diff options
Diffstat (limited to 'src/mesa/main')
29 files changed, 206 insertions, 129 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 1899975213..72091b0789 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -31,8 +31,8 @@ #include "context.h" #include "imports.h" #include "macros.h" -#include "glapioffsets.h" -#include "dispatch.h" +#include "glapi/glapioffsets.h" +#include "glapi/dispatch.h" typedef void (GLAPIENTRY *array_func)( const void * ); diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index efe5a77d58..924d7134a2 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -30,14 +30,14 @@ #include "glheader.h" -#include "glapi.h" -#include "glapitable.h" #include "macros.h" #include "colormac.h" #include "api_loopback.h" -#include "glthread.h" #include "mtypes.h" -#include "dispatch.h" +#include "glapi/glapi.h" +#include "glapi/glapitable.h" +#include "glapi/glthread.h" +#include "glapi/dispatch.h" /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc * calls to a smaller set of driver-provided formats. Currently just diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 0c1a35361f..3df64362ea 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -31,7 +31,7 @@ #include "light.h" #include "macros.h" #include "dlist.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 3d20ba7d14..841c6a5302 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 7.0.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -100,6 +100,11 @@ _mesa_validate_DrawElements(GLcontext *ctx, (const GLubyte *) indices); } } + else { + /* not using a VBO */ + if (!indices) + return GL_FALSE; + } if (ctx->Const.CheckArrayBounds) { /* find max array index */ @@ -170,6 +175,16 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) return GL_FALSE; + /* Vertex buffer object tests */ + if (ctx->Array.ElementArrayBufferObj->Name) { + /* XXX re-use code from above? */ + } + else { + /* not using VBO */ + if (!indices) + return GL_FALSE; + } + if (ctx->Const.CheckArrayBounds) { /* Find max array index. * We don't trust the user's start and end values. diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index d601ee461e..f08f99d8e1 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -46,7 +46,7 @@ #include "bufferobj.h" #endif #include "arrayobj.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 92d8ceda29..00e4c8328e 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -97,12 +97,9 @@ #include "fog.h" #include "framebuffer.h" #include "get.h" -#include "glthread.h" -#include "glapioffsets.h" #include "histogram.h" #include "hint.h" #include "hash.h" -#include "atifragshader.h" #include "light.h" #include "lines.h" #include "macros.h" @@ -110,9 +107,6 @@ #include "pixel.h" #include "points.h" #include "polygon.h" -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "program.h" -#endif #include "queryobj.h" #include "rastpos.h" #include "simple_list.h" @@ -126,13 +120,19 @@ #include "varray.h" #include "version.h" #include "vtxfmt.h" +#include "glapi/glthread.h" +#include "glapi/glapioffsets.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "shader/program.h" +#endif +#include "shader/shader_api.h" +#include "shader/atifragshader.h" #if _HAVE_FULL_GL #include "math/m_translate.h" #include "math/m_matrix.h" #include "math/m_xform.h" #include "math/mathmod.h" #endif -#include "shader_api.h" #ifdef USE_SPARC_ASM #include "sparc/sparc.h" diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index b6a9d13149..099912aa15 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -49,7 +49,7 @@ #define CONTEXT_H -#include "glapi.h" +#include "glapi/glapi.h" #include "imports.h" #include "mtypes.h" diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 91ddcbf9ed..293ee5fa34 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -33,10 +33,6 @@ #include "api_arrayelt.h" #include "api_loopback.h" #include "config.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" -#include "program.h" -#endif #include "attrib.h" #include "blend.h" #include "buffers.h" @@ -57,7 +53,7 @@ #include "extensions.h" #include "feedback.h" #include "get.h" -#include "glapi.h" +#include "glapi/glapi.h" #include "hash.h" #include "histogram.h" #include "image.h" @@ -76,18 +72,22 @@ #include "texstate.h" #include "mtypes.h" #include "varray.