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-rw-r--r--src/mesa/main/api_validate.c6
-rw-r--r--src/mesa/main/bufferobj.c15
-rw-r--r--src/mesa/main/bufferobj.h5
-rw-r--r--src/mesa/main/buffers.c3
-rw-r--r--src/mesa/main/config.h4
-rw-r--r--src/mesa/main/context.c86
-rw-r--r--src/mesa/main/drawpix.c4
-rw-r--r--src/mesa/main/enable.c5
-rw-r--r--src/mesa/main/extensions.c2
-rw-r--r--src/mesa/main/fbobject.c2
-rw-r--r--src/mesa/main/ffvertex_prog.c70
-rw-r--r--src/mesa/main/glheader.h39
-rw-r--r--src/mesa/main/image.c2
-rw-r--r--src/mesa/main/imports.c16
-rw-r--r--src/mesa/main/imports.h8
-rw-r--r--src/mesa/main/light.c1
-rw-r--r--src/mesa/main/mtypes.h11
-rw-r--r--src/mesa/main/renderbuffer.c3
-rw-r--r--src/mesa/main/sources1
-rw-r--r--src/mesa/main/state.c69
-rw-r--r--src/mesa/main/state.h14
-rw-r--r--src/mesa/main/texcompress.c17
-rw-r--r--src/mesa/main/texcompress_fxt1.c8
-rw-r--r--src/mesa/main/texenvprogram.c177
-rw-r--r--src/mesa/main/texformat.c11
-rw-r--r--src/mesa/main/texformat.h8
-rw-r--r--src/mesa/main/teximage.c23
-rw-r--r--src/mesa/main/texstore.c4
-rw-r--r--src/mesa/main/varray.h14
29 files changed, 472 insertions, 156 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 98dfbb105f..bbc5933ab9 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -119,6 +119,12 @@ _mesa_validate_DrawElements(GLcontext *ctx,
/* use indices in the buffer object */
GLuint indexBytes;
+ if (!ctx->Array.ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx,
+ "glDrawElements called with empty array elements buffer");
+ return GL_FALSE;
+ }
+
if (type == GL_UNSIGNED_INT) {
indexBytes = count * sizeof(GLuint);
}
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 918e87246f..190e6ab564 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -38,6 +38,13 @@
#include "bufferobj.h"
+#ifdef FEATURE_OES_mapbuffer
+#define DEFAULT_ACCESS GL_WRITE_ONLY;
+#else
+#define DEFAULT_ACCESS GL_READ_WRITE;
+#endif
+
+
/**
* Get the buffer object bound to the specified target in a GL context.
*
@@ -255,7 +262,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
obj->RefCount = 1;
obj->Name = name;
obj->Usage = GL_STATIC_DRAW_ARB;
- obj->Access = GL_READ_WRITE_ARB;
+ obj->Access = DEFAULT_ACCESS;
}
@@ -664,8 +671,8 @@ _mesa_map_drawpix_pbo(GLcontext *ctx,
* \sa _mesa_unmap_bitmap_pbo
*/
void
-_mesa_unmap_drapix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
+_mesa_unmap_drawpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack)
{
if (unpack->BufferObj->Name) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
@@ -1065,7 +1072,7 @@ _mesa_UnmapBufferARB(GLenum target)
status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
}
- bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */
+ bufObj->Access = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
return status;
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index 163fe241aa..3c08f0083c 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -103,9 +103,8 @@ _mesa_map_drawpix_pbo(GLcontext *ctx,
const GLvoid *pixels);
extern void
-_mesa_unmap_drapix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack);
-
+_mesa_unmap_drawpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack);
extern void *
_mesa_map_readpix_pbo(GLcontext *ctx,
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index b23d2f612b..5dd85de272 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -419,7 +419,7 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
}
}
- ctx->NewState |= _NEW_COLOR;
+ ctx->NewState |= _NEW_BUFFERS;
}
@@ -494,6 +494,7 @@ _mesa_ReadBuffer(GLenum buffer)
/* OK, all error checking has been completed now */
_mesa_readbuffer(ctx, buffer, srcBuffer);
+ ctx->NewState |= _NEW_BUFFERS;
/*
* Call device driver function.
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index f1f12b8a0e..e29964a1e8 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -176,13 +176,11 @@
/** For GL_ARB_fragment_program */
/*@{*/
#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
-#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48
-#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24
-#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4
/*@}*/
/** For any program target/extension */
/*@{*/
+#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */
#define MAX_PROGRAM_ENV_PARAMS 128
#define MAX_PROGRAM_MATRICES 8
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index a41cb42952..61c0861cbd 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -145,9 +145,7 @@
#include "glapi/glthread.h"
#include "glapi/glapioffsets.h"
#include "glapi/glapitable.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "shader/program.h"
-#endif
#include "shader/shader_api.h"
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
@@ -186,9 +184,11 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
* We have to finish any pending rendering.
