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-rw-r--r--src/mesa/main/buffers.c51
-rw-r--r--src/mesa/main/config.h9
-rw-r--r--src/mesa/main/context.c11
-rw-r--r--src/mesa/main/depth.c34
-rw-r--r--src/mesa/main/extensions.c2
-rw-r--r--src/mesa/main/mtypes.h32
-rw-r--r--src/mesa/main/teximage.c16
-rw-r--r--src/mesa/main/texobj.c42
-rw-r--r--src/mesa/main/texstate.c77
-rw-r--r--src/mesa/main/texstate.h5
10 files changed, 157 insertions, 122 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 11bd173e35..c280f89e1d 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -184,17 +184,19 @@ _mesa_Clear( GLbitfield mask )
/**
* Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
- * available to the rendering context.
- * This depends on the framebuffer we're writing to. For window system
- * framebuffers we look at the framebuffer's visual. But for user-
- * create framebuffers we look at the number of supported color attachments.
+ * available to the rendering context (for drawing or reading).
+ * This depends on the type of framebuffer. For window system framebuffers
+ * we look at the framebuffer's visual. But for user-create framebuffers we
+ * look at the number of supported color attachments.
+ * \param fb the framebuffer to draw to, or read from
+ * \return bitmask of BUFFER_BIT_* flags
*/
static GLbitfield
-supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID)
+supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
{
GLbitfield mask = 0x0;
- if (framebufferID > 0) {
+ if (fb->Name > 0) {
/* A user-created renderbuffer */
GLuint i;
ASSERT(ctx->Extensions.EXT_framebuffer_object);
@@ -203,20 +205,20 @@ supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID)
}
}
else {
- /* A window system renderbuffer */
+ /* A window system framebuffer */
GLint i;
mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
- if (ctx->Visual.stereoMode) {
+ if (fb->Visual.stereoMode) {
mask |= BUFFER_BIT_FRONT_RIGHT;
- if (ctx->Visual.doubleBufferMode) {
+ if (fb->Visual.doubleBufferMode) {
mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
}
}
- else if (ctx->Visual.doubleBufferMode) {
+ else if (fb->Visual.doubleBufferMode) {
mask |= BUFFER_BIT_BACK_LEFT;
}
- for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
+ for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
mask |= (BUFFER_BIT_AUX0 << i);
}
}
@@ -338,7 +340,6 @@ read_buffer_enum_to_index(GLenum buffer)
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
{
- GLuint bufferID;
GLbitfield destMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
@@ -347,13 +348,12 @@ _mesa_DrawBuffer(GLenum buffer)
_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
}
- bufferID = ctx->DrawBuffer->Name;
-
if (buffer == GL_NONE) {
destMask = 0x0;
}
else {
- const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID);
+ const GLbitfield supportedMask
+ = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
destMask = draw_buffer_enum_to_bitmask(buffer);
if (destMask == BAD_MASK) {
/* totally bogus buffer */
@@ -386,7 +386,6 @@ void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
{
GLint output;
- GLuint bufferID;
GLbitfield usedBufferMask, supportedMask;
GLbitfield destMask[MAX_DRAW_BUFFERS];
GET_CURRENT_CONTEXT(ctx);
@@ -401,9 +400,7 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
return;
}
- bufferID = ctx->DrawBuffer->Name;
-
- supportedMask = supported_buffer_bitmask(ctx, bufferID);
+ supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
usedBufferMask = 0x0;
/* complicated error checking... */
@@ -492,8 +489,8 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
if (!destMask) {
/* compute destMask values now */
- const GLuint bufferID = ctx->DrawBuffer->Name;
- const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID);
+ const GLbitfield supportedMask
+ = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
for (output = 0; output < n; output++) {
mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
ASSERT(mask[output] != BAD_MASK);
@@ -534,17 +531,15 @@ _mesa_ReadBuffer(GLenum buffer)
struct gl_framebuffer *fb;
GLbitfield supportedMask;
GLint srcBuffer;
- GLuint bufferID;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
fb = ctx->ReadBuffer;
- bufferID = fb->Name;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
- if (bufferID > 0 && buffer == GL_NONE) {
+ if (fb->Name > 0 && buffer == GL_NONE) {
/* This is legal for user-created framebuffer objects */
srcBuffer = -1;
}
@@ -555,14 +550,14 @@ _mesa_ReadBuffer(GLenum buffer)
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
return;
}
- supportedMask = supported_buffer_bitmask(ctx, bufferID);
+ supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
return;
}
}
- if (bufferID == 0) {
+ if (fb->Name == 0) {
ctx->Pixel.ReadBuffer = buffer;
}
fb->ColorReadBuffer = buffer;
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 9e4d1838ad..5519924556 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -243,10 +243,7 @@
/**
- * Bits per depth buffer value.
