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-rw-r--r--src/mesa/main/enable.c4
-rw-r--r--src/mesa/main/nvfragparse.c16
-rw-r--r--src/mesa/main/nvfragprog.h17
-rw-r--r--src/mesa/main/state.c27
4 files changed, 37 insertions, 27 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index eb46976abb..9192abd4ac 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1,4 +1,4 @@
-/* $Id: enable.c,v 1.75 2003/03/01 01:50:20 brianp Exp $ */
+/* $Id: enable.c,v 1.76 2003/03/15 17:33:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -884,7 +884,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
CHECK_EXTENSION(NV_fragment_program, cap);
if (ctx->FragmentProgram.Enabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_TEXTURE);
ctx->FragmentProgram.Enabled = state;
break;
#endif /* FEATURE_NV_fragment_program */
diff --git a/src/mesa/main/nvfragparse.c b/src/mesa/main/nvfragparse.c
index 60b15bcd06..0f75d6c36f 100644
--- a/src/mesa/main/nvfragparse.c
+++ b/src/mesa/main/nvfragparse.c
@@ -1,4 +1,4 @@
-/* $Id: nvfragparse.c,v 1.13 2003/03/14 15:40:59 brianp Exp $ */
+/* $Id: nvfragparse.c,v 1.14 2003/03/15 17:33:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -42,20 +42,6 @@
#include "nvprogram.h"
-#define FRAG_ATTRIB_WPOS 0
-#define FRAG_ATTRIB_COL0 1
-#define FRAG_ATTRIB_COL1 2
-#define FRAG_ATTRIB_FOGC 3
-#define FRAG_ATTRIB_TEX0 4
-#define FRAG_ATTRIB_TEX1 5
-#define FRAG_ATTRIB_TEX2 6
-#define FRAG_ATTRIB_TEX3 7
-#define FRAG_ATTRIB_TEX4 8
-#define FRAG_ATTRIB_TEX5 9
-#define FRAG_ATTRIB_TEX6 10
-#define FRAG_ATTRIB_TEX7 11
-
-
#define INPUT_1V 1
#define INPUT_2V 2
#define INPUT_3V 3
diff --git a/src/mesa/main/nvfragprog.h b/src/mesa/main/nvfragprog.h
index d7e23627a4..8d1ed13f21 100644
--- a/src/mesa/main/nvfragprog.h
+++ b/src/mesa/main/nvfragprog.h
@@ -1,4 +1,4 @@
-/* $Id: nvfragprog.h,v 1.4 2003/03/14 15:40:59 brianp Exp $ */
+/* $Id: nvfragprog.h,v 1.5 2003/03/15 17:33:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -36,6 +36,21 @@
#include "config.h"
+/* Fragment input registers / attributes */
+#define FRAG_ATTRIB_WPOS 0
+#define FRAG_ATTRIB_COL0 1
+#define FRAG_ATTRIB_COL1 2
+#define FRAG_ATTRIB_FOGC 3
+#define FRAG_ATTRIB_TEX0 4
+#define FRAG_ATTRIB_TEX1 5
+#define FRAG_ATTRIB_TEX2 6
+#define FRAG_ATTRIB_TEX3 7
+#define FRAG_ATTRIB_TEX4 8
+#define FRAG_ATTRIB_TEX5 9
+#define FRAG_ATTRIB_TEX6 10
+#define FRAG_ATTRIB_TEX7 11
+
+
/* Location of register sets within the whole register file */
#define FP_INPUT_REG_START 0
#define FP_INPUT_REG_END (FP_INPUT_REG_START + MAX_NV_FRAGMENT_PROGRAM_INPUTS - 1)
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 1051bda11d..f4f6a1cb6e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.99 2003/03/01 01:50:22 brianp Exp $ */
+/* $Id: state.c,v 1.100 2003/03/15 17:33:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -813,17 +813,26 @@ update_texture_state( GLcontext *ctx )
*/
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint enableBits;
texUnit->_ReallyEnabled = 0;
texUnit->_GenFlags = 0;
- if (!texUnit->Enabled)
- continue;
+ /* Get the bitmask of texture enables */
+ if (ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current) {
+ enableBits = ctx->FragmentProgram.Current->TexturesUsed[unit];
+ }
+ else {
+ if (!texUnit->Enabled)
+ continue;
+ enableBits = texUnit->Enabled;
+ }
/* Look for the highest-priority texture target that's enabled and
- * complete. That's the one we'll use for texturing.
+ * complete. That's the one we'll use for texturing. If we're using
+ * a fragment program we're guaranteed that bitcount(enabledBits) <= 1.
*/
- if (texUnit->Enabled & TEXTURE_CUBE_BIT) {
+ if (enableBits & TEXTURE_CUBE_BIT) {
struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
@@ -834,7 +843,7 @@ update_texture_state( GLcontext *ctx )
}
}
- if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_3D_BIT)) {
+ if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_3D_BIT)) {
struct gl_texture_object *texObj = texUnit->Current3D;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
@@ -845,7 +854,7 @@ update_texture_state( GLcontext *ctx )
}
}
- if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_RECT_BIT)) {
+ if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_RECT_BIT)) {
struct gl_texture_object *texObj = texUnit->CurrentRect;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
@@ -856,7 +865,7 @@ update_texture_state( GLcontext *ctx )
}
}
- if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_2D_BIT)) {
+ if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_2D_BIT)) {
struct gl_texture_object *texObj = texUnit->Current2D;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
@@ -867,7 +876,7 @@ update_texture_state( GLcontext *ctx )
}
}
- if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_1D_BIT)) {
+ if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_1D_BIT)) {
struct gl_texture_object *texObj = texUnit->Current1D;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);