*/
void
-_mesa_notifySwapBuffers(__GLcontext *gc)
+_mesa_notifySwapBuffers(__GLcontext *ctx)
{
- FLUSH_VERTICES( gc, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
}
@@ -611,6 +611,7 @@ delete_program_cb(GLuint id, void *data, void *userData)
ctx->Driver.DeleteProgram(ctx, prog);
}
+#if FEATURE_ATI_fragment_shader
/**
* Callback for deleting an ATI fragment shader object.
* Called by _mesa_HashDeleteAll().
@@ -622,6 +623,7 @@ delete_fragshader_cb(GLuint id, void *data, void *userData)
GLcontext *ctx = (GLcontext *) userData;
_mesa_delete_ati_fragment_shader(ctx, shader);
}
+#endif
/**
* Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
@@ -712,7 +714,6 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData)
}
-
/**
* Deallocate a shared state object and all children structures.
*
@@ -818,11 +819,33 @@ _mesa_init_current(GLcontext *ctx)
/**
- * Init vertex/fragment program native limits from logical limits.
+ * Init vertex/fragment program limits.
+ * Important: drivers should override these with actual limits.
*/
static void
-init_natives(struct gl_program_constants *prog)
+init_program_limits(GLenum type, struct gl_program_constants *prog)
{
+ prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTemps = MAX_PROGRAM_TEMPS;
+ prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
+ prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
+ prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
+
+ if (type == GL_VERTEX_PROGRAM_ARB) {
+ prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
+ }
+ else {
+ prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
+ }
+
+ /* copy the above limits to init native limits */
prog->MaxNativeInstructions = prog->MaxInstructions;
prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
@@ -884,33 +907,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.MaxViewportWidth = MAX_WIDTH;
ctx->Const.MaxViewportHeight = MAX_HEIGHT;
#if FEATURE_ARB_vertex_program
- ctx->Const.VertexProgram.MaxInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
- ctx->Const.VertexProgram.MaxAluInstructions = 0;
- ctx->Const.VertexProgram.MaxTexInstructions = 0;
- ctx->Const.VertexProgram.MaxTexIndirections = 0;
- ctx->Const.VertexProgram.MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- ctx->Const.VertexProgram.MaxTemps = MAX_PROGRAM_TEMPS;
- ctx->Const.VertexProgram.MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
- ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.VertexProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
- ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
- ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
- init_natives(&ctx->Const.VertexProgram);
+ init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
#endif
-
#if FEATURE_ARB_fragment_program
- ctx->Const.FragmentProgram.MaxInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
- ctx->Const.FragmentProgram.MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- ctx->Const.FragmentProgram.MaxTemps = MAX_PROGRAM_TEMPS;
- ctx->Const.FragmentProgram.MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.FragmentProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
- ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
- ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
- init_natives(&ctx->Const.FragmentProgram);
+ init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
#endif
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
@@ -1063,6 +1063,7 @@ init_attrib_groups(GLcontext *ctx)
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->varying_vp_inputs = ~0;
return GL_TRUE;
}
@@ -1162,7 +1163,7 @@ _mesa_initialize_context(GLcontext *ctx,
const struct dd_function_table *driverFunctions,
void *driverContext)
{
- ASSERT(driverContext);
+ /*ASSERT(driverContext);*/
assert(driverFunctions->NewTextureObject);
assert(driverFunctions->FreeTexImageData);
@@ -1267,7 +1268,7 @@ _mesa_create_context(const GLvisual *visual,
GLcontext *ctx;
ASSERT(visual);
- ASSERT(driverContext);
+ /*ASSERT(driverContext);*/
ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
if (!ctx)
@@ -1315,7 +1316,9 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
+#if FEATURE_attrib_stack
_mesa_free_attrib_data(ctx);
+#endif
_mesa_free_lighting_data( ctx );
#if FEATURE_evaluators
_mesa_free_eval_data( ctx );
@@ -1632,7 +1635,22 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
* or not bound to a user-created FBO.
*/
if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
+ /* KW: merge conflict here, revisit.
+ */
+ /* fix up the fb fields - these will end up wrong otherwise
+ * if the DRIdrawable changes, and everything relies on them.
+ * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
+ */
+ unsigned int i;
+ GLenum buffers[MAX_DRAW_BUFFERS];
+
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
+
+ for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
+ buffers[i] = newCtx->Color.DrawBuffer[i];
+ }
+
+ _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
}
if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index ac97bc1ff9..13cfa0e756 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -153,7 +153,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
return;
}
- if (!ctx->Current.RasterPosValid) {
+ if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
return;
}
@@ -218,7 +218,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
if (ctx->RenderMode == GL_RENDER) {
/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
- const GLfloat epsilon = (const GLfloat)0.0001;
+ const GLfloat epsilon = 0.0001F;
GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index e0483a72e8..248df1badc 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -929,6 +929,7 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
/* GL_MESA_program_debug */
+#if FEATURE_MESA_program_debug
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION(MESA_program_debug, cap);
ctx->FragmentProgram.CallbackEnabled = state;
@@ -937,6 +938,7 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
CHECK_EXTENSION(MESA_program_debug, cap);
ctx->VertexProgram.CallbackEnabled = state;
break;
+#endif
#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
@@ -1378,12 +1380,15 @@ _mesa_IsEnabled( GLenum cap )
return ctx->Depth.BoundsTest;
/* GL_MESA_program_debug */
+#if FEATURE_MESA_program_debug
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION(MESA_program_debug);
return ctx->FragmentProgram.CallbackEnabled;
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION(MESA_program_debug);
return ctx->VertexProgram.CallbackEnabled;
+#endif
+
#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
CHECK_EXTENSION(ATI_fragment_shader);
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index de75325f15..95bf1165f4 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -86,7 +86,7 @@ static const struct {
{ OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
{ OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
{ OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
- { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
+ { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
{ OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
{ ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
{ OFF, "GL_EXT_convolution", F(EXT_convolution) },
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 4c92d1fb5a..dd06327972 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -173,7 +173,7 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
if (ctx->Driver.FinishRenderTexture) {
- /* tell driver we're done rendering to this texobj */
+ /* tell driver that we're done rendering to this texture. */
ctx->Driver.FinishRenderTexture(ctx, att);
}
_mesa_reference_texobj(&att->Texture, NULL); /* unbind */
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index ebc02940de..ec0a5e3896 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -47,17 +47,17 @@
struct state_key {
+ unsigned light_color_material_mask:12;
+ unsigned light_material_mask:12;
unsigned light_global_enabled:1;
unsigned light_local_viewer:1;
unsigned light_twoside:1;
unsigned light_color_material:1;
- unsigned light_color_material_mask:12;
- unsigned light_material_mask:12;
unsigned material_shininess_is_zero:1;
-
unsigned need_eye_coords:1;
unsigned normalize:1;
unsigned rescale_normals:1;
+
unsigned fog_source_is_depth:1;
unsigned tnl_do_vertex_fog:1;
unsigned separate_specular:1;
@@ -67,6 +67,8 @@ struct state_key {
unsigned texture_enabled_global:1;
unsigned fragprog_inputs_read:12;
+ unsigned varying_vp_inputs;
+
struct {
unsigned light_enabled:1;
unsigned light_eyepos3_is_zero:1;
@@ -193,6 +195,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->need_eye_coords = ctx->_NeedEyeCoords;
key->fragprog_inputs_read = fp->Base.InputsRead;
+ key->varying_vp_inputs = ctx->varying_vp_inputs;
if (ctx->RenderMode == GL_FEEDBACK) {
/* make sure the vertprog emits color and tex0 */
@@ -448,14 +451,46 @@ static void release_temps( struct tnl_program *p )
}
+static struct ureg register_param5(struct tnl_program *p,
+ GLint s0,
+ GLint s1,
+ GLint s2,
+ GLint s3,
+ GLint s4)
+{
+ gl_state_index tokens[STATE_LENGTH];
+ GLint idx;
+ tokens[0] = s0;
+ tokens[1] = s1;
+ tokens[2] = s2;
+ tokens[3] = s3;
+ tokens[4] = s4;
+ idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
+ return make_ureg(PROGRAM_STATE_VAR, idx);
+}
+
+
+#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
+#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
+#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
+#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+
+
/**
* \param input one of VERT_ATTRIB_x tokens.
*/
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
- p->program->Base.InputsRead |= (1<<input);
- return make_ureg(PROGRAM_INPUT, input);
+ /* Material attribs are passed here as inputs >= 32
+ */
+ if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
+ p->program->Base.InputsRead |= (1<<input);
+ return make_ureg(PROGRAM_INPUT, input);
+ }
+ else {
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input );
+ }
}
/**
@@ -504,31 +539,6 @@ static struct ureg get_identity_param( struct tnl_program *p )
return p->identity;
}
-static struct ureg register_param5(struct tnl_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- gl_state_index tokens[STATE_LENGTH];
- GLint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-
static void register_matrix_param5( struct tnl_program *p,
GLint s0, /* modelview, projection, etc */
GLint s1, /* texture matrix number */
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 1d0f178dc4..d69c7bbb21 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -64,22 +64,33 @@
#include <stdarg.h>
-/* Get typedefs for uintptr_t and friends */
-#if defined(__MINGW32__) || defined(__NetBSD__)
-# include <stdint.h>
-#elif defined(_WIN32)
-# include <BaseTsd.h>
-# if _MSC_VER == 1200
- typedef UINT_PTR uintptr_t;
-# endif
-#elif defined(__INTERIX)
-/* Interix 3.x has a gcc that shadows this. */
-# ifndef _UINTPTR_T_DEFINED
- typedef unsigned long uintptr_t;
-# define _UINTPTR_T_DEFINED
+/* Get standard integer types */
+#if defined(_MSC_VER)
+
+ typedef __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+# ifndef __eglplatform_h_
+ typedef __int32 int32_t;
+# endif
+ typedef unsigned __int32 uint32_t;
+ typedef __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+
+# if defined(_WIN64)
+ typedef __int64 intptr_t;
+ typedef unsigned __int64 uintptr_t;
+# else
+ typedef __int32 intptr_t;
+ typedef unsigned __int32 uintptr_t;
# endif
+
+# define INT64_C(__val) __val##i64
+# define UINT64_C(__val) __val##ui64
+
#else
-# include <inttypes.h>
+# include <stdint.h>
#endif
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 4551b4a3b5..d3282d42e9 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -5119,7 +5119,7 @@ _mesa_clip_copytexsubimage(const GLcontext *ctx,
const struct gl_framebuffer *fb = ctx->ReadBuffer;
const GLint srcX0 = *srcX, srcY0 = *srcY;
- if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax,
+ if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
srcX, srcY, width, height)) {
*destX = *destX + *srcX - srcX0;
*destY = *destY + *srcY - srcY0;
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 13cb84ca4b..6cfd7ccc72 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -557,7 +557,7 @@ _mesa_pow(double x, double y)
* Find the first bit set in a word.
