval; n[2].f = (GLfloat) farval; @@ -1807,7 +1905,7 @@ save_Disable(GLenum cap) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DISABLE, 1); + n = alloc_instruction(ctx, OPCODE_DISABLE, 1); if (n) { n[1].e = cap; } @@ -1823,7 +1921,7 @@ save_DrawBuffer(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_BUFFER, 1); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); if (n) { n[1].e = mode; } @@ -1842,7 +1940,7 @@ save_DrawPixels(GLsizei width, GLsizei height, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_PIXELS, 5); + n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); if (n) { n[1].i = width; n[2].i = height; @@ -1864,7 +1962,7 @@ save_Enable(GLenum cap) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ENABLE, 1); + n = alloc_instruction(ctx, OPCODE_ENABLE, 1); if (n) { n[1].e = cap; } @@ -1876,12 +1974,12 @@ save_Enable(GLenum cap) static void GLAPIENTRY -_mesa_save_EvalMesh1(GLenum mode, GLint i1, GLint i2) +save_EvalMesh1(GLenum mode, GLint i1, GLint i2) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVALMESH1, 3); + n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); if (n) { n[1].e = mode; n[2].i = i1; @@ -1894,12 +1992,12 @@ _mesa_save_EvalMesh1(GLenum mode, GLint i1, GLint i2) static void GLAPIENTRY -_mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVALMESH2, 5); + n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); if (n) { n[1].e = mode; n[2].i = i1; @@ -1921,7 +2019,7 @@ save_Fogfv(GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_FOG, 5); + n = alloc_instruction(ctx, OPCODE_FOG, 5); if (n) { n[1].e = pname; n[2].f = params[0]; @@ -1990,7 +2088,7 @@ save_FrontFace(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_FRONT_FACE, 1); + n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); if (n) { n[1].e = mode; } @@ -2007,7 +2105,7 @@ save_Frustum(GLdouble left, GLdouble right, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_FRUSTUM, 6); + n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); if (n) { n[1].f = (GLfloat) left; n[2].f = (GLfloat) right; @@ -2028,7 +2126,7 @@ save_Hint(GLenum target, GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_HINT, 2); + n = alloc_instruction(ctx, OPCODE_HINT, 2); if (n) { n[1].e = target; n[2].e = mode; @@ -2047,7 +2145,7 @@ save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_HISTOGRAM, 4); + n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); if (n) { n[1].e = target; n[2].i = width; @@ -2066,7 +2164,7 @@ save_IndexMask(GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_INDEX_MASK, 1); + n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); if (n) { n[1].ui = mask; } @@ -2081,7 +2179,7 @@ save_InitNames(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_INIT_NAMES, 0); + (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); if (ctx->ExecuteFlag) { CALL_InitNames(ctx->Exec, ()); } @@ -2094,7 +2192,7 @@ save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT, 6); + n = alloc_instruction(ctx, OPCODE_LIGHT, 6); if (n) { GLint i, nParams; n[1].e = light; @@ -2208,7 +2306,7 @@ save_LightModelfv(GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT_MODEL, 5); + n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); if (n) { n[1].e = pname; n[2].f = params[0]; @@ -2275,7 +2373,7 @@ save_LineStipple(GLint factor, GLushort pattern) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LINE_STIPPLE, 2); + n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); if (n) { n[1].i = factor; n[2].us = pattern; @@ -2292,7 +2390,7 @@ save_LineWidth(GLfloat width) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LINE_WIDTH, 1); + n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); if (n) { n[1].f = width; } @@ -2308,7 +2406,7 @@ save_ListBase(GLuint base) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LIST_BASE, 1); + n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); if (n) { n[1].ui = base; } @@ -2323,7 +2421,7 @@ save_LoadIdentity(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_IDENTITY, 0); + (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); if (ctx->ExecuteFlag) { CALL_LoadIdentity(ctx->Exec, ()); } @@ -2336,7 +2434,7 @@ save_LoadMatrixf(const GLfloat * m) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_MATRIX, 16); + n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); if (n) { GLuint i; for (i = 0; i < 16; i++) { @@ -2367,7 +2465,7 @@ save_LoadName(GLuint name) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_NAME, 1); + n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); if (n) { n[1].ui = name; } @@ -2383,7 +2481,7 @@ save_LogicOp(GLenum opcode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LOGIC_OP, 1); + n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); if (n) { n[1].e = opcode; } @@ -2400,7 +2498,7 @@ save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP1, 6); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); if (n) { GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); n[1].e = target; @@ -2422,7 +2520,7 @@ save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP1, 6); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); if (n) { GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); n[1].e = target; @@ -2447,7 +2545,7 @@ save_Map2d(GLenum target, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP2, 10); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); if (n) { GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, vstride, vorder, points); @@ -2480,7 +2578,7 @@ save_Map2f(GLenum target, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP2, 10); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); if (n) { GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, vstride, vorder, points); @@ -2509,7 +2607,7 @@ save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAPGRID1, 3); + n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); if (n) { n[1].i = un; n[2].f = u1; @@ -2535,7 +2633,7 @@ save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MAPGRID2, 6); + n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); if (n) { n[1].i = un; n[2].f = u1; @@ -2566,7 +2664,7 @@ save_MatrixMode(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MATRIX_MODE, 1); + n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); if (n) { n[1].e = mode; } @@ -2583,7 +2681,7 @@ save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MIN_MAX, 3); + n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -2601,7 +2699,7 @@ save_MultMatrixf(const GLfloat * m) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MULT_MATRIX, 16); + n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); if (n) { GLuint i; for (i = 0; i < 16; i++) { @@ -2645,7 +2743,7 @@ save_Ortho(GLdouble left, GLdouble right, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ORTHO, 6); + n = alloc_instruction(ctx, OPCODE_ORTHO, 6); if (n) { n[1].f = (GLfloat) left; n[2].f = (GLfloat) right; @@ -2666,7 +2764,7 @@ save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_MAP, 3); + n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); if (n) { n[1].e = map; n[2].i = mapsize; @@ -2723,7 +2821,7 @@ save_PixelTransferf(GLenum pname, GLfloat param) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_TRANSFER, 2); + n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); if (n) { n[1].e = pname; n[2].f = param; @@ -2747,7 +2845,7 @@ save_PixelZoom(GLfloat xfactor, GLfloat yfactor) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_ZOOM, 2); + n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); if (n) { n[1].f = xfactor; n[2].f = yfactor; @@ -2764,7 +2862,7 @@ save_PointParameterfvEXT(GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POINT_PARAMETERS, 4); + n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); if (n) { n[1].e = pname; n[2].f = params[0]; @@ -2811,7 +2909,7 @@ save_PointSize(GLfloat size) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POINT_SIZE, 1); + n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); if (n) { n[1].f = size; } @@ -2827,7 +2925,7 @@ save_PolygonMode(GLenum face, GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_MODE, 2); + n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); if (n) { n[1].e = face; n[2].e = mode; @@ -2846,7 +2944,7 @@ save_PolygonStipple(const GLubyte * pattern) ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1); + n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); if (n) { n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, pattern, &ctx->Unpack); @@ -2863,7 +2961,7 @@ save_PolygonOffset(GLfloat factor, GLfloat units) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_OFFSET, 2); + n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); if (n) { n[1].f = factor; n[2].f = units; @@ -2888,7 +2986,7 @@ save_PopAttrib(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_ATTRIB, 0); + (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); if (ctx->ExecuteFlag) { CALL_PopAttrib(ctx->Exec, ()); } @@ -2900,7 +2998,7 @@ save_PopMatrix(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_MATRIX, 0); + (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); if (ctx->ExecuteFlag) { CALL_PopMatrix(ctx->Exec, ()); } @@ -2912,7 +3010,7 @@ save_PopName(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_NAME, 0); + (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); if (ctx->ExecuteFlag) { CALL_PopName(ctx->Exec, ()); } @@ -2929,7 +3027,7 @@ save_PrioritizeTextures(GLsizei num, const GLuint * textures, for (i = 0; i < num; i++) { Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); + n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); if (n) { n[1].ui = textures[i]; n[2].f = priorities[i]; @@ -2947,7 +3045,7 @@ save_PushAttrib(GLbitfield mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_ATTRIB, 1); + n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); if (n) { n[1].bf = mask; } @@ -2962,7 +3060,7 @@ save_PushMatrix(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_MATRIX, 0); + (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); if (ctx->ExecuteFlag) { CALL_PushMatrix(ctx->Exec, ()); } @@ -2975,7 +3073,7 @@ save_PushName(GLuint name) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_NAME, 1); + n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); if (n) { n[1].ui = name; } @@ -2991,7 +3089,7 @@ save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_RASTER_POS, 4); + n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); if (n) { n[1].f = x; n[2].f = y; @@ -3150,7 +3248,7 @@ save_PassThrough(GLfloat token) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PASSTHROUGH, 1); + n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); if (n) { n[1].f = token; } @@ -3166,7 +3264,7 @@ save_ReadBuffer(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_READ_BUFFER, 1); + n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); if (n) { n[1].e = mode; } @@ -3182,7 +3280,7 @@ save_ResetHistogram(GLenum target) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_RESET_HISTOGRAM, 1); + n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); if (n) { n[1].e = target; } @@ -3198,7 +3296,7 @@ save_ResetMinmax(GLenum target) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_RESET_MIN_MAX, 1); + n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); if (n) { n[1].e = target; } @@ -3214,7 +3312,7 @@ save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ROTATE, 4); + n = alloc_instruction(ctx, OPCODE_ROTATE, 4); if (n) { n[1].f = angle; n[2].f = x; @@ -3240,7 +3338,7 @@ save_Scalef(GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_SCALE, 3); + n = alloc_instruction(ctx, OPCODE_SCALE, 3); if (n) { n[1].f = x; n[2].f = y; @@ -3265,7 +3363,7 @@ save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_SCISSOR, 4); + n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); if (n) { n[1].i = x; n[2].i = y; @@ -3299,7 +3397,7 @@ save_ShadeModel(GLenum mode) if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) ctx->ListState.Current.ShadeModel = mode; - n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1); + n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); if (n) { n[1].e = mode; } @@ -3312,7 +3410,7 @@ save_StencilFunc(GLenum func, GLint ref, GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC, 3); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); if (n) { n[1].e = func; n[2].i = ref; @@ -3330,7 +3428,7 @@ save_StencilMask(GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK, 1); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); if (n) { n[1].ui = mask; } @@ -3346,7 +3444,7 @@ save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_OP, 3); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); if (n) { n[1].e = fail; n[2].e = zfail; @@ -3364,7 +3462,7 @@ save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); if (n) { n[1].e = face; n[2].e = func; @@ -3385,7 +3483,7 @@ save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* GL_FRONT */ - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); if (n) { n[1].e = GL_FRONT; n[2].e = frontfunc; @@ -3393,7 +3491,7 @@ save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, n[4].ui = mask; } /* GL_BACK */ - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); if (n) { n[1].e = GL_BACK; n[2].e = backfunc; @@ -3413,7 +3511,7 @@ save_StencilMaskSeparate(GLenum face, GLuint mask) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); if (n) { n[1].e = face; n[2].ui = mask; @@ -3430,7 +3528,7 @@ save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); if (n) { n[1].e = face; n[2].e = fail; @@ -3449,7 +3547,7 @@ save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXENV, 6); + n = alloc_instruction(ctx, OPCODE_TEXENV, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -3514,7 +3612,7 @@ save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXGEN, 6); + n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); if (n) { n[1].e = coord; n[2].e = pname; @@ -3589,7 +3687,7 @@ save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXPARAMETER, 6); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); if (n) { n[1].e = target; n[2].e = pname; @@ -3649,7 +3747,7 @@ save_TexImage1D(GLenum target, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE1D, 8); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); if (n) { n[1].e = target; n[2].i = level; @@ -3684,7 +3782,7 @@ save_TexImage2D(GLenum target, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE2D, 9); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -3722,7 +3820,7 @@ save_TexImage3D(GLenum target, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE3D, 10); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); if (n) { n[1].e = target; n[2].i = level; @@ -3755,7 +3853,7 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); if (n) { n[1].e = target; n[2].i = level; @@ -3784,7 +3882,7 @@ save_TexSubImage2D(GLenum target, GLint level, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -3815,7 +3913,7 @@ save_TexSubImage3D(GLenum target, GLint level, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); if (n) { n[1].e = target; n[2].i = level; @@ -3845,7 +3943,7 @@ save_Translatef(GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TRANSLATE, 3); + n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); if (n) { n[1].f = x; n[2].f = y; @@ -3871,7 +3969,7 @@ save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_VIEWPORT, 4); + n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); if (n) { n[1].i = x; n[2].i = y; @@ -3890,7 +3988,7 @@ save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_WINDOW_POS, 4); + n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); if (n) { n[1].f = x; n[2].f = y; @@ -4051,7 +4149,7 @@ save_ActiveTextureARB(GLenum target) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ACTIVE_TEXTURE, 1); + n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); if (n) { n[1].e = target; } @@ -4124,7 +4222,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); if (n) { n[1].e = target; n[2].i = level; @@ -4170,7 +4268,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); if (n) { n[1].e = target; n[2].i = level; @@ -4217,7 +4315,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -4260,7 +4358,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); if (n) { n[1].e = target; n[2].i = level; @@ -4300,7 +4398,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); if (n) { n[1].e = target; n[2].i = level; @@ -4342,7 +4440,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, return; } MEMCPY(image, data, imageSize); - n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); if (n) { n[1].e = target; n[2].i = level; @@ -4375,7 +4473,7 @@ save_SampleCoverageARB(GLclampf value, GLboolean invert) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_SAMPLE_COVERAGE, 2); + n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); if (n) { n[1].f = value; n[2].b = invert; @@ -4396,7 +4494,7 @@ save_BindProgramNV(GLenum target, GLuint id) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_PROGRAM_NV, 2); + n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); if (n) { n[1].e = target; n[2].ui = id; @@ -4413,7 +4511,7 @@ save_ProgramEnvParameter4fARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4450,7 +4548,7 @@ save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * p = params; for (i = 0 ; i < count ; i++) { - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4498,7 +4596,7 @@ save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); + n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); if (n) { n[1].e = target; n[2].ui = id; @@ -4544,7 +4642,7 @@ save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_PROGRAM_NV, 4); + n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); if (n) { GLubyte *programCopy = (GLubyte *) _mesa_malloc(len); if (!programCopy) { @@ -4571,7 +4669,7 @@ save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 2); + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); if (n) { GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint)); if (!idCopy) { @@ -4595,7 +4693,7 @@ save_TrackMatrixNV(GLenum target, GLuint address, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 4); + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4); if (n) { n[1].e = target; n[2].ui = address; @@ -4620,7 +4718,7 @@ save_ProgramLocalParameter4fARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4642,7 +4740,7 @@ save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4670,7 +4768,7 @@ save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * p = params; for (i = 0 ; i < count ; i++) { - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4697,7 +4795,7 @@ save_ProgramLocalParameter4dARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4719,7 +4817,7 @@ save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); if (n) { n[1].e = target; n[2].ui = index; @@ -4742,7 +4840,7 @@ save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); + n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); if (n) { GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len); if (!nameCopy) { @@ -4801,7 +4899,7 @@ save_ActiveStencilFaceEXT(GLenum face) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); + n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); if (n) { n[1].e = face; } @@ -4818,7 +4916,7 @@ save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); + n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); if (n) { n[1].f = (GLfloat) zmin; n[2].f = (GLfloat) zmax; @@ -4841,7 +4939,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_STRING_ARB, 4); + n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); if (n) { GLubyte *programCopy = (GLubyte *) _mesa_malloc(len); if (!programCopy) { @@ -4862,7 +4960,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, #endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ -#if FEATURE_ARB_occlusion_query +#if FEATURE_queryobj static void GLAPIENTRY save_BeginQueryARB(GLenum target, GLuint id) @@ -4870,7 +4968,7 @@ save_BeginQueryARB(GLenum target, GLuint id) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BEGIN_QUERY_ARB, 2); + n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); if (n) { n[1].e = target; n[2].ui = id; @@ -4887,7 +4985,7 @@ save_EndQueryARB(GLenum target) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_END_QUERY_ARB, 1); + n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); if (n) { n[1].e = target; } @@ -4896,7 +4994,7 @@ save_EndQueryARB(GLenum target) } } -#endif /* FEATURE_ARB_occlusion_query */ +#endif /* FEATURE_queryobj */ static void GLAPIENTRY @@ -4905,7 +5003,7 @@ save_DrawBuffersARB(GLsizei count, const GLenum * buffers) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); if (n) { GLint i; n[1].i = count; @@ -4926,7 +5024,7 @@ save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) GET_CURRENT_CONTEXT(ctx); Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); + n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); if (n) { n[1].ui = pname; n[2].f = param[0]; @@ -4957,7 +5055,7 @@ save_BindFragmentShaderATI(GLuint id) GET_CURRENT_CONTEXT(ctx); Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); + n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); if (n) { n[1].ui = id; } @@ -4972,7 +5070,7 @@ save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) GET_CURRENT_CONTEXT(ctx); Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); + n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); if (n) { n[1].ui = dst; n[2].f = value[0]; @@ -4992,7 +5090,7 @@ save_Attr1fNV(GLenum attr, GLfloat x) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_1F_NV, 2); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); if (n) { n[1].e = attr; n[2].f = x; @@ -5013,7 +5111,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_2F_NV, 3); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); if (n) { n[1].e = attr; n[2].f = x; @@ -5035,7 +5133,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_3F_NV, 4); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); if (n) { n[1].e = attr; n[2].f = x; @@ -5058,7 +5156,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_4F_NV, 5); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); if (n) { n[1].e = attr; n[2].f = x; @@ -5083,7 +5181,7 @@ save_Attr1fARB(GLenum attr, GLfloat x) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_1F_ARB, 2); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); if (n) { n[1].e = attr; n[2].f = x; @@ -5104,7 +5202,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_2F_ARB, 3); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); if (n) { n[1].e = attr; n[2].f = x; @@ -5126,7 +5224,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_3F_ARB, 4); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); if (n) { n[1].e = attr; n[2].f = x; @@ -5149,7 +5247,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_4F_ARB, 5); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); if (n) { n[1].e = attr; n[2].f = x; @@ -5174,7 +5272,7 @@ save_EvalCoord1f(GLfloat x) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_C1, 1); + n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); if (n) { n[1].f = x; } @@ -5195,7 +5293,7 @@ save_EvalCoord2f(GLfloat x, GLfloat y) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_C2, 2); + n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); if (n) { n[1].f = x; n[2].f = y; @@ -5218,7 +5316,7 @@ save_EvalPoint1(GLint x) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_P1, 1); + n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); if (n) { n[1].i = x; } @@ -5233,7 +5331,7 @@ save_EvalPoint2(GLint x, GLint y) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_P2, 2); + n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); if (n) { n[1].i = x; n[2].i = y; @@ -5336,7 +5434,7 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6); + n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); if (n) { n[1].e = face; n[2].e = pname; @@ -5379,7 +5477,7 @@ save_Begin(GLenum mode) return; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BEGIN, 1); + n = alloc_instruction(ctx, OPCODE_BEGIN, 1); if (n) { n[1].e = mode; } @@ -5395,7 +5493,7 @@ save_End(void) { GET_CURRENT_CONTEXT(ctx); SAVE_FLUSH_VERTICES(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_END, 0); + (void) alloc_instruction(ctx, OPCODE_END, 0); ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; if (ctx->ExecuteFlag) { CALL_End(ctx->Exec, ()); @@ -5408,7 +5506,7 @@ save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) GET_CURRENT_CONTEXT(ctx); Node *n; SAVE_FLUSH_VERTICES(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_RECTF, 4); + n = alloc_instruction(ctx, OPCODE_RECTF, 4); if (n) { n[1].f = a; n[2].f = b; @@ -5822,7 +5920,7 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); + n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); if (n) { n[1].i = srcX0; n[2].i = srcY0; @@ -5851,7 +5949,7 @@ save_ProvokingVertexEXT(GLenum mode) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_PROVOKING_VERTEX, 1); + n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); if (n) { n[1].e = mode; } @@ -5869,7 +5967,7 @@ save_UseProgramObjectARB(GLhandleARB program) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_USE_PROGRAM, 1); + n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); if (n) { n[1].ui = program; } @@ -5885,7 +5983,7 @@ save_Uniform1fARB(GLint location, GLfloat x) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1F, 2); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); if (n) { n[1].i = location; n[2].f = x; @@ -5902,7 +6000,7 @@ save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2F, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); if (n) { n[1].i = location; n[2].f = x; @@ -5920,7 +6018,7 @@ save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3F, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); if (n) { n[1].i = location; n[2].f = x; @@ -5939,7 +6037,7 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4F, 5); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); if (n) { n[1].i = location; n[2].f = x; @@ -5970,7 +6068,7 @@ save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -5987,7 +6085,7 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6004,7 +6102,7 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6021,7 +6119,7 @@ save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6039,7 +6137,7 @@ save_Uniform1iARB(GLint location, GLint x) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1I, 2); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); if (n) { n[1].i = location; n[2].i = x; @@ -6055,7 +6153,7 @@ save_Uniform2iARB(GLint location, GLint x, GLint y) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2I, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); if (n) { n[1].i = location; n[2].i = x; @@ -6072,7 +6170,7 @@ save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3I, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); if (n) { n[1].i = location; n[2].i = x; @@ -6090,7 +6188,7 @@ save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4I, 5); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); if (n) { n[1].i = location; n[2].i = x; @@ -6111,7 +6209,7 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6128,7 +6226,7 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6145,7 +6243,7 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6162,7 +6260,7 @@ save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); if (n) { n[1].i = location; n[2].i = count; @@ -6181,7 +6279,7 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX22, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6200,7 +6298,7 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX33, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6219,7 +6317,7 @@ save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX44, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6239,7 +6337,7 @@ save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX23, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6258,7 +6356,7 @@ save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX32, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6278,7 +6376,7 @@ save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX24, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6297,7 +6395,7 @@ save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX42, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6317,7 +6415,7 @@ save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX34, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6336,7 +6434,7 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX43, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); if (n) { n[1].i = location; n[2].i = count; @@ -6360,7 +6458,7 @@ static void save_error(GLcontext *ctx, GLenum error, const char *s) { Node *n; - n = ALLOC_INSTRUCTION(ctx, OPCODE_ERROR, 2); + n = alloc_instruction(ctx, OPCODE_ERROR, 2); if (n) { n[1].e = error; n[2].data = (void *) s; @@ -6436,13 +6534,10 @@ execute_list(GLcontext *ctx, GLuint list) done = GL_FALSE; while (!done) { - OpCode opcode = n[0].opcode; - int i = (int) n[0].opcode - (int) OPCODE_EXT_0; + const OpCode opcode = n[0].opcode; - if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { - /* this is a driver-extended opcode */ - ctx->ListExt.Opcode[i].Execute(ctx, &n[1]); - n += ctx->ListExt.Opcode[i].Size; + if (is_ext_opcode(opcode)) { + n += ext_opcode_execute(ctx, n); } else { switch (opcode) { @@ -7161,7 +7256,7 @@ execute_list(GLcontext *ctx, GLuint list) n[6].f)); break; #endif -#if FEATURE_ARB_occlusion_query +#if FEATURE_queryobj case OPCODE_BEGIN_QUERY_ARB: CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); break; @@ -7432,7 +7527,7 @@ execute_list(GLcontext *ctx, GLuint list) /** * Test if a display list number is valid. */ -GLboolean GLAPIENTRY +static GLboolean GLAPIENTRY _mesa_IsList(GLuint list) { GET_CURRENT_CONTEXT(ctx); @@ -7445,7 +7540,7 @@ _mesa_IsList(GLuint list) /** * Delete a sequence of consecutive display lists. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_DeleteLists(GLuint list, GLsizei range) { GET_CURRENT_CONTEXT(ctx); @@ -7467,7 +7562,7 @@ _mesa_DeleteLists(GLuint list, GLsizei range) * Return a display list number, n, such that lists n through n+range-1 * are free. */ -GLuint GLAPIENTRY +static GLuint GLAPIENTRY _mesa_GenLists(GLsizei range) { GET_CURRENT_CONTEXT(ctx); @@ -7507,7 +7602,7 @@ _mesa_GenLists(GLsizei range) /** * Begin a new display list. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_NewList(GLuint name, GLenum mode) { GET_CURRENT_CONTEXT(ctx); @@ -7557,7 +7652,7 @@ _mesa_NewList(GLuint name, GLenum mode) /** * End definition of current display list. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_EndList(void) { GET_CURRENT_CONTEXT(ctx); @@ -7578,7 +7673,7 @@ _mesa_EndList(void) */ ctx->Driver.EndList(ctx); - (void) ALLOC_INSTRUCTION(ctx, OPCODE_END_OF_LIST, 0); + (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); /* Destroy old list, if any */ destroy_list(ctx, ctx->ListState.CurrentList->Name); @@ -7691,7 +7786,7 @@ _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) /** * Set the offset added to list numbers in glCallLists. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_ListBase(GLuint base) { GET_CURRENT_CONTEXT(ctx); @@ -8426,7 +8521,7 @@ exec_MultiModeDrawElementsIBM(const GLenum * mode, * struct. */ void -_mesa_init_dlist_table(struct _glapi_table *table) +_mesa_init_save_table(struct _glapi_table *table) { _mesa_loopback_init_api_table(table); @@ -8435,8 +8530,8 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_AlphaFunc(table, save_AlphaFunc); SET_Bitmap(table, save_Bitmap); SET_BlendFunc(table, save_BlendFunc); - SET_CallList(table, _mesa_save_CallList); - SET_CallLists(table, _mesa_save_CallLists); + SET_CallList(table, save_CallList); + SET_CallLists(table, save_CallLists); SET_Clear(table, save_Clear); SET_ClearAccum(table, save_ClearAccum); SET_ClearColor(table, save_ClearColor); @@ -8457,8 +8552,8 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_DrawPixels(table, save_DrawPixels); SET_Enable(table, save_Enable); SET_EndList(table, _mesa_EndList); - SET_EvalMesh1(table, _mesa_save_EvalMesh1); - SET_EvalMesh2(table, _mesa_save_EvalMesh2); + SET_EvalMesh1(table, save_EvalMesh1); + SET_EvalMesh2(table, save_EvalMesh2); SET_Finish(table, exec_Finish); SET_Flush(table, exec_Flush); SET_Fogf(table, save_Fogf); @@ -8930,7 +9025,7 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); #endif -#if FEATURE_ARB_occlusion_query +#if FEATURE_queryobj SET_BeginQueryARB(table, save_BeginQueryARB); SET_EndQueryARB(table, save_EndQueryARB); SET_GenQueriesARB(table, _mesa_GenQueriesARB); @@ -9036,13 +9131,10 @@ print_list(GLcontext *ctx, GLuint list) done = n ? GL_FALSE : GL_TRUE; while (!done) { - OpCode opcode = n[0].opcode; - GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0; + const OpCode opcode = n[0].opcode; - if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { - /* this is a driver-extended opcode */ - ctx->ListExt.Opcode[i].Print(ctx, &n[1]); - n += ctx->ListExt.Opcode[i].Size; + if (is_ext_opcode(opcode)) { + n += ext_opcode_print(ctx, n); } else { switch (opcode) { @@ -9297,22 +9389,21 @@ mesa_print_display_list(GLuint list) void _mesa_save_vtxfmt_init(GLvertexformat * vfmt) { - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + vfmt->Begin = save_Begin; - vfmt->CallList = _mesa_save_CallList; - vfmt->CallLists = _mesa_save_CallLists; + + _MESA_INIT_DLIST_VTXFMT(vfmt, save_); + vfmt->Color3f = save_Color3f; vfmt->Color3fv = save_Color3fv; vfmt->Color4f = save_Color4f; vfmt->Color4fv = save_Color4fv; vfmt->EdgeFlag = save_EdgeFlag; vfmt->End = save_End; - vfmt->EvalCoord1f = save_EvalCoord1f; - vfmt->EvalCoord1fv = save_EvalCoord1fv; - vfmt->EvalCoord2f = save_EvalCoord2f; - vfmt->EvalCoord2fv = save_EvalCoord2fv; - vfmt->EvalPoint1 = save_EvalPoint1; - vfmt->EvalPoint2 = save_EvalPoint2; + + _MESA_INIT_EVAL_VTXFMT(vfmt, save_); + vfmt->FogCoordfEXT = save_FogCoordfEXT; vfmt->FogCoordfvEXT = save_FogCoordfvEXT; vfmt->Indexf = save_Indexf; @@ -9361,8 +9452,6 @@ _mesa_save_vtxfmt_init(GLvertexformat * vfmt) vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; - vfmt->EvalMesh1 = _mesa_save_EvalMesh1; - vfmt->EvalMesh2 = _mesa_save_EvalMesh2; vfmt->Rectf = save_Rectf; /* The driver is required to implement these as @@ -9376,10 +9465,39 @@ _mesa_save_vtxfmt_init(GLvertexformat * vfmt) vfmt->DrawElements = 0; vfmt->DrawRangeElements = 0; vfmt->MultiDrawElemementsEXT = 0; + vfmt->DrawElementsBaseVertex = 0; + vfmt->DrawRangeElementsBaseVertex = 0; + vfmt->MultiDrawElemementsBaseVertex = 0; #endif } +void +_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ + SET_CallList(disp, vfmt->CallList); + SET_CallLists(disp, vfmt->CallLists); +} + + +void _mesa_init_dlist_dispatch(struct _glapi_table *disp) +{ + SET_CallList(disp, _mesa_CallList); + SET_CallLists(disp, _mesa_CallLists); + + SET_DeleteLists(disp, _mesa_DeleteLists); + SET_EndList(disp, _mesa_EndList); + SET_GenLists(disp, _mesa_GenLists); + SET_IsList(disp, _mesa_IsList); + SET_ListBase(disp, _mesa_ListBase); + SET_NewList(disp, _mesa_NewList); +} + + +#endif /* FEATURE_dlist */ + + /** * Initialize display list state for given context. */ @@ -9394,6 +9512,9 @@ _mesa_init_display_list(GLcontext *ctx) tableInitialized = GL_TRUE; } + /* extension info */ + ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); + /* Display list */ ctx->ListState.CallDepth = 0; ctx->ExecuteFlag = GL_TRUE; @@ -9404,5 +9525,15 @@ _mesa_init_display_list(GLcontext *ctx) /* Display List group */ ctx->List.ListBase = 0; +#if FEATURE_dlist _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt); +#endif +} + + +void +_mesa_free_display_list_data(GLcontext *ctx) +{ + free(ctx->ListExt); + ctx->ListExt = NULL; } diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h index ab7ec2c8db..f37a93a7f4 100644 --- a/src/mesa/main/dlist.h +++ b/src/mesa/main/dlist.h @@ -33,64 +33,80 @@ #define DLIST_H -#include "mtypes.h" +#include "main/mtypes.h" -#if _HAVE_FULL_GL +#if FEATURE_dlist -extern void -_mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist); +#define _MESA_INIT_DLIST_FUNCTIONS(driver, impl) \ + do { \ + (driver)->NewList = impl ## NewList; \ + (driver)->EndList = impl ## EndList; \ + (driver)->BeginCallList = impl ## BeginCallList; \ + (driver)->EndCallList = impl ## EndCallList; \ + (driver)->SaveFlushVertices = impl ## SaveFlushVertices; \ + (driver)->NotifySaveBegin = impl ## NotifyBegin; \ + } while (0) + +#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) \ + do { \ + (vfmt)->CallList = impl ## CallList; \ + (vfmt)->CallLists = impl ## CallLists; \ + } while (0) extern void GLAPIENTRY _mesa_CallList( GLuint list ); extern void GLAPIENTRY _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists ); -extern void GLAPIENTRY _mesa_DeleteLists( GLuint list, GLsizei range ); -extern void GLAPIENTRY _mesa_EndList( void ); +extern void _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ); -extern GLuint GLAPIENTRY _mesa_GenLists( GLsizei range ); +extern void *_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint sz); -extern GLboolean GLAPIENTRY _mesa_IsList( GLuint list ); +extern GLint _mesa_dlist_alloc_opcode( GLcontext *ctx, GLuint sz, + void (*execute)( GLcontext *, void * ), + void (*destroy)( GLcontext *, void * ), + void (*print)( GLcontext *, void * ) ); -extern void GLAPIENTRY _mesa_ListBase( GLuint base ); +extern void _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist); -extern void GLAPIENTRY _mesa_NewList( GLuint list, GLenum mode ); +extern void _mesa_save_vtxfmt_init( GLvertexformat *vfmt ); -extern void GLAPIENTRY _mesa_save_CallLists( GLsizei n, GLenum type, const GLvoid *lists ); +extern void _mesa_init_save_table( struct _glapi_table *table ); -extern void GLAPIENTRY _mesa_save_CallList( GLuint list ); +extern void _mesa_install_dlist_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt); +extern void _mesa_init_dlist_dispatch(struct _glapi_table *disp); +#else /* FEATURE_dlist */ -extern void _mesa_init_dlist_table( struct _glapi_table *table ); +#define _MESA_INIT_DLIST_FUNCTIONS(driver, impl) do { } while (0) +#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) do { } while (0) -extern void _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ); +static INLINE void +_mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist) +{ + /* there should be no list to delete */ + ASSERT_NO_FEATURE(); +} +static INLINE void +_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ +} -extern void *_mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint sz); +static INLINE void +_mesa_init_dlist_dispatch(struct _glapi_table *disp) +{ +} -extern GLint _mesa_alloc_opcode( GLcontext *ctx, GLuint sz, - void (*execute)( GLcontext *, void * ), - void (*destroy)( GLcontext *, void * ), - void (*print)( GLcontext *, void * ) ); +#endif /* FEATURE_dlist */ extern void _mesa_init_display_list( GLcontext * ctx ); -extern void _mesa_save_vtxfmt_init( GLvertexformat *vfmt ); - - -#else - -/** No-op */ -#define _mesa_init_dlist_table(t,ts) ((void)0) - -/** No-op */ -#define _mesa_init_display_list(c) ((void)0) - -/** No-op */ -#define _mesa_save_vtxfmt_init(v) ((void)0) +extern void _mesa_free_display_list_data(GLcontext *ctx); -#endif -#endif +#endif /* DLIST_H */ diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index aef6585641..5d4b53af4c 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -33,8 +33,11 @@ #include "image.h" #include "readpix.h" #include "state.h" +#include "glapi/dispatch.h" +#if FEATURE_drawpix + /** * If a fragment program is enabled, check that it's valid. @@ -47,12 +50,10 @@ valid_fragment_program(GLcontext *ctx) } -#if _HAVE_FULL_GL - /* * Execute glDrawPixels */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_DrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { @@ -140,7 +141,7 @@ end: } -void GLAPIENTRY +static void GLAPIENTRY _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLenum type ) { @@ -225,11 +226,8 @@ end: _mesa_set_vp_override(ctx, GL_FALSE); } -#endif /* _HAVE_FULL_GL */ - - -void GLAPIENTRY +static void GLAPIENTRY _mesa_Bitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) @@ -309,3 +307,15 @@ _mesa_Bitmap( GLsizei width, GLsizei height, ctx->Current.RasterPos[0] += xmove; ctx->Current.RasterPos[1] += ymove; } + + +void +_mesa_init_drawpix_dispatch(struct _glapi_table *disp) +{ + SET_Bitmap(disp, _mesa_Bitmap); + SET_CopyPixels(disp, _mesa_CopyPixels); + SET_DrawPixels(disp, _mesa_DrawPixels); +} + + +#endif /* FEATURE_drawpix */ diff --git a/src/mesa/main/drawpix.h b/src/mesa/main/drawpix.h index 6177adad6d..8ffb1a6d88 100644 --- a/src/mesa/main/drawpix.h +++ b/src/mesa/main/drawpix.h @@ -22,28 +22,35 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +#ifndef DRAWPIX_H +#define DRAWPIX_H -#ifndef DRAWPIXELS_H -#define DRAWPIXELS_H +#include "main/mtypes.h" -#include "main/glheader.h" +#if FEATURE_drawpix -extern void GLAPIENTRY -_mesa_DrawPixels( GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels ); +#define _MESA_INIT_DRAWPIX_FUNCTIONS(driver, impl) \ + do { \ + (driver)->DrawPixels = impl ## DrawPixels; \ + (driver)->CopyPixels = impl ## CopyPixels; \ + (driver)->Bitmap = impl ## Bitmap; \ + } while (0) +extern void +_mesa_init_drawpix_dispatch(struct _glapi_table *disp); -extern void GLAPIENTRY -_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, - GLenum type ); +#else /* FEATURE_drawpix */ +#define _MESA_INIT_DRAWPIX_FUNCTIONS(driver, impl) do { } while (0) -extern void GLAPIENTRY -_mesa_Bitmap( GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, - const GLubyte *bitmap ); +static INLINE void +_mesa_init_drawpix_dispatch(struct _glapi_table *disp) +{ +} +#endif /* FEATURE_drawpix */ -#endif + +#endif /* DRAWPIX_H */ diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 4a00440ab1..4383aed669 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -36,8 +36,8 @@ #include "simple_list.h" #include "mtypes.h" #include "enums.h" -#include "math/m_matrix.h" #include "api_arrayelt.h" +#include "texstate.h" @@ -229,8 +229,7 @@ get_texcoord_unit(GLcontext *ctx) static GLboolean enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); const GLbitfield newenabled = state ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); @@ -942,6 +941,14 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Depth.BoundsTest = state; break; + case GL_DEPTH_CLAMP: + if (ctx->Transform.DepthClamp == state) + return; + CHECK_EXTENSION(ARB_depth_clamp, cap); + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.DepthClamp = state; + break; + #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: CHECK_EXTENSION(ATI_fragment_shader, cap); @@ -1390,6 +1397,11 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(EXT_depth_bounds_test); return ctx->Depth.BoundsTest; + /* GL_ARB_depth_clamp */ + case GL_DEPTH_CLAMP: + CHECK_EXTENSION(ARB_depth_clamp); + return ctx->Transform.DepthClamp; + #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: CHECK_EXTENSION(ATI_fragment_shader); diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 9f650dadd3..606d50c59a 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -391,6 +391,7 @@ LONGSTRING static const char enum_string_table[] = "GL_DEPTH_BOUNDS_EXT\0" "GL_DEPTH_BOUNDS_TEST_EXT\0" "GL_DEPTH_BUFFER_BIT\0" + "GL_DEPTH_CLAMP\0" "GL_DEPTH_CLAMP_NV\0" "GL_DEPTH_CLEAR_VALUE\0" "GL_DEPTH_COMPONENT\0" @@ -518,6 +519,7 @@ LONGSTRING static const char enum_string_table[] = "GL_FEEDBACK_BUFFER_SIZE\0" "GL_FEEDBACK_BUFFER_TYPE\0" "GL_FILL\0" + "GL_FIRST_VERTEX_CONVENTION\0" "GL_FIRST_VERTEX_CONVENTION_EXT\0" "GL_FLAT\0" "GL_FLOAT\0" @@ -701,6 +703,7 @@ LONGSTRING static const char enum_string_table[] = "GL_INVERSE_TRANSPOSE_NV\0" "GL_INVERT\0" "GL_KEEP\0" + "GL_LAST_VERTEX_CONVENTION\0" "GL_LAST_VERTEX_CONVENTION_EXT\0" "GL_LEFT\0" "GL_LEQUAL\0" @@ -1287,6 +1290,7 @@ LONGSTRING static const char enum_string_table[] = "GL_PROJECTION\0" "GL_PROJECTION_MATRIX\0" "GL_PROJECTION_STACK_DEPTH\0" + "GL_PROVOKING_VERTEX\0" "GL_PROVOKING_VERTEX_EXT\0" "GL_PROXY_COLOR_TABLE\0" "GL_PROXY_HISTOGRAM\0" @@ -1308,6 +1312,7 @@ LONGSTRING static const char enum_string_table[] = "GL_Q\0" "GL_QUADRATIC_ATTENUATION\0" "GL_QUADS\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0" "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" "GL_QUAD_MESH_SUN\0" "GL_QUAD_STRIP\0" @@ -1895,7 +1900,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1857] = +static const enum_elt all_enums[1862] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -2252,1588 +2257,1593 @@ static const enum_elt all_enums[1857] = { 7262, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ { 7282, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ { 7307, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 7327, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 7345, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 7366, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 7385, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 7406, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 7431, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 7457, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 7478, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 7503, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 7529, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 7550, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 7575, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 7601, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 7615, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 7630, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 7645, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 7662, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 7690, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 7710, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 7738, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 7766, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 7780, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 7802, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 7828, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 7847, 0x00001201 }, /* GL_DIFFUSE */ - { 7858, 0x00000BD0 }, /* GL_DITHER */ - { 7868, 0x00000A02 }, /* GL_DOMAIN */ - { 7878, 0x00001100 }, /* GL_DONT_CARE */ - { 7891, 0x000086AE }, /* GL_DOT3_RGB */ - { 7903, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7916, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7933, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7950, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7966, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7982, 0x0000140A }, /* GL_DOUBLE */ - { 7992, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 8008, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 8023, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 8039, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 8059, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 8079, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 8095, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 8112, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 8133, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 8154, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 8171, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 8192, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 8213, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 8230, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 8251, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 8272, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 8289, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 8310, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 8331, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 8348, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 8369, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 8390, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 8407, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 8428, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 8449, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 8469, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 8489, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 8505, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 8525, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 8545, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 8561, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 8581, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 8601, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 8617, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 8637, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 8657, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 8673, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 8693, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 8713, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 8729, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 8749, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 8769, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 8785, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 8805, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 8825, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 8841, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8861, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8881, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8897, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8917, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8937, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 8957, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 8989, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 9013, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 9033, 0x00000304 }, /* GL_DST_ALPHA */ - { 9046, 0x00000306 }, /* GL_DST_COLOR */ - { 9059, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 9073, 0x00008779 }, /* GL_DUDV_ATI */ - { 9085, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 9101, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 9121, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 