- *
- * Any reasonable value up to 31 will work. 32 doesn't work because of integer
- * overflow problems in the rasterizer code.
+ * Bits per depth buffer value (max is 32).
*/
#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
#define DEFAULT_SOFTWARE_DEPTH_BITS 16
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ccaf6f6428..255023c0fa 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -978,7 +978,7 @@ init_attrib_groups(GLcontext *ctx)
static int
generic_nop(void)
{
- _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)");
+ _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)");
return 0;
}
@@ -1357,9 +1357,9 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
* Check if the given context can render into the given framebuffer
* by checking visual attributes.
*
- * XXX this may go away someday because we're moving toward more freedom
- * in binding contexts to drawables with different visual attributes.
- * The GL_EXT_f_b_o extension is prompting some of that.
+ * Most of these tests could go away because Mesa is now pretty flexible
+ * in terms of mixing rendering contexts with framebuffers. As long
+ * as RGB vs. CI mode agree, we're probably good.
*
* \return GL_TRUE if compatible, GL_FALSE otherwise.
*/
@@ -1393,8 +1393,11 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
return GL_FALSE;
if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
return GL_FALSE;
+#if 0
+ /* disabled (see bug 11161) */
if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
return GL_FALSE;
+#endif
if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
return GL_FALSE;
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index f5511ce2fb..91c036ef96 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,7 +28,6 @@
#include "context.h"
#include "depth.h"
#include "enums.h"
-#include "hash.h"
#include "macros.h"
#include "mtypes.h"
@@ -153,36 +152,11 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
/**
* Initialize the depth buffer attribute group in the given context.
*/
-void _mesa_init_depth( GLcontext * ctx )
+void
+_mesa_init_depth(GLcontext *ctx)
{
- /* Depth buffer group */
ctx->Depth.Test = GL_FALSE;
ctx->Depth.Clear = 1.0;
ctx->Depth.Func = GL_LESS;
ctx->Depth.Mask = GL_TRUE;
-
- /* XXX this is now per-framebuffer state */
-#if 00
- /* Z buffer stuff */
- if (ctx->Visual.depthBits == 0) {
- /* Special case. Even if we don't have a depth buffer we need
- * good values for DepthMax for Z vertex transformation purposes
- * and for per-fragment fog computation.
- */
- ctx->DepthMax = (1 << 16) - 1;
- ctx->DepthMaxF = (GLfloat) ctx->DepthMax;
- }
- else if (ctx->Visual.depthBits < 32) {
- ctx->DepthMax = (1 << ctx->Visual.depthBits) - 1;
- ctx->DepthMaxF = (GLfloat) ctx->DepthMax;
- }
- else {
- /* Special case since shift values greater than or equal to the
- * number of bits in the left hand expression's type are undefined.
- */
- ctx->DepthMax = 0xffffffff;
- ctx->DepthMaxF = (GLfloat) ctx->DepthMax;
- }
- ctx->MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
-#endif
}
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index a4a6cdae36..80dce56c0c 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -47,6 +47,7 @@ static const struct {
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
+ { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
@@ -184,6 +185,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_draw_buffers = GL_TRUE;
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
#endif
#if FEATURE_ARB_fragment_shader
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fc712def57..05c08c19fe 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1290,15 +1290,22 @@ struct gl_texture_format
* GL_DEPTH_COMPONENT.