*/
int
-_mesa_ffs(int i)
+_mesa_ffs(int32_t i)
{
#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__)
register int bit = 0;
@@ -594,11 +594,7 @@ _mesa_ffs(int i)
* if no bits set.
*/
int
-#ifdef __MINGW32__
-_mesa_ffsll(long val)
-#else
-_mesa_ffsll(long long val)
-#endif
+_mesa_ffsll(int64_t val)
{
#ifdef ffsll
return ffsll(val);
@@ -607,11 +603,11 @@ _mesa_ffsll(long long val)
assert(sizeof(val) == 8);
- bit = _mesa_ffs(val);
+ bit = _mesa_ffs((int32_t)val);
if (bit != 0)
return bit;
- bit = _mesa_ffs(val >> 32);
+ bit = _mesa_ffs((int32_t)(val >> 32));
if (bit != 0)
return 32 + bit;
@@ -938,12 +934,10 @@ _mesa_sprintf( char *str, const char *fmt, ... )
void
_mesa_printf( const char *fmtString, ... )
{
- char s[MAXSTRING];
va_list args;
va_start( args, fmtString );
- vsnprintf(s, MAXSTRING, fmtString, args);
+ vfprintf(stderr, fmtString, args);
va_end( args );
- fprintf(stderr,"%s", s);
}
/** Wrapper around vsprintf() */
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 453151ce0b..bab0042071 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -708,14 +708,10 @@ extern double
_mesa_pow(double x, double y);
extern int
-_mesa_ffs(int i);
+_mesa_ffs(int32_t i);
extern int
-#ifdef __MINGW32__
-_mesa_ffsll(long i);
-#else
-_mesa_ffsll(long long i);
-#endif
+_mesa_ffsll(int64_t i);
extern unsigned int
_mesa_bitcount(unsigned int n);
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 10ee088a2d..d4db960f1b 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1367,6 +1367,7 @@ _mesa_init_lighting( GLcontext *ctx )
/* Miscellaneous */
ctx->Light._NeedEyeCoords = GL_FALSE;
ctx->_NeedEyeCoords = GL_FALSE;
+ ctx->_ForceEyeCoords = GL_FALSE;
ctx->_ModelViewInvScale = 1.0;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9b40d8fb6c..556b4ed016 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -126,6 +126,8 @@ struct gl_program_cache;
struct gl_texture_format;
struct gl_texture_image;
struct gl_texture_object;
+struct st_context;
+struct pipe_surface;
typedef struct __GLcontextRec GLcontext;
typedef struct __GLcontextModesRec GLvisual;
typedef struct gl_framebuffer GLframebuffer;
@@ -1567,7 +1569,6 @@ struct gl_texture_attrib
struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
- /** Proxy texture objects */
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
/** GL_EXT_shared_texture_palette */
@@ -1989,6 +1990,8 @@ struct gl_vertex_program_state
GLboolean CallbackEnabled;
GLuint CurrentPosition;
#endif
+
+ GLboolean _Overriden;
};
@@ -2262,6 +2265,7 @@ struct gl_renderbuffer
GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits;
+ GLubyte Samples; /**< Number of samples - 0 if not multisampled */
GLvoid *Data; /**< This may not be used by some kinds of RBs */
/* Used to wrap one renderbuffer around another: */
@@ -2722,6 +2726,7 @@ struct gl_matrix_stack
#define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
#define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
+#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
#define _NEW_ALL ~0
/*@}*/
@@ -3049,6 +3054,8 @@ struct __GLcontextRec
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
+ GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
+
/** \name Derived state */
/*@{*/
/** Bitwise-or of DD_* flags. Note that this bitfield may be used before
@@ -3094,7 +3101,7 @@ struct __GLcontextRec
void *swsetup_context;
void *swtnl_context;
void *swtnl_im;
- void *acache_context;
+ struct st_context *st;
void *aelt_context;
/*@}*/
};
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 6f1d7c3960..3c37d05b40 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -1199,7 +1199,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
if (width > 0 && height > 0) {
/* allocate new buffer storage */
- rb->Data = _mesa_malloc(width * height * pixelSize);
+ rb->Data = malloc(width * height * pixelSize);
+
