diff options
Diffstat (limited to 'src/mesa/main')
34 files changed, 3734 insertions, 2986 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index d124c724c9..f5b7d1e138 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1094,48 +1094,49 @@ static void _ae_update_state( GLcontext *ctx )     AEarray *aa = actx->arrays;     AEattrib *at = actx->attribs;     GLuint i; +   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;     actx->nr_vbos = 0;     /* conventional vertex arrays */ -  if (ctx->Array.ArrayObj->Index.Enabled) { -      aa->array = &ctx->Array.ArrayObj->Index; +   if (arrayObj->Index.Enabled) { +      aa->array = &arrayObj->Index;        aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];        check_vbo(actx, aa->array->BufferObj);        aa++;     } -   if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { -      aa->array = &ctx->Array.ArrayObj->EdgeFlag; +   if (arrayObj->EdgeFlag.Enabled) { +      aa->array = &arrayObj->EdgeFlag;        aa->offset = _gloffset_EdgeFlagv;        check_vbo(actx, aa->array->BufferObj);        aa++;     } -   if (ctx->Array.ArrayObj->Normal.Enabled) { -      aa->array = &ctx->Array.ArrayObj->Normal; +   if (arrayObj->Normal.Enabled) { +      aa->array = &arrayObj->Normal;        aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];        check_vbo(actx, aa->array->BufferObj);        aa++;     } -   if (ctx->Array.ArrayObj->Color.Enabled) { -      aa->array = &ctx->Array.ArrayObj->Color; +   if (arrayObj->Color.Enabled) { +      aa->array = &arrayObj->Color;        aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];        check_vbo(actx, aa->array->BufferObj);        aa++;     } -   if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { -      aa->array = &ctx->Array.ArrayObj->SecondaryColor; +   if (arrayObj->SecondaryColor.Enabled) { +      aa->array = &arrayObj->SecondaryColor;        aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];        check_vbo(actx, aa->array->BufferObj);        aa++;     } -   if (ctx->Array.ArrayObj->FogCoord.Enabled) { -      aa->array = &ctx->Array.ArrayObj->FogCoord; +   if (arrayObj->FogCoord.Enabled) { +      aa->array = &arrayObj->FogCoord;        aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];        check_vbo(actx, aa->array->BufferObj);        aa++;     }     for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { -      struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i]; +      struct gl_client_array *attribArray = &arrayObj->TexCoord[i];        if (attribArray->Enabled) {           /* NOTE: we use generic glVertexAttribNV functions here.            * If we ever remove GL_NV_vertex_program this will have to change. @@ -1152,8 +1153,8 @@ static void _ae_update_state( GLcontext *ctx )     }     /* generic vertex attribute arrays */    -   for (i = 1; i < VERT_ATTRIB_MAX; i++) {  /* skip zero! */ -      struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i]; +   for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) {  /* skip zero! */ +      struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];        if (attribArray->Enabled) {           at->array = attribArray;           /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV @@ -1179,18 +1180,18 @@ static void _ae_update_state( GLcontext *ctx )     }     /* finally, vertex position */ -   if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) { +   if (arrayObj->VertexAttrib[0].Enabled) {        /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's         * issued as the last (provoking) attribute).         */ -      aa->array = &ctx->Array.ArrayObj->VertexAttrib[0]; +      aa->array = &arrayObj->VertexAttrib[0];        assert(aa->array->Size >= 2); /* XXX fix someday? */        aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];        check_vbo(actx, aa->array->BufferObj);        aa++;     } -   else if (ctx->Array.ArrayObj->Vertex.Enabled) { -      aa->array = &ctx->Array.ArrayObj->Vertex; +   else if (arrayObj->Vertex.Enabled) { +      aa->array = &arrayObj->Vertex;        aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];        check_vbo(actx, aa->array->BufferObj);        aa++; diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 6f66ff47a0..c714d177a2 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -894,5 +894,8 @@ _mesa_init_exec_table(struct _glapi_table *exec)      */     SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);  #endif + +   /* GL_ARB_copy_buffer */ +   SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);  } diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index a1cc3a2a4b..66f9c4e6bd 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -477,7 +477,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat  static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )  {     GET_CURRENT_CONTEXT(ctx); -   if (index < MAX_VERTEX_ATTRIBS) { +   if (index < MAX_VERTEX_GENERIC_ATTRIBS) {        ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, 0, 0, 1);     }     else @@ -487,7 +487,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )  static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v )  {     GET_CURRENT_CONTEXT(ctx); -   if (index < MAX_VERTEX_ATTRIBS) { +   if (index < MAX_VERTEX_GENERIC_ATTRIBS) {        ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], 0, 0, 1);     }     else @@ -497,7 +497,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloa  static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )  {     GET_CURRENT_CONTEXT(ctx); -   if (index < MAX_VERTEX_ATTRIBS) { +   if (index < MAX_VERTEX_GENERIC_ATTRIBS) {        ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1);     }     else @@ -507,7 +507,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GL  static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v )  {     GET_CURRENT_CONTEXT(ctx); -   if (index < MAX_VERTEX_ATTRIBS) { +   if (index < MAX_VERTEX_GENERIC_ATTRIBS) {        ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1);     }     else @@ -518,7 +518,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,                                    GLfloat y, GLfloat z )  {     GET_CURRENT_CONTEXT(ctx); -   if (index < MAX_VERTEX_ATTRIBS) { +   if (index < MAX_VERTEX_GENERIC_ATTRIBS) {        ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1);     }     else @@ -528,7 +528,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,  static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v )  {     GET_CURRENT_CONTEXT(ctx); -   if (index < MAX_VERTEX_ATTRIBS) { +   if (index < MAX_VERTEX_GENERIC_ATTRIBS) {        ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1);     }     else @@ -539,7 +539,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,                                    GLfloat y, GLfloat z, GLfloat w )  {     GET_CURRENT_CONTEXT(ctx); -   if (index < MAX_VERTEX_ATTRIBS) { +   if (index < MAX_VERTEX_GENERIC_ATTRIBS) {        ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w);     }     else @@ -549,7 +549,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,  static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v )  {     GET_CURRENT_CONTEXT(ctx); -   if (index < MAX_VERTEX_ATTRIBS) { +   if (index < MAX_VERTEX_GENERIC_ATTRIBS) {        ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]);     }     else diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 42d1e579e0..1507671250 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -30,6 +30,26 @@  #include "state.h" + +/** + * \return  number of bytes in array [count] of type. + */ +static GLsizei +index_bytes(GLenum type, GLsizei count) +{ +   if (type == GL_UNSIGNED_INT) { +      return count * sizeof(GLuint); +   } +   else if (type == GL_UNSIGNED_BYTE) { +      return count * sizeof(GLubyte); +   } +   else { +      ASSERT(type == GL_UNSIGNED_SHORT); +      return count * sizeof(GLushort); +   } +} + +  /**   * Find the max index in the given element/index buffer   */ @@ -44,10 +64,8 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,     if (elementBuf->Name) {        /* elements are in a user-defined buffer object.  need to map it */ -      map = ctx->Driver.MapBuffer(ctx, -                                  GL_ELEMENT_ARRAY_BUFFER_ARB, -                                  GL_READ_ONLY, -                                  elementBuf); +      map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, +                                  GL_READ_ONLY, elementBuf);        /* Actual address is the sum of pointers */        indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);     } @@ -70,14 +88,16 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,     }     if (map) { -      ctx->Driver.UnmapBuffer(ctx, -                              GL_ELEMENT_ARRAY_BUFFER_ARB, -                              ctx->Array.ElementArrayBufferObj); +      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);     }     return max;  } + +/** + * Check if OK to render by examining framebuffer status and vertex arrays. + */  static GLboolean  check_valid_to_render(GLcontext *ctx, char *function)  { @@ -105,6 +125,12 @@ check_valid_to_render(GLcontext *ctx, char *function)     return GL_TRUE;  } + +/** + * Error checking for glDrawElements().  Includes parameter checking + * and VBO bounds checking. + * \return GL_TRUE if OK to render, GL_FALSE if error found + */  GLboolean  _mesa_validate_DrawElements(GLcontext *ctx,  			    GLenum mode, GLsizei count, GLenum type, @@ -140,27 +166,8 @@ _mesa_validate_DrawElements(GLcontext *ctx,     /* Vertex buffer object tests */     if (ctx->Array.ElementArrayBufferObj->Name) {        /* use indices in the buffer object */ -      GLuint indexBytes; - -      if (!ctx->Array.ElementArrayBufferObj->Size) { -         _mesa_warning(ctx, -                       "glDrawElements called with empty array elements buffer"); -         return GL_FALSE; -      } - -      if (type == GL_UNSIGNED_INT) { -         indexBytes = count * sizeof(GLuint); -      } -      else if (type == GL_UNSIGNED_BYTE) { -         indexBytes = count * sizeof(GLubyte); -      } -      else { -         ASSERT(type == GL_UNSIGNED_SHORT); -         indexBytes = count * sizeof(GLushort); -      } -        /* make sure count doesn't go outside buffer bounds */ -      if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) { +      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {           _mesa_warning(ctx, "glDrawElements index out of buffer bounds");           return GL_FALSE;        } @@ -175,8 +182,10 @@ _mesa_validate_DrawElements(GLcontext *ctx,        /* find max array index */        GLuint max = max_buffer_index(ctx, count, type, indices,                                      ctx->Array.ElementArrayBufferObj); -      if (max >= ctx->Array._MaxElement) { +      if (max >= ctx->Array.ArrayObj->_MaxElement) {           /* the max element is out of bounds of one or more enabled arrays */ +         _mesa_warning(ctx, "glDrawElements() index=%u is " +                       "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);           return GL_FALSE;        }     } @@ -184,6 +193,12 @@ _mesa_validate_DrawElements(GLcontext *ctx,     return GL_TRUE;  } + +/** + * Error checking for glDrawRangeElements().  Includes parameter checking + * and VBO bounds checking. + * \return GL_TRUE if OK to render, GL_FALSE if error found + */  GLboolean  _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,  				 GLuint start, GLuint end, @@ -224,21 +239,8 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,     /* Vertex buffer object tests */     if (ctx->Array.ElementArrayBufferObj->Name) {        /* use indices in the buffer object */ -      GLuint indexBytes; - -      if (type == GL_UNSIGNED_INT) { -         indexBytes = count * sizeof(GLuint); -      } -      else if (type == GL_UNSIGNED_BYTE) { -         indexBytes = count * sizeof(GLubyte); -      } -      else { -         ASSERT(type == GL_UNSIGNED_SHORT); -         indexBytes = count * sizeof(GLushort); -      } -        /* make sure count doesn't go outside buffer bounds */ -      if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { +      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {           _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");           return GL_FALSE;        } @@ -252,7 +254,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,     if (ctx->Const.CheckArrayBounds) {        GLuint max = max_buffer_index(ctx, count, type, indices,                                      ctx->Array.ElementArrayBufferObj); -      if (max >= ctx->Array._MaxElement) { +      if (max >= ctx->Array.ArrayObj->_MaxElement) {           /* the max element is out of bounds of one or more enabled arrays */           return GL_FALSE;        } @@ -265,6 +267,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,  /**   * Called from the tnl module to error check the function parameters and   * verify that we really can draw something. + * \return GL_TRUE if OK to render, GL_FALSE if error found   */  GLboolean  _mesa_validate_DrawArrays(GLcontext *ctx, @@ -290,7 +293,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx,        return GL_FALSE;     if (ctx->Const.CheckArrayBounds) { -      if (start + count > (GLint) ctx->Array._MaxElement) +      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)           return GL_FALSE;     } diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 0fa5f0de55..c03353b78f 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -1,9 +1,10 @@  /*   * Mesa 3-D graphics library - * Version:  7.2 + * Version:  7.6   *   * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.   * (C) Copyright IBM Corporation 2006 + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -46,6 +47,7 @@  #include "bufferobj.h"  #endif  #include "arrayobj.h" +#include "macros.h"  #include "glapi/dispatch.h" @@ -79,6 +81,7 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)     GLuint i;     _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL); +   _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL);     _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL);     _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL);     _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL); @@ -86,10 +89,10 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)     _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL);     _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL); -   for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) +   for (i = 0; i < Elements(obj->TexCoord); i++)        _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL); -   for (i = 0; i < VERT_ATTRIB_MAX; i++) +   for (i = 0; i < Elements(obj->VertexAttrib); i++)        _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);  } @@ -198,7 +201,8 @@ init_array(GLcontext *ctx,     array->Normalized = GL_FALSE;  #if FEATURE_ARB_vertex_buffer_object     /* Vertex array buffers */ -   array->BufferObj = ctx->Array.NullBufferObj; +   _mesa_reference_buffer_object(ctx, &array->BufferObj, +                                 ctx->Shared->NullBufferObj);  #endif  } @@ -220,16 +224,17 @@ _mesa_initialize_array_object( GLcontext *ctx,     /* Init the individual arrays */     init_array(ctx, &obj->Vertex, 4, GL_FLOAT); +   init_array(ctx, &obj->Weight, 1, GL_FLOAT);     init_array(ctx, &obj->Normal, 3, GL_FLOAT);     init_array(ctx, &obj->Color, 4, GL_FLOAT);     init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);     init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);     init_array(ctx, &obj->Index, 1, GL_FLOAT); -   for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { +   for (i = 0; i < Elements(obj->TexCoord); i++) {        init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT);     }     init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL); -   for (i = 0; i < VERT_ATTRIB_MAX; i++) { +   for (i = 0; i < Elements(obj->VertexAttrib); i++) {        init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);     } @@ -242,8 +247,8 @@ _mesa_initialize_array_object( GLcontext *ctx,  /**   * Add the given array object to the array object pool.   */ -void -_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj ) +static void +save_array_object( GLcontext *ctx, struct gl_array_object *obj )  {     if (obj->Name > 0) {        /* insert into hash table */ @@ -256,8 +261,8 @@ _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )   * Remove the given array object from the array object pool.   * Do not deallocate the array object though.   */ -void -_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj ) +static void +remove_array_object( GLcontext *ctx, struct gl_array_object *obj )  {     if (obj->Name > 0) {        /* remove from hash table */ @@ -266,6 +271,83 @@ _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )  } + +/** + * Compute the index of the last array element that can be safely accessed + * in a vertex array.  We can really only do this when the array lives in + * a VBO. + * The array->_MaxElement field will be updated. + * Later in glDrawArrays/Elements/etc we can do some bounds checking. + */ +static void +compute_max_element(struct gl_client_array *array) +{ +   if (array->BufferObj->Name) { +      /* Compute the max element we can access in the VBO without going +       * out of bounds. +       */ +      array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size +                            - (GLsizeiptrARB) array->Ptr + array->StrideB +                            - array->_ElementSize) / array->StrideB; +      if (0) +         _mesa_printf("%s Object %u  Size %u  MaxElement %u\n", +                      __FUNCTION__, +                      array->BufferObj->Name, +                      (GLuint) array->BufferObj->Size, +                      array->_MaxElement); +   } +   else { +      /* user-space array, no idea how big it is */ +      array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ +   } +} + + +/** + * Helper for update_arrays(). + * \return  min(current min, array->_MaxElement). + */ +static GLuint +update_min(GLuint min, struct gl_client_array *array) +{ +   compute_max_element(array); +   if (array->Enabled) +      return MIN2(min, array->_MaxElement); +   else +      return min; +} + + +/** + * Examine vertex arrays to update the gl_array_object::_MaxElement field. + */ +void +_mesa_update_array_object_max_element(GLcontext *ctx, +                                      struct gl_array_object *arrayObj) +{ +   GLuint i, min = ~0; + +   min = update_min(min, &arrayObj->Vertex); +   min = update_min(min, &arrayObj->Weight); +   min = update_min(min, &arrayObj->Normal); +   min = update_min(min, &arrayObj->Color); +   min = update_min(min, &arrayObj->SecondaryColor); +   min = update_min(min, &arrayObj->FogCoord); +   min = update_min(min, &arrayObj->Index); +   min = update_min(min, &arrayObj->EdgeFlag); +#if FEATURE_point_size_array +   min = update_min(min, &arrayObj->PointSize); +#endif +   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) +      min = update_min(min, &arrayObj->TexCoord[i]); +   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) +      min = update_min(min, &arrayObj->VertexAttrib[i]); + +   /* _MaxElement is one past the last legal array element */ +   arrayObj->_MaxElement = min; +} + +  /**********************************************************************/  /* API Functions                                                      */  /**********************************************************************/ @@ -311,7 +393,7 @@ _mesa_BindVertexArrayAPPLE( GLuint id )              _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");              return;           } -         _mesa_save_array_object(ctx, newObj); +         save_array_object(ctx, newObj);        }     } @@ -360,7 +442,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)  	 }  	 /* The ID is immediately freed for re-use */ -	 _mesa_remove_array_object(ctx, obj); +	 remove_array_object(ctx, obj);           /* Unreference the array object.             * If refcount hits zero, the object will be deleted. @@ -414,7 +496,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)           _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");           return;        } -      _mesa_save_array_object(ctx, obj); +      save_array_object(ctx, obj);        arrays[i] = first + i;     } diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h index 9c4036af5a..abca5ab9b4 100644 --- a/src/mesa/main/arrayobj.h +++ b/src/mesa/main/arrayobj.h @@ -1,9 +1,10 @@  /*   * Mesa 3-D graphics library - * Version:  6.5 + * Version:  7.6   *   * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.   * (C) Copyright IBM Corporation 2006 + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -56,12 +57,10 @@ extern void  _mesa_initialize_array_object( GLcontext *ctx,                                 struct gl_array_object *obj, GLuint name ); -extern void -_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj );  extern void -_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj ); - +_mesa_update_array_object_max_element(GLcontext *ctx, +                                      struct gl_array_object *arrayObj);  /* diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index e43fa96dd3..476a24434c 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,6 +1,6 @@  /*   * Mesa 3-D graphics library - * Version:  7.3 + * Version:  7.6   *   * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.   * Copyright (C) 2009  VMware, Inc.   All Rights Reserved. @@ -541,6 +541,7 @@ end:  static void  pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)  { +   const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;     GLuint i;  #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM)		\ @@ -685,59 +686,51 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)     /* texture unit enables */     for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { -      if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) { -         ctx->Texture.Unit[i].Enabled = enable->Texture[i]; -         if (ctx->Driver.Enable) { -            if (ctx->Driver.ActiveTexture) { -               (*ctx->Driver.ActiveTexture)(ctx, i); -            } -            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, -                             (GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) ); -            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, -                             (GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) ); -            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, -                             (GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) ); -            if (ctx->Extensions.ARB_texture_cube_map) -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB, -                          (GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) ); -            if (ctx->Extensions.NV_texture_rectangle) -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV, -                          (GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) ); +      const GLbitfield enabled = enable->Texture[i]; +      const GLbitfield genEnabled = enable->TexGen[i]; + +      if (ctx->Texture.Unit[i].Enabled != enabled) { +         _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + +         _mesa_set_enable(ctx, GL_TEXTURE_1D, +                          (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); +         _mesa_set_enable(ctx, GL_TEXTURE_2D, +                          (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); +         _mesa_set_enable(ctx, GL_TEXTURE_3D, +                          (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); +         if (ctx->Extensions.NV_texture_rectangle) { +            _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, +                             (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); +         } +         if (ctx->Extensions.ARB_texture_cube_map) { +            _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, +                             (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); +         } +         if (ctx->Extensions.MESA_texture_array) { +            _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, +                           (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); +            _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, +                           (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);           }        } -      if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) { -         ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i]; -         if (ctx->Driver.Enable) { -            if (ctx->Driver.ActiveTexture) { -               (*ctx->Driver.ActiveTexture)(ctx, i); -            } -            if (enable->TexGen[i] & S_BIT) -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE); -            else -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE); -            if (enable->TexGen[i] & T_BIT) -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE); -            else -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE); -            if (enable->TexGen[i] & R_BIT) -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE); -            else -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE); -            if (enable->TexGen[i] & Q_BIT) -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE); -            else -               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE); -         } +      if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { +         _mesa_ActiveTextureARB(GL_TEXTURE0 + i); +         _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, +                          (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); +         _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, +                          (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); +         _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, +                          (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); +         _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, +                          (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);        }        /* GL_SGI_texture_color_table */        ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i];     } -   if (ctx->Driver.ActiveTexture) { -      (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit); -   } +   _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);  } @@ -770,6 +763,13 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)           _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,                       (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);        } +      if (ctx->Extensions.MESA_texture_array) { +         _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, +                 (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); +         _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, +                 (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); +      } +        if (ctx->Extensions.SGI_texture_color_table) {           _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,                            unit->ColorTableEnabled); @@ -1330,20 +1330,22 @@ _mesa_PopAttrib(void)   * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.   */  static void -adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step) +adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step)  {     GLuint i; -   array->ArrayObj->Vertex.BufferObj->RefCount += step; -   array->ArrayObj->Normal.BufferObj->RefCount += step; -   array->ArrayObj->Color.BufferObj->RefCount += step; -   array->ArrayObj->SecondaryColor.BufferObj->RefCount += step; -   array->ArrayObj->FogCoord.BufferObj->RefCount += step; -   array->ArrayObj->Index.BufferObj->RefCount += step; -   array->ArrayObj->EdgeFlag.BufferObj->RefCount += step; -   for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) -      array->ArrayObj->TexCoord[i].BufferObj->RefCount += step; -   for (i = 0; i < VERT_ATTRIB_MAX; i++) -      array->ArrayObj->VertexAttrib[i].BufferObj->RefCount += step; + +   arrayObj->Vertex.BufferObj->RefCount += step; +   arrayObj->Weight.BufferObj->RefCount += step; +   arrayObj->Normal.BufferObj->RefCount += step; +   arrayObj->Color.BufferObj->RefCount += step; +   arrayObj->SecondaryColor.BufferObj->RefCount += step; +   arrayObj->FogCoord.BufferObj->RefCount += step; +   arrayObj->Index.BufferObj->RefCount += step; +   arrayObj->EdgeFlag.BufferObj->RefCount += step; +   for (i = 0; i < Elements(arrayObj->TexCoord); i++) +      arrayObj->TexCoord[i].BufferObj->RefCount += step; +   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) +      arrayObj->VertexAttrib[i].BufferObj->RefCount += step;  } @@ -1434,7 +1436,7 @@ _mesa_PushClientAttrib(GLbitfield mask)        newnode->next = head;        head = newnode;        /* bump reference counts on buffer objects */ -      adjust_buffer_object_ref_counts(&ctx->Array, 1); +      adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1);     }     ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; @@ -1484,7 +1486,7 @@ _mesa_PopClientAttrib(void)  	    struct gl_array_attrib * data =  	      (struct gl_array_attrib *) node->data; -            adjust_buffer_object_ref_counts(&ctx->Array, -1); +            adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1);              ctx->Array.ActiveTexture = data->ActiveTexture;  	    if (data->LockCount != 0) diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index c8d160baa9..c04fa69115 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -1,9 +1,9 @@  /*   * Mesa 3-D graphics library - * Version:  7.5 + * Version:  7.6   *   * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. - * Copyright (C) 1999-2009  VMware, Inc.  All Rights Reserved. + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -39,6 +39,11 @@  #include "bufferobj.h" +/* Debug flags */ +/*#define VBO_DEBUG*/ +/*#define BOUNDS_CHECK*/ + +  #ifdef FEATURE_OES_mapbuffer  #define DEFAULT_ACCESS GL_WRITE_ONLY;  #else @@ -73,6 +78,16 @@ get_buffer(GLcontext *ctx, GLenum target)        case GL_PIXEL_UNPACK_BUFFER_EXT:           bufObj = ctx->Unpack.BufferObj;           break; +      case GL_COPY_READ_BUFFER: +         if (ctx->Extensions.ARB_copy_buffer) { +            bufObj = ctx->CopyReadBuffer; +         } +         break; +      case GL_COPY_WRITE_BUFFER: +         if (ctx->Extensions.ARB_copy_buffer) { +            bufObj = ctx->CopyWriteBuffer; +         } +         break;        default:           /* error must be recorded by caller */           return NULL; @@ -194,7 +209,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,        return;     if (*ptr) { -      /* Unreference the old texture */ +      /* Unreference the old buffer */        GLboolean deleteFlag = GL_FALSE;        struct gl_buffer_object *oldObj = *ptr; @@ -227,7 +242,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,     ASSERT(!*ptr);     if (bufObj) { -      /* reference new texture */ +      /* reference new buffer */        /*_glthread_LOCK_MUTEX(tex->Mutex);*/        if (bufObj->RefCount == 0) {           /* this buffer's being deleted (look just above) */ @@ -389,7 +404,6 @@ _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,     (void) ctx;     (void) target;     (void) access; -   ASSERT(!bufObj->OnCard);     /* Just return a direct pointer to the data */     if (bufObj->Pointer) {        /* already mapped! */ @@ -413,7 +427,6 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target,  {     (void) ctx;     (void) target; -   ASSERT(!bufObj->OnCard);     /* XXX we might assert here that bufObj->Pointer is non-null */     bufObj->Pointer = NULL;     return GL_TRUE; @@ -421,21 +434,51 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target,  /** + * Default fallback for \c dd_function_table::CopyBufferSubData(). + * Called via glCopyBuffserSubData(). + */ +void +_mesa_copy_buffer_subdata(GLcontext *ctx, +                          struct gl_buffer_object *src, +                          struct gl_buffer_object *dst, +                          GLintptr readOffset, GLintptr writeOffset, +                          GLsizeiptr size) +{ +   GLubyte *srcPtr, *dstPtr; + +   /* buffer should not already be mapped */ +   assert(!src->Pointer); +   assert(!dst->Pointer); + +   srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER, +                                              GL_READ_ONLY, src); +   dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER, +                                              GL_WRITE_ONLY, dst); + +   if (srcPtr && dstPtr) +      _mesa_memcpy(dstPtr + writeOffset, srcPtr + readOffset, size); + +   ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src); +   ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst); +} + + + +/**   * Initialize the state associated with buffer objects   */  void  _mesa_init_buffer_objects( GLcontext *ctx )  { -   /* Allocate the default buffer object and set refcount so high that -    * it never gets deleted. -    * XXX with recent/improved refcounting this may not longer be needed. -    */ -   ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0); -   if (ctx->Array.NullBufferObj) -      ctx->Array.NullBufferObj->RefCount = 1000; +   _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, +                                 ctx->Shared->NullBufferObj); +   _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, +                                 ctx->Shared->NullBufferObj); -   ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj; -   ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj; +   _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, +                                 ctx->Shared->NullBufferObj); +   _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, +                                 ctx->Shared->NullBufferObj);  } @@ -462,8 +505,22 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)     case GL_PIXEL_UNPACK_BUFFER_EXT:        bindTarget = &ctx->Unpack.BufferObj;        break; +   case GL_COPY_READ_BUFFER: +      if (ctx->Extensions.ARB_copy_buffer) { +         bindTarget = &ctx->CopyReadBuffer; +      } +      break; +   case GL_COPY_WRITE_BUFFER: +      if (ctx->Extensions.ARB_copy_buffer) { +         bindTarget = &ctx->CopyWriteBuffer; +      } +      break;     default: -      _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); +      ; /* no-op / we'll hit the follow error test next */ +   } + +   if (!bindTarget) { +      _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)");        return;     } @@ -479,7 +536,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)        /* The spec says there's not a buffer object named 0, but we use         * one internally because it simplifies things.         */ -      newBufObj = ctx->Array.NullBufferObj; +      newBufObj = ctx->Shared->NullBufferObj;     }     else {        /* non-default buffer object */ @@ -500,7 +557,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)     _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);     /* Pass BindBuffer call to device driver */ -   if (ctx->Driver.BindBuffer && newBufObj) +   if (ctx->Driver.BindBuffer)        ctx->Driver.BindBuffer( ctx, target, newBufObj );  } @@ -746,7 +803,7 @@ unbind(GLcontext *ctx,         struct gl_buffer_object *obj)  {     if (*ptr == obj) { -      _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj); +      _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);     }  } @@ -789,6 +846,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)     for (i = 0; i < n; i++) {        struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);        if (bufObj) { +         struct gl_array_object *arrayObj = ctx->Array.ArrayObj;           GLuint j;           ASSERT(bufObj->Name == ids[i]); @@ -801,18 +859,19 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)           }           /* unbind any vertex pointers bound to this buffer */ -         unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj); -         unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj); -         unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj); -         unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj); -         unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj); -         unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj); -         unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj); -         for (j = 0; j < MAX_TEXTURE_COORD_UNITS; j++) { -            unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj); +         unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj); +         unbind(ctx, &arrayObj->Weight.BufferObj, bufObj); +         unbind(ctx, &arrayObj->Normal.BufferObj, bufObj); +         unbind(ctx, &arrayObj->Color.BufferObj, bufObj); +         unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj); +         unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj); +         unbind(ctx, &arrayObj->Index.BufferObj, bufObj); +         unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj); +         for (j = 0; j < Elements(arrayObj->TexCoord); j++) { +            unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);           } -         for (j = 0; j < VERT_ATTRIB_MAX; j++) { -            unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj); +         for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) { +            unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);           }           if (ctx->Array.ArrayBufferObj == bufObj) { @@ -947,7 +1006,7 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,        return;     }     if (bufObj->Name == 0) { -      _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" ); +      _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );        return;     } @@ -958,8 +1017,20 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,        bufObj->Pointer = NULL;     }   +   FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); +     ASSERT(ctx->Driver.BufferData); +   bufObj->Written = GL_TRUE; + +#ifdef VBO_DEBUG +   _mesa_printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", +                bufObj->Name, size, data, usage); +#endif + +#ifdef BOUNDS_CHECK +   size += 100; +#endif     /* Give the buffer object to the driver!  <data> may be null! */     ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj );  } @@ -980,6 +1051,8 @@ _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,        return;     } +   bufObj->Written = GL_TRUE; +     ASSERT(ctx->Driver.BufferSubData);     ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );  } @@ -1029,7 +1102,7 @@ _mesa_MapBufferARB(GLenum target, GLenum access)        return NULL;     }     if (bufObj->Name == 0) { -      _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" ); +      _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );        return NULL;     }     if (bufObj->Pointer) { @@ -1044,6 +1117,30 @@ _mesa_MapBufferARB(GLenum target, GLenum access)     }     bufObj->Access = access; +   if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB) +      bufObj->Written = GL_TRUE; + +#ifdef VBO_DEBUG +   _mesa_printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n", +                bufObj->Name, bufObj->Size, access); +   if (access == GL_WRITE_ONLY_ARB) { +      GLuint i; +      GLubyte *b = (GLubyte *) bufObj->Pointer; +      for (i = 0; i < bufObj->Size; i++) +         b[i] = i & 0xff; +   } +#endif + +#ifdef BOUNDS_CHECK +   { +      GLubyte *buf = (GLubyte *) bufObj->Pointer; +      GLuint i; +      /* buffer is 100 bytes larger than requested, fill with magic value */ +      for (i = 0; i < 100; i++) { +         buf[bufObj->Size - i - 1] = 123; +      } +   } +#endif     return bufObj->Pointer;  } @@ -1071,6 +1168,42 @@ _mesa_UnmapBufferARB(GLenum target)        return GL_FALSE;     } +#ifdef BOUNDS_CHECK +   if (bufObj->Access != GL_READ_ONLY_ARB) { +      GLubyte *buf = (GLubyte *) bufObj->Pointer; +      GLuint i; +      /* check that last 100 bytes are still = magic value */ +      for (i = 0; i < 100; i++) { +         GLuint pos = bufObj->Size - i - 1; +         if (buf[pos] != 123) { +            _mesa_warning(ctx, "Out of bounds buffer object write detected" +                          " at position %d (value = %u)\n", +                          pos, buf[pos]); +         } +      } +   } +#endif + +#ifdef VBO_DEBUG +   if (bufObj->Access == GL_WRITE_ONLY_ARB) { +      GLuint i, unchanged = 0; +      GLubyte *b = (GLubyte *) bufObj->Pointer; +      GLint pos = -1; +      /* check which bytes changed */ +      for (i = 0; i < bufObj->Size - 1; i++) { +         if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) { +            unchanged++; +            if (pos == -1) +               pos = i; +         } +      } +      if (unchanged) { +         _mesa_printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n", +                      bufObj->Name, unchanged, bufObj->Size, pos); +      } +   } +#endif +     status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );     bufObj->Access = DEFAULT_ACCESS;     bufObj->Pointer = NULL; @@ -1140,3 +1273,84 @@ _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)     *params = bufObj->Pointer;  } + + +void GLAPIENTRY +_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, +                        GLintptr readOffset, GLintptr writeOffset, +                        GLsizeiptr size) +{ +   GET_CURRENT_CONTEXT(ctx); +   struct gl_buffer_object *src, *dst; +   ASSERT_OUTSIDE_BEGIN_END(ctx); + +   src = get_buffer(ctx, readTarget); +   if (!src || src->Name == 0) { +      _mesa_error(ctx, GL_INVALID_ENUM, +                  "glCopyBuffserSubData(readTarget = 0x%x)", readTarget); +      return; +   } + +   dst = get_buffer(ctx, writeTarget); +   if (!dst || dst->Name == 0) { +      _mesa_error(ctx, GL_INVALID_ENUM, +                  "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget); +      return; +   } + +   if (src->Pointer) { +      _mesa_error(ctx, GL_INVALID_OPERATION, +                  "glCopyBuffserSubData(readBuffer is mapped)"); +      return; +   } + +   if (dst->Pointer) { +      _mesa_error(ctx, GL_INVALID_OPERATION, +                  "glCopyBuffserSubData(writeBuffer is mapped)"); +      return; +   } + +   if (readOffset < 0) { +      _mesa_error(ctx, GL_INVALID_VALUE, +                  "glCopyBuffserSubData(readOffset = %d)", readOffset); +      return; +   } + +   if (writeOffset < 0) { +      _mesa_error(ctx, GL_INVALID_VALUE, +                  "glCopyBuffserSubData(writeOffset = %d)", writeOffset); +      return; +   } + +   if (readOffset + size > src->Size) { +      _mesa_error(ctx, GL_INVALID_VALUE, +                  "glCopyBuffserSubData(readOffset + size = %d)", +                  readOffset, size); +      return; +   } + +   if (writeOffset + size > dst->Size) { +      _mesa_error(ctx, GL_INVALID_VALUE, +                  "glCopyBuffserSubData(writeOffset + size = %d)", +                  writeOffset, size); +      return; +   } + +   if (src == dst) { +      if (readOffset + size <= writeOffset) { +         /* OK */ +      } +      else if (writeOffset + size <= readOffset) { +         /* OK */ +      } +      else { +         /* overlapping src/dst is illegal */ +         _mesa_error(ctx, GL_INVALID_VALUE, +                     "glCopyBuffserSubData(overlapping src/dst)"); +         return; +      } +   } + +   ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size); +} + diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index 3c08f0083c..79c027aa4d 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -1,8 +1,9 @@  /*   * Mesa 3-D graphics library - * Version:  7.2 + * Version:  7.6   *   * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -82,6 +83,13 @@ extern GLboolean  _mesa_buffer_unmap( GLcontext *ctx, GLenum target,                      struct gl_buffer_object * bufObj ); +extern void +_mesa_copy_buffer_subdata(GLcontext *ctx, +                          struct gl_buffer_object *src, +                          struct gl_buffer_object *dst, +                          GLintptr readOffset, GLintptr writeOffset, +                          GLsizeiptr size); +  extern GLboolean  _mesa_validate_pbo_access(GLuint dimensions,                            const struct gl_pixelstore_attrib *pack, @@ -154,4 +162,9 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);  extern void GLAPIENTRY  _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); +extern void GLAPIENTRY +_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, +                        GLintptr readOffset, GLintptr writeOffset, +                        GLsizeiptr size); +  #endif diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index c5f13345f0..d8b5f3b1f4 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -443,7 +443,7 @@ _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)     fb->ColorReadBuffer = buffer;     fb->_ColorReadBufferIndex = bufferIndex; -   ctx->NewState |= _NEW_PIXEL; +   ctx->NewState |= _NEW_BUFFERS;  } diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index bd66a4c231..f77a29a43e 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -168,7 +168,6 @@  /** For GL_ARB_vertex_program */  /*@{*/  #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 -#define MAX_VERTEX_PROGRAM_ATTRIBS     16  /*@}*/  /** For GL_ARB_fragment_program */ @@ -187,7 +186,7 @@  #define MAX_PROGRAM_TEMPS 256  #define MAX_PROGRAM_ADDRESS_REGS 2  #define MAX_UNIFORMS 1024  /**< number of vec4 uniforms */ -#define MAX_VARYING 8      /**< number of float[4] vectors */ +#define MAX_VARYING 16     /**< number of float[4] vectors */  #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS  #define MAX_PROGRAM_INPUTS 32  #define MAX_PROGRAM_OUTPUTS 32 @@ -215,7 +214,7 @@  /** For GL_ARB_vertex_shader */  /*@{*/ -#define MAX_VERTEX_ATTRIBS 16 +#define MAX_VERTEX_GENERIC_ATTRIBS 16  #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS  #define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS  /*@}*/ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index a947f69632..bf53bd3467 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -455,7 +455,7 @@ _mesa_init_current(GLcontext *ctx)     GLuint i;     /* Init all to (0,0,0,1) */ -   for (i = 0; i < VERT_ATTRIB_MAX; i++) { +   for (i = 0; i < Elements(ctx->Current.Attrib); i++) {        ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );     } @@ -602,6 +602,10 @@ _mesa_init_constants(GLcontext *ctx)     ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);     ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);     ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); + +   /* check that we don't exceed various 32-bit bitfields */ +   ASSERT(VERT_RESULT_MAX <= 32); +   ASSERT(FRAG_ATTRIB_MAX <= 32);  } @@ -1017,10 +1021,6 @@ _mesa_free_context_data( GLcontext *ctx )     _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);  #endif -#if FEATURE_ARB_vertex_buffer_object -   _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj); -#endif -     /* free dispatch tables */     _mesa_free(ctx->Exec);     _mesa_free(ctx->Save); diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 32b1d4e9fa..1d92e510a4 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -798,6 +798,12 @@ struct dd_function_table {     void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,  			struct gl_buffer_object *obj ); +   void (*CopyBufferSubData)( GLcontext *ctx, +                              struct gl_buffer_object *src, +                              struct gl_buffer_object *dst, +                              GLintptr readOffset, GLintptr writeOffset, +                              GLsizeiptr size ); +     /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:      */     void * (*MapBufferRange)( GLcontext *ctx, GLenum target, diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index b54e47919d..1c8c44fcb9 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -24,12 +24,15 @@   */  #include "mtypes.h" +#include "attrib.h"  #include "colormac.h"  #include "context.h"  #include "hash.h"  #include "imports.h"  #include "debug.h"  #include "get.h" +#include "pixelstore.h" +#include "readpix.h"  #include "texobj.h"  #include "texformat.h" @@ -341,3 +344,104 @@ _mesa_dump_textures(GLboolean dumpImages)     DumpImages = dumpImages;     _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);  } + + +void +_mesa_dump_color_buffer(const char *filename) +{ +   GET_CURRENT_CONTEXT(ctx); +   const GLuint w = ctx->DrawBuffer->Width; +   const GLuint h = ctx->DrawBuffer->Height; +   GLubyte *buf; + +   buf = (GLubyte *) _mesa_malloc(w * h * 4); + +   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); +   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); +   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + +   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); + +   _mesa_printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n", +                ctx->ReadBuffer->_ColorReadBuffer, +                ctx->ReadBuffer->ColorReadBuffer, +                ctx->DrawBuffer->_ColorDrawBuffers[0], +                ctx->DrawBuffer->ColorDrawBuffer[0]); +   _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename); +   write_ppm(filename, buf, w, h, 4, 0, 1, 2); + +   _mesa_PopClientAttrib(); + +   _mesa_free(buf); +} + + +void +_mesa_dump_depth_buffer(const char *filename) +{ +   GET_CURRENT_CONTEXT(ctx); +   const GLuint w = ctx->DrawBuffer->Width; +   const GLuint h = ctx->DrawBuffer->Height; +   GLuint *buf; +   GLubyte *buf2; +   GLuint i; + +   buf = (GLuint *) _mesa_malloc(w * h * 4);  /* 4 bpp */ +   buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + +   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); +   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); +   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + +   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); + +   /* spread 24 bits of Z across R, G, B */ +   for (i = 0; i < w * h; i++) { +      buf2[i*3+0] = (buf[i] >> 24) & 0xff; +      buf2[i*3+1] = (buf[i] >> 16) & 0xff; +      buf2[i*3+2] = (buf[i] >>  8) & 0xff; +   } + +   _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename); +   write_ppm(filename, buf2, w, h, 3, 0, 1, 2); + +   _mesa_PopClientAttrib(); + +   _mesa_free(buf); +   _mesa_free(buf2); +} + + +void +_mesa_dump_stencil_buffer(const char *filename) +{ +   GET_CURRENT_CONTEXT(ctx); +   const GLuint w = ctx->DrawBuffer->Width; +   const GLuint h = ctx->DrawBuffer->Height; +   GLubyte *buf; +   GLubyte *buf2; +   GLuint i; + +   buf = (GLubyte *) _mesa_malloc(w * h);  /* 1 bpp */ +   buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + +   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); +   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); +   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + +   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); + +   for (i = 0; i < w * h; i++) { +      buf2[i*3+0] = buf[i]; +      buf2[i*3+1] = (buf[i] & 127) * 2; +      buf2[i*3+2] = (buf[i] - 128) * 2; +   } + +   _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); +   write_ppm(filename, buf2, w, h, 3, 0, 1, 2); + +   _mesa_PopClientAttrib(); + +   _mesa_free(buf); +   _mesa_free(buf2); +} diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h index 1862ec75b7..bb384c4324 100644 --- a/src/mesa/main/debug.h +++ b/src/mesa/main/debug.h @@ -60,4 +60,13 @@ extern void _mesa_init_debug( GLcontext *ctx );  extern void  _mesa_dump_textures(GLboolean dumpImages); +extern void +_mesa_dump_color_buffer(const char *filename); + +extern void +_mesa_dump_depth_buffer(const char *filename); + +extern void +_mesa_dump_stencil_buffer(const char *filename); +  #endif diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 537ff5881f..d3c1717a50 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -4883,7 +4883,7 @@ save_Attr1fNV(GLenum attr, GLfloat x)        n[2].f = x;     } -   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); +   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);     ctx->ListState.ActiveAttribSize[attr] = 1;     ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); @@ -4905,7 +4905,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)        n[3].f = y;     } -   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); +   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);     ctx->ListState.ActiveAttribSize[attr] = 2;     ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); @@ -4928,7 +4928,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)        n[4].f = z;     } -   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); +   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);     ctx->ListState.ActiveAttribSize[attr] = 3;     ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); @@ -4952,7 +4952,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)        n[5].f = w;     } -   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); +   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);     ctx->ListState.ActiveAttribSize[attr] = 4;     ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); @@ -4974,7 +4974,7 @@ save_Attr1fARB(GLenum attr, GLfloat x)        n[2].f = x;     } -   ASSERT(attr < MAX_VERTEX_ATTRIBS); +   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);     ctx->ListState.ActiveAttribSize[attr] = 1;     ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); @@ -4996,7 +4996,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)        n[3].f = y;     } -   ASSERT(attr < MAX_VERTEX_ATTRIBS); +   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);     ctx->ListState.ActiveAttribSize[attr] = 2;     ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); @@ -5019,7 +5019,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)        n[4].f = z;     } -   ASSERT(attr < MAX_VERTEX_ATTRIBS); +   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);     ctx->ListState.ActiveAttribSize[attr] = 3;     ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); @@ -5043,7 +5043,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)        n[5].f = w;     } -   ASSERT(attr < MAX_VERTEX_ATTRIBS); +   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);     ctx->ListState.ActiveAttribSize[attr] = 4;     ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); @@ -5506,7 +5506,7 @@ index_error(void)  static void GLAPIENTRY  save_VertexAttrib1fNV(GLuint index, GLfloat x)  { -   if (index < MAX_VERTEX_PROGRAM_ATTRIBS) +   if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)        save_Attr1fNV(index, x);     else        index_error(); @@ -5515,7 +5515,7 @@ save_VertexAttrib1fNV(GLuint index, GLfloat x)  static void GLAPIENTRY  save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)  { -   if (index < MAX_VERTEX_PROGRAM_ATTRIBS) +   if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)        save_Attr1fNV(index, v[0]);     else        index_error(); @@ -5524,7 +5524,7 @@ save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)  static void GLAPIENTRY  save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)  { -   if (index < MAX_VERTEX_PROGRAM_ATTRIBS) +   if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)        save_Attr2fNV(index, x, y);     else        index_error(); @@ -5533,7 +5533,7 @@ save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)  static void GLAPIENTRY  save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)  { -   if (index < MAX_VERTEX_PROGRAM_ATTRIBS) +   if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)        save_Attr2fNV(index, v[0], v[1]);     else        index_error(); @@ -5542,7 +5542,7 @@ save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)  static void GLAPIENTRY  save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)  { -   if (index < MAX_VERTEX_PROGRAM_ATTRIBS) +   if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)        save_Attr3fNV(index, x, y, z);     else        index_error(); @@ -5551,7 +5551,7 @@ save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)  static void GLAPIENTRY  save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)  { -   if (index < MAX_VERTEX_PROGRAM_ATTRIBS) +   if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)        save_Attr3fNV(index, v[0], v[1], v[2]);     else        index_error(); @@ -5561,7 +5561,7 @@ static void GLAPIENTRY  save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,                        GLfloat z, GLfloat w)  { -   if (index < MAX_VERTEX_PROGRAM_ATTRIBS) +   if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)        save_Attr4fNV(index, x, y, z, w);     else        index_error(); @@ -5570,7 +5570,7 @@ save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,  static void GLAPIENTRY  save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)  { -   if (index < MAX_VERTEX_PROGRAM_ATTRIBS) +   if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)        save_Attr4fNV(index, v[0], v[1], v[2], v[3]);     else        index_error(); @@ -5582,7 +5582,7 @@ save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)  static void GLAPIENTRY  save_VertexAttrib1fARB(GLuint index, GLfloat x)  { -   if (index < MAX_VERTEX_ATTRIBS) +   if (index < MAX_VERTEX_GENERIC_ATTRIBS)        save_Attr1fARB(index, x);     else        index_error(); @@ -5591,7 +5591,7 @@ save_VertexAttrib1fARB(GLuint index, GLfloat x)  static void GLAPIENTRY  save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)  { -   if (index < MAX_VERTEX_ATTRIBS) +   if (index < MAX_VERTEX_GENERIC_ATTRIBS)        save_Attr1fARB(index, v[0]);     else        index_error(); @@ -5600,7 +5600,7 @@ save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)  static void GLAPIENTRY  save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)  { -   if (index < MAX_VERTEX_ATTRIBS) +   if (index < MAX_VERTEX_GENERIC_ATTRIBS)        save_Attr2fARB(index, x, y);     else        index_error(); @@ -5609,7 +5609,7 @@ save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)  static void GLAPIENTRY  save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)  { -   if (index < MAX_VERTEX_ATTRIBS) +   if (index < MAX_VERTEX_GENERIC_ATTRIBS)        save_Attr2fARB(index, v[0], v[1]);     else        index_error(); @@ -5618,7 +5618,7 @@ save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)  static void GLAPIENTRY  save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)  { -   if (index < MAX_VERTEX_ATTRIBS) +   if (index < MAX_VERTEX_GENERIC_ATTRIBS)        save_Attr3fARB(index, x, y, z);     else        index_error(); @@ -5627,7 +5627,7 @@ save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)  static void GLAPIENTRY  save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)  { -   if (index < MAX_VERTEX_ATTRIBS) +   if (index < MAX_VERTEX_GENERIC_ATTRIBS)        save_Attr3fARB(index, v[0], v[1], v[2]);     else        index_error(); @@ -5637,7 +5637,7 @@ static void GLAPIENTRY  save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,                         GLfloat w)  { -   if (index < MAX_VERTEX_ATTRIBS) +   if (index < MAX_VERTEX_GENERIC_ATTRIBS)        save_Attr4fARB(index, x, y, z, w);     else        index_error(); @@ -5646,7 +5646,7 @@ save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,  static void GLAPIENTRY  save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)  { -   if (index < MAX_VERTEX_ATTRIBS) +   if (index < MAX_VERTEX_GENERIC_ATTRIBS)        save_Attr4fARB(index, v[0], v[1], v[2], v[3]);     else        index_error(); @@ -6806,10 +6806,10 @@ _mesa_NewList(GLuint name, GLenum mode)     /* Reset acumulated list state:      */ -   for (i = 0; i < VERT_ATTRIB_MAX; i++) +   for (i = 0; i < Elements(ctx->ListState.ActiveAttribSize); i++)        ctx->ListState.ActiveAttribSize[i] = 0; -   for (i = 0; i < MAT_ATTRIB_MAX; i++) +   for (i = 0; i < Elements(ctx->ListState.ActiveMaterialSize); i++)        ctx->ListState.ActiveMaterialSize[i] = 0;     ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; @@ -8238,6 +8238,9 @@ _mesa_init_dlist_table(struct _glapi_table *table)     SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);     SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);  #endif + +   /* ARB 59. GL_ARB_copy_buffer */ +   SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */  } diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index f432be183c..48268fcd27 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -119,6 +119,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state)           CHECK_EXTENSION(NV_vertex_program, cap);           {              GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; +            ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));              var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;              flag = _NEW_ARRAY_ATTRIB(n);           } @@ -222,14 +223,16 @@ get_texcoord_unit(GLcontext *ctx)  /**   * Helper function to enable or disable a texture target. + * \param bit  one of the TEXTURE_x_BIT values + * \return GL_TRUE if state is changing or GL_FALSE if no change   */  static GLboolean -enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit) +enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)  {     const GLuint curr = ctx->Texture.CurrentUnit;     struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; -   const GLuint newenabled = (!state) -       ? (texUnit->Enabled & ~bit) :  (texUnit->Enabled | bit); +   const GLbitfield newenabled = state +      ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);     if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)         return GL_FALSE; @@ -1314,6 +1317,7 @@ _mesa_IsEnabled( GLenum cap )           CHECK_EXTENSION(NV_vertex_program);           {              GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; +            ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));              return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);           }        case GL_MAP1_VERTEX_ATTRIB0_4_NV: diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index c077bc0a89..4339e3ba4e 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -334,6 +334,8 @@ LONGSTRING static const char enum_string_table[] =     "GL_COPY\0"     "GL_COPY_INVERTED\0"     "GL_COPY_PIXEL_TOKEN\0" +   "GL_COPY_READ_BUFFER\0" +   "GL_COPY_WRITE_BUFFER\0"     "GL_CULL_FACE\0"     "GL_CULL_FACE_MODE\0"     "GL_CULL_VERTEX_EXT\0" @@ -1858,7 +1860,7 @@ LONGSTRING static const char enum_string_table[] =     "GL_ZOOM_Y\0"     ; -static const enum_elt all_enums[1820] = +static const enum_elt all_enums[1822] =  {     {     0, 0x00000600 }, /* GL_2D */     {     6, 0x00001407 }, /* GL_2_BYTES */ @@ -2158,2131 +2160,2133 @@ static const enum_elt all_enums[1820] =     {  6027, 0x00001503 }, /* GL_COPY */     {  6035, 0x0000150C }, /* GL_COPY_INVERTED */     {  6052, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ -   {  6072, 0x00000B44 }, /* GL_CULL_FACE */ -   {  6085, 0x00000B45 }, /* GL_CULL_FACE_MODE */ -   {  6103, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ -   {  6122, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ -   {  6154, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ -   {  6189, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ -   {  6210, 0x00000001 }, /* GL_CURRENT_BIT */ -   {  6225, 0x00000B00 }, /* GL_CURRENT_COLOR */ -   {  6242, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ -   {  6263, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ -   {  6289, 0x00000B01 }, /* GL_CURRENT_INDEX */ -   {  6306, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ -   {  6328, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ -   {  6356, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ -   {  6377, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ -   {  6411, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ -   {  6444, 0x00000B02 }, /* GL_CURRENT_NORMAL */ -   {  6462, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ -   {  6492, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ -   {  6511, 0x00008865 }, /* GL_CURRENT_QUERY */ -   {  6528, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ -   {  6549, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ -   {  6573, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ -   {  6600, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ -   {  6624, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ -   {  6651, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ -   {  6684, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ -   {  6718, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ -   {  6751, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ -   {  6778, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ -   {  6804, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ -   {  6829, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ -   {  6858, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ -   {  6880, 0x00000900 }, /* GL_CW */ -   {  6886, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ -   {  6907, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ -   {  6928, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ -   {  6948, 0x00002101 }, /* GL_DECAL */ -   {  6957, 0x00001E03 }, /* GL_DECR */ -   {  6965, 0x00008508 }, /* GL_DECR_WRAP */ -   {  6978, 0x00008508 }, /* GL_DECR_WRAP_EXT */ -   {  6995, 0x00008B80 }, /* GL_DELETE_STATUS */ -   {  7012, 0x00001801 }, /* GL_DEPTH */ -   {  7021, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ -   {  7041, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ -   {  7061, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ -   {  7085, 0x00000D1F }, /* GL_DEPTH_BIAS */ -   {  7099, 0x00000D56 }, /* GL_DEPTH_BITS */ -   {  7113, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ -   {  7133, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ -   {  7158, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ -   {  7178, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ -   {  7196, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ -   {  7217, 0x00001902 }, /* GL_DEPTH_COMPONENT */ -   {  7236, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ -   {  7257, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ -   {  7282, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ -   {  7308, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ -   {  7329, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ -   {  7354, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ -   {  7380, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ -   {  7401, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ -   {  7426, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ -   {  7452, 0x00000B74 }, /* GL_DEPTH_FUNC */ -   {  7466, 0x00000B70 }, /* GL_DEPTH_RANGE */ -   {  7481, 0x00000D1E }, /* GL_DEPTH_SCALE */ -   {  7496, 0x000084F9 }, /* GL_DEPTH_STENCIL */ -   {  7513, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ -   {  7541, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ -   {  7561, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ -   {  7589, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ -   {  7617, 0x00000B71 }, /* GL_DEPTH_TEST */ -   {  7631, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ -   {  7653, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ -   {  7679, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ -   {  7698, 0x00001201 }, /* GL_DIFFUSE */ -   {  7709, 0x00000BD0 }, /* GL_DITHER */ -   {  7719, 0x00000A02 }, /* GL_DOMAIN */ -   {  7729, 0x00001100 }, /* GL_DONT_CARE */ -   {  7742, 0x000086AE }, /* GL_DOT3_RGB */ -   {  7754, 0x000086AF }, /* GL_DOT3_RGBA */ -   {  7767, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ -   {  7784, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ -   {  7801, 0x000086AE }, /* GL_DOT3_RGB_ARB */ -   {  7817, 0x00008740 }, /* GL_DOT3_RGB_EXT */ -   {  7833, 0x0000140A }, /* GL_DOUBLE */ -   {  7843, 0x00000C32 }, /* GL_DOUBLEBUFFER */ -   {  7859, 0x00000C01 }, /* GL_DRAW_BUFFER */ -   {  7874, 0x00008825 }, /* GL_DRAW_BUFFER0 */ -   {  7890, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ -   {  7910, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ -   {  7930, 0x00008826 }, /* GL_DRAW_BUFFER1 */ -   {  7946, 0x0000882F }, /* GL_DRAW_BUFFER10 */ -   {  7963, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ -   {  7984, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ -   {  8005, 0x00008830 }, /* GL_DRAW_BUFFER11 */ -   {  8022, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ -   {  8043, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ -   {  8064, 0x00008831 }, /* GL_DRAW_BUFFER12 */ -   {  8081, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ -   {  8102, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ -   {  8123, 0x00008832 }, /* GL_DRAW_BUFFER13 */ -   {  8140, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ -   {  8161, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ -   {  8182, 0x00008833 }, /* GL_DRAW_BUFFER14 */ -   {  8199, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ -   {  8220, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ -   {  8241, 0x00008834 }, /* GL_DRAW_BUFFER15 */ -   {  8258, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ -   {  8279, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ -   {  8300, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ -   {  8320, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ -   {  8340, 0x00008827 }, /* GL_DRAW_BUFFER2 */ -   {  8356, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ -   {  8376, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ -   {  8396, 0x00008828 }, /* GL_DRAW_BUFFER3 */ -   {  8412, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ -   {  8432, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ -   {  8452, 0x00008829 }, /* GL_DRAW_BUFFER4 */ -   {  8468, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ -   {  8488, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ -   {  8508, 0x0000882A }, /* GL_DRAW_BUFFER5 */ -   {  8524, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ -   {  8544, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ -   {  8564, 0x0000882B }, /* GL_DRAW_BUFFER6 */ -   {  8580, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ -   {  8600, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ -   {  8620, 0x0000882C }, /* GL_DRAW_BUFFER7 */ -   {  8636, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ -   {  8656, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ -   {  8676, 0x0000882D }, /* GL_DRAW_BUFFER8 */ -   {  8692, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ -   {  8712, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ -   {  8732, 0x0000882E }, /* GL_DRAW_BUFFER9 */ -   {  8748, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ -   {  8768, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ -   {  8788, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ -   {  8808, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ -   {  8840, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ -   {  8864, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ -   {  8884, 