*/
GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
- GLubyte RedBits; /**< Bits per texel component */
- GLubyte GreenBits; /**< These are just rough approximations for */
- GLubyte BlueBits; /**< compressed texture formats. */
+
+ /**
+ * Bits per texel component. These are just rough approximations
+ * for compressed texture formats.
+ */
+ /*@{*/
+ GLubyte RedBits;
+ GLubyte GreenBits;
+ GLubyte BlueBits;
GLubyte AlphaBits;
GLubyte LuminanceBits;
GLubyte IntensityBits;
GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
+ /*@}*/
GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
@@ -1419,11 +1426,15 @@ struct gl_texture_object
GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
GLenum CompareMode; /**< GL_ARB_shadow */
GLenum CompareFunc; /**< GL_ARB_shadow */
+ GLenum _Function; /**< Comparison function derived from
+ * \c CompareOperator, \c CompareMode, and
+ * \c CompareFunc.
+ */
GLenum DepthMode; /**< GL_ARB_depth_texture */
GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLboolean Complete; /**< Is texture object complete? */
+ GLboolean _Complete; /**< Is texture object complete? */
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
@@ -1490,7 +1501,7 @@ struct gl_texture_unit
GLbitfield _GenBitT;
GLbitfield _GenBitR;
GLbitfield _GenBitQ;
- GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */
+ GLbitfield _GenFlags; /**< bitwise or of _GenBit[STRQ] */
GLfloat ObjectPlaneS[4];
GLfloat ObjectPlaneT[4];
GLfloat ObjectPlaneR[4];
@@ -1528,18 +1539,23 @@ struct gl_texture_unit
struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
- struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
+ /** These are used for glPush/PopAttrib */
+ /*@{*/
+ struct gl_texture_object Saved1D;
struct gl_texture_object Saved2D;
struct gl_texture_object Saved3D;
struct gl_texture_object SavedCubeMap;
struct gl_texture_object SavedRect;
struct gl_texture_object Saved1DArray;
struct gl_texture_object Saved2DArray;
+ /*@}*/
- /* GL_SGI_texture_color_table */
+ /** GL_SGI_texture_color_table */
+ /*@{*/
struct gl_color_table ColorTable;
struct gl_color_table ProxyColorTable;
GLboolean ColorTableEnabled;
+ /*@}*/
};
struct texenvprog_cache_item {
@@ -1887,6 +1903,7 @@ struct gl_program
GLbitfield InputsRead; /**< Bitmask of which input regs are read */
GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
+ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
/** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters;
@@ -2516,6 +2533,7 @@ struct gl_extensions
GLboolean ARB_depth_texture;
GLboolean ARB_draw_buffers;
GLboolean ARB_fragment_program;
+ GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;
GLboolean ARB_half_float_pixel;
GLboolean ARB_imaging;
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 1f4c9f4722..f315c3de74 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2463,7 +2463,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
update_fbo_texture(ctx, texObj, face, level);
/* state update */
- texObj->Complete = GL_FALSE;
+ texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
@@ -2566,7 +2566,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
update_fbo_texture(ctx, texObj, face, level);
/* state update */
- texObj->Complete = GL_FALSE;
+ texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
@@ -2667,7 +2667,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
update_fbo_texture(ctx, texObj, face, level);
/* state update */
- texObj->Complete = GL_FALSE;
+ texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
@@ -2938,7 +2938,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
update_fbo_texture(ctx, texObj, face, level);
/* state update */
- texObj->Complete = GL_FALSE;
+ texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
@@ -3004,7 +3004,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
update_fbo_texture(ctx, texObj, face, level);
/* state update */
- texObj->Complete = GL_FALSE;
+ texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
@@ -3398,7 +3398,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
texObj, texImage);
/* state update */
- texObj->Complete = GL_FALSE;
+ texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
@@ -3495,7 +3495,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
texObj, texImage);
/* state update */
- texObj->Complete = GL_FALSE;
+ texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
@@ -3591,7 +3591,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
texObj, texImage);
/* state update */
- texObj->Complete = GL_FALSE;
+ texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 0d2946e95a..df64002f99 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -209,7 +209,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
dest->_MaxLambda = src->_MaxLambda;
dest->GenerateMipmap = src->GenerateMipmap;
dest->Palette = src->Palette;
- dest->Complete = src->Complete;
+ dest->_Complete = src->_Complete;
}
@@ -251,7 +251,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
const GLint baseLevel = t->BaseLevel;
GLint maxLog2 = 0, maxLevels = 0;
- t->Complete = GL_TRUE; /* be optimistic */
+ t->_Complete = GL_TRUE; /* be optimistic */
/* Always need the base level image */
if (!t->Image[0][baseLevel]) {
@@ -259,7 +259,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
_mesa_sprintf(s, "obj %p (%d) Image[baseLevel=%d] == NULL",
(void *) t, t->Name, baseLevel);
incomplete(t, s);
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
return;
}
@@ -268,7 +268,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
t->Image[0][baseLevel]->Height == 0 ||
t->Image[0][baseLevel]->Depth == 0) {
incomplete(t, "texture width = 0");
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
return;
}
@@ -322,7 +322,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
if (t->Image[face][baseLevel] == NULL ||
t->Image[face][baseLevel]->Width2 != w ||
t->Image[face][baseLevel]->Height2 != h) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "Non-quare cubemap image");
return;
}
@@ -339,7 +339,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
GLint maxLevel = t->_MaxLevel;
if (minLevel > maxLevel) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "minLevel > maxLevel");
return;
}
@@ -348,12 +348,12 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
for (i = minLevel; i <= maxLevel; i++) {
if (t->Image[0][i]) {
if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "Format[i] != Format[baseLevel]");
return;
}
if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "Border[i] != Border[baseLevel]");
return;
}
@@ -371,12 +371,12 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
if (i >= minLevel && i <= maxLevel) {
if (!t->Image[0][i]) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "1D Image[0][i] == NULL");
return;
}
if (t->Image[0][i]->Width2 != width ) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "1D Image[0][i] bad width");
return;
}
@@ -400,17 +400,17 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
if (i >= minLevel && i <= maxLevel) {
if (!t->Image[0][i]) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "2D Image[0][i] == NULL");
return;
}
if (t->Image[0][i]->Width2 != width) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "2D Image[0][i] bad width");
return;
}
if (t->Image[0][i]->Height2 != height) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "2D Image[0][i] bad height");
return;
}
@@ -438,26 +438,26 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
if (i >= minLevel && i <= maxLevel) {
if (!t->Image[0][i]) {
incomplete(t, "3D Image[0][i] == NULL");
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
return;
}
if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
return;
}
if (t->Image[0][i]->Width2 != width) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "3D Image[0][i] bad width");
return;
}
if (t->Image[0][i]->Height2 != height) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "3D Image[0][i] bad height");
return;
}
if (t->Image[0][i]->Depth2 != depth) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "3D Image[0][i] bad depth");
return;
}
@@ -483,20 +483,20 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
for (face = 0; face < 6; face++) {
/* check that we have images defined */
if (!t->Image[face][i]) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "CubeMap Image[n][i] == NULL");
return;
}
/* Don't support GL_DEPTH_COMPONENT for cube maps */
if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
return;
}
/* check that all six images have same size */
if (t->Image[face][i]->Width2!=width ||
t->Image[face][i]->Height2!=height) {
- t->Complete = GL_FALSE;
+ t->_Complete = GL_FALSE;
incomplete(t, "CubeMap Image[n][i] bad size");
return;
}
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index d15af22b7d..c9f8a0656e 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -1141,26 +1141,29 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
/* Texture Parameters */
/**********************************************************************/
+/**
+ * Check if a coordinate wrap mode is supported for the texture target.