if (rb->Data == NULL) {
rb->Width = 0;
rb->Height = 0;
diff --git a/src/mesa/main/sources b/src/mesa/main/sources
index eb8cd900ee..468121bd1d 100644
--- a/src/mesa/main/sources
+++ b/src/mesa/main/sources
@@ -78,7 +78,6 @@ vsnprintf.c
MESA_MAIN_HEADERS = \
accum.h \
api_arrayelt.h \
-api_eval.h \
api_exec.h \
api_loopback.h \
api_noop.h \
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index e87a62f59d..0d452fd879 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -439,6 +439,9 @@ _mesa_update_state_locked( GLcontext *ctx )
GLbitfield new_state = ctx->NewState;
GLbitfield prog_flags = _NEW_PROGRAM;
+ if (new_state == _NEW_CURRENT_ATTRIB)
+ goto out;
+
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
@@ -448,7 +451,7 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
_mesa_update_texture( ctx, new_state );
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
+ if (new_state & _NEW_BUFFERS)
_mesa_update_framebuffer(ctx);
if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
@@ -502,10 +505,13 @@ _mesa_update_state_locked( GLcontext *ctx )
_mesa_update_tnl_spaces( ctx, new_state );
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
+ prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE_MATRIX | _NEW_LIGHT |
+ _NEW_RENDERMODE |
+ _NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
+ _NEW_RENDERMODE |
_NEW_TRANSFORM | _NEW_POINT |
_NEW_FOG | _NEW_LIGHT |
_MESA_NEW_NEED_EYE_COORDS);
@@ -524,6 +530,7 @@ _mesa_update_state_locked( GLcontext *ctx )
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
+ out:
new_state = ctx->NewState;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
@@ -540,3 +547,59 @@ _mesa_update_state( GLcontext *ctx )
_mesa_update_state_locked(ctx);
_mesa_unlock_context_textures(ctx);
}
+
+
+
+
+/**
+ * Want to figure out which fragment program inputs are actually
+ * constant/current values from ctx->Current. These should be
+ * referenced as a tracked state variable rather than a fragment
+ * program input, to save the overhead of putting a constant value in
+ * every submitted vertex, transferring it to hardware, interpolating
+ * it across the triangle, etc...
+ *
+ * When there is a VP bound, just use vp->outputs. But when we're
+ * generating vp from fixed function state, basically want to
+ * calculate:
+ *
+ * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
+ * potential_vp_outputs )
+ *
+ * Where potential_vp_outputs is calculated by looking at enabled
+ * texgen, etc.
+ *
+ * The generated fragment program should then only declare inputs that
+ * may vary or otherwise differ from the ctx->Current values.
+ * Otherwise, the fp should track them as state values instead.
+ */
+void
+_mesa_set_varying_vp_inputs( GLcontext *ctx,
+ GLbitfield varying_inputs )
+{
+ if (ctx->varying_vp_inputs != varying_inputs) {
+ ctx->varying_vp_inputs = varying_inputs;
+ ctx->NewState |= _NEW_ARRAY;
+ /*_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);*/
+ }
+}
+
+
+/**
+ * Used by drivers to tell core Mesa that the driver is going to
+ * install/ use its own vertex program. In particular, this will
+ * prevent generated fragment programs from using state vars instead
+ * of ordinary varyings/inputs.
+ */
+void
+_mesa_set_vp_override(GLcontext *ctx, GLboolean flag)
+{
+ if (ctx->VertexProgram._Overriden != flag) {
+ ctx->VertexProgram._Overriden = flag;
+
+ /* Set one of the bits which will trigger fragment program
+ * regeneration:
+ */
+ ctx->NewState |= _NEW_ARRAY;
+ }
+}
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index bb7cb8f32a..29db08a0b9 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -29,13 +29,21 @@
#include "mtypes.h"
extern void
-_mesa_update_state( GLcontext *ctx );
+_mesa_update_state(GLcontext *ctx);
/* As above but can only be called between _mesa_lock_context_textures() and
* _mesa_unlock_context_textures().