0x00000304 }, /* GL_DST_ALPHA */ -   {  8897, 0x00000306 }, /* GL_DST_COLOR */ -   {  8910, 0x0000877A }, /* GL_DU8DV8_ATI */ -   {  8924, 0x00008779 }, /* GL_DUDV_ATI */ -   {  8936, 0x000088EA }, /* GL_DYNAMIC_COPY */ -   {  8952, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ -   {  8972, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ -   {  8988, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ -   {  9008, 0x000088E9 }, /* GL_DYNAMIC_READ */ -   {  9024, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ -   {  9044, 0x00000B43 }, /* GL_EDGE_FLAG */ -   {  9057, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ -   {  9076, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ -   {  9110, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ -   {  9148, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ -   {  9175, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ -   {  9201, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ -   {  9225, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ -   {  9257, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ -   {  9293, 0x00001600 }, /* GL_EMISSION */ -   {  9305, 0x00002000 }, /* GL_ENABLE_BIT */ -   {  9319, 0x00000202 }, /* GL_EQUAL */ -   {  9328, 0x00001509 }, /* GL_EQUIV */ -   {  9337, 0x00010000 }, /* GL_EVAL_BIT */ -   {  9349, 0x00000800 }, /* GL_EXP */ -   {  9356, 0x00000801 }, /* GL_EXP2 */ -   {  9364, 0x00001F03 }, /* GL_EXTENSIONS */ -   {  9378, 0x00002400 }, /* GL_EYE_LINEAR */ -   {  9392, 0x00002502 }, /* GL_EYE_PLANE */ -   {  9405, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ -   {  9430, 0x0000855B }, /* GL_EYE_RADIAL_NV */ -   {  9447, 0x00000000 }, /* GL_FALSE */ -   {  9456, 0x00001101 }, /* GL_FASTEST */ -   {  9467, 0x00001C01 }, /* GL_FEEDBACK */ -   {  9479, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ -   {  9506, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ -   {  9530, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ -   {  9554, 0x00001B02 }, /* GL_FILL */ -   {  9562, 0x00001D00 }, /* GL_FLAT */ -   {  9570, 0x00001406 }, /* GL_FLOAT */ -   {  9579, 0x00008B5A }, /* GL_FLOAT_MAT2 */ -   {  9593, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ -   {  9611, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ -   {  9627, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ -   {  9643, 0x00008B5B }, /* GL_FLOAT_MAT3 */ -   {  9657, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ -   {  9675, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ -   {  9691, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ -   {  9707, 0x00008B5C }, /* GL_FLOAT_MAT4 */ -   {  9721, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ -   {  9739, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ -   {  9755, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ -   {  9771, 0x00008B50 }, /* GL_FLOAT_VEC2 */ -   {  9785, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ -   {  9803, 0x00008B51 }, /* GL_FLOAT_VEC3 */ -   {  9817, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ -   {  9835, 0x00008B52 }, /* GL_FLOAT_VEC4 */ -   {  9849, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ -   {  9867, 0x00000B60 }, /* GL_FOG */ -   {  9874, 0x00000080 }, /* GL_FOG_BIT */ -   {  9885, 0x00000B66 }, /* GL_FOG_COLOR */ -   {  9898, 0x00008451 }, /* GL_FOG_COORD */ -   {  9911, 0x00008451 }, /* GL_FOG_COORDINATE */ -   {  9929, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ -   {  9953, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ -   {  9992, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ -   { 10035, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ -   { 10067, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ -   { 10098, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ -   { 10127, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ -   { 10152, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ -   { 10171, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ -   { 10205, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ -   { 10232, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ -   { 10258, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ -   { 10282, 0x00008450 }, /* GL_FOG_COORD_SRC */ -   { 10299, 0x00000B62 }, /* GL_FOG_DENSITY */ -   { 10314, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ -   { 10338, 0x00000B64 }, /* GL_FOG_END */ -   { 10349, 0x00000C54 }, /* GL_FOG_HINT */ -   { 10361, 0x00000B61 }, /* GL_FOG_INDEX */ -   { 10374, 0x00000B65 }, /* GL_FOG_MODE */ -   { 10386, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ -   { 10405, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ -   { 10430, 0x00000B63 }, /* GL_FOG_START */ -   { 10443, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ -   { 10461, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ -   { 10485, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ -   { 10504, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ -   { 10527, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ -   { 10562, 0x00008D40 }, /* GL_FRAMEBUFFER */ -   { 10577, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ -   { 10614, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ -   { 10650, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ -   { 10691, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ -   { 10732, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ -   { 10769, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ -   { 10806, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ -   { 10844, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ -   { 10886, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ -   { 10924, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ -   { 10966, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ -   { 11001, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ -   { 11040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ -   { 11089, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ -   { 11137, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ -   { 11189, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ -   { 11229, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ -   { 11273, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ -   { 11313, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ -   { 11357, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ -   { 11384, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ -   { 11408, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ -   { 11436, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ -   { 11459, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ -   { 11478, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ -   { 11515, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ -   { 11556, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ -   { 11597, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ -   { 11639, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ -   { 11690, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ -   { 11728, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ -   { 11773, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ -   { 11822, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ -   { 11860, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ -   { 11902, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ -   { 11934, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ -   { 11959, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ -   { 11986, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ -   { 12017, 0x00000404 }, /* GL_FRONT */ -   { 12026, 0x00000408 }, /* GL_FRONT_AND_BACK */ -   { 12044, 0x00000B46 }, /* GL_FRONT_FACE */ -   { 12058, 0x00000400 }, /* GL_FRONT_LEFT */ -   { 12072, 0x00000401 }, /* GL_FRONT_RIGHT */ -   { 12087, 0x00008006 }, /* GL_FUNC_ADD */ -   { 12099, 0x00008006 }, /* GL_FUNC_ADD_EXT */ -   { 12115, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ -   { 12140, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ -   { 12169, 0x0000800A }, /* GL_FUNC_SUBTRACT */ -   { 12186, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ -   { 12207, 0x00008191 }, /* GL_GENERATE_MIPMAP */ -   { 12226, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ -   { 12250, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ -   { 12279, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ -   { 12303, 0x00000206 }, /* GL_GEQUAL */ -   { 12313, 0x00000204 }, /* GL_GREATER */ -   { 12324, 0x00001904 }, /* GL_GREEN */ -   { 12333, 0x00000D19 }, /* GL_GREEN_BIAS */ -   { 12347, 0x00000D53 }, /* GL_GREEN_BITS */ -   { 12361, 0x00000D18 }, /* GL_GREEN_SCALE */ -   { 12376, 0x00008000 }, /* GL_HINT_BIT */ -   { 12388, 0x00008024 }, /* GL_HISTOGRAM */ -   { 12401, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ -   { 12425, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ -   { 12453, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ -   { 12476, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ -   { 12503, 0x00008024 }, /* GL_HISTOGRAM_EXT */ -   { 12520, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ -   { 12540, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ -   { 12564, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ -   { 12588, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ -   { 12616, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ -   { 12644, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ -   { 12676, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ -   { 12698, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ -   { 12724, 0x0000802D }, /* GL_HISTOGRAM_SINK */ -   { 12742, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ -   { 12764, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ -   { 12783, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ -   { 12806, 0x0000862A }, /* GL_IDENTITY_NV */ -   { 12821, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ -   { 12841, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ -   { 12881, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ -   { 12919, 0x00001E02 }, /* GL_INCR */ -   { 12927, 0x00008507 }, /* GL_INCR_WRAP */ -   { 12940, 0x00008507 }, /* GL_INCR_WRAP_EXT */ -   { 12957, 0x00008222 }, /* GL_INDEX */ -   { 12966, 0x00008077 }, /* GL_INDEX_ARRAY */ -   { 12981, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ -   { 13011, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ -   { 13045, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ -   { 13068, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ -   { 13090, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ -   { 13110, 0x00000D51 }, /* GL_INDEX_BITS */ -   { 13124, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ -   { 13145, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ -   { 13163, 0x00000C30 }, /* GL_INDEX_MODE */ -   { 13177, 0x00000D13 }, /* GL_INDEX_OFFSET */ -   { 13193, 0x00000D12 }, /* GL_INDEX_SHIFT */ -   { 13208, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ -   { 13227, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ -   { 13246, 0x00001404 }, /* GL_INT */ -   { 13253, 0x00008049 }, /* GL_INTENSITY */ -   { 13266, 0x0000804C }, /* GL_INTENSITY12 */ -   { 13281, 0x0000804C }, /* GL_INTENSITY12_EXT */ -   { 13300, 0x0000804D }, /* GL_INTENSITY16 */ -   { 13315, 0x0000804D }, /* GL_INTENSITY16_EXT */ -   { 13334, 0x0000804A }, /* GL_INTENSITY4 */ -   { 13348, 0x0000804A }, /* GL_INTENSITY4_EXT */ -   { 13366, 0x0000804B }, /* GL_INTENSITY8 */ -   { 13380, 0x0000804B }, /* GL_INTENSITY8_EXT */ -   { 13398, 0x00008049 }, /* GL_INTENSITY_EXT */ -   { 13415, 0x00008575 }, /* GL_INTERPOLATE */ -   { 13430, 0x00008575 }, /* GL_INTERPOLATE_ARB */ -   { 13449, 0x00008575 }, /* GL_INTERPOLATE_EXT */ -   { 13468, 0x00008B53 }, /* GL_INT_VEC2 */ -   { 13480, 0x00008B53 }, /* GL_INT_VEC2_ARB */ -   { 13496, 0x00008B54 }, /* GL_INT_VEC3 */ -   { 13508, 0x00008B54 }, /* GL_INT_VEC3_ARB */ -   { 13524, 0x00008B55 }, /* GL_INT_VEC4 */ -   { 13536, 0x00008B55 }, /* GL_INT_VEC4_ARB */ -   { 13552, 0x00000500 }, /* GL_INVALID_ENUM */ -   { 13568, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ -   { 13601, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ -   { 13638, 0x00000502 }, /* GL_INVALID_OPERATION */ -   { 13659, 0x00000501 }, /* GL_INVALID_VALUE */ -   { 13676, 0x0000862B }, /* GL_INVERSE_NV */ -   { 13690, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ -   { 13714, 0x0000150A }, /* GL_INVERT */ -   { 13724, 0x00001E00 }, /* GL_KEEP */ -   { 13732, 0x00000406 }, /* GL_LEFT */ -   { 13740, 0x00000203 }, /* GL_LEQUAL */ -   { 13750, 0x00000201 }, /* GL_LESS */ -   { 13758, 0x00004000 }, /* GL_LIGHT0 */ -   { 13768, 0x00004001 }, /* GL_LIGHT1 */ -   { 13778, 0x00004002 }, /* GL_LIGHT2 */ -   { 13788, 0x00004003 }, /* GL_LIGHT3 */ -   { 13798, 0x00004004 }, /* GL_LIGHT4 */ -   { 13808, 0x00004005 }, /* GL_LIGHT5 */ -   { 13818, 0x00004006 }, /* GL_LIGHT6 */ -   { 13828, 0x00004007 }, /* GL_LIGHT7 */ -   { 13838, 0x00000B50 }, /* GL_LIGHTING */ -   { 13850, 0x00000040 }, /* GL_LIGHTING_BIT */ -   { 13866, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ -   { 13889, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ -   { 13918, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ -   { 13951, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ -   { 13979, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ -   { 14003, 0x00001B01 }, /* GL_LINE */ -   { 14011, 0x00002601 }, /* GL_LINEAR */ -   { 14021, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ -   { 14043, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ -   { 14073, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ -   { 14104, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ -   { 14128, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ -   { 14153, 0x00000001 }, /* GL_LINES */ -   { 14162, 0x00000004 }, /* GL_LINE_BIT */ -   { 14174, 0x00000002 }, /* GL_LINE_LOOP */ -   { 14187, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ -   { 14207, 0x00000B20 }, /* GL_LINE_SMOOTH */ -   { 14222, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ -   { 14242, 0x00000B24 }, /* GL_LINE_STIPPLE */ -   { 14258, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ -   { 14282, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ -   { 14305, 0x00000003 }, /* GL_LINE_STRIP */ -   { 14319, 0x00000702 }, /* GL_LINE_TOKEN */ -   { 14333, 0x00000B21 }, /* GL_LINE_WIDTH */ -   { 14347, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ -   { 14373, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ -   { 14393, 0x00008B82 }, /* GL_LINK_STATUS */ -   { 14408, 0x00000B32 }, /* GL_LIST_BASE */ -   { 14421, 0x00020000 }, /* GL_LIST_BIT */ -   { 14433, 0x00000B33 }, /* GL_LIST_INDEX */ -   { 14447, 0x00000B30 }, /* GL_LIST_MODE */ -   { 14460, 0x00000101 }, /* GL_LOAD */ -   { 14468, 0x00000BF1 }, /* GL_LOGIC_OP */ -   { 14480, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ -   { 14497, 0x00008CA1 }, /* GL_LOWER_LEFT */ -   { 14511, 0x00001909 }, /* GL_LUMINANCE */ -   { 14524, 0x00008041 }, /* GL_LUMINANCE12 */ -   { 14539, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ -   { 14562, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ -   { 14589, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ -   { 14611, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ -   { 14637, 0x00008041 }, /* GL_LUMINANCE12_EXT */ -   { 14656, 0x00008042 }, /* GL_LUMINANCE16 */ -   { 14671, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ -   { 14694, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ -   { 14721, 0x00008042 }, /* GL_LUMINANCE16_EXT */ -   { 14740, 0x0000803F }, /* GL_LUMINANCE4 */ -   { 14754, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ -   { 14775, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ -   { 14800, 0x0000803F }, /* GL_LUMINANCE4_EXT */ -   { 14818, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ -   { 14839, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ -   { 14864, 0x00008040 }, /* GL_LUMINANCE8 */ -   { 14878, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ -   { 14899, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ -   { 14924, 0x00008040 }, /* GL_LUMINANCE8_EXT */ -   { 14942, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ -   { 14961, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ -   { 14977, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ -   { 14997, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ -   { 15019, 0x00000D91 }, /* GL_MAP1_INDEX */ -   { 15033, 0x00000D92 }, /* GL_MAP1_NORMAL */ -   { 15048, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ -   { 15072, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ -   { 15096, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ -   { 15120, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ -   { 15144, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ -   { 15161, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ -   { 15178, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ -   { 15206, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ -   { 15235, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ -   { 15264, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ -   { 15293, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ -   { 15322, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ -   { 15351, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ -   { 15380, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ -   { 15408, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ -   { 15436, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ -   { 15464, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ -   { 15492, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ -   { 15520, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ -   { 15548, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ -   { 15576, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ -   { 15604, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ -   { 15632, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ -   { 15648, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ -   { 15668, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ -   { 15690, 0x00000DB1 }, /* GL_MAP2_INDEX */ -   { 15704, 0x00000DB2 }, /* GL_MAP2_NORMAL */ -   { 15719, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ -   { 15743, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ -   { 15767, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ -   { 15791, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ -   { 15815, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ -   { 15832, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ -   { 15849, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ -   { 15877, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ -   { 15906, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ -   { 15935, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ -   { 15964, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ -   { 15993, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ -   { 16022, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ -   { 16051, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ -   { 16079, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ -   { 16107, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ -   { 16135, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ -   { 16163, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ -   { 16191, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ -   { 16219, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ -   { 16247, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ -   { 16275, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ -   { 16303, 0x00000D10 }, /* GL_MAP_COLOR */ -   { 16316, 0x00000D11 }, /* GL_MAP_STENCIL */ -   { 16331, 0x000088C0 }, /* GL_MATRIX0_ARB */ -   { 16346, 0x00008630 }, /* GL_MATRIX0_NV */ -   { 16360, 0x000088CA }, /* GL_MATRIX10_ARB */ -   { 16376, 0x000088CB }, /* GL_MATRIX11_ARB */ -   { 16392, 0x000088CC }, /* GL_MATRIX12_ARB */ -   { 16408, 0x000088CD }, /* GL_MATRIX13_ARB */ -   { 16424, 0x000088CE }, /* GL_MATRIX14_ARB */ -   { 16440, 0x000088CF }, /* GL_MATRIX15_ARB */ -   { 16456, 0x000088D0 }, /* GL_MATRIX16_ARB */ -   { 16472, 0x000088D1 }, /* GL_MATRIX17_ARB */ -   { 16488, 0x000088D2 }, /* GL_MATRIX18_ARB */ -   { 16504, 0x000088D3 }, /* GL_MATRIX19_ARB */ -   { 16520, 0x000088C1 }, /* GL_MATRIX1_ARB */ -   { 16535, 0x00008631 }, /* GL_MATRIX1_NV */ -   { 16549, 0x000088D4 }, /* GL_MATRIX20_ARB */ -   { 16565, 0x000088D5 }, /* GL_MATRIX21_ARB */ -   { 16581, 0x000088D6 }, /* GL_MATRIX22_ARB */ -   { 16597, 0x000088D7 }, /* GL_MATRIX23_ARB */ -   { 16613, 0x000088D8 }, /* GL_MATRIX24_ARB */ -   { 16629, 0x000088D9 }, /* GL_MATRIX25_ARB */ -   { 16645, 0x000088DA }, /* GL_MATRIX26_ARB */ -   { 16661, 0x000088DB }, /* GL_MATRIX27_ARB */ -   { 16677, 0x000088DC }, /* GL_MATRIX28_ARB */ -   { 16693, 0x000088DD }, /* GL_MATRIX29_ARB */ -   { 16709, 0x000088C2 }, /* GL_MATRIX2_ARB */ -   { 16724, 0x00008632 }, /* GL_MATRIX2_NV */ -   { 16738, 0x000088DE }, /* GL_MATRIX30_ARB */ -   { 16754, 0x000088DF }, /* GL_MATRIX31_ARB */ -   { 16770, 0x000088C3 }, /* GL_MATRIX3_ARB */ -   { 16785, 0x00008633 }, /* GL_MATRIX3_NV */ -   { 16799, 0x000088C4 }, /* GL_MATRIX4_ARB */ -   { 16814, 0x00008634 }, /* GL_MATRIX4_NV */ -   { 16828, 0x000088C5 }, /* GL_MATRIX5_ARB */ -   { 16843, 0x00008635 }, /* GL_MATRIX5_NV */ -   { 16857, 0x000088C6 }, /* GL_MATRIX6_ARB */ -   { 16872, 0x00008636 }, /* GL_MATRIX6_NV */ -   { 16886, 0x000088C7 }, /* GL_MATRIX7_ARB */ -   { 16901, 0x00008637 }, /* GL_MATRIX7_NV */ -   { 16915, 0x000088C8 }, /* GL_MATRIX8_ARB */ -   { 16930, 0x000088C9 }, /* GL_MATRIX9_ARB */ -   { 16945, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ -   { 16971, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ -   { 17005, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ -   { 17036, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ -   { 17069, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ -   { 17100, 0x00000BA0 }, /* GL_MATRIX_MODE */ -   { 17115, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ -   { 17137, 0x00008008 }, /* GL_MAX */ -   { 17144, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ -   { 17167, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ -   { 17199, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ -   { 17225, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ -   { 17258, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ -   { 17284, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ -   { 17318, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ -   { 17337, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ -   { 17366, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ -   { 17398, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ -   { 17434, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ -   { 17470, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ -   { 17510, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ -   { 17536, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ -   { 17566, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ -   { 17591, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ -   { 17620, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ -   { 17649, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ -   { 17682, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ -   { 17702, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ -   { 17726, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ -   { 17750, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ -   { 17774, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ -   { 17799, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ -   { 17817, 0x00008008 }, /* GL_MAX_EXT */ -   { 17828, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ -   { 17863, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ -   { 17902, 0x00000D31 }, /* GL_MAX_LIGHTS */ -   { 17916, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ -   { 17936, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ -   { 17974, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ -   { 18003, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ -   { 18027, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ -   { 18055, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ -   { 18078, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ -   { 18115, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ -   { 18151, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ -   { 18178, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ -   { 18207, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ -   { 18241, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ -   { 18277, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ -   { 18304, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ -   { 18336, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ -   { 18372, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ -   { 18401, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ -   { 18430, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ -   { 18458, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ -   { 18496, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ -   { 18540, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ -   { 18583, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ -   { 18617, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ -   { 18656, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ -   { 18693, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ -   { 18731, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ -   { 18774, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ -   { 18817, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ -   { 18847, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ -   { 18878, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ -   { 18914, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ -   { 18950, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ -   { 18980, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ -   { 19014, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ -   { 19047, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ -   { 19076, 0x00008D57 }, /* GL_MAX_SAMPLES */ -   { 19091, 0x00008504 }, /* GL_MAX_SHININESS_NV */ -   { 19111, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ -   { 19135, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ -   { 19157, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ -   { 19183, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ -   { 19210, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ -   { 19241, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ -   { 19265, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ -   { 19299, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ -   { 19319, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ -   { 19346, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ -   { 19367, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ -   { 19392, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ -   { 19417, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ -   { 19452, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ -   { 19474, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ -   { 19500, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ -   { 19522, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ -   { 19548, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ -   { 19582, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ -   { 19620, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ -   { 19653, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ -   { 19690, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ -   { 19714, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ -   { 19735, 0x00008007 }, /* GL_MIN */ -   { 19742, 0x0000802E }, /* GL_MINMAX */ -   { 19752, 0x0000802E }, /* GL_MINMAX_EXT */ -   { 19766, 0x0000802F }, /* GL_MINMAX_FORMAT */ -   { 19783, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ -   { 19804, 0x00008030 }, /* GL_MINMAX_SINK */ -   { 19819, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ -   { 19838, 0x00008007 }, /* GL_MIN_EXT */ -   { 19849, 0x00008370 }, /* GL_MIRRORED_REPEAT */ -   { 19868, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ -   { 19891, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ -   { 19914, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ -   { 19934, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ -   { 19954, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ -   { 19984, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ -   { 20012, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ -   { 20040, 0x00001700 }, /* GL_MODELVIEW */ -   { 20053, 0x00001700 }, /* GL_MODELVIEW0_ARB */ -   { 20071, 0x0000872A }, /* GL_MODELVIEW10_ARB */ -   { 20090, 0x0000872B }, /* GL_MODELVIEW11_ARB */ -   { 20109, 0x0000872C }, /* GL_MODELVIEW12_ARB */ -   { 20128, 0x0000872D }, /* GL_MODELVIEW13_ARB */ -   { 20147, 0x0000872E }, /* GL_MODELVIEW14_ARB */ -   { 20166, 0x0000872F }, /* GL_MODELVIEW15_ARB */ -   { 20185, 0x00008730 }, /* GL_MODELVIEW16_ARB */ -   { 20204, 0x00008731 }, /* GL_MODELVIEW17_ARB */ -   { 20223, 0x00008732 }, /* GL_MODELVIEW18_ARB */ -   { 20242, 0x00008733 }, /* GL_MODELVIEW19_ARB */ -   { 20261, 0x0000850A }, /* GL_MODELVIEW1_ARB */ -   { 20279, 0x00008734 }, /* GL_MODELVIEW20_ARB */ -   { 20298, 0x00008735 }, /* GL_MODELVIEW21_ARB */ -   { 20317, 0x00008736 }, /* GL_MODELVIEW22_ARB */ -   { 20336, 0x00008737 }, /* GL_MODELVIEW23_ARB */ -   { 20355, 0x00008738 }, /* GL_MODELVIEW24_ARB */ -   { 20374, 0x00008739 }, /* GL_MODELVIEW25_ARB */ -   { 20393, 0x0000873A }, /* GL_MODELVIEW26_ARB */ -   { 20412, 0x0000873B }, /* GL_MODELVIEW27_ARB */ -   { 20431, 0x0000873C }, /* GL_MODELVIEW28_ARB */ -   { 20450, 0x0000873D }, /* GL_MODELVIEW29_ARB */ -   { 20469, 0x00008722 }, /* GL_MODELVIEW2_ARB */ -   { 20487, 0x0000873E }, /* GL_MODELVIEW30_ARB */ -   { 20506, 0x0000873F }, /* GL_MODELVIEW31_ARB */ -   { 20525, 0x00008723 }, /* GL_MODELVIEW3_ARB */ -   { 20543, 0x00008724 }, /* GL_MODELVIEW4_ARB */ -   { 20561, 0x00008725 }, /* GL_MODELVIEW5_ARB */ -   { 20579, 0x00008726 }, /* GL_MODELVIEW6_ARB */ -   { 20597, 0x00008727 }, /* GL_MODELVIEW7_ARB */ -   { 20615, 0x00008728 }, /* GL_MODELVIEW8_ARB */ -   { 20633, 0x00008729 }, /* GL_MODELVIEW9_ARB */ -   { 20651, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ -   { 20671, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ -   { 20698, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ -   { 20723, 0x00002100 }, /* GL_MODULATE */ -   { 20735, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ -   { 20755, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ -   { 20782, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ -   { 20807, 0x00000103 }, /* GL_MULT */ -   { 20815, 0x0000809D }, /* GL_MULTISAMPLE */ -   { 20830, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ -   { 20850, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ -   { 20869, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ -   { 20888, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ -   { 20912, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ -   { 20935, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ -   { 20965, 0x00002A25 }, /* GL_N3F_V3F */ -   { 20976, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ -   { 20996, 0x0000150E }, /* GL_NAND */ -   { 21004, 0x00002600 }, /* GL_NEAREST */ -   { 21015, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ -   { 21046, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ -   { 21078, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ -   { 21103, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ -   { 21129, 0x00000200 }, /* GL_NEVER */ -   { 21138, 0x00001102 }, /* GL_NICEST */ -   { 21148, 0x00000000 }, /* GL_NONE */ -   { 21156, 0x00001505 }, /* GL_NOOP */ -   { 21164, 0x00001508 }, /* GL_NOR */ -   { 21171, 0x00000BA1 }, /* GL_NORMALIZE */ -   { 21184, 0x00008075 }, /* GL_NORMAL_ARRAY */ -   { 21200, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ -   { 21231, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ -   { 21266, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ -   { 21290, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ -   { 21313, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ -   { 21334, 0x00008511 }, /* GL_NORMAL_MAP */ -   { 21348, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ -   { 21366, 0x00008511 }, /* GL_NORMAL_MAP_NV */ -   { 21383, 0x00000205 }, /* GL_NOTEQUAL */ -   { 21395, 0x00000000 }, /* GL_NO_ERROR */ -   { 21407, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ -   { 21441, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ -   { 21479, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ -   { 21511, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ -   { 21553, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ -   { 21583, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ -   { 21623, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ -   { 21654, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ -   { 21683, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ -   { 21711, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ -   { 21741, 0x00002401 }, /* GL_OBJECT_LINEAR */ -   { 21758, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ -   { 21784, 0x00002501 }, /* GL_OBJECT_PLANE */ -   { 21800, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ -   { 21835, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ -   { 21857, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ -   { 21876, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ -   { 21906, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ -   { 21927, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ -   { 21955, 0x00000001 }, /* GL_ONE */ -   { 21962, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ -   { 21990, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ -   { 22022, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ -   { 22050, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ -   { 22082, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ -   { 22105, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ -   { 22128, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ -   { 22151, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ -   { 22174, 0x00008598 }, /* GL_OPERAND0_ALPHA */ -   { 22192, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ -   { 22214, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ -   { 22236, 0x00008590 }, /* GL_OPERAND0_RGB */ -   { 22252, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ -   { 22272, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ -   { 22292, 0x00008599 }, /* GL_OPERAND1_ALPHA */ -   { 22310, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ -   { 22332, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ -   { 22354, 0x00008591 }, /* GL_OPERAND1_RGB */ -   { 22370, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ -   { 22390, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ -   { 22410, 0x0000859A }, /* GL_OPERAND2_ALPHA */ -   { 22428, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ -   { 22450, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ -   { 22472, 0x00008592 }, /* GL_OPERAND2_RGB */ -   { 