+ * \return GL_TRUE if legal, GL_FALSE otherwise
+ */
static GLboolean
-_mesa_validate_texture_wrap_mode(GLcontext * ctx,
- GLenum target, GLenum eparam)
+validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap)
{
const struct gl_extensions * const e = & ctx->Extensions;
- if (eparam == GL_CLAMP || eparam == GL_CLAMP_TO_EDGE ||
- (eparam == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) {
+ if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE ||
+ (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) {
/* any texture target */
return GL_TRUE;
}
else if (target != GL_TEXTURE_RECTANGLE_NV &&
- (eparam == GL_REPEAT ||
- (eparam == GL_MIRRORED_REPEAT &&
+ (wrap == GL_REPEAT ||
+ (wrap == GL_MIRRORED_REPEAT &&
e->ARB_texture_mirrored_repeat) ||
- (eparam == GL_MIRROR_CLAMP_EXT &&
+ (wrap == GL_MIRROR_CLAMP_EXT &&
(e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (eparam == GL_MIRROR_CLAMP_TO_EDGE_EXT &&
+ (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT &&
(e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (eparam == GL_MIRROR_CLAMP_TO_BORDER_EXT &&
+ (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT &&
(e->EXT_texture_mirror_clamp)))) {
/* non-rectangle texture */
return GL_TRUE;
@@ -1283,7 +1286,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
case GL_TEXTURE_WRAP_S:
if (texObj->WrapS == eparam)
return;
- if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) {
+ if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->WrapS = eparam;
}
@@ -1294,7 +1297,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
case GL_TEXTURE_WRAP_T:
if (texObj->WrapT == eparam)
return;
- if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) {
+ if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->WrapT = eparam;
}
@@ -1305,7 +1308,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
case GL_TEXTURE_WRAP_R:
if (texObj->WrapR == eparam)
return;
- if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) {
+ if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->WrapR = eparam;
}
@@ -1515,7 +1518,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
return;
}
- texObj->Complete = GL_FALSE;
+ texObj->_Complete = GL_FALSE;
if (ctx->Driver.TexParameter) {
(*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
@@ -2793,6 +2796,47 @@ update_texture_matrices( GLcontext *ctx )
/**
+ * Update texture object's _Function field. We need to do this
+ * whenever any of the texture object's shadow-related fields change
+ * or when we start/stop using a fragment program.
+ *
+ * This function could be expanded someday to update additional per-object
+ * fields that depend on assorted state changes.
+ */
+static void
+update_texture_compare_function(GLcontext *ctx,
+ struct gl_texture_object *tObj)
+{
+ /* XXX temporarily disable this test since it breaks the GLSL
+ * shadow2D(), etc. functions.
+ */
+ if (0 /*ctx->FragmentProgram._Current*/) {
+ /* Texel/coordinate comparison is ignored for programs.
+ * See GL_ARB_fragment_program/shader spec for details.
+ */
+ tObj->_Function = GL_NONE;
+ }
+ else if (tObj->CompareFlag) {
+ /* GL_SGIX_shadow */
+ if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
+ tObj->_Function = GL_LEQUAL;
+ }
+ else {
+ ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
+ tObj->_Function = GL_GEQUAL;
+ }
+ }
+ else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ /* GL_ARB_shadow */
+ tObj->_Function = tObj->CompareFunc;
+ }
+ else {
+ tObj->_Function = GL_NONE; /* pass depth through as grayscale */
+ }
+}
+
+
+/**
* Helper function for determining which texture object (1D, 2D, cube, etc)
* should actually be used.
*/
@@ -2802,12 +2846,13 @@ texture_override(GLcontext *ctx,
struct gl_texture_object *texObj, GLuint textureBit)
{
if (!texUnit->_ReallyEnabled && (enableBits & textureBit)) {
- if (!texObj->Complete) {
+ if (!texObj->_Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
}
- if (texObj->Complete) {
+ if (texObj->_Complete) {
texUnit->_ReallyEnabled = textureBit;
texUnit->_Current = texObj;
+ update_texture_compare_function(ctx, texObj);
}
}
}
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index ca29c6a23f..60145691b8 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -42,6 +42,7 @@ extern void
_mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
+
/**
* \name Called from API
*/