*/
extern void
-_mesa_update_state_locked( GLcontext *ctx );
+_mesa_update_state_locked(GLcontext *ctx);
+
+
+extern void
+_mesa_set_varying_vp_inputs(GLcontext *ctx, GLbitfield varying_inputs);
+
+
+extern void
+_mesa_set_vp_override(GLcontext *ctx, GLboolean flag);
#endif
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index c44d594d68..5ad936419b 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -137,8 +137,10 @@ _mesa_compressed_texture_size( GLcontext *ctx,
ASSERT(depth == 1);
(void) depth;
+ (void) size;
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
/* round up width to next multiple of 8, height to next multiple of 4 */
@@ -152,6 +154,8 @@ _mesa_compressed_texture_size( GLcontext *ctx,
if (size < 16)
size = 16;
return size;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
/* round up width, height to next multiple of 4 */
@@ -178,6 +182,7 @@ _mesa_compressed_texture_size( GLcontext *ctx,
if (size < 16)
size = 16;
return size;
+#endif
default:
_mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size");
return 0;
@@ -202,12 +207,15 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx,
GLuint mesaFormat;
switch (glformat) {
+#if FEATURE_texture_fxt1
case GL_COMPRESSED_RGB_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGB_FXT1;
break;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGBA_FXT1;
break;
+#endif
+#if FEATURE_texture_s3tc
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
mesaFormat = MESA_FORMAT_RGB_DXT1;
@@ -224,6 +232,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx,
case GL_RGBA4_S3TC:
mesaFormat = MESA_FORMAT_RGBA_DXT5;
break;
+#endif
default:
return 0;
}
@@ -245,10 +254,13 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
GLint stride;
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */
break;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
@@ -257,6 +269,7 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
case MESA_FORMAT_RGBA_DXT5:
stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
break;
+#endif
default:
_mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride");
return 0;
@@ -293,10 +306,13 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
*/
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8);
break;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
@@ -305,6 +321,7 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
case MESA_FORMAT_RGBA_DXT5:
addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
+#endif
default:
_mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address");
addr = NULL;
diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c
index 45f344b0c5..fc151605c9 100644
--- a/src/mesa/main/texcompress_fxt1.c
+++ b/src/mesa/main/texcompress_fxt1.c
@@ -298,17 +298,17 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
/*
* Define a 64-bit unsigned integer type and macros
*/
-#ifdef GL_EXT_timer_query /* this extensions defines the GLuint64EXT type */
+#if 1
#define FX64_NATIVE 1
-typedef GLuint64EXT Fx64;
+typedef uint64_t Fx64;
#define FX64_MOV32(a, b) a = b
#define FX64_OR32(a, b) a |= b
#define FX64_SHL(a, c) a <<= c
-#else /* !GL_EXT_timer_query */
+#else
#define FX64_NATIVE 0
@@ -330,7 +330,7 @@ typedef struct {
} \
} while (0)
-#endif /* !GL_EXT_timer_query */
+#endif
#define F(i) (GLfloat)1 /* can be used to obtain an oblong metric: 0.30 / 0.59 / 0.11 */
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index ba7ce4a3cc..3cb103f51f 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -48,24 +48,24 @@ struct texenvprog_cache_item
/**
- * This MAX is probably a bit generous, but that's OK. There can be
- * up to four instructions per texture unit (TEX + 3 for combine),
- * then there's fog and specular add.
+ * Up to nine instructions per tex unit, plus fog, specular color.
*/
-#define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 4) + 12)
+#define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 9) + 12)
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
struct mode_opt {
- GLuint Source:4;
- GLuint Operand:3;
+ GLubyte Source:4;
+ GLubyte Operand:3;
};
struct state_key {
- GLbitfield enabled_units;
+ GLuint nr_enabled_units:8;
+ GLuint enabled_units:8;
GLuint separate_specular:1;
GLuint fog_enabled:1;
GLuint fog_mode:2;
+ GLuint inputs_available:12;
struct {
GLuint enabled:1;
@@ -76,10 +76,10 @@ struct state_key {
GLuint NumArgsRGB:2;
GLuint ModeRGB:4;
- struct mode_opt OptRGB[3];
-
GLuint NumArgsA:2;
GLuint ModeA:4;
+
+ struct mode_opt OptRGB[3];
struct mode_opt OptA[3];
} unit[8];
};
@@ -201,6 +201,88 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
}
}
+#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
+#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
+
+/**
+ * Identify all possible varying inputs. The fragment program will
+ * never reference non-varying inputs, but will track them via state
+ * constants instead.
+ *
+ * This function figures out all the inputs that the fragment program
+ * has access to. The bitmask is later reduced to just those which
+ * are actually referenced.
+ */
+static GLbitfield get_fp_input_mask( GLcontext *ctx )
+{
+ GLbitfield fp_inputs = 0x0;
+
+ if (ctx->VertexProgram._Overriden) {
+ /* Somebody's messing with the vertex program and we don't have
+ * a clue what's happening. Assume that it could be producing
+ * all possible outputs.