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "shader/arbprogram.h" +#include "shader/program.h" +#endif #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "nvprogram.h" -#include "program.h" +#include "shader/nvprogram.h" +#include "shader/program.h" #endif #if FEATURE_ATI_fragment_shader -#include "atifragshader.h" +#include "shader/atifragshader.h" #endif #include "math/m_matrix.h" #include "math/m_xform.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c index df3095232d..40f66d7da2 100644 --- a/src/mesa/main/execmem.c +++ b/src/mesa/main/execmem.c @@ -32,7 +32,7 @@ #include "imports.h" -#include "glthread.h" +#include "glapi/glthread.h" diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index f737c74f35..c9b30d3252 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -65,7 +65,9 @@ compute_depth_max(struct gl_framebuffer *fb) fb->_DepthMax = 0xffffffff; } fb->_DepthMaxF = (GLfloat) fb->_DepthMax; - fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */ + + /* Minimum resolvable depth value, for polygon offset */ + fb->_MRD = 1.0 / fb->_DepthMaxF; } diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 63dd002a41..fd4127558a 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -92,7 +92,7 @@ #endif #ifdef WGLAPI -#undef WGLAPI +# undef WGLAPI #endif #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c index 2d5bcc3e01..ffb2c4d946 100644 --- a/src/mesa/main/hash.c +++ b/src/mesa/main/hash.c @@ -37,7 +37,7 @@ #include "glheader.h" #include "imports.h" -#include "glthread.h" +#include "glapi/glthread.h" #include "hash.h" diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index e2e7f806ab..ba46cdc1b1 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -3648,11 +3648,13 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, * Try simple cases first */ if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_BYTE && dstType == GL_UNSIGNED_BYTE) { _mesa_memcpy(dest, source, n * sizeof(GLubyte)); } else if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { @@ -3668,19 +3670,17 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source, srcPacking); - if (transferOps) { - if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { - /* shift and offset indexes */ - shift_and_offset_ci(ctx, n, indexes); - } + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + /* shift and offset indexes */ + shift_and_offset_ci(ctx, n, indexes); + } - if (ctx->Pixel.MapStencilFlag) { - /* Apply stencil lookup table */ - GLuint mask = ctx->PixelMaps.StoS.Size - 1; - GLuint i; - for (i=0;i<n;i++) { - indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; - } + if (ctx->Pixel.MapStencilFlag) { + /* Apply stencil lookup table */ + const GLuint mask = ctx->PixelMaps.StoS.Size - 1; + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; } } @@ -3882,9 +3882,19 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, } \ } while (0) + +/** + * Unpack a row of depth/z values from memory, returning GLushort, GLuint + * or GLfloat values. + * The glPixelTransfer (scale/bias) params will be applied. + * + * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT + * \param depthMax max value for returned GLushort or GLuint values + * (ignored for GLfloat). + */ void _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, - GLenum dstType, GLvoid *dest, GLfloat depthScale, + GLenum dstType, GLvoid *dest, GLuint depthMax, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking ) { @@ -3907,7 +3917,9 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, } return; } - if (srcType == GL_UNSIGNED_SHORT && dstType == GL_UNSIGNED_INT) { + if (srcType == GL_UNSIGNED_SHORT + && dstType == GL_UNSIGNED_INT + && depthMax == 0xffffffff) { const GLushort *src = (const GLushort *) source; GLuint *dst = (GLuint *) dest; GLuint i; @@ -3955,7 +3967,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, break; case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ if (dstType == GL_UNSIGNED_INT && - depthScale == (GLfloat) 0xffffff && + depthMax == 0xffffff && ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { const GLuint *src = (const GLuint *) source; @@ -4033,16 +4045,16 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, if (dstType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) dest; GLuint i; - if (depthScale <= (GLfloat) 0xffffff) { + if (depthMax <= 0xffffff) { /* no overflow worries */ for (i = 0; i < n; i++) { - zValues[i] = (GLuint) (depthValues[i] * depthScale); + zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); } } else { /* need to use double precision to prevent overflow problems */ for (i = 0; i < n; i++) { - GLdouble z = depthValues[i] * depthScale; + GLdouble z = depthValues[i] * (GLfloat) depthMax; if (z >= (GLdouble) 0xffffffff) zValues[i] = 0xffffffff; else @@ -4053,14 +4065,14 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, else if (dstType == GL_UNSIGNED_SHORT) { GLushort *zValues = (GLushort *) dest; GLuint i; - ASSERT(depthScale <= 65535.0); + ASSERT(depthMax <= 0xffff); for (i = 0; i < n; i++) { - zValues[i] = (GLushort) (depthValues[i] * depthScale); + zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); } } else { ASSERT(dstType == GL_FLOAT); - ASSERT(depthScale == 1.0F); + /*ASSERT(depthMax == 1.0F);*/ } } diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index 990398a7c4..2a16989fa7 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -181,7 +181,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, extern void _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, - GLenum dstType, GLvoid *dest, GLfloat depthScale, + GLenum dstType, GLvoid *dest, GLuint depthMax, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking ); diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 8a5dfdb4b8..3ae56c8b0b 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -575,7 +575,11 @@ _mesa_ffs(int i) * if no bits set. */ int +#ifdef __MINGW32__ +_mesa_ffsll(long val) +#else _mesa_ffsll(long long val) +#endif { #ifdef ffsll return ffsll(val); diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 9be8014a13..ebdfc452a7 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -700,7 +700,11 @@ extern int _mesa_ffs(int i); extern int +#ifdef __MINGW32__ +_mesa_ffsll(long i); +#else _mesa_ffsll(long long i); +#endif extern unsigned int _mesa_bitcount(unsigned int n); diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index dc7195d4eb..0c2dbf915a 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -55,9 +55,6 @@ _mesa_LineWidth( GLfloat width ) FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.Width = width; - ctx->Line._Width = CLAMP(width, - ctx->Const.MinLineWidth, - ctx->Const.MaxLineWidth); if (ctx->Driver.LineWidth) ctx->Driver.LineWidth(ctx, width); @@ -105,13 +102,12 @@ _mesa_LineStipple( GLint factor, GLushort pattern ) * Initializes __GLcontextRec::Line and line related constants in * __GLcontextRec::Const. */ -void GLAPIENTRY _mesa_init_line( GLcontext * ctx ) +void GLAPIENTRY +_mesa_init_line( GLcontext * ctx ) { - /* Line group */ ctx->Line.SmoothFlag = GL_FALSE; ctx->Line.StippleFlag = GL_FALSE; ctx->Line.Width = 1.0; - ctx->Line._Width = 1.0; ctx->Line.StipplePattern = 0xffff; ctx->Line.StippleFactor = 1; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 05c08c19fe..d70df5d945 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -38,8 +38,8 @@ #include "glheader.h" #include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */ #include "config.h" /* Hardwired parameters */ -#include "glapitable.h" -#include "glthread.h" +#include "glapi/glapitable.h" +#include "glapi/glthread.h" #include "math/m_matrix.h" /* GLmatrix */ #include "bitset.h" @@ -126,6 +126,8 @@ struct gl_pixelstore_attrib; struct gl_texture_format; struct gl_texture_image; struct gl_texture_object; +struct st_context; +struct pipe_surface; typedef struct __GLcontextRec GLcontext; typedef struct __GLcontextModesRec GLvisual; typedef struct gl_framebuffer GLframebuffer; @@ -917,7 +919,6 @@ struct gl_line_attrib GLushort StipplePattern; /**< Stipple pattern */ GLint StippleFactor; /**< Stipple repeat factor */ GLfloat Width; /**< Line width */ - GLfloat _Width; /**< Clamped Line width */ }; @@ -1063,7 +1064,6 @@ struct gl_point_attrib { GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ GLfloat Size; /**< User-specified point size */ - GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */ GLfloat Params[3]; /**< GL_EXT_point_parameters */ GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ GLfloat Threshold; /**< GL_EXT_point_parameters */ @@ -1133,13 +1133,13 @@ struct gl_stencil_attrib * An index for each type of texture object */ /*@{*/ -#define TEXTURE_1D_INDEX 0 -#define TEXTURE_2D_INDEX 1 -#define TEXTURE_3D_INDEX 2 -#define TEXTURE_CUBE_INDEX 3 -#define TEXTURE_RECT_INDEX 4 -#define TEXTURE_1D_ARRAY_INDEX 5 -#define TEXTURE_2D_ARRAY_INDEX 6 +#define TEXTURE_1D_INDEX 0 +#define TEXTURE_2D_INDEX 1 +#define TEXTURE_3D_INDEX 2 +#define TEXTURE_CUBE_INDEX 3 +#define TEXTURE_RECT_INDEX 4 +#define TEXTURE_1D_ARRAY_INDEX 