9137, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 9157, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 9173, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 9193, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 9206, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 9225, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 9259, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 9297, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 9324, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 9350, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 9374, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 9406, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 9442, 0x00001600 }, /* GL_EMISSION */ - { 9454, 0x00002000 }, /* GL_ENABLE_BIT */ - { 9468, 0x00000202 }, /* GL_EQUAL */ - { 9477, 0x00001509 }, /* GL_EQUIV */ - { 9486, 0x00010000 }, /* GL_EVAL_BIT */ - { 9498, 0x00000800 }, /* GL_EXP */ - { 9505, 0x00000801 }, /* GL_EXP2 */ - { 9513, 0x00001F03 }, /* GL_EXTENSIONS */ - { 9527, 0x00002400 }, /* GL_EYE_LINEAR */ - { 9541, 0x00002502 }, /* GL_EYE_PLANE */ - { 9554, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 9579, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 9596, 0x00000000 }, /* GL_FALSE */ - { 9605, 0x00001101 }, /* GL_FASTEST */ - { 9616, 0x00001C01 }, /* GL_FEEDBACK */ - { 9628, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 9655, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 9679, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 9703, 0x00001B02 }, /* GL_FILL */ - { 9711, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 9742, 0x00001D00 }, /* GL_FLAT */ - { 9750, 0x00001406 }, /* GL_FLOAT */ - { 9759, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 9773, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 9791, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 9807, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 9823, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 9837, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 9855, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 9871, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 9887, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 9901, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 9919, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 9935, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 9951, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 9965, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 9983, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 9997, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 10015, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 10029, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 10047, 0x00000B60 }, /* GL_FOG */ - { 10054, 0x00000080 }, /* GL_FOG_BIT */ - { 10065, 0x00000B66 }, /* GL_FOG_COLOR */ - { 10078, 0x00008451 }, /* GL_FOG_COORD */ - { 10091, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 10109, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 10133, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 10172, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 10215, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 10247, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 10278, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 10307, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 10332, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 10351, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 10385, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 10412, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 10438, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 10462, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 10479, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 10494, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 10518, 0x00000B64 }, /* GL_FOG_END */ - { 10529, 0x00000C54 }, /* GL_FOG_HINT */ - { 10541, 0x00000B61 }, /* GL_FOG_INDEX */ - { 10554, 0x00000B65 }, /* GL_FOG_MODE */ - { 10566, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 10585, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 10610, 0x00000B63 }, /* GL_FOG_START */ - { 10623, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 10641, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 10665, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 10684, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 10707, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 10742, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 10757, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 10794, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 10830, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 10871, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 10912, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 10949, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 10986, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 11024, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 11066, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 11104, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 11146, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 11181, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 11220, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 11269, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 11317, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 11369, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 11409, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 11453, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 11493, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 11537, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 11564, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 11588, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 11616, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 11639, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 11658, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 11695, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 11736, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 11777, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 11819, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 11870, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 11908, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 11953, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 12002, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 12040, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 12082, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 12114, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 12139, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 12166, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 12197, 0x00000404 }, /* GL_FRONT */ - { 12206, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 12224, 0x00000B46 }, /* GL_FRONT_FACE */ - { 12238, 0x00000400 }, /* GL_FRONT_LEFT */ - { 12252, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 12267, 0x00008006 }, /* GL_FUNC_ADD */ - { 12279, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 12295, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 12320, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 12349, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 12366, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 12387, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 12406, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 12430, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 12459, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 12483, 0x00000206 }, /* GL_GEQUAL */ - { 12493, 0x00000204 }, /* GL_GREATER */ - { 12504, 0x00001904 }, /* GL_GREEN */ - { 12513, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 12527, 0x00000D53 }, /* GL_GREEN_BITS */ - { 12541, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 12556, 0x00008000 }, /* GL_HINT_BIT */ - { 12568, 0x00008024 }, /* GL_HISTOGRAM */ - { 12581, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 12605, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 12633, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 12656, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 12683, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 12700, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 12720, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 12744, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 12768, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 12796, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 12824, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 12856, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 12878, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 12904, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 12922, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 12944, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 12963, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 12986, 0x0000862A }, /* GL_IDENTITY_NV */ - { 13001, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 13021, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 13061, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 13099, 0x00001E02 }, /* GL_INCR */ - { 13107, 0x00008507 }, /* GL_INCR_WRAP */ - { 13120, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 13137, 0x00008222 }, /* GL_INDEX */ - { 13146, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 13161, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 13191, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 13225, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 13248, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 13270, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 13290, 0x00000D51 }, /* GL_INDEX_BITS */ - { 13304, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 13325, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 13343, 0x00000C30 }, /* GL_INDEX_MODE */ - { 13357, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 13373, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 13388, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 13407, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 13426, 0x00001404 }, /* GL_INT */ - { 13433, 0x00008049 }, /* GL_INTENSITY */ - { 13446, 0x0000804C }, /* GL_INTENSITY12 */ - { 13461, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 13480, 0x0000804D }, /* GL_INTENSITY16 */ - { 13495, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 13514, 0x0000804A }, /* GL_INTENSITY4 */ - { 13528, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 13546, 0x0000804B }, /* GL_INTENSITY8 */ - { 13560, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 13578, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 13595, 0x00008575 }, /* GL_INTERPOLATE */ - { 13610, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 13629, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 13648, 0x00008B53 }, /* GL_INT_VEC2 */ - { 13660, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 13676, 0x00008B54 }, /* GL_INT_VEC3 */ - { 13688, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 13704, 0x00008B55 }, /* GL_INT_VEC4 */ - { 13716, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 13732, 0x00000500 }, /* GL_INVALID_ENUM */ - { 13748, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 13781, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 13818, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 13839, 0x00000501 }, /* GL_INVALID_VALUE */ - { 13856, 0x0000862B }, /* GL_INVERSE_NV */ - { 13870, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 13894, 0x0000150A }, /* GL_INVERT */ - { 13904, 0x00001E00 }, /* GL_KEEP */ - { 13912, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 13942, 0x00000406 }, /* GL_LEFT */ - { 13950, 0x00000203 }, /* GL_LEQUAL */ - { 13960, 0x00000201 }, /* GL_LESS */ - { 13968, 0x00004000 }, /* GL_LIGHT0 */ - { 13978, 0x00004001 }, /* GL_LIGHT1 */ - { 13988, 0x00004002 }, /* GL_LIGHT2 */ - { 13998, 0x00004003 }, /* GL_LIGHT3 */ - { 14008, 0x00004004 }, /* GL_LIGHT4 */ - { 14018, 0x00004005 }, /* GL_LIGHT5 */ - { 14028, 0x00004006 }, /* GL_LIGHT6 */ - { 14038, 0x00004007 }, /* GL_LIGHT7 */ - { 14048, 0x00000B50 }, /* GL_LIGHTING */ - { 14060, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 14076, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 14099, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 14128, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 14161, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 14189, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 14213, 0x00001B01 }, /* GL_LINE */ - { 14221, 0x00002601 }, /* GL_LINEAR */ - { 14231, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 14253, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 14283, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 14314, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 14338, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 14363, 0x00000001 }, /* GL_LINES */ - { 14372, 0x00000004 }, /* GL_LINE_BIT */ - { 14384, 0x00000002 }, /* GL_LINE_LOOP */ - { 14397, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 14417, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 14432, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 14452, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 14468, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 14492, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 14515, 0x00000003 }, /* GL_LINE_STRIP */ - { 14529, 0x00000702 }, /* GL_LINE_TOKEN */ - { 14543, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 14557, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 14583, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 14603, 0x00008B82 }, /* GL_LINK_STATUS */ - { 14618, 0x00000B32 }, /* GL_LIST_BASE */ - { 14631, 0x00020000 }, /* GL_LIST_BIT */ - { 14643, 0x00000B33 }, /* GL_LIST_INDEX */ - { 14657, 0x00000B30 }, /* GL_LIST_MODE */ - { 14670, 0x00000101 }, /* GL_LOAD */ - { 14678, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 14690, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 14707, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 14721, 0x00001909 }, /* GL_LUMINANCE */ - { 14734, 0x00008041 }, /* GL_LUMINANCE12 */ - { 14749, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 14772, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 14799, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 14821, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 14847, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 14866, 0x00008042 }, /* GL_LUMINANCE16 */ - { 14881, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 14904, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 14931, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 14950, 0x0000803F }, /* GL_LUMINANCE4 */ - { 14964, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 14985, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 15010, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 15028, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 15049, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 15074, 0x00008040 }, /* GL_LUMINANCE8 */ - { 15088, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 15109, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 15134, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 15152, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 15171, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 15187, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 15207, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 15229, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 15243, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 15258, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 15282, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 15306, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 15330, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 15354, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 15371, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 15388, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 15416, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 15445, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 15474, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 15503, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 15532, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 15561, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 15590, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 15618, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 15646, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 15674, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 15702, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 15730, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 15758, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 15786, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 15814, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 15842, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 15858, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 15878, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 15900, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 15914, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 15929, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 15953, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 15977, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 16001, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 16025, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 16042, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 16059, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 16087, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 16116, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 16145, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 16174, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 16203, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 16232, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 16261, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 16289, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 16317, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 16345, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 16373, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 16401, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 16429, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 16457, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 16485, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 16513, 0x00000D10 }, /* GL_MAP_COLOR */ - { 16526, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 16552, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 16581, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 16609, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 16625, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 16640, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 16666, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 16683, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 16698, 0x00008630 }, /* GL_MATRIX0_NV */ - { 16712, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 16728, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 16744, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 16760, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 16776, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 16792, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 16808, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 16824, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 16840, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 16856, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 16872, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 16887, 0x00008631 }, /* GL_MATRIX1_NV */ - { 16901, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 16917, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 16933, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 16949, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 16965, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 16981, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 16997, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 17013, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 17029, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 17045, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 17061, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 17076, 0x00008632 }, /* GL_MATRIX2_NV */ - { 17090, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 17106, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 17122, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 17137, 0x00008633 }, /* GL_MATRIX3_NV */ - { 17151, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 17166, 0x00008634 }, /* GL_MATRIX4_NV */ - { 17180, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 17195, 0x00008635 }, /* GL_MATRIX5_NV */ - { 17209, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 17224, 0x00008636 }, /* GL_MATRIX6_NV */ - { 17238, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 17253, 0x00008637 }, /* GL_MATRIX7_NV */ - { 17267, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 17282, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 17297, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 17323, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 17357, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 17388, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 17421, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 17452, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 17467, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 17489, 0x00008008 }, /* GL_MAX */ - { 17496, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 17519, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 17551, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 17577, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 17610, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 17636, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 17670, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 17689, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 17718, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 17750, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 17786, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 17822, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 17862, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 17888, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 17918, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 17943, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 17972, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 18001, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 18034, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 18054, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 18078, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 18102, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 18126, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 18151, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 18169, 0x00008008 }, /* GL_MAX_EXT */ - { 18180, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 18215, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 18254, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 18268, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 18288, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 18326, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 18355, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 18379, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 18407, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 18430, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 18467, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 18503, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 18530, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 18559, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 18593, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 18629, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 18656, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 18688, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 18724, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 18753, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 18782, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 18810, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 18848, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 18892, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 18935, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 18969, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 19008, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 19045, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 19083, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 19126, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 19169, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 19199, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 19230, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 19266, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 19302, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 19332, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 19366, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 19399, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 19428, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 19443, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 19470, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 19490, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 19514, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 19536, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 19562, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 19589, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 19620, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 19644, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 19678, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 19698, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 19725, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 19746, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 19771, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 19796, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 19831, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 19853, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 19879, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 19901, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 19927, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 19961, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 19999, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 20032, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 20069, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 20093, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 20114, 0x00008007 }, /* GL_MIN */ - { 20121, 0x0000802E }, /* GL_MINMAX */ - { 20131, 0x0000802E }, /* GL_MINMAX_EXT */ - { 20145, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 20162, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 20183, 0x00008030 }, /* GL_MINMAX_SINK */ - { 20198, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 20217, 0x00008007 }, /* GL_MIN_EXT */ - { 20228, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 20247, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 20270, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 20293, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 20313, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 20333, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 20363, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 20391, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 20419, 0x00001700 }, /* GL_MODELVIEW */ - { 20432, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 20450, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 20469, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 20488, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 20507, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 20526, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 20545, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 20564, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 20583, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 20602, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 20621, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 20640, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 20658, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 20677, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 20696, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 20715, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 20734, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 20753, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 20772, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 20791, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 20810, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 20829, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 20848, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 20866, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 20885, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 20904, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 20922, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 20940, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 20958, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 20976, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 20994, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 21012, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 21030, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 21050, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 21077, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 21102, 0x00002100 }, /* GL_MODULATE */ - { 21114, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 21134, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 21161, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 21186, 0x00000103 }, /* GL_MULT */ - { 21194, 0x0000809D }, /* GL_MULTISAMPLE */ - { 21209, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 21229, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 21248, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 21267, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 21291, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 21314, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 21344, 0x00002A25 }, /* GL_N3F_V3F */ - { 21355, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 21375, 0x0000150E }, /* GL_NAND */ - { 21383, 0x00002600 }, /* GL_NEAREST */ - { 21394, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 21425, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 21457, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 21482, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 21508, 0x00000200 }, /* GL_NEVER */ - { 21517, 0x00001102 }, /* GL_NICEST */ - { 21527, 0x00000000 }, /* GL_NONE */ - { 21535, 0x00001505 }, /* GL_NOOP */ - { 21543, 0x00001508 }, /* GL_NOR */ - { 21550, 0x00000BA1 }, /* GL_NORMALIZE */ - { 21563, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 21579, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 21610, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 21645, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 21669, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 21692, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 21713, 0x00008511 }, /* GL_NORMAL_MAP */ - { 21727, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 21745, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 21762, 0x00000205 }, /* GL_NOTEQUAL */ - { 21774, 0x00000000 }, /* GL_NO_ERROR */ - { 21786, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 21820, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 21858, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 21890, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 21932, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 21962, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 22002, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 22033, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 22062, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 22090, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 22120, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 22137, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 22163, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 22179, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 22214, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 22236, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 22251, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 22270, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 22300, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 22321, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 22349, 0x00000001 }, /* GL_ONE */ - { 22356, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 22384, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 22416, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 22444, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 22476, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 22499, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 22522, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 22545, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 22568, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 22586, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 22608, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 22630, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 22646, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 22666, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 22686, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 22704, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 22726, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 22748, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 22764, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 22784, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 22804, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 22822, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 22844, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 22866, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 22882, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 22902, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 22922, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 22943, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 22962, 0x00001507 }, /* GL_OR */ - { 22968, 0x00000A01 }, /* GL_ORDER */ - { 22977, 0x0000150D }, /* GL_OR_INVERTED */ - { 22992, 0x0000150B }, /* GL_OR_REVERSE */ - { 23006, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 23023, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 23041, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 23062, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 23082, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 23100, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 23119, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 23139, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 23159, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 23177, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 23196, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 23221, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 23245, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 23266, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 23288, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 23310, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 23335, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 23359, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 23380, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 23402, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 23424, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 23446, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 23477, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 23497, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 23522, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 23542, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 23567, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 23587, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 23612, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 23632, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 23657, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 23677, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 23702, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 23722, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 23747, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 23767, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 23792, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 23812, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 23837, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 23857, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 23882, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 23902, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 23927, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 23945, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 23966, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 23995, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 24028, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 24053, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 24076, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 24107, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 24142, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 24169, 0x00001B00 }, /* GL_POINT */ - { 24178, 0x00000000 }, /* GL_POINTS */ - { 24188, 0x00000002 }, /* GL_POINT_BIT */ - { 24201, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 24231, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 24265, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 24299, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 24334, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 24363, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 24396, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 24429, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 24463, 0x00000B11 }, /* GL_POINT_SIZE */ - { 24477, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 24503, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 24521, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 24543, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 24565, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 24588, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 24606, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 24628, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 24650, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 24673, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 24693, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 24709, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 24730, 0x00008861 }, /* GL_POINT_SPRITE */ - { 24746, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 24766, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 24795, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 24814, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 24840, 0x00000701 }, /* GL_POINT_TOKEN */ - { 24855, 0x00000009 }, /* GL_POLYGON */ - { 24866, 0x00000008 }, /* GL_POLYGON_BIT */ - { 24881, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 24897, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 24920, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 24945, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 24968, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 24991, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 25015, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 25039, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 25057, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 25080, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 25099, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 25122, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 25139, 0x00001203 }, /* GL_POSITION */ - { 25151, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 25183, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 25219, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 25252, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 25289, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 25320, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 25355, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 25387, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 25423, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25456, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 25488, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 25524, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 25557, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 25594, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 25624, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 25658, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 25689, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 25724, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 25755, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 25790, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 25822, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 25858, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 25888, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 25922, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 25953, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 25988, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 26020, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 26051, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 26086, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 26118, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 26154, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 26183, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 26216, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 26246, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 26280, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 26319, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 26352, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 26392, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 26426, 0x00008578 }, /* GL_PREVIOUS */ - { 26438, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 26454, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 26470, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 26487, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 26508, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 26529, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 26562, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 26594, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 26617, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 26640, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 26670, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 26699, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 26727, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 26749, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 26777, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 26805, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 26827, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 26848, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 26888, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 26927, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 26957, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 26992, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 27025, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 27059, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 27098, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 27137, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 27159, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 27185, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 27209, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 27232, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 27254, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 27275, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 27296, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 27323, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 27355, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 27387, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 27422, 0x00001701 }, /* GL_PROJECTION */ - { 27436, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 27457, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 27483, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 27507, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 27528, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 27547, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 27570, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 27609, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 27647, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 27667, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 27697, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 27721, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 27741, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 27771, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 27795, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 27815, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 27848, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 27874, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 27904, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 27935, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 27965, 0x00002003 }, /* GL_Q */ - { 27970, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 27995, 0x00000007 }, /* GL_QUADS */ - { 28004, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 28052, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 28069, 0x00000008 }, /* GL_QUAD_STRIP */ - { 28083, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 28105, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 28131, 0x00008866 }, /* GL_QUERY_RESULT */ - { 28147, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 28167, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 28193, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 28223, 0x00002002 }, /* GL_R */ - { 28228, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 28240, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 28273, 0x00000C02 }, /* GL_READ_BUFFER */ - { 28288, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 28308, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 28340, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 28364, 0x000088B8 }, /* GL_READ_ONLY */ - { 28377, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 28394, 0x000088BA }, /* GL_READ_WRITE */ - { 28408, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 28426, 0x00001903 }, /* GL_RED */ - { 28433, 0x00008016 }, /* GL_REDUCE */ - { 28443, 0x00008016 }, /* GL_REDUCE_EXT */ - { 28457, 0x00000D15 }, /* GL_RED_BIAS */ - { 28469, 0x00000D52 }, /* GL_RED_BITS */ - { 28481, 0x00000D14 }, /* GL_RED_SCALE */ - { 28494, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 28512, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 28534, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 28555, 0x00001C00 }, /* GL_RENDER */ - { 28565, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 28581, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 28608, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 28636, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 28662, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 28689, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 28709, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 28736, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 28759, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 28786, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 28818, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 28854, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 28879, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 28903, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 28932, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 28954, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 28980, 0x00001F01 }, /* GL_RENDERER */ - { 28992, 0x00000C40 }, /* GL_RENDER_MODE */ - { 29007, 0x00002901 }, /* GL_REPEAT */ - { 29017, 0x00001E01 }, /* GL_REPLACE */ - { 29028, 0x00008062 }, /* GL_REPLACE_EXT */ - { 29043, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 29066, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 29084, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 29106, 0x00000102 }, /* GL_RETURN */ - { 29116, 0x00001907 }, /* GL_RGB */ - { 29123, 0x00008052 }, /* GL_RGB10 */ - { 29132, 0x00008059 }, /* GL_RGB10_A2 */ - { 29144, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 29160, 0x00008052 }, /* GL_RGB10_EXT */ - { 29173, 0x00008053 }, /* GL_RGB12 */ - { 29182, 0x00008053 }, /* GL_RGB12_EXT */ - { 29195, 0x00008054 }, /* GL_RGB16 */ - { 29204, 0x00008054 }, /* GL_RGB16_EXT */ - { 29217, 0x0000804E }, /* GL_RGB2_EXT */ - { 29229, 0x0000804F }, /* GL_RGB4 */ - { 29237, 0x0000804F }, /* GL_RGB4_EXT */ - { 29249, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 