+ */
+ fp_inputs = ~0;
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ }
+ else if (!ctx->VertexProgram._Enabled ||
+ !ctx->VertexProgram._Current) {
+
+ /* Fixed function logic */
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ if (ctx->Point.PointSprite)
+ varying_inputs |= FRAG_BITS_TEX_ANY;
+
+ /* First look at what values may be computed by the generated
+ * vertex program:
+ */
+ if (ctx->Light.Enabled) {
+ fp_inputs |= FRAG_BIT_COL0;
+
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ fp_inputs |= FRAG_BIT_COL1;
+ }
+
+ fp_inputs |= (ctx->Texture._TexGenEnabled |
+ ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
+
+ /* Then look at what might be varying as a result of enabled
+ * arrays, etc:
+ */
+ if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0;
+ if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
+ << FRAG_ATTRIB_TEX0);
+
+ }
+ else {
+ /* calculate from vp->outputs */
+ GLbitfield vp_outputs = ctx->VertexProgram._Current->Base.OutputsWritten;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ if (ctx->Point.PointSprite)
+ vp_outputs |= FRAG_BITS_TEX_ANY;
+
+ if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
+ if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
+ << FRAG_ATTRIB_TEX0);
+ }
+
+ return fp_inputs;
+}
+
+
/**
* Examine current texture environment state and generate a unique
* key to identify it.
@@ -208,7 +290,9 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
static void make_state_key( GLcontext *ctx, struct state_key *key )
{
GLuint i, j;
-
+ GLbitfield inputs_referenced = FRAG_BIT_COL0;
+ GLbitfield inputs_available = get_fp_input_mask( ctx );
+
memset(key, 0, sizeof(*key));
for (i=0;i<MAX_TEXTURE_UNITS;i++) {
@@ -222,6 +306,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);
+ key->nr_enabled_units = i+1;
+ inputs_referenced |= FRAG_BIT_TEX(i);
key->unit[i].source_index =
translate_tex_src_bit(texUnit->_ReallyEnabled);
@@ -252,16 +338,22 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
}
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
key->separate_specular = 1;
+ inputs_referenced |= FRAG_BIT_COL1;
+ }
if (ctx->Fog.Enabled) {
key->fog_enabled = 1;
key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
+ inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
}
+
+ key->inputs_available = (inputs_available & inputs_referenced);
}
-/* Use uregs to represent registers internally, translate to Mesa's
+/**
+ * Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
*
* NOTE: These are passed by value extensively in this file rather
@@ -294,16 +386,16 @@ static const struct ureg undef = {
};
-/* State used to build the fragment program:
+/** State used to build the fragment program:
*/
struct texenv_fragment_program {
struct gl_fragment_program *program;
GLcontext *ctx;
struct state_key *state;
- GLbitfield alu_temps; /* Track texture indirections, see spec. */
- GLbitfield temps_output; /* Track texture indirections, see spec. */
- GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
+ GLbitfield alu_temps; /**< Track texture indirections, see spec. */
+ GLbitfield temps_output; /**< Track texture indirections, see spec. */
+ GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
GLboolean error;
struct ureg src_texture[MAX_TEXTURE_UNITS];
@@ -311,11 +403,11 @@ struct texenv_fragment_program {
* else undef.
*/
- struct ureg src_previous; /* Reg containing color from previous
+ struct ureg src_previous; /**< Reg containing color from previous
* stage. May need to be decl'd.
*/
- GLuint last_tex_stage; /* Number of last enabled texture unit */
+ GLuint last_tex_stage; /**< Number of last enabled texture unit */
struct ureg half;
struct ureg one;
@@ -393,7 +485,7 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
{
int bit;
- /* First try to find availble temp not previously used (to avoid
+ /* First try to find available temp not previously used (to avoid
* starting a new texture indirection). According to the spec, the
* ~p->temps_output isn't necessary, but will keep it there for
* now:
@@ -418,6 +510,14 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
}
+/** Mark a temp reg as being no longer allocatable. */
+static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
+{
+ if (r.file == PROGRAM_TEMPORARY)
+ p->temps_output |= (1 << r.idx);
+}
+
+
static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
{
GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
@@ -456,11 +556,29 @@ static struct ureg register_param5( struct texenv_fragment_program *p,
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+static GLuint frag_to_vert_attrib( GLuint attrib )
+{
+ switch (attrib) {
+ case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
+ case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
+ default:
+ assert(attrib >= FRAG_ATTRIB_TEX0);
+ assert(attrib <= FRAG_ATTRIB_TEX7);
+ return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
+ }
+}
+
static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
{
- p->program->Base.InputsRead |= (1 << input);
- return make_ureg(PROGRAM_INPUT, input);
+ if (p->state->inputs_available & (1<<input)) {
+ p->program->Base.InputsRead |= (1 << input);
+ return make_ureg(PROGRAM_INPUT, input);
+ }
+ else {
+ GLuint idx = frag_to_vert_attrib( input );
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
+ }
}
@@ -511,10 +629,12 @@ emit_op(struct texenv_fragment_program *p,
emit_dst( &inst->DstReg, dest, mask );
+#if 0
/* Accounting for indirection tracking:
*/
if (dest.file == PROGRAM_TEMPORARY)
p->temps_output |= 1 << dest.idx;
+#endif
return inst;
}
@@ -569,6 +689,10 @@ static struct ureg emit_texld( struct texenv_fragment_program *p,
p->program->Base.NumTexInstructions++;
+ /* Accounting for indirection tracking:
+ */
+ reserve_temp(p, dest);
+
/* Is this a texture indirection?