5 +#define TEXTURE_2D_ARRAY_INDEX 6 /*@}*/ /** @@ -1147,13 +1147,13 @@ struct gl_stencil_attrib * Used for Texture.Unit[]._ReallyEnabled flags. */ /*@{*/ -#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) -#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) -#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) -#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) -#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) -#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) -#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) +#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) +#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) +#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) +#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) +#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) +#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) +#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) /*@}*/ @@ -1327,8 +1327,6 @@ struct gl_texture_format }; -#define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1)) - /** * Texture image state. Describes the dimensions of a texture image, * the texel format and pointers to Texel Fetch functions. @@ -1393,7 +1391,7 @@ struct gl_texture_image #define FACE_NEG_Y 3 #define FACE_POS_Z 4 #define FACE_NEG_Z 5 -#define MAX_FACES 6 +#define MAX_FACES 6 /*@}*/ @@ -2193,12 +2191,11 @@ struct gl_shared_state * \todo Improve the granularity of locking. */ /*@{*/ - _glthread_Mutex TexMutex; /**< texobj thread safety */ - GLuint TextureStateStamp; /**< state notification for shared tex */ + _glthread_Mutex TexMutex; /**< texobj thread safety */ + GLuint TextureStateStamp; /**< state notification for shared tex */ /*@}*/ - /** * \name Vertex/fragment programs */ @@ -2272,6 +2269,8 @@ struct gl_renderbuffer GLubyte StencilBits; GLvoid *Data; /**< This may not be used by some kinds of RBs */ + struct pipe_surface *surface; + /* Used to wrap one renderbuffer around another: */ struct gl_renderbuffer *Wrapped; @@ -3107,7 +3106,7 @@ struct __GLcontextRec void *swsetup_context; void *swtnl_context; void *swtnl_im; - void *acache_context; + struct st_context *st; void *aelt_context; /*@}*/ }; diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 0f562420b0..e83db5de78 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -57,10 +57,6 @@ _mesa_PointSize( GLfloat size ) FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.Size = size; - /* XXX correct clamp limits? */ - ctx->Point._Size = CLAMP(ctx->Point.Size, - ctx->Point.MinSize, - ctx->Point.MaxSize); if (ctx->Driver.PointSize) ctx->Driver.PointSize(ctx, size); @@ -253,7 +249,6 @@ _mesa_init_point(GLcontext *ctx) ctx->Point.SmoothFlag = GL_FALSE; ctx->Point.Size = 1.0; - ctx->Point._Size = 1.0; ctx->Point.Params[0] = 1.0; ctx->Point.Params[1] = 0.0; ctx->Point.Params[2] = 0.0; diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index 0e59ba615a..fc04dde3f4 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -30,6 +30,11 @@ #include "queryobj.h" #include "mtypes.h" +#if 1 /*PIPE*/ +#include "pipe/p_context.h" +#include "state_tracker/st_context.h" +#endif + /** * Allocate a new query object. This is a fallback routine called via @@ -220,6 +225,10 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) q->Result = 0; q->Ready = GL_FALSE; +#if 1 /*PIPE*/ + ctx->st->pipe->reset_occlusion_counter(ctx->st->pipe); +#endif + if (target == GL_SAMPLES_PASSED_ARB) { ctx->Query.CurrentOcclusionObject = q; } @@ -282,6 +291,12 @@ _mesa_EndQueryARB(GLenum target) /* if we're using software rendering/querying */ q->Ready = GL_TRUE; } + +#if 1 /*PIPE*/ + if (target == GL_SAMPLES_PASSED_ARB) { + q->Result = ctx->st->pipe->get_occlusion_counter(ctx->st->pipe); + } +#endif } diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 6f1d7c3960..a900de169e 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -49,6 +49,10 @@ #include "rbadaptors.h" +#include "pipe/softpipe/sp_z_surface.