29262, 0x00008050 }, /* GL_RGB5 */ - { 29270, 0x00008057 }, /* GL_RGB5_A1 */ - { 29281, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 29296, 0x00008050 }, /* GL_RGB5_EXT */ - { 29308, 0x00008051 }, /* GL_RGB8 */ - { 29316, 0x00008051 }, /* GL_RGB8_EXT */ - { 29328, 0x00001908 }, /* GL_RGBA */ - { 29336, 0x0000805A }, /* GL_RGBA12 */ - { 29346, 0x0000805A }, /* GL_RGBA12_EXT */ - { 29360, 0x0000805B }, /* GL_RGBA16 */ - { 29370, 0x0000805B }, /* GL_RGBA16_EXT */ - { 29384, 0x00008055 }, /* GL_RGBA2 */ - { 29393, 0x00008055 }, /* GL_RGBA2_EXT */ - { 29406, 0x00008056 }, /* GL_RGBA4 */ - { 29415, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 29434, 0x00008056 }, /* GL_RGBA4_EXT */ - { 29447, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 29461, 0x00008058 }, /* GL_RGBA8 */ - { 29470, 0x00008058 }, /* GL_RGBA8_EXT */ - { 29483, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 29498, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 29516, 0x00000C31 }, /* GL_RGBA_MODE */ - { 29529, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 29542, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 29556, 0x000083A0 }, /* GL_RGB_S3TC */ - { 29568, 0x00008573 }, /* GL_RGB_SCALE */ - { 29581, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 29598, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 29615, 0x00000407 }, /* GL_RIGHT */ - { 29624, 0x00002000 }, /* GL_S */ - { 29629, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 29643, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 29664, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 29678, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 29699, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 29713, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 29729, 0x000080A9 }, /* GL_SAMPLES */ - { 29740, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 29756, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 29771, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 29789, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 29811, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 29839, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 29871, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 29894, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 29921, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 29939, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 29962, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 29984, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 30003, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 30026, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 30052, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 30082, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 30107, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 30136, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 30151, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 30166, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 30182, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 30207, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 30247, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 30291, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 30324, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 30354, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 30386, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 30416, 0x00001C02 }, /* GL_SELECT */ - { 30426, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 30454, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 30479, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 30495, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 30522, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 30553, 0x0000150F }, /* GL_SET */ - { 30560, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 30581, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 30605, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 30620, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 30635, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 30663, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 30686, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 30716, 0x00001601 }, /* GL_SHININESS */ - { 30729, 0x00001402 }, /* GL_SHORT */ - { 30738, 0x00009119 }, /* GL_SIGNALED */ - { 30750, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 30771, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 30787, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 30807, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 30826, 0x00008C46 }, /* GL_SLUMINANCE */ - { 30840, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 30855, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 30877, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 30897, 0x00001D01 }, /* GL_SMOOTH */ - { 30907, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 30940, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 30967, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 31000, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 31027, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 31044, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 31065, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 31086, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 31101, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 31120, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 31139, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 31156, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 31177, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 31198, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 31213, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 31232, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 31251, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 31268, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 31289, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 31310, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 31325, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 31344, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 31363, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 31383, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 31401, 0x00001202 }, /* GL_SPECULAR */ - { 31413, 0x00002402 }, /* GL_SPHERE_MAP */ - { 31427, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 31442, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 31460, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 31477, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 31491, 0x00008580 }, /* GL_SRC0_RGB */ - { 31503, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 31517, 0x00008581 }, /* GL_SRC1_RGB */ - { 31529, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 31543, 0x00008582 }, /* GL_SRC2_RGB */ - { 31555, 0x00000302 }, /* GL_SRC_ALPHA */ - { 31568, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 31590, 0x00000300 }, /* GL_SRC_COLOR */ - { 31603, 0x00008C40 }, /* GL_SRGB */ - { 31611, 0x00008C41 }, /* GL_SRGB8 */ - { 31620, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 31636, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 31650, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 31668, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 31687, 0x000088E6 }, /* GL_STATIC_COPY */ - { 31702, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 31721, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 31736, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 31755, 0x000088E5 }, /* GL_STATIC_READ */ - { 31770, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 31789, 0x00001802 }, /* GL_STENCIL */ - { 31800, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 31822, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 31848, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 31869, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 31894, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 31915, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 31940, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 31972, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 32008, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 32040, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 32076, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 32096, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 32123, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 32149, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 32165, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 32187, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 32210, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 32226, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 32242, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 32259, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 32282, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 32304, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 32326, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 32348, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 32369, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 32396, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 32423, 0x00000B97 }, /* GL_STENCIL_REF */ - { 32438, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 32454, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 32483, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 32505, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 32526, 0x00000C33 }, /* GL_STEREO */ - { 32536, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 32560, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 32585, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 32609, 0x000088E2 }, /* GL_STREAM_COPY */ - { 32624, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 32643, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 32658, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 32677, 0x000088E1 }, /* GL_STREAM_READ */ - { 32692, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 32711, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 32728, 0x000084E7 }, /* GL_SUBTRACT */ - { 32740, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 32756, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 32774, 0x00009116 }, /* GL_SYNC_FENCE */ - { 32788, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 32802, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 32829, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 32859, 0x00009114 }, /* GL_SYNC_STATUS */ - { 32874, 0x00002001 }, /* GL_T */ - { 32879, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 32894, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 32913, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 32929, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 32944, 0x00002A27 }, /* GL_T2F_V3F */ - { 32955, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 32974, 0x00002A28 }, /* GL_T4F_V4F */ - { 32985, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 33008, 0x00001702 }, /* GL_TEXTURE */ - { 33019, 0x000084C0 }, /* GL_TEXTURE0 */ - { 33031, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 33047, 0x000084C1 }, /* GL_TEXTURE1 */ - { 33059, 0x000084CA }, /* GL_TEXTURE10 */ - { 33072, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 33089, 0x000084CB }, /* GL_TEXTURE11 */ - { 33102, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 33119, 0x000084CC }, /* GL_TEXTURE12 */ - { 33132, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 33149, 0x000084CD }, /* GL_TEXTURE13 */ - { 33162, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 33179, 0x000084CE }, /* GL_TEXTURE14 */ - { 33192, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 33209, 0x000084CF }, /* GL_TEXTURE15 */ - { 33222, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 33239, 0x000084D0 }, /* GL_TEXTURE16 */ - { 33252, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 33269, 0x000084D1 }, /* GL_TEXTURE17 */ - { 33282, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 33299, 0x000084D2 }, /* GL_TEXTURE18 */ - { 33312, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 33329, 0x000084D3 }, /* GL_TEXTURE19 */ - { 33342, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 33359, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 33375, 0x000084C2 }, /* GL_TEXTURE2 */ - { 33387, 0x000084D4 }, /* GL_TEXTURE20 */ - { 33400, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 33417, 0x000084D5 }, /* GL_TEXTURE21 */ - { 33430, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 33447, 0x000084D6 }, /* GL_TEXTURE22 */ - { 33460, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 33477, 0x000084D7 }, /* GL_TEXTURE23 */ - { 33490, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 33507, 0x000084D8 }, /* GL_TEXTURE24 */ - { 33520, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 33537, 0x000084D9 }, /* GL_TEXTURE25 */ - { 33550, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 33567, 0x000084DA }, /* GL_TEXTURE26 */ - { 33580, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 33597, 0x000084DB }, /* GL_TEXTURE27 */ - { 33610, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 33627, 0x000084DC }, /* GL_TEXTURE28 */ - { 33640, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 33657, 0x000084DD }, /* GL_TEXTURE29 */ - { 33670, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 33687, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 33703, 0x000084C3 }, /* GL_TEXTURE3 */ - { 33715, 0x000084DE }, /* GL_TEXTURE30 */ - { 33728, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 33745, 0x000084DF }, /* GL_TEXTURE31 */ - { 33758, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 33775, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 33791, 0x000084C4 }, /* GL_TEXTURE4 */ - { 33803, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 33819, 0x000084C5 }, /* GL_TEXTURE5 */ - { 33831, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 33847, 0x000084C6 }, /* GL_TEXTURE6 */ - { 33859, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 33875, 0x000084C7 }, /* GL_TEXTURE7 */ - { 33887, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 33903, 0x000084C8 }, /* GL_TEXTURE8 */ - { 33915, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 33931, 0x000084C9 }, /* GL_TEXTURE9 */ - { 33943, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 33959, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 33973, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 33997, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 34011, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 34035, 0x0000806F }, /* GL_TEXTURE_3D */ - { 34049, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 34071, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 34097, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 34119, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 34141, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 34173, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 34195, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 34227, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 34249, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 34277, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 34309, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 34342, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 34374, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 34389, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 34410, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 34435, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 34453, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 34477, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 34508, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 34538, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 34568, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 34603, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 34634, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 34672, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 34699, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 34731, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 34765, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 34789, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 34817, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 34841, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 34869, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 34902, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 34926, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 34948, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 34970, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 34996, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 35030, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 35063, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 35100, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 35128, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 35160, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 35183, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 35221, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 35263, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 35294, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 35322, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 35352, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 35380, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 35400, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 35424, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 35455, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 35490, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 35521, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 35556, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 35587, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 35622, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 35653, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 35688, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 35719, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 35754, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 35785, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 35820, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 35849, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 35866, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 35888, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 35914, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 35929, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 35950, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 35970, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 35996, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 36016, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 36033, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 36050, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 36067, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 36084, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 36109, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 36131, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 36157, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 36175, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 36201, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 36227, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 36257, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 36284, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 36309, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 36329, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 36353, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 36380, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 36407, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 36434, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 36460, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 36490, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 36512, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 36530, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 36560, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 36588, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 36616, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 36644, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 36665, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 36684, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 36706, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 36725, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 36745, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 36775, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 36806, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 36831, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 36855, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 36875, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 36899, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 36919, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 36942, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 36966, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 36996, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 37021, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 37055, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 37072, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 37090, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 37108, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 37126, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 37145, 0xFFFFFFFFFFFFFFFF }, /* GL_TIMEOUT_IGNORED */ - { 37164, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 37184, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 37203, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 37232, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 37249, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 37275, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 37305, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 37337, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 37367, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 37401, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 37417, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 37448, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 37483, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 37511, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 37543, 0x00000004 }, /* GL_TRIANGLES */ - { 37556, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 37572, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 37593, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 37611, 0x00000001 }, /* GL_TRUE */ - { 37619, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 37639, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 37662, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 37682, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 37703, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 37725, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 37747, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 37767, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 37788, 0x00009118 }, /* GL_UNSIGNALED */ - { 37802, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 37819, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 37846, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 37869, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 37885, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 37912, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 37933, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 37957, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 37988, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 38012, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 38040, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 38063, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 38081, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 38111, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 38137, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 38167, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 38193, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 38217, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 38245, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 38273, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 38300, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 38332, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 38363, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 38377, 0x00002A20 }, /* GL_V2F */ - { 38384, 0x00002A21 }, /* GL_V3F */ - { 38391, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 38410, 0x00001F00 }, /* GL_VENDOR */ - { 38420, 0x00001F02 }, /* GL_VERSION */ - { 38431, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 38447, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 38471, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 38501, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 38532, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 38567, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 38591, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 38612, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 38635, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 38656, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 38683, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 38711, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 38739, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 38767, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 38795, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 38823, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 38851, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 38878, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 38905, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 38932, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 38959, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 38986, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 39013, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 39040, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 39067, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 39094, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 39132, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 39174, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 39205, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 39240, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 39274, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 39312, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 39343, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 39378, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 39406, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 39438, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 39468, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 39502, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 39530, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 39562, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 39582, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 39604, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 39633, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 39654, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 39683, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 39716, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 39748, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 39775, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 39806, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 39836, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 39853, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 39874, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 39901, 0x00000BA2 }, /* GL_VIEWPORT */ - { 39913, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 39929, 0x0000911D }, /* GL_WAIT_FAILED */ - { 39944, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 39964, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 39995, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 40030, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 40058, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 40083, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 40110, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 40135, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 40159, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 40178, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 40192, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 40210, 0x00001506 }, /* GL_XOR */ - { 40217, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 40236, 0x00008757 }, /* GL_YCBCR_MESA */ - { 40250, 0x00000000 }, /* GL_ZERO */ - { 40258, 0x00000D16 }, /* GL_ZOOM_X */ - { 40268, 0x00000D17 }, /* GL_ZOOM_Y */ + { 7327, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 7342, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 7360, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 7381, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 7400, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 7421, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 7446, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 7472, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 7493, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 7518, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 7544, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 7565, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 7590, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 7616, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 7630, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 7645, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 7660, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 7677, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 7705, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 7725, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 7753, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 7781, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 7795, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 7817, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 7843, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 7862, 0x00001201 }, /* GL_DIFFUSE */ + { 7873, 0x00000BD0 }, /* GL_DITHER */ + { 7883, 0x00000A02 }, /* GL_DOMAIN */ + { 7893, 0x00001100 }, /* GL_DONT_CARE */ + { 7906, 0x000086AE }, /* GL_DOT3_RGB */ + { 7918, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7931, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7948, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 7965, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 7981, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 7997, 0x0000140A }, /* GL_DOUBLE */ + { 8007, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 8023, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 8038, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 8054, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 8074, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 8094, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 8110, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 8127, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 8148, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 8169, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 8186, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 8207, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 8228, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 8245, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 8266, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 8287, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 8304, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 8325, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 8346, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 8363, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 8384, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 8405, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 8422, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 8443, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 8464, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 8484, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 8504, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 8520, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 8540, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 8560, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 8576, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 8596, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 8616, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 8632, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 8652, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 8672, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 8688, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 8708, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 8728, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 8744, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 8764, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 8784, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 8800, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 8820, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 8840, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 8856, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8876, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8896, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8912, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8932, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8952, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 8972, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 9004, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 9028, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 9048, 0x00000304 }, /* GL_DST_ALPHA */ + { 9061, 0x00000306 }, /* GL_DST_COLOR */ + { 9074, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 9088, 0x00008779 }, /* GL_DUDV_ATI */ + { 9100, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 9116, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 9136, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 9152, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 9172, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 9188, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 9208, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 9221, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 9240, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 9274, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 9312, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 9339, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 9365, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 9389, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 9421, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 9457, 0x00001600 }, /* GL_EMISSION */ + { 9469, 0x00002000 }, /* GL_ENABLE_BIT */ + { 9483, 0x00000202 }, /* GL_EQUAL */ + { 9492, 0x00001509 }, /* GL_EQUIV */ + { 9501, 0x00010000 }, /* GL_EVAL_BIT */ + { 9513, 0x00000800 }, /* GL_EXP */ + { 9520, 0x00000801 }, /* GL_EXP2 */ + { 9528, 0x00001F03 }, /* GL_EXTENSIONS */ + { 9542, 0x00002400 }, /* GL_EYE_LINEAR */ + { 9556, 0x00002502 }, /* GL_EYE_PLANE */ + { 9569, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 9594, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 9611, 0x00000000 }, /* GL_FALSE */ + { 9620, 0x00001101 }, /* GL_FASTEST */ + { 9631, 0x00001C01 }, /* GL_FEEDBACK */ + { 9643, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 9670, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 9694, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 9718, 0x00001B02 }, /* GL_FILL */ + { 9726, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 9753, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 9784, 0x00001D00 }, /* GL_FLAT */ + { 9792, 0x00001406 }, /* GL_FLOAT */ + { 9801, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 9815, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 9833, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 9849, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 9865, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 9879, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 9897, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 9913, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 9929, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 9943, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 9961, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 9977, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 9993, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 10007, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 10025, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 10039, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 10057, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 10071, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 10089, 0x00000B60 }, /* GL_FOG */ + { 10096, 0x00000080 }, /* GL_FOG_BIT */ + { 10107, 0x00000B66 }, /* GL_FOG_COLOR */ + { 10120, 0x00008451 }, /* GL_FOG_COORD */ + { 10133, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 10151, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 10175, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 10214, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 10257, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 10289, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 10320, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 10349, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 10374, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 10393, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 10427, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 10454, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 10480, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 10504, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 10521, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 10536, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 10560, 0x00000B64 }, /* GL_FOG_END */ + { 10571, 0x00000C54 }, /* GL_FOG_HINT */ + { 10583, 0x00000B61 }, /* GL_FOG_INDEX */ + { 10596, 0x00000B65 }, /* GL_FOG_MODE */ + { 10608, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 10627, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 10652, 0x00000B63 }, /* GL_FOG_START */ + { 10665, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 10683, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 10707, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 10726, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 10749, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 10784, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 10799, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 10836, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 10872, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 10913, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 10954, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 10991, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 11028, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 11066, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 11108, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 11146, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 11188, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 11223, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 11262, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 11311, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 11359, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 11411, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 11451, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 11495, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 11535, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 11579, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 11606, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 11630, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 11658, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 11681, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 11700, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 11737, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 11778, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 11819, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 11861, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 11912, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 11950, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 11995, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 12044, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 12082, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 12124, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 12156, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 12181, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 12208, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 12239, 0x00000404 }, /* GL_FRONT */ + { 12248, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 12266, 0x00000B46 }, /* GL_FRONT_FACE */ + { 12280, 0x00000400 }, /* GL_FRONT_LEFT */ + { 12294, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 12309, 0x00008006 }, /* GL_FUNC_ADD */ + { 12321, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 12337, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 12362, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 12391, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 12408, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 12429, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 12448, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 12472, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 12501, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 12525, 0x00000206 }, /* GL_GEQUAL */ + { 12535, 0x00000204 }, /* GL_GREATER */ + { 12546, 0x00001904 }, /* GL_GREEN */ + { 12555, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 12569, 0x00000D53 }, /* GL_GREEN_BITS */ + { 12583, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 12598, 0x00008000 }, /* GL_HINT_BIT */ + { 12610, 0x00008024 }, /* GL_HISTOGRAM */ + { 12623, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 12647, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 12675, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 12698, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 12725, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 12742, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 12762, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 12786, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 12810, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 12838, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 12866, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 12898, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 12920, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 12946, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 12964, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 12986, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 13005, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 13028, 0x0000862A }, /* GL_IDENTITY_NV */ + { 13043, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 13063, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 13103, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 13141, 0x00001E02 }, /* GL_INCR */ + { 13149, 0x00008507 }, /* GL_INCR_WRAP */ + { 13162, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 13179, 0x00008222 }, /* GL_INDEX */ + { 13188, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 13203, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 13233, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 13267, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 13290, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 13312, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 13332, 0x00000D51 }, /* GL_INDEX_BITS */ + { 13346, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 13367, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 13385, 0x00000C30 }, /* GL_INDEX_MODE */ + { 13399, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 13415, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 13430, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 13449, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 13468, 0x00001404 }, /* GL_INT */ + { 13475, 0x00008049 }, /* GL_INTENSITY */ + { 13488, 0x0000804C }, /* GL_INTENSITY12 */ + { 13503, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 13522, 0x0000804D }, /* GL_INTENSITY16 */ + { 13537, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 13556, 0x0000804A }, /* GL_INTENSITY4 */ + { 13570, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 13588, 0x0000804B }, /* GL_INTENSITY8 */ + { 13602, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 13620, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 13637, 0x00008575 }, /* GL_INTERPOLATE */ + { 13652, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 13671, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 13690, 0x00008B53 }, /* GL_INT_VEC2 */ + { 13702, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 13718, 0x00008B54 }, /* GL_INT_VEC3 */ + { 13730, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 13746, 0x00008B55 }, /* GL_INT_VEC4 */ + { 13758, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 13774, 0x00000500 }, /* GL_INVALID_ENUM */ + { 13790, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 13823, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 13860, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 13881, 0x00000501 }, /* GL_INVALID_VALUE */ + { 13898, 0x0000862B }, /* GL_INVERSE_NV */ + { 13912, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 13936, 0x0000150A }, /* GL_INVERT */ + { 13946, 0x00001E00 }, /* GL_KEEP */ + { 13954, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 13980, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 14010, 0x00000406 }, /* GL_LEFT */ + { 14018, 0x00000203 }, /* GL_LEQUAL */ + { 14028, 0x00000201 }, /* GL_LESS */ + { 14036, 0x00004000 }, /* GL_LIGHT0 */ + { 14046, 0x00004001 }, /* GL_LIGHT1 */ + { 14056, 0x00004002 }, /* GL_LIGHT2 */ + { 14066, 0x00004003 }, /* GL_LIGHT3 */ + { 14076, 0x00004004 }, /* GL_LIGHT4 */ + { 14086, 0x00004005 }, /* GL_LIGHT5 */ + { 14096, 0x00004006 }, /* GL_LIGHT6 */ + { 14106, 0x00004007 }, /* GL_LIGHT7 */ + { 14116, 0x00000B50 }, /* GL_LIGHTING */ + { 14128, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 14144, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 14167, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 14196, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 14229, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 14257, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 14281, 0x00001B01 }, /* GL_LINE */ + { 14289, 0x00002601 }, /* GL_LINEAR */ + { 14299, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 14321, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 14351, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 14382, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 14406, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 14431, 0x00000001 }, /* GL_LINES */ + { 14440, 0x00000004 }, /* GL_LINE_BIT */ + { 14452, 0x00000002 }, /* GL_LINE_LOOP */ + { 14465, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 14485, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 14500, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 14520, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 14536, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 14560, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 14583, 0x00000003 }, /* GL_LINE_STRIP */ + { 14597, 0x00000702 }, /* GL_LINE_TOKEN */ + { 14611, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 14625, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 14651, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 14671, 0x00008B82 }, /* GL_LINK_STATUS */ + { 14686, 0x00000B32 }, /* GL_LIST_BASE */ + { 14699, 0x00020000 }, /* GL_LIST_BIT */ + { 14711, 0x00000B33 }, /* GL_LIST_INDEX */ + { 14725, 0x00000B30 }, /* GL_LIST_MODE */ + { 14738, 0x00000101 }, /* GL_LOAD */ + { 14746, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 14758, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 14775, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 14789, 0x00001909 }, /* GL_LUMINANCE */ + { 14802, 0x00008041 }, /* GL_LUMINANCE12 */ + { 14817, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 14840, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 14867, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 14889, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 14915, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 14934, 0x00008042 }, /* GL_LUMINANCE16 */ + { 14949, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 14972, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 14999, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 15018, 0x0000803F }, /* GL_LUMINANCE4 */ + { 15032, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 15053, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 15078, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 15096, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 15117, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 15142, 0x00008040 }, /* GL_LUMINANCE8 */ + { 15156, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 