*/
if ((coord.file == PROGRAM_TEMPORARY &&
@@ -593,14 +717,16 @@ static struct ureg register_const4f( struct texenv_fragment_program *p,
{
GLfloat values[4];
GLuint idx, swizzle;
+ struct ureg r;
values[0] = s0;
values[1] = s1;
values[2] = s2;
values[3] = s3;
idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
&swizzle );
- ASSERT(swizzle == SWIZZLE_NOOP);
- return make_ureg(PROGRAM_CONSTANT, idx);
+ r = make_ureg(PROGRAM_CONSTANT, idx);
+ r.swz = swizzle;
+ return r;
}
#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
@@ -958,6 +1084,7 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit )
p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
tmp, WRITEMASK_XYZW,
unit, dim, texcoord );
+
if (p->state->unit[unit].shadow)
p->program->Base.ShadowSamplers |= 1 << unit;
@@ -1083,6 +1210,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
if (key->enabled_units & (1<<unit)) {
p.src_previous = emit_texenv( &p, unit );
+ reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
release_temps(ctx, &p); /* release all temps */
}
}
@@ -1194,6 +1322,9 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
* If _MaintainTexEnvProgram is set we'll generate a fragment program that
* implements the current texture env/combine mode.
* This function generates that program and puts it into effect.
+ *
+ * XXX: remove this function. currently only called by some drivers,
+ * not by mesa core. We now handle this properly from inside mesa.
*/
void
_mesa_UpdateTexEnvProgram( GLcontext *ctx )
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 4442ce39a4..ce2772c299 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -1673,6 +1673,11 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format,
*comps = 1; /* XXX OK? */
return;
+ case MESA_FORMAT_S8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
case MESA_FORMAT_Z16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
@@ -1683,6 +1688,7 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format,
*comps = 1;
return;
+#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
@@ -1699,9 +1705,13 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format,
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
+#endif
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
@@ -1710,6 +1720,7 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format,
*datatype = GL_UNSIGNED_BYTE;
*comps = 0;
return;
+#endif
case MESA_FORMAT_RGBA:
*datatype = CHAN_TYPE;
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index 18900fe08b..f34b3b8223 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -106,12 +106,16 @@ enum _format {
* \name Compressed texture formats.
*/
/*@{*/
+#if FEATURE_texture_fxt1
MESA_FORMAT_RGB_FXT1,
MESA_FORMAT_RGBA_FXT1,
+#endif
+#if FEATURE_texture_s3tc
MESA_FORMAT_RGB_DXT1,
MESA_FORMAT_RGBA_DXT1,
MESA_FORMAT_RGBA_DXT3,
MESA_FORMAT_RGBA_DXT5,
+#endif
/*@}*/
/**
@@ -225,12 +229,16 @@ extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;
/** \name Compressed formats */
/*@{*/
+#if FEATURE_texture_fxt1
extern const struct gl_texture_format _mesa_texformat_rgb_fxt1;
extern const struct gl_texture_format _mesa_texformat_rgba_fxt1;
+#endif
+#if FEATURE_texture_s3tc
extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;
extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;
extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;
extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;
+#endif
/*@}*/
/** \name The null format */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 9e968ba743..a5e0db736e 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1217,19 +1217,30 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
img->Width = width;
img->Height = height;
img->Depth = depth;
+
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
- img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
- img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
img->WidthLog2 = logbase2(img->Width2);
- if (height == 1) /* 1-D texture */
+
+ if (height == 1) { /* 1-D texture */
+ img->Height2 = 1;
img->HeightLog2 = 0;
- else
+ }
+ else {
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
img->HeightLog2 = logbase2(img->Height2);
- if (depth == 1) /* 2-D texture */
+ }
+
+ if (depth == 1) { /* 2-D texture */
+ img->Depth2 = 1;
img->DepthLog2 = 0;
- else
+ }
+ else {
+ img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
img->DepthLog2 = logbase2(img->Depth2);
+ }
+
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+
img->IsCompressed = GL_FALSE;
img->CompressedSize = 0;
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 4b2b129468..7278180a5c 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -885,8 +885,8 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx,
/* _mesa_printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
- if (srcRowStride == dstRowStride &&
- srcComponents == dstComponents &&
+ if (srcComponents == dstComponents &&
+ srcRowStride == dstRowStride &&
srcRowStride == srcWidth * srcComponents &&
dimensions < 3) {
/* 1 and 2D images only */
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 6385689fcc..97d5c8219d 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -156,6 +156,20 @@ _mesa_LockArraysEXT(GLint first, GLsizei count);
extern void GLAPIENTRY
_mesa_UnlockArraysEXT( void );
+
+extern void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+
+extern void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices);
+
+extern void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices);
+
+
+
extern void
_mesa_init_varray( GLcontext * ctx );