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-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/main/state.c4
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a5e1cf6a27..bc099dabeb 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2744,6 +2744,7 @@ struct gl_matrix_stack
#define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
#define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
+#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
#define _NEW_ALL ~0
/*@}*/
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index d355f78a0e..eb8dc2a339 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -407,6 +407,9 @@ _mesa_update_state_locked( GLcontext *ctx )
GLbitfield new_state = ctx->NewState;
GLbitfield prog_flags = _NEW_PROGRAM;
+ if (new_state == _NEW_CURRENT_ATTRIB)
+ goto out;
+
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
@@ -484,6 +487,7 @@ _mesa_update_state_locked( GLcontext *ctx )
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
+ out:
new_state = ctx->NewState;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);