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + /* 32-bit color index format. Not a public format. */ #define COLOR_INDEX32 0x424243 @@ -1091,6 +1095,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_ushort; rb->PutMonoValues = put_mono_values_ushort; rb->DepthBits = 8 * sizeof(GLushort); + rb->surface + = (struct pipe_surface *) softpipe_new_z_surface(PIPE_FORMAT_U_Z16); pixelSize = sizeof(GLushort); break; case GL_DEPTH_COMPONENT24: @@ -1113,6 +1119,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->_ActualFormat = GL_DEPTH_COMPONENT32; rb->DepthBits = 32; } + rb->surface + = (struct pipe_surface *) softpipe_new_z_surface(PIPE_FORMAT_U_Z32); pixelSize = sizeof(GLuint); break; case GL_DEPTH_STENCIL_EXT: @@ -1130,6 +1138,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoValues = put_mono_values_uint; rb->DepthBits = 24; rb->StencilBits = 8; + rb->surface + = (struct pipe_surface *) softpipe_new_z_surface(PIPE_FORMAT_Z24_S8); pixelSize = sizeof(GLuint); break; case GL_COLOR_INDEX8_EXT: @@ -1193,13 +1203,27 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, /* free old buffer storage */ if (rb->Data) { - _mesa_free(rb->Data); + if (rb->surface) { + /* pipe surface */ + } + else { + /* legacy renderbuffer */ + _mesa_free(rb->Data); + } rb->Data = NULL; } if (width > 0 && height > 0) { /* allocate new buffer storage */ - rb->Data = _mesa_malloc(width * height * pixelSize); + if (rb->surface) { + /* pipe surface */ + rb->surface->resize(rb->surface, width, height); + rb->Data = rb->surface->buffer.ptr; + } + else { + /* legacy renderbuffer */ + rb->Data = _mesa_malloc(width * height * pixelSize); + } if (rb->Data == NULL) { rb->Width = 0; rb->Height = 0; diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index 58be1f46e5..7bf8808767 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -83,7 +83,7 @@ _mesa_CreateShader(GLenum type) } -GLhandleARB APIENTRY +GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB(GLenum type) { GET_CURRENT_CONTEXT(ctx); @@ -99,7 +99,7 @@ _mesa_CreateProgram(void) } -GLhandleARB APIENTRY +GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void) { GET_CURRENT_CONTEXT(ctx); @@ -319,7 +319,7 @@ _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params) #if 0 -GLint APIENTRY +GLint GLAPIENTRY _mesa_GetUniformLocation(GLuint program, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); @@ -336,7 +336,7 @@ _mesa_GetHandleARB(GLenum pname) } -GLint APIENTRY +GLint GLAPIENTRY _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 0a83abc7dd..444f227760 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -35,10 +35,10 @@ #include "accum.h" #include "api_loopback.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" +#include "shader/arbprogram.h" #endif #if FEATURE_ATI_fragment_shader -#include "atifragshader.h" +#include "shader/atifragshader.h" #endif #include "attrib.h" #include "blend.h" @@ -85,18 +85,18 @@ #include "mtypes.h" #include "varray.h" #if FEATURE_NV_vertex_program -#include "nvprogram.h" +#include "shader/nvprogram.h" #endif #if FEATURE_NV_fragment_program -#include "nvprogram.h" -#include "program.h" +#include "shader/nvprogram.h" +#include "shader/program.h" #include "texenvprogram.h" #endif #if FEATURE_ARB_shader_objects #include "shaders.h" #endif #include "debug.h" -#include "dispatch.h" +#include "glapi/dispatch.h" @@ -1068,7 +1068,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state) if (1/*new_state & _NEW_POINT*/) { if (ctx->Point.SmoothFlag) ctx->_TriangleCaps |= DD_POINT_SMOOTH; - if (ctx->Point._Size != 1.0F) + if (ctx->Point.Size != 1.0F) ctx->_TriangleCaps |= DD_POINT_SIZE; if (ctx->Point._Attenuated) ctx->_TriangleCaps |= DD_POINT_ATTEN; @@ -1082,7 +1082,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state) ctx->_TriangleCaps |= DD_LINE_SMOOTH; if (ctx->Line.StippleFlag) ctx->_TriangleCaps |= DD_LINE_STIPPLE; - if (ctx->Line._Width != 1.0) + if (ctx->Line.Width != 1.0) ctx->_TriangleCaps |= DD_LINE_WIDTH; } diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 411d51cfcc..b6991f45ed 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -302,7 +302,12 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { #define FX64_NATIVE 1 +#ifdef __MINGW32__ +typedef unsigned long Fx64; +#else typedef unsigned long long Fx64; +#endif + #define FX64_MOV32(a, b) a = b #define FX64_OR32(a, b) a |= b diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 1a46c10ffa..72b54b27d9 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -28,10 +28,10 @@ #include "glheader.h" #include "macros.h" #include "enums.h" -#include "prog_parameter.h" -#include "prog_instruction.h" -#include "prog_print.h" -#include "prog_statevars.h" +#include "shader/prog_parameter.h" +#include "shader/prog_instruction.