15177, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 15202, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 15220, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 15239, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 15255, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 15275, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 15297, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 15311, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 15326, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 15350, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 15374, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 15398, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 15422, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 15439, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 15456, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 15484, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 15513, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 15542, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 15571, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 15600, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 15629, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 15658, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 15686, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 15714, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 15742, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 15770, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 15798, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 15826, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 15854, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 15882, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 15910, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 15926, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 15946, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 15968, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 15982, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 15997, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 16021, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 16045, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 16069, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 16093, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 16110, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 16127, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 16155, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 16184, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 16213, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 16242, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 16271, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 16300, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 16329, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 16357, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 16385, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 16413, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 16441, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 16469, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 16497, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 16525, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 16553, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 16581, 0x00000D10 }, /* GL_MAP_COLOR */ + { 16594, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 16620, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 16649, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 16677, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 16693, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 16708, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 16734, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 16751, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 16766, 0x00008630 }, /* GL_MATRIX0_NV */ + { 16780, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 16796, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 16812, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 16828, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 16844, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 16860, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 16876, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 16892, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 16908, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 16924, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 16940, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 16955, 0x00008631 }, /* GL_MATRIX1_NV */ + { 16969, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 16985, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 17001, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 17017, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 17033, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 17049, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 17065, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 17081, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 17097, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 17113, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 17129, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 17144, 0x00008632 }, /* GL_MATRIX2_NV */ + { 17158, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 17174, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 17190, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 17205, 0x00008633 }, /* GL_MATRIX3_NV */ + { 17219, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 17234, 0x00008634 }, /* GL_MATRIX4_NV */ + { 17248, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 17263, 0x00008635 }, /* GL_MATRIX5_NV */ + { 17277, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 17292, 0x00008636 }, /* GL_MATRIX6_NV */ + { 17306, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 17321, 0x00008637 }, /* GL_MATRIX7_NV */ + { 17335, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 17350, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 17365, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 17391, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 17425, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 17456, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 17489, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 17520, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 17535, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 17557, 0x00008008 }, /* GL_MAX */ + { 17564, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 17587, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 17619, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 17645, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 17678, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 17704, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 17738, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 17757, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 17786, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 17818, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 17854, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 17890, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 17930, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 17956, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 17986, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 18011, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 18040, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 18069, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 18102, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 18122, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 18146, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 18170, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 18194, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 18219, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 18237, 0x00008008 }, /* GL_MAX_EXT */ + { 18248, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 18283, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 18322, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 18336, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 18356, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 18394, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 18423, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 18447, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 18475, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 18498, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 18535, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 18571, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 18598, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 18627, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 18661, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 18697, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 18724, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 18756, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 18792, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 18821, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 18850, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 18878, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 18916, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 18960, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 19003, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 19037, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 19076, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 19113, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 19151, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 19194, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 19237, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 19267, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 19298, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 19334, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 19370, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 19400, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 19434, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 19467, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 19496, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 19511, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 19538, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 19558, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 19582, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 19604, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 19630, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 19657, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 19688, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 19712, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 19746, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 19766, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 19793, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 19814, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 19839, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 19864, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 19899, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 19921, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 19947, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 19969, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 19995, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 20029, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 20067, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 20100, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 20137, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 20161, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 20182, 0x00008007 }, /* GL_MIN */ + { 20189, 0x0000802E }, /* GL_MINMAX */ + { 20199, 0x0000802E }, /* GL_MINMAX_EXT */ + { 20213, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 20230, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 20251, 0x00008030 }, /* GL_MINMAX_SINK */ + { 20266, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 20285, 0x00008007 }, /* GL_MIN_EXT */ + { 20296, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 20315, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 20338, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 20361, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 20381, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 20401, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 20431, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 20459, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 20487, 0x00001700 }, /* GL_MODELVIEW */ + { 20500, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 20518, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 20537, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 20556, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 20575, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 20594, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 20613, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 20632, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 20651, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 20670, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 20689, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 20708, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 20726, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 20745, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 20764, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 20783, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 20802, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 20821, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 20840, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 20859, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 20878, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 20897, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 20916, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 20934, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 20953, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 20972, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 20990, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 21008, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 21026, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 21044, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 21062, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 21080, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 21098, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 21118, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 21145, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 21170, 0x00002100 }, /* GL_MODULATE */ + { 21182, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 21202, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 21229, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 21254, 0x00000103 }, /* GL_MULT */ + { 21262, 0x0000809D }, /* GL_MULTISAMPLE */ + { 21277, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 21297, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 21316, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 21335, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 21359, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 21382, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 21412, 0x00002A25 }, /* GL_N3F_V3F */ + { 21423, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 21443, 0x0000150E }, /* GL_NAND */ + { 21451, 0x00002600 }, /* GL_NEAREST */ + { 21462, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 21493, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 21525, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 21550, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 21576, 0x00000200 }, /* GL_NEVER */ + { 21585, 0x00001102 }, /* GL_NICEST */ + { 21595, 0x00000000 }, /* GL_NONE */ + { 21603, 0x00001505 }, /* GL_NOOP */ + { 21611, 0x00001508 }, /* GL_NOR */ + { 21618, 0x00000BA1 }, /* GL_NORMALIZE */ + { 21631, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 21647, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 21678, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 21713, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 21737, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 21760, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 21781, 0x00008511 }, /* GL_NORMAL_MAP */ + { 21795, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 21813, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 21830, 0x00000205 }, /* GL_NOTEQUAL */ + { 21842, 0x00000000 }, /* GL_NO_ERROR */ + { 21854, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 21888, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 21926, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 21958, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 22000, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 22030, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 22070, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 22101, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 22130, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 22158, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 22188, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 22205, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 22231, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 22247, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 22282, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 22304, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 22319, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 22338, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 22368, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 22389, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 22417, 0x00000001 }, /* GL_ONE */ + { 22424, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 22452, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 22484, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 22512, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 22544, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 22567, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 22590, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 22613, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 22636, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 22654, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 22676, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 22698, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 22714, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 22734, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 22754, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 22772, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 22794, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 22816, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 22832, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 22852, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 22872, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 22890, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 22912, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 22934, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 22950, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 22970, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 22990, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 23011, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 23030, 0x00001507 }, /* GL_OR */ + { 23036, 0x00000A01 }, /* GL_ORDER */ + { 23045, 0x0000150D }, /* GL_OR_INVERTED */ + { 23060, 0x0000150B }, /* GL_OR_REVERSE */ + { 23074, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 23091, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 23109, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 23130, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 23150, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 23168, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 23187, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 23207, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 23227, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 23245, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 23264, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 23289, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 23313, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 23334, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 23356, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 23378, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 23403, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 23427, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 23448, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 23470, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 23492, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 23514, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 23545, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 23565, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 23590, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 23610, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 23635, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 23655, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 23680, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 23700, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 23725, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 23745, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 23770, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 23790, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 23815, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 23835, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 23860, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 23880, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 23905, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 23925, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 23950, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 23970, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 23995, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 24013, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 24034, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 24063, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 24096, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 24121, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 24144, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 24175, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 24210, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 24237, 0x00001B00 }, /* GL_POINT */ + { 24246, 0x00000000 }, /* GL_POINTS */ + { 24256, 0x00000002 }, /* GL_POINT_BIT */ + { 24269, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 24299, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 24333, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 24367, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 24402, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 24431, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 24464, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 24497, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 24531, 0x00000B11 }, /* GL_POINT_SIZE */ + { 24545, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 24571, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 24589, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 24611, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 24633, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 24656, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 24674, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 24696, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 24718, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 24741, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 24761, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 24777, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 24798, 0x00008861 }, /* GL_POINT_SPRITE */ + { 24814, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 24834, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 24863, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 24882, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 24908, 0x00000701 }, /* GL_POINT_TOKEN */ + { 24923, 0x00000009 }, /* GL_POLYGON */ + { 24934, 0x00000008 }, /* GL_POLYGON_BIT */ + { 24949, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 24965, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 24988, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 25013, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 25036, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 25059, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 25083, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 25107, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 25125, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 25148, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 25167, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 25190, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 25207, 0x00001203 }, /* GL_POSITION */ + { 25219, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 25251, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 25287, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 25320, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 25357, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 25388, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 25423, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 25455, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 25491, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 25524, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 25556, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 25592, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 25625, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 25662, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 25692, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 25726, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 25757, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 25792, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 25823, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 25858, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 25890, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 25926, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 25956, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 25990, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 26021, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 26056, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 26088, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 26119, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 26154, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 26186, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 26222, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 26251, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 26284, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 26314, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 26348, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 26387, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 26420, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 26460, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 26494, 0x00008578 }, /* GL_PREVIOUS */ + { 26506, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 26522, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 26538, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 26555, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 26576, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 26597, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 26630, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 26662, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 26685, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 26708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 26738, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 26767, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 26795, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 26817, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 26845, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 26873, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 26895, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 26916, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 26956, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 26995, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 27025, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 27060, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 27093, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 27127, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 27166, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 27205, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 27227, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 27253, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 27277, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 27300, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 27322, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 27343, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 27364, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 27391, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 27423, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 27455, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 27490, 0x00001701 }, /* GL_PROJECTION */ + { 27504, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 27525, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 27551, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 27571, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 27595, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 27616, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 27635, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 27658, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 27697, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 27735, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 27755, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 27785, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 27809, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 27829, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 27859, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 27883, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 27903, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 27936, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 27962, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 27992, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 28023, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 28053, 0x00002003 }, /* GL_Q */ + { 28058, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 28083, 0x00000007 }, /* GL_QUADS */ + { 28092, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 28136, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 28184, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 28201, 0x00000008 }, /* GL_QUAD_STRIP */ + { 28215, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 28237, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 28263, 0x00008866 }, /* GL_QUERY_RESULT */ + { 28279, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 28299, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 28325, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 28355, 0x00002002 }, /* GL_R */ + { 28360, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 28372, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 28405, 0x00000C02 }, /* GL_READ_BUFFER */ + { 28420, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 28440, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 28472, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 28496, 0x000088B8 }, /* GL_READ_ONLY */ + { 28509, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 28526, 0x000088BA }, /* GL_READ_WRITE */ + { 28540, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 28558, 0x00001903 }, /* GL_RED */ + { 28565, 0x00008016 }, /* GL_REDUCE */ + { 28575, 0x00008016 }, /* GL_REDUCE_EXT */ + { 28589, 0x00000D15 }, /* GL_RED_BIAS */ + { 28601, 0x00000D52 }, /* GL_RED_BITS */ + { 28613, 0x00000D14 }, /* GL_RED_SCALE */ + { 28626, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 28644, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 28666, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 28687, 0x00001C00 }, /* GL_RENDER */ + { 28697, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 28713, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 28740, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 28768, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 28794, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 28821, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 28841, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 28868, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 28891, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 28918, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 28950, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 28986, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 29011, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 29035, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 29064, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 29086, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 29112, 0x00001F01 }, /* GL_RENDERER */ + { 29124, 0x00000C40 }, /* GL_RENDER_MODE */ + { 29139, 0x00002901 }, /* GL_REPEAT */ + { 29149, 0x00001E01 }, /* GL_REPLACE */ + { 29160, 0x00008062 }, /* GL_REPLACE_EXT */ + { 29175, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 29198, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 29216, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 29238, 0x00000102 }, /* GL_RETURN */ + { 29248, 0x00001907 }, /* GL_RGB */ + { 29255, 0x00008052 }, /* GL_RGB10 */ + { 29264, 0x00008059 }, /* GL_RGB10_A2 */ + { 29276, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 29292, 0x00008052 }, /* GL_RGB10_EXT */ + { 29305, 0x00008053 }, /* GL_RGB12 */ + { 29314, 0x00008053 }, /* GL_RGB12_EXT */ + { 29327, 0x00008054 }, /* GL_RGB16 */ + { 29336, 0x00008054 }, /* GL_RGB16_EXT */ + { 29349, 0x0000804E }, /* GL_RGB2_EXT */ + { 29361, 0x0000804F }, /* GL_RGB4 */ + { 29369, 0x0000804F }, /* GL_RGB4_EXT */ + { 29381, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 29394, 0x00008050 }, /* GL_RGB5 */ + { 29402, 0x00008057 }, /* GL_RGB5_A1 */ + { 29413, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 29428, 0x00008050 }, /* GL_RGB5_EXT */ + { 29440, 0x00008051 }, /* GL_RGB8 */ + { 29448, 0x00008051 }, /* GL_RGB8_EXT */ + { 29460, 0x00001908 }, /* GL_RGBA */ + { 29468, 0x0000805A }, /* GL_RGBA12 */ + { 29478, 0x0000805A }, /* GL_RGBA12_EXT */ + { 29492, 0x0000805B }, /* GL_RGBA16 */ + { 29502, 0x0000805B }, /* GL_RGBA16_EXT */ + { 29516, 0x00008055 }, /* GL_RGBA2 */ + { 29525, 0x00008055 }, /* GL_RGBA2_EXT */ + { 29538, 0x00008056 }, /* GL_RGBA4 */ + { 29547, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 29566, 0x00008056 }, /* GL_RGBA4_EXT */ + { 29579, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 29593, 0x00008058 }, /* GL_RGBA8 */ + { 29602, 0x00008058 }, /* GL_RGBA8_EXT */ + { 29615, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 29630, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 29648, 0x00000C31 }, /* GL_RGBA_MODE */ + { 29661, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 29674, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 29688, 0x000083A0 }, /* GL_RGB_S3TC */ + { 29700, 0x00008573 }, /* GL_RGB_SCALE */ + { 29713, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 29730, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 29747, 0x00000407 }, /* GL_RIGHT */ + { 29756, 0x00002000 }, /* GL_S */ + { 29761, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 29775, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 29796, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 29810, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 29831, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 29845, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 29861, 0x000080A9 }, /* GL_SAMPLES */ + { 29872, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 29888, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 29903, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 29921, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 29943, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 29971, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 30003, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 30026, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 30053, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 30071, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 30094, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 30116, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 30135, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 30158, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 30184, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 30214, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 30239, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 30268, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 30283, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 30298, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 30314, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 30339, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 30379, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 30423, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 30456, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 30486, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 30518, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 30548, 0x00001C02 }, /* GL_SELECT */ + { 30558, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 30586, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 30611, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 30627, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 30654, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 30685, 0x0000150F }, /* GL_SET */ + { 30692, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 30713, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 30737, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 30752, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 30767, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 30795, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 30818, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 30848, 0x00001601 }, /* GL_SHININESS */ + { 30861, 0x00001402 }, /* GL_SHORT */ + { 30870, 0x00009119 }, /* GL_SIGNALED */ + { 30882, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 30903, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 30919, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 30939, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 30958, 0x00008C46 }, /* GL_SLUMINANCE */ + { 30972, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 30987, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 31009, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 31029, 0x00001D01 }, /* GL_SMOOTH */ + { 31039, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 31072, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 31099, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 31132, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 31159, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 31176, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 31197, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 31218, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 31233, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 31252, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 31271, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 31288, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 31309, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 31330, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 31345, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 31364, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 31383, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 31400, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 31421, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 31442, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 31457, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 31476, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 31495, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 31515, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 31533, 0x00001202 }, /* GL_SPECULAR */ + { 31545, 0x00002402 }, /* GL_SPHERE_MAP */ + { 31559, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 31574, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 31592, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 31609, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 31623, 0x00008580 }, /* GL_SRC0_RGB */ + { 31635, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 31649, 0x00008581 }, /* GL_SRC1_RGB */ + { 31661, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 31675, 0x00008582 }, /* GL_SRC2_RGB */ + { 31687, 0x00000302 }, /* GL_SRC_ALPHA */ + { 31700, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 31722, 0x00000300 }, /* GL_SRC_COLOR */ + { 31735, 0x00008C40 }, /* GL_SRGB */ + { 31743, 0x00008C41 }, /* GL_SRGB8 */ + { 31752, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 31768, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 31782, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 31800, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 31819, 0x000088E6 }, /* GL_STATIC_COPY */ + { 31834, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 31853, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 31868, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 31887, 0x000088E5 }, /* GL_STATIC_READ */ + { 31902, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 31921, 0x00001802 }, /* GL_STENCIL */ + { 31932, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 31954, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 31980, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 32001, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 32026, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 32047, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 32072, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 32104, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 32140, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 32172, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 32208, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 32228, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 32255, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 32281, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 32297, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 32319, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 32342, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 32358, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 32374, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 32391, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 32414, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 32436, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 32458, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 32480, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 32501, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 32528, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 32555, 0x00000B97 }, /* GL_STENCIL_REF */ + { 32570, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 32586, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 32615, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 32637, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 32658, 0x00000C33 }, /* GL_STEREO */ + { 32668, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 32692, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 32717, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 32741, 0x000088E2 }, /* GL_STREAM_COPY */ + { 32756, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 32775, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 32790, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 32809, 0x000088E1 }, /* GL_STREAM_READ */ + { 32824, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 32843, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 32860, 0x000084E7 }, /* GL_SUBTRACT */ + { 32872, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 32888, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 32906, 0x00009116 }, /* GL_SYNC_FENCE */ + { 32920, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 32934, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 32961, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 32991, 0x00009114 }, /* GL_SYNC_STATUS */ + { 33006, 0x00002001 }, /* GL_T */ + { 33011, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 33026, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 33045, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 33061, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 33076, 0x00002A27 }, /* GL_T2F_V3F */ + { 33087, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 33106, 0x00002A28 }, /* GL_T4F_V4F */ + { 33117, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 33140, 0x00001702 }, /* GL_TEXTURE */ + { 33151, 0x000084C0 }, /* GL_TEXTURE0 */ + { 33163, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 33179, 0x000084C1 }, /* GL_TEXTURE1 */ + { 33191, 0x000084CA }, /* GL_TEXTURE10 */ + { 33204, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 33221, 0x000084CB }, /* GL_TEXTURE11 */ + { 33234, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 33251, 0x000084CC }, /* GL_TEXTURE12 */ + { 33264, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 33281, 0x000084CD }, /* GL_TEXTURE13 */ + { 33294, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 33311, 0x000084CE }, /* GL_TEXTURE14 */ + { 33324, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 33341, 0x000084CF }, /* GL_TEXTURE15 */ + { 33354, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 33371, 0x000084D0 }, /* GL_TEXTURE16 */ + { 33384, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 33401, 0x000084D1 }, /* GL_TEXTURE17 */ + { 33414, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 33431, 0x000084D2 }, /* GL_TEXTURE18 */ + { 33444, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 33461, 0x000084D3 }, /* GL_TEXTURE19 */ + { 33474, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 33491, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 33507, 0x000084C2 }, /* GL_TEXTURE2 */ + { 33519, 0x000084D4 }, /* GL_TEXTURE20 */ + { 33532, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 33549, 0x000084D5 }, /* GL_TEXTURE21 */ + { 33562, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 33579, 0x000084D6 }, /* GL_TEXTURE22 */ + { 33592, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 33609, 0x000084D7 }, /* GL_TEXTURE23 */ + { 33622, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 33639, 0x000084D8 }, /* GL_TEXTURE24 */ + { 33652, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 33669, 0x000084D9 }, /* GL_TEXTURE25 */ + { 33682, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 33699, 0x000084DA }, /* GL_TEXTURE26 */ + { 33712, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 33729, 0x000084DB }, /* GL_TEXTURE27 */ + { 33742, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 33759, 0x000084DC }, /* GL_TEXTURE28 */ + { 33772, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 33789, 0x000084DD }, /* GL_TEXTURE29 */ + { 33802, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 33819, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 33835, 0x000084C3 }, /* GL_TEXTURE3 */ + { 33847, 0x000084DE }, /* GL_TEXTURE30 */ + { 33860, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 33877, 0x000084DF }, /* GL_TEXTURE31 */ + { 33890, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 33907, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 33923, 0x000084C4 }, /* GL_TEXTURE4 */ + { 33935, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 33951, 0x000084C5 }, /* GL_TEXTURE5 */ + { 33963, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 33979, 0x000084C6 }, /* GL_TEXTURE6 */ + { 33991, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 34007, 0x000084C7 }, /* GL_TEXTURE7 */ + { 34019, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 34035, 0x000084C8 }, /* GL_TEXTURE8 */ + { 34047, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 34063, 0x000084C9 }, /* GL_TEXTURE9 */ + { 34075, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 34091, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 34105, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 34129, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 34143, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 34167, 0x0000806F }, /* GL_TEXTURE_3D */ + { 34181, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 34203, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 34229, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 34251, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 34273, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 34305, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 34327, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 34359, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 