22488, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ -   { 22508, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ -   { 22528, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ -   { 22549, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ -   { 22568, 0x00001507 }, /* GL_OR */ -   { 22574, 0x00000A01 }, /* GL_ORDER */ -   { 22583, 0x0000150D }, /* GL_OR_INVERTED */ -   { 22598, 0x0000150B }, /* GL_OR_REVERSE */ -   { 22612, 0x00000505 }, /* GL_OUT_OF_MEMORY */ -   { 22629, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ -   { 22647, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ -   { 22668, 0x00008758 }, /* GL_PACK_INVERT_MESA */ -   { 22688, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ -   { 22706, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ -   { 22725, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ -   { 22745, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ -   { 22765, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ -   { 22783, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ -   { 22802, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ -   { 22827, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ -   { 22851, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ -   { 22872, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ -   { 22894, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ -   { 22916, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ -   { 22941, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ -   { 22965, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ -   { 22986, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ -   { 23008, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ -   { 23030, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ -   { 23052, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ -   { 23083, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ -   { 23103, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ -   { 23128, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ -   { 23148, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ -   { 23173, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ -   { 23193, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ -   { 23218, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ -   { 23238, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ -   { 23263, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ -   { 23283, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ -   { 23308, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ -   { 23328, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ -   { 23353, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ -   { 23373, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ -   { 23398, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ -   { 23418, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ -   { 23443, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ -   { 23463, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ -   { 23488, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ -   { 23508, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ -   { 23533, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ -   { 23551, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ -   { 23572, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ -   { 23601, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ -   { 23634, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ -   { 23659, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ -   { 23682, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ -   { 23713, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ -   { 23748, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ -   { 23775, 0x00001B00 }, /* GL_POINT */ -   { 23784, 0x00000000 }, /* GL_POINTS */ -   { 23794, 0x00000002 }, /* GL_POINT_BIT */ -   { 23807, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ -   { 23837, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ -   { 23871, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ -   { 23905, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ -   { 23940, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ -   { 23969, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ -   { 24002, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ -   { 24035, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ -   { 24069, 0x00000B11 }, /* GL_POINT_SIZE */ -   { 24083, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ -   { 24109, 0x00008127 }, /* GL_POINT_SIZE_MAX */ -   { 24127, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ -   { 24149, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ -   { 24171, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ -   { 24194, 0x00008126 }, /* GL_POINT_SIZE_MIN */ -   { 24212, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ -   { 24234, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ -   { 24256, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ -   { 24279, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ -   { 24299, 0x00000B10 }, /* GL_POINT_SMOOTH */ -   { 24315, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ -   { 24336, 0x00008861 }, /* GL_POINT_SPRITE */ -   { 24352, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ -   { 24372, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ -   { 24401, 0x00008861 }, /* GL_POINT_SPRITE_NV */ -   { 24420, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ -   { 24446, 0x00000701 }, /* GL_POINT_TOKEN */ -   { 24461, 0x00000009 }, /* GL_POLYGON */ -   { 24472, 0x00000008 }, /* GL_POLYGON_BIT */ -   { 24487, 0x00000B40 }, /* GL_POLYGON_MODE */ -   { 24503, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ -   { 24526, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ -   { 24551, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ -   { 24574, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ -   { 24597, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ -   { 24621, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ -   { 24645, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ -   { 24663, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ -   { 24686, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ -   { 24705, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ -   { 24728, 0x00000703 }, /* GL_POLYGON_TOKEN */ -   { 24745, 0x00001203 }, /* GL_POSITION */ -   { 24757, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ -   { 24789, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ -   { 24825, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ -   { 24858, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ -   { 24895, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ -   { 24926, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ -   { 24961, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ -   { 24993, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ -   { 25029, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ -   { 25062, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ -   { 25094, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ -   { 25130, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ -   { 25163, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ -   { 25200, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ -   { 25230, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ -   { 25264, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ -   { 25295, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ -   { 25330, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ -   { 25361, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ -   { 25396, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ -   { 25428, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ -   { 25464, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ -   { 25494, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ -   { 25528, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ -   { 25559, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ -   { 25594, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ -   { 25626, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ -   { 25657, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ -   { 25692, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ -   { 25724, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ -   { 25760, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ -   { 25789, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ -   { 25822, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ -   { 25852, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ -   { 25886, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ -   { 25925, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ -   { 25958, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ -   { 25998, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ -   { 26032, 0x00008578 }, /* GL_PREVIOUS */ -   { 26044, 0x00008578 }, /* GL_PREVIOUS_ARB */ -   { 26060, 0x00008578 }, /* GL_PREVIOUS_EXT */ -   { 26076, 0x00008577 }, /* GL_PRIMARY_COLOR */ -   { 26093, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ -   { 26114, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ -   { 26135, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ -   { 26168, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ -   { 26200, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ -   { 26223, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ -   { 26246, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ -   { 26276, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ -   { 26305, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ -   { 26333, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ -   { 26355, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ -   { 26383, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ -   { 26411, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ -   { 26433, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ -   { 26454, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ -   { 26494, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ -   { 26533, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ -   { 26563, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ -   { 26598, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ -   { 26631, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ -   { 26665, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ -   { 26704, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ -   { 26743, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ -   { 26765, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ -   { 26791, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ -   { 26815, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ -   { 26838, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ -   { 26860, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ -   { 26881, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ -   { 26902, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ -   { 26929, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ -   { 26961, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ -   { 26993, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ -   { 27028, 0x00001701 }, /* GL_PROJECTION */ -   { 27042, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ -   { 27063, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ -   { 27089, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ -   { 27110, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ -   { 27129, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ -   { 27152, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ -   { 27191, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ -   { 27229, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ -   { 27249, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ -   { 27279, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ -   { 27303, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ -   { 27323, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ -   { 27353, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ -   { 27377, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ -   { 27397, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ -   { 27430, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ -   { 27456, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ -   { 27486, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ -   { 27517, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ -   { 27547, 0x00002003 }, /* GL_Q */ -   { 27552, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ -   { 27577, 0x00000007 }, /* GL_QUADS */ -   { 27586, 0x00008614 }, /* GL_QUAD_MESH_SUN */ -   { 27603, 0x00000008 }, /* GL_QUAD_STRIP */ -   { 27617, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ -   { 27639, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ -   { 27665, 0x00008866 }, /* GL_QUERY_RESULT */ -   { 27681, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ -   { 27701, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ -   { 27727, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ -   { 27757, 0x00002002 }, /* GL_R */ -   { 27762, 0x00002A10 }, /* GL_R3_G3_B2 */ -   { 27774, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ -   { 27807, 0x00000C02 }, /* GL_READ_BUFFER */ -   { 27822, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ -   { 27842, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ -   { 27874, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ -   { 27898, 0x000088B8 }, /* GL_READ_ONLY */ -   { 27911, 0x000088B8 }, /* GL_READ_ONLY_ARB */ -   { 27928, 0x000088BA }, /* GL_READ_WRITE */ -   { 27942, 0x000088BA }, /* GL_READ_WRITE_ARB */ -   { 27960, 0x00001903 }, /* GL_RED */ -   { 27967, 0x00008016 }, /* GL_REDUCE */ -   { 27977, 0x00008016 }, /* GL_REDUCE_EXT */ -   { 27991, 0x00000D15 }, /* GL_RED_BIAS */ -   { 28003, 0x00000D52 }, /* GL_RED_BITS */ -   { 28015, 0x00000D14 }, /* GL_RED_SCALE */ -   { 28028, 0x00008512 }, /* GL_REFLECTION_MAP */ -   { 28046, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ -   { 28068, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ -   { 28089, 0x00001C00 }, /* GL_RENDER */ -   { 28099, 0x00008D41 }, /* GL_RENDERBUFFER */ -   { 28115, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ -   { 28142, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ -   { 28170, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ -   { 28196, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ -   { 28223, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ -   { 28243, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ -   { 28270, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ -   { 28293, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ -   { 28320, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ -   { 28352, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ -   { 28388, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ -   { 28413, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ -   { 28437, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ -   { 28466, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ -   { 28488, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ -   { 28514, 0x00001F01 }, /* GL_RENDERER */ -   { 28526, 0x00000C40 }, /* GL_RENDER_MODE */ -   { 28541, 0x00002901 }, /* GL_REPEAT */ -   { 28551, 0x00001E01 }, /* GL_REPLACE */ -   { 28562, 0x00008062 }, /* GL_REPLACE_EXT */ -   { 28577, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ -   { 28600, 0x0000803A }, /* GL_RESCALE_NORMAL */ -   { 28618, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ -   { 28640, 0x00000102 }, /* GL_RETURN */ -   { 28650, 0x00001907 }, /* GL_RGB */ -   { 28657, 0x00008052 }, /* GL_RGB10 */ -   { 28666, 0x00008059 }, /* GL_RGB10_A2 */ -   { 28678, 0x00008059 }, /* GL_RGB10_A2_EXT */ -   { 28694, 0x00008052 }, /* GL_RGB10_EXT */ -   { 28707, 0x00008053 }, /* GL_RGB12 */ -   { 28716, 0x00008053 }, /* GL_RGB12_EXT */ -   { 28729, 0x00008054 }, /* GL_RGB16 */ -   { 28738, 0x00008054 }, /* GL_RGB16_EXT */ -   { 28751, 0x0000804E }, /* GL_RGB2_EXT */ -   { 28763, 0x0000804F }, /* GL_RGB4 */ -   { 28771, 0x0000804F }, /* GL_RGB4_EXT */ -   { 28783, 0x000083A1 }, /* GL_RGB4_S3TC */ -   { 28796, 0x00008050 }, /* GL_RGB5 */ -   { 28804, 0x00008057 }, /* GL_RGB5_A1 */ -   { 28815, 0x00008057 }, /* GL_RGB5_A1_EXT */ -   { 28830, 0x00008050 }, /* GL_RGB5_EXT */ -   { 28842, 0x00008051 }, /* GL_RGB8 */ -   { 28850, 0x00008051 }, /* GL_RGB8_EXT */ -   { 28862, 0x00001908 }, /* GL_RGBA */ -   { 28870, 0x0000805A }, /* GL_RGBA12 */ -   { 28880, 0x0000805A }, /* GL_RGBA12_EXT */ -   { 28894, 0x0000805B }, /* GL_RGBA16 */ -   { 28904, 0x0000805B }, /* GL_RGBA16_EXT */ -   { 28918, 0x00008055 }, /* GL_RGBA2 */ -   { 28927, 0x00008055 }, /* GL_RGBA2_EXT */ -   { 28940, 0x00008056 }, /* GL_RGBA4 */ -   { 28949, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ -   { 28968, 0x00008056 }, /* GL_RGBA4_EXT */ -   { 28981, 0x000083A3 }, /* GL_RGBA4_S3TC */ -   { 28995, 0x00008058 }, /* GL_RGBA8 */ -   { 29004, 0x00008058 }, /* GL_RGBA8_EXT */ -   { 29017, 0x00008F97 }, /* GL_RGBA8_SNORM */ -   { 29032, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ -   { 29050, 0x00000C31 }, /* GL_RGBA_MODE */ -   { 29063, 0x000083A2 }, /* GL_RGBA_S3TC */ -   { 29076, 0x00008F93 }, /* GL_RGBA_SNORM */ -   { 29090, 0x000083A0 }, /* GL_RGB_S3TC */ -   { 29102, 0x00008573 }, /* GL_RGB_SCALE */ -   { 29115, 0x00008573 }, /* GL_RGB_SCALE_ARB */ -   { 29132, 0x00008573 }, /* GL_RGB_SCALE_EXT */ -   { 29149, 0x00000407 }, /* GL_RIGHT */ -   { 29158, 0x00002000 }, /* GL_S */ -   { 29163, 0x00008B5D }, /* GL_SAMPLER_1D */ -   { 29177, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ -   { 29198, 0x00008B5E }, /* GL_SAMPLER_2D */ -   { 29212, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ -   { 29233, 0x00008B5F }, /* GL_SAMPLER_3D */ -   { 29247, 0x00008B60 }, /* GL_SAMPLER_CUBE */ -   { 29263, 0x000080A9 }, /* GL_SAMPLES */ -   { 29274, 0x000086B4 }, /* GL_SAMPLES_3DFX */ -   { 29290, 0x000080A9 }, /* GL_SAMPLES_ARB */ -   { 29305, 0x00008914 }, /* GL_SAMPLES_PASSED */ -   { 29323, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ -   { 29345, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ -   { 29373, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ -   { 29405, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ -   { 29428, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ -   { 29455, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ -   { 29473, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ -   { 29496, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ -   { 29518, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ -   { 29537, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ -   { 29560, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ -   { 29586, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ -   { 29616, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ -   { 29641, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ -   { 29670, 0x00080000 }, /* GL_SCISSOR_BIT */ -   { 29685, 0x00000C10 }, /* GL_SCISSOR_BOX */ -   { 29700, 0x00000C11 }, /* GL_SCISSOR_TEST */ -   { 29716, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ -   { 29741, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ -   { 29781, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ -   { 29825, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ -   { 29858, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ -   { 29888, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ -   { 29920, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ -   { 29950, 0x00001C02 }, /* GL_SELECT */ -   { 29960, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ -   { 29988, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ -   { 30013, 0x00008012 }, /* GL_SEPARABLE_2D */ -   { 30029, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ -   { 30056, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ -   { 30087, 0x0000150F }, /* GL_SET */ -   { 30094, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ -   { 30115, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ -   { 30139, 0x00008B4F }, /* GL_SHADER_TYPE */ -   { 30154, 0x00000B54 }, /* GL_SHADE_MODEL */ -   { 30169, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ -   { 30197, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ -   { 30220, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ -   { 30250, 0x00001601 }, /* GL_SHININESS */ -   { 30263, 0x00001402 }, /* GL_SHORT */ -   { 30272, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ -   { 30293, 0x000081F9 }, /* GL_SINGLE_COLOR */ -   { 30309, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ -   { 30329, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ -   { 30348, 0x00008C46 }, /* GL_SLUMINANCE */ -   { 30362, 0x00008C47 }, /* GL_SLUMINANCE8 */ -   { 30377, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ -   { 30399, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ -   { 30419, 0x00001D01 }, /* GL_SMOOTH */ -   { 30429, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ -   { 30462, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ -   { 30489, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ -   { 30522, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ -   { 30549, 0x00008588 }, /* GL_SOURCE0_ALPHA */ -   { 30566, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ -   { 30587, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ -   { 30608, 0x00008580 }, /* GL_SOURCE0_RGB */ -   { 30623, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ -   { 30642, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ -   { 30661, 0x00008589 }, /* GL_SOURCE1_ALPHA */ -   { 30678, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ -   { 30699, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ -   { 30720, 0x00008581 }, /* GL_SOURCE1_RGB */ -   { 30735, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ -   { 30754, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ -   { 30773, 0x0000858A }, /* GL_SOURCE2_ALPHA */ -   { 30790, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ -   { 30811, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ -   { 30832, 0x00008582 }, /* GL_SOURCE2_RGB */ -   { 30847, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ -   { 30866, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ -   { 30885, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ -   { 30905, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ -   { 30923, 0x00001202 }, /* GL_SPECULAR */ -   { 30935, 0x00002402 }, /* GL_SPHERE_MAP */ -   { 30949, 0x00001206 }, /* GL_SPOT_CUTOFF */ -   { 30964, 0x00001204 }, /* GL_SPOT_DIRECTION */ -   { 30982, 0x00001205 }, /* GL_SPOT_EXPONENT */ -   { 30999, 0x00008588 }, /* GL_SRC0_ALPHA */ -   { 31013, 0x00008580 }, /* GL_SRC0_RGB */ -   { 31025, 0x00008589 }, /* GL_SRC1_ALPHA */ -   { 31039, 0x00008581 }, /* GL_SRC1_RGB */ -   { 31051, 0x0000858A }, /* GL_SRC2_ALPHA */ -   { 31065, 0x00008582 }, /* GL_SRC2_RGB */ -   { 31077, 0x00000302 }, /* GL_SRC_ALPHA */ -   { 31090, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ -   { 31112, 0x00000300 }, /* GL_SRC_COLOR */ -   { 31125, 0x00008C40 }, /* GL_SRGB */ -   { 31133, 0x00008C41 }, /* GL_SRGB8 */ -   { 31142, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ -   { 31158, 0x00008C42 }, /* GL_SRGB_ALPHA */ -   { 31172, 0x00000503 }, /* GL_STACK_OVERFLOW */ -   { 31190, 0x00000504 }, /* GL_STACK_UNDERFLOW */ -   { 31209, 0x000088E6 }, /* GL_STATIC_COPY */ -   { 31224, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ -   { 31243, 0x000088E4 }, /* GL_STATIC_DRAW */ -   { 31258, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ -   { 31277, 0x000088E5 }, /* GL_STATIC_READ */ -   { 31292, 0x000088E5 }, /* GL_STATIC_READ_ARB */ -   { 31311, 0x00001802 }, /* GL_STENCIL */ -   { 31322, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ -   { 31344, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ -   { 31370, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ -   { 31391, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ -   { 31416, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ -   { 31437, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ -   { 31462, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ -   { 31494, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ -   { 31530, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ -   { 31562, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ -   { 31598, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ -   { 31618, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ -   { 31645, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ -   { 31671, 0x00000D57 }, /* GL_STENCIL_BITS */ -   { 31687, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ -   { 31709, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ -   { 31732, 0x00000B94 }, /* GL_STENCIL_FAIL */ -   { 31748, 0x00000B92 }, /* GL_STENCIL_FUNC */ -   { 31764, 0x00001901 }, /* GL_STENCIL_INDEX */ -   { 31781, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ -   { 31804, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ -   { 31826, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ -   { 31848, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ -   { 31870, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ -   { 31891, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ -   { 31918, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ -   { 31945, 0x00000B97 }, /* GL_STENCIL_REF */ -   { 31960, 0x00000B90 }, /* GL_STENCIL_TEST */ -   { 31976, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ -   { 32005, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ -   { 32027, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ -   { 32048, 0x00000C33 }, /* GL_STEREO */ -   { 32058, 0x000088E2 }, /* GL_STREAM_COPY */ -   { 32073, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ -   { 32092, 0x000088E0 }, /* GL_STREAM_DRAW */ -   { 32107, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ -   { 32126, 0x000088E1 }, /* GL_STREAM_READ */ -   { 32141, 0x000088E1 }, /* GL_STREAM_READ_ARB */ -   { 32160, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ -   { 32177, 0x000084E7 }, /* GL_SUBTRACT */ -   { 32189, 0x000084E7 }, /* GL_SUBTRACT_ARB */ -   { 32205, 0x00002001 }, /* GL_T */ -   { 32210, 0x00002A2A }, /* GL_T2F_C3F_V3F */ -   { 32225, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ -   { 32244, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ -   { 32260, 0x00002A2B }, /* GL_T2F_N3F_V3F */ -   { 32275, 0x00002A27 }, /* GL_T2F_V3F */ -   { 32286, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ -   { 32305, 0x00002A28 }, /* GL_T4F_V4F */ -   { 32316, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ -   { 32339, 0x00001702 }, /* GL_TEXTURE */ -   { 32350, 0x000084C0 }, /* GL_TEXTURE0 */ -   { 32362, 0x000084C0 }, /* GL_TEXTURE0_ARB */ -   { 32378, 0x000084C1 }, /* GL_TEXTURE1 */ -   { 32390, 0x000084CA }, /* GL_TEXTURE10 */ -   { 32403, 0x000084CA }, /* GL_TEXTURE10_ARB */ -   { 32420, 0x000084CB }, /* GL_TEXTURE11 */ -   { 32433, 0x000084CB }, /* GL_TEXTURE11_ARB */ -   { 32450, 0x000084CC }, /* GL_TEXTURE12 */ -   { 32463, 0x000084CC }, /* GL_TEXTURE12_ARB */ -   { 32480, 0x000084CD }, /* GL_TEXTURE13 */ -   { 32493, 0x000084CD }, /* GL_TEXTURE13_ARB */ -   { 32510, 0x000084CE }, /* GL_TEXTURE14 */ -   { 32523, 0x000084CE }, /* GL_TEXTURE14_ARB */ -   { 32540, 0x000084CF }, /* GL_TEXTURE15 */ -   { 32553, 0x000084CF }, /* GL_TEXTURE15_ARB */ -   { 32570, 0x000084D0 }, /* GL_TEXTURE16 */ -   { 32583, 0x000084D0 }, /* GL_TEXTURE16_ARB */ -   { 32600, 0x000084D1 }, /* GL_TEXTURE17 */ -   { 32613, 0x000084D1 }, /* GL_TEXTURE17_ARB */ -   { 32630, 0x000084D2 }, /* GL_TEXTURE18 */ -   { 32643, 0x000084D2 }, /* GL_TEXTURE18_ARB */ -   { 32660, 0x000084D3 }, /* GL_TEXTURE19 */ -   { 32673, 0x000084D3 }, /* GL_TEXTURE19_ARB */ -   { 32690, 0x000084C1 }, /* GL_TEXTURE1_ARB */ -   { 32706, 0x000084C2 }, /* GL_TEXTURE2 */ -   { 32718, 0x000084D4 }, /* GL_TEXTURE20 */ -   { 32731, 0x000084D4 }, /* GL_TEXTURE20_ARB */ -   { 32748, 0x000084D5 }, /* GL_TEXTURE21 */ -   { 32761, 0x000084D5 }, /* GL_TEXTURE21_ARB */ -   { 32778, 0x000084D6 }, /* GL_TEXTURE22 */ -   { 32791, 0x000084D6 }, /* GL_TEXTURE22_ARB */ -   { 32808, 0x000084D7 }, /* GL_TEXTURE23 */ -   { 32821, 0x000084D7 }, /* GL_TEXTURE23_ARB */ -   { 32838, 0x000084D8 }, /* GL_TEXTURE24 */ -   { 32851, 0x000084D8 }, /* GL_TEXTURE24_ARB */ -   { 32868, 0x000084D9 }, /* GL_TEXTURE25 */ -   { 32881, 0x000084D9 }, /* GL_TEXTURE25_ARB */ -   { 32898, 0x000084DA }, /* GL_TEXTURE26 */ -   { 32911, 0x000084DA }, /* GL_TEXTURE26_ARB */ -   { 32928, 0x000084DB }, /* GL_TEXTURE27 */ -   { 32941, 0x000084DB }, /* GL_TEXTURE27_ARB */ -   { 32958, 0x000084DC }, /* GL_TEXTURE28 */ -   { 32971, 0x000084DC }, /* GL_TEXTURE28_ARB */ -   { 32988, 0x000084DD }, /* GL_TEXTURE29 */ -   { 33001, 0x000084DD }, /* GL_TEXTURE29_ARB */ -   { 33018, 0x000084C2 }, /* GL_TEXTURE2_ARB */ -   { 33034, 0x000084C3 }, /* GL_TEXTURE3 */ -   { 33046, 0x000084DE }, /* GL_TEXTURE30 */ -   { 33059, 0x000084DE }, /* GL_TEXTURE30_ARB */ -   { 33076, 0x000084DF }, /* GL_TEXTURE31 */ -   { 33089, 0x000084DF }, /* GL_TEXTURE31_ARB */ -   { 33106, 0x000084C3 }, /* GL_TEXTURE3_ARB */ -   { 33122, 0x000084C4 }, /* GL_TEXTURE4 */ -   { 33134, 0x000084C4 }, /* GL_TEXTURE4_ARB */ -   { 33150, 0x000084C5 }, /* GL_TEXTURE5 */ -   { 33162, 0x000084C5 }, /* GL_TEXTURE5_ARB */ -   { 33178, 0x000084C6 }, /* GL_TEXTURE6 */ -   { 33190, 0x000084C6 }, /* GL_TEXTURE6_ARB */ -   { 33206, 0x000084C7 }, /* GL_TEXTURE7 */ -   { 33218, 0x000084C7 }, /* GL_TEXTURE7_ARB */ -   { 33234, 0x000084C8 }, /* GL_TEXTURE8 */ -   { 33246, 0x000084C8 }, /* GL_TEXTURE8_ARB */ -   { 33262, 0x000084C9 }, /* GL_TEXTURE9 */ -   { 33274, 0x000084C9 }, /* GL_TEXTURE9_ARB */ -   { 33290, 0x00000DE0 }, /* GL_TEXTURE_1D */ -   { 33304, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ -   { 33328, 0x00000DE1 }, /* GL_TEXTURE_2D */ -   { 33342, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ -   { 33366, 0x0000806F }, /* GL_TEXTURE_3D */ -   { 33380, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ -   { 33402, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ -   { 33428, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ -   { 33450, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ -   { 33472, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ -   { 33504, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ -   { 33526, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ -   { 33558, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ -   { 33580, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ -   { 33608, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ -   { 33640, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ -   { 33673, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ -   { 33705, 0x00040000 }, /* GL_TEXTURE_BIT */ -   { 33720, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ -   { 33741, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ -   { 33766, 0x00001005 }, /* GL_TEXTURE_BORDER */ -   { 33784, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ -   { 33808, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ -   { 33839, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ -   { 33869, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ -   { 33899, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ -   { 33934, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ -   { 33965, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ -   { 34003, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ -   { 34030, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ -   { 34062, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ -   { 34096, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ -   { 34120, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ -   { 34148, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ -   { 34172, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ -   { 34200, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ -   { 34233, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ -   { 34257, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ -   { 34279, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ -   { 34301, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ -   { 34327, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ -   { 34361, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ -   { 34394, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ -   { 34431, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ -   { 34459, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ -   { 34491, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ -   { 34514, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ -   { 34552, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ -   { 34594, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ -   { 34625, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ -   { 34653, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ -   { 34683, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ -   { 34711, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ -   { 34731, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ -   { 34755, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ -   { 34786, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ -   { 34821, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ -   { 34852, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ -   { 34887, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ -   { 34918, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ -   { 34953, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ -   { 34984, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ -   { 35019, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ -   { 35050, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ -   { 35085, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ -   { 35116, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ -   { 35151, 0x00008071 }, /* GL_TEXTURE_DEPTH */ -   { 35168, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ -   { 35190, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ -   { 35216, 0x00002300 }, /* GL_TEXTURE_ENV */ -   { 35231, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ -   { 35252, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ -   { 35272, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ -   { 35298, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ -   { 35318, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ -   { 35335, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ -   { 35352, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ -   { 35369, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ -   { 35386, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ -   { 35411, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ -   { 35433, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ -   { 35459, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ -   { 35477, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ -   { 35503, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ -   { 35529, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ -   { 35559, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ -   { 35586, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ -   { 