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" #include "texenvprogram.h" /** diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index f902365b9b..3420d8e2ba 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1264,6 +1264,10 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, * A hardware driver might override this function if, for example, the * max 3D texture size is 512x512x64 (i.e. not a cube). * + * Note that width, height, depth == 0 is not an error. However, a + * texture with zero width/height/depth will be considered "incomplete" + * and texturing will effectively be disabled. + * * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, * GL_PROXY_TEXTURE_CUBE_MAP_ARB. @@ -1293,7 +1297,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width >0 && _mesa_bitcount(width - 2 * border) != 1) || level >= ctx->Const.MaxTextureLevels) { /* bad width or level */ return GL_FALSE; @@ -1303,10 +1307,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && _mesa_bitcount(height - 2 * border) != 1) || level >= ctx->Const.MaxTextureLevels) { /* bad width or height or level */ return GL_FALSE; @@ -1316,21 +1320,21 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && _mesa_bitcount(height - 2 * border) != 1) || depth < 2 * border || depth > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(depth - 2 * border) != 1) || + depth > 0 && _mesa_bitcount(depth - 2 * border) != 1) || level >= ctx->Const.Max3DTextureLevels) { /* bad width or height or depth or level */ return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_RECTANGLE_NV: - if (width < 1 || width > ctx->Const.MaxTextureRectSize || - height < 1 || height > ctx->Const.MaxTextureRectSize || + if (width < 0 || width > ctx->Const.MaxTextureRectSize || + height < 0 || height > ctx->Const.MaxTextureRectSize || level != 0) { /* bad width or height or level */ return GL_FALSE; @@ -1340,10 +1344,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && _mesa_bitcount(height - 2 * border) != 1) || level >= ctx->Const.MaxCubeTextureLevels) { /* bad width or height */ return GL_FALSE; @@ -1353,7 +1357,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || level >= ctx->Const.MaxTextureLevels) { /* bad width or level */ return GL_FALSE; @@ -1367,10 +1371,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && _mesa_bitcount(height - 2 * border) != 1) || level >= ctx->Const.MaxTextureLevels) { /* bad width or height or level */ return GL_FALSE; @@ -1472,7 +1476,7 @@ texture_error_check( GLcontext *ctx, GLenum target, if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) { proxy_target = GL_PROXY_TEXTURE_1D; height = 1; - width = 1; + depth = 1; } else { _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 9b8a06df14..3b5151ed17 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1077,7 +1077,7 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS) { - const GLfloat depthScale = (GLfloat) 0xffffffff; + const GLuint depthScale = 0xffffffff; (void) dims; ASSERT(dstFormat == &_mesa_texformat_z32); ASSERT(dstFormat->TexelBytes == sizeof(GLuint)); @@ -1124,7 +1124,7 @@ _mesa_texstore_z32(TEXSTORE_PARAMS) GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS) { - const GLfloat depthScale = 65535.0f; + const GLuint depthScale = 0xffff; (void) dims; ASSERT(dstFormat == &_mesa_texformat_z16); ASSERT(dstFormat->TexelBytes == sizeof(GLushort)); @@ -2319,6 +2319,8 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS) GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS) { + const GLuint depthScale = 0xffffff; + ASSERT(dstFormat == &_mesa_texformat_z24_s8); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT); ASSERT(srcType == GL_UNSIGNED_INT_24_8_EXT); @@ -2357,7 +2359,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) _mesa_unpack_depth_span(ctx, srcWidth, GL_UNSIGNED_INT, /* dst type */ dstRow, /* dst addr */ - (GLfloat) 0xffffff, /* depthScale */ + depthScale, srcType, src, srcPacking); /* get the 8-bit stencil values */ _mesa_unpack_stencil_span(ctx, srcWidth, diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index bf1ad0165e..fe4a7c684f 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -32,7 +32,7 @@ #include "mtypes.h" #include "varray.h" #include "arrayobj.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 783b06558d..6f5d01e40f 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -29,8 +29,8 @@ #define PRE_LOOPBACK( FUNC ) #endif -#include "dispatch.h" -#include "glapioffsets.h" +#include "glapi/dispatch.h" +#include "glapi/glapioffsets.h" static void GLAPIENTRY TAG(ArrayElement)( GLint i ) { |