34381, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 34409, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 34441, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 34474, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 34506, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 34521, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 34542, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 34567, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 34585, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 34609, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 34640, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 34670, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 34700, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 34735, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 34766, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 34804, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 34831, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 34863, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 34897, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 34921, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 34949, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 34973, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 35001, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 35034, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 35058, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 35080, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 35102, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 35128, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 35162, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 35195, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 35232, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 35260, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 35292, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 35315, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 35353, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 35395, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 35426, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 35454, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 35484, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 35512, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 35532, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 35556, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 35587, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 35622, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 35653, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 35688, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 35719, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 35754, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 35785, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 35820, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 35851, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 35886, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 35917, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 35952, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 35981, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 35998, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 36020, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 36046, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 36061, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 36082, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 36102, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 36128, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 36148, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 36165, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 36182, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 36199, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 36216, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 36241, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 36263, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 36289, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 36307, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 36333, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 36359, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 36389, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 36416, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 36441, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 36461, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 36485, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 36512, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 36539, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 36566, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 36592, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 36622, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 36644, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 36662, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 36692, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 36720, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 36748, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 36776, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 36797, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 36816, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 36838, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 36857, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 36877, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 36907, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 36938, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 36963, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 36987, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 37007, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 37031, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 37051, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 37074, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 37098, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 37128, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 37153, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 37187, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 37204, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 37222, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 37240, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 37258, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 37277, 0xFFFFFFFFFFFFFFFF }, /* GL_TIMEOUT_IGNORED */ + { 37296, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 37316, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 37335, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 37364, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 37381, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 37407, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 37437, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 37469, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 37499, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 37533, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 37549, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 37580, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 37615, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 37643, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 37675, 0x00000004 }, /* GL_TRIANGLES */ + { 37688, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 37704, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 37725, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 37743, 0x00000001 }, /* GL_TRUE */ + { 37751, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 37771, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 37794, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 37814, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 37835, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 37857, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 37879, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 37899, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 37920, 0x00009118 }, /* GL_UNSIGNALED */ + { 37934, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 37951, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 37978, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 38001, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 38017, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 38044, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 38065, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 38089, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 38120, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 38144, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 38172, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 38195, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 38213, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 38243, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 38269, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 38299, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 38325, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 38349, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 38377, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 38405, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 38432, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 38464, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 38495, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 38509, 0x00002A20 }, /* GL_V2F */ + { 38516, 0x00002A21 }, /* GL_V3F */ + { 38523, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 38542, 0x00001F00 }, /* GL_VENDOR */ + { 38552, 0x00001F02 }, /* GL_VERSION */ + { 38563, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 38579, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 38603, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 38633, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 38664, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 38699, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 38723, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 38744, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 38767, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 38788, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 38815, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 38843, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 38871, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 38899, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 38927, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 38955, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 38983, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 39010, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 39037, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 39064, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 39091, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 39118, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 39145, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 39172, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 39199, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 39226, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 39264, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 39306, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 39337, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 39372, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 39406, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 39444, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 39475, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 39510, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 39538, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 39570, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 39600, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 39634, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 39662, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 39694, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 39714, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 39736, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 39765, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 39786, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 39815, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 39848, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 39880, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 39907, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 39938, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 39968, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 39985, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 40006, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 40033, 0x00000BA2 }, /* GL_VIEWPORT */ + { 40045, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 40061, 0x0000911D }, /* GL_WAIT_FAILED */ + { 40076, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 40096, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 40127, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 40162, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 40190, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 40215, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 40242, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 40267, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 40291, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 40310, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 40324, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 40342, 0x00001506 }, /* GL_XOR */ + { 40349, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 40368, 0x00008757 }, /* GL_YCBCR_MESA */ + { 40382, 0x00000000 }, /* GL_ZERO */ + { 40390, 0x00000D16 }, /* GL_ZOOM_X */ + { 40400, 0x00000D17 }, /* GL_ZOOM_Y */ }; static const unsigned reduced_enums[1347] = { - 475, /* GL_FALSE */ - 691, /* GL_LINES */ - 693, /* GL_LINE_LOOP */ - 700, /* GL_LINE_STRIP */ - 1743, /* GL_TRIANGLES */ - 1746, /* GL_TRIANGLE_STRIP */ - 1744, /* GL_TRIANGLE_FAN */ - 1271, /* GL_QUADS */ - 1274, /* GL_QUAD_STRIP */ - 1158, /* GL_POLYGON */ - 1170, /* GL_POLYGON_STIPPLE_BIT */ - 1119, /* GL_PIXEL_MODE_BIT */ - 678, /* GL_LIGHTING_BIT */ - 504, /* GL_FOG_BIT */ + 476, /* GL_FALSE */ + 694, /* GL_LINES */ + 696, /* GL_LINE_LOOP */ + 703, /* GL_LINE_STRIP */ + 1748, /* GL_TRIANGLES */ + 1751, /* GL_TRIANGLE_STRIP */ + 1749, /* GL_TRIANGLE_FAN */ + 1275, /* GL_QUADS */ + 1279, /* GL_QUAD_STRIP */ + 1161, /* GL_POLYGON */ + 1173, /* GL_POLYGON_STIPPLE_BIT */ + 1122, /* GL_PIXEL_MODE_BIT */ + 681, /* GL_LIGHTING_BIT */ + 506, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 710, /* GL_LOAD */ - 1326, /* GL_RETURN */ - 991, /* GL_MULT */ + 713, /* GL_LOAD */ + 1331, /* GL_RETURN */ + 994, /* GL_MULT */ 23, /* GL_ADD */ - 1007, /* GL_NEVER */ - 668, /* GL_LESS */ - 465, /* GL_EQUAL */ - 667, /* GL_LEQUAL */ - 590, /* GL_GREATER */ - 1022, /* GL_NOTEQUAL */ - 589, /* GL_GEQUAL */ + 1010, /* GL_NEVER */ + 671, /* GL_LESS */ + 466, /* GL_EQUAL */ + 670, /* GL_LEQUAL */ + 592, /* GL_GREATER */ + 1025, /* GL_NOTEQUAL */ + 591, /* GL_GEQUAL */ 47, /* GL_ALWAYS */ - 1467, /* GL_SRC_COLOR */ - 1052, /* GL_ONE_MINUS_SRC_COLOR */ - 1465, /* GL_SRC_ALPHA */ - 1051, /* GL_ONE_MINUS_SRC_ALPHA */ - 444, /* GL_DST_ALPHA */ - 1049, /* GL_ONE_MINUS_DST_ALPHA */ - 445, /* GL_DST_COLOR */ - 1050, /* GL_ONE_MINUS_DST_COLOR */ - 1466, /* GL_SRC_ALPHA_SATURATE */ - 577, /* GL_FRONT_LEFT */ - 578, /* GL_FRONT_RIGHT */ + 1472, /* GL_SRC_COLOR */ + 1055, /* GL_ONE_MINUS_SRC_COLOR */ + 1470, /* GL_SRC_ALPHA */ + 1054, /* GL_ONE_MINUS_SRC_ALPHA */ + 445, /* GL_DST_ALPHA */ + 1052, /* GL_ONE_MINUS_DST_ALPHA */ + 446, /* GL_DST_COLOR */ + 1053, /* GL_ONE_MINUS_DST_COLOR */ + 1471, /* GL_SRC_ALPHA_SATURATE */ + 579, /* GL_FRONT_LEFT */ + 580, /* GL_FRONT_RIGHT */ 69, /* GL_BACK_LEFT */ 70, /* GL_BACK_RIGHT */ - 574, /* GL_FRONT */ + 576, /* GL_FRONT */ 68, /* GL_BACK */ - 666, /* GL_LEFT */ - 1368, /* GL_RIGHT */ - 575, /* GL_FRONT_AND_BACK */ + 669, /* GL_LEFT */ + 1373, /* GL_RIGHT */ + 577, /* GL_FRONT_AND_BACK */ 63, /* GL_AUX0 */ 64, /* GL_AUX1 */ 65, /* GL_AUX2 */ 66, /* GL_AUX3 */ - 656, /* GL_INVALID_ENUM */ - 660, /* GL_INVALID_VALUE */ - 659, /* GL_INVALID_OPERATION */ - 1472, /* GL_STACK_OVERFLOW */ - 1473, /* GL_STACK_UNDERFLOW */ - 1077, /* GL_OUT_OF_MEMORY */ - 657, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 658, /* GL_INVALID_ENUM */ + 662, /* GL_INVALID_VALUE */ + 661, /* GL_INVALID_OPERATION */ + 1477, /* GL_STACK_OVERFLOW */ + 1478, /* GL_STACK_UNDERFLOW */ + 1080, /* GL_OUT_OF_MEMORY */ + 659, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1097, /* GL_PASS_THROUGH_TOKEN */ - 1157, /* GL_POINT_TOKEN */ - 701, /* GL_LINE_TOKEN */ - 1171, /* GL_POLYGON_TOKEN */ + 1100, /* GL_PASS_THROUGH_TOKEN */ + 1160, /* GL_POINT_TOKEN */ + 704, /* GL_LINE_TOKEN */ + 1174, /* GL_POLYGON_TOKEN */ 74, /* GL_BITMAP_TOKEN */ - 443, /* GL_DRAW_PIXEL_TOKEN */ + 444, /* GL_DRAW_PIXEL_TOKEN */ 301, /* GL_COPY_PIXEL_TOKEN */ - 694, /* GL_LINE_RESET_TOKEN */ - 468, /* GL_EXP */ - 469, /* GL_EXP2 */ + 697, /* GL_LINE_RESET_TOKEN */ + 469, /* GL_EXP */ + 470, /* GL_EXP2 */ 337, /* GL_CW */ 125, /* GL_CCW */ 146, /* GL_COEFF */ - 1074, /* GL_ORDER */ - 381, /* GL_DOMAIN */ + 1077, /* GL_ORDER */ + 382, /* GL_DOMAIN */ 311, /* GL_CURRENT_COLOR */ 314, /* GL_CURRENT_INDEX */ 320, /* GL_CURRENT_NORMAL */ @@ -3844,519 +3854,519 @@ static const unsigned reduced_enums[1347] = 328, /* GL_CURRENT_RASTER_POSITION */ 329, /* GL_CURRENT_RASTER_POSITION_VALID */ 326, /* GL_CURRENT_RASTER_DISTANCE */ - 1150, /* GL_POINT_SMOOTH */ - 1139, /* GL_POINT_SIZE */ - 1149, /* GL_POINT_SIZE_RANGE */ - 1140, /* GL_POINT_SIZE_GRANULARITY */ - 695, /* GL_LINE_SMOOTH */ - 702, /* GL_LINE_WIDTH */ - 704, /* GL_LINE_WIDTH_RANGE */ - 703, /* GL_LINE_WIDTH_GRANULARITY */ - 697, /* GL_LINE_STIPPLE */ - 698, /* GL_LINE_STIPPLE_PATTERN */ - 699, /* GL_LINE_STIPPLE_REPEAT */ - 709, /* GL_LIST_MODE */ - 874, /* GL_MAX_LIST_NESTING */ - 706, /* GL_LIST_BASE */ - 708, /* GL_LIST_INDEX */ - 1160, /* GL_POLYGON_MODE */ - 1167, /* GL_POLYGON_SMOOTH */ - 1169, /* GL_POLYGON_STIPPLE */ - 454, /* GL_EDGE_FLAG */ + 1153, /* GL_POINT_SMOOTH */ + 1142, /* GL_POINT_SIZE */ + 1152, /* GL_POINT_SIZE_RANGE */ + 1143, /* GL_POINT_SIZE_GRANULARITY */ + 698, /* GL_LINE_SMOOTH */ + 705, /* GL_LINE_WIDTH */ + 707, /* GL_LINE_WIDTH_RANGE */ + 706, /* GL_LINE_WIDTH_GRANULARITY */ + 700, /* GL_LINE_STIPPLE */ + 701, /* GL_LINE_STIPPLE_PATTERN */ + 702, /* GL_LINE_STIPPLE_REPEAT */ + 712, /* GL_LIST_MODE */ + 877, /* GL_MAX_LIST_NESTING */ + 709, /* GL_LIST_BASE */ + 711, /* GL_LIST_INDEX */ + 1163, /* GL_POLYGON_MODE */ + 1170, /* GL_POLYGON_SMOOTH */ + 1172, /* GL_POLYGON_STIPPLE */ + 455, /* GL_EDGE_FLAG */ 304, /* GL_CULL_FACE */ 305, /* GL_CULL_FACE_MODE */ - 576, /* GL_FRONT_FACE */ - 677, /* GL_LIGHTING */ - 682, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 683, /* GL_LIGHT_MODEL_TWO_SIDE */ - 679, /* GL_LIGHT_MODEL_AMBIENT */ - 1414, /* GL_SHADE_MODEL */ + 578, /* GL_FRONT_FACE */ + 680, /* GL_LIGHTING */ + 685, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 686, /* GL_LIGHT_MODEL_TWO_SIDE */ + 682, /* GL_LIGHT_MODEL_AMBIENT */ + 1419, /* GL_SHADE_MODEL */ 193, /* GL_COLOR_MATERIAL_FACE */ 194, /* GL_COLOR_MATERIAL_PARAMETER */ 192, /* GL_COLOR_MATERIAL */ - 503, /* GL_FOG */ - 525, /* GL_FOG_INDEX */ - 521, /* GL_FOG_DENSITY */ - 529, /* GL_FOG_START */ - 523, /* GL_FOG_END */ - 526, /* GL_FOG_MODE */ - 505, /* GL_FOG_COLOR */ - 368, /* GL_DEPTH_RANGE */ - 375, /* GL_DEPTH_TEST */ - 378, /* GL_DEPTH_WRITEMASK */ - 356, /* GL_DEPTH_CLEAR_VALUE */ - 367, /* GL_DEPTH_FUNC */ + 505, /* GL_FOG */ + 527, /* GL_FOG_INDEX */ + 523, /* GL_FOG_DENSITY */ + 531, /* GL_FOG_START */ + 525, /* GL_FOG_END */ + 528, /* GL_FOG_MODE */ + 507, /* GL_FOG_COLOR */ + 369, /* GL_DEPTH_RANGE */ + 376, /* GL_DEPTH_TEST */ + 379, /* GL_DEPTH_WRITEMASK */ + 357, /* GL_DEPTH_CLEAR_VALUE */ + 368, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1508, /* GL_STENCIL_TEST */ - 1496, /* GL_STENCIL_CLEAR_VALUE */ - 1498, /* GL_STENCIL_FUNC */ - 1510, /* GL_STENCIL_VALUE_MASK */ - 1497, /* GL_STENCIL_FAIL */ - 1505, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1506, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1507, /* GL_STENCIL_REF */ - 1511, /* GL_STENCIL_WRITEMASK */ - 843, /* GL_MATRIX_MODE */ - 1012, /* GL_NORMALIZE */ - 1837, /* GL_VIEWPORT */ - 986, /* GL_MODELVIEW_STACK_DEPTH */ - 1250, /* GL_PROJECTION_STACK_DEPTH */ - 1718, /* GL_TEXTURE_STACK_DEPTH */ - 984, /* GL_MODELVIEW_MATRIX */ - 1249, /* GL_PROJECTION_MATRIX */ - 1701, /* GL_TEXTURE_MATRIX */ + 1513, /* GL_STENCIL_TEST */ + 1501, /* GL_STENCIL_CLEAR_VALUE */ + 1503, /* GL_STENCIL_FUNC */ + 1515, /* GL_STENCIL_VALUE_MASK */ + 1502, /* GL_STENCIL_FAIL */ + 1510, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1511, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1512, /* GL_STENCIL_REF */ + 1516, /* GL_STENCIL_WRITEMASK */ + 846, /* GL_MATRIX_MODE */ + 1015, /* GL_NORMALIZE */ + 1842, /* GL_VIEWPORT */ + 989, /* GL_MODELVIEW_STACK_DEPTH */ + 1253, /* GL_PROJECTION_STACK_DEPTH */ + 1723, /* GL_TEXTURE_STACK_DEPTH */ + 987, /* GL_MODELVIEW_MATRIX */ + 1252, /* GL_PROJECTION_MATRIX */ + 1706, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ 136, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 380, /* GL_DITHER */ + 381, /* GL_DITHER */ 78, /* GL_BLEND_DST */ 87, /* GL_BLEND_SRC */ 75, /* GL_BLEND */ - 712, /* GL_LOGIC_OP_MODE */ - 630, /* GL_INDEX_LOGIC_OP */ + 715, /* GL_LOGIC_OP_MODE */ + 632, /* GL_INDEX_LOGIC_OP */ 191, /* GL_COLOR_LOGIC_OP */ 67, /* GL_AUX_BUFFERS */ - 391, /* GL_DRAW_BUFFER */ - 1284, /* GL_READ_BUFFER */ - 1395, /* GL_SCISSOR_BOX */ - 1396, /* GL_SCISSOR_TEST */ - 629, /* GL_INDEX_CLEAR_VALUE */ - 634, /* GL_INDEX_WRITEMASK */ + 392, /* GL_DRAW_BUFFER */ + 1289, /* GL_READ_BUFFER */ + 1400, /* GL_SCISSOR_BOX */ + 1401, /* GL_SCISSOR_TEST */ + 631, /* GL_INDEX_CLEAR_VALUE */ + 636, /* GL_INDEX_WRITEMASK */ 188, /* GL_COLOR_CLEAR_VALUE */ 230, /* GL_COLOR_WRITEMASK */ - 631, /* GL_INDEX_MODE */ - 1361, /* GL_RGBA_MODE */ - 390, /* GL_DOUBLEBUFFER */ - 1512, /* GL_STEREO */ - 1319, /* GL_RENDER_MODE */ - 1098, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1151, /* GL_POINT_SMOOTH_HINT */ - 696, /* GL_LINE_SMOOTH_HINT */ - 1168, /* GL_POLYGON_SMOOTH_HINT */ - 524, /* GL_FOG_HINT */ - 1682, /* GL_TEXTURE_GEN_S */ - 1683, /* GL_TEXTURE_GEN_T */ - 1681, /* GL_TEXTURE_GEN_R */ - 1680, /* GL_TEXTURE_GEN_Q */ - 1111, /* GL_PIXEL_MAP_I_TO_I */ - 1117, /* GL_PIXEL_MAP_S_TO_S */ - 1113, /* GL_PIXEL_MAP_I_TO_R */ - 1109, /* GL_PIXEL_MAP_I_TO_G */ - 1107, /* GL_PIXEL_MAP_I_TO_B */ - 1105, /* GL_PIXEL_MAP_I_TO_A */ - 1115, /* GL_PIXEL_MAP_R_TO_R */ - 1103, /* GL_PIXEL_MAP_G_TO_G */ - 1101, /* GL_PIXEL_MAP_B_TO_B */ - 1099, /* GL_PIXEL_MAP_A_TO_A */ - 1112, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1118, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1114, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1110, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1108, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1106, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1116, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1104, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1102, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1100, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1755, /* GL_UNPACK_SWAP_BYTES */ - 1750, /* GL_UNPACK_LSB_FIRST */ - 1751, /* GL_UNPACK_ROW_LENGTH */ - 1754, /* GL_UNPACK_SKIP_ROWS */ - 1753, /* GL_UNPACK_SKIP_PIXELS */ - 1748, /* GL_UNPACK_ALIGNMENT */ - 1086, /* GL_PACK_SWAP_BYTES */ - 1081, /* GL_PACK_LSB_FIRST */ - 1082, /* GL_PACK_ROW_LENGTH */ - 1085, /* GL_PACK_SKIP_ROWS */ - 1084, /* GL_PACK_SKIP_PIXELS */ - 1078, /* GL_PACK_ALIGNMENT */ - 790, /* GL_MAP_COLOR */ - 795, /* GL_MAP_STENCIL */ - 633, /* GL_INDEX_SHIFT */ - 632, /* GL_INDEX_OFFSET */ - 1297, /* GL_RED_SCALE */ - 1295, /* GL_RED_BIAS */ - 1855, /* GL_ZOOM_X */ - 1856, /* GL_ZOOM_Y */ - 594, /* GL_GREEN_SCALE */ - 592, /* GL_GREEN_BIAS */ + 633, /* GL_INDEX_MODE */ + 1366, /* GL_RGBA_MODE */ + 391, /* GL_DOUBLEBUFFER */ + 1517, /* GL_STEREO */ + 1324, /* GL_RENDER_MODE */ + 1101, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1154, /* GL_POINT_SMOOTH_HINT */ + 699, /* GL_LINE_SMOOTH_HINT */ + 1171, /* GL_POLYGON_SMOOTH_HINT */ + 526, /* GL_FOG_HINT */ + 1687, /* GL_TEXTURE_GEN_S */ + 1688, /* GL_TEXTURE_GEN_T */ + 1686, /* GL_TEXTURE_GEN_R */ + 1685, /* GL_TEXTURE_GEN_Q */ + 1114, /* GL_PIXEL_MAP_I_TO_I */ + 1120, /* GL_PIXEL_MAP_S_TO_S */ + 1116, /* GL_PIXEL_MAP_I_TO_R */ + 1112, /* GL_PIXEL_MAP_I_TO_G */ + 1110, /* GL_PIXEL_MAP_I_TO_B */ + 1108, /* GL_PIXEL_MAP_I_TO_A */ + 1118, /* GL_PIXEL_MAP_R_TO_R */ + 1106, /* GL_PIXEL_MAP_G_TO_G */ + 1104, /* GL_PIXEL_MAP_B_TO_B */ + 1102, /* GL_PIXEL_MAP_A_TO_A */ + 1115, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1121, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1117, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1113, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1111, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1109, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1119, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1107, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1105, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1103, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1760, /* GL_UNPACK_SWAP_BYTES */ + 1755, /* GL_UNPACK_LSB_FIRST */ + 1756, /* GL_UNPACK_ROW_LENGTH */ + 1759, /* GL_UNPACK_SKIP_ROWS */ + 1758, /* GL_UNPACK_SKIP_PIXELS */ + 1753, /* GL_UNPACK_ALIGNMENT */ + 1089, /* GL_PACK_SWAP_BYTES */ + 1084, /* GL_PACK_LSB_FIRST */ + 1085, /* GL_PACK_ROW_LENGTH */ + 1088, /* GL_PACK_SKIP_ROWS */ + 1087, /* GL_PACK_SKIP_PIXELS */ + 1081, /* GL_PACK_ALIGNMENT */ + 793, /* GL_MAP_COLOR */ + 798, /* GL_MAP_STENCIL */ + 635, /* GL_INDEX_SHIFT */ + 634, /* GL_INDEX_OFFSET */ + 1302, /* GL_RED_SCALE */ + 1300, /* GL_RED_BIAS */ + 1860, /* GL_ZOOM_X */ + 1861, /* GL_ZOOM_Y */ + 596, /* GL_GREEN_SCALE */ + 594, /* GL_GREEN_BIAS */ 93, /* GL_BLUE_SCALE */ 91, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 369, /* GL_DEPTH_SCALE */ + 370, /* GL_DEPTH_SCALE */ 350, /* GL_DEPTH_BIAS */ - 869, /* GL_MAX_EVAL_ORDER */ - 873, /* GL_MAX_LIGHTS */ - 852, /* GL_MAX_CLIP_PLANES */ - 919, /* GL_MAX_TEXTURE_SIZE */ - 879, /* GL_MAX_PIXEL_MAP_TABLE */ - 848, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 876, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 877, /* GL_MAX_NAME_STACK_DEPTH */ - 905, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 920, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 934, /* GL_MAX_VIEWPORT_DIMS */ - 849, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1522, /* GL_SUBPIXEL_BITS */ - 628, /* GL_INDEX_BITS */ - 1296, /* GL_RED_BITS */ - 593, /* GL_GREEN_BITS */ + 872, /* GL_MAX_EVAL_ORDER */ + 876, /* GL_MAX_LIGHTS */ + 855, /* GL_MAX_CLIP_PLANES */ + 922, /* GL_MAX_TEXTURE_SIZE */ + 882, /* GL_MAX_PIXEL_MAP_TABLE */ + 851, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 879, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 880, /* GL_MAX_NAME_STACK_DEPTH */ + 908, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 923, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 937, /* GL_MAX_VIEWPORT_DIMS */ + 852, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1527, /* GL_SUBPIXEL_BITS */ + 630, /* GL_INDEX_BITS */ + 1301, /* GL_RED_BITS */ + 595, /* GL_GREEN_BITS */ 92, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ 351, /* GL_DEPTH_BITS */ - 1494, /* GL_STENCIL_BITS */ + 1499, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 1000, /* GL_NAME_STACK_DEPTH */ + 1003, /* GL_NAME_STACK_DEPTH */ 62, /* GL_AUTO_NORMAL */ - 736, /* GL_MAP1_COLOR_4 */ - 739, /* GL_MAP1_INDEX */ - 740, /* GL_MAP1_NORMAL */ - 741, /* GL_MAP1_TEXTURE_COORD_1 */ - 742, /* GL_MAP1_TEXTURE_COORD_2 */ - 743, /* GL_MAP1_TEXTURE_COORD_3 */ - 744, /* GL_MAP1_TEXTURE_COORD_4 */ - 745, /* GL_MAP1_VERTEX_3 */ - 746, /* GL_MAP1_VERTEX_4 */ - 763, /* GL_MAP2_COLOR_4 */ - 766, /* GL_MAP2_INDEX */ - 767, /* GL_MAP2_NORMAL */ - 768, /* GL_MAP2_TEXTURE_COORD_1 */ - 769, /* GL_MAP2_TEXTURE_COORD_2 */ - 770, /* GL_MAP2_TEXTURE_COORD_3 */ - 771, /* GL_MAP2_TEXTURE_COORD_4 */ - 772, /* GL_MAP2_VERTEX_3 */ - 773, /* GL_MAP2_VERTEX_4 */ - 737, /* GL_MAP1_GRID_DOMAIN */ - 738, /* GL_MAP1_GRID_SEGMENTS */ - 764, /* GL_MAP2_GRID_DOMAIN */ - 765, /* GL_MAP2_GRID_SEGMENTS */ - 1605, /* GL_TEXTURE_1D */ - 1607, /* GL_TEXTURE_2D */ - 478, /* GL_FEEDBACK_BUFFER_POINTER */ - 479, /* GL_FEEDBACK_BUFFER_SIZE */ - 480, /* GL_FEEDBACK_BUFFER_TYPE */ - 1405, /* GL_SELECTION_BUFFER_POINTER */ - 1406, /* GL_SELECTION_BUFFER_SIZE */ - 1723, /* GL_TEXTURE_WIDTH */ - 1687, /* GL_TEXTURE_HEIGHT */ - 1642, /* GL_TEXTURE_COMPONENTS */ - 1626, /* GL_TEXTURE_BORDER_COLOR */ - 1625, /* GL_TEXTURE_BORDER */ - 382, /* GL_DONT_CARE */ - 476, /* GL_FASTEST */ - 1008, /* GL_NICEST */ + 739, /* GL_MAP1_COLOR_4 */ + 742, /* GL_MAP1_INDEX */ + 743, /* GL_MAP1_NORMAL */ + 744, /* GL_MAP1_TEXTURE_COORD_1 */ + 745, /* GL_MAP1_TEXTURE_COORD_2 */ + 746, /* GL_MAP1_TEXTURE_COORD_3 */ + 747, /* GL_MAP1_TEXTURE_COORD_4 */ + 748, /* GL_MAP1_VERTEX_3 */ + 749, /* GL_MAP1_VERTEX_4 */ + 766, /* GL_MAP2_COLOR_4 */ + 769, /* GL_MAP2_INDEX */ + 770, /* GL_MAP2_NORMAL */ + 771, /* GL_MAP2_TEXTURE_COORD_1 */ + 772, /* GL_MAP2_TEXTURE_COORD_2 */ + 773, /* GL_MAP2_TEXTURE_COORD_3 */ + 774, /* GL_MAP2_TEXTURE_COORD_4 */ + 775, /* GL_MAP2_VERTEX_3 */ + 776, /* GL_MAP2_VERTEX_4 */ + 740, /* GL_MAP1_GRID_DOMAIN */ + 741, /* GL_MAP1_GRID_SEGMENTS */ + 767, /* GL_MAP2_GRID_DOMAIN */ + 768, /* GL_MAP2_GRID_SEGMENTS */ + 1610, /* GL_TEXTURE_1D */ + 1612, /* GL_TEXTURE_2D */ + 479, /* GL_FEEDBACK_BUFFER_POINTER */ + 480, /* GL_FEEDBACK_BUFFER_SIZE */ + 481, /* GL_FEEDBACK_BUFFER_TYPE */ + 1410, /* GL_SELECTION_BUFFER_POINTER */ + 1411, /* GL_SELECTION_BUFFER_SIZE */ + 1728, /* GL_TEXTURE_WIDTH */ + 1692, /* GL_TEXTURE_HEIGHT */ + 1647, /* GL_TEXTURE_COMPONENTS */ + 1631, /* GL_TEXTURE_BORDER_COLOR */ + 1630, /* GL_TEXTURE_BORDER */ + 383, /* GL_DONT_CARE */ + 477, /* GL_FASTEST */ + 1011, /* GL_NICEST */ 48, /* GL_AMBIENT */ - 379, /* GL_DIFFUSE */ - 1454, /* GL_SPECULAR */ - 1172, /* GL_POSITION */ - 1457, /* GL_SPOT_DIRECTION */ - 1458, /* GL_SPOT_EXPONENT */ - 1456, /* GL_SPOT_CUTOFF */ + 380, /* GL_DIFFUSE */ + 1459, /* GL_SPECULAR */ + 1175, /* GL_POSITION */ + 1462, /* GL_SPOT_DIRECTION */ + 1463, /* GL_SPOT_EXPONENT */ + 1461, /* GL_SPOT_CUTOFF */ 275, /* GL_CONSTANT_ATTENUATION */ - 686, /* GL_LINEAR_ATTENUATION */ - 1270, /* GL_QUADRATIC_ATTENUATION */ + 689, /* GL_LINEAR_ATTENUATION */ + 1274, /* GL_QUADRATIC_ATTENUATION */ 244, /* GL_COMPILE */ 245, /* GL_COMPILE_AND_EXECUTE */ 120, /* GL_BYTE */ - 1757, /* GL_UNSIGNED_BYTE */ - 1419, /* GL_SHORT */ - 1768, /* GL_UNSIGNED_SHORT */ - 636, /* GL_INT */ - 1760, /* GL_UNSIGNED_INT */ - 484, /* GL_FLOAT */ + 1762, /* GL_UNSIGNED_BYTE */ + 1424, /* GL_SHORT */ + 1773, /* GL_UNSIGNED_SHORT */ + 638, /* GL_INT */ + 1765, /* GL_UNSIGNED_INT */ + 486, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 389, /* GL_DOUBLE */ + 390, /* GL_DOUBLE */ 132, /* GL_CLEAR */ 50, /* GL_AND */ 52, /* GL_AND_REVERSE */ 299, /* GL_COPY */ 51, /* GL_AND_INVERTED */ - 1010, /* GL_NOOP */ - 1851, /* GL_XOR */ - 1073, /* GL_OR */ - 1011, /* GL_NOR */ - 466, /* GL_EQUIV */ - 663, /* GL_INVERT */ - 1076, /* GL_OR_REVERSE */ + 1013, /* GL_NOOP */ + 1856, /* GL_XOR */ + 1076, /* GL_OR */ + 1014, /* GL_NOR */ + 467, /* GL_EQUIV */ + 665, /* GL_INVERT */ + 1079, /* GL_OR_REVERSE */ 300, /* GL_COPY_INVERTED */ - 1075, /* GL_OR_INVERTED */ - 1001, /* GL_NAND */ - 1410, /* GL_SET */ - 463, /* GL_EMISSION */ - 1418, /* GL_SHININESS */ + 1078, /* GL_OR_INVERTED */ + 1004, /* GL_NAND */ + 1415, /* GL_SET */ + 464, /* GL_EMISSION */ + 1423, /* GL_SHININESS */ 49, /* GL_AMBIENT_AND_DIFFUSE */ 190, /* GL_COLOR_INDEXES */ - 951, /* GL_MODELVIEW */ - 1248, /* GL_PROJECTION */ - 1540, /* GL_TEXTURE */ + 954, /* GL_MODELVIEW */ + 1251, /* GL_PROJECTION */ + 1545, /* GL_TEXTURE */ 147, /* GL_COLOR */ 346, /* GL_DEPTH */ - 1480, /* GL_STENCIL */ + 1485, /* GL_STENCIL */ 189, /* GL_COLOR_INDEX */ - 1499, /* GL_STENCIL_INDEX */ - 357, /* GL_DEPTH_COMPONENT */ - 1292, /* GL_RED */ - 591, /* GL_GREEN */ + 1504, /* GL_STENCIL_INDEX */ + 358, /* GL_DEPTH_COMPONENT */ + 1297, /* GL_RED */ + 593, /* GL_GREEN */ 90, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1327, /* GL_RGB */ - 1346, /* GL_RGBA */ - 714, /* GL_LUMINANCE */ - 735, /* GL_LUMINANCE_ALPHA */ + 1332, /* GL_RGB */ + 1351, /* GL_RGBA */ + 717, /* GL_LUMINANCE */ + 738, /* GL_LUMINANCE_ALPHA */ 73, /* GL_BITMAP */ - 1128, /* GL_POINT */ - 684, /* GL_LINE */ - 481, /* GL_FILL */ - 1301, /* GL_RENDER */ - 477, /* GL_FEEDBACK */ - 1404, /* GL_SELECT */ - 483, /* GL_FLAT */ - 1429, /* GL_SMOOTH */ - 664, /* GL_KEEP */ - 1321, /* GL_REPLACE */ - 618, /* GL_INCR */ + 1131, /* GL_POINT */ + 687, /* GL_LINE */ + 482, /* GL_FILL */ + 1306, /* GL_RENDER */ + 478, /* GL_FEEDBACK */ + 1409, /* GL_SELECT */ + 485, /* GL_FLAT */ + 1434, /* GL_SMOOTH */ + 666, /* GL_KEEP */ + 1326, /* GL_REPLACE */ + 620, /* GL_INCR */ 342, /* GL_DECR */ - 1783, /* GL_VENDOR */ - 1318, /* GL_RENDERER */ - 1784, /* GL_VERSION */ - 470, /* GL_EXTENSIONS */ - 1369, /* GL_S */ - 1531, /* GL_T */ - 1281, /* GL_R */ - 1269, /* GL_Q */ - 987, /* GL_MODULATE */ + 1788, /* GL_VENDOR */ + 1323, /* GL_RENDERER */ + 1789, /* GL_VERSION */ + 471, /* GL_EXTENSIONS */ + 1374, /* GL_S */ + 1536, /* GL_T */ + 1286, /* GL_R */ + 1273, /* GL_Q */ + 990, /* GL_MODULATE */ 341, /* GL_DECAL */ - 1677, /* GL_TEXTURE_ENV_MODE */ - 1676, /* GL_TEXTURE_ENV_COLOR */ - 1675, /* GL_TEXTURE_ENV */ - 471, /* GL_EYE_LINEAR */ - 1034, /* GL_OBJECT_LINEAR */ - 1455, /* GL_SPHERE_MAP */ - 1679, /* GL_TEXTURE_GEN_MODE */ - 1036, /* GL_OBJECT_PLANE */ - 472, /* GL_EYE_PLANE */ - 1002, /* GL_NEAREST */ - 685, /* GL_LINEAR */ - 1006, /* GL_NEAREST_MIPMAP_NEAREST */ - 690, /* GL_LINEAR_MIPMAP_NEAREST */ - 1005, /* GL_NEAREST_MIPMAP_LINEAR */ - 689, /* GL_LINEAR_MIPMAP_LINEAR */ - 1700, /* GL_TEXTURE_MAG_FILTER */ - 1708, /* GL_TEXTURE_MIN_FILTER */ - 1725, /* GL_TEXTURE_WRAP_S */ - 1726, /* GL_TEXTURE_WRAP_T */ + 1682, /* GL_TEXTURE_ENV_MODE */ + 1681, /* GL_TEXTURE_ENV_COLOR */ + 1680, /* GL_TEXTURE_ENV */ + 472, /* GL_EYE_LINEAR */ + 1037, /* GL_OBJECT_LINEAR */ + 1460, /* GL_SPHERE_MAP */ + 1684, /* GL_TEXTURE_GEN_MODE */ + 1039, /* GL_OBJECT_PLANE */ + 473, /* GL_EYE_PLANE */ + 1005, /* GL_NEAREST */ + 688, /* GL_LINEAR */ + 1009, /* GL_NEAREST_MIPMAP_NEAREST */ + 693, /* GL_LINEAR_MIPMAP_NEAREST */ + 1008, /* GL_NEAREST_MIPMAP_LINEAR */ + 692, /* GL_LINEAR_MIPMAP_LINEAR */ + 1705, /* GL_TEXTURE_MAG_FILTER */ + 1713, /* GL_TEXTURE_MIN_FILTER */ + 1730, /* GL_TEXTURE_WRAP_S */ + 1731, /* GL_TEXTURE_WRAP_T */ 126, /* GL_CLAMP */ - 1320, /* GL_REPEAT */ - 1166, /* GL_POLYGON_OFFSET_UNITS */ - 1165, /* GL_POLYGON_OFFSET_POINT */ - 1164, /* GL_POLYGON_OFFSET_LINE */ - 1282, /* GL_R3_G3_B2 */ - 1780, /* GL_V2F */ - 1781, /* GL_V3F */ + 1325, /* GL_REPEAT */ + 1169, /* GL_POLYGON_OFFSET_UNITS */ + 1168, /* GL_POLYGON_OFFSET_POINT */ + 1167, /* GL_POLYGON_OFFSET_LINE */ + 1287, /* GL_R3_G3_B2 */ + 1785, /* GL_V2F */ + 1786, /* GL_V3F */ 123, /* GL_C4UB_V2F */ 124, /* GL_C4UB_V3F */ 121, /* GL_C3F_V3F */ - 999, /* GL_N3F_V3F */ + 1002, /* GL_N3F_V3F */ 122, /* GL_C4F_N3F_V3F */ - 1536, /* GL_T2F_V3F */ - 1538, /* GL_T4F_V4F */ - 1534, /* GL_T2F_C4UB_V3F */ - 1532, /* GL_T2F_C3F_V3F */ - 1535, /* GL_T2F_N3F_V3F */ - 1533, /* GL_T2F_C4F_N3F_V3F */ - 1537, /* GL_T4F_C4F_N3F_V4F */ + 1541, /* GL_T2F_V3F */ + 1543, /* GL_T4F_V4F */ + 1539, /* GL_T2F_C4UB_V3F */ + 1537, /* GL_T2F_C3F_V3F */ + 1540, /* GL_T2F_N3F_V3F */ + 1538, /* GL_T2F_C4F_N3F_V3F */ + 1542, /* GL_T4F_C4F_N3F_V4F */ 139, /* GL_CLIP_PLANE0 */ 140, /* GL_CLIP_PLANE1 */ 141, /* GL_CLIP_PLANE2 */ 142, /* GL_CLIP_PLANE3 */ 143, /* GL_CLIP_PLANE4 */ 144, /* GL_CLIP_PLANE5 */ - 669, /* GL_LIGHT0 */ - 670, /* GL_LIGHT1 */ - 671, /* GL_LIGHT2 */ - 672, /* GL_LIGHT3 */ - 673, /* GL_LIGHT4 */ - 674, /* GL_LIGHT5 */ - 675, /* GL_LIGHT6 */ - 676, /* GL_LIGHT7 */ - 595, /* GL_HINT_BIT */ + 672, /* GL_LIGHT0 */ + 673, /* GL_LIGHT1 */ + 674, /* GL_LIGHT2 */ + 675, /* GL_LIGHT3 */ + 676, /* GL_LIGHT4 */ + 677, /* GL_LIGHT5 */ + 678, /* GL_LIGHT6 */ + 679, /* GL_LIGHT7 */ + 597, /* GL_HINT_BIT */ 277, /* GL_CONSTANT_COLOR */ - 1047, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 1050, /* GL_ONE_MINUS_CONSTANT_COLOR */ 272, /* GL_CONSTANT_ALPHA */ - 1045, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1048, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 76, /* GL_BLEND_COLOR */ - 579, /* GL_FUNC_ADD */ - 935, /* GL_MIN */ - 845, /* GL_MAX */ + 581, /* GL_FUNC_ADD */ + 938, /* GL_MIN */ + 848, /* GL_MAX */ 81, /* GL_BLEND_EQUATION */ - 583, /* GL_FUNC_SUBTRACT */ - 581, /* GL_FUNC_REVERSE_SUBTRACT */ + 585, /* GL_FUNC_SUBTRACT */ + 583, /* GL_FUNC_REVERSE_SUBTRACT */ 280, /* GL_CONVOLUTION_1D */ 281, /* GL_CONVOLUTION_2D */ - 1407, /* GL_SEPARABLE_2D */ + 1412, /* GL_SEPARABLE_2D */ 284, /* GL_CONVOLUTION_BORDER_MODE */ 288, /* GL_CONVOLUTION_FILTER_SCALE */ 286, /* GL_CONVOLUTION_FILTER_BIAS */ - 1293, /* GL_REDUCE */ + 1298, /* GL_REDUCE */ 290, /* GL_CONVOLUTION_FORMAT */ 294, /* GL_CONVOLUTION_WIDTH */ 292, /* GL_CONVOLUTION_HEIGHT */ - 860, /* GL_MAX_CONVOLUTION_WIDTH */ - 858, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1205, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1201, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1196, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1192, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1203, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1199, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1194, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1190, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 596, /* GL_HISTOGRAM */ - 1253, /* GL_PROXY_HISTOGRAM */ - 612, /* GL_HISTOGRAM_WIDTH */ - 602, /* GL_HISTOGRAM_FORMAT */ - 608, /* GL_HISTOGRAM_RED_SIZE */ - 604, /* GL_HISTOGRAM_GREEN_SIZE */ - 599, /* GL_HISTOGRAM_BLUE_SIZE */ - 597, /* GL_HISTOGRAM_ALPHA_SIZE */ - 606, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 610, /* GL_HISTOGRAM_SINK */ - 936, /* GL_MINMAX */ - 938, /* GL_MINMAX_FORMAT */ - 940, /* GL_MINMAX_SINK */ - 1539, /* GL_TABLE_TOO_LARGE_EXT */ - 1759, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1770, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1772, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1765, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1761, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1163, /* GL_POLYGON_OFFSET_FILL */ - 1162, /* GL_POLYGON_OFFSET_FACTOR */ - 1161, /* GL_POLYGON_OFFSET_BIAS */ - 1324, /* GL_RESCALE_NORMAL */ + 863, /* GL_MAX_CONVOLUTION_WIDTH */ + 861, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1208, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1204, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1199, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1195, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1206, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1202, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1197, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1193, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 598, /* GL_HISTOGRAM */ + 1257, /* GL_PROXY_HISTOGRAM */ + 614, /* GL_HISTOGRAM_WIDTH */ + 604, /* GL_HISTOGRAM_FORMAT */ + 610, /* GL_HISTOGRAM_RED_SIZE */ + 606, /* GL_HISTOGRAM_GREEN_SIZE */ + 601, /* GL_HISTOGRAM_BLUE_SIZE */ + 599, /* GL_HISTOGRAM_ALPHA_SIZE */ + 608, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 612, /* GL_HISTOGRAM_SINK */ + 939, /* GL_MINMAX */ + 941, /* GL_MINMAX_FORMAT */ + 943, /* GL_MINMAX_SINK */ + 1544, /* GL_TABLE_TOO_LARGE_EXT */ + 1764, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1775, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1777, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1770, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1766, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1166, /* GL_POLYGON_OFFSET_FILL */ + 1165, /* GL_POLYGON_OFFSET_FACTOR */ + 1164, /* GL_POLYGON_OFFSET_BIAS */ + 1329, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 725, /* GL_LUMINANCE4 */ - 731, /* GL_LUMINANCE8 */ - 715, /* GL_LUMINANCE12 */ - 721, /* GL_LUMINANCE16 */ - 726, /* GL_LUMINANCE4_ALPHA4 */ - 729, /* GL_LUMINANCE6_ALPHA2 */ - 732, /* GL_LUMINANCE8_ALPHA8 */ - 718, /* GL_LUMINANCE12_ALPHA4 */ - 716, /* GL_LUMINANCE12_ALPHA12 */ - 722, /* GL_LUMINANCE16_ALPHA16 */ - 637, /* GL_INTENSITY */ - 642, /* GL_INTENSITY4 */ - 644, /* GL_INTENSITY8 */ - 638, /* GL_INTENSITY12 */ - 640, /* GL_INTENSITY16 */ - 1336, /* GL_RGB2_EXT */ - 1337, /* GL_RGB4 */ - 1340, /* GL_RGB5 */ - 1344, /* GL_RGB8 */ - 1328, /* GL_RGB10 */ - 1332, /* GL_RGB12 */ - 1334, /* GL_RGB16 */ - 1351, /* GL_RGBA2 */ - 1353, /* GL_RGBA4 */ - 1341, /* GL_RGB5_A1 */ - 1357, /* GL_RGBA8 */ - 1329, /* GL_RGB10_A2 */ - 1347, /* GL_RGBA12 */ - 1349, /* GL_RGBA16 */ - 1715, /* GL_TEXTURE_RED_SIZE */ - 1685, /* GL_TEXTURE_GREEN_SIZE */ - 1623, /* GL_TEXTURE_BLUE_SIZE */ - 1610, /* GL_TEXTURE_ALPHA_SIZE */ - 1698, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1689, /* GL_TEXTURE_INTENSITY_SIZE */ - 1322, /* GL_REPLACE_EXT */ - 1257, /* GL_PROXY_TEXTURE_1D */ - 1260, /* GL_PROXY_TEXTURE_2D */ - 1721, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1710, /* GL_TEXTURE_PRIORITY */ - 1717, /* GL_TEXTURE_RESIDENT */ - 1613, /* GL_TEXTURE_BINDING_1D */ - 1615, /* GL_TEXTURE_BINDING_2D */ - 1617, /* GL_TEXTURE_BINDING_3D */ - 1083, /* GL_PACK_SKIP_IMAGES */ - 1079, /* GL_PACK_IMAGE_HEIGHT */ - 1752, /* GL_UNPACK_SKIP_IMAGES */ - 1749, /* GL_UNPACK_IMAGE_HEIGHT */ - 1609, /* GL_TEXTURE_3D */ - 1263, /* GL_PROXY_TEXTURE_3D */ - 1672, /* GL_TEXTURE_DEPTH */ - 1724, /* GL_TEXTURE_WRAP_R */ - 846, /* GL_MAX_3D_TEXTURE_SIZE */ - 1785, /* GL_VERTEX_ARRAY */ - 1013, /* GL_NORMAL_ARRAY */ + 728, /* GL_LUMINANCE4 */ + 734, /* GL_LUMINANCE8 */ + 718, /* GL_LUMINANCE12 */ + 724, /* GL_LUMINANCE16 */ + 729, /* GL_LUMINANCE4_ALPHA4 */ + 732, /* GL_LUMINANCE6_ALPHA2 */ + 735, /* GL_LUMINANCE8_ALPHA8 */ + 721, /* GL_LUMINANCE12_ALPHA4 */ + 719, /* GL_LUMINANCE12_ALPHA12 */ + 725, /* GL_LUMINANCE16_ALPHA16 */ + 639, /* GL_INTENSITY */ + 644, /* GL_INTENSITY4 */ + 646, /* GL_INTENSITY8 */ + 640, /* GL_INTENSITY12 */ + 642, /* GL_INTENSITY16 */ + 1341, /* GL_RGB2_EXT */ + 1342, /* GL_RGB4 */ + 1345, /* GL_RGB5 */ + 1349, /* GL_RGB8 */ + 1333, /* GL_RGB10 */ + 1337, /* GL_RGB12 */ + 1339, /* GL_RGB16 */ + 1356, /* GL_RGBA2 */ + 1358, /* GL_RGBA4 */ + 1346, /* GL_RGB5_A1 */ + 1362, /* GL_RGBA8 */ + 1334, /* GL_RGB10_A2 */ + 1352, /* GL_RGBA12 */ + 1354, /* GL_RGBA16 */ + 1720, /* GL_TEXTURE_RED_SIZE */ + 1690, /* GL_TEXTURE_GREEN_SIZE */ + 1628, /* GL_TEXTURE_BLUE_SIZE */ + 1615, /* GL_TEXTURE_ALPHA_SIZE */ + 1703, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1694, /* GL_TEXTURE_INTENSITY_SIZE */ + 1327, /* GL_REPLACE_EXT */ + 1261, /* GL_PROXY_TEXTURE_1D */ + 1264, /* GL_PROXY_TEXTURE_2D */ + 1726, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1715, /* GL_TEXTURE_PRIORITY */ + 1722, /* GL_TEXTURE_RESIDENT */ + 1618, /* GL_TEXTURE_BINDING_1D */ + 1620, /* GL_TEXTURE_BINDING_2D */ + 1622, /* GL_TEXTURE_BINDING_3D */ + 1086, /* GL_PACK_SKIP_IMAGES */ + 1082, /* GL_PACK_IMAGE_HEIGHT */ + 1757, /* GL_UNPACK_SKIP_IMAGES */ + 1754, /* GL_UNPACK_IMAGE_HEIGHT */ + 1614, /* GL_TEXTURE_3D */ + 1267, /* GL_PROXY_TEXTURE_3D */ + 1677, /* GL_TEXTURE_DEPTH */ + 1729, /* GL_TEXTURE_WRAP_R */ + 849, /* GL_MAX_3D_TEXTURE_SIZE */ + 1790, /* GL_VERTEX_ARRAY */ + 1016, /* GL_NORMAL_ARRAY */ 148, /* GL_COLOR_ARRAY */ - 622, /* GL_INDEX_ARRAY */ - 1650, /* GL_TEXTURE_COORD_ARRAY */ - 455, /* GL_EDGE_FLAG_ARRAY */ - 1791, /* GL_VERTEX_ARRAY_SIZE */ - 1793, /* GL_VERTEX_ARRAY_TYPE */ - 1792, /* GL_VERTEX_ARRAY_STRIDE */ - 1018, /* GL_NORMAL_ARRAY_TYPE */ - 1017, /* GL_NORMAL_ARRAY_STRIDE */ + 624, /* GL_INDEX_ARRAY */ + 1655, /* GL_TEXTURE_COORD_ARRAY */ + 456, /* GL_EDGE_FLAG_ARRAY */ + 1796, /* GL_VERTEX_ARRAY_SIZE */ + 1798, /* GL_VERTEX_ARRAY_TYPE */ + 1797, /* GL_VERTEX_ARRAY_STRIDE */ + 1021, /* GL_NORMAL_ARRAY_TYPE */ + 1020, /* GL_NORMAL_ARRAY_STRIDE */ 152, /* GL_COLOR_ARRAY_SIZE */ 154, /* GL_COLOR_ARRAY_TYPE */ 153, /* GL_COLOR_ARRAY_STRIDE */ - 627, /* GL_INDEX_ARRAY_TYPE */ - 626, /* GL_INDEX_ARRAY_STRIDE */ - 1654, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1656, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1655, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 459, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1790, /* GL_VERTEX_ARRAY_POINTER */ - 1016, /* GL_NORMAL_ARRAY_POINTER */ + 629, /* GL_INDEX_ARRAY_TYPE */ + 628, /* GL_INDEX_ARRAY_STRIDE */ + 1659, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1661, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1660, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 460, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1795, /* GL_VERTEX_ARRAY_POINTER */ + 1019, /* GL_NORMAL_ARRAY_POINTER */ 151, /* GL_COLOR_ARRAY_POINTER */ - 625, /* GL_INDEX_ARRAY_POINTER */ - 1653, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 458, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 992, /* GL_MULTISAMPLE */ - 1381, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1383, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1388, /* GL_SAMPLE_COVERAGE */ - 1385, /* GL_SAMPLE_BUFFERS */ - 1376, /* GL_SAMPLES */ - 1392, /* GL_SAMPLE_COVERAGE_VALUE */ - 1390, /* GL_SAMPLE_COVERAGE_INVERT */ + 627, /* GL_INDEX_ARRAY_POINTER */ + 1658, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 459, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 995, /* GL_MULTISAMPLE */ + 1386, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1388, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1393, /* GL_SAMPLE_COVERAGE */ + 1390, /* GL_SAMPLE_BUFFERS */ + 1381, /* GL_SAMPLES */ + 1397, /* GL_SAMPLE_COVERAGE_VALUE */ + 1395, /* GL_SAMPLE_COVERAGE_INVERT */ 195, /* GL_COLOR_MATRIX */ 197, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 854, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1188, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1184, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1179, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1175, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1186, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1182, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1177, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1173, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1633, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1264, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1635, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 857, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1191, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1187, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1182, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1178, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1189, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1185, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1180, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1176, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1638, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1268, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1640, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 80, /* GL_BLEND_DST_RGB */ 89, /* GL_BLEND_SRC_RGB */ 79, /* GL_BLEND_DST_ALPHA */ 88, /* GL_BLEND_SRC_ALPHA */ 201, /* GL_COLOR_TABLE */ - 1198, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1181, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1252, /* GL_PROXY_COLOR_TABLE */ - 1256, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1255, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 1201, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1184, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1256, /* GL_PROXY_COLOR_TABLE */ + 1260, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1259, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ 225, /* GL_COLOR_TABLE_SCALE */ 205, /* GL_COLOR_TABLE_BIAS */ 210, /* GL_COLOR_TABLE_FORMAT */ @@ -4369,380 +4379,380 @@ static const unsigned reduced_enums[1347] = 216, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 71, /* GL_BGR */ 72, /* GL_BGRA */ - 868, /* GL_MAX_ELEMENTS_VERTICES */ - 867, /* GL_MAX_ELEMENTS_INDICES */ - 1688, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 871, /* GL_MAX_ELEMENTS_VERTICES */ + 870, /* GL_MAX_ELEMENTS_INDICES */ + 1693, /* GL_TEXTURE_INDEX_SIZE_EXT */ 145, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1145, /* GL_POINT_SIZE_MIN */ - 1141, /* GL_POINT_SIZE_MAX */ - 1135, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1131, /* GL_POINT_DISTANCE_ATTENUATION */ + 1148, /* GL_POINT_SIZE_MIN */ + 1144, /* GL_POINT_SIZE_MAX */ + 1138, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1134, /* GL_POINT_DISTANCE_ATTENUATION */ 127, /* GL_CLAMP_TO_BORDER */ 130, /* GL_CLAMP_TO_EDGE */ - 1709, /* GL_TEXTURE_MIN_LOD */ - 1707, /* GL_TEXTURE_MAX_LOD */ - 1612, /* GL_TEXTURE_BASE_LEVEL */ - 1706, /* GL_TEXTURE_MAX_LEVEL */ - 615, /* GL_IGNORE_BORDER_HP */ + 1714, /* GL_TEXTURE_MIN_LOD */ + 1712, /* GL_TEXTURE_MAX_LOD */ + 1617, /* GL_TEXTURE_BASE_LEVEL */ + 1711, /* GL_TEXTURE_MAX_LEVEL */ + 617, /* GL_IGNORE_BORDER_HP */ 276, /* GL_CONSTANT_BORDER_HP */ - 1323, /* GL_REPLICATE_BORDER_HP */ + 1328, /* GL_REPLICATE_BORDER_HP */ 282, /* GL_CONVOLUTION_BORDER_COLOR */ - 1042, /* GL_OCCLUSION_TEST_HP */ - 1043, /* GL_OCCLUSION_TEST_RESULT_HP */ - 687, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1627, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1629, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1631, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1632, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1630, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1628, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 850, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 851, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1208, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1210, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1207, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1209, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1696, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1697, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1695, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 585, /* GL_GENERATE_MIPMAP */ - 586, /* GL_GENERATE_MIPMAP_HINT */ - 527, /* GL_FOG_OFFSET_SGIX */ - 528, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1641, /* GL_TEXTURE_COMPARE_SGIX */ - 1640, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1692, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1684, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 358, /* GL_DEPTH_COMPONENT16 */ - 361, /* GL_DEPTH_COMPONENT24 */ - 364, /* GL_DEPTH_COMPONENT32 */ + 1045, /* GL_OCCLUSION_TEST_HP */ + 1046, /* GL_OCCLUSION_TEST_RESULT_HP */ + 690, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1632, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1634, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1636, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1637, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1635, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1633, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 853, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 854, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1211, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1213, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1210, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1212, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1701, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1702, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1700, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 587, /* GL_GENERATE_MIPMAP */ + 588, /* GL_GENERATE_MIPMAP_HINT */ + 529, /* GL_FOG_OFFSET_SGIX */ + 530, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1646, /* GL_TEXTURE_COMPARE_SGIX */ + 1645, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1697, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1689, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 359, /* GL_DEPTH_COMPONENT16 */ + 362, /* GL_DEPTH_COMPONENT24 */ + 365, /* GL_DEPTH_COMPONENT32 */ 306, /* GL_CULL_VERTEX_EXT */ 308, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ 307, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1848, /* GL_WRAP_BORDER_SUN */ - 1634, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 680, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1422, /* GL_SINGLE_COLOR */ - 1408, /* GL_SEPARATE_SPECULAR_COLOR */ - 1417, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 538, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 539, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 546, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 541, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 537, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 536, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 540, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 547, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 558, /* GL_FRAMEBUFFER_DEFAULT */ - 571, /* GL_FRAMEBUFFER_UNDEFINED */ - 371, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 621, /* GL_INDEX */ - 1758, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1773, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1774, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1771, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1769, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1766, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1764, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1704, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1705, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1703, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 943, /* GL_MIRRORED_REPEAT */ - 1364, /* GL_RGB_S3TC */ - 1339, /* GL_RGB4_S3TC */ - 1362, /* GL_RGBA_S3TC */ - 1356, /* GL_RGBA4_S3TC */ - 1360, /* GL_RGBA_DXT5_S3TC */ - 1354, /* GL_RGBA4_DXT5_S3TC */ + 1853, /* GL_WRAP_BORDER_SUN */ + 1639, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 683, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1427, /* GL_SINGLE_COLOR */ + 1413, /* GL_SEPARATE_SPECULAR_COLOR */ + 1422, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 540, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 541, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 548, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 543, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 539, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 538, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 542, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 549, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 560, /* GL_FRAMEBUFFER_DEFAULT */ + 573, /* GL_FRAMEBUFFER_UNDEFINED */ + 372, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 623, /* GL_INDEX */ + 1763, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1778, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1779, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1776, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1774, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1771, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1769, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1709, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1710, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1708, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 946, /* GL_MIRRORED_REPEAT */ + 1369, /* GL_RGB_S3TC */ + 1344, /* GL_RGB4_S3TC */ + 1367, /* GL_RGBA_S3TC */ + 1361, /* GL_RGBA4_S3TC */ + 1365, /* GL_RGBA_DXT5_S3TC */ + 1359, /* GL_RGBA4_DXT5_S3TC */ 264, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ 259, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ 260, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ 261, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1004, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1003, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 688, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 514, /* GL_FOG_COORDINATE_SOURCE */ - 506, /* GL_FOG_COORD */ - 530, /* GL_FRAGMENT_DEPTH */ + 1007, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1006, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 691, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 516, /* GL_FOG_COORDINATE_SOURCE */ + 508, /* GL_FOG_COORD */ + 532, /* GL_FRAGMENT_DEPTH */ 312, /* GL_CURRENT_FOG_COORD */ - 513, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 512, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 511, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 508, /* GL_FOG_COORDINATE_ARRAY */ + 515, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 514, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 513, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 510, /* GL_FOG_COORDINATE_ARRAY */ 199, /* GL_COLOR_SUM */ 332, /* GL_CURRENT_SECONDARY_COLOR */ - 1401, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1403, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1402, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1400, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1397, /* GL_SECONDARY_COLOR_ARRAY */ + 1406, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1408, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1407, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1405, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1402, /* GL_SECONDARY_COLOR_ARRAY */ 330, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1541, /* GL_TEXTURE0 */ - 1543, /* GL_TEXTURE1 */ - 1565, /* GL_TEXTURE2 */ - 1587, /* GL_TEXTURE3 */ - 1593, /* GL_TEXTURE4 */ - 1595, /* GL_TEXTURE5 */ - 1597, /* GL_TEXTURE6 */ - 1599, /* GL_TEXTURE7 */ - 1601, /* GL_TEXTURE8 */ - 1603, /* GL_TEXTURE9 */ - 1544, /* GL_TEXTURE10 */ - 1546, /* GL_TEXTURE11 */ - 1548, /* GL_TEXTURE12 */ - 1550, /* GL_TEXTURE13 */ - 1552, /* GL_TEXTURE14 */ - 1554, /* GL_TEXTURE15 */ - 1556, /* GL_TEXTURE16 */ - 1558, /* GL_TEXTURE17 */ - 1560, /* GL_TEXTURE18 */ - 1562, /* GL_TEXTURE19 */ - 1566, /* GL_TEXTURE20 */ - 1568, /* GL_TEXTURE21 */ - 1570, /* GL_TEXTURE22 */ - 1572, /* GL_TEXTURE23 */ - 1574, /* GL_TEXTURE24 */ - 1576, /* GL_TEXTURE25 */ - 1578, /* GL_TEXTURE26 */ - 1580, /* GL_TEXTURE27 */ - 1582, /* GL_TEXTURE28 */ - 1584, /* GL_TEXTURE29 */ - 1588, /* GL_TEXTURE30 */ - 1590, /* GL_TEXTURE31 */ + 1546, /* GL_TEXTURE0 */ + 1548, /* GL_TEXTURE1 */ + 1570, /* GL_TEXTURE2 */ + 1592, /* GL_TEXTURE3 */ + 1598, /* GL_TEXTURE4 */ + 1600, /* GL_TEXTURE5 */ + 1602, /* GL_TEXTURE6 */ + 1604, /* GL_TEXTURE7 */ + 1606, /* GL_TEXTURE8 */ + 1608, /* GL_TEXTURE9 */ + 1549, /* GL_TEXTURE10 */ + 1551, /* GL_TEXTURE11 */ + 1553, /* GL_TEXTURE12 */ + 1555, /* GL_TEXTURE13 */ + 1557, /* GL_TEXTURE14 */ + 1559, /* GL_TEXTURE15 */ + 1561, /* GL_TEXTURE16 */ + 1563, /* GL_TEXTURE17 */ + 1565, /* GL_TEXTURE18 */ + 1567, /* GL_TEXTURE19 */ + 1571, /* GL_TEXTURE20 */ + 1573, /* GL_TEXTURE21 */ + 1575, /* GL_TEXTURE22 */ + 1577, /* GL_TEXTURE23 */ + 1579, /* GL_TEXTURE24 */ + 1581, /* GL_TEXTURE25 */ + 1583, /* GL_TEXTURE26 */ + 1585, /* GL_TEXTURE27 */ + 1587, /* GL_TEXTURE28 */ + 1589, /* GL_TEXTURE29 */ + 1593, /* GL_TEXTURE30 */ + 1595, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 133, /* GL_CLIENT_ACTIVE_TEXTURE */ - 921, /* GL_MAX_TEXTURE_UNITS */ - 1736, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1739, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1741, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1733, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1523, /* GL_SUBTRACT */ - 908, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 924, /* GL_MAX_TEXTURE_UNITS */ + 1741, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1744, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1746, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1738, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1528, /* GL_SUBTRACT */ + 911, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ 247, /* GL_COMPRESSED_ALPHA */ 251, /* GL_COMPRESSED_LUMINANCE */ 252, /* GL_COMPRESSED_LUMINANCE_ALPHA */ 249, /* GL_COMPRESSED_INTENSITY */ 255, /* GL_COMPRESSED_RGB */ 256, /* GL_COMPRESSED_RGBA */ - 1648, /* GL_TEXTURE_COMPRESSION_HINT */ - 1713, /* GL_TEXTURE_RECTANGLE_ARB */ - 1620, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1267, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 906, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 370, /* GL_DEPTH_STENCIL */ - 1762, /* GL_UNSIGNED_INT_24_8 */ - 917, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1702, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 918, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1678, /* GL_TEXTURE_FILTER_CONTROL */ - 1693, /* GL_TEXTURE_LOD_BIAS */ + 1653, /* GL_TEXTURE_COMPRESSION_HINT */ + 1718, /* GL_TEXTURE_RECTANGLE_ARB */ + 1625, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1271, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 909, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 371, /* GL_DEPTH_STENCIL */ + 1767, /* GL_UNSIGNED_INT_24_8 */ + 920, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1707, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 921, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1683, /* GL_TEXTURE_FILTER_CONTROL */ + 1698, /* GL_TEXTURE_LOD_BIAS */ 232, /* GL_COMBINE4 */ - 911, /* GL_MAX_SHININESS_NV */ - 912, /* GL_MAX_SPOT_EXPONENT_NV */ - 619, /* GL_INCR_WRAP */ + 914, /* GL_MAX_SHININESS_NV */ + 915, /* GL_MAX_SPOT_EXPONENT_NV */ + 621, /* GL_INCR_WRAP */ 343, /* GL_DECR_WRAP */ - 963, /* GL_MODELVIEW1_ARB */ - 1019, /* GL_NORMAL_MAP */ - 1298, /* GL_REFLECTION_MAP */ - 1657, /* GL_TEXTURE_CUBE_MAP */ - 1618, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1665, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1659, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1667, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1661, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1669, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1663, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1265, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 862, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 998, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 522, /* GL_FOG_DISTANCE_MODE_NV */ - 474, /* GL_EYE_RADIAL_NV */ - 473, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 966, /* GL_MODELVIEW1_ARB */ + 1022, /* GL_NORMAL_MAP */ + 1303, /* GL_REFLECTION_MAP */ + 1662, /* GL_TEXTURE_CUBE_MAP */ + 1623, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1670, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1664, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1672, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1666, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1674, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1668, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1269, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 865, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1001, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 524, /* GL_FOG_DISTANCE_MODE_NV */ + 475, /* GL_EYE_RADIAL_NV */ + 474, /* GL_EYE_PLANE_ABSOLUTE_NV */ 231, /* GL_COMBINE */ 238, /* GL_COMBINE_RGB */ 233, /* GL_COMBINE_ALPHA */ - 1365, /* GL_RGB_SCALE */ + 1370, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 647, /* GL_INTERPOLATE */ + 649, /* GL_INTERPOLATE */ 271, /* GL_CONSTANT */ - 1214, /* GL_PRIMARY_COLOR */ - 1211, /* GL_PREVIOUS */ - 1437, /* GL_SOURCE0_RGB */ - 1443, /* GL_SOURCE1_RGB */ - 1449, /* GL_SOURCE2_RGB */ - 1453, /* GL_SOURCE3_RGB_NV */ - 1434, /* GL_SOURCE0_ALPHA */ - 1440, /* GL_SOURCE1_ALPHA */ - 1446, /* GL_SOURCE2_ALPHA */ - 1452, /* GL_SOURCE3_ALPHA_NV */ - 1056, /* GL_OPERAND0_RGB */ - 1062, /* GL_OPERAND1_RGB */ - 1068, /* GL_OPERAND2_RGB */ - 1072, /* GL_OPERAND3_RGB_NV */ - 1053, /* GL_OPERAND0_ALPHA */ - 1059, /* GL_OPERAND1_ALPHA */ - 1065, /* GL_OPERAND2_ALPHA */ - 1071, /* GL_OPERAND3_ALPHA_NV */ - 1786, /* GL_VERTEX_ARRAY_BINDING */ - 1711, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 1712, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 1852, /* GL_YCBCR_422_APPLE */ - 1775, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1777, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1720, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1514, /* GL_STORAGE_PRIVATE_APPLE */ - 1513, /* GL_STORAGE_CACHED_APPLE */ - 1515, /* GL_STORAGE_SHARED_APPLE */ - 1424, /* GL_SLICE_ACCUM_SUN */ - 1273, /* GL_QUAD_MESH_SUN */ - 1745, /* GL_TRIANGLE_MESH_SUN */ - 1825, /* GL_VERTEX_PROGRAM_ARB */ - 1836, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1812, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1818, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1820, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1822, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 1217, /* GL_PRIMARY_COLOR */ + 1214, /* GL_PREVIOUS */ + 1442, /* GL_SOURCE0_RGB */ + 1448, /* GL_SOURCE1_RGB */ + 1454, /* GL_SOURCE2_RGB */ + 1458, /* GL_SOURCE3_RGB_NV */ + 1439, /* GL_SOURCE0_ALPHA */ + 1445, /* GL_SOURCE1_ALPHA */ + 1451, /* GL_SOURCE2_ALPHA */ + 1457, /* GL_SOURCE3_ALPHA_NV */ + 1059, /* GL_OPERAND0_RGB */ + 1065, /* GL_OPERAND1_RGB */ + 1071, /* GL_OPERAND2_RGB */ + 1075, /* GL_OPERAND3_RGB_NV */ + 1056, /* GL_OPERAND0_ALPHA */ + 1062, /* GL_OPERAND1_ALPHA */ + 1068, /* GL_OPERAND2_ALPHA */ + 1074, /* GL_OPERAND3_ALPHA_NV */ + 1791, /* GL_VERTEX_ARRAY_BINDING */ + 1716, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 1717, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 1857, /* GL_YCBCR_422_APPLE */ + 1780, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1782, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1725, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1519, /* GL_STORAGE_PRIVATE_APPLE */ + 1518, /* GL_STORAGE_CACHED_APPLE */ + 1520, /* GL_STORAGE_SHARED_APPLE */ + 1429, /* GL_SLICE_ACCUM_SUN */ + 1278, /* GL_QUAD_MESH_SUN */ + 1750, /* GL_TRIANGLE_MESH_SUN */ + 1830, /* GL_VERTEX_PROGRAM_ARB */ + 1841, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1817, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1823, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1825, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1827, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ 334, /* GL_CURRENT_VERTEX_ATTRIB */ - 1227, /* GL_PROGRAM_LENGTH_ARB */ - 1241, /* GL_PROGRAM_STRING_ARB */ - 985, /* GL_MODELVIEW_PROJECTION_NV */ - 614, /* GL_IDENTITY_NV */ - 661, /* GL_INVERSE_NV */ - 1738, /* GL_TRANSPOSE_NV */ - 662, /* GL_INVERSE_TRANSPOSE_NV */ - 892, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 891, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 799, /* GL_MATRIX0_NV */ - 811, /* GL_MATRIX1_NV */ - 823, /* GL_MATRIX2_NV */ - 827, /* GL_MATRIX3_NV */ - 829, /* GL_MATRIX4_NV */ - 831, /* GL_MATRIX5_NV */ - 833, /* GL_MATRIX6_NV */ - 835, /* GL_MATRIX7_NV */ + 1230, /* GL_PROGRAM_LENGTH_ARB */ + 1244, /* GL_PROGRAM_STRING_ARB */ + 988, /* GL_MODELVIEW_PROJECTION_NV */ + 616, /* GL_IDENTITY_NV */ + 663, /* GL_INVERSE_NV */ + 1743, /* GL_TRANSPOSE_NV */ + 664, /* GL_INVERSE_TRANSPOSE_NV */ + 895, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 894, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 802, /* GL_MATRIX0_NV */ + 814, /* GL_MATRIX1_NV */ + 826, /* GL_MATRIX2_NV */ + 830, /* GL_MATRIX3_NV */ + 832, /* GL_MATRIX4_NV */ + 834, /* GL_MATRIX5_NV */ + 836, /* GL_MATRIX6_NV */ + 838, /* GL_MATRIX7_NV */ 318, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ 315, /* GL_CURRENT_MATRIX_ARB */ - 1828, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1831, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1239, /* GL_PROGRAM_PARAMETER_NV */ - 1816, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1243, /* GL_PROGRAM_TARGET_NV */ - 1240, /* GL_PROGRAM_RESIDENT_NV */ - 1730, /* GL_TRACK_MATRIX_NV */ - 1731, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1826, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1221, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 355, /* GL_DEPTH_CLAMP_NV */ - 1794, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1801, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1802, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1803, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1804, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1805, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1806, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1807, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1808, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1809, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1795, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1796, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1797, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1798, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1799, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1800, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 747, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 754, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 755, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 756, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 757, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 758, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 759, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 760, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 761, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 762, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 748, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 749, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 750, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 751, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 752, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 753, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 774, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 781, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 782, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 783, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 784, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 785, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 786, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1220, /* GL_PROGRAM_BINDING_ARB */ - 788, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 789, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 775, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 776, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 777, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 778, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 779, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 780, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1646, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1643, /* GL_TEXTURE_COMPRESSED */ - 1024, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 1833, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1836, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1242, /* GL_PROGRAM_PARAMETER_NV */ + 1821, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1246, /* GL_PROGRAM_TARGET_NV */ + 1243, /* GL_PROGRAM_RESIDENT_NV */ + 1735, /* GL_TRACK_MATRIX_NV */ + 1736, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1831, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1224, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 355, /* GL_DEPTH_CLAMP */ + 1799, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1806, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1807, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1808, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1809, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1810, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1811, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1812, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1813, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1814, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1800, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1801, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1802, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1803, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1804, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1805, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 750, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 757, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 758, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 759, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 760, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 761, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 762, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 763, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 764, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 765, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 751, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 752, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 753, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 754, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 755, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 756, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 777, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 784, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 785, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 786, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 787, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 788, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 789, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1223, /* GL_PROGRAM_BINDING_ARB */ + 791, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 792, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 778, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 779, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 780, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 781, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 782, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 783, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1651, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1648, /* GL_TEXTURE_COMPRESSED */ + 1027, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 269, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 933, /* GL_MAX_VERTEX_UNITS_ARB */ + 936, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1847, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1824, /* GL_VERTEX_BLEND_ARB */ + 1852, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1829, /* GL_VERTEX_BLEND_ARB */ 336, /* GL_CURRENT_WEIGHT_ARB */ - 1846, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1845, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1844, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1843, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1840, /* GL_WEIGHT_ARRAY_ARB */ - 383, /* GL_DOT3_RGB */ - 384, /* GL_DOT3_RGBA */ + 1851, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1850, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1849, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1848, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1845, /* GL_WEIGHT_ARRAY_ARB */ + 384, /* GL_DOT3_RGB */ + 385, /* GL_DOT3_RGBA */ 263, /* GL_COMPRESSED_RGB_FXT1_3DFX */ 258, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 993, /* GL_MULTISAMPLE_3DFX */ - 1386, /* GL_SAMPLE_BUFFERS_3DFX */ - 1377, /* GL_SAMPLES_3DFX */ - 974, /* GL_MODELVIEW2_ARB */ - 977, /* GL_MODELVIEW3_ARB */ - 978, /* GL_MODELVIEW4_ARB */ - 979, /* GL_MODELVIEW5_ARB */ - 980, /* GL_MODELVIEW6_ARB */ - 981, /* GL_MODELVIEW7_ARB */ - 982, /* GL_MODELVIEW8_ARB */ - 983, /* GL_MODELVIEW9_ARB */ - 953, /* GL_MODELVIEW10_ARB */ - 954, /* GL_MODELVIEW11_ARB */ - 955, /* GL_MODELVIEW12_ARB */ - 956, /* GL_MODELVIEW13_ARB */ - 957, /* GL_MODELVIEW14_ARB */ - 958, /* GL_MODELVIEW15_ARB */ - 959, /* GL_MODELVIEW16_ARB */ - 960, /* GL_MODELVIEW17_ARB */ - 961, /* GL_MODELVIEW18_ARB */ - 962, /* GL_MODELVIEW19_ARB */ - 964, /* GL_MODELVIEW20_ARB */ - 965, /* GL_MODELVIEW21_ARB */ - 966, /* GL_MODELVIEW22_ARB */ - 967, /* GL_MODELVIEW23_ARB */ - 968, /* GL_MODELVIEW24_ARB */ - 969, /* GL_MODELVIEW25_ARB */ - 970, /* GL_MODELVIEW26_ARB */ - 971, /* GL_MODELVIEW27_ARB */ - 972, /* GL_MODELVIEW28_ARB */ - 973, /* GL_MODELVIEW29_ARB */ - 975, /* GL_MODELVIEW30_ARB */ - 976, /* GL_MODELVIEW31_ARB */ - 388, /* GL_DOT3_RGB_EXT */ - 386, /* GL_DOT3_RGBA_EXT */ - 947, /* GL_MIRROR_CLAMP_EXT */ - 950, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 988, /* GL_MODULATE_ADD_ATI */ - 989, /* GL_MODULATE_SIGNED_ADD_ATI */ - 990, /* GL_MODULATE_SUBTRACT_ATI */ - 1853, /* GL_YCBCR_MESA */ - 1080, /* GL_PACK_INVERT_MESA */ + 996, /* GL_MULTISAMPLE_3DFX */ + 1391, /* GL_SAMPLE_BUFFERS_3DFX */ + 1382, /* GL_SAMPLES_3DFX */ + 977, /* GL_MODELVIEW2_ARB */ + 980, /* GL_MODELVIEW3_ARB */ + 981, /* GL_MODELVIEW4_ARB */ + 982, /* GL_MODELVIEW5_ARB */ + 983, /* GL_MODELVIEW6_ARB */ + 984, /* GL_MODELVIEW7_ARB */ + 985, /* GL_MODELVIEW8_ARB */ + 986, /* GL_MODELVIEW9_ARB */ + 956, /* GL_MODELVIEW10_ARB */ + 957, /* GL_MODELVIEW11_ARB */ + 958, /* GL_MODELVIEW12_ARB */ + 959, /* GL_MODELVIEW13_ARB */ + 960, /* GL_MODELVIEW14_ARB */ + 961, /* GL_MODELVIEW15_ARB */ + 962, /* GL_MODELVIEW16_ARB */ + 963, /* GL_MODELVIEW17_ARB */ + 964, /* GL_MODELVIEW18_ARB */ + 965, /* GL_MODELVIEW19_ARB */ + 967, /* GL_MODELVIEW20_ARB */ + 968, /* GL_MODELVIEW21_ARB */ + 969, /* GL_MODELVIEW22_ARB */ + 970, /* GL_MODELVIEW23_ARB */ + 971, /* GL_MODELVIEW24_ARB */ + 972, /* GL_MODELVIEW25_ARB */ + 973, /* GL_MODELVIEW26_ARB */ + 974, /* GL_MODELVIEW27_ARB */ + 975, /* GL_MODELVIEW28_ARB */ + 976, /* GL_MODELVIEW29_ARB */ + 978, /* GL_MODELVIEW30_ARB */ + 979, /* GL_MODELVIEW31_ARB */ + 389, /* GL_DOT3_RGB_EXT */ + 387, /* GL_DOT3_RGBA_EXT */ + 950, /* GL_MIRROR_CLAMP_EXT */ + 953, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 991, /* GL_MODULATE_ADD_ATI */ + 992, /* GL_MODULATE_SIGNED_ADD_ATI */ + 993, /* GL_MODULATE_SUBTRACT_ATI */ + 1858, /* GL_YCBCR_MESA */ + 1083, /* GL_PACK_INVERT_MESA */ 339, /* GL_DEBUG_OBJECT_MESA */ 340, /* GL_DEBUG_PRINT_MESA */ 338, /* GL_DEBUG_ASSERT_MESA */ @@ -4752,292 +4762,292 @@ static const unsigned reduced_enums[1347] = 117, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ 115, /* GL_BUMP_NUM_TEX_UNITS_ATI */ 119, /* GL_BUMP_TEX_UNITS_ATI */ - 447, /* GL_DUDV_ATI */ - 446, /* GL_DU8DV8_ATI */ + 448, /* GL_DUDV_ATI */ + 447, /* GL_DU8DV8_ATI */ 114, /* GL_BUMP_ENVMAP_ATI */ 118, /* GL_BUMP_TARGET_ATI */ - 1485, /* GL_STENCIL_BACK_FUNC */ - 1483, /* GL_STENCIL_BACK_FAIL */ - 1487, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1489, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 531, /* GL_FRAGMENT_PROGRAM_ARB */ - 1218, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1246, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1245, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1230, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1236, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1235, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 881, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 904, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 903, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 894, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 900, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 899, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 864, /* GL_MAX_DRAW_BUFFERS */ - 392, /* GL_DRAW_BUFFER0 */ - 395, /* GL_DRAW_BUFFER1 */ - 416, /* GL_DRAW_BUFFER2 */ - 419, /* GL_DRAW_BUFFER3 */ - 422, /* GL_DRAW_BUFFER4 */ - 425, /* GL_DRAW_BUFFER5 */ - 428, /* GL_DRAW_BUFFER6 */ - 431, /* GL_DRAW_BUFFER7 */ - 434, /* GL_DRAW_BUFFER8 */ - 437, /* GL_DRAW_BUFFER9 */ - 396, /* GL_DRAW_BUFFER10 */ - 399, /* GL_DRAW_BUFFER11 */ - 402, /* GL_DRAW_BUFFER12 */ - 405, /* GL_DRAW_BUFFER13 */ - 408, /* GL_DRAW_BUFFER14 */ - 411, /* GL_DRAW_BUFFER15 */ + 1490, /* GL_STENCIL_BACK_FUNC */ + 1488, /* GL_STENCIL_BACK_FAIL */ + 1492, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1494, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 533, /* GL_FRAGMENT_PROGRAM_ARB */ + 1221, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1249, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1248, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1233, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1239, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1238, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 884, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 907, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 906, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 897, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 903, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 902, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 867, /* GL_MAX_DRAW_BUFFERS */ + 393, /* GL_DRAW_BUFFER0 */ + 396, /* GL_DRAW_BUFFER1 */ + 417, /* GL_DRAW_BUFFER2 */ + 420, /* GL_DRAW_BUFFER3 */ + 423, /* GL_DRAW_BUFFER4 */ + 426, /* GL_DRAW_BUFFER5 */ + 429, /* GL_DRAW_BUFFER6 */ + 432, /* GL_DRAW_BUFFER7 */ + 435, /* GL_DRAW_BUFFER8 */ + 438, /* GL_DRAW_BUFFER9 */ + 397, /* GL_DRAW_BUFFER10 */ + 400, /* GL_DRAW_BUFFER11 */ + 403, /* GL_DRAW_BUFFER12 */ + 406, /* GL_DRAW_BUFFER13 */ + 409, /* GL_DRAW_BUFFER14 */ + 412, /* GL_DRAW_BUFFER15 */ 82, /* GL_BLEND_EQUATION_ALPHA */ - 844, /* GL_MATRIX_PALETTE_ARB */ - 875, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 878, /* GL_MAX_PALETTE_MATRICES_ARB */ + 847, /* GL_MATRIX_PALETTE_ARB */ + 878, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 881, /* GL_MAX_PALETTE_MATRICES_ARB */ 321, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 838, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 841, /* GL_MATRIX_INDEX_ARRAY_ARB */ 316, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 840, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 842, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 841, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 839, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1673, /* GL_TEXTURE_DEPTH_SIZE */ - 376, /* GL_DEPTH_TEXTURE_MODE */ - 1638, /* GL_TEXTURE_COMPARE_MODE */ - 1636, /* GL_TEXTURE_COMPARE_FUNC */ + 843, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 845, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 844, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 842, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1678, /* GL_TEXTURE_DEPTH_SIZE */ + 377, /* GL_DEPTH_TEXTURE_MODE */ + 1643, /* GL_TEXTURE_COMPARE_MODE */ + 1641, /* GL_TEXTURE_COMPARE_FUNC */ 242, /* GL_COMPARE_R_TO_TEXTURE */ - 1152, /* GL_POINT_SPRITE */ + 1155, /* GL_POINT_SPRITE */ 296, /* GL_COORD_REPLACE */ - 1156, /* GL_POINT_SPRITE_R_MODE_NV */ - 1275, /* GL_QUERY_COUNTER_BITS */ + 1159, /* GL_POINT_SPRITE_R_MODE_NV */ + 1280, /* GL_QUERY_COUNTER_BITS */ 323, /* GL_CURRENT_QUERY */ - 1277, /* GL_QUERY_RESULT */ - 1279, /* GL_QUERY_RESULT_AVAILABLE */ - 927, /* GL_MAX_VERTEX_ATTRIBS */ - 1814, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 374, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 373, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 913, /* GL_MAX_TEXTURE_COORDS */ - 915, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1223, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1225, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1224, /* GL_PROGRAM_FORMAT_ARB */ - 1722, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 1282, /* GL_QUERY_RESULT */ + 1284, /* GL_QUERY_RESULT_AVAILABLE */ + 930, /* GL_MAX_VERTEX_ATTRIBS */ + 1819, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 375, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 374, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 916, /* GL_MAX_TEXTURE_COORDS */ + 918, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1226, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1228, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1227, /* GL_PROGRAM_FORMAT_ARB */ + 1727, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ 353, /* GL_DEPTH_BOUNDS_TEST_EXT */ 352, /* GL_DEPTH_BOUNDS_EXT */ 53, /* GL_ARRAY_BUFFER */ - 460, /* GL_ELEMENT_ARRAY_BUFFER */ + 461, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ - 461, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1788, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1014, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 462, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1793, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1017, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 149, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 623, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1651, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 456, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1398, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 509, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1841, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1810, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1226, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 887, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1232, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 896, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1244, /* GL_PROGRAM_TEMPORARIES_ARB */ - 902, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1234, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 898, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1238, /* GL_PROGRAM_PARAMETERS_ARB */ - 901, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1233, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 897, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1219, /* GL_PROGRAM_ATTRIBS_ARB */ - 882, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1231, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 895, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1217, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 880, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1229, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 893, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 888, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 884, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1247, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1735, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1288, /* GL_READ_ONLY */ - 1849, /* GL_WRITE_ONLY */ - 1290, /* GL_READ_WRITE */ + 625, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1656, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 457, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1403, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 511, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1846, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1815, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1229, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 890, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1235, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 899, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1247, /* GL_PROGRAM_TEMPORARIES_ARB */ + 905, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1237, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 901, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1241, /* GL_PROGRAM_PARAMETERS_ARB */ + 904, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1236, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 900, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1222, /* GL_PROGRAM_ATTRIBS_ARB */ + 885, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1234, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 898, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1220, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 883, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1232, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 896, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 891, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 887, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1250, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1740, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1293, /* GL_READ_ONLY */ + 1854, /* GL_WRITE_ONLY */ + 1295, /* GL_READ_WRITE */ 102, /* GL_BUFFER_ACCESS */ 105, /* GL_BUFFER_MAPPED */ 107, /* GL_BUFFER_MAP_POINTER */ - 1729, /* GL_TIME_ELAPSED_EXT */ - 798, /* GL_MATRIX0_ARB */ - 810, /* GL_MATRIX1_ARB */ - 822, /* GL_MATRIX2_ARB */ - 826, /* GL_MATRIX3_ARB */ - 828, /* GL_MATRIX4_ARB */ - 830, /* GL_MATRIX5_ARB */ - 832, /* GL_MATRIX6_ARB */ - 834, /* GL_MATRIX7_ARB */ - 836, /* GL_MATRIX8_ARB */ - 837, /* GL_MATRIX9_ARB */ - 800, /* GL_MATRIX10_ARB */ - 801, /* GL_MATRIX11_ARB */ - 802, /* GL_MATRIX12_ARB */ - 803, /* GL_MATRIX13_ARB */ - 804, /* GL_MATRIX14_ARB */ - 805, /* GL_MATRIX15_ARB */ - 806, /* GL_MATRIX16_ARB */ - 807, /* GL_MATRIX17_ARB */ - 808, /* GL_MATRIX18_ARB */ - 809, /* GL_MATRIX19_ARB */ - 812, /* GL_MATRIX20_ARB */ - 813, /* GL_MATRIX21_ARB */ - 814, /* GL_MATRIX22_ARB */ - 815, /* GL_MATRIX23_ARB */ - 816, /* GL_MATRIX24_ARB */ - 817, /* GL_MATRIX25_ARB */ - 818, /* GL_MATRIX26_ARB */ - 819, /* GL_MATRIX27_ARB */ - 820, /* GL_MATRIX28_ARB */ - 821, /* GL_MATRIX29_ARB */ - 824, /* GL_MATRIX30_ARB */ - 825, /* GL_MATRIX31_ARB */ - 1518, /* GL_STREAM_DRAW */ - 1520, /* GL_STREAM_READ */ - 1516, /* GL_STREAM_COPY */ - 1476, /* GL_STATIC_DRAW */ - 1478, /* GL_STATIC_READ */ - 1474, /* GL_STATIC_COPY */ - 450, /* GL_DYNAMIC_DRAW */ - 452, /* GL_DYNAMIC_READ */ - 448, /* GL_DYNAMIC_COPY */ - 1120, /* GL_PIXEL_PACK_BUFFER */ - 1124, /* GL_PIXEL_UNPACK_BUFFER */ - 1121, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1125, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 1734, /* GL_TIME_ELAPSED_EXT */ + 801, /* GL_MATRIX0_ARB */ + 813, /* GL_MATRIX1_ARB */ + 825, /* GL_MATRIX2_ARB */ + 829, /* GL_MATRIX3_ARB */ + 831, /* GL_MATRIX4_ARB */ + 833, /* GL_MATRIX5_ARB */ + 835, /* GL_MATRIX6_ARB */ + 837, /* GL_MATRIX7_ARB */ + 839, /* GL_MATRIX8_ARB */ + 840, /* GL_MATRIX9_ARB */ + 803, /* GL_MATRIX10_ARB */ + 804, /* GL_MATRIX11_ARB */ + 805, /* GL_MATRIX12_ARB */ + 806, /* GL_MATRIX13_ARB */ + 807, /* GL_MATRIX14_ARB */ + 808, /* GL_MATRIX15_ARB */ + 809, /* GL_MATRIX16_ARB */ + 810, /* GL_MATRIX17_ARB */ + 811, /* GL_MATRIX18_ARB */ + 812, /* GL_MATRIX19_ARB */ + 815, /* GL_MATRIX20_ARB */ + 816, /* GL_MATRIX21_ARB */ + 817, /* GL_MATRIX22_ARB */ + 818, /* GL_MATRIX23_ARB */ + 819, /* GL_MATRIX24_ARB */ + 820, /* GL_MATRIX25_ARB */ + 821, /* GL_MATRIX26_ARB */ + 822, /* GL_MATRIX27_ARB */ + 823, /* GL_MATRIX28_ARB */ + 824, /* GL_MATRIX29_ARB */ + 827, /* GL_MATRIX30_ARB */ + 828, /* GL_MATRIX31_ARB */ + 1523, /* GL_STREAM_DRAW */ + 1525, /* GL_STREAM_READ */ + 1521, /* GL_STREAM_COPY */ + 1481, /* GL_STATIC_DRAW */ + 1483, /* GL_STATIC_READ */ + 1479, /* GL_STATIC_COPY */ + 451, /* GL_DYNAMIC_DRAW */ + 453, /* GL_DYNAMIC_READ */ + 449, /* GL_DYNAMIC_COPY */ + 1123, /* GL_PIXEL_PACK_BUFFER */ + 1127, /* GL_PIXEL_UNPACK_BUFFER */ + 1124, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1128, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ 347, /* GL_DEPTH24_STENCIL8 */ - 1719, /* GL_TEXTURE_STENCIL_SIZE */ - 1671, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 883, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 886, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 890, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 889, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 847, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1509, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1724, /* GL_TEXTURE_STENCIL_SIZE */ + 1676, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 886, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 889, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 893, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 892, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 850, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1514, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 948, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1379, /* GL_SAMPLES_PASSED */ + 951, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1384, /* GL_SAMPLES_PASSED */ 109, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ 104, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 532, /* GL_FRAGMENT_SHADER */ - 1834, /* GL_VERTEX_SHADER */ - 1237, /* GL_PROGRAM_OBJECT_ARB */ - 1411, /* GL_SHADER_OBJECT_ARB */ - 871, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 931, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 925, /* GL_MAX_VARYING_FLOATS */ - 929, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 856, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1040, /* GL_OBJECT_TYPE_ARB */ - 1413, /* GL_SHADER_TYPE */ - 497, /* GL_FLOAT_VEC2 */ - 499, /* GL_FLOAT_VEC3 */ - 501, /* GL_FLOAT_VEC4 */ - 650, /* GL_INT_VEC2 */ - 652, /* GL_INT_VEC3 */ - 654, /* GL_INT_VEC4 */ + 534, /* GL_FRAGMENT_SHADER */ + 1839, /* GL_VERTEX_SHADER */ + 1240, /* GL_PROGRAM_OBJECT_ARB */ + 1416, /* GL_SHADER_OBJECT_ARB */ + 874, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 934, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 928, /* GL_MAX_VARYING_FLOATS */ + 932, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 859, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1043, /* GL_OBJECT_TYPE_ARB */ + 1418, /* GL_SHADER_TYPE */ + 499, /* GL_FLOAT_VEC2 */ + 501, /* GL_FLOAT_VEC3 */ + 503, /* GL_FLOAT_VEC4 */ + 652, /* GL_INT_VEC2 */ + 654, /* GL_INT_VEC3 */ + 656, /* GL_INT_VEC4 */ 94, /* GL_BOOL */ 96, /* GL_BOOL_VEC2 */ 98, /* GL_BOOL_VEC3 */ 100, /* GL_BOOL_VEC4 */ - 485, /* GL_FLOAT_MAT2 */ - 489, /* GL_FLOAT_MAT3 */ - 493, /* GL_FLOAT_MAT4 */ - 1370, /* GL_SAMPLER_1D */ - 1372, /* GL_SAMPLER_2D */ - 1374, /* GL_SAMPLER_3D */ - 1375, /* GL_SAMPLER_CUBE */ - 1371, /* GL_SAMPLER_1D_SHADOW */ - 1373, /* GL_SAMPLER_2D_SHADOW */ - 487, /* GL_FLOAT_MAT2x3 */ - 488, /* GL_FLOAT_MAT2x4 */ - 491, /* GL_FLOAT_MAT3x2 */ - 492, /* GL_FLOAT_MAT3x4 */ - 495, /* GL_FLOAT_MAT4x2 */ - 496, /* GL_FLOAT_MAT4x3 */ + 487, /* GL_FLOAT_MAT2 */ + 491, /* GL_FLOAT_MAT3 */ + 495, /* GL_FLOAT_MAT4 */ + 1375, /* GL_SAMPLER_1D */ + 1377, /* GL_SAMPLER_2D */ + 1379, /* GL_SAMPLER_3D */ + 1380, /* GL_SAMPLER_CUBE */ + 1376, /* GL_SAMPLER_1D_SHADOW */ + 1378, /* GL_SAMPLER_2D_SHADOW */ + 489, /* GL_FLOAT_MAT2x3 */ + 490, /* GL_FLOAT_MAT2x4 */ + 493, /* GL_FLOAT_MAT3x2 */ + 494, /* GL_FLOAT_MAT3x4 */ + 497, /* GL_FLOAT_MAT4x2 */ + 498, /* GL_FLOAT_MAT4x3 */ 345, /* GL_DELETE_STATUS */ 246, /* GL_COMPILE_STATUS */ - 705, /* GL_LINK_STATUS */ - 1782, /* GL_VALIDATE_STATUS */ - 635, /* GL_INFO_LOG_LENGTH */ + 708, /* GL_LINK_STATUS */ + 1787, /* GL_VALIDATE_STATUS */ + 637, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1412, /* GL_SHADER_SOURCE_LENGTH */ + 1417, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 534, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1415, /* GL_SHADING_LANGUAGE_VERSION */ + 536, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1420, /* GL_SHADING_LANGUAGE_VERSION */ 322, /* GL_CURRENT_PROGRAM */ - 1089, /* GL_PALETTE4_RGB8_OES */ - 1091, /* GL_PALETTE4_RGBA8_OES */ - 1087, /* GL_PALETTE4_R5_G6_B5_OES */ - 1090, /* GL_PALETTE4_RGBA4_OES */ - 1088, /* GL_PALETTE4_RGB5_A1_OES */ - 1094, /* GL_PALETTE8_RGB8_OES */ - 1096, /* GL_PALETTE8_RGBA8_OES */ - 1092, /* GL_PALETTE8_R5_G6_B5_OES */ - 1095, /* GL_PALETTE8_RGBA4_OES */ - 1093, /* GL_PALETTE8_RGB5_A1_OES */ - 617, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 616, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1767, /* GL_UNSIGNED_NORMALIZED */ - 1606, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1258, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1608, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1261, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1614, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1616, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 1468, /* GL_SRGB */ - 1469, /* GL_SRGB8 */ - 1471, /* GL_SRGB_ALPHA */ - 1470, /* GL_SRGB8_ALPHA8 */ - 1428, /* GL_SLUMINANCE_ALPHA */ - 1427, /* GL_SLUMINANCE8_ALPHA8 */ - 1425, /* GL_SLUMINANCE */ - 1426, /* GL_SLUMINANCE8 */ + 1092, /* GL_PALETTE4_RGB8_OES */ + 1094, /* GL_PALETTE4_RGBA8_OES */ + 1090, /* GL_PALETTE4_R5_G6_B5_OES */ + 1093, /* GL_PALETTE4_RGBA4_OES */ + 1091, /* GL_PALETTE4_RGB5_A1_OES */ + 1097, /* GL_PALETTE8_RGB8_OES */ + 1099, /* GL_PALETTE8_RGBA8_OES */ + 1095, /* GL_PALETTE8_R5_G6_B5_OES */ + 1098, /* GL_PALETTE8_RGBA4_OES */ + 1096, /* GL_PALETTE8_RGB5_A1_OES */ + 619, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 618, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1772, /* GL_UNSIGNED_NORMALIZED */ + 1611, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1262, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1613, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1265, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1619, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1621, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1473, /* GL_SRGB */ + 1474, /* GL_SRGB8 */ + 1476, /* GL_SRGB_ALPHA */ + 1475, /* GL_SRGB8_ALPHA8 */ + 1433, /* GL_SLUMINANCE_ALPHA */ + 1432, /* GL_SLUMINANCE8_ALPHA8 */ + 1430, /* GL_SLUMINANCE */ + 1431, /* GL_SLUMINANCE8 */ 267, /* GL_COMPRESSED_SRGB */ 268, /* GL_COMPRESSED_SRGB_ALPHA */ 265, /* GL_COMPRESSED_SLUMINANCE */ 266, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1154, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 713, /* GL_LOWER_LEFT */ - 1779, /* GL_UPPER_LEFT */ - 1491, /* GL_STENCIL_BACK_REF */ - 1492, /* GL_STENCIL_BACK_VALUE_MASK */ - 1493, /* GL_STENCIL_BACK_WRITEMASK */ - 441, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1304, /* GL_RENDERBUFFER_BINDING_EXT */ - 1285, /* GL_READ_FRAMEBUFFER */ - 440, /* GL_DRAW_FRAMEBUFFER */ - 1286, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 1314, /* GL_RENDERBUFFER_SAMPLES */ - 544, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 542, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 553, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 549, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 551, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 556, /* GL_FRAMEBUFFER_COMPLETE */ - 560, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 566, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 564, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 562, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 565, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 563, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 569, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 572, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 570, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 853, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 1157, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 716, /* GL_LOWER_LEFT */ + 1784, /* GL_UPPER_LEFT */ + 1496, /* GL_STENCIL_BACK_REF */ + 1497, /* GL_STENCIL_BACK_VALUE_MASK */ + 1498, /* GL_STENCIL_BACK_WRITEMASK */ + 442, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + 1309, /* GL_RENDERBUFFER_BINDING_EXT */ + 1290, /* GL_READ_FRAMEBUFFER */ + 441, /* GL_DRAW_FRAMEBUFFER */ + 1291, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + 1319, /* GL_RENDERBUFFER_SAMPLES */ + 546, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 544, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 555, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 551, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 553, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 558, /* GL_FRAMEBUFFER_COMPLETE */ + 562, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 568, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 566, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 564, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 567, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 565, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + 571, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + 574, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 572, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 856, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ 155, /* GL_COLOR_ATTACHMENT0 */ 157, /* GL_COLOR_ATTACHMENT1 */ 171, /* GL_COLOR_ATTACHMENT2 */ @@ -5055,56 +5065,56 @@ static const unsigned reduced_enums[1347] = 166, /* GL_COLOR_ATTACHMENT14 */ 168, /* GL_COLOR_ATTACHMENT15 */ 348, /* GL_DEPTH_ATTACHMENT */ - 1481, /* GL_STENCIL_ATTACHMENT */ - 535, /* GL_FRAMEBUFFER */ - 1302, /* GL_RENDERBUFFER */ - 1316, /* GL_RENDERBUFFER_WIDTH */ - 1309, /* GL_RENDERBUFFER_HEIGHT */ - 1311, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1504, /* GL_STENCIL_INDEX_EXT */ - 1501, /* GL_STENCIL_INDEX1_EXT */ - 1502, /* GL_STENCIL_INDEX4_EXT */ - 1503, /* GL_STENCIL_INDEX8_EXT */ - 1500, /* GL_STENCIL_INDEX16_EXT */ - 1313, /* GL_RENDERBUFFER_RED_SIZE */ - 1308, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1305, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1303, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1306, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1315, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 568, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 909, /* GL_MAX_SAMPLES */ - 1272, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - 482, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - 665, /* GL_LAST_VERTEX_CONVENTION_EXT */ - 1251, /* GL_PROVOKING_VERTEX_EXT */ + 1486, /* GL_STENCIL_ATTACHMENT */ + 537, /* GL_FRAMEBUFFER */ + 1307, /* GL_RENDERBUFFER */ + 1321, /* GL_RENDERBUFFER_WIDTH */ + 1314, /* GL_RENDERBUFFER_HEIGHT */ + 1316, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1509, /* GL_STENCIL_INDEX_EXT */ + 1506, /* GL_STENCIL_INDEX1_EXT */ + 1507, /* GL_STENCIL_INDEX4_EXT */ + 1508, /* GL_STENCIL_INDEX8_EXT */ + 1505, /* GL_STENCIL_INDEX16_EXT */ + 1318, /* GL_RENDERBUFFER_RED_SIZE */ + 1313, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1310, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1308, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1311, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1320, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 570, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 912, /* GL_MAX_SAMPLES */ + 1276, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 483, /* GL_FIRST_VERTEX_CONVENTION */ + 667, /* GL_LAST_VERTEX_CONVENTION */ + 1254, /* GL_PROVOKING_VERTEX */ 302, /* GL_COPY_READ_BUFFER */ 303, /* GL_COPY_WRITE_BUFFER */ - 1363, /* GL_RGBA_SNORM */ - 1359, /* GL_RGBA8_SNORM */ - 1421, /* GL_SIGNED_NORMALIZED */ - 910, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1039, /* GL_OBJECT_TYPE */ - 1525, /* GL_SYNC_CONDITION */ - 1530, /* GL_SYNC_STATUS */ - 1527, /* GL_SYNC_FLAGS */ - 1526, /* GL_SYNC_FENCE */ - 1529, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 1756, /* GL_UNSIGNALED */ - 1420, /* GL_SIGNALED */ + 1368, /* GL_RGBA_SNORM */ + 1364, /* GL_RGBA8_SNORM */ + 1426, /* GL_SIGNED_NORMALIZED */ + 913, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1042, /* GL_OBJECT_TYPE */ + 1530, /* GL_SYNC_CONDITION */ + 1535, /* GL_SYNC_STATUS */ + 1532, /* GL_SYNC_FLAGS */ + 1531, /* GL_SYNC_FENCE */ + 1534, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 1761, /* GL_UNSIGNALED */ + 1425, /* GL_SIGNALED */ 46, /* GL_ALREADY_SIGNALED */ - 1727, /* GL_TIMEOUT_EXPIRED */ + 1732, /* GL_TIMEOUT_EXPIRED */ 270, /* GL_CONDITION_SATISFIED */ - 1839, /* GL_WAIT_FAILED */ - 467, /* GL_EVAL_BIT */ - 1283, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 707, /* GL_LIST_BIT */ - 1622, /* GL_TEXTURE_BIT */ - 1394, /* GL_SCISSOR_BIT */ + 1844, /* GL_WAIT_FAILED */ + 468, /* GL_EVAL_BIT */ + 1288, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 710, /* GL_LIST_BIT */ + 1627, /* GL_TEXTURE_BIT */ + 1399, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 995, /* GL_MULTISAMPLE_BIT */ + 998, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ - 1728, /* GL_TIMEOUT_IGNORED */ + 1733, /* GL_TIMEOUT_IGNORED */ }; typedef int (*cfunc)(const void *, const void *); diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c index 3f89f9c1ea..95d6e23187 100644 --- a/src/mesa/main/eval.c +++ b/src/mesa/main/eval.c @@ -44,6 +44,10 @@ #include "eval.h" #include "macros.h" #include "mtypes.h" +#include "glapi/dispatch.h" + + +#if FEATURE_evaluators /* @@ -417,7 +421,7 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, -void GLAPIENTRY +static void GLAPIENTRY _mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) { @@ -425,7 +429,7 @@ _mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) { @@ -516,7 +520,7 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, @@ -527,7 +531,7 @@ _mesa_Map2f( GLenum target, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, @@ -539,7 +543,7 @@ _mesa_Map2d( GLenum target, -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ) { GET_CURRENT_CONTEXT(ctx); @@ -604,7 +608,7 @@ _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); @@ -669,7 +673,7 @@ _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetMapiv( GLenum target, GLenum query, GLint *v ) { GET_CURRENT_CONTEXT(ctx); @@ -735,7 +739,7 @@ _mesa_GetMapiv( GLenum target, GLenum query, GLint *v ) -void GLAPIENTRY +static void GLAPIENTRY _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { GET_CURRENT_CONTEXT(ctx); @@ -753,14 +757,14 @@ _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 ); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { @@ -788,7 +792,7 @@ _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { @@ -797,6 +801,41 @@ _mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, } +void +_mesa_install_eval_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ + SET_EvalCoord1f(disp, vfmt->EvalCoord1f); + SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv); + SET_EvalCoord2f(disp, vfmt->EvalCoord2f); + SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv); + SET_EvalPoint1(disp, vfmt->EvalPoint1); + SET_EvalPoint2(disp, vfmt->EvalPoint2); + + SET_EvalMesh1(disp, vfmt->EvalMesh1); + SET_EvalMesh2(disp, vfmt->EvalMesh2); +} + + +void +_mesa_init_eval_dispatch(struct _glapi_table *disp) +{ + SET_GetMapdv(disp, _mesa_GetMapdv); + SET_GetMapfv(disp, _mesa_GetMapfv); + SET_GetMapiv(disp, _mesa_GetMapiv); + SET_Map1d(disp, _mesa_Map1d); + SET_Map1f(disp, _mesa_Map1f); + SET_Map2d(disp, _mesa_Map2d); + SET_Map2f(disp, _mesa_Map2f); + SET_MapGrid1d(disp, _mesa_MapGrid1d); + SET_MapGrid1f(disp, _mesa_MapGrid1f); + SET_MapGrid2d(disp, _mesa_MapGrid2d); + SET_MapGrid2f(disp, _mesa_MapGrid2f); +} + + +#endif /* FEATURE_evaluators */ + /**********************************************************************/ /***** Initialization *****/ diff --git a/src/mesa/main/eval.h b/src/mesa/main/eval.h index b3ff0a96f8..ffd1bab76d 100644 --- a/src/mesa/main/eval.h +++ b/src/mesa/main/eval.h @@ -37,13 +37,22 @@ #define EVAL_H -#include "mtypes.h" +#include "main/mtypes.h" -#if _HAVE_FULL_GL -extern void _mesa_init_eval( GLcontext *ctx ); -extern void _mesa_free_eval_data( GLcontext *ctx ); +#if FEATURE_evaluators +#define _MESA_INIT_EVAL_VTXFMT(vfmt, impl) \ + do { \ + (vfmt)->EvalCoord1f = impl ## EvalCoord1f; \ + (vfmt)->EvalCoord1fv = impl ## EvalCoord1fv; \ + (vfmt)->EvalCoord2f = impl ## EvalCoord2f; \ + (vfmt)->EvalCoord2fv = impl ## EvalCoord2fv; \ + (vfmt)->EvalPoint1 = impl ## EvalPoint1; \ + (vfmt)->EvalPoint2 = impl ## EvalPoint2; \ + (vfmt)->EvalMesh1 = impl ## EvalMesh1; \ + (vfmt)->EvalMesh2 = impl ## EvalMesh2; \ + } while (0) extern GLuint _mesa_evaluator_components( GLenum target ); @@ -70,59 +79,32 @@ extern GLfloat *_mesa_copy_map_points2d(GLenum target, GLint vstride, GLint vorder, const GLdouble *points ); +extern void +_mesa_install_eval_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt); +extern void +_mesa_init_eval_dispatch(struct _glapi_table *disp); -extern void GLAPIENTRY -_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, - GLint order, const GLfloat *points ); - -extern void GLAPIENTRY -_mesa_Map2f( GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat *points ); - -extern void GLAPIENTRY -_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, - GLint order, const GLdouble *points ); - -extern void GLAPIENTRY -_mesa_Map2d( GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble *points ); - -extern void GLAPIENTRY -_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); +#else /* FEATURE_evaluators */ -extern void GLAPIENTRY -_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +#define _MESA_INIT_EVAL_VTXFMT(vfmt, impl) do { } while (0) -extern void GLAPIENTRY -_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2 ); +static INLINE void +_mesa_install_eval_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ +} -extern void GLAPIENTRY -_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2 ); +static INLINE void +_mesa_init_eval_dispatch(struct _glapi_table *disp) +{ +} -extern void GLAPIENTRY -_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ); +#endif /* FEATURE_evaluators */ -extern void GLAPIENTRY -_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ); - -extern void GLAPIENTRY -_mesa_GetMapiv( GLenum target, GLenum query, GLint *v ); - -#else - -/** No-op */ -#define _mesa_init_eval( c ) ((void)0) - -/** No-op */ -#define _mesa_free_eval_data( c ) ((void)0) +extern void _mesa_init_eval( GLcontext *ctx ); +extern void _mesa_free_eval_data( GLcontext *ctx ); -#endif -#endif +#endif /* EVAL_H */ diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c index 57c1e117c8..4c6139985f 100644 --- a/src/mesa/main/execmem.c +++ b/src/mesa/main/execmem.c @@ -80,11 +80,10 @@ init_heap(void) exec_heap = mmInit( 0, EXEC_HEAP_SIZE ); if (!exec_mem) - exec_mem = (unsigned char *) mmap(0, EXEC_HEAP_SIZE, - PROT_EXEC | PROT_READ | PROT_WRITE, - MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); + exec_mem = mmap(NULL, EXEC_HEAP_SIZE, PROT_EXEC | PROT_READ | PROT_WRITE, + MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); - return (exec_mem != NULL); + return (exec_mem != MAP_FAILED); } diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index e3070b1547..54cf37c5f4 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -47,7 +47,9 @@ static const struct { } default_extensions[] = { { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) }, { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, + { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) }, { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, + { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, @@ -61,6 +63,7 @@ static const struct { { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, + { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) }, { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) }, { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, @@ -162,7 +165,9 @@ static const struct { { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, + { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) }, { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, + { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) }, { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) }, @@ -192,8 +197,10 @@ void _mesa_enable_sw_extensions(GLcontext *ctx) { ctx->Extensions.ARB_copy_buffer = GL_TRUE; + ctx->Extensions.ARB_depth_clamp = GL_TRUE; ctx->Extensions.ARB_depth_texture = GL_TRUE; /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ + ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; #if FEATURE_ARB_fragment_program ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; @@ -208,7 +215,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_imaging = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_multitexture = GL_TRUE; -#if FEATURE_ARB_occlusion_query +#if FEATURE_queryobj ctx->Extensions.ARB_occlusion_query = GL_TRUE; #endif ctx->Extensions.ARB_point_sprite = GL_TRUE; @@ -309,6 +316,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #if FEATURE_NV_fragment_program ctx->Extensions.NV_fragment_program = GL_TRUE; #endif +#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program + ctx->Extensions.NV_fragment_program_option = GL_TRUE; +#endif ctx->Extensions.SGI_color_matrix = GL_TRUE; ctx->Extensions.SGI_color_table = GL_TRUE; ctx->Extensions.SGI_texture_color_table = GL_TRUE; diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 825a23090b..87061aeb0d 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -44,6 +44,11 @@ #include "teximage.h" #include "texobj.h" #include "texstore.h" +#include "texstate.h" + + +/** Set this to 1 to help debug FBO incompleteness problems */ +#define DEBUG_FBO 0 /** @@ -308,8 +313,8 @@ _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, static void att_incomplete(const char *msg) { -#if 0 - _mesa_printf("attachment incomplete: %s\n", msg); +#if DEBUG_FBO + _mesa_debug(NULL, "attachment incomplete: %s\n", msg); #else (void) msg; #endif @@ -317,6 +322,23 @@ att_incomplete(const char *msg) /** + * For debug only. + */ +static void +fbo_incomplete(const char *msg, int index) +{ +#if DEBUG_FBO + _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); +#else + (void) msg; + (void) index; +#endif +} + + + + +/** * Test if an attachment point is complete and update its Complete field. * \param format if GL_COLOR, this is a color attachment point, * if GL_DEPTH, this is a depth component attachment point, @@ -468,20 +490,6 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, /** - * Helpful for debugging - */ -static void -fbo_incomplete(const char *msg, int index) -{ - (void) msg; - (void) index; - /* - _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); - */ -} - - -/** * Test if the given framebuffer object is complete and update its * Status field with the results. * Calls the ctx->Driver.ValidateFramebuffer() function to allow the @@ -710,12 +718,6 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) } FLUSH_CURRENT(ctx, _NEW_BUFFERS); - /* The above doesn't fully flush the drivers in the way that a - * glFlush does, but that is required here: - */ - if (ctx->Driver.Flush) - ctx->Driver.Flush(ctx); - if (renderbuffer) { newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); @@ -1127,7 +1129,7 @@ check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) struct gl_renderbuffer_attachment *att = fb->Attachment + i; struct gl_texture_object *texObj = att->Texture; if (texObj - && att->Texture->Image[att->CubeMapFace][att->TextureLevel]) { + && texObj->Image[att->CubeMapFace][att->TextureLevel]) { ctx->Driver.RenderTexture(ctx, fb, att); } } @@ -1205,9 +1207,6 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) } FLUSH_CURRENT(ctx, _NEW_BUFFERS); - if (ctx->Driver.Flush) { - ctx->Driver.Flush(ctx); - } if (framebuffer) { /* Binding a user-created framebuffer object */ @@ -1286,11 +1285,6 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_CURRENT(ctx, _NEW_BUFFERS); - /* The above doesn't fully flush the drivers in the way that a - * glFlush does, but that is required here: - */ - if (ctx->Driver.Flush) - ctx->Driver.Flush(ctx); for (i = 0; i < n; i++) { if (framebuffers[i] > 0) { @@ -1524,11 +1518,6 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, } FLUSH_CURRENT(ctx, _NEW_BUFFERS); - /* The above doesn't fully flush the drivers in the way that a - * glFlush does, but that is required here: - */ - if (ctx->Driver.Flush) - ctx->Driver.Flush(ctx); _glthread_LOCK_MUTEX(fb->Mutex); if (texObj) { @@ -1705,11 +1694,6 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, FLUSH_CURRENT(ctx, _NEW_BUFFERS); - /* The above doesn't fully flush the drivers in the way that a - * glFlush does, but that is required here: - */ - if (ctx->Driver.Flush) - ctx->Driver.Flush(ctx); assert(ctx->Driver.FramebufferRenderbuffer); ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); @@ -1786,11 +1770,6 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, } FLUSH_CURRENT(ctx, _NEW_BUFFERS); - /* The above doesn't fully flush the drivers in the way that a - * glFlush does, but that is required here: - */ - if (ctx->Driver.Flush) - ctx->Driver.Flush(ctx); switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: @@ -1948,18 +1927,18 @@ _mesa_GenerateMipmapEXT(GLenum target) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); if (target == GL_TEXTURE_CUBE_MAP) { - int face; - + GLuint face; for (face = 0; face < 6; face++) ctx->Driver.GenerateMipmap(ctx, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, texObj); - } else { + } + else { ctx->Driver.GenerateMipmap(ctx, target, texObj); } _mesa_unlock_texture(ctx, texObj); diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index 818a804540..fcdbb75fc4 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -36,9 +36,10 @@ #include "feedback.h" #include "macros.h" #include "mtypes.h" +#include "glapi/dispatch.h" -#if _HAVE_FULL_GL +#if FEATURE_feedback #define FB_3D 0x01 @@ -49,7 +50,7 @@ -void GLAPIENTRY +static void GLAPIENTRY _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) { GET_CURRENT_CONTEXT(ctx); @@ -103,7 +104,7 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_PassThrough( GLfloat token ) { GET_CURRENT_CONTEXT(ctx); @@ -153,9 +154,6 @@ _mesa_feedback_vertex(GLcontext *ctx, } -#endif /* _HAVE_FULL_GL */ - - /**********************************************************************/ /** \name Selection */ /*@{*/ @@ -173,7 +171,7 @@ _mesa_feedback_vertex(GLcontext *ctx, * Verifies we're not in selection mode, flushes the vertices and initialize * the fields in __GLcontextRec::Select with the given buffer. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) { GET_CURRENT_CONTEXT(ctx); @@ -280,7 +278,7 @@ write_hit_record(GLcontext *ctx) * the hit record data in gl_selection. Marks new render mode in * __GLcontextRec::NewState. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_InitNames( void ) { GET_CURRENT_CONTEXT(ctx); @@ -311,7 +309,7 @@ _mesa_InitNames( void ) * * sa __GLcontextRec::Select. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_LoadName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); @@ -350,7 +348,7 @@ _mesa_LoadName( GLuint name ) * * sa __GLcontextRec::Select. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_PushName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); @@ -381,7 +379,7 @@ _mesa_PushName( GLuint name ) * * sa __GLcontextRec::Select. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_PopName( void ) { GET_CURRENT_CONTEXT(ctx); @@ -424,7 +422,7 @@ _mesa_PopName( void ) * __GLcontextRec::RenderMode and notifies the driver via the * dd_function_table::RenderMode callback. */ -GLint GLAPIENTRY +static GLint GLAPIENTRY _mesa_RenderMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); @@ -507,6 +505,23 @@ _mesa_RenderMode( GLenum mode ) /*@}*/ +void +_mesa_init_feedback_dispatch(struct _glapi_table *disp) +{ + SET_InitNames(disp, _mesa_InitNames); + SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer); + SET_LoadName(disp, _mesa_LoadName); + SET_PassThrough(disp, _mesa_PassThrough); + SET_PopName(disp, _mesa_PopName); + SET_PushName(disp, _mesa_PushName); + SET_SelectBuffer(disp, _mesa_SelectBuffer); + SET_RenderMode(disp, _mesa_RenderMode); +} + + +#endif /* FEATURE_feedback */ + + /**********************************************************************/ /** \name Initialization */ /*@{*/ diff --git a/src/mesa/main/feedback.h b/src/mesa/main/feedback.h index 72c2acd5ed..7a648f444f 100644 --- a/src/mesa/main/feedback.h +++ b/src/mesa/main/feedback.h @@ -27,11 +27,15 @@ #define FEEDBACK_H -#include "mtypes.h" +#include "main/mtypes.h" -extern void -_mesa_init_feedback( GLcontext *ctx ); +#if FEATURE_feedback + +#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) \ + do { \ + (driver)->RenderMode = impl ## RenderMode; \ + } while (0) extern void _mesa_feedback_vertex( GLcontext *ctx, @@ -55,29 +59,47 @@ extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z ); -extern void GLAPIENTRY -_mesa_PassThrough( GLfloat token ); +extern void +_mesa_init_feedback_dispatch(struct _glapi_table *disp); + +#else /* FEATURE_feedback */ -extern void GLAPIENTRY -_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); +#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) do { } while (0) -extern void GLAPIENTRY -_mesa_SelectBuffer( GLsizei size, GLuint *buffer ); +static INLINE void +_mesa_feedback_vertex( GLcontext *ctx, + const GLfloat win[4], + const GLfloat color[4], + GLfloat index, + const GLfloat texcoord[4] ) +{ + /* render mode is always GL_RENDER */ + ASSERT_NO_FEATURE(); +} -extern void GLAPIENTRY -_mesa_InitNames( void ); -extern void GLAPIENTRY -_mesa_LoadName( GLuint name ); +static INLINE void +_mesa_feedback_token( GLcontext *ctx, GLfloat token ) +{ + /* render mode is always GL_RENDER */ + ASSERT_NO_FEATURE(); +} -extern void GLAPIENTRY -_mesa_PushName( GLuint name ); +static INLINE void +_mesa_update_hitflag( GLcontext *ctx, GLfloat z ) +{ + /* render mode is always GL_RENDER */ + ASSERT_NO_FEATURE(); +} -extern void GLAPIENTRY -_mesa_PopName( void ); +static INLINE void +_mesa_init_feedback_dispatch(struct _glapi_table *disp) +{ +} -extern GLint GLAPIENTRY -_mesa_RenderMode( GLenum mode ); +#endif /* FEATURE_feedback */ +extern void +_mesa_init_feedback( GLcontext *ctx ); -#endif +#endif /* FEEDBACK_H */ diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 477ed01030..a6e004a816 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1722,6 +1722,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin); params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax); break; + case GL_DEPTH_CLAMP: + CHECK_EXT1(ARB_depth_clamp, "GetBooleanv"); + params[0] = ctx->Transform.DepthClamp; + break; case GL_MAX_DRAW_BUFFERS_ARB: params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers); break; @@ -3553,6 +3557,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Depth.BoundsMin; params[1] = ctx->Depth.BoundsMax; break; + case GL_DEPTH_CLAMP: + CHECK_EXT1(ARB_depth_clamp, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.DepthClamp); + break; case GL_MAX_DRAW_BUFFERS_ARB: params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers); break; @@ -5384,6 +5392,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Depth.BoundsMin); params[1] = IROUND(ctx->Depth.BoundsMax); break; + case GL_DEPTH_CLAMP: + CHECK_EXT1(ARB_depth_clamp, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(ctx->Transform.DepthClamp); + break; case GL_MAX_DRAW_BUFFERS_ARB: params[0] = ctx->Const.MaxDrawBuffers; break; @@ -7216,6 +7228,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Depth.BoundsMin); params[1] = IROUND64(ctx->Depth.BoundsMax); break; + case GL_DEPTH_CLAMP: + CHECK_EXT1(ARB_depth_clamp, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Transform.DepthClamp); + break; case GL_MAX_DRAW_BUFFERS_ARB: params[0] = ctx->Const.MaxDrawBuffers; break; diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 2878c1b552..364d8c55c4 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -905,6 +905,10 @@ StateVars = [ ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"], "", ["EXT_depth_bounds_test"] ), + # GL_ARB_depth_clamp + ( "GL_DEPTH_CLAMP", GLboolean, ["ctx->Transform.DepthClamp"], "", + ["ARB_depth_clamp"] ), + # GL_ARB_draw_buffers ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, ["ctx->Const.MaxDrawBuffers"], "", None ), diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c index ceb0d5a6a8..87816d3132 100644 --- a/src/mesa/main/histogram.c +++ b/src/mesa/main/histogram.c @@ -29,8 +29,11 @@ #include "context.h" #include "image.h" #include "histogram.h" +#include "glapi/dispatch.h" +#if FEATURE_histogram + /* * XXX the packed pixel formats haven't been tested. @@ -614,7 +617,11 @@ base_histogram_format( GLenum format ) */ -void GLAPIENTRY +/* this is defined below */ +static void GLAPIENTRY _mesa_ResetMinmax(GLenum target); + + +static void GLAPIENTRY _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { GET_CURRENT_CONTEXT(ctx); @@ -677,7 +684,7 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { GET_CURRENT_CONTEXT(ctx); @@ -737,7 +744,7 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); @@ -784,7 +791,7 @@ _mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -831,7 +838,7 @@ _mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); @@ -857,7 +864,7 @@ _mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -883,7 +890,7 @@ _mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) { GLuint i; @@ -966,7 +973,7 @@ _mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean s } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) { GET_CURRENT_CONTEXT(ctx); @@ -994,7 +1001,7 @@ _mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ResetHistogram(GLenum target) { GLuint i; @@ -1020,7 +1027,7 @@ _mesa_ResetHistogram(GLenum target) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ResetMinmax(GLenum target) { GET_CURRENT_CONTEXT(ctx); @@ -1043,6 +1050,24 @@ _mesa_ResetMinmax(GLenum target) } +void +_mesa_init_histogram_dispatch(struct _glapi_table *disp) +{ + SET_GetHistogram(disp, _mesa_GetHistogram); + SET_GetHistogramParameterfv(disp, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameteriv(disp, _mesa_GetHistogramParameteriv); + SET_GetMinmax(disp, _mesa_GetMinmax); + SET_GetMinmaxParameterfv(disp, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameteriv(disp, _mesa_GetMinmaxParameteriv); + SET_Histogram(disp, _mesa_Histogram); + SET_Minmax(disp, _mesa_Minmax); + SET_ResetHistogram(disp, _mesa_ResetHistogram); + SET_ResetMinmax(disp, _mesa_ResetMinmax); +} + + +#endif /* FEATURE_histogram */ + /**********************************************************************/ /***** Initialization *****/ diff --git a/src/mesa/main/histogram.h b/src/mesa/main/histogram.h index 367e9b11ba..dbae1bbd06 100644 --- a/src/mesa/main/histogram.h +++ b/src/mesa/main/histogram.h @@ -36,48 +36,22 @@ #ifndef HISTOGRAM_H #define HISTOGRAM_H -#include "glheader.h" -#include "mtypes.h" +#include "main/mtypes.h" -#if _HAVE_FULL_GL +#if FEATURE_histogram -extern void GLAPIENTRY -_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +extern void +_mesa_init_histogram_dispatch(struct _glapi_table *disp); -extern void GLAPIENTRY -_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +#else /* FEATURE_histogram */ -extern void GLAPIENTRY -_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); +static INLINE void +_mesa_init_histogram_dispatch(struct _glapi_table *disp) +{ +} -extern void GLAPIENTRY -_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); - -extern void GLAPIENTRY -_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_Histogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); - -extern void GLAPIENTRY -_mesa_Minmax(GLenum target, GLenum internalformat, GLboolean sink); - -extern void GLAPIENTRY -_mesa_ResetHistogram(GLenum target); - -extern void GLAPIENTRY -_mesa_ResetMinmax(GLenum target); +#endif /* FEATURE_histogram */ extern void _mesa_init_histogram( GLcontext * ctx ); -#else - -/** No-op */ -#define _mesa_init_histogram( c ) ((void) 0) - -#endif - -#endif +#endif /* HISTOGRAM_H */ diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 10c89f4368..1c8a081e9a 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -636,7 +636,7 @@ _mesa_update_material( GLcontext *ctx, GLuint bitmask ) struct gl_light *light, *list = &ctx->Light.EnabledList; GLfloat (*mat)[4] = ctx->Light.Material.Attrib; - if (MESA_VERBOSE&VERBOSE_IMMEDIATE) + if (MESA_VERBOSE & VERBOSE_MATERIAL) _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask); if (!bitmask) diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index e23cdb1f42..c2fb8404b1 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -36,12 +36,47 @@ #define _HAVE_FULL_GL 1 #endif +/* assert that a feature is disabled and should never be used */ +#define ASSERT_NO_FEATURE() ASSERT(0) + +/** + * A feature can be anything. But most of them share certain characteristics. + * + * When a feature defines driver entries, they can be initialized by + * _MESA_INIT_<FEATURE>_FUNCTIONS + * + * When a feature defines vtxfmt entries, they can be initialized and + * installed by + * _MESA_INIT_<FEATURE>_VTXFMT + * _mesa_install_<feature>_vtxfmt + * + * When a feature defines dispatch entries, they are initialized by + * _mesa_init_<feature>_dispatch + * + * When a feature has states, they are initialized and freed by + * _mesa_init_<feature> + * _mesa_free_<feature>_data + * + * Except for states, the others compile to no-op when a feature is disabled. + * + * The GLAPIENTRYs and helper functions defined by a feature should also + * compile to no-op when it is disabled. But to save typings and to catch + * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE() + * when the feature is disabled. + * + * A feature following the conventions may be used without knowing if it is + * enabled or not. + */ + #define FEATURE_accum _HAVE_FULL_GL +#define FEATURE_arrayelt _HAVE_FULL_GL #define FEATURE_attrib_stack _HAVE_FULL_GL +/* this disables vtxfmt, api_loopback, and api_noop completely */ +#define FEATURE_beginend _HAVE_FULL_GL #define FEATURE_colortable _HAVE_FULL_GL #define FEATURE_convolve _HAVE_FULL_GL #define FEATURE_dispatch _HAVE_FULL_GL -#define FEATURE_dlist _HAVE_FULL_GL +#define FEATURE_dlist (_HAVE_FULL_GL && FEATURE_arrayelt && FEATURE_beginend) #define FEATURE_draw_read_buffer _HAVE_FULL_GL #define FEATURE_drawpix _HAVE_FULL_GL #define FEATURE_evaluators _HAVE_FULL_GL @@ -50,15 +85,15 @@ #define FEATURE_histogram _HAVE_FULL_GL #define FEATURE_pixel_transfer _HAVE_FULL_GL #define FEATURE_point_size_array 0 +#define FEATURE_queryobj _HAVE_FULL_GL +#define FEATURE_rastpos _HAVE_FULL_GL #define FEATURE_texgen _HAVE_FULL_GL #define FEATURE_texture_fxt1 _HAVE_FULL_GL #define FEATURE_texture_s3tc _HAVE_FULL_GL #define FEATURE_userclip _HAVE_FULL_GL #define FEATURE_vertex_array_byte 0 -#define FEATURE_windowpos _HAVE_FULL_GL #define FEATURE_es2_glsl 0 -#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL #define FEATURE_ARB_fragment_program _HAVE_FULL_GL #define FEATURE_ARB_framebuffer_object _HAVE_FULL_GL #define FEATURE_ARB_map_buffer_range _HAVE_FULL_GL @@ -76,7 +111,6 @@ #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL #define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL #define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL -#define FEATURE_EXT_timer_query _HAVE_FULL_GL #define FEATURE_ATI_fragment_shader _HAVE_FULL_GL #define FEATURE_NV_fence _HAVE_FULL_GL #define FEATURE_NV_fragment_program _HAVE_FULL_GL diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f8e4e41583..052fbaaaea 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.5 + * Version: 7.7 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -84,6 +84,7 @@ /*@{*/ struct _mesa_HashTable; struct gl_attrib_node; +struct gl_list_extensions; struct gl_meta_state; struct gl_pixelstore_attrib; struct gl_program_cache; @@ -207,7 +208,7 @@ typedef enum VERT_RESULT_BFC0 = 13, VERT_RESULT_BFC1 = 14, VERT_RESULT_EDGE = 15, - VERT_RESULT_VAR0 = 16 /**< shader varying */, + VERT_RESULT_VAR0 = 16, /**< shader varying */ VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) } gl_vert_result; @@ -820,29 +821,6 @@ struct gl_list_attrib /** - * Used by device drivers to hook new commands into display lists. - */ -struct gl_list_instruction -{ - GLuint Size; - void (*Execute)( GLcontext *ctx, void *data ); - void (*Destroy)( GLcontext *ctx, void *data ); - void (*Print)( GLcontext *ctx, void *data ); -}; - -#define MAX_DLIST_EXT_OPCODES 16 - -/** - * Used by device drivers to hook new commands into display lists. - */ -struct gl_list_extensions -{ - struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; - GLuint NumOpcodes; -}; - - -/** * Multisample attribute group (GL_MULTISAMPLE_BIT). */ struct gl_multisample_attrib @@ -1482,6 +1460,7 @@ struct gl_transform_attrib GLboolean Normalize; /**< Normalize all normals? */ GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ + GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */ GLfloat CullEyePos[4]; @@ -1833,7 +1812,6 @@ struct gl_vertex_program struct gl_program Base; /**< base class */ GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */ GLboolean IsPositionInvariant; - void *TnlData; /**< should probably use Base.DriverData */ }; @@ -1939,10 +1917,10 @@ struct ati_fragment_shader struct atifs_instruction *Instructions[2]; struct atifs_setupinst *SetupInst[2]; GLfloat Constants[8][4]; - GLbitfield LocalConstDef; /** Indicates which constants have been set */ + GLbitfield LocalConstDef; /**< Indicates which constants have been set */ GLubyte numArithInstr[2]; GLubyte regsAssigned[2]; - GLubyte NumPasses; /** 1 or 2 */ + GLubyte NumPasses; /**< 1 or 2 */ GLubyte cur_pass; GLubyte last_optype; GLboolean interpinp1; @@ -1956,7 +1934,7 @@ struct ati_fragment_shader struct gl_ati_fragment_shader_state { GLboolean Enabled; - GLboolean _Enabled; /** enabled and valid shader? */ + GLboolean _Enabled; /**< enabled and valid shader? */ GLboolean Compiling; GLfloat GlobalConstants[8][4]; struct ati_fragment_shader *Current; @@ -2066,6 +2044,9 @@ struct gl_shader_program #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */ #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ +#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ +#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ +#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ /** @@ -2476,7 +2457,9 @@ struct gl_extensions GLboolean dummy; /* don't remove this! */ GLboolean ARB_copy_buffer; GLboolean ARB_depth_texture; + GLboolean ARB_depth_clamp; GLboolean ARB_draw_buffers; + GLboolean ARB_draw_elements_base_vertex; GLboolean ARB_fragment_program; GLboolean ARB_fragment_program_shadow; GLboolean ARB_fragment_shader; @@ -2581,6 +2564,7 @@ struct gl_extensions GLboolean MESA_texture_signed_rgba; GLboolean NV_blend_square; GLboolean NV_fragment_program; + GLboolean NV_fragment_program_option; GLboolean NV_light_max_exponent; GLboolean NV_point_sprite; GLboolean NV_texgen_reflection; @@ -3056,7 +3040,7 @@ struct __GLcontextRec struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */ /**@}*/ - struct gl_list_extensions ListExt; /**< driver dlist extensions */ + struct gl_list_extensions *ListExt; /**< driver dlist extensions */ /** \name For debugging/development only */ /*@{*/ @@ -3112,11 +3096,12 @@ extern int MESA_DEBUG_FLAGS; #endif +/** The MESA_VERBOSE var is a bitmask of these flags */ enum _verbose { VERBOSE_VARRAY = 0x0001, VERBOSE_TEXTURE = 0x0002, - VERBOSE_IMMEDIATE = 0x0004, + VERBOSE_MATERIAL = 0x0004, VERBOSE_PIPELINE = 0x0008, VERBOSE_DRIVER = 0x0010, VERBOSE_STATE = 0x0020, @@ -3126,9 +3111,12 @@ enum _verbose VERBOSE_PRIMS = 0x0400, VERBOSE_VERTS = 0x0800, VERBOSE_DISASSEM = 0x1000, + VERBOSE_DRAW = 0x2000, + VERBOSE_SWAPBUFFERS = 0x4000 }; +/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */ enum _debug { DEBUG_ALWAYS_FLUSH = 0x1 diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index fcef6dfd42..3820ebd889 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -36,13 +36,17 @@ #include "macros.h" #include "pixel.h" #include "mtypes.h" +#include "glapi/dispatch.h" + + +#if FEATURE_pixel_transfer /**********************************************************************/ /***** glPixelZoom *****/ /**********************************************************************/ -void GLAPIENTRY +static void GLAPIENTRY _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) { GET_CURRENT_CONTEXT(ctx); @@ -163,7 +167,7 @@ validate_pbo_access(GLcontext *ctx, struct gl_pixelstore_attrib *pack, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) { GET_CURRENT_CONTEXT(ctx); @@ -205,7 +209,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) { GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; @@ -261,7 +265,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) { GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; @@ -317,7 +321,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) { GET_CURRENT_CONTEXT(ctx); @@ -362,7 +366,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) { GET_CURRENT_CONTEXT(ctx); @@ -406,7 +410,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetPixelMapusv( GLenum map, GLushort *values ) { GET_CURRENT_CONTEXT(ctx); @@ -468,7 +472,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) * Implements glPixelTransfer[fi] whether called immediately or from a * display list. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_PixelTransferf( GLenum pname, GLfloat param ) { GET_CURRENT_CONTEXT(ctx); @@ -662,7 +666,7 @@ _mesa_PixelTransferf( GLenum pname, GLfloat param ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_PixelTransferi( GLenum pname, GLint param ) { _mesa_PixelTransferf( pname, (GLfloat) param ); @@ -756,6 +760,24 @@ void _mesa_update_pixel( GLcontext *ctx, GLuint new_state ) } +void +_mesa_init_pixel_dispatch(struct _glapi_table *disp) +{ + SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv); + SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv); + SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv); + SET_PixelMapfv(disp, _mesa_PixelMapfv); + SET_PixelMapuiv(disp, _mesa_PixelMapuiv); + SET_PixelMapusv(disp, _mesa_PixelMapusv); + SET_PixelTransferf(disp, _mesa_PixelTransferf); + SET_PixelTransferi(disp, _mesa_PixelTransferi); + SET_PixelZoom(disp, _mesa_PixelZoom); +} + + +#endif /* FEATURE_pixel_transfer */ + + /**********************************************************************/ /***** Initialization *****/ /**********************************************************************/ diff --git a/src/mesa/main/pixel.h b/src/mesa/main/pixel.h index cb6c5262a3..f4d3f1efdb 100644 --- a/src/mesa/main/pixel.h +++ b/src/mesa/main/pixel.h @@ -33,48 +33,35 @@ #define PIXEL_H -#include "mtypes.h" +#include "main/mtypes.h" -/** \name API functions */ -/*@{*/ +#if FEATURE_pixel_transfer -extern void GLAPIENTRY -_mesa_GetPixelMapfv( GLenum map, GLfloat *values ); - -extern void GLAPIENTRY -_mesa_GetPixelMapuiv( GLenum map, GLuint *values ); - -extern void GLAPIENTRY -_mesa_GetPixelMapusv( GLenum map, GLushort *values ); - -extern void GLAPIENTRY -_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ); - -extern void GLAPIENTRY -_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ); - -extern void GLAPIENTRY -_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ); +extern void +_mesa_update_pixel( GLcontext *ctx, GLuint newstate ); -extern void GLAPIENTRY -_mesa_PixelTransferf( GLenum pname, GLfloat param ); +extern void +_mesa_init_pixel_dispatch( struct _glapi_table * disp ); -extern void GLAPIENTRY -_mesa_PixelTransferi( GLenum pname, GLint param ); +#else /* FEATURE_pixel_transfer */ -extern void GLAPIENTRY -_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ); +static INLINE void +_mesa_update_pixel(GLcontext *ctx, GLuint newstate) +{ +} -/*@}*/ +static INLINE void +_mesa_init_pixel_dispatch(struct _glapi_table *disp) +{ +} +#endif /* FEATURE_pixel_transfer */ -extern void -_mesa_update_pixel( GLcontext *ctx, GLuint newstate ); extern void _mesa_init_pixel( GLcontext * ctx ); /*@}*/ -#endif +#endif /* PIXEL_H */ diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index a73c6e0508..f6eb4ee7e1 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -29,6 +29,10 @@ #include "imports.h" #include "queryobj.h" #include "mtypes.h" +#include "glapi/dispatch.h" + + +#if FEATURE_queryobj /** @@ -216,7 +220,7 @@ _mesa_IsQueryARB(GLuint id) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_BeginQueryARB(GLenum target, GLuint id) { struct gl_query_object *q; @@ -236,7 +240,6 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) return; } break; -#if FEATURE_EXT_timer_query case GL_TIME_ELAPSED_EXT: if (!ctx->Extensions.EXT_timer_query) { _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)"); @@ -247,7 +250,6 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) return; } break; -#endif default: _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)"); return; @@ -285,17 +287,15 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) if (target == GL_SAMPLES_PASSED_ARB) { ctx->Query.CurrentOcclusionObject = q; } -#if FEATURE_EXT_timer_query else if (target == GL_TIME_ELAPSED_EXT) { ctx->Query.CurrentTimerObject = q; } -#endif ctx->Driver.BeginQuery(ctx, q); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_EndQueryARB(GLenum target) { struct gl_query_object *q; @@ -313,7 +313,6 @@ _mesa_EndQueryARB(GLenum target) q = ctx->Query.CurrentOcclusionObject; ctx->Query.CurrentOcclusionObject = NULL; break; -#if FEATURE_EXT_timer_query case GL_TIME_ELAPSED_EXT: if (!ctx->Extensions.EXT_timer_query) { _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); @@ -322,7 +321,6 @@ _mesa_EndQueryARB(GLenum target) q = ctx->Query.CurrentTimerObject; ctx->Query.CurrentTimerObject = NULL; break; -#endif default: _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); return; @@ -354,7 +352,6 @@ _mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params) } q = ctx->Query.CurrentOcclusionObject; break; -#if FEATURE_EXT_timer_query case GL_TIME_ELAPSED_EXT: if (!ctx->Extensions.EXT_timer_query) { _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); @@ -362,7 +359,6 @@ _mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params) } q = ctx->Query.CurrentTimerObject; break; -#endif default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(target)"); return; @@ -462,12 +458,10 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) } -#if FEATURE_EXT_timer_query - /** * New with GL_EXT_timer_query */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) { struct gl_query_object *q = NULL; @@ -504,7 +498,7 @@ _mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) /** * New with GL_EXT_timer_query */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) { struct gl_query_object *q = NULL; @@ -537,19 +531,35 @@ _mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) } } -#endif /* FEATURE_EXT_timer_query */ + +void +_mesa_init_queryobj_dispatch(struct _glapi_table *disp) +{ + SET_GenQueriesARB(disp, _mesa_GenQueriesARB); + SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB); + SET_IsQueryARB(disp, _mesa_IsQueryARB); + SET_BeginQueryARB(disp, _mesa_BeginQueryARB); + SET_EndQueryARB(disp, _mesa_EndQueryARB); + SET_GetQueryivARB(disp, _mesa_GetQueryivARB); + SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB); + SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB); + + SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT); + SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT); +} + + +#endif /* FEATURE_queryobj */ /** * Allocate/init the context state related to query objects. */ void -_mesa_init_query(GLcontext *ctx) +_mesa_init_queryobj(GLcontext *ctx) { -#if FEATURE_ARB_occlusion_query ctx->Query.QueryObjects = _mesa_NewHashTable(); ctx->Query.CurrentOcclusionObject = NULL; -#endif } @@ -569,7 +579,7 @@ delete_queryobj_cb(GLuint id, void *data, void *userData) * Free the context state related to query objects. */ void -_mesa_free_query_data(GLcontext *ctx) +_mesa_free_queryobj_data(GLcontext *ctx) { _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx); _mesa_DeleteHashTable(ctx->Query.QueryObjects); diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index ee775ef959..6cf3c76d74 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -23,19 +23,24 @@ */ -#ifndef OCCLUDE_H -#define OCCLUDE_H +#ifndef QUERYOBJ_H +#define QUERYOBJ_H -extern void -_mesa_init_query(GLcontext *ctx); +#include "main/mtypes.h" -extern void -_mesa_free_query_data(GLcontext *ctx); -extern void -_mesa_init_query_object_functions(struct dd_function_table *driver); +#if FEATURE_queryobj +#define _MESA_INIT_QUERYOBJ_FUNCTIONS(driver, impl) \ + do { \ + (driver)->NewQueryObject = impl ## NewQueryObject; \ + (driver)->DeleteQuery = impl ## DeleteQuery; \ + (driver)->BeginQuery = impl ## BeginQuery; \ + (driver)->EndQuery = impl ## EndQuery; \ + (driver)->WaitQuery = impl ## WaitQuery; \ + (driver)->CheckQuery = impl ## CheckQuery; \ + } while (0) extern void GLAPIENTRY _mesa_GenQueriesARB(GLsizei n, GLuint *ids); @@ -47,12 +52,6 @@ extern GLboolean GLAPIENTRY _mesa_IsQueryARB(GLuint id); extern void GLAPIENTRY -_mesa_BeginQueryARB(GLenum target, GLuint id); - -extern void GLAPIENTRY -_mesa_EndQueryARB(GLenum target); - -extern void GLAPIENTRY _mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params); extern void GLAPIENTRY @@ -61,11 +60,33 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params); -extern void GLAPIENTRY -_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params); +extern void +_mesa_init_query_object_functions(struct dd_function_table *driver); -extern void GLAPIENTRY -_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params); +extern void +_mesa_init_queryobj_dispatch(struct _glapi_table *disp); + +#else /* FEATURE_queryobj */ + +#define _MESA_INIT_QUERYOBJ_FUNCTIONS(driver, impl) do { } while (0) + +static INLINE void +_mesa_init_query_object_functions(struct dd_function_table *driver) +{ +} + +static INLINE void +_mesa_init_queryobj_dispatch(struct _glapi_table *disp) +{ +} + +#endif /* FEATURE_queryobj */ + +extern void +_mesa_init_queryobj(GLcontext *ctx); + +extern void +_mesa_free_queryobj_data(GLcontext *ctx); -#endif /* OCCLUDE_H */ +#endif /* QUERYOBJ_H */ diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 9f309d6ab8..703b47ec74 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -34,6 +34,10 @@ #include "macros.h" #include "rastpos.h" #include "state.h" +#include "glapi/dispatch.h" + + +#if FEATURE_rastpos /** @@ -60,147 +64,147 @@ rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos2d(GLdouble x, GLdouble y) { rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos2f(GLfloat x, GLfloat y) { rasterpos(x, y, 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos2i(GLint x, GLint y) { rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos2s(GLshort x, GLshort y) { rasterpos(x, y, 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) { rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) { rasterpos(x, y, z, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos3i(GLint x, GLint y, GLint z) { rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) { rasterpos(x, y, z, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { rasterpos(x, y, z, w); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) { rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { rasterpos(x, y, z, w); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos2dv(const GLdouble *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos2fv(const GLfloat *v) { rasterpos(v[0], v[1], 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos2iv(const GLint *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos2sv(const GLshort *v) { rasterpos(v[0], v[1], 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos3dv(const GLdouble *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos3fv(const GLfloat *v) { rasterpos(v[0], v[1], v[2], 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos3iv(const GLint *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos3sv(const GLshort *v) { rasterpos(v[0], v[1], v[2], 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos4dv(const GLdouble *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos4fv(const GLfloat *v) { rasterpos(v[0], v[1], v[2], v[3]); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos4iv(const GLint *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_RasterPos4sv(const GLshort *v) { rasterpos(v[0], v[1], v[2], v[3]); @@ -211,7 +215,7 @@ _mesa_RasterPos4sv(const GLshort *v) /*** GL_ARB_window_pos / GL_MESA_window_pos ***/ /**********************************************************************/ -#if FEATURE_drawpix + /** * All glWindowPosMESA and glWindowPosARB commands call this function to * update the current raster position. @@ -290,153 +294,152 @@ window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos2dMESA(GLdouble x, GLdouble y) { window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos2fMESA(GLfloat x, GLfloat y) { window_pos4f(x, y, 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos2iMESA(GLint x, GLint y) { window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos2sMESA(GLshort x, GLshort y) { window_pos4f(x, y, 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) { window_pos4f(x, y, z, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos3iMESA(GLint x, GLint y, GLint z) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) { window_pos4f(x, y, z, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { window_pos4f(x, y, z, w); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) { window_pos4f(x, y, z, w); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos2dvMESA(const GLdouble *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos2fvMESA(const GLfloat *v) { window_pos4f(v[0], v[1], 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos2ivMESA(const GLint *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos2svMESA(const GLshort *v) { window_pos4f(v[0], v[1], 0.0F, 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos3dvMESA(const GLdouble *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos3fvMESA(const GLfloat *v) { window_pos4f(v[0], v[1], v[2], 1.0); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos3ivMESA(const GLint *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos3svMESA(const GLshort *v) { window_pos4f(v[0], v[1], v[2], 1.0F); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos4dvMESA(const GLdouble *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos4fvMESA(const GLfloat *v) { window_pos4f(v[0], v[1], v[2], v[3]); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos4ivMESA(const GLint *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_WindowPos4svMESA(const GLshort *v) { window_pos4f(v[0], v[1], v[2], v[3]); } -#endif #if 0 @@ -477,6 +480,65 @@ void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) #endif +void +_mesa_init_rastpos_dispatch(struct _glapi_table *disp) +{ + SET_RasterPos2f(disp, _mesa_RasterPos2f); + SET_RasterPos2fv(disp, _mesa_RasterPos2fv); + SET_RasterPos2i(disp, _mesa_RasterPos2i); + SET_RasterPos2iv(disp, _mesa_RasterPos2iv); + SET_RasterPos2d(disp, _mesa_RasterPos2d); + SET_RasterPos2dv(disp, _mesa_RasterPos2dv); + SET_RasterPos2s(disp, _mesa_RasterPos2s); + SET_RasterPos2sv(disp, _mesa_RasterPos2sv); + SET_RasterPos3d(disp, _mesa_RasterPos3d); + SET_RasterPos3dv(disp, _mesa_RasterPos3dv); + SET_RasterPos3f(disp, _mesa_RasterPos3f); + SET_RasterPos3fv(disp, _mesa_RasterPos3fv); + SET_RasterPos3i(disp, _mesa_RasterPos3i); + SET_RasterPos3iv(disp, _mesa_RasterPos3iv); + SET_RasterPos3s(disp, _mesa_RasterPos3s); + SET_RasterPos3sv(disp, _mesa_RasterPos3sv); + SET_RasterPos4d(disp, _mesa_RasterPos4d); + SET_RasterPos4dv(disp, _mesa_RasterPos4dv); + SET_RasterPos4f(disp, _mesa_RasterPos4f); + SET_RasterPos4fv(disp, _mesa_RasterPos4fv); + SET_RasterPos4i(disp, _mesa_RasterPos4i); + SET_RasterPos4iv(disp, _mesa_RasterPos4iv); + SET_RasterPos4s(disp, _mesa_RasterPos4s); + SET_RasterPos4sv(disp, _mesa_RasterPos4sv); + + /* 197. GL_MESA_window_pos */ + SET_WindowPos2dMESA(disp, _mesa_WindowPos2dMESA); + SET_WindowPos2dvMESA(disp, _mesa_WindowPos2dvMESA); + SET_WindowPos2fMESA(disp, _mesa_WindowPos2fMESA); + SET_WindowPos2fvMESA(disp, _mesa_WindowPos2fvMESA); + SET_WindowPos2iMESA(disp, _mesa_WindowPos2iMESA); + SET_WindowPos2ivMESA(disp, _mesa_WindowPos2ivMESA); + SET_WindowPos2sMESA(disp, _mesa_WindowPos2sMESA); + SET_WindowPos2svMESA(disp, _mesa_WindowPos2svMESA); + SET_WindowPos3dMESA(disp, _mesa_WindowPos3dMESA); + SET_WindowPos3dvMESA(disp, _mesa_WindowPos3dvMESA); + SET_WindowPos3fMESA(disp, _mesa_WindowPos3fMESA); + SET_WindowPos3fvMESA(disp, _mesa_WindowPos3fvMESA); + SET_WindowPos3iMESA(disp, _mesa_WindowPos3iMESA); + SET_WindowPos3ivMESA(disp, _mesa_WindowPos3ivMESA); + SET_WindowPos3sMESA(disp, _mesa_WindowPos3sMESA); + SET_WindowPos3svMESA(disp, _mesa_WindowPos3svMESA); + SET_WindowPos4dMESA(disp, _mesa_WindowPos4dMESA); + SET_WindowPos4dvMESA(disp, _mesa_WindowPos4dvMESA); + SET_WindowPos4fMESA(disp, _mesa_WindowPos4fMESA); + SET_WindowPos4fvMESA(disp, _mesa_WindowPos4fvMESA); + SET_WindowPos4iMESA(disp, _mesa_WindowPos4iMESA); + SET_WindowPos4ivMESA(disp, _mesa_WindowPos4ivMESA); + SET_WindowPos4sMESA(disp, _mesa_WindowPos4sMESA); + SET_WindowPos4svMESA(disp, _mesa_WindowPos4svMESA); +} + + +#endif /* FEATURE_rastpos */ + + /**********************************************************************/ /** \name Initialization */ /**********************************************************************/ diff --git a/src/mesa/main/rastpos.h b/src/mesa/main/rastpos.h index 363f86ad87..b2127225b6 100644 --- a/src/mesa/main/rastpos.h +++ b/src/mesa/main/rastpos.h @@ -32,162 +32,33 @@ #define RASTPOS_H -#include "glheader.h" +#include "main/mtypes.h" -extern void GLAPIENTRY -_mesa_RasterPos2d(GLdouble x, GLdouble y); +#if FEATURE_rastpos -extern void GLAPIENTRY -_mesa_RasterPos2f(GLfloat x, GLfloat y); +#define _MESA_INIT_RASTPOS_FUNCTIONS(driver, impl) \ + do { \ + (driver)->RasterPos = impl ## RasterPos; \ + } while (0) -extern void GLAPIENTRY -_mesa_RasterPos2i(GLint x, GLint y); +extern void +_mesa_init_rastpos_dispatch(struct _glapi_table *disp); -extern void GLAPIENTRY -_mesa_RasterPos2s(GLshort x, GLshort y); +#else /* FEATURE_rastpos */ -extern void GLAPIENTRY -_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z); +#define _MESA_INIT_RASTPOS_FUNCTIONS(driver, impl) do { } while (0) -extern void GLAPIENTRY -_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z); +static INLINE void +_mesa_init_rastpos_dispatch(struct _glapi_table *disp) +{ +} -extern void GLAPIENTRY -_mesa_RasterPos3i(GLint x, GLint y, GLint z); - -extern void GLAPIENTRY -_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z); - -extern void GLAPIENTRY -_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - -extern void GLAPIENTRY -_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - -extern void GLAPIENTRY -_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w); - -extern void GLAPIENTRY -_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); - -extern void GLAPIENTRY -_mesa_RasterPos2dv(const GLdouble *v); - -extern void GLAPIENTRY -_mesa_RasterPos2fv(const GLfloat *v); - -extern void GLAPIENTRY -_mesa_RasterPos2iv(const GLint *v); - -extern void GLAPIENTRY -_mesa_RasterPos2sv(const GLshort *v); - -extern void GLAPIENTRY -_mesa_RasterPos3dv(const GLdouble *v); - -extern void GLAPIENTRY -_mesa_RasterPos3fv(const GLfloat *v); - -extern void GLAPIENTRY -_mesa_RasterPos3iv(const GLint *v); - -extern void GLAPIENTRY -_mesa_RasterPos3sv(const GLshort *v); - -extern void GLAPIENTRY -_mesa_RasterPos4dv(const GLdouble *v); - -extern void GLAPIENTRY -_mesa_RasterPos4fv(const GLfloat *v); - -extern void GLAPIENTRY -_mesa_RasterPos4iv(const GLint *v); - -extern void GLAPIENTRY -_mesa_RasterPos4sv(const GLshort *v); - - -/**********************************************************************/ -/** \name GL_MESA_window_pos */ -/**********************************************************************/ -/*@{*/ - -extern void GLAPIENTRY -_mesa_WindowPos2dMESA(GLdouble x, GLdouble y); - -extern void GLAPIENTRY -_mesa_WindowPos2fMESA(GLfloat x, GLfloat y); - -extern void GLAPIENTRY -_mesa_WindowPos2iMESA(GLint x, GLint y); - -extern void GLAPIENTRY -_mesa_WindowPos2sMESA(GLshort x, GLshort y); - -extern void GLAPIENTRY -_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); - -extern void GLAPIENTRY -_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); - -extern void GLAPIENTRY -_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z); - -extern void GLAPIENTRY -_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z); - -extern void GLAPIENTRY -_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - -extern void GLAPIENTRY -_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - -extern void GLAPIENTRY -_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); - -extern void GLAPIENTRY -_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); - -extern void GLAPIENTRY -_mesa_WindowPos2dvMESA(const GLdouble *v); - -extern void GLAPIENTRY -_mesa_WindowPos2fvMESA(const GLfloat *v); - -extern void GLAPIENTRY -_mesa_WindowPos2ivMESA(const GLint *v); - -extern void GLAPIENTRY -_mesa_WindowPos2svMESA(const GLshort *v); - -extern void GLAPIENTRY -_mesa_WindowPos3dvMESA(const GLdouble *v); - -extern void GLAPIENTRY -_mesa_WindowPos3fvMESA(const GLfloat *v); - -extern void GLAPIENTRY -_mesa_WindowPos3ivMESA(const GLint *v); - -extern void GLAPIENTRY -_mesa_WindowPos3svMESA(const GLshort *v); - -extern void GLAPIENTRY -_mesa_WindowPos4dvMESA(const GLdouble *v); - -extern void GLAPIENTRY -_mesa_WindowPos4fvMESA(const GLfloat *v); - -extern void GLAPIENTRY -_mesa_WindowPos4ivMESA(const GLint *v); - -extern void GLAPIENTRY -_mesa_WindowPos4svMESA(const GLshort *v); +#endif /* FEATURE_rastpos */ extern void -_mesa_init_rastpos( GLcontext * ctx ); +_mesa_init_rastpos(GLcontext *ctx); /*@}*/ -#endif +#endif /* RASTPOS_H */ diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index bc76b91291..96fd8695a5 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -388,7 +388,6 @@ _mesa_read_shader(const char *fname) int len; if (!f) { - _mesa_fprintf(stderr, "Unable to open shader file %s\n", fname); return NULL; } @@ -401,11 +400,6 @@ _mesa_read_shader(const char *fname) shader = _mesa_strdup(buffer); free(buffer); - if (0) { - _mesa_fprintf(stderr, "Read shader %s:\n", fname); - _mesa_fprintf(stderr, "%s\n", shader); - } - return shader; } @@ -475,19 +469,25 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, source[totalLength - 1] = '\0'; source[totalLength - 2] = '\0'; -#if 0 if (0) { + /* Compute the shader's source code checksum then try to open a file + * named newshader_<CHECKSUM>. If it exists, use it in place of the + * original shader source code. For debugging. + */ + const GLuint checksum = _mesa_str_checksum(source); + char filename[100]; GLcharARB *newSource; - newSource = _mesa_read_shader("newshader.frag"); + sprintf(filename, "newshader_%d", checksum); + + newSource = _mesa_read_shader(filename); if (newSource) { + _mesa_fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", + shaderObj, checksum, filename); _mesa_free(source); source = newSource; } - } -#else - (void) _mesa_read_shader; -#endif + } ctx->Driver.ShaderSource(ctx, shaderObj, source); diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index 643ad3354e..4d01e8abc6 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -37,9 +37,7 @@ #include "shared.h" #include "shader/program.h" #include "shader/shader_api.h" -#if FEATURE_dlist #include "dlist.h" -#endif #if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" #endif @@ -143,11 +141,9 @@ _mesa_alloc_shared_state(GLcontext *ctx) static void delete_displaylist_cb(GLuint id, void *data, void *userData) { -#if FEATURE_dlist struct gl_display_list *list = (struct gl_display_list *) data; GLcontext *ctx = (GLcontext *) userData; _mesa_delete_list(ctx, list); -#endif } diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 140a998df2..f10e6b04b7 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -40,9 +40,7 @@ #include "framebuffer.h" #include "light.h" #include "matrix.h" -#if FEATURE_pixel_transfer #include "pixel.h" -#endif #include "shader/program.h" #include "shader/prog_parameter.h" #include "state.h" @@ -585,10 +583,8 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) _mesa_update_stencil( ctx ); -#if FEATURE_pixel_transfer if (new_state & _MESA_NEW_TRANSFER_STATE) _mesa_update_pixel( ctx, new_state ); -#endif if (new_state & _DD_NEW_SEPARATE_SPECULAR) update_separate_specular( ctx ); diff --git a/src/mesa/main/syncobj.c b/src/mesa/main/syncobj.c index 64f923ff91..ac3f9eb175 100644 --- a/src/mesa/main/syncobj.c +++ b/src/mesa/main/syncobj.c @@ -190,7 +190,7 @@ _mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj) } -GLboolean +GLboolean GLAPIENTRY _mesa_IsSync(GLsync sync) { GET_CURRENT_CONTEXT(ctx); @@ -201,7 +201,7 @@ _mesa_IsSync(GLsync sync) } -void +void GLAPIENTRY _mesa_DeleteSync(GLsync sync) { GET_CURRENT_CONTEXT(ctx); @@ -231,7 +231,7 @@ _mesa_DeleteSync(GLsync sync) } -GLsync +GLsync GLAPIENTRY _mesa_FenceSync(GLenum condition, GLbitfield flags) { GET_CURRENT_CONTEXT(ctx); @@ -278,7 +278,7 @@ _mesa_FenceSync(GLenum condition, GLbitfield flags) } -GLenum +GLenum GLAPIENTRY _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { GET_CURRENT_CONTEXT(ctx); @@ -319,7 +319,7 @@ _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) } -void +void GLAPIENTRY _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { GET_CURRENT_CONTEXT(ctx); @@ -348,7 +348,7 @@ _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) } -void +void GLAPIENTRY _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { diff --git a/src/mesa/main/syncobj.h b/src/mesa/main/syncobj.h index fc160af289..f23fa281e2 100644 --- a/src/mesa/main/syncobj.h +++ b/src/mesa/main/syncobj.h @@ -48,22 +48,22 @@ _mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj); extern void _mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj); -extern GLboolean +extern GLboolean GLAPIENTRY _mesa_IsSync(GLsync sync); -extern void +extern void GLAPIENTRY _mesa_DeleteSync(GLsync sync); -extern GLsync +extern GLsync GLAPIENTRY _mesa_FenceSync(GLenum condition, GLbitfield flags); -extern GLenum +extern GLenum GLAPIENTRY _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); -extern void +extern void GLAPIENTRY _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); -extern void +extern void GLAPIENTRY _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); diff --git a/src/mesa/main/texgen.c b/src/mesa/main/texgen.c index e3feb024c3..733e129fcf 100644 --- a/src/mesa/main/texgen.c +++ b/src/mesa/main/texgen.c @@ -35,7 +35,12 @@ #include "main/enums.h" #include "main/macros.h" #include "main/texgen.h" +#include "main/texstate.h" #include "math/m_matrix.h" +#include "glapi/dispatch.h" + + +#if FEATURE_texgen /** @@ -79,7 +84,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); texgen = get_texgen(texUnit, coord); if (!texgen) { @@ -161,7 +166,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) { GLfloat p[4]; @@ -178,7 +183,7 @@ _mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) { GLfloat p = (GLfloat) param; @@ -186,7 +191,7 @@ _mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) { GLfloat p[4]; @@ -203,7 +208,7 @@ _mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) { _mesa_TexGenfv(coord, pname, ¶m); @@ -218,7 +223,7 @@ _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) { struct gl_texture_unit *texUnit; @@ -231,7 +236,7 @@ _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); texgen = get_texgen(texUnit, coord); if (!texgen) { @@ -256,7 +261,7 @@ _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) { struct gl_texture_unit *texUnit; @@ -269,7 +274,7 @@ _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); texgen = get_texgen(texUnit, coord); if (!texgen) { @@ -294,7 +299,7 @@ _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) { struct gl_texture_unit *texUnit; @@ -307,7 +312,7 @@ _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); texgen = get_texgen(texUnit, coord); if (!texgen) { @@ -337,3 +342,19 @@ _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) } +void +_mesa_init_texgen_dispatch(struct _glapi_table *disp) +{ + SET_GetTexGendv(disp, _mesa_GetTexGendv); + SET_GetTexGenfv(disp, _mesa_GetTexGenfv); + SET_GetTexGeniv(disp, _mesa_GetTexGeniv); + SET_TexGend(disp, _mesa_TexGend); + SET_TexGendv(disp, _mesa_TexGendv); + SET_TexGenf(disp, _mesa_TexGenf); + SET_TexGenfv(disp, _mesa_TexGenfv); + SET_TexGeni(disp, _mesa_TexGeni); + SET_TexGeniv(disp, _mesa_TexGeniv); +} + + +#endif /* FEATURE_texgen */ diff --git a/src/mesa/main/texgen.h b/src/mesa/main/texgen.h index 073588efcd..f6924ef722 100644 --- a/src/mesa/main/texgen.h +++ b/src/mesa/main/texgen.h @@ -27,36 +27,45 @@ #define TEXGEN_H -#include "main/glheader.h" +#include "main/mtypes.h" -extern void GLAPIENTRY -_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +#if FEATURE_texgen -extern void GLAPIENTRY -_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +#define _MESA_INIT_TEXGEN_FUNCTIONS(driver, impl) \ + do { \ + (driver)->TexGen = impl ## TexGen; \ + } while (0) extern void GLAPIENTRY -_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ); +_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); extern void GLAPIENTRY -_mesa_TexGend( GLenum coord, GLenum pname, GLdouble param ); +_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ); -extern void GLAPIENTRY -_mesa_TexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +extern void +_mesa_init_texgen_dispatch(struct _glapi_table *disp); -extern void GLAPIENTRY -_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ); +#else /* FEATURE_texgen */ -extern void GLAPIENTRY -_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +#define _MESA_INIT_TEXGEN_FUNCTIONS(driver, impl) do { } while (0) -extern void GLAPIENTRY -_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ); +static void +_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) +{ +} -extern void GLAPIENTRY -_mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params ); +static void INLINE +_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) +{ +} + +static INLINE void +_mesa_init_texgen_dispatch(struct _glapi_table *disp) +{ +} +#endif /* FEATURE_texgen */ #endif /* TEXGEN_H */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index a8160c2735..465da6b046 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -33,9 +33,7 @@ #include "glheader.h" #include "bufferobj.h" #include "context.h" -#if FEATURE_convolve #include "convolve.h" -#endif #include "enums.h" #include "fbobject.h" #include "framebuffer.h" @@ -2076,6 +2074,23 @@ update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj, } +/** + * If the texture object's GenerateMipmap flag is set and we've + * changed the texture base level image, regenerate the rest of the + * mipmap levels now. + */ +static INLINE void +check_gen_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj, GLint level) +{ + ASSERT(target != GL_TEXTURE_CUBE_MAP); + if (texObj->GenerateMipmap && level == texObj->BaseLevel) { + ASSERT(ctx->Driver.GenerateMipmap); + ctx->Driver.GenerateMipmap(ctx, target, texObj); + } +} + + /** Debug helper: override the user-requested internal format */ static GLenum override_internal_format(GLenum internalFormat, GLint width, GLint height) @@ -2169,36 +2184,36 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - goto out; - } - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); } + else { + if (texImage->Data) { + ctx->Driver.FreeTexImageData( ctx, texImage ); + } + + ASSERT(texImage->Data == NULL); + + clear_teximage_fields(texImage); /* not really needed, but helpful */ + _mesa_init_teximage_fields(ctx, target, texImage, + postConvWidth, 1, 1, + border, internalFormat); + + /* Give the texture to the driver. <pixels> may be null. */ + ASSERT(ctx->Driver.TexImage1D); + ctx->Driver.TexImage1D(ctx, target, level, internalFormat, + width, border, format, type, pixels, + &ctx->Unpack, texObj, texImage); - ASSERT(texImage->Data == NULL); - - clear_teximage_fields(texImage); /* not really needed, but helpful */ - _mesa_init_teximage_fields(ctx, target, texImage, - postConvWidth, 1, 1, - border, internalFormat); - - ASSERT(ctx->Driver.TexImage1D); - - /* Give the texture to the driver! <pixels> may be null! */ - (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, - width, border, format, type, pixels, - &ctx->Unpack, texObj, texImage); - - ASSERT(texImage->TexFormat); - - update_fbo_texture(ctx, texObj, face, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - out: + ASSERT(texImage->TexFormat); + + check_gen_mipmap(ctx, target, texObj, level); + + update_fbo_texture(ctx, texObj, face, level); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + } _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_1D) { @@ -2284,35 +2299,35 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - goto out; - } - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); } - - ASSERT(texImage->Data == NULL); - clear_teximage_fields(texImage); /* not really needed, but helpful */ - _mesa_init_teximage_fields(ctx, target, texImage, - postConvWidth, postConvHeight, 1, - border, internalFormat); - - ASSERT(ctx->Driver.TexImage2D); - - /* Give the texture to the driver! <pixels> may be null! */ - (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, - width, height, border, format, type, pixels, - &ctx->Unpack, texObj, texImage); - - ASSERT(texImage->TexFormat); - - update_fbo_texture(ctx, texObj, face, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - out: + else { + if (texImage->Data) { + ctx->Driver.FreeTexImageData( ctx, texImage ); + } + + ASSERT(texImage->Data == NULL); + clear_teximage_fields(texImage); /* not really needed, but helpful */ + _mesa_init_teximage_fields(ctx, target, texImage, + postConvWidth, postConvHeight, 1, + border, internalFormat); + + /* Give the texture to the driver. <pixels> may be null. */ + ASSERT(ctx->Driver.TexImage2D); + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, format, type, + pixels, &ctx->Unpack, texObj, texImage); + + ASSERT(texImage->TexFormat); + + check_gen_mipmap(ctx, target, texObj, level); + + update_fbo_texture(ctx, texObj, face, level); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + } _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_2D || @@ -2394,35 +2409,35 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - goto out; } - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - - ASSERT(texImage->Data == NULL); - clear_teximage_fields(texImage); /* not really needed, but helpful */ - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, - border, internalFormat); + else { + if (texImage->Data) { + ctx->Driver.FreeTexImageData( ctx, texImage ); + } - ASSERT(ctx->Driver.TexImage3D); + ASSERT(texImage->Data == NULL); + clear_teximage_fields(texImage); /* not really needed, but helpful */ + _mesa_init_teximage_fields(ctx, target, texImage, + width, height, depth, + border, internalFormat); - /* Give the texture to the driver! <pixels> may be null! */ - (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat, - width, height, depth, border, format, type, - pixels, &ctx->Unpack, texObj, texImage); + /* Give the texture to the driver. <pixels> may be null. */ + ASSERT(ctx->Driver.TexImage3D); + ctx->Driver.TexImage3D(ctx, target, level, internalFormat, + width, height, depth, border, format, type, + pixels, &ctx->Unpack, texObj, texImage); - ASSERT(texImage->TexFormat); + ASSERT(texImage->TexFormat); - update_fbo_texture(ctx, texObj, face, level); + check_gen_mipmap(ctx, target, texObj, level); - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; + update_fbo_texture(ctx, texObj, face, level); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } } - out: _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_3D || @@ -2508,23 +2523,24 @@ _mesa_TexSubImage1D( GLenum target, GLint level, texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0, - postConvWidth, 1, 1, format, type, texImage)) { - goto out; /* error was detected */ + postConvWidth, 1, 1, + format, type, texImage)) { + /* error was recorded */ } + else if (width > 0) { + /* If we have a border, xoffset=-1 is legal. Bias by border width */ + xoffset += texImage->Border; - if (width == 0) - goto out; /* no-op, not an error */ + ASSERT(ctx->Driver.TexSubImage1D); + ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width, + format, type, pixels, &ctx->Unpack, + texObj, texImage); - /* If we have a border, xoffset=-1 is legal. Bias by border width */ - xoffset += texImage->Border; + check_gen_mipmap(ctx, target, texObj, level); - ASSERT(ctx->Driver.TexSubImage1D); - (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, - format, type, pixels, &ctx->Unpack, - texObj, texImage); - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE; + } } - out: _mesa_unlock_texture(ctx, texObj); } @@ -2568,30 +2584,31 @@ _mesa_TexSubImage2D( GLenum target, GLint level, texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0, - postConvWidth, postConvHeight, 1, format, type, - texImage)) { - goto out; /* error was detected */ + postConvWidth, postConvHeight, 1, + format, type, texImage)) { + /* error was recorded */ } + else if (width > 0 && height >= 0) { + /* If we have a border, xoffset=-1 is legal. Bias by border width */ + xoffset += texImage->Border; + yoffset += texImage->Border; + + ASSERT(ctx->Driver.TexSubImage2D); + ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset, + width, height, format, type, pixels, + &ctx->Unpack, texObj, texImage); - if (width == 0 || height == 0) - goto out; /* no-op, not an error */ + check_gen_mipmap(ctx, target, texObj, level); - /* If we have a border, xoffset=-1 is legal. Bias by border width */ - xoffset += texImage->Border; - yoffset += texImage->Border; - - ASSERT(ctx->Driver.TexSubImage2D); - (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset, - width, height, format, type, pixels, - &ctx->Unpack, texObj, texImage); - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE; + } } - out: _mesa_unlock_texture(ctx, texObj); } @@ -2632,28 +2649,30 @@ _mesa_TexSubImage3D( GLenum target, GLint level, { texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (subtexture_error_check2(ctx, 3, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, type, texImage)) { - goto out; /* error was detected */ + if (subtexture_error_check2(ctx, 3, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, texImage)) { + /* error was recorded */ } + else if (width > 0 && height > 0 && height > 0) { + /* If we have a border, xoffset=-1 is legal. Bias by border width */ + xoffset += texImage->Border; + yoffset += texImage->Border; + zoffset += texImage->Border; - if (width == 0 || height == 0 || height == 0) - goto out; /* no-op, not an error */ + ASSERT(ctx->Driver.TexSubImage3D); + ctx->Driver.TexSubImage3D(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, + &ctx->Unpack, texObj, texImage ); - /* If we have a border, xoffset=-1 is legal. Bias by border width */ - xoffset += texImage->Border; - yoffset += texImage->Border; - zoffset += texImage->Border; + check_gen_mipmap(ctx, target, texObj, level); - ASSERT(ctx->Driver.TexSubImage3D); - (*ctx->Driver.TexSubImage3D)(ctx, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE; + } } - out: _mesa_unlock_texture(ctx, texObj); } @@ -2694,38 +2713,39 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); - goto out; } + else { + if (texImage->Data) { + ctx->Driver.FreeTexImageData( ctx, texImage ); + } - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - - ASSERT(texImage->Data == NULL); + ASSERT(texImage->Data == NULL); - clear_teximage_fields(texImage); /* not really needed, but helpful */ - _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, - border, internalFormat); + clear_teximage_fields(texImage); /* not really needed, but helpful */ + _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, + border, internalFormat); + ASSERT(ctx->Driver.CopyTexImage1D); + ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat, + x, y, width, border); - ASSERT(ctx->Driver.CopyTexImage1D); - (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat, - x, y, width, border); + ASSERT(texImage->TexFormat); - ASSERT(texImage->TexFormat); + check_gen_mipmap(ctx, target, texObj, level); - update_fbo_texture(ctx, texObj, face, level); + update_fbo_texture(ctx, texObj, face, level); - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } } - out: _mesa_unlock_texture(ctx, texObj); } @@ -2773,33 +2793,34 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); - goto out; - } - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); } - - ASSERT(texImage->Data == NULL); + else { + if (texImage->Data) { + ctx->Driver.FreeTexImageData( ctx, texImage ); + } + + ASSERT(texImage->Data == NULL); + + clear_teximage_fields(texImage); /* not really needed, but helpful */ + _mesa_init_teximage_fields(ctx, target, texImage, + postConvWidth, postConvHeight, 1, + border, internalFormat); + + ASSERT(ctx->Driver.CopyTexImage2D); + ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat, + x, y, width, height, border); + + ASSERT(texImage->TexFormat); - clear_teximage_fields(texImage); /* not really needed, but helpful */ - _mesa_init_teximage_fields(ctx, target, texImage, - postConvWidth, postConvHeight, 1, - border, internalFormat); - - ASSERT(ctx->Driver.CopyTexImage2D); - (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat, - x, y, width, height, border); - - ASSERT(texImage->TexFormat); + check_gen_mipmap(ctx, target, texObj, level); - update_fbo_texture(ctx, texObj, face, level); + update_fbo_texture(ctx, texObj, face, level); - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } } - out: _mesa_unlock_texture(ctx, texObj); } @@ -2844,23 +2865,25 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, if (copytexsubimage_error_check2(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1, - texImage)) - goto out; - + texImage)) { + /* error was recorded */ + } + else { + /* If we have a border, xoffset=-1 is legal. Bias by border width */ + xoffset += texImage->Border; - /* If we have a border, xoffset=-1 is legal. Bias by border width */ - xoffset += texImage->Border; + if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, + &width, &height)) { + ASSERT(ctx->Driver.CopyTexSubImage1D); + ctx->Driver.CopyTexSubImage1D(ctx, target, level, + xoffset, x, y, width); - if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, - &width, &height)) { - ASSERT(ctx->Driver.CopyTexSubImage1D); - ctx->Driver.CopyTexSubImage1D(ctx, target, level, - xoffset, x, y, width); - } + check_gen_mipmap(ctx, target, texObj, level); - ctx->NewState |= _NEW_TEXTURE; + ctx->NewState |= _NEW_TEXTURE; + } + } } - out: _mesa_unlock_texture(ctx, texObj); } @@ -2903,24 +2926,29 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, } #endif - if (copytexsubimage_error_check2(ctx, 2, target, level, xoffset, yoffset, 0, - postConvWidth, postConvHeight, texImage)) - goto out; + if (copytexsubimage_error_check2(ctx, 2, target, level, + xoffset, yoffset, 0, + postConvWidth, postConvHeight, + texImage)) { + /* error was recorded */ + } + else { + /* If we have a border, xoffset=-1 is legal. Bias by border width */ + xoffset += texImage->Border; + yoffset += texImage->Border; + + if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, + &width, &height)) { + ASSERT(ctx->Driver.CopyTexSubImage2D); + ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset, + x, y, width, height); - /* If we have a border, xoffset=-1 is legal. Bias by border width */ - xoffset += texImage->Border; - yoffset += texImage->Border; + check_gen_mipmap(ctx, target, texObj, level); - if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, - &width, &height)) { - ASSERT(ctx->Driver.CopyTexSubImage2D); - ctx->Driver.CopyTexSubImage2D(ctx, target, level, - xoffset, yoffset, x, y, width, height); + ctx->NewState |= _NEW_TEXTURE; + } } - - ctx->NewState |= _NEW_TEXTURE; } - out: _mesa_unlock_texture(ctx, texObj); } @@ -2965,25 +2993,28 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset, zoffset, postConvWidth, postConvHeight, - texImage)) - goto out; - - /* If we have a border, xoffset=-1 is legal. Bias by border width */ - xoffset += texImage->Border; - yoffset += texImage->Border; - zoffset += texImage->Border; - - if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, - &width, &height)) { - ASSERT(ctx->Driver.CopyTexSubImage3D); - ctx->Driver.CopyTexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - x, y, width, height); + texImage)) { + /* error was recored */ } + else { + /* If we have a border, xoffset=-1 is legal. Bias by border width */ + xoffset += texImage->Border; + yoffset += texImage->Border; + zoffset += texImage->Border; + + if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, + &width, &height)) { + ASSERT(ctx->Driver.CopyTexSubImage3D); + ctx->Driver.CopyTexSubImage3D(ctx, target, level, + xoffset, yoffset, zoffset, + x, y, width, height); - ctx->NewState |= _NEW_TEXTURE; + check_gen_mipmap(ctx, target, texObj, level); + + ctx->NewState |= _NEW_TEXTURE; + } + } } - out: _mesa_unlock_texture(ctx, texObj); } @@ -3217,28 +3248,29 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D"); - goto out; - } - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); } - ASSERT(texImage->Data == NULL); + else { + if (texImage->Data) { + ctx->Driver.FreeTexImageData( ctx, texImage ); + } + ASSERT(texImage->Data == NULL); + + _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, + border, internalFormat); - _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, - border, internalFormat); + ASSERT(ctx->Driver.CompressedTexImage1D); + ctx->Driver.CompressedTexImage1D(ctx, target, level, + internalFormat, width, border, + imageSize, data, + texObj, texImage); - ASSERT(ctx->Driver.CompressedTexImage1D); - (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, - internalFormat, width, border, - imageSize, data, - texObj, texImage); + check_gen_mipmap(ctx, target, texObj, level); - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } } - out: _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_1D) { @@ -3320,28 +3352,29 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); - goto out; } - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - ASSERT(texImage->Data == NULL); - - _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, - border, internalFormat); - - ASSERT(ctx->Driver.CompressedTexImage2D); - (*ctx->Driver.CompressedTexImage2D)(ctx, target, level, - internalFormat, width, height, - border, imageSize, data, - texObj, texImage); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - out: + else { + if (texImage->Data) { + ctx->Driver.FreeTexImageData( ctx, texImage ); + } + ASSERT(texImage->Data == NULL); + + _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, + border, internalFormat); + + ASSERT(ctx->Driver.CompressedTexImage2D); + ctx->Driver.CompressedTexImage2D(ctx, target, level, + internalFormat, width, height, + border, imageSize, data, + texObj, texImage); + + check_gen_mipmap(ctx, target, texObj, level); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + } _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_2D || @@ -3421,29 +3454,31 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D"); - goto out; } - - if (texImage->Data) { - ctx->Driver.FreeTexImageData( ctx, texImage ); - } - ASSERT(texImage->Data == NULL); - - _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, - border, internalFormat); - - ASSERT(ctx->Driver.CompressedTexImage3D); - (*ctx->Driver.CompressedTexImage3D)(ctx, target, level, - internalFormat, - width, height, depth, - border, imageSize, data, - texObj, texImage); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - out: + else { + if (texImage->Data) { + ctx->Driver.FreeTexImageData( ctx, texImage ); + } + ASSERT(texImage->Data == NULL); + + _mesa_init_teximage_fields(ctx, target, texImage, + width, height, depth, + border, internalFormat); + + ASSERT(ctx->Driver.CompressedTexImage3D); + ctx->Driver.CompressedTexImage3D(ctx, target, level, + internalFormat, + width, height, depth, + border, imageSize, data, + texObj, texImage); + + check_gen_mipmap(ctx, target, texObj, level); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + } _mesa_unlock_texture(ctx, texObj); } else if (target == GL_PROXY_TEXTURE_3D) { @@ -3509,6 +3544,7 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); @@ -3517,26 +3553,25 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCompressedTexSubImage1D(format)"); - goto out; } + else if ((width == 1 || width == 2) && + (GLuint) width != texImage->Width) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCompressedTexSubImage1D(width)"); + } + else if (width > 0) { + if (ctx->Driver.CompressedTexSubImage1D) { + ctx->Driver.CompressedTexSubImage1D(ctx, target, level, + xoffset, width, + format, imageSize, data, + texObj, texImage); + } - if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)"); - goto out; - } - - if (width == 0) - goto out; /* no-op, not an error */ + check_gen_mipmap(ctx, target, texObj, level); - if (ctx->Driver.CompressedTexSubImage1D) { - (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level, - xoffset, width, - format, imageSize, data, - texObj, texImage); + ctx->NewState |= _NEW_TEXTURE; } - ctx->NewState |= _NEW_TEXTURE; } - out: _mesa_unlock_texture(ctx, texObj); } @@ -3566,6 +3601,7 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); @@ -3574,27 +3610,26 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCompressedTexSubImage2D(format)"); - goto out; } - - if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) || - ((height == 1 || height == 2) && (GLuint) height != texImage->Height)) { + else if (((width == 1 || width == 2) + && (GLuint) width != texImage->Width) || + ((height == 1 || height == 2) + && (GLuint) height != texImage->Height)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)"); - goto out; } - - if (width == 0 || height == 0) - goto out; /* no-op, not an error */ - - if (ctx->Driver.CompressedTexSubImage2D) { - (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level, + else if (width > 0 && height > 0) { + if (ctx->Driver.CompressedTexSubImage2D) { + ctx->Driver.CompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data, texObj, texImage); + } + + check_gen_mipmap(ctx, target, texObj, level); + + ctx->NewState |= _NEW_TEXTURE; } - ctx->NewState |= _NEW_TEXTURE; } - out: _mesa_unlock_texture(ctx, texObj); } @@ -3623,6 +3658,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); @@ -3631,29 +3667,29 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCompressedTexSubImage3D(format)"); - goto out; } - - if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) || - ((height == 1 || height == 2) && (GLuint) height != texImage->Height) || - ((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) { + else if (((width == 1 || width == 2) + && (GLuint) width != texImage->Width) || + ((height == 1 || height == 2) + && (GLuint) height != texImage->Height) || + ((depth == 1 || depth == 2) + && (GLuint) depth != texImage->Depth)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)"); - goto out; } - - if (width == 0 || height == 0 || depth == 0) - goto out; /* no-op, not an error */ - - if (ctx->Driver.CompressedTexSubImage3D) { - (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level, + else if (width > 0 && height > 0 && depth > 0) { + if (ctx->Driver.CompressedTexSubImage3D) { + ctx->Driver.CompressedTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data, texObj, texImage); + } + + check_gen_mipmap(ctx, target, texObj, level); + + ctx->NewState |= _NEW_TEXTURE; } - ctx->NewState |= _NEW_TEXTURE; } - out: _mesa_unlock_texture(ctx, texObj); } diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index da55ac8697..31832184c0 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -29,9 +29,7 @@ #include "mfeatures.h" -#if FEATURE_colortable #include "colortab.h" -#endif #include "context.h" #include "enums.h" #include "fbobject.h" @@ -194,9 +192,7 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) */ texObj->Target = 0x99; -#if FEATURE_colortable _mesa_free_colortable_data(&texObj->Palette); -#endif /* free the texture images */ for (face = 0; face < 6; face++) { @@ -495,7 +491,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, t->Image[face][baseLevel]->Width2 != w || t->Image[face][baseLevel]->Height2 != h) { t->_Complete = GL_FALSE; - incomplete(t, "Non-quare cubemap image"); + incomplete(t, "Cube face missing or mismatched size"); return; } } @@ -1102,8 +1098,6 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); if (t) { t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); - if (ctx->Driver.PrioritizeTexture) - ctx->Driver.PrioritizeTexture( ctx, t, t->Priority ); } } } diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 8292d43eb6..16492bd7bc 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -31,9 +31,7 @@ #include "glheader.h" #include "mfeatures.h" #include "colormac.h" -#if FEATURE_colortable #include "colortab.h" -#endif #include "context.h" #include "enums.h" #include "macros.h" @@ -309,10 +307,6 @@ _mesa_ActiveTextureARB(GLenum texture) /* update current stack pointer */ ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; } - - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit ); - } } @@ -362,9 +356,6 @@ update_texture_matrices( GLcontext *ctx ) if (ctx->Texture.Unit[u]._ReallyEnabled && ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); - - if (ctx->Driver.TextureMatrix) - ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top); } } } @@ -759,9 +750,7 @@ _mesa_init_texture(GLcontext *ctx) ctx->Texture.CurrentUnit = 0; /* multitexture */ ctx->Texture._EnabledUnits = 0x0; ctx->Texture.SharedPalette = GL_FALSE; -#if FEATURE_colortable _mesa_init_colortable(&ctx->Texture.Palette); -#endif for (u = 0; u < MAX_TEXTURE_UNITS; u++) init_texture_unit(ctx, u); @@ -802,10 +791,8 @@ _mesa_free_texture_data(GLcontext *ctx) for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); -#if FEATURE_colortable for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable); -#endif } diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index a22db628d3..f553a898f9 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -56,9 +56,7 @@ #include "bufferobj.h" #include "colormac.h" #include "context.h" -#if FEATURE_convolve #include "convolve.h" -#endif #include "image.h" #include "macros.h" #include "mipmap.h" @@ -3302,32 +3300,9 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) } -/** - * Choose the actual storage format for a new texture image. - * Mainly, this is a wrapper for the driver's ChooseTextureFormat() function. - * Also set some other texImage fields related to texture compression, etc. - * \param ctx rendering context - * \param texImage the gl_texture_image - * \param dims texture dimensions (1, 2 or 3) - * \param format the user-specified format parameter - * \param type the user-specified type parameter - * \param internalFormat the user-specified internal format hint - */ static void -choose_texture_format(GLcontext *ctx, struct gl_texture_image *texImage, - GLuint dims, - GLenum format, GLenum type, GLint internalFormat) +compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) { - ASSERT(dims == 1 || dims == 2 || dims == 3); - ASSERT(ctx->Driver.ChooseTextureFormat); - - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - - ASSERT(texImage->TexFormat); - - _mesa_set_fetch_functions(texImage, dims); - if (texImage->TexFormat->TexelBytes == 0) { /* must be a compressed format */ texImage->IsCompressed = GL_TRUE; @@ -3365,7 +3340,12 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint sizeInBytes; (void) border; - choose_texture_format(ctx, texImage, 1, format, type, internalFormat); + texImage->TexFormat + = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); + ASSERT(texImage->TexFormat); + + _mesa_set_fetch_functions(texImage, 1); + compute_texture_size(ctx, texImage); /* allocate memory */ if (texImage->IsCompressed) @@ -3403,11 +3383,6 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, } } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, packing); } @@ -3434,7 +3409,12 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, GLint texelBytes, sizeInBytes; (void) border; - choose_texture_format(ctx, texImage, 2, format, type, internalFormat); + texImage->TexFormat + = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); + ASSERT(texImage->TexFormat); + + _mesa_set_fetch_functions(texImage, 2); + compute_texture_size(ctx, texImage); texelBytes = texImage->TexFormat->TexelBytes; @@ -3481,11 +3461,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, } } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, packing); } @@ -3508,7 +3483,12 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, GLint texelBytes, sizeInBytes; (void) border; - choose_texture_format(ctx, texImage, 3, format, type, internalFormat); + texImage->TexFormat + = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); + ASSERT(texImage->TexFormat); + + _mesa_set_fetch_functions(texImage, 3); + compute_texture_size(ctx, texImage); texelBytes = texImage->TexFormat->TexelBytes; @@ -3555,11 +3535,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, } } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, packing); } @@ -3601,11 +3576,6 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, } } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, packing); } @@ -3654,11 +3624,6 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, } } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, packing); } @@ -3707,11 +3672,6 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, } } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, packing); } @@ -3762,7 +3722,12 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, ASSERT(texImage->Depth == 1); ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ - choose_texture_format(ctx, texImage, 2, 0, 0, internalFormat); + texImage->TexFormat + = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 0, 0); + ASSERT(texImage->TexFormat); + + _mesa_set_fetch_functions(texImage, 2); + compute_texture_size(ctx, texImage); /* allocate storage */ texImage->Data = _mesa_alloc_texmemory(imageSize); @@ -3781,11 +3746,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, ASSERT(texImage->CompressedSize == (GLuint) imageSize); MEMCPY(texImage->Data, data, imageSize); - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } @@ -3891,11 +3851,6 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, src += srcRowStride; } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index becc67c29d..ef790c504e 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -129,6 +129,11 @@ extern void GLAPIENTRY _mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount ); +extern void GLAPIENTRY +_mesa_MultiDrawElementsBaseVertex( GLenum mode, + const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount, + const GLint *basevertex); extern void GLAPIENTRY _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first, @@ -159,6 +164,16 @@ extern void GLAPIENTRY _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void GLAPIENTRY +_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex); + +extern void GLAPIENTRY +_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices, + GLint basevertex); + extern void _mesa_copy_client_array(GLcontext *ctx, diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index f24e11cc51..0cae1860a3 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.6.1 + * Version: 7.7 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -30,9 +30,9 @@ /* Mesa version */ #define MESA_MAJOR 7 -#define MESA_MINOR 6 -#define MESA_PATCH 1 -#define MESA_VERSION_STRING "7.6.1-devel" +#define MESA_MINOR 7 +#define MESA_PATCH 0 +#define MESA_VERSION_STRING "7.7-devel" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index 8d6f560a80..c9eea8ab83 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -27,12 +27,18 @@ */ #include "glheader.h" +#include "api_arrayelt.h" #include "api_loopback.h" #include "context.h" #include "imports.h" #include "mtypes.h" #include "state.h" #include "vtxfmt.h" +#include "eval.h" +#include "dlist.h" + + +#if FEATURE_beginend /* The neutral vertex format. This wraps all tnl module functions, @@ -82,18 +88,16 @@ static void install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) { - SET_ArrayElement(tab, vfmt->ArrayElement); + _mesa_install_arrayelt_vtxfmt(tab, vfmt); + SET_Color3f(tab, vfmt->Color3f); SET_Color3fv(tab, vfmt->Color3fv); SET_Color4f(tab, vfmt->Color4f); SET_Color4fv(tab, vfmt->Color4fv); SET_EdgeFlag(tab, vfmt->EdgeFlag); - SET_EvalCoord1f(tab, vfmt->EvalCoord1f); - SET_EvalCoord1fv(tab, vfmt->EvalCoord1fv); - SET_EvalCoord2f(tab, vfmt->EvalCoord2f); - SET_EvalCoord2fv(tab, vfmt->EvalCoord2fv); - SET_EvalPoint1(tab, vfmt->EvalPoint1); - SET_EvalPoint2(tab, vfmt->EvalPoint2); + + _mesa_install_eval_vtxfmt(tab, vfmt); + SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT); SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT); SET_Indexf(tab, vfmt->Indexf); @@ -125,8 +129,9 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) SET_Vertex3fv(tab, vfmt->Vertex3fv); SET_Vertex4f(tab, vfmt->Vertex4f); SET_Vertex4fv(tab, vfmt->Vertex4fv); - SET_CallList(tab, vfmt->CallList); - SET_CallLists(tab, vfmt->CallLists); + + _mesa_install_dlist_vtxfmt(tab, vfmt); + SET_Begin(tab, vfmt->Begin); SET_End(tab, vfmt->End); SET_Rectf(tab, vfmt->Rectf); @@ -134,9 +139,9 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) SET_DrawElements(tab, vfmt->DrawElements); SET_DrawRangeElements(tab, vfmt->DrawRangeElements); SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT); - SET_EvalMesh1(tab, vfmt->EvalMesh1); - SET_EvalMesh2(tab, vfmt->EvalMesh2); - ASSERT(tab->EvalMesh2); + SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex); + SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex); + SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex); /* GL_NV_vertex_program */ SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); @@ -193,3 +198,6 @@ void _mesa_restore_exec_vtxfmt( GLcontext *ctx ) tnl->SwapCount = 0; } + + +#endif /* FEATURE_beginend */ diff --git a/src/mesa/main/vtxfmt.h b/src/mesa/main/vtxfmt.h index 76f108e023..fb6c23abe9 100644 --- a/src/mesa/main/vtxfmt.h +++ b/src/mesa/main/vtxfmt.h @@ -33,6 +33,8 @@ #ifndef _VTXFMT_H_ #define _VTXFMT_H_ +#if FEATURE_beginend + extern void _mesa_init_exec_vtxfmt( GLcontext *ctx ); extern void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt ); @@ -40,4 +42,28 @@ extern void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfm extern void _mesa_restore_exec_vtxfmt( GLcontext *ctx ); -#endif +#else /* FEATURE_beginend */ + +static INLINE void +_mesa_init_exec_vtxfmt( GLcontext *ctx ) +{ +} + +static INLINE void +_mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt ) +{ +} + +static INLINE void +_mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt ) +{ +} + +static INLINE void +_mesa_restore_exec_vtxfmt( GLcontext *ctx ) +{ +} + +#endif /* FEATURE_beginend */ + +#endif /* _VTXFMT_H_ */ diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 1308d0aa46..d56a2bb95e 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -354,6 +354,44 @@ static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, CALL_DrawRangeElements(GET_DISPATCH(), ( mode, start, end, count, type, indices )); } +static void GLAPIENTRY TAG(DrawElementsBaseVertex)( GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex) +{ + PRE_LOOPBACK( DrawElementsBaseVertex ); + CALL_DrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type, + indices, basevertex )); +} + +static void GLAPIENTRY TAG(DrawRangeElementsBaseVertex)( GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex) +{ + PRE_LOOPBACK( DrawRangeElementsBaseVertex ); + CALL_DrawRangeElementsBaseVertex(GET_DISPATCH(), ( mode, start, end, + count, type, indices, + basevertex )); +} + +static void GLAPIENTRY TAG(MultiDrawElementsBaseVertex)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex) +{ + PRE_LOOPBACK( MultiDrawElementsBaseVertex ); + CALL_MultiDrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type, + indices, + primcount, basevertex )); +} + static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ) { PRE_LOOPBACK( EvalMesh1 ); @@ -534,6 +572,9 @@ static GLvertexformat TAG(vtxfmt) = { TAG(DrawElements), TAG(DrawRangeElements), TAG(MultiDrawElementsEXT), + TAG(DrawElementsBaseVertex), + TAG(DrawRangeElementsBaseVertex), + TAG(MultiDrawElementsBaseVertex), TAG(EvalMesh1), TAG(EvalMesh2) }; |