35611, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ -   { 35631, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ -   { 35655, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ -   { 35682, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ -   { 35709, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ -   { 35736, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ -   { 35762, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ -   { 35792, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ -   { 35814, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ -   { 35832, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ -   { 35862, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ -   { 35890, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ -   { 35918, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ -   { 35946, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ -   { 35967, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ -   { 35986, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ -   { 36008, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ -   { 36027, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ -   { 36047, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ -   { 36072, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ -   { 36096, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ -   { 36116, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ -   { 36140, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ -   { 36160, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ -   { 36183, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ -   { 36207, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ -   { 36232, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ -   { 36266, 0x00001000 }, /* GL_TEXTURE_WIDTH */ -   { 36283, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ -   { 36301, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ -   { 36319, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ -   { 36337, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ -   { 36357, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ -   { 36376, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ -   { 36405, 0x00001000 }, /* GL_TRANSFORM_BIT */ -   { 36422, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ -   { 36448, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ -   { 36478, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ -   { 36510, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ -   { 36540, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ -   { 36574, 0x0000862C }, /* GL_TRANSPOSE_NV */ -   { 36590, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ -   { 36621, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ -   { 36656, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ -   { 36684, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ -   { 36716, 0x00000004 }, /* GL_TRIANGLES */ -   { 36729, 0x00000006 }, /* GL_TRIANGLE_FAN */ -   { 36745, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ -   { 36766, 0x00000005 }, /* GL_TRIANGLE_STRIP */ -   { 36784, 0x00000001 }, /* GL_TRUE */ -   { 36792, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ -   { 36812, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ -   { 36835, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ -   { 36855, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ -   { 36876, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ -   { 36898, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ -   { 36920, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ -   { 36940, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ -   { 36961, 0x00001401 }, /* GL_UNSIGNED_BYTE */ -   { 36978, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ -   { 37005, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ -   { 37028, 0x00001405 }, /* GL_UNSIGNED_INT */ -   { 37044, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ -   { 37071, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ -   { 37092, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ -   { 37116, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ -   { 37147, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ -   { 37171, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ -   { 37199, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ -   { 37222, 0x00001403 }, /* GL_UNSIGNED_SHORT */ -   { 37240, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ -   { 37270, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ -   { 37296, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ -   { 37326, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ -   { 37352, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ -   { 37376, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ -   { 37404, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ -   { 37432, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ -   { 37459, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ -   { 37491, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ -   { 37522, 0x00008CA2 }, /* GL_UPPER_LEFT */ -   { 37536, 0x00002A20 }, /* GL_V2F */ -   { 37543, 0x00002A21 }, /* GL_V3F */ -   { 37550, 0x00008B83 }, /* GL_VALIDATE_STATUS */ -   { 37569, 0x00001F00 }, /* GL_VENDOR */ -   { 37579, 0x00001F02 }, /* GL_VERSION */ -   { 37590, 0x00008074 }, /* GL_VERTEX_ARRAY */ -   { 37606, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ -   { 37636, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ -   { 37667, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ -   { 37702, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ -   { 37726, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ -   { 37747, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ -   { 37770, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ -   { 37791, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ -   { 37818, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ -   { 37846, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ -   { 37874, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ -   { 37902, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ -   { 37930, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ -   { 37958, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ -   { 37986, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ -   { 38013, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ -   { 38040, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ -   { 38067, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ -   { 38094, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ -   { 38121, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ -   { 38148, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ -   { 38175, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ -   { 38202, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ -   { 38229, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ -   { 38267, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ -   { 38309, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ -   { 38340, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ -   { 38375, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ -   { 38409, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ -   { 38447, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ -   { 38478, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ -   { 38513, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ -   { 38541, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ -   { 38573, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ -   { 38603, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ -   { 38637, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ -   { 38665, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ -   { 38697, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ -   { 38717, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ -   { 38739, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ -   { 38768, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ -   { 38789, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ -   { 38818, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ -   { 38851, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ -   { 38883, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ -   { 38910, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ -   { 38941, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ -   { 38971, 0x00008B31 }, /* GL_VERTEX_SHADER */ -   { 38988, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ -   { 39009, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ -   { 39036, 0x00000BA2 }, /* GL_VIEWPORT */ -   { 39048, 0x00000800 }, /* GL_VIEWPORT_BIT */ -   { 39064, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ -   { 39084, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ -   { 39115, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ -   { 39150, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ -   { 39178, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ -   { 39203, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ -   { 39230, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ -   { 39255, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ -   { 39279, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ -   { 39298, 0x000088B9 }, /* GL_WRITE_ONLY */ -   { 39312, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ -   { 39330, 0x00001506 }, /* GL_XOR */ -   { 39337, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ -   { 39356, 0x00008757 }, /* GL_YCBCR_MESA */ -   { 39370, 0x00000000 }, /* GL_ZERO */ -   { 39378, 0x00000D16 }, /* GL_ZOOM_X */ -   { 39388, 0x00000D17 }, /* GL_ZOOM_Y */ +   {  6072, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ +   {  6092, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ +   {  6113, 0x00000B44 }, /* GL_CULL_FACE */ +   {  6126, 0x00000B45 }, /* GL_CULL_FACE_MODE */ +   {  6144, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ +   {  6163, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ +   {  6195, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ +   {  6230, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ +   {  6251, 0x00000001 }, /* GL_CURRENT_BIT */ +   {  6266, 0x00000B00 }, /* GL_CURRENT_COLOR */ +   {  6283, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ +   {  6304, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ +   {  6330, 0x00000B01 }, /* GL_CURRENT_INDEX */ +   {  6347, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ +   {  6369, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ +   {  6397, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ +   {  6418, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ +   {  6452, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ +   {  6485, 0x00000B02 }, /* GL_CURRENT_NORMAL */ +   {  6503, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ +   {  6533, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ +   {  6552, 0x00008865 }, /* GL_CURRENT_QUERY */ +   {  6569, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ +   {  6590, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ +   {  6614, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ +   {  6641, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ +   {  6665, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ +   {  6692, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ +   {  6725, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ +   {  6759, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ +   {  6792, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ +   {  6819, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ +   {  6845, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ +   {  6870, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ +   {  6899, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ +   {  6921, 0x00000900 }, /* GL_CW */ +   {  6927, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ +   {  6948, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ +   {  6969, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ +   {  6989, 0x00002101 }, /* GL_DECAL */ +   {  6998, 0x00001E03 }, /* GL_DECR */ +   {  7006, 0x00008508 }, /* GL_DECR_WRAP */ +   {  7019, 0x00008508 }, /* GL_DECR_WRAP_EXT */ +   {  7036, 0x00008B80 }, /* GL_DELETE_STATUS */ +   {  7053, 0x00001801 }, /* GL_DEPTH */ +   {  7062, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ +   {  7082, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ +   {  7102, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ +   {  7126, 0x00000D1F }, /* GL_DEPTH_BIAS */ +   {  7140, 0x00000D56 }, /* GL_DEPTH_BITS */ +   {  7154, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ +   {  7174, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ +   {  7199, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ +   {  7219, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ +   {  7237, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ +   {  7258, 0x00001902 }, /* GL_DEPTH_COMPONENT */ +   {  7277, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ +   {  7298, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ +   {  7323, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ +   {  7349, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ +   {  7370, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ +   {  7395, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ +   {  7421, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ +   {  7442, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ +   {  7467, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ +   {  7493, 0x00000B74 }, /* GL_DEPTH_FUNC */ +   {  7507, 0x00000B70 }, /* GL_DEPTH_RANGE */ +   {  7522, 0x00000D1E }, /* GL_DEPTH_SCALE */ +   {  7537, 0x000084F9 }, /* GL_DEPTH_STENCIL */ +   {  7554, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ +   {  7582, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ +   {  7602, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ +   {  7630, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ +   {  7658, 0x00000B71 }, /* GL_DEPTH_TEST */ +   {  7672, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ +   {  7694, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ +   {  7720, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ +   {  7739, 0x00001201 }, /* GL_DIFFUSE */ +   {  7750, 0x00000BD0 }, /* GL_DITHER */ +   {  7760, 0x00000A02 }, /* GL_DOMAIN */ +   {  7770, 0x00001100 }, /* GL_DONT_CARE */ +   {  7783, 0x000086AE }, /* GL_DOT3_RGB */ +   {  7795, 0x000086AF }, /* GL_DOT3_RGBA */ +   {  7808, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ +   {  7825, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ +   {  7842, 0x000086AE }, /* GL_DOT3_RGB_ARB */ +   {  7858, 0x00008740 }, /* GL_DOT3_RGB_EXT */ +   {  7874, 0x0000140A }, /* GL_DOUBLE */ +   {  7884, 0x00000C32 }, /* GL_DOUBLEBUFFER */ +   {  7900, 0x00000C01 }, /* GL_DRAW_BUFFER */ +   {  7915, 0x00008825 }, /* GL_DRAW_BUFFER0 */ +   {  7931, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ +   {  7951, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ +   {  7971, 0x00008826 }, /* GL_DRAW_BUFFER1 */ +   {  7987, 0x0000882F }, /* GL_DRAW_BUFFER10 */ +   {  8004, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ +   {  8025, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ +   {  8046, 0x00008830 }, /* GL_DRAW_BUFFER11 */ +   {  8063, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ +   {  8084, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ +   {  8105, 0x00008831 }, /* GL_DRAW_BUFFER12 */ +   {  8122, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ +   {  8143, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ +   {  8164, 0x00008832 }, /* GL_DRAW_BUFFER13 */ +   {  8181, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ +   {  8202, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ +   {  8223, 0x00008833 }, /* GL_DRAW_BUFFER14 */ +   {  8240, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ +   {  8261, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ +   {  8282, 0x00008834 }, /* GL_DRAW_BUFFER15 */ +   {  8299, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ +   {  8320, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ +   {  8341, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ +   {  8361, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ +   {  8381, 0x00008827 }, /* GL_DRAW_BUFFER2 */ +   {  8397, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ +   {  8417, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ +   {  8437, 0x00008828 }, /* GL_DRAW_BUFFER3 */ +   {  8453, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ +   {  8473, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ +   {  8493, 0x00008829 }, /* GL_DRAW_BUFFER4 */ +   {  8509, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ +   {  8529, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ +   {  8549, 0x0000882A }, /* GL_DRAW_BUFFER5 */ +   {  8565, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ +   {  8585, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ +   {  8605, 0x0000882B }, /* GL_DRAW_BUFFER6 */ +   {  8621, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ +   {  8641, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ +   {  8661, 0x0000882C }, /* GL_DRAW_BUFFER7 */ +   {  8677, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ +   {  8697, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ +   {  8717, 0x0000882D }, /* GL_DRAW_BUFFER8 */ +   {  8733, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ +   {  8753, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ +   {  8773, 0x0000882E }, /* GL_DRAW_BUFFER9 */ +   {  8789, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ +   {  8809, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ +   {  8829, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ +   {  8849, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ +   {  8881, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ +   {  8905, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ +   {  8925, 0x00000304 }, /* GL_DST_ALPHA */ +   {  8938, 0x00000306 }, /* GL_DST_COLOR */ +   {  8951, 0x0000877A }, /* GL_DU8DV8_ATI */ +   {  8965, 0x00008779 }, /* GL_DUDV_ATI */ +   {  8977, 0x000088EA }, /* GL_DYNAMIC_COPY */ +   {  8993, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ +   {  9013, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ +   {  9029, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ +   {  9049, 0x000088E9 }, /* GL_DYNAMIC_READ */ +   {  9065, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ +   {  9085, 0x00000B43 }, /* GL_EDGE_FLAG */ +   {  9098, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ +   {  9117, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ +   {  9151, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ +   {  9189, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ +   {  9216, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ +   {  9242, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ +   {  9266, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ +   {  9298, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ +   {  9334, 0x00001600 }, /* GL_EMISSION */ +   {  9346, 0x00002000 }, /* GL_ENABLE_BIT */ +   {  9360, 0x00000202 }, /* GL_EQUAL */ +   {  9369, 0x00001509 }, /* GL_EQUIV */ +   {  9378, 0x00010000 }, /* GL_EVAL_BIT */ +   {  9390, 0x00000800 }, /* GL_EXP */ +   {  9397, 0x00000801 }, /* GL_EXP2 */ +   {  9405, 0x00001F03 }, /* GL_EXTENSIONS */ +   {  9419, 0x00002400 }, /* GL_EYE_LINEAR */ +   {  9433, 0x00002502 }, /* GL_EYE_PLANE */ +   {  9446, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ +   {  9471, 0x0000855B }, /* GL_EYE_RADIAL_NV */ +   {  9488, 0x00000000 }, /* GL_FALSE */ +   {  9497, 0x00001101 }, /* GL_FASTEST */ +   {  9508, 0x00001C01 }, /* GL_FEEDBACK */ +   {  9520, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ +   {  9547, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ +   {  9571, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ +   {  9595, 0x00001B02 }, /* GL_FILL */ +   {  9603, 0x00001D00 }, /* GL_FLAT */ +   {  9611, 0x00001406 }, /* GL_FLOAT */ +   {  9620, 0x00008B5A }, /* GL_FLOAT_MAT2 */ +   {  9634, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ +   {  9652, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ +   {  9668, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ +   {  9684, 0x00008B5B }, /* GL_FLOAT_MAT3 */ +   {  9698, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ +   {  9716, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ +   {  9732, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ +   {  9748, 0x00008B5C }, /* GL_FLOAT_MAT4 */ +   {  9762, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ +   {  9780, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ +   {  9796, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ +   {  9812, 0x00008B50 }, /* GL_FLOAT_VEC2 */ +   {  9826, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ +   {  9844, 0x00008B51 }, /* GL_FLOAT_VEC3 */ +   {  9858, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ +   {  9876, 0x00008B52 }, /* GL_FLOAT_VEC4 */ +   {  9890, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ +   {  9908, 0x00000B60 }, /* GL_FOG */ +   {  9915, 0x00000080 }, /* GL_FOG_BIT */ +   {  9926, 0x00000B66 }, /* GL_FOG_COLOR */ +   {  9939, 0x00008451 }, /* GL_FOG_COORD */ +   {  9952, 0x00008451 }, /* GL_FOG_COORDINATE */ +   {  9970, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ +   {  9994, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ +   { 10033, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ +   { 10076, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ +   { 10108, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ +   { 10139, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ +   { 10168, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ +   { 10193, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ +   { 10212, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ +   { 10246, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ +   { 10273, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ +   { 10299, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ +   { 10323, 0x00008450 }, /* GL_FOG_COORD_SRC */ +   { 10340, 0x00000B62 }, /* GL_FOG_DENSITY */ +   { 10355, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ +   { 10379, 0x00000B64 }, /* GL_FOG_END */ +   { 10390, 0x00000C54 }, /* GL_FOG_HINT */ +   { 10402, 0x00000B61 }, /* GL_FOG_INDEX */ +   { 10415, 0x00000B65 }, /* GL_FOG_MODE */ +   { 10427, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ +   { 10446, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ +   { 10471, 0x00000B63 }, /* GL_FOG_START */ +   { 10484, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ +   { 10502, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ +   { 10526, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ +   { 10545, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ +   { 10568, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ +   { 10603, 0x00008D40 }, /* GL_FRAMEBUFFER */ +   { 10618, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ +   { 10655, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ +   { 10691, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ +   { 10732, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ +   { 10773, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ +   { 10810, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ +   { 10847, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ +   { 10885, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ +   { 10927, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ +   { 10965, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ +   { 11007, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ +   { 11042, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ +   { 11081, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ +   { 11130, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ +   { 11178, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ +   { 11230, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +   { 11270, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +   { 11314, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ +   { 11354, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ +   { 11398, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ +   { 11425, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ +   { 11449, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ +   { 11477, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ +   { 11500, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ +   { 11519, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ +   { 11556, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ +   { 11597, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ +   { 11638, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ +   { 11680, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ +   { 11731, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ +   { 11769, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ +   { 11814, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ +   { 11863, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ +   { 11901, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ +   { 11943, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ +   { 11975, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ +   { 12000, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ +   { 12027, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ +   { 12058, 0x00000404 }, /* GL_FRONT */ +   { 12067, 0x00000408 }, /* GL_FRONT_AND_BACK */ +   { 12085, 0x00000B46 }, /* GL_FRONT_FACE */ +   { 12099, 0x00000400 }, /* GL_FRONT_LEFT */ +   { 12113, 0x00000401 }, /* GL_FRONT_RIGHT */ +   { 12128, 0x00008006 }, /* GL_FUNC_ADD */ +   { 12140, 0x00008006 }, /* GL_FUNC_ADD_EXT */ +   { 12156, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ +   { 12181, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ +   { 12210, 0x0000800A }, /* GL_FUNC_SUBTRACT */ +   { 12227, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ +   { 12248, 0x00008191 }, /* GL_GENERATE_MIPMAP */ +   { 12267, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ +   { 12291, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ +   { 12320, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ +   { 12344, 0x00000206 }, /* GL_GEQUAL */ +   { 12354, 0x00000204 }, /* GL_GREATER */ +   { 12365, 0x00001904 }, /* GL_GREEN */ +   { 12374, 0x00000D19 }, /* GL_GREEN_BIAS */ +   { 12388, 0x00000D53 }, /* GL_GREEN_BITS */ +   { 12402, 0x00000D18 }, /* GL_GREEN_SCALE */ +   { 12417, 0x00008000 }, /* GL_HINT_BIT */ +   { 12429, 0x00008024 }, /* GL_HISTOGRAM */ +   { 12442, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ +   { 12466, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ +   { 12494, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ +   { 12517, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ +   { 12544, 0x00008024 }, /* GL_HISTOGRAM_EXT */ +   { 12561, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ +   { 12581, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ +   { 12605, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ +   { 12629, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ +   { 12657, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ +   { 12685, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ +   { 12717, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ +   { 12739, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ +   { 12765, 0x0000802D }, /* GL_HISTOGRAM_SINK */ +   { 12783, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ +   { 12805, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ +   { 12824, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ +   { 12847, 0x0000862A }, /* GL_IDENTITY_NV */ +   { 12862, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ +   { 12882, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ +   { 12922, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ +   { 12960, 0x00001E02 }, /* GL_INCR */ +   { 12968, 0x00008507 }, /* GL_INCR_WRAP */ +   { 12981, 0x00008507 }, /* GL_INCR_WRAP_EXT */ +   { 12998, 0x00008222 }, /* GL_INDEX */ +   { 13007, 0x00008077 }, /* GL_INDEX_ARRAY */ +   { 13022, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ +   { 13052, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ +   { 13086, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ +   { 13109, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ +   { 13131, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ +   { 13151, 0x00000D51 }, /* GL_INDEX_BITS */ +   { 13165, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ +   { 13186, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ +   { 13204, 0x00000C30 }, /* GL_INDEX_MODE */ +   { 13218, 0x00000D13 }, /* GL_INDEX_OFFSET */ +   { 13234, 0x00000D12 }, /* GL_INDEX_SHIFT */ +   { 13249, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ +   { 13268, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ +   { 13287, 0x00001404 }, /* GL_INT */ +   { 13294, 0x00008049 }, /* GL_INTENSITY */ +   { 13307, 0x0000804C }, /* GL_INTENSITY12 */ +   { 13322, 0x0000804C }, /* GL_INTENSITY12_EXT */ +   { 13341, 0x0000804D }, /* GL_INTENSITY16 */ +   { 13356, 0x0000804D }, /* GL_INTENSITY16_EXT */ +   { 13375, 0x0000804A }, /* GL_INTENSITY4 */ +   { 13389, 0x0000804A }, /* GL_INTENSITY4_EXT */ +   { 13407, 0x0000804B }, /* GL_INTENSITY8 */ +   { 13421, 0x0000804B }, /* GL_INTENSITY8_EXT */ +   { 13439, 0x00008049 }, /* GL_INTENSITY_EXT */ +   { 13456, 0x00008575 }, /* GL_INTERPOLATE */ +   { 13471, 0x00008575 }, /* GL_INTERPOLATE_ARB */ +   { 13490, 0x00008575 }, /* GL_INTERPOLATE_EXT */ +   { 13509, 0x00008B53 }, /* GL_INT_VEC2 */ +   { 13521, 0x00008B53 }, /* GL_INT_VEC2_ARB */ +   { 13537, 0x00008B54 }, /* GL_INT_VEC3 */ +   { 13549, 0x00008B54 }, /* GL_INT_VEC3_ARB */ +   { 13565, 0x00008B55 }, /* GL_INT_VEC4 */ +   { 13577, 0x00008B55 }, /* GL_INT_VEC4_ARB */ +   { 13593, 0x00000500 }, /* GL_INVALID_ENUM */ +   { 13609, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ +   { 13642, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ +   { 13679, 0x00000502 }, /* GL_INVALID_OPERATION */ +   { 13700, 0x00000501 }, /* GL_INVALID_VALUE */ +   { 13717, 0x0000862B }, /* GL_INVERSE_NV */ +   { 13731, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ +   { 13755, 0x0000150A }, /* GL_INVERT */ +   { 13765, 0x00001E00 }, /* GL_KEEP */ +   { 13773, 0x00000406 }, /* GL_LEFT */ +   { 13781, 0x00000203 }, /* GL_LEQUAL */ +   { 13791, 0x00000201 }, /* GL_LESS */ +   { 13799, 0x00004000 }, /* GL_LIGHT0 */ +   { 13809, 0x00004001 }, /* GL_LIGHT1 */ +   { 13819, 0x00004002 }, /* GL_LIGHT2 */ +   { 13829, 0x00004003 }, /* GL_LIGHT3 */ +   { 13839, 0x00004004 }, /* GL_LIGHT4 */ +   { 13849, 0x00004005 }, /* GL_LIGHT5 */ +   { 13859, 0x00004006 }, /* GL_LIGHT6 */ +   { 13869, 0x00004007 }, /* GL_LIGHT7 */ +   { 13879, 0x00000B50 }, /* GL_LIGHTING */ +   { 13891, 0x00000040 }, /* GL_LIGHTING_BIT */ +   { 13907, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ +   { 13930, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ +   { 13959, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ +   { 13992, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ +   { 14020, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ +   { 14044, 0x00001B01 }, /* GL_LINE */ +   { 14052, 0x00002601 }, /* GL_LINEAR */ +   { 14062, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ +   { 14084, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ +   { 14114, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ +   { 14145, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ +   { 14169, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ +   { 14194, 0x00000001 }, /* GL_LINES */ +   { 14203, 0x00000004 }, /* GL_LINE_BIT */ +   { 14215, 0x00000002 }, /* GL_LINE_LOOP */ +   { 14228, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ +   { 14248, 0x00000B20 }, /* GL_LINE_SMOOTH */ +   { 14263, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ +   { 14283, 0x00000B24 }, /* GL_LINE_STIPPLE */ +   { 14299, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ +   { 14323, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ +   { 14346, 0x00000003 }, /* GL_LINE_STRIP */ +   { 14360, 0x00000702 }, /* GL_LINE_TOKEN */ +   { 14374, 0x00000B21 }, /* GL_LINE_WIDTH */ +   { 14388, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ +   { 14414, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ +   { 14434, 0x00008B82 }, /* GL_LINK_STATUS */ +   { 14449, 0x00000B32 }, /* GL_LIST_BASE */ +   { 14462, 0x00020000 }, /* GL_LIST_BIT */ +   { 14474, 0x00000B33 }, /* GL_LIST_INDEX */ +   { 14488, 0x00000B30 }, /* GL_LIST_MODE */ +   { 14501, 0x00000101 }, /* GL_LOAD */ +   { 14509, 0x00000BF1 }, /* GL_LOGIC_OP */ +   { 14521, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ +   { 14538, 0x00008CA1 }, /* GL_LOWER_LEFT */ +   { 14552, 0x00001909 }, /* GL_LUMINANCE */ +   { 14565, 0x00008041 }, /* GL_LUMINANCE12 */ +   { 14580, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ +   { 14603, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ +   { 14630, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ +   { 14652, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ +   { 14678, 0x00008041 }, /* GL_LUMINANCE12_EXT */ +   { 14697, 0x00008042 }, /* GL_LUMINANCE16 */ +   { 14712, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ +   { 14735, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ +   { 14762, 0x00008042 }, /* GL_LUMINANCE16_EXT */ +   { 14781, 0x0000803F }, /* GL_LUMINANCE4 */ +   { 14795, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ +   { 14816, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ +   { 14841, 0x0000803F }, /* GL_LUMINANCE4_EXT */ +   { 14859, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ +   { 14880, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ +   { 14905, 0x00008040 }, /* GL_LUMINANCE8 */ +   { 14919, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ +   { 14940, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ +   { 14965, 0x00008040 }, /* GL_LUMINANCE8_EXT */ +   { 14983, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ +   { 15002, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ +   { 15018, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ +   { 15038, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ +   { 15060, 0x00000D91 }, /* GL_MAP1_INDEX */ +   { 15074, 0x00000D92 }, /* GL_MAP1_NORMAL */ +   { 15089, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ +   { 15113, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ +   { 15137, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ +   { 15161, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ +   { 15185, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ +   { 15202, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ +   { 15219, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ +   { 15247, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ +   { 15276, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ +   { 15305, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ +   { 15334, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ +   { 15363, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ +   { 15392, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ +   { 15421, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ +   { 15449, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ +   { 15477, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ +   { 15505, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ +   { 15533, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ +   { 15561, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ +   { 15589, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ +   { 15617, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ +   { 15645, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ +   { 15673, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ +   { 15689, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ +   { 15709, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ +   { 15731, 0x00000DB1 }, /* GL_MAP2_INDEX */ +   { 15745, 0x00000DB2 }, /* GL_MAP2_NORMAL */ +   { 15760, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ +   { 15784, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ +   { 15808, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ +   { 15832, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ +   { 15856, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ +   { 15873, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ +   { 15890, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ +   { 15918, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ +   { 15947, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ +   { 15976, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ +   { 16005, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ +   { 16034, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ +   { 16063, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ +   { 16092, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ +   { 16120, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ +   { 16148, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ +   { 16176, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ +   { 16204, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ +   { 16232, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ +   { 16260, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ +   { 16288, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ +   { 16316, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ +   { 16344, 0x00000D10 }, /* GL_MAP_COLOR */ +   { 16357, 0x00000D11 }, /* GL_MAP_STENCIL */ +   { 16372, 0x000088C0 }, /* GL_MATRIX0_ARB */ +   { 16387, 0x00008630 }, /* GL_MATRIX0_NV */ +   { 16401, 0x000088CA }, /* GL_MATRIX10_ARB */ +   { 16417, 0x000088CB }, /* GL_MATRIX11_ARB */ +   { 16433, 0x000088CC }, /* GL_MATRIX12_ARB */ +   { 16449, 0x000088CD }, /* GL_MATRIX13_ARB */ +   { 16465, 0x000088CE }, /* GL_MATRIX14_ARB */ +   { 16481, 0x000088CF }, /* GL_MATRIX15_ARB */ +   { 16497, 0x000088D0 }, /* GL_MATRIX16_ARB */ +   { 16513, 0x000088D1 }, /* GL_MATRIX17_ARB */ +   { 16529, 0x000088D2 }, /* GL_MATRIX18_ARB */ +   { 16545, 0x000088D3 }, /* GL_MATRIX19_ARB */ +   { 16561, 0x000088C1 }, /* GL_MATRIX1_ARB */ +   { 16576, 0x00008631 }, /* GL_MATRIX1_NV */ +   { 16590, 0x000088D4 }, /* GL_MATRIX20_ARB */ +   { 16606, 0x000088D5 }, /* GL_MATRIX21_ARB */ +   { 16622, 0x000088D6 }, /* GL_MATRIX22_ARB */ +   { 16638, 0x000088D7 }, /* GL_MATRIX23_ARB */ +   { 16654, 0x000088D8 }, /* GL_MATRIX24_ARB */ +   { 16670, 0x000088D9 }, /* GL_MATRIX25_ARB */ +   { 16686, 0x000088DA }, /* GL_MATRIX26_ARB */ +   { 16702, 0x000088DB }, /* GL_MATRIX27_ARB */ +   { 16718, 0x000088DC }, /* GL_MATRIX28_ARB */ +   { 16734, 0x000088DD }, /* GL_MATRIX29_ARB */ +   { 16750, 0x000088C2 }, /* GL_MATRIX2_ARB */ +   { 16765, 0x00008632 }, /* GL_MATRIX2_NV */ +   { 16779, 0x000088DE }, /* GL_MATRIX30_ARB */ +   { 16795, 0x000088DF }, /* GL_MATRIX31_ARB */ +   { 16811, 0x000088C3 }, /* GL_MATRIX3_ARB */ +   { 16826, 0x00008633 }, /* GL_MATRIX3_NV */ +   { 16840, 0x000088C4 }, /* GL_MATRIX4_ARB */ +   { 16855, 0x00008634 }, /* GL_MATRIX4_NV */ +   { 16869, 0x000088C5 }, /* GL_MATRIX5_ARB */ +   { 16884, 0x00008635 }, /* GL_MATRIX5_NV */ +   { 16898, 0x000088C6 }, /* GL_MATRIX6_ARB */ +   { 16913, 0x00008636 }, /* GL_MATRIX6_NV */ +   { 16927, 0x000088C7 }, /* GL_MATRIX7_ARB */ +   { 16942, 0x00008637 }, /* GL_MATRIX7_NV */ +   { 16956, 0x000088C8 }, /* GL_MATRIX8_ARB */ +   { 16971, 0x000088C9 }, /* GL_MATRIX9_ARB */ +   { 16986, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ +   { 17012, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ +   { 17046, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ +   { 17077, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ +   { 17110, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ +   { 17141, 0x00000BA0 }, /* GL_MATRIX_MODE */ +   { 17156, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ +   { 17178, 0x00008008 }, /* GL_MAX */ +   { 17185, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ +   { 17208, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ +   { 17240, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ +   { 17266, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ +   { 17299, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ +   { 17325, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ +   { 17359, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ +   { 17378, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ +   { 17407, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ +   { 17439, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ +   { 17475, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ +   { 17511, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ +   { 17551, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ +   { 17577, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ +   { 17607, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ +   { 17632, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ +   { 17661, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ +   { 17690, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ +   { 17723, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ +   { 17743, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ +   { 17767, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ +   { 17791, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ +   { 17815, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ +   { 17840, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ +   { 17858, 0x00008008 }, /* GL_MAX_EXT */ +   { 17869, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ +   { 17904, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ +   { 17943, 0x00000D31 }, /* GL_MAX_LIGHTS */ +   { 17957, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ +   { 17977, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ +   { 18015, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ +   { 18044, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ +   { 18068, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ +   { 18096, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ +   { 18119, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ +   { 18156, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ +   { 18192, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ +   { 18219, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ +   { 18248, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ +   { 18282, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +   { 18318, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ +   { 18345, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ +   { 18377, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ +   { 18413, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ +   { 18442, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ +   { 18471, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ +   { 18499, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ +   { 18537, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ +   { 18581, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ +   { 18624, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ +   { 18658, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ +   { 18697, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ +   { 18734, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ +   { 18772, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ +   { 18815, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ +   { 18858, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ +   { 18888, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ +   { 18919, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ +   { 18955, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ +   { 18991, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ +   { 19021, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ +   { 19055, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ +   { 19088, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ +   { 19117, 0x00008D57 }, /* GL_MAX_SAMPLES */ +   { 19132, 0x00008504 }, /* GL_MAX_SHININESS_NV */ +   { 19152, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ +   { 19176, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ +   { 19198, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ +   { 19224, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ +   { 19251, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ +   { 19282, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ +   { 19306, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ +   { 19340, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ +   { 19360, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ +   { 19387, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ +   { 19408, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ +   { 19433, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ +   { 19458, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ +   { 19493, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ +   { 19515, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ +   { 19541, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ +   { 19563, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ +   { 19589, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ +   { 19623, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +   { 19661, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ +   { 19694, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ +   { 19731, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ +   { 19755, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ +   { 19776, 0x00008007 }, /* GL_MIN */ +   { 19783, 0x0000802E }, /* GL_MINMAX */ +   { 19793, 0x0000802E }, /* GL_MINMAX_EXT */ +   { 19807, 0x0000802F }, /* GL_MINMAX_FORMAT */ +   { 19824, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ +   { 19845, 0x00008030 }, /* GL_MINMAX_SINK */ +   { 19860, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ +   { 19879, 0x00008007 }, /* GL_MIN_EXT */ +   { 19890, 0x00008370 }, /* GL_MIRRORED_REPEAT */ +   { 19909, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ +   { 19932, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ +   { 19955, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ +   { 19975, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ +   { 19995, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ +   { 20025, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ +   { 20053, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ +   { 20081, 0x00001700 }, /* GL_MODELVIEW */ +   { 20094, 0x00001700 }, /* GL_MODELVIEW0_ARB */ +   { 20112, 0x0000872A }, /* GL_MODELVIEW10_ARB */ +   { 20131, 0x0000872B }, /* GL_MODELVIEW11_ARB */ +   { 20150, 0x0000872C }, /* GL_MODELVIEW12_ARB */ +   { 20169, 0x0000872D }, /* GL_MODELVIEW13_ARB */ +   { 20188, 0x0000872E }, /* GL_MODELVIEW14_ARB */ +   { 20207, 0x0000872F }, /* GL_MODELVIEW15_ARB */ +   { 20226, 0x00008730 }, /* GL_MODELVIEW16_ARB */ +   { 20245, 0x00008731 }, /* GL_MODELVIEW17_ARB */ +   { 20264, 0x00008732 }, /* GL_MODELVIEW18_ARB */ +   { 20283, 0x00008733 }, /* GL_MODELVIEW19_ARB */ +   { 20302, 0x0000850A }, /* GL_MODELVIEW1_ARB */ +   { 20320, 0x00008734 }, /* GL_MODELVIEW20_ARB */ +   { 20339, 0x00008735 }, /* GL_MODELVIEW21_ARB */ +   { 20358, 0x00008736 }, /* GL_MODELVIEW22_ARB */ +   { 20377, 0x00008737 }, /* GL_MODELVIEW23_ARB */ +   { 20396, 0x00008738 }, /* GL_MODELVIEW24_ARB */ +   { 20415, 0x00008739 }, /* GL_MODELVIEW25_ARB */ +   { 20434, 0x0000873A }, /* GL_MODELVIEW26_ARB */ +   { 20453, 0x0000873B }, /* GL_MODELVIEW27_ARB */ +   { 20472, 0x0000873C }, /* GL_MODELVIEW28_ARB */ +   { 20491, 0x0000873D }, /* GL_MODELVIEW29_ARB */ +   { 20510, 0x00008722 }, /* GL_MODELVIEW2_ARB */ +   { 20528, 0x0000873E }, /* GL_MODELVIEW30_ARB */ +   { 20547, 0x0000873F }, /* GL_MODELVIEW31_ARB */ +   { 20566, 0x00008723 }, /* GL_MODELVIEW3_ARB */ +   { 20584, 0x00008724 }, /* GL_MODELVIEW4_ARB */ +   { 20602, 0x00008725 }, /* GL_MODELVIEW5_ARB */ +   { 20620, 0x00008726 }, /* GL_MODELVIEW6_ARB */ +   { 20638, 0x00008727 }, /* GL_MODELVIEW7_ARB */ +   { 20656, 0x00008728 }, /* GL_MODELVIEW8_ARB */ +   { 20674, 0x00008729 }, /* GL_MODELVIEW9_ARB */ +   { 20692, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ +   { 20712, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ +   { 20739, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ +   { 20764, 0x00002100 }, /* GL_MODULATE */ +   { 20776, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ +   { 20796, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ +   { 20823, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ +   { 20848, 0x00000103 }, /* GL_MULT */ +   { 20856, 0x0000809D }, /* GL_MULTISAMPLE */ +   { 20871, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ +   { 20891, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ +   { 20910, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ +   { 20929, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ +   { 20953, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ +   { 20976, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ +   { 21006, 0x00002A25 }, /* GL_N3F_V3F */ +   { 21017, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ +   { 21037, 0x0000150E }, /* GL_NAND */ +   { 21045, 0x00002600 }, /* GL_NEAREST */ +   { 21056, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ +   { 21087, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ +   { 21119, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ +   { 21144, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ +   { 21170, 0x00000200 }, /* GL_NEVER */ +   { 21179, 0x00001102 }, /* GL_NICEST */ +   { 21189, 0x00000000 }, /* GL_NONE */ +   { 21197, 0x00001505 }, /* GL_NOOP */ +   { 21205, 0x00001508 }, /* GL_NOR */ +   { 21212, 0x00000BA1 }, /* GL_NORMALIZE */ +   { 21225, 0x00008075 }, /* GL_NORMAL_ARRAY */ +   { 21241, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ +   { 21272, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ +   { 21307, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ +   { 21331, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ +   { 21354, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ +   { 21375, 0x00008511 }, /* GL_NORMAL_MAP */ +   { 21389, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ +   { 21407, 0x00008511 }, /* GL_NORMAL_MAP_NV */ +   { 21424, 0x00000205 }, /* GL_NOTEQUAL */ +   { 21436, 0x00000000 }, /* GL_NO_ERROR */ +   { 21448, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ +   { 21482, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ +   { 21520, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ +   { 21552, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ +   { 21594, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ +   { 21624, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ +   { 21664, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ +   { 21695, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ +   { 21724, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ +   { 21752, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ +   { 21782, 0x00002401 }, /* GL_OBJECT_LINEAR */ +   { 21799, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ +   { 21825, 0x00002501 }, /* GL_OBJECT_PLANE */ +   { 21841, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ +   { 21876, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ +   { 21898, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ +   { 21917, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ +   { 21947, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ +   { 21968, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ +   { 21996, 0x00000001 }, /* GL_ONE */ +   { 22003, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ +   { 22031, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ +   { 22063, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ +   { 22091, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ +   { 22123, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ +   { 22146, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ +   { 22169, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ +   { 22192, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ +   { 22215, 0x00008598 }, /* GL_OPERAND0_ALPHA */ +   { 22233, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ +   { 22255, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ +   { 22277, 0x00008590 }, /* GL_OPERAND0_RGB */ +   { 22293, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ +   { 22313, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ +   { 22333, 0x00008599 }, /* GL_OPERAND1_ALPHA */ +   { 22351, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ +   { 22373, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ +   { 22395, 0x00008591 }, /* GL_OPERAND1_RGB */ +   { 22411, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ +   { 22431, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ +   { 22451, 0x0000859A }, /* GL_OPERAND2_ALPHA */ +   { 22469, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ +   { 22491, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ +   { 22513, 0x00008592 }, /* GL_OPERAND2_RGB */ +   { 22529, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ +   { 22549, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ +   { 22569, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ +   { 22590, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ +   { 22609, 0x00001507 }, /* GL_OR */ +   { 22615, 0x00000A01 }, /* GL_ORDER */ +   { 22624, 0x0000150D }, /* GL_OR_INVERTED */ +   { 22639, 0x0000150B }, /* GL_OR_REVERSE */ +   { 22653, 0x00000505 }, /* GL_OUT_OF_MEMORY */ +   { 22670, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ +   { 22688, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ +   { 22709, 0x00008758 }, /* GL_PACK_INVERT_MESA */ +   { 22729, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ +   { 22747, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ +   { 22766, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ +   { 22786, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ +   { 22806, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ +   { 22824, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ +   { 22843, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ +   { 22868, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ +   { 22892, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ +   { 22913, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ +   { 22935, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ +   { 22957, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ +   { 22982, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ +   { 23006, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ +   { 23027, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ +   { 23049, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ +   { 23071, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ +   { 23093, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ +   { 23124, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ +   { 23144, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ +   { 23169, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ +   { 23189, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ +   { 23214, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ +   { 23234, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ +   { 23259, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ +   { 23279, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ +   { 23304, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ +   { 23324, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ +   { 23349, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ +   { 23369, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ +   { 23394, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ +   { 23414, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ +   { 23439, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ +   { 23459, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ +   { 23484, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ +   { 23504, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ +   { 23529, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ +   { 23549, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ +   { 23574, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ +   { 23592, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ +   { 23613, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ +   { 23642, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ +   { 23675, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ +   { 23700, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ +   { 23723, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ +   { 23754, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ +   { 23789, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ +   { 23816, 0x00001B00 }, /* GL_POINT */ +   { 23825, 0x00000000 }, /* GL_POINTS */ +   { 23835, 0x00000002 }, /* GL_POINT_BIT */ +   { 23848, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ +   { 23878, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ +   { 23912, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ +   { 23946, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ +   { 23981, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ +   { 24010, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ +   { 24043, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ +   { 24076, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ +   { 24110, 0x00000B11 }, /* GL_POINT_SIZE */ +   { 24124, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ +   { 24150, 0x00008127 }, /* GL_POINT_SIZE_MAX */ +   { 24168, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ +   { 24190, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ +   { 24212, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ +   { 24235, 0x00008126 }, /* GL_POINT_SIZE_MIN */ +   { 24253, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ +   { 24275, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ +   { 24297, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ +   { 24320, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ +   { 24340, 0x00000B10 }, /* GL_POINT_SMOOTH */ +   { 24356, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ +   { 24377, 0x00008861 }, /* GL_POINT_SPRITE */ +   { 24393, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ +   { 24413, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ +   { 24442, 0x00008861 }, /* GL_POINT_SPRITE_NV */ +   { 24461, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ +   { 24487, 0x00000701 }, /* GL_POINT_TOKEN */ +   { 24502, 0x00000009 }, /* GL_POLYGON */ +   { 24513, 0x00000008 }, /* GL_POLYGON_BIT */ +   { 24528, 0x00000B40 }, /* GL_POLYGON_MODE */ +   { 24544, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ +   { 24567, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ +   { 24592, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ +   { 24615, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ +   { 24638, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ +   { 24662, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ +   { 24686, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ +   { 24704, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ +   { 24727, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ +   { 24746, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ +   { 24769, 0x00000703 }, /* GL_POLYGON_TOKEN */ +   { 24786, 0x00001203 }, /* GL_POSITION */ +   { 24798, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ +   { 24830, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ +   { 24866, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ +   { 24899, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ +   { 24936, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ +   { 24967, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ +   { 25002, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ +   { 25034, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ +   { 25070, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +   { 25103, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ +   { 25135, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ +   { 25171, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ +   { 25204, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ +   { 25241, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ +   { 25271, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ +   { 25305, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ +   { 25336, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ +   { 25371, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ +   { 25402, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ +   { 25437, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ +   { 25469, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ +   { 25505, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ +   { 25535, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ +   { 25569, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ +   { 25600, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ +   { 25635, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ +   { 25667, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ +   { 25698, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ +   { 25733, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ +   { 25765, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ +   { 25801, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ +   { 25830, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ +   { 25863, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ +   { 25893, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ +   { 25927, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ +   { 25966, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ +   { 25999, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ +   { 26039, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ +   { 26073, 0x00008578 }, /* GL_PREVIOUS */ +   { 26085, 0x00008578 }, /* GL_PREVIOUS_ARB */ +   { 26101, 0x00008578 }, /* GL_PREVIOUS_EXT */ +   { 26117, 0x00008577 }, /* GL_PRIMARY_COLOR */ +   { 26134, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ +   { 26155, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ +   { 26176, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ +   { 26209, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ +   { 26241, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ +   { 26264, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ +   { 26287, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ +   { 26317, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ +   { 26346, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ +   { 26374, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ +   { 26396, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ +   { 26424, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ +   { 26452, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ +   { 26474, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ +   { 26495, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ +   { 26535, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ +   { 26574, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ +   { 26604, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ +   { 26639, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ +   { 26672, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ +   { 26706, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ +   { 26745, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ +   { 26784, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ +   { 26806, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ +   { 26832, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ +   { 26856, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ +   { 26879, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ +   { 26901, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ +   { 26922, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ +   { 26943, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ +   { 26970, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ +   { 27002, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ +   { 27034, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ +   { 27069, 0x00001701 }, /* GL_PROJECTION */ +   { 27083, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ +   { 27104, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ +   { 27130, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ +   { 27151, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ +   { 27170, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ +   { 27193, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ +   { 27232, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ +   { 27270, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ +   { 27290, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ +   { 27320, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ +   { 27344, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ +   { 27364, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ +   { 27394, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ +   { 27418, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ +   { 27438, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ +   { 27471, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ +   { 27497, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ +   { 27527, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ +   { 27558, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ +   { 27588, 0x00002003 }, /* GL_Q */ +   { 27593, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ +   { 27618, 0x00000007 }, /* GL_QUADS */ +   { 27627, 0x00008614 }, /* GL_QUAD_MESH_SUN */ +   { 27644, 0x00000008 }, /* GL_QUAD_STRIP */ +   { 27658, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ +   { 27680, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ +   { 27706, 0x00008866 }, /* GL_QUERY_RESULT */ +   { 27722, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ +   { 27742, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ +   { 27768, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ +   { 27798, 0x00002002 }, /* GL_R */ +   { 27803, 0x00002A10 }, /* GL_R3_G3_B2 */ +   { 27815, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ +   { 27848, 0x00000C02 }, /* GL_READ_BUFFER */ +   { 27863, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ +   { 27883, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ +   { 27915, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ +   { 27939, 0x000088B8 }, /* GL_READ_ONLY */ +   { 27952, 0x000088B8 }, /* GL_READ_ONLY_ARB */ +   { 27969, 0x000088BA }, /* GL_READ_WRITE */ +   { 27983, 0x000088BA }, /* GL_READ_WRITE_ARB */ +   { 28001, 0x00001903 }, /* GL_RED */ +   { 28008, 0x00008016 }, /* GL_REDUCE */ +   { 28018, 0x00008016 }, /* GL_REDUCE_EXT */ +   { 28032, 0x00000D15 }, /* GL_RED_BIAS */ +   { 28044, 0x00000D52 }, /* GL_RED_BITS */ +   { 28056, 0x00000D14 }, /* GL_RED_SCALE */ +   { 28069, 0x00008512 }, /* GL_REFLECTION_MAP */ +   { 28087, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ +   { 28109, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ +   { 28130, 0x00001C00 }, /* GL_RENDER */ +   { 28140, 0x00008D41 }, /* GL_RENDERBUFFER */ +   { 28156, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ +   { 28183, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ +   { 28211, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ +   { 28237, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ +   { 28264, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ +   { 28284, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ +   { 28311, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ +   { 28334, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ +   { 28361, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ +   { 28393, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ +   { 28429, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ +   { 28454, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ +   { 28478, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ +   { 28507, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ +   { 28529, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ +   { 28555, 0x00001F01 }, /* GL_RENDERER */ +   { 28567, 0x00000C40 }, /* GL_RENDER_MODE */ +   { 28582, 0x00002901 }, /* GL_REPEAT */ +   { 28592, 0x00001E01 }, /* GL_REPLACE */ +   { 28603, 0x00008062 }, /* GL_REPLACE_EXT */ +   { 28618, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ +   { 28641, 0x0000803A }, /* GL_RESCALE_NORMAL */ +   { 28659, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ +   { 28681, 0x00000102 }, /* GL_RETURN */ +   { 28691, 0x00001907 }, /* GL_RGB */ +   { 28698, 0x00008052 }, /* GL_RGB10 */ +   { 28707, 0x00008059 }, /* GL_RGB10_A2 */ +   { 28719, 0x00008059 }, /* GL_RGB10_A2_EXT */ +   { 28735, 0x00008052 }, /* GL_RGB10_EXT */ +   { 28748, 0x00008053 }, /* GL_RGB12 */ +   { 28757, 0x00008053 }, /* GL_RGB12_EXT */ +   { 28770, 0x00008054 }, /* GL_RGB16 */ +   { 28779, 0x00008054 }, /* GL_RGB16_EXT */ +   { 28792, 0x0000804E }, /* GL_RGB2_EXT */ +   { 28804, 0x0000804F }, /* GL_RGB4 */ +   { 28812, 0x0000804F }, /* GL_RGB4_EXT */ +   { 28824, 0x000083A1 }, /* GL_RGB4_S3TC */ +   { 28837, 0x00008050 }, /* GL_RGB5 */ +   { 28845, 0x00008057 }, /* GL_RGB5_A1 */ +   { 28856, 0x00008057 }, /* GL_RGB5_A1_EXT */ +   { 28871, 0x00008050 }, /* GL_RGB5_EXT */ +   { 28883, 0x00008051 }, /* GL_RGB8 */ +   { 28891, 0x00008051 }, /* GL_RGB8_EXT */ +   { 28903, 0x00001908 }, /* GL_RGBA */ +   { 28911, 0x0000805A }, /* GL_RGBA12 */ +   { 28921, 0x0000805A }, /* GL_RGBA12_EXT */ +   { 28935, 0x0000805B }, /* GL_RGBA16 */ +   { 28945, 0x0000805B }, /* GL_RGBA16_EXT */ +   { 28959, 0x00008055 }, /* GL_RGBA2 */ +   { 28968, 0x00008055 }, /* GL_RGBA2_EXT */ +   { 28981, 0x00008056 }, /* GL_RGBA4 */ +   { 28990, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ +   { 29009, 0x00008056 }, /* GL_RGBA4_EXT */ +   { 29022, 0x000083A3 }, /* GL_RGBA4_S3TC */ +   { 29036, 0x00008058 }, /* GL_RGBA8 */ +   { 29045, 0x00008058 }, /* GL_RGBA8_EXT */ +   { 29058, 0x00008F97 }, /* GL_RGBA8_SNORM */ +   { 29073, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ +   { 29091, 0x00000C31 }, /* GL_RGBA_MODE */ +   { 29104, 0x000083A2 }, /* GL_RGBA_S3TC */ +   { 29117, 0x00008F93 }, /* GL_RGBA_SNORM */ +   { 29131, 0x000083A0 }, /* GL_RGB_S3TC */ +   { 29143, 0x00008573 }, /* GL_RGB_SCALE */ +   { 29156, 0x00008573 }, /* GL_RGB_SCALE_ARB */ +   { 29173, 0x00008573 }, /* GL_RGB_SCALE_EXT */ +   { 29190, 0x00000407 }, /* GL_RIGHT */ +   { 29199, 0x00002000 }, /* GL_S */ +   { 29204, 0x00008B5D }, /* GL_SAMPLER_1D */ +   { 29218, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ +   { 29239, 0x00008B5E }, /* GL_SAMPLER_2D */ +   { 29253, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ +   { 29274, 0x00008B5F }, /* GL_SAMPLER_3D */ +   { 29288, 0x00008B60 }, /* GL_SAMPLER_CUBE */ +   { 29304, 0x000080A9 }, /* GL_SAMPLES */ +   { 29315, 0x000086B4 }, /* GL_SAMPLES_3DFX */ +   { 29331, 0x000080A9 }, /* GL_SAMPLES_ARB */ +   { 29346, 0x00008914 }, /* GL_SAMPLES_PASSED */ +   { 29364, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ +   { 29386, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ +   { 29414, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ +   { 29446, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ +   { 29469, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ +   { 29496, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ +   { 29514, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ +   { 29537, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ +   { 29559, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ +   { 29578, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ +   { 29601, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ +   { 29627, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ +   { 29657, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ +   { 29682, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ +   { 29711, 0x00080000 }, /* GL_SCISSOR_BIT */ +   { 29726, 0x00000C10 }, /* GL_SCISSOR_BOX */ +   { 29741, 0x00000C11 }, /* GL_SCISSOR_TEST */ +   { 29757, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ +   { 29782, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ +   { 29822, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ +   { 29866, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ +   { 29899, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ +   { 29929, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ +   { 29961, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ +   { 29991, 0x00001C02 }, /* GL_SELECT */ +   { 30001, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ +   { 30029, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ +   { 30054, 0x00008012 }, /* GL_SEPARABLE_2D */ +   { 30070, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ +   { 30097, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ +   { 30128, 0x0000150F }, /* GL_SET */ +   { 30135, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ +   { 30156, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ +   { 30180, 0x00008B4F }, /* GL_SHADER_TYPE */ +   { 30195, 0x00000B54 }, /* GL_SHADE_MODEL */ +   { 30210, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ +   { 30238, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ +   { 30261, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ +   { 30291, 0x00001601 }, /* GL_SHININESS */ +   { 30304, 0x00001402 }, /* GL_SHORT */ +   { 30313, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ +   { 30334, 0x000081F9 }, /* GL_SINGLE_COLOR */ +   { 30350, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ +   { 30370, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ +   { 30389, 0x00008C46 }, /* GL_SLUMINANCE */ +   { 30403, 0x00008C47 }, /* GL_SLUMINANCE8 */ +   { 30418, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ +   { 30440, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ +   { 30460, 0x00001D01 }, /* GL_SMOOTH */ +   { 30470, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ +   { 30503, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ +   { 30530, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ +   { 30563, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ +   { 30590, 0x00008588 }, /* GL_SOURCE0_ALPHA */ +   { 30607, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ +   { 30628, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ +   { 30649, 0x00008580 }, /* GL_SOURCE0_RGB */ +   { 30664, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ +   { 30683, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ +   { 30702, 0x00008589 }, /* GL_SOURCE1_ALPHA */ +   { 30719, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ +   { 30740, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ +   { 30761, 0x00008581 }, /* GL_SOURCE1_RGB */ +   { 30776, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ +   { 30795, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ +   { 30814, 0x0000858A }, /* GL_SOURCE2_ALPHA */ +   { 30831, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ +   { 30852, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ +   { 30873, 0x00008582 }, /* GL_SOURCE2_RGB */ +   { 30888, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ +   { 30907, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ +   { 30926, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ +   { 30946, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ +   { 30964, 0x00001202 }, /* GL_SPECULAR */ +   { 30976, 0x00002402 }, /* GL_SPHERE_MAP */ +   { 30990, 0x00001206 }, /* GL_SPOT_CUTOFF */ +   { 31005, 0x00001204 }, /* GL_SPOT_DIRECTION */ +   { 31023, 0x00001205 }, /* GL_SPOT_EXPONENT */ +   { 31040, 0x00008588 }, /* GL_SRC0_ALPHA */ +   { 31054, 0x00008580 }, /* GL_SRC0_RGB */ +   { 31066, 0x00008589 }, /* GL_SRC1_ALPHA */ +   { 31080, 0x00008581 }, /* GL_SRC1_RGB */ +   { 31092, 0x0000858A }, /* GL_SRC2_ALPHA */ +   { 31106, 0x00008582 }, /* GL_SRC2_RGB */ +   { 31118, 0x00000302 }, /* GL_SRC_ALPHA */ +   { 31131, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ +   { 31153, 0x00000300 }, /* GL_SRC_COLOR */ +   { 31166, 0x00008C40 }, /* GL_SRGB */ +   { 31174, 0x00008C41 }, /* GL_SRGB8 */ +   { 31183, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ +   { 31199, 0x00008C42 }, /* GL_SRGB_ALPHA */ +   { 31213, 0x00000503 }, /* GL_STACK_OVERFLOW */ +   { 31231, 0x00000504 }, /* GL_STACK_UNDERFLOW */ +   { 31250, 0x000088E6 }, /* GL_STATIC_COPY */ +   { 31265, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ +   { 31284, 0x000088E4 }, /* GL_STATIC_DRAW */ +   { 31299, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ +   { 31318, 0x000088E5 }, /* GL_STATIC_READ */ +   { 31333, 0x000088E5 }, /* GL_STATIC_READ_ARB */ +   { 31352, 0x00001802 }, /* GL_STENCIL */ +   { 31363, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ +   { 31385, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ +   { 31411, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ +   { 31432, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ +   { 31457, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ +   { 31478, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ +   { 31503, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ +   { 31535, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ +   { 31571, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ +   { 31603, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ +   { 31639, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ +   { 31659, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ +   { 31686, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ +   { 31712, 0x00000D57 }, /* GL_STENCIL_BITS */ +   { 31728, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ +   { 31750, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ +   { 31773, 0x00000B94 }, /* GL_STENCIL_FAIL */ +   { 31789, 0x00000B92 }, /* GL_STENCIL_FUNC */ +   { 31805, 0x00001901 }, /* GL_STENCIL_INDEX */ +   { 31822, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ +   { 31845, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ +   { 31867, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ +   { 31889, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ +   { 31911, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ +   { 31932, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ +   { 31959, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ +   { 31986, 0x00000B97 }, /* GL_STENCIL_REF */ +   { 32001, 0x00000B90 }, /* GL_STENCIL_TEST */ +   { 32017, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ +   { 32046, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ +   { 32068, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ +   { 32089, 0x00000C33 }, /* GL_STEREO */ +   { 32099, 0x000088E2 }, /* GL_STREAM_COPY */ +   { 32114, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ +   { 32133, 0x000088E0 }, /* GL_STREAM_DRAW */ +   { 32148, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ +   { 32167, 0x000088E1 }, /* GL_STREAM_READ */ +   { 32182, 0x000088E1 }, /* GL_STREAM_READ_ARB */ +   { 32201, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ +   { 32218, 0x000084E7 }, /* GL_SUBTRACT */ +   { 32230, 0x000084E7 }, /* GL_SUBTRACT_ARB */ +   { 32246, 0x00002001 }, /* GL_T */ +   { 32251, 0x00002A2A }, /* GL_T2F_C3F_V3F */ +   { 32266, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ +   { 32285, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ +   { 32301, 0x00002A2B }, /* GL_T2F_N3F_V3F */ +   { 32316, 0x00002A27 }, /* GL_T2F_V3F */ +   { 32327, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ +   { 32346, 0x00002A28 }, /* GL_T4F_V4F */ +   { 32357, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ +   { 32380, 0x00001702 }, /* GL_TEXTURE */ +   { 32391, 0x000084C0 }, /* GL_TEXTURE0 */ +   { 32403, 0x000084C0 }, /* GL_TEXTURE0_ARB */ +   { 32419, 0x000084C1 }, /* GL_TEXTURE1 */ +   { 32431, 0x000084CA }, /* GL_TEXTURE10 */ +   { 32444, 0x000084CA }, /* GL_TEXTURE10_ARB */ +   { 32461, 0x000084CB }, /* GL_TEXTURE11 */ +   { 32474, 0x000084CB }, /* GL_TEXTURE11_ARB */ +   { 32491, 0x000084CC }, /* GL_TEXTURE12 */ +   { 32504, 0x000084CC }, /* GL_TEXTURE12_ARB */ +   { 32521, 0x000084CD }, /* GL_TEXTURE13 */ +   { 32534, 0x000084CD }, /* GL_TEXTURE13_ARB */ +   { 32551, 0x000084CE }, /* GL_TEXTURE14 */ +   { 32564, 0x000084CE }, /* GL_TEXTURE14_ARB */ +   { 32581, 0x000084CF }, /* GL_TEXTURE15 */ +   { 32594, 0x000084CF }, /* GL_TEXTURE15_ARB */ +   { 32611, 0x000084D0 }, /* GL_TEXTURE16 */ +   { 32624, 0x000084D0 }, /* GL_TEXTURE16_ARB */ +   { 32641, 0x000084D1 }, /* GL_TEXTURE17 */ +   { 32654, 0x000084D1 }, /* GL_TEXTURE17_ARB */ +   { 32671, 0x000084D2 }, /* GL_TEXTURE18 */ +   { 32684, 0x000084D2 }, /* GL_TEXTURE18_ARB */ +   { 32701, 0x000084D3 }, /* GL_TEXTURE19 */ +   { 32714, 0x000084D3 }, /* GL_TEXTURE19_ARB */ +   { 32731, 0x000084C1 }, /* GL_TEXTURE1_ARB */ +   { 32747, 0x000084C2 }, /* GL_TEXTURE2 */ +   { 32759, 0x000084D4 }, /* GL_TEXTURE20 */ +   { 32772, 0x000084D4 }, /* GL_TEXTURE20_ARB */ +   { 32789, 0x000084D5 }, /* GL_TEXTURE21 */ +   { 32802, 0x000084D5 }, /* GL_TEXTURE21_ARB */ +   { 32819, 0x000084D6 }, /* GL_TEXTURE22 */ +   { 32832, 0x000084D6 }, /* GL_TEXTURE22_ARB */ +   { 32849, 0x000084D7 }, /* GL_TEXTURE23 */ +   { 32862, 0x000084D7 }, /* GL_TEXTURE23_ARB */ +   { 32879, 0x000084D8 }, /* GL_TEXTURE24 */ +   { 32892, 0x000084D8 }, /* GL_TEXTURE24_ARB */ +   { 32909, 0x000084D9 }, /* GL_TEXTURE25 */ +   { 32922, 0x000084D9 }, /* GL_TEXTURE25_ARB */ +   { 32939, 0x000084DA }, /* GL_TEXTURE26 */ +   { 32952, 0x000084DA }, /* GL_TEXTURE26_ARB */ +   { 32969, 0x000084DB }, /* GL_TEXTURE27 */ +   { 32982, 0x000084DB }, /* GL_TEXTURE27_ARB */ +   { 32999, 0x000084DC }, /* GL_TEXTURE28 */ +   { 33012, 0x000084DC }, /* GL_TEXTURE28_ARB */ +   { 33029, 0x000084DD }, /* GL_TEXTURE29 */ +   { 33042, 0x000084DD }, /* GL_TEXTURE29_ARB */ +   { 33059, 0x000084C2 }, /* GL_TEXTURE2_ARB */ +   { 33075, 0x000084C3 }, /* GL_TEXTURE3 */ +   { 33087, 0x000084DE }, /* GL_TEXTURE30 */ +   { 33100, 0x000084DE }, /* GL_TEXTURE30_ARB */ +   { 33117, 0x000084DF }, /* GL_TEXTURE31 */ +   { 33130, 0x000084DF }, /* GL_TEXTURE31_ARB */ +   { 33147, 0x000084C3 }, /* GL_TEXTURE3_ARB */ +   { 33163, 0x000084C4 }, /* GL_TEXTURE4 */ +   { 33175, 0x000084C4 }, /* GL_TEXTURE4_ARB */ +   { 33191, 0x000084C5 }, /* GL_TEXTURE5 */ +   { 33203, 0x000084C5 }, /* GL_TEXTURE5_ARB */ +   { 33219, 0x000084C6 }, /* GL_TEXTURE6 */ +   { 33231, 0x000084C6 }, /* GL_TEXTURE6_ARB */ +   { 33247, 0x000084C7 }, /* GL_TEXTURE7 */ +   { 33259, 0x000084C7 }, /* GL_TEXTURE7_ARB */ +   { 33275, 0x000084C8 }, /* GL_TEXTURE8 */ +   { 33287, 0x000084C8 }, /* GL_TEXTURE8_ARB */ +   { 33303, 0x000084C9 }, /* GL_TEXTURE9 */ +   { 33315, 0x000084C9 }, /* GL_TEXTURE9_ARB */ +   { 33331, 0x00000DE0 }, /* GL_TEXTURE_1D */ +   { 33345, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ +   { 33369, 0x00000DE1 }, /* GL_TEXTURE_2D */ +   { 33383, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ +   { 33407, 0x0000806F }, /* GL_TEXTURE_3D */ +   { 33421, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ +   { 33443, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ +   { 33469, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ +   { 33491, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ +   { 33513, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ +   { 33545, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ +   { 33567, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ +   { 33599, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ +   { 33621, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ +   { 33649, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ +   { 33681, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ +   { 33714, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ +   { 33746, 0x00040000 }, /* GL_TEXTURE_BIT */ +   { 33761, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ +   { 33782, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ +   { 33807, 0x00001005 }, /* GL_TEXTURE_BORDER */ +   { 33825, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ +   { 33849, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ +   { 33880, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ +   { 33910, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ +   { 33940, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ +   { 33975, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ +   { 34006, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ +   { 34044, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ +   { 34071, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ +   { 34103, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ +   { 34137, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ +   { 34161, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ +   { 34189, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ +   { 34213, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ +   { 34241, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ +   { 34274, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ +   { 34298, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ +   { 34320, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ +   { 34342, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ +   { 34368, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ +   { 34402, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ +   { 34435, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ +   { 34472, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ +   { 34500, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ +   { 34532, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ +   { 34555, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ +   { 34593, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ +   { 34635, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ +   { 34666, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ +   { 34694, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ +   { 34724, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ +   { 34752, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ +   { 34772, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ +   { 34796, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ +   { 34827, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ +   { 34862, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ +   { 34893, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ +   { 34928, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ +   { 34959, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ +   { 34994, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ +   { 35025, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ +   { 35060, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ +   { 35091, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ +   { 35126, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ +   { 35157, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ +   { 35192, 0x00008071 }, /* GL_TEXTURE_DEPTH */ +   { 35209, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ +   { 35231, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ +   { 35257, 0x00002300 }, /* GL_TEXTURE_ENV */ +   { 35272, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ +   { 35293, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ +   { 35313, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ +   { 35339, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ +   { 35359, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ +   { 35376, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ +   { 35393, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ +   { 35410, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ +   { 35427, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ +   { 35452, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ +   { 35474, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ +   { 35500, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ +   { 35518, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ +   { 35544, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ +   { 35570, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ +   { 35600, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ +   { 35627, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ +   { 35652, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ +   { 35672, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ +   { 35696, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ +   { 35723, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ +   { 35750, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ +   { 35777, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ +   { 35803, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ +   { 35833, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ +   { 35855, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ +   { 35873, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ +   { 35903, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ +   { 35931, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ +   { 35959, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ +   { 35987, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ +   { 36008, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ +   { 36027, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ +   { 36049, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ +   { 36068, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ +   { 36088, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ +   { 36113, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ +   { 36137, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ +   { 36157, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ +   { 36181, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ +   { 36201, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ +   { 36224, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ +   { 36248, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ +   { 36273, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ +   { 36307, 0x00001000 }, /* GL_TEXTURE_WIDTH */ +   { 36324, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ +   { 36342, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ +   { 36360, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ +   { 36378, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ +   { 36398, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ +   { 36417, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ +   { 36446, 0x00001000 }, /* GL_TRANSFORM_BIT */ +   { 36463, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ +   { 36489, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ +   { 36519, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ +   { 36551, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ +   { 36581, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ +   { 36615, 0x0000862C }, /* GL_TRANSPOSE_NV */ +   { 36631, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ +   { 36662, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ +   { 36697, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ +   { 36725, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ +   { 36757, 0x00000004 }, /* GL_TRIANGLES */ +   { 36770, 0x00000006 }, /* GL_TRIANGLE_FAN */ +   { 36786, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ +   { 36807, 0x00000005 }, /* GL_TRIANGLE_STRIP */ +   { 36825, 0x00000001 }, /* GL_TRUE */ +   { 36833, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ +   { 36853, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ +   { 36876, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ +   { 36896, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ +   { 36917, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ +   { 36939, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ +   { 36961, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ +   { 36981, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ +   { 37002, 0x00001401 }, /* GL_UNSIGNED_BYTE */ +   { 37019, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ +   { 37046, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ +   { 37069, 0x00001405 }, /* GL_UNSIGNED_INT */ +   { 37085, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ +   { 37112, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ +   { 37133, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ +   { 37157, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ +   { 37188, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ +   { 37212, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ +   { 37240, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ +   { 37263, 0x00001403 }, /* GL_UNSIGNED_SHORT */ +   { 37281, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ +   { 37311, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ +   { 37337, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ +   { 37367, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ +   { 37393, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ +   { 37417, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ +   { 37445, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ +   { 37473, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ +   { 37500, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ +   { 37532, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ +   { 37563, 0x00008CA2 }, /* GL_UPPER_LEFT */ +   { 37577, 0x00002A20 }, /* GL_V2F */ +   { 37584, 0x00002A21 }, /* GL_V3F */ +   { 37591, 0x00008B83 }, /* GL_VALIDATE_STATUS */ +   { 37610, 0x00001F00 }, /* GL_VENDOR */ +   { 37620, 0x00001F02 }, /* GL_VERSION */ +   { 37631, 0x00008074 }, /* GL_VERTEX_ARRAY */ +   { 37647, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ +   { 37677, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ +   { 37708, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ +   { 37743, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ +   { 37767, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ +   { 37788, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ +   { 37811, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ +   { 37832, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ +   { 37859, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ +   { 37887, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ +   { 37915, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ +   { 37943, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ +   { 37971, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ +   { 37999, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ +   { 38027, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ +   { 38054, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ +   { 38081, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ +   { 38108, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ +   { 38135, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ +   { 38162, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ +   { 38189, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ +   { 38216, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ +   { 38243, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ +   { 38270, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ +   { 38308, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ +   { 38350, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ +   { 38381, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ +   { 38416, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ +   { 38450, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ +   { 38488, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ +   { 38519, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ +   { 38554, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ +   { 38582, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ +   { 38614, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ +   { 38644, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ +   { 38678, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ +   { 38706, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ +   { 38738, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ +   { 38758, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ +   { 38780, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ +   { 38809, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ +   { 38830, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ +   { 38859, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ +   { 38892, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ +   { 38924, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ +   { 38951, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ +   { 38982, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ +   { 39012, 0x00008B31 }, /* GL_VERTEX_SHADER */ +   { 39029, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ +   { 39050, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ +   { 39077, 0x00000BA2 }, /* GL_VIEWPORT */ +   { 39089, 0x00000800 }, /* GL_VIEWPORT_BIT */ +   { 39105, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ +   { 39125, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ +   { 39156, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ +   { 39191, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ +   { 39219, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ +   { 39244, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ +   { 39271, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ +   { 39296, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ +   { 39320, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ +   { 39339, 0x000088B9 }, /* GL_WRITE_ONLY */ +   { 39353, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ +   { 39371, 0x00001506 }, /* GL_XOR */ +   { 39378, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ +   { 39397, 0x00008757 }, /* GL_YCBCR_MESA */ +   { 39411, 0x00000000 }, /* GL_ZERO */ +   { 39419, 0x00000D16 }, /* GL_ZOOM_X */ +   { 39429, 0x00000D17 }, /* GL_ZOOM_Y */  }; -static const unsigned reduced_enums[1319] = +static const unsigned reduced_enums[1321] =  { -       469, /* GL_FALSE */ -       683, /* GL_LINES */ -       685, /* GL_LINE_LOOP */ -       692, /* GL_LINE_STRIP */ -      1709, /* GL_TRIANGLES */ -      1712, /* GL_TRIANGLE_STRIP */ -      1710, /* GL_TRIANGLE_FAN */ -      1254, /* GL_QUADS */ -      1256, /* GL_QUAD_STRIP */ -      1142, /* GL_POLYGON */ -      1154, /* GL_POLYGON_STIPPLE_BIT */ -      1103, /* GL_PIXEL_MODE_BIT */ -       670, /* GL_LIGHTING_BIT */ -       497, /* GL_FOG_BIT */ +       471, /* GL_FALSE */ +       685, /* GL_LINES */ +       687, /* GL_LINE_LOOP */ +       694, /* GL_LINE_STRIP */ +      1711, /* GL_TRIANGLES */ +      1714, /* GL_TRIANGLE_STRIP */ +      1712, /* GL_TRIANGLE_FAN */ +      1256, /* GL_QUADS */ +      1258, /* GL_QUAD_STRIP */ +      1144, /* GL_POLYGON */ +      1156, /* GL_POLYGON_STIPPLE_BIT */ +      1105, /* GL_PIXEL_MODE_BIT */ +       672, /* GL_LIGHTING_BIT */ +       499, /* GL_FOG_BIT */           8, /* GL_ACCUM */ -       702, /* GL_LOAD */ -      1308, /* GL_RETURN */ -       976, /* GL_MULT */ +       704, /* GL_LOAD */ +      1310, /* GL_RETURN */ +       978, /* GL_MULT */          23, /* GL_ADD */ -       992, /* GL_NEVER */ -       660, /* GL_LESS */ -       459, /* GL_EQUAL */ -       659, /* GL_LEQUAL */ -       583, /* GL_GREATER */ -      1007, /* GL_NOTEQUAL */ -       582, /* GL_GEQUAL */ +       994, /* GL_NEVER */ +       662, /* GL_LESS */ +       461, /* GL_EQUAL */ +       661, /* GL_LEQUAL */ +       585, /* GL_GREATER */ +      1009, /* GL_NOTEQUAL */ +       584, /* GL_GEQUAL */          46, /* GL_ALWAYS */ -      1448, /* GL_SRC_COLOR */ -      1036, /* GL_ONE_MINUS_SRC_COLOR */ -      1446, /* GL_SRC_ALPHA */ -      1035, /* GL_ONE_MINUS_SRC_ALPHA */ -       438, /* GL_DST_ALPHA */ -      1033, /* GL_ONE_MINUS_DST_ALPHA */ -       439, /* GL_DST_COLOR */ -      1034, /* GL_ONE_MINUS_DST_COLOR */ -      1447, /* GL_SRC_ALPHA_SATURATE */ -       570, /* GL_FRONT_LEFT */ -       571, /* GL_FRONT_RIGHT */ +      1450, /* GL_SRC_COLOR */ +      1038, /* GL_ONE_MINUS_SRC_COLOR */ +      1448, /* GL_SRC_ALPHA */ +      1037, /* GL_ONE_MINUS_SRC_ALPHA */ +       440, /* GL_DST_ALPHA */ +      1035, /* GL_ONE_MINUS_DST_ALPHA */ +       441, /* GL_DST_COLOR */ +      1036, /* GL_ONE_MINUS_DST_COLOR */ +      1449, /* GL_SRC_ALPHA_SATURATE */ +       572, /* GL_FRONT_LEFT */ +       573, /* GL_FRONT_RIGHT */          68, /* GL_BACK_LEFT */          69, /* GL_BACK_RIGHT */ -       567, /* GL_FRONT */ +       569, /* GL_FRONT */          67, /* GL_BACK */ -       658, /* GL_LEFT */ -      1350, /* GL_RIGHT */ -       568, /* GL_FRONT_AND_BACK */ +       660, /* GL_LEFT */ +      1352, /* GL_RIGHT */ +       570, /* GL_FRONT_AND_BACK */          62, /* GL_AUX0 */          63, /* GL_AUX1 */          64, /* GL_AUX2 */          65, /* GL_AUX3 */ -       649, /* GL_INVALID_ENUM */ -       653, /* GL_INVALID_VALUE */ -       652, /* GL_INVALID_OPERATION */ -      1453, /* GL_STACK_OVERFLOW */ -      1454, /* GL_STACK_UNDERFLOW */ -      1061, /* GL_OUT_OF_MEMORY */ -       650, /* GL_INVALID_FRAMEBUFFER_OPERATION */ +       651, /* GL_INVALID_ENUM */ +       655, /* GL_INVALID_VALUE */ +       654, /* GL_INVALID_OPERATION */ +      1455, /* GL_STACK_OVERFLOW */ +      1456, /* GL_STACK_UNDERFLOW */ +      1063, /* GL_OUT_OF_MEMORY */ +       652, /* GL_INVALID_FRAMEBUFFER_OPERATION */           0, /* GL_2D */           2, /* GL_3D */           3, /* GL_3D_COLOR */           4, /* GL_3D_COLOR_TEXTURE */           6, /* GL_4D_COLOR_TEXTURE */ -      1081, /* GL_PASS_THROUGH_TOKEN */ -      1141, /* GL_POINT_TOKEN */ -       693, /* GL_LINE_TOKEN */ -      1155, /* GL_POLYGON_TOKEN */ +      1083, /* GL_PASS_THROUGH_TOKEN */ +      1143, /* GL_POINT_TOKEN */ +       695, /* GL_LINE_TOKEN */ +      1157, /* GL_POLYGON_TOKEN */          73, /* GL_BITMAP_TOKEN */ -       437, /* GL_DRAW_PIXEL_TOKEN */ +       439, /* GL_DRAW_PIXEL_TOKEN */         297, /* GL_COPY_PIXEL_TOKEN */ -       686, /* GL_LINE_RESET_TOKEN */ -       462, /* GL_EXP */ -       463, /* GL_EXP2 */ -       331, /* GL_CW */ +       688, /* GL_LINE_RESET_TOKEN */ +       464, /* GL_EXP */ +       465, /* GL_EXP2 */ +       333, /* GL_CW */         122, /* GL_CCW */         143, /* GL_COEFF */ -      1058, /* GL_ORDER */ -       375, /* GL_DOMAIN */ -       305, /* GL_CURRENT_COLOR */ -       308, /* GL_CURRENT_INDEX */ -       314, /* GL_CURRENT_NORMAL */ -       327, /* GL_CURRENT_TEXTURE_COORDS */ -       319, /* GL_CURRENT_RASTER_COLOR */ -       321, /* GL_CURRENT_RASTER_INDEX */ -       325, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ -       322, /* GL_CURRENT_RASTER_POSITION */ -       323, /* GL_CURRENT_RASTER_POSITION_VALID */ -       320, /* GL_CURRENT_RASTER_DISTANCE */ -      1134, /* GL_POINT_SMOOTH */ -      1123, /* GL_POINT_SIZE */ -      1133, /* GL_POINT_SIZE_RANGE */ -      1124, /* GL_POINT_SIZE_GRANULARITY */ -       687, /* GL_LINE_SMOOTH */ -       694, /* GL_LINE_WIDTH */ -       696, /* GL_LINE_WIDTH_RANGE */ -       695, /* GL_LINE_WIDTH_GRANULARITY */ -       689, /* GL_LINE_STIPPLE */ -       690, /* GL_LINE_STIPPLE_PATTERN */ -       691, /* GL_LINE_STIPPLE_REPEAT */ -       701, /* GL_LIST_MODE */ -       860, /* GL_MAX_LIST_NESTING */ -       698, /* GL_LIST_BASE */ -       700, /* GL_LIST_INDEX */ -      1144, /* GL_POLYGON_MODE */ -      1151, /* GL_POLYGON_SMOOTH */ -      1153, /* GL_POLYGON_STIPPLE */ -       448, /* GL_EDGE_FLAG */ -       298, /* GL_CULL_FACE */ -       299, /* GL_CULL_FACE_MODE */ -       569, /* GL_FRONT_FACE */ -       669, /* GL_LIGHTING */ -       674, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ -       675, /* GL_LIGHT_MODEL_TWO_SIDE */ -       671, /* GL_LIGHT_MODEL_AMBIENT */ -      1396, /* GL_SHADE_MODEL */ +      1060, /* GL_ORDER */ +       377, /* GL_DOMAIN */ +       307, /* GL_CURRENT_COLOR */ +       310, /* GL_CURRENT_INDEX */ +       316, /* GL_CURRENT_NORMAL */ +       329, /* GL_CURRENT_TEXTURE_COORDS */ +       321, /* GL_CURRENT_RASTER_COLOR */ +       323, /* GL_CURRENT_RASTER_INDEX */ +       327, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ +       324, /* GL_CURRENT_RASTER_POSITION */ +       325, /* GL_CURRENT_RASTER_POSITION_VALID */ +       322, /* GL_CURRENT_RASTER_DISTANCE */ +      1136, /* GL_POINT_SMOOTH */ +      1125, /* GL_POINT_SIZE */ +      1135, /* GL_POINT_SIZE_RANGE */ +      1126, /* GL_POINT_SIZE_GRANULARITY */ +       689, /* GL_LINE_SMOOTH */ +       696, /* GL_LINE_WIDTH */ +       698, /* GL_LINE_WIDTH_RANGE */ +       697, /* GL_LINE_WIDTH_GRANULARITY */ +       691, /* GL_LINE_STIPPLE */ +       692, /* GL_LINE_STIPPLE_PATTERN */ +       693, /* GL_LINE_STIPPLE_REPEAT */ +       703, /* GL_LIST_MODE */ +       862, /* GL_MAX_LIST_NESTING */ +       700, /* GL_LIST_BASE */ +       702, /* GL_LIST_INDEX */ +      1146, /* GL_POLYGON_MODE */ +      1153, /* GL_POLYGON_SMOOTH */ +      1155, /* GL_POLYGON_STIPPLE */ +       450, /* GL_EDGE_FLAG */ +       300, /* GL_CULL_FACE */ +       301, /* GL_CULL_FACE_MODE */ +       571, /* GL_FRONT_FACE */ +       671, /* GL_LIGHTING */ +       676, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ +       677, /* GL_LIGHT_MODEL_TWO_SIDE */ +       673, /* GL_LIGHT_MODEL_AMBIENT */ +      1398, /* GL_SHADE_MODEL */         190, /* GL_COLOR_MATERIAL_FACE */         191, /* GL_COLOR_MATERIAL_PARAMETER */         189, /* GL_COLOR_MATERIAL */ -       496, /* GL_FOG */ -       518, /* GL_FOG_INDEX */ -       514, /* GL_FOG_DENSITY */ -       522, /* GL_FOG_START */ -       516, /* GL_FOG_END */ -       519, /* GL_FOG_MODE */ -       498, /* GL_FOG_COLOR */ -       362, /* GL_DEPTH_RANGE */ -       369, /* GL_DEPTH_TEST */ -       372, /* GL_DEPTH_WRITEMASK */ -       350, /* GL_DEPTH_CLEAR_VALUE */ -       361, /* GL_DEPTH_FUNC */ +       498, /* GL_FOG */ +       520, /* GL_FOG_INDEX */ +       516, /* GL_FOG_DENSITY */ +       524, /* GL_FOG_START */ +       518, /* GL_FOG_END */ +       521, /* GL_FOG_MODE */ +       500, /* GL_FOG_COLOR */ +       364, /* GL_DEPTH_RANGE */ +       371, /* GL_DEPTH_TEST */ +       374, /* GL_DEPTH_WRITEMASK */ +       352, /* GL_DEPTH_CLEAR_VALUE */ +       363, /* GL_DEPTH_FUNC */          12, /* GL_ACCUM_CLEAR_VALUE */ -      1489, /* GL_STENCIL_TEST */ -      1477, /* GL_STENCIL_CLEAR_VALUE */ -      1479, /* GL_STENCIL_FUNC */ -      1491, /* GL_STENCIL_VALUE_MASK */ -      1478, /* GL_STENCIL_FAIL */ -      1486, /* GL_STENCIL_PASS_DEPTH_FAIL */ -      1487, /* GL_STENCIL_PASS_DEPTH_PASS */ -      1488, /* GL_STENCIL_REF */ -      1492, /* GL_STENCIL_WRITEMASK */ -       829, /* GL_MATRIX_MODE */ -       997, /* GL_NORMALIZE */ -      1801, /* GL_VIEWPORT */ -       971, /* GL_MODELVIEW_STACK_DEPTH */ -      1234, /* GL_PROJECTION_STACK_DEPTH */ -      1687, /* GL_TEXTURE_STACK_DEPTH */ -       969, /* GL_MODELVIEW_MATRIX */ -      1233, /* GL_PROJECTION_MATRIX */ -      1672, /* GL_TEXTURE_MATRIX */ +      1491, /* GL_STENCIL_TEST */ +      1479, /* GL_STENCIL_CLEAR_VALUE */ +      1481, /* GL_STENCIL_FUNC */ +      1493, /* GL_STENCIL_VALUE_MASK */ +      1480, /* GL_STENCIL_FAIL */ +      1488, /* GL_STENCIL_PASS_DEPTH_FAIL */ +      1489, /* GL_STENCIL_PASS_DEPTH_PASS */ +      1490, /* GL_STENCIL_REF */ +      1494, /* GL_STENCIL_WRITEMASK */ +       831, /* GL_MATRIX_MODE */ +       999, /* GL_NORMALIZE */ +      1803, /* GL_VIEWPORT */ +       973, /* GL_MODELVIEW_STACK_DEPTH */ +      1236, /* GL_PROJECTION_STACK_DEPTH */ +      1689, /* GL_TEXTURE_STACK_DEPTH */ +       971, /* GL_MODELVIEW_MATRIX */ +      1235, /* GL_PROJECTION_MATRIX */ +      1674, /* GL_TEXTURE_MATRIX */          60, /* GL_ATTRIB_STACK_DEPTH */         133, /* GL_CLIENT_ATTRIB_STACK_DEPTH */          43, /* GL_ALPHA_TEST */          44, /* GL_ALPHA_TEST_FUNC */          45, /* GL_ALPHA_TEST_REF */ -       374, /* GL_DITHER */ +       376, /* GL_DITHER */          77, /* GL_BLEND_DST */          86, /* GL_BLEND_SRC */          74, /* GL_BLEND */ -       704, /* GL_LOGIC_OP_MODE */ -       623, /* GL_INDEX_LOGIC_OP */ +       706, /* GL_LOGIC_OP_MODE */ +       625, /* GL_INDEX_LOGIC_OP */         188, /* GL_COLOR_LOGIC_OP */          66, /* GL_AUX_BUFFERS */ -       385, /* GL_DRAW_BUFFER */ -      1266, /* GL_READ_BUFFER */ -      1377, /* GL_SCISSOR_BOX */ -      1378, /* GL_SCISSOR_TEST */ -       622, /* GL_INDEX_CLEAR_VALUE */ -       627, /* GL_INDEX_WRITEMASK */ +       387, /* GL_DRAW_BUFFER */ +      1268, /* GL_READ_BUFFER */ +      1379, /* GL_SCISSOR_BOX */ +      1380, /* GL_SCISSOR_TEST */ +       624, /* GL_INDEX_CLEAR_VALUE */ +       629, /* GL_INDEX_WRITEMASK */         185, /* GL_COLOR_CLEAR_VALUE */         227, /* GL_COLOR_WRITEMASK */ -       624, /* GL_INDEX_MODE */ -      1343, /* GL_RGBA_MODE */ -       384, /* GL_DOUBLEBUFFER */ -      1493, /* GL_STEREO */ -      1301, /* GL_RENDER_MODE */ -      1082, /* GL_PERSPECTIVE_CORRECTION_HINT */ -      1135, /* GL_POINT_SMOOTH_HINT */ -       688, /* GL_LINE_SMOOTH_HINT */ -      1152, /* GL_POLYGON_SMOOTH_HINT */ -       517, /* GL_FOG_HINT */ -      1653, /* GL_TEXTURE_GEN_S */ -      1654, /* GL_TEXTURE_GEN_T */ -      1652, /* GL_TEXTURE_GEN_R */ -      1651, /* GL_TEXTURE_GEN_Q */ -      1095, /* GL_PIXEL_MAP_I_TO_I */ -      1101, /* GL_PIXEL_MAP_S_TO_S */ -      1097, /* GL_PIXEL_MAP_I_TO_R */ -      1093, /* GL_PIXEL_MAP_I_TO_G */ -      1091, /* GL_PIXEL_MAP_I_TO_B */ -      1089, /* GL_PIXEL_MAP_I_TO_A */ -      1099, /* GL_PIXEL_MAP_R_TO_R */ -      1087, /* GL_PIXEL_MAP_G_TO_G */ -      1085, /* GL_PIXEL_MAP_B_TO_B */ -      1083, /* GL_PIXEL_MAP_A_TO_A */ -      1096, /* GL_PIXEL_MAP_I_TO_I_SIZE */ -      1102, /* GL_PIXEL_MAP_S_TO_S_SIZE */ -      1098, /* GL_PIXEL_MAP_I_TO_R_SIZE */ -      1094, /* GL_PIXEL_MAP_I_TO_G_SIZE */ -      1092, /* GL_PIXEL_MAP_I_TO_B_SIZE */ -      1090, /* GL_PIXEL_MAP_I_TO_A_SIZE */ -      1100, /* GL_PIXEL_MAP_R_TO_R_SIZE */ -      1088, /* GL_PIXEL_MAP_G_TO_G_SIZE */ -      1086, /* GL_PIXEL_MAP_B_TO_B_SIZE */ -      1084, /* GL_PIXEL_MAP_A_TO_A_SIZE */ -      1721, /* GL_UNPACK_SWAP_BYTES */ -      1716, /* GL_UNPACK_LSB_FIRST */ -      1717, /* GL_UNPACK_ROW_LENGTH */ -      1720, /* GL_UNPACK_SKIP_ROWS */ -      1719, /* GL_UNPACK_SKIP_PIXELS */ -      1714, /* GL_UNPACK_ALIGNMENT */ -      1070, /* GL_PACK_SWAP_BYTES */ -      1065, /* GL_PACK_LSB_FIRST */ -      1066, /* GL_PACK_ROW_LENGTH */ -      1069, /* GL_PACK_SKIP_ROWS */ -      1068, /* GL_PACK_SKIP_PIXELS */ -      1062, /* GL_PACK_ALIGNMENT */ -       782, /* GL_MAP_COLOR */ -       783, /* GL_MAP_STENCIL */ -       626, /* GL_INDEX_SHIFT */ -       625, /* GL_INDEX_OFFSET */ -      1279, /* GL_RED_SCALE */ -      1277, /* GL_RED_BIAS */ -      1818, /* GL_ZOOM_X */ -      1819, /* GL_ZOOM_Y */ -       587, /* GL_GREEN_SCALE */ -       585, /* GL_GREEN_BIAS */ +       626, /* GL_INDEX_MODE */ +      1345, /* GL_RGBA_MODE */ +       386, /* GL_DOUBLEBUFFER */ +      1495, /* GL_STEREO */ +      1303, /* GL_RENDER_MODE */ +      1084, /* GL_PERSPECTIVE_CORRECTION_HINT */ +      1137, /* GL_POINT_SMOOTH_HINT */ +       690, /* GL_LINE_SMOOTH_HINT */ +      1154, /* GL_POLYGON_SMOOTH_HINT */ +       519, /* GL_FOG_HINT */ +      1655, /* GL_TEXTURE_GEN_S */ +      1656, /* GL_TEXTURE_GEN_T */ +      1654, /* GL_TEXTURE_GEN_R */ +      1653, /* GL_TEXTURE_GEN_Q */ +      1097, /* GL_PIXEL_MAP_I_TO_I */ +      1103, /* GL_PIXEL_MAP_S_TO_S */ +      1099, /* GL_PIXEL_MAP_I_TO_R */ +      1095, /* GL_PIXEL_MAP_I_TO_G */ +      1093, /* GL_PIXEL_MAP_I_TO_B */ +      1091, /* GL_PIXEL_MAP_I_TO_A */ +      1101, /* GL_PIXEL_MAP_R_TO_R */ +      1089, /* GL_PIXEL_MAP_G_TO_G */ +      1087, /* GL_PIXEL_MAP_B_TO_B */ +      1085, /* GL_PIXEL_MAP_A_TO_A */ +      1098, /* GL_PIXEL_MAP_I_TO_I_SIZE */ +      1104, /* GL_PIXEL_MAP_S_TO_S_SIZE */ +      1100, /* GL_PIXEL_MAP_I_TO_R_SIZE */ +      1096, /* GL_PIXEL_MAP_I_TO_G_SIZE */ +      1094, /* GL_PIXEL_MAP_I_TO_B_SIZE */ +      1092, /* GL_PIXEL_MAP_I_TO_A_SIZE */ +      1102, /* GL_PIXEL_MAP_R_TO_R_SIZE */ +      1090, /* GL_PIXEL_MAP_G_TO_G_SIZE */ +      1088, /* GL_PIXEL_MAP_B_TO_B_SIZE */ +      1086, /* GL_PIXEL_MAP_A_TO_A_SIZE */ +      1723, /* GL_UNPACK_SWAP_BYTES */ +      1718, /* GL_UNPACK_LSB_FIRST */ +      1719, /* GL_UNPACK_ROW_LENGTH */ +      1722, /* GL_UNPACK_SKIP_ROWS */ +      1721, /* GL_UNPACK_SKIP_PIXELS */ +      1716, /* GL_UNPACK_ALIGNMENT */ +      1072, /* GL_PACK_SWAP_BYTES */ +      1067, /* GL_PACK_LSB_FIRST */ +      1068, /* GL_PACK_ROW_LENGTH */ +      1071, /* GL_PACK_SKIP_ROWS */ +      1070, /* GL_PACK_SKIP_PIXELS */ +      1064, /* GL_PACK_ALIGNMENT */ +       784, /* GL_MAP_COLOR */ +       785, /* GL_MAP_STENCIL */ +       628, /* GL_INDEX_SHIFT */ +       627, /* GL_INDEX_OFFSET */ +      1281, /* GL_RED_SCALE */ +      1279, /* GL_RED_BIAS */ +      1820, /* GL_ZOOM_X */ +      1821, /* GL_ZOOM_Y */ +       589, /* GL_GREEN_SCALE */ +       587, /* GL_GREEN_BIAS */          92, /* GL_BLUE_SCALE */          90, /* GL_BLUE_BIAS */          42, /* GL_ALPHA_SCALE */          40, /* GL_ALPHA_BIAS */ -       363, /* GL_DEPTH_SCALE */ -       344, /* GL_DEPTH_BIAS */ -       855, /* GL_MAX_EVAL_ORDER */ -       859, /* GL_MAX_LIGHTS */ -       838, /* GL_MAX_CLIP_PLANES */ -       904, /* GL_MAX_TEXTURE_SIZE */ -       865, /* GL_MAX_PIXEL_MAP_TABLE */ -       834, /* GL_MAX_ATTRIB_STACK_DEPTH */ -       862, /* GL_MAX_MODELVIEW_STACK_DEPTH */ -       863, /* GL_MAX_NAME_STACK_DEPTH */ -       891, /* GL_MAX_PROJECTION_STACK_DEPTH */ -       905, /* GL_MAX_TEXTURE_STACK_DEPTH */ -       919, /* GL_MAX_VIEWPORT_DIMS */ -       835, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ -      1500, /* GL_SUBPIXEL_BITS */ -       621, /* GL_INDEX_BITS */ -      1278, /* GL_RED_BITS */ -       586, /* GL_GREEN_BITS */ +       365, /* GL_DEPTH_SCALE */ +       346, /* GL_DEPTH_BIAS */ +       857, /* GL_MAX_EVAL_ORDER */ +       861, /* GL_MAX_LIGHTS */ +       840, /* GL_MAX_CLIP_PLANES */ +       906, /* GL_MAX_TEXTURE_SIZE */ +       867, /* GL_MAX_PIXEL_MAP_TABLE */ +       836, /* GL_MAX_ATTRIB_STACK_DEPTH */ +       864, /* GL_MAX_MODELVIEW_STACK_DEPTH */ +       865, /* GL_MAX_NAME_STACK_DEPTH */ +       893, /* GL_MAX_PROJECTION_STACK_DEPTH */ +       907, /* GL_MAX_TEXTURE_STACK_DEPTH */ +       921, /* GL_MAX_VIEWPORT_DIMS */ +       837, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ +      1502, /* GL_SUBPIXEL_BITS */ +       623, /* GL_INDEX_BITS */ +      1280, /* GL_RED_BITS */ +       588, /* GL_GREEN_BITS */          91, /* GL_BLUE_BITS */          41, /* GL_ALPHA_BITS */ -       345, /* GL_DEPTH_BITS */ -      1475, /* GL_STENCIL_BITS */ +       347, /* GL_DEPTH_BITS */ +      1477, /* GL_STENCIL_BITS */          14, /* GL_ACCUM_RED_BITS */          13, /* GL_ACCUM_GREEN_BITS */          10, /* GL_ACCUM_BLUE_BITS */           9, /* GL_ACCUM_ALPHA_BITS */ -       985, /* GL_NAME_STACK_DEPTH */ +       987, /* GL_NAME_STACK_DEPTH */          61, /* GL_AUTO_NORMAL */ -       728, /* GL_MAP1_COLOR_4 */ -       731, /* GL_MAP1_INDEX */ -       732, /* GL_MAP1_NORMAL */ -       733, /* GL_MAP1_TEXTURE_COORD_1 */ -       734, /* GL_MAP1_TEXTURE_COORD_2 */ -       735, /* GL_MAP1_TEXTURE_COORD_3 */ -       736, /* GL_MAP1_TEXTURE_COORD_4 */ -       737, /* GL_MAP1_VERTEX_3 */ -       738, /* GL_MAP1_VERTEX_4 */ -       755, /* GL_MAP2_COLOR_4 */ -       758, /* GL_MAP2_INDEX */ -       759, /* GL_MAP2_NORMAL */ -       760, /* GL_MAP2_TEXTURE_COORD_1 */ -       761, /* GL_MAP2_TEXTURE_COORD_2 */ -       762, /* GL_MAP2_TEXTURE_COORD_3 */ -       763, /* GL_MAP2_TEXTURE_COORD_4 */ -       764, /* GL_MAP2_VERTEX_3 */ -       765, /* GL_MAP2_VERTEX_4 */ -       729, /* GL_MAP1_GRID_DOMAIN */ -       730, /* GL_MAP1_GRID_SEGMENTS */ -       756, /* GL_MAP2_GRID_DOMAIN */ -       757, /* GL_MAP2_GRID_SEGMENTS */ -      1577, /* GL_TEXTURE_1D */ -      1579, /* GL_TEXTURE_2D */ -       472, /* GL_FEEDBACK_BUFFER_POINTER */ -       473, /* GL_FEEDBACK_BUFFER_SIZE */ -       474, /* GL_FEEDBACK_BUFFER_TYPE */ -      1387, /* GL_SELECTION_BUFFER_POINTER */ -      1388, /* GL_SELECTION_BUFFER_SIZE */ -      1691, /* GL_TEXTURE_WIDTH */ -      1658, /* GL_TEXTURE_HEIGHT */ -      1614, /* GL_TEXTURE_COMPONENTS */ -      1598, /* GL_TEXTURE_BORDER_COLOR */ -      1597, /* GL_TEXTURE_BORDER */ -       376, /* GL_DONT_CARE */ -       470, /* GL_FASTEST */ -       993, /* GL_NICEST */ +       730, /* GL_MAP1_COLOR_4 */ +       733, /* GL_MAP1_INDEX */ +       734, /* GL_MAP1_NORMAL */ +       735, /* GL_MAP1_TEXTURE_COORD_1 */ +       736, /* GL_MAP1_TEXTURE_COORD_2 */ +       737, /* GL_MAP1_TEXTURE_COORD_3 */ +       738, /* GL_MAP1_TEXTURE_COORD_4 */ +       739, /* GL_MAP1_VERTEX_3 */ +       740, /* GL_MAP1_VERTEX_4 */ +       757, /* GL_MAP2_COLOR_4 */ +       760, /* GL_MAP2_INDEX */ +       761, /* GL_MAP2_NORMAL */ +       762, /* GL_MAP2_TEXTURE_COORD_1 */ +       763, /* GL_MAP2_TEXTURE_COORD_2 */ +       764, /* GL_MAP2_TEXTURE_COORD_3 */ +       765, /* GL_MAP2_TEXTURE_COORD_4 */ +       766, /* GL_MAP2_VERTEX_3 */ +       767, /* GL_MAP2_VERTEX_4 */ +       731, /* GL_MAP1_GRID_DOMAIN */ +       732, /* GL_MAP1_GRID_SEGMENTS */ +       758, /* GL_MAP2_GRID_DOMAIN */ +       759, /* GL_MAP2_GRID_SEGMENTS */ +      1579, /* GL_TEXTURE_1D */ +      1581, /* GL_TEXTURE_2D */ +       474, /* GL_FEEDBACK_BUFFER_POINTER */ +       475, /* GL_FEEDBACK_BUFFER_SIZE */ +       476, /* GL_FEEDBACK_BUFFER_TYPE */ +      1389, /* GL_SELECTION_BUFFER_POINTER */ +      1390, /* GL_SELECTION_BUFFER_SIZE */ +      1693, /* GL_TEXTURE_WIDTH */ +      1660, /* GL_TEXTURE_HEIGHT */ +      1616, /* GL_TEXTURE_COMPONENTS */ +      1600, /* GL_TEXTURE_BORDER_COLOR */ +      1599, /* GL_TEXTURE_BORDER */ +       378, /* GL_DONT_CARE */ +       472, /* GL_FASTEST */ +       995, /* GL_NICEST */          47, /* GL_AMBIENT */ -       373, /* GL_DIFFUSE */ -      1435, /* GL_SPECULAR */ -      1156, /* GL_POSITION */ -      1438, /* GL_SPOT_DIRECTION */ -      1439, /* GL_SPOT_EXPONENT */ -      1437, /* GL_SPOT_CUTOFF */ +       375, /* GL_DIFFUSE */ +      1437, /* GL_SPECULAR */ +      1158, /* GL_POSITION */ +      1440, /* GL_SPOT_DIRECTION */ +      1441, /* GL_SPOT_EXPONENT */ +      1439, /* GL_SPOT_CUTOFF */         271, /* GL_CONSTANT_ATTENUATION */ -       678, /* GL_LINEAR_ATTENUATION */ -      1253, /* GL_QUADRATIC_ATTENUATION */ +       680, /* GL_LINEAR_ATTENUATION */ +      1255, /* GL_QUADRATIC_ATTENUATION */         241, /* GL_COMPILE */         242, /* GL_COMPILE_AND_EXECUTE */         117, /* GL_BYTE */ -      1722, /* GL_UNSIGNED_BYTE */ -      1401, /* GL_SHORT */ -      1733, /* GL_UNSIGNED_SHORT */ -       629, /* GL_INT */ -      1725, /* GL_UNSIGNED_INT */ -       477, /* GL_FLOAT */ +      1724, /* GL_UNSIGNED_BYTE */ +      1403, /* GL_SHORT */ +      1735, /* GL_UNSIGNED_SHORT */ +       631, /* GL_INT */ +      1727, /* GL_UNSIGNED_INT */ +       479, /* GL_FLOAT */           1, /* GL_2_BYTES */           5, /* GL_3_BYTES */           7, /* GL_4_BYTES */ -       383, /* GL_DOUBLE */ +       385, /* GL_DOUBLE */         129, /* GL_CLEAR */          49, /* GL_AND */          51, /* GL_AND_REVERSE */         295, /* GL_COPY */          50, /* GL_AND_INVERTED */ -       995, /* GL_NOOP */ -      1814, /* GL_XOR */ -      1057, /* GL_OR */ -       996, /* GL_NOR */ -       460, /* GL_EQUIV */ -       656, /* GL_INVERT */ -      1060, /* GL_OR_REVERSE */ +       997, /* GL_NOOP */ +      1816, /* GL_XOR */ +      1059, /* GL_OR */ +       998, /* GL_NOR */ +       462, /* GL_EQUIV */ +       658, /* GL_INVERT */ +      1062, /* GL_OR_REVERSE */         296, /* GL_COPY_INVERTED */ -      1059, /* GL_OR_INVERTED */ -       986, /* GL_NAND */ -      1392, /* GL_SET */ -       457, /* GL_EMISSION */ -      1400, /* GL_SHININESS */ +      1061, /* GL_OR_INVERTED */ +       988, /* GL_NAND */ +      1394, /* GL_SET */ +       459, /* GL_EMISSION */ +      1402, /* GL_SHININESS */          48, /* GL_AMBIENT_AND_DIFFUSE */         187, /* GL_COLOR_INDEXES */ -       936, /* GL_MODELVIEW */ -      1232, /* GL_PROJECTION */ -      1512, /* GL_TEXTURE */ +       938, /* GL_MODELVIEW */ +      1234, /* GL_PROJECTION */ +      1514, /* GL_TEXTURE */         144, /* GL_COLOR */ -       340, /* GL_DEPTH */ -      1461, /* GL_STENCIL */ +       342, /* GL_DEPTH */ +      1463, /* GL_STENCIL */         186, /* GL_COLOR_INDEX */ -      1480, /* GL_STENCIL_INDEX */ -       351, /* GL_DEPTH_COMPONENT */ -      1274, /* GL_RED */ -       584, /* GL_GREEN */ +      1482, /* GL_STENCIL_INDEX */ +       353, /* GL_DEPTH_COMPONENT */ +      1276, /* GL_RED */ +       586, /* GL_GREEN */          89, /* GL_BLUE */          31, /* GL_ALPHA */ -      1309, /* GL_RGB */ -      1328, /* GL_RGBA */ -       706, /* GL_LUMINANCE */ -       727, /* GL_LUMINANCE_ALPHA */ +      1311, /* GL_RGB */ +      1330, /* GL_RGBA */ +       708, /* GL_LUMINANCE */ +       729, /* GL_LUMINANCE_ALPHA */          72, /* GL_BITMAP */ -      1112, /* GL_POINT */ -       676, /* GL_LINE */ -       475, /* GL_FILL */ -      1283, /* GL_RENDER */ -       471, /* GL_FEEDBACK */ -      1386, /* GL_SELECT */ -       476, /* GL_FLAT */ -      1410, /* GL_SMOOTH */ -       657, /* GL_KEEP */ -      1303, /* GL_REPLACE */ -       611, /* GL_INCR */ -       336, /* GL_DECR */ -      1748, /* GL_VENDOR */ -      1300, /* GL_RENDERER */ -      1749, /* GL_VERSION */ -       464, /* GL_EXTENSIONS */ -      1351, /* GL_S */ -      1503, /* GL_T */ -      1263, /* GL_R */ -      1252, /* GL_Q */ -       972, /* GL_MODULATE */ -       335, /* GL_DECAL */ -      1648, /* GL_TEXTURE_ENV_MODE */ -      1647, /* GL_TEXTURE_ENV_COLOR */ -      1646, /* GL_TEXTURE_ENV */ -       465, /* GL_EYE_LINEAR */ -      1019, /* GL_OBJECT_LINEAR */ -      1436, /* GL_SPHERE_MAP */ -      1650, /* GL_TEXTURE_GEN_MODE */ -      1021, /* GL_OBJECT_PLANE */ -       466, /* GL_EYE_PLANE */ -       987, /* GL_NEAREST */ -       677, /* GL_LINEAR */ -       991, /* GL_NEAREST_MIPMAP_NEAREST */ -       682, /* GL_LINEAR_MIPMAP_NEAREST */ -       990, /* GL_NEAREST_MIPMAP_LINEAR */ -       681, /* GL_LINEAR_MIPMAP_LINEAR */ -      1671, /* GL_TEXTURE_MAG_FILTER */ -      1679, /* GL_TEXTURE_MIN_FILTER */ -      1693, /* GL_TEXTURE_WRAP_S */ -      1694, /* GL_TEXTURE_WRAP_T */ +      1114, /* GL_POINT */ +       678, /* GL_LINE */ +       477, /* GL_FILL */ +      1285, /* GL_RENDER */ +       473, /* GL_FEEDBACK */ +      1388, /* GL_SELECT */ +       478, /* GL_FLAT */ +      1412, /* GL_SMOOTH */ +       659, /* GL_KEEP */ +      1305, /* GL_REPLACE */ +       613, /* GL_INCR */ +       338, /* GL_DECR */ +      1750, /* GL_VENDOR */ +      1302, /* GL_RENDERER */ +      1751, /* GL_VERSION */ +       466, /* GL_EXTENSIONS */ +      1353, /* GL_S */ +      1505, /* GL_T */ +      1265, /* GL_R */ +      1254, /* GL_Q */ +       974, /* GL_MODULATE */ +       337, /* GL_DECAL */ +      1650, /* GL_TEXTURE_ENV_MODE */ +      1649, /* GL_TEXTURE_ENV_COLOR */ +      1648, /* GL_TEXTURE_ENV */ +       467, /* GL_EYE_LINEAR */ +      1021, /* GL_OBJECT_LINEAR */ +      1438, /* GL_SPHERE_MAP */ +      1652, /* GL_TEXTURE_GEN_MODE */ +      1023, /* GL_OBJECT_PLANE */ +       468, /* GL_EYE_PLANE */ +       989, /* GL_NEAREST */ +       679, /* GL_LINEAR */ +       993, /* GL_NEAREST_MIPMAP_NEAREST */ +       684, /* GL_LINEAR_MIPMAP_NEAREST */ +       992, /* GL_NEAREST_MIPMAP_LINEAR */ +       683, /* GL_LINEAR_MIPMAP_LINEAR */ +      1673, /* GL_TEXTURE_MAG_FILTER */ +      1681, /* GL_TEXTURE_MIN_FILTER */ +      1695, /* GL_TEXTURE_WRAP_S */ +      1696, /* GL_TEXTURE_WRAP_T */         123, /* GL_CLAMP */ -      1302, /* GL_REPEAT */ -      1150, /* GL_POLYGON_OFFSET_UNITS */ -      1149, /* GL_POLYGON_OFFSET_POINT */ -      1148, /* GL_POLYGON_OFFSET_LINE */ -      1264, /* GL_R3_G3_B2 */ -      1745, /* GL_V2F */ -      1746, /* GL_V3F */ +      1304, /* GL_REPEAT */ +      1152, /* GL_POLYGON_OFFSET_UNITS */ +      1151, /* GL_POLYGON_OFFSET_POINT */ +      1150, /* GL_POLYGON_OFFSET_LINE */ +      1266, /* GL_R3_G3_B2 */ +      1747, /* GL_V2F */ +      1748, /* GL_V3F */         120, /* GL_C4UB_V2F */         121, /* GL_C4UB_V3F */         118, /* GL_C3F_V3F */ -       984, /* GL_N3F_V3F */ +       986, /* GL_N3F_V3F */         119, /* GL_C4F_N3F_V3F */ -      1508, /* GL_T2F_V3F */ -      1510, /* GL_T4F_V4F */ -      1506, /* GL_T2F_C4UB_V3F */ -      1504, /* GL_T2F_C3F_V3F */ -      1507, /* GL_T2F_N3F_V3F */ -      1505, /* GL_T2F_C4F_N3F_V3F */ -      1509, /* GL_T4F_C4F_N3F_V4F */ +      1510, /* GL_T2F_V3F */ +      1512, /* GL_T4F_V4F */ +      1508, /* GL_T2F_C4UB_V3F */ +      1506, /* GL_T2F_C3F_V3F */ +      1509, /* GL_T2F_N3F_V3F */ +      1507, /* GL_T2F_C4F_N3F_V3F */ +      1511, /* GL_T4F_C4F_N3F_V4F */         136, /* GL_CLIP_PLANE0 */         137, /* GL_CLIP_PLANE1 */         138, /* GL_CLIP_PLANE2 */         139, /* GL_CLIP_PLANE3 */         140, /* GL_CLIP_PLANE4 */         141, /* GL_CLIP_PLANE5 */ -       661, /* GL_LIGHT0 */ -       662, /* GL_LIGHT1 */ -       663, /* GL_LIGHT2 */ -       664, /* GL_LIGHT3 */ -       665, /* GL_LIGHT4 */ -       666, /* GL_LIGHT5 */ -       667, /* GL_LIGHT6 */ -       668, /* GL_LIGHT7 */ -       588, /* GL_HINT_BIT */ +       663, /* GL_LIGHT0 */ +       664, /* GL_LIGHT1 */ +       665, /* GL_LIGHT2 */ +       666, /* GL_LIGHT3 */ +       667, /* GL_LIGHT4 */ +       668, /* GL_LIGHT5 */ +       669, /* GL_LIGHT6 */ +       670, /* GL_LIGHT7 */ +       590, /* GL_HINT_BIT */         273, /* GL_CONSTANT_COLOR */ -      1031, /* GL_ONE_MINUS_CONSTANT_COLOR */ +      1033, /* GL_ONE_MINUS_CONSTANT_COLOR */         268, /* GL_CONSTANT_ALPHA */ -      1029, /* GL_ONE_MINUS_CONSTANT_ALPHA */ +      1031, /* GL_ONE_MINUS_CONSTANT_ALPHA */          75, /* GL_BLEND_COLOR */ -       572, /* GL_FUNC_ADD */ -       920, /* GL_MIN */ -       831, /* GL_MAX */ +       574, /* GL_FUNC_ADD */ +       922, /* GL_MIN */ +       833, /* GL_MAX */          80, /* GL_BLEND_EQUATION */ -       576, /* GL_FUNC_SUBTRACT */ -       574, /* GL_FUNC_REVERSE_SUBTRACT */ +       578, /* GL_FUNC_SUBTRACT */ +       576, /* GL_FUNC_REVERSE_SUBTRACT */         276, /* GL_CONVOLUTION_1D */         277, /* GL_CONVOLUTION_2D */ -      1389, /* GL_SEPARABLE_2D */ +      1391, /* GL_SEPARABLE_2D */         280, /* GL_CONVOLUTION_BORDER_MODE */         284, /* GL_CONVOLUTION_FILTER_SCALE */         282, /* GL_CONVOLUTION_FILTER_BIAS */ -      1275, /* GL_REDUCE */ +      1277, /* GL_REDUCE */         286, /* GL_CONVOLUTION_FORMAT */         290, /* GL_CONVOLUTION_WIDTH */         288, /* GL_CONVOLUTION_HEIGHT */ -       846, /* GL_MAX_CONVOLUTION_WIDTH */ -       844, /* GL_MAX_CONVOLUTION_HEIGHT */ -      1189, /* GL_POST_CONVOLUTION_RED_SCALE */ -      1185, /* GL_POST_CONVOLUTION_GREEN_SCALE */ -      1180, /* GL_POST_CONVOLUTION_BLUE_SCALE */ -      1176, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ -      1187, /* GL_POST_CONVOLUTION_RED_BIAS */ -      1183, /* GL_POST_CONVOLUTION_GREEN_BIAS */ -      1178, /* GL_POST_CONVOLUTION_BLUE_BIAS */ -      1174, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ -       589, /* GL_HISTOGRAM */ -      1236, /* GL_PROXY_HISTOGRAM */ -       605, /* GL_HISTOGRAM_WIDTH */ -       595, /* GL_HISTOGRAM_FORMAT */ -       601, /* GL_HISTOGRAM_RED_SIZE */ -       597, /* GL_HISTOGRAM_GREEN_SIZE */ -       592, /* GL_HISTOGRAM_BLUE_SIZE */ -       590, /* GL_HISTOGRAM_ALPHA_SIZE */ -       599, /* GL_HISTOGRAM_LUMINANCE_SIZE */ -       603, /* GL_HISTOGRAM_SINK */ -       921, /* GL_MINMAX */ -       923, /* GL_MINMAX_FORMAT */ -       925, /* GL_MINMAX_SINK */ -      1511, /* GL_TABLE_TOO_LARGE_EXT */ -      1724, /* GL_UNSIGNED_BYTE_3_3_2 */ -      1735, /* GL_UNSIGNED_SHORT_4_4_4_4 */ -      1737, /* GL_UNSIGNED_SHORT_5_5_5_1 */ -      1730, /* GL_UNSIGNED_INT_8_8_8_8 */ -      1726, /* GL_UNSIGNED_INT_10_10_10_2 */ -      1147, /* GL_POLYGON_OFFSET_FILL */ -      1146, /* GL_POLYGON_OFFSET_FACTOR */ -      1145, /* GL_POLYGON_OFFSET_BIAS */ -      1306, /* GL_RESCALE_NORMAL */ +       848, /* GL_MAX_CONVOLUTION_WIDTH */ +       846, /* GL_MAX_CONVOLUTION_HEIGHT */ +      1191, /* GL_POST_CONVOLUTION_RED_SCALE */ +      1187, /* GL_POST_CONVOLUTION_GREEN_SCALE */ +      1182, /* GL_POST_CONVOLUTION_BLUE_SCALE */ +      1178, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ +      1189, /* GL_POST_CONVOLUTION_RED_BIAS */ +      1185, /* GL_POST_CONVOLUTION_GREEN_BIAS */ +      1180, /* GL_POST_CONVOLUTION_BLUE_BIAS */ +      1176, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ +       591, /* GL_HISTOGRAM */ +      1238, /* GL_PROXY_HISTOGRAM */ +       607, /* GL_HISTOGRAM_WIDTH */ +       597, /* GL_HISTOGRAM_FORMAT */ +       603, /* GL_HISTOGRAM_RED_SIZE */ +       599, /* GL_HISTOGRAM_GREEN_SIZE */ +       594, /* GL_HISTOGRAM_BLUE_SIZE */ +       592, /* GL_HISTOGRAM_ALPHA_SIZE */ +       601, /* GL_HISTOGRAM_LUMINANCE_SIZE */ +       605, /* GL_HISTOGRAM_SINK */ +       923, /* GL_MINMAX */ +       925, /* GL_MINMAX_FORMAT */ +       927, /* GL_MINMAX_SINK */ +      1513, /* GL_TABLE_TOO_LARGE_EXT */ +      1726, /* GL_UNSIGNED_BYTE_3_3_2 */ +      1737, /* GL_UNSIGNED_SHORT_4_4_4_4 */ +      1739, /* GL_UNSIGNED_SHORT_5_5_5_1 */ +      1732, /* GL_UNSIGNED_INT_8_8_8_8 */ +      1728, /* GL_UNSIGNED_INT_10_10_10_2 */ +      1149, /* GL_POLYGON_OFFSET_FILL */ +      1148, /* GL_POLYGON_OFFSET_FACTOR */ +      1147, /* GL_POLYGON_OFFSET_BIAS */ +      1308, /* GL_RESCALE_NORMAL */          36, /* GL_ALPHA4 */          38, /* GL_ALPHA8 */          32, /* GL_ALPHA12 */          34, /* GL_ALPHA16 */ -       717, /* GL_LUMINANCE4 */ -       723, /* GL_LUMINANCE8 */ -       707, /* GL_LUMINANCE12 */ -       713, /* GL_LUMINANCE16 */ -       718, /* GL_LUMINANCE4_ALPHA4 */ -       721, /* GL_LUMINANCE6_ALPHA2 */ -       724, /* GL_LUMINANCE8_ALPHA8 */ -       710, /* GL_LUMINANCE12_ALPHA4 */ -       708, /* GL_LUMINANCE12_ALPHA12 */ -       714, /* GL_LUMINANCE16_ALPHA16 */ -       630, /* GL_INTENSITY */ -       635, /* GL_INTENSITY4 */ -       637, /* GL_INTENSITY8 */ -       631, /* GL_INTENSITY12 */ -       633, /* GL_INTENSITY16 */ -      1318, /* GL_RGB2_EXT */ -      1319, /* GL_RGB4 */ -      1322, /* GL_RGB5 */ -      1326, /* GL_RGB8 */ -      1310, /* GL_RGB10 */ -      1314, /* GL_RGB12 */ -      1316, /* GL_RGB16 */ -      1333, /* GL_RGBA2 */ -      1335, /* GL_RGBA4 */ -      1323, /* GL_RGB5_A1 */ -      1339, /* GL_RGBA8 */ -      1311, /* GL_RGB10_A2 */ -      1329, /* GL_RGBA12 */ -      1331, /* GL_RGBA16 */ -      1684, /* GL_TEXTURE_RED_SIZE */ -      1656, /* GL_TEXTURE_GREEN_SIZE */ -      1595, /* GL_TEXTURE_BLUE_SIZE */ -      1582, /* GL_TEXTURE_ALPHA_SIZE */ -      1669, /* GL_TEXTURE_LUMINANCE_SIZE */ -      1660, /* GL_TEXTURE_INTENSITY_SIZE */ -      1304, /* GL_REPLACE_EXT */ -      1240, /* GL_PROXY_TEXTURE_1D */ -      1243, /* GL_PROXY_TEXTURE_2D */ -      1689, /* GL_TEXTURE_TOO_LARGE_EXT */ -      1681, /* GL_TEXTURE_PRIORITY */ -      1686, /* GL_TEXTURE_RESIDENT */ -      1585, /* GL_TEXTURE_BINDING_1D */ -      1587, /* GL_TEXTURE_BINDING_2D */ -      1589, /* GL_TEXTURE_BINDING_3D */ -      1067, /* GL_PACK_SKIP_IMAGES */ -      1063, /* GL_PACK_IMAGE_HEIGHT */ -      1718, /* GL_UNPACK_SKIP_IMAGES */ -      1715, /* GL_UNPACK_IMAGE_HEIGHT */ -      1581, /* GL_TEXTURE_3D */ -      1246, /* GL_PROXY_TEXTURE_3D */ -      1643, /* GL_TEXTURE_DEPTH */ -      1692, /* GL_TEXTURE_WRAP_R */ -       832, /* GL_MAX_3D_TEXTURE_SIZE */ -      1750, /* GL_VERTEX_ARRAY */ -       998, /* GL_NORMAL_ARRAY */ +       719, /* GL_LUMINANCE4 */ +       725, /* GL_LUMINANCE8 */ +       709, /* GL_LUMINANCE12 */ +       715, /* GL_LUMINANCE16 */ +       720, /* GL_LUMINANCE4_ALPHA4 */ +       723, /* GL_LUMINANCE6_ALPHA2 */ +       726, /* GL_LUMINANCE8_ALPHA8 */ +       712, /* GL_LUMINANCE12_ALPHA4 */ +       710, /* GL_LUMINANCE12_ALPHA12 */ +       716, /* GL_LUMINANCE16_ALPHA16 */ +       632, /* GL_INTENSITY */ +       637, /* GL_INTENSITY4 */ +       639, /* GL_INTENSITY8 */ +       633, /* GL_INTENSITY12 */ +       635, /* GL_INTENSITY16 */ +      1320, /* GL_RGB2_EXT */ +      1321, /* GL_RGB4 */ +      1324, /* GL_RGB5 */ +      1328, /* GL_RGB8 */ +      1312, /* GL_RGB10 */ +      1316, /* GL_RGB12 */ +      1318, /* GL_RGB16 */ +      1335, /* GL_RGBA2 */ +      1337, /* GL_RGBA4 */ +      1325, /* GL_RGB5_A1 */ +      1341, /* GL_RGBA8 */ +      1313, /* GL_RGB10_A2 */ +      1331, /* GL_RGBA12 */ +      1333, /* GL_RGBA16 */ +      1686, /* GL_TEXTURE_RED_SIZE */ +      1658, /* GL_TEXTURE_GREEN_SIZE */ +      1597, /* GL_TEXTURE_BLUE_SIZE */ +      1584, /* GL_TEXTURE_ALPHA_SIZE */ +      1671, /* GL_TEXTURE_LUMINANCE_SIZE */ +      1662, /* GL_TEXTURE_INTENSITY_SIZE */ +      1306, /* GL_REPLACE_EXT */ +      1242, /* GL_PROXY_TEXTURE_1D */ +      1245, /* GL_PROXY_TEXTURE_2D */ +      1691, /* GL_TEXTURE_TOO_LARGE_EXT */ +      1683, /* GL_TEXTURE_PRIORITY */ +      1688, /* GL_TEXTURE_RESIDENT */ +      1587, /* GL_TEXTURE_BINDING_1D */ +      1589, /* GL_TEXTURE_BINDING_2D */ +      1591, /* GL_TEXTURE_BINDING_3D */ +      1069, /* GL_PACK_SKIP_IMAGES */ +      1065, /* GL_PACK_IMAGE_HEIGHT */ +      1720, /* GL_UNPACK_SKIP_IMAGES */ +      1717, /* GL_UNPACK_IMAGE_HEIGHT */ +      1583, /* GL_TEXTURE_3D */ +      1248, /* GL_PROXY_TEXTURE_3D */ +      1645, /* GL_TEXTURE_DEPTH */ +      1694, /* GL_TEXTURE_WRAP_R */ +       834, /* GL_MAX_3D_TEXTURE_SIZE */ +      1752, /* GL_VERTEX_ARRAY */ +      1000, /* GL_NORMAL_ARRAY */         145, /* GL_COLOR_ARRAY */ -       615, /* GL_INDEX_ARRAY */ -      1622, /* GL_TEXTURE_COORD_ARRAY */ -       449, /* GL_EDGE_FLAG_ARRAY */ -      1755, /* GL_VERTEX_ARRAY_SIZE */ -      1757, /* GL_VERTEX_ARRAY_TYPE */ -      1756, /* GL_VERTEX_ARRAY_STRIDE */ -      1003, /* GL_NORMAL_ARRAY_TYPE */ -      1002, /* GL_NORMAL_ARRAY_STRIDE */ +       617, /* GL_INDEX_ARRAY */ +      1624, /* GL_TEXTURE_COORD_ARRAY */ +       451, /* GL_EDGE_FLAG_ARRAY */ +      1757, /* GL_VERTEX_ARRAY_SIZE */ +      1759, /* GL_VERTEX_ARRAY_TYPE */ +      1758, /* GL_VERTEX_ARRAY_STRIDE */ +      1005, /* GL_NORMAL_ARRAY_TYPE */ +      1004, /* GL_NORMAL_ARRAY_STRIDE */         149, /* GL_COLOR_ARRAY_SIZE */         151, /* GL_COLOR_ARRAY_TYPE */         150, /* GL_COLOR_ARRAY_STRIDE */ -       620, /* GL_INDEX_ARRAY_TYPE */ -       619, /* GL_INDEX_ARRAY_STRIDE */ -      1626, /* GL_TEXTURE_COORD_ARRAY_SIZE */ -      1628, /* GL_TEXTURE_COORD_ARRAY_TYPE */ -      1627, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ -       453, /* GL_EDGE_FLAG_ARRAY_STRIDE */ -      1754, /* GL_VERTEX_ARRAY_POINTER */ -      1001, /* GL_NORMAL_ARRAY_POINTER */ +       622, /* GL_INDEX_ARRAY_TYPE */ +       621, /* GL_INDEX_ARRAY_STRIDE */ +      1628, /* GL_TEXTURE_COORD_ARRAY_SIZE */ +      1630, /* GL_TEXTURE_COORD_ARRAY_TYPE */ +      1629, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ +       455, /* GL_EDGE_FLAG_ARRAY_STRIDE */ +      1756, /* GL_VERTEX_ARRAY_POINTER */ +      1003, /* GL_NORMAL_ARRAY_POINTER */         148, /* GL_COLOR_ARRAY_POINTER */ -       618, /* GL_INDEX_ARRAY_POINTER */ -      1625, /* GL_TEXTURE_COORD_ARRAY_POINTER */ -       452, /* GL_EDGE_FLAG_ARRAY_POINTER */ -       977, /* GL_MULTISAMPLE */ -      1363, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ -      1365, /* GL_SAMPLE_ALPHA_TO_ONE */ -      1370, /* GL_SAMPLE_COVERAGE */ -      1367, /* GL_SAMPLE_BUFFERS */ -      1358, /* GL_SAMPLES */ -      1374, /* GL_SAMPLE_COVERAGE_VALUE */ -      1372, /* GL_SAMPLE_COVERAGE_INVERT */ +       620, /* GL_INDEX_ARRAY_POINTER */ +      1627, /* GL_TEXTURE_COORD_ARRAY_POINTER */ +       454, /* GL_EDGE_FLAG_ARRAY_POINTER */ +       979, /* GL_MULTISAMPLE */ +      1365, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ +      1367, /* GL_SAMPLE_ALPHA_TO_ONE */ +      1372, /* GL_SAMPLE_COVERAGE */ +      1369, /* GL_SAMPLE_BUFFERS */ +      1360, /* GL_SAMPLES */ +      1376, /* GL_SAMPLE_COVERAGE_VALUE */ +      1374, /* GL_SAMPLE_COVERAGE_INVERT */         192, /* GL_COLOR_MATRIX */         194, /* GL_COLOR_MATRIX_STACK_DEPTH */ -       840, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ -      1172, /* GL_POST_COLOR_MATRIX_RED_SCALE */ -      1168, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ -      1163, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ -      1159, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ -      1170, /* GL_POST_COLOR_MATRIX_RED_BIAS */ -      1166, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ -      1161, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ -      1157, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ -      1605, /* GL_TEXTURE_COLOR_TABLE_SGI */ -      1247, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ -      1607, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ +       842, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ +      1174, /* GL_POST_COLOR_MATRIX_RED_SCALE */ +      1170, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ +      1165, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ +      1161, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ +      1172, /* GL_POST_COLOR_MATRIX_RED_BIAS */ +      1168, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ +      1163, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ +      1159, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ +      1607, /* GL_TEXTURE_COLOR_TABLE_SGI */ +      1249, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ +      1609, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */          79, /* GL_BLEND_DST_RGB */          88, /* GL_BLEND_SRC_RGB */          78, /* GL_BLEND_DST_ALPHA */          87, /* GL_BLEND_SRC_ALPHA */         198, /* GL_COLOR_TABLE */ -      1182, /* GL_POST_CONVOLUTION_COLOR_TABLE */ -      1165, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ -      1235, /* GL_PROXY_COLOR_TABLE */ -      1239, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ -      1238, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ +      1184, /* GL_POST_CONVOLUTION_COLOR_TABLE */ +      1167, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +      1237, /* GL_PROXY_COLOR_TABLE */ +      1241, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ +      1240, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */         222, /* GL_COLOR_TABLE_SCALE */         202, /* GL_COLOR_TABLE_BIAS */         207, /* GL_COLOR_TABLE_FORMAT */ @@ -4295,667 +4299,667 @@ static const unsigned reduced_enums[1319] =         213, /* GL_COLOR_TABLE_INTENSITY_SIZE */          70, /* GL_BGR */          71, /* GL_BGRA */ -       854, /* GL_MAX_ELEMENTS_VERTICES */ -       853, /* GL_MAX_ELEMENTS_INDICES */ -      1659, /* GL_TEXTURE_INDEX_SIZE_EXT */ +       856, /* GL_MAX_ELEMENTS_VERTICES */ +       855, /* GL_MAX_ELEMENTS_INDICES */ +      1661, /* GL_TEXTURE_INDEX_SIZE_EXT */         142, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ -      1129, /* GL_POINT_SIZE_MIN */ -      1125, /* GL_POINT_SIZE_MAX */ -      1119, /* GL_POINT_FADE_THRESHOLD_SIZE */ -      1115, /* GL_POINT_DISTANCE_ATTENUATION */ +      1131, /* GL_POINT_SIZE_MIN */ +      1127, /* GL_POINT_SIZE_MAX */ +      1121, /* GL_POINT_FADE_THRESHOLD_SIZE */ +      1117, /* GL_POINT_DISTANCE_ATTENUATION */         124, /* GL_CLAMP_TO_BORDER */         127, /* GL_CLAMP_TO_EDGE */ -      1680, /* GL_TEXTURE_MIN_LOD */ -      1678, /* GL_TEXTURE_MAX_LOD */ -      1584, /* GL_TEXTURE_BASE_LEVEL */ -      1677, /* GL_TEXTURE_MAX_LEVEL */ -       608, /* GL_IGNORE_BORDER_HP */ +      1682, /* GL_TEXTURE_MIN_LOD */ +      1680, /* GL_TEXTURE_MAX_LOD */ +      1586, /* GL_TEXTURE_BASE_LEVEL */ +      1679, /* GL_TEXTURE_MAX_LEVEL */ +       610, /* GL_IGNORE_BORDER_HP */         272, /* GL_CONSTANT_BORDER_HP */ -      1305, /* GL_REPLICATE_BORDER_HP */ +      1307, /* GL_REPLICATE_BORDER_HP */         278, /* GL_CONVOLUTION_BORDER_COLOR */ -      1026, /* GL_OCCLUSION_TEST_HP */ -      1027, /* GL_OCCLUSION_TEST_RESULT_HP */ -       679, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ -      1599, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ -      1601, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ -      1603, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ -      1604, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ -      1602, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ -      1600, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ -       836, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ -       837, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ -      1192, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ -      1194, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ -      1191, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ -      1193, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ -      1667, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ -      1668, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ -      1666, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ -       578, /* GL_GENERATE_MIPMAP */ -       579, /* GL_GENERATE_MIPMAP_HINT */ -       520, /* GL_FOG_OFFSET_SGIX */ -       521, /* GL_FOG_OFFSET_VALUE_SGIX */ -      