diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/light.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 0b79afa415..6a0619c62c 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,4 +1,4 @@ -/* $Id: light.c,v 1.43 2001/04/28 08:39:17 keithw Exp $ */ +/* $Id: light.c,v 1.44 2001/05/09 12:24:51 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -664,7 +664,7 @@ void _mesa_update_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse ); } - UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]); + ctx->Light._BaseAlpha[0] = CLAMP( mat->Diffuse[3], 0.0, 1.0 ); } if (bitmask & BACK_DIFFUSE_BIT) { struct gl_material *mat = &ctx->Light.Material[1]; @@ -672,7 +672,7 @@ void _mesa_update_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse ); } - UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]); + ctx->Light._BaseAlpha[1] = CLAMP( mat->Diffuse[3], 0.0, 1.0 ); } /* update material specular values */ @@ -801,7 +801,7 @@ void _mesa_update_color_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse ); } - UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]); + ctx->Light._BaseAlpha[0] = CLAMP( mat->Diffuse[3], 0.0, 1.0 ); } if (bitmask & BACK_DIFFUSE_BIT) { @@ -810,7 +810,7 @@ void _mesa_update_color_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse ); } - UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]); + ctx->Light._BaseAlpha[1] = CLAMP( mat->Diffuse[3], 0.0, 1.0 ); } /* update light->_MatSpecular = light's specular * material's specular */ @@ -1217,8 +1217,8 @@ _mesa_update_lighting( GLcontext *ctx ) ctx->Light.Model.Ambient, mat->Ambient); - UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[side], - ctx->Light.Material[side].Diffuse[3] ); + ctx->Light._BaseAlpha[side] = + CLAMP( ctx->Light.Material[side].Diffuse[3], 0.0, 1.0 ); } foreach (light, &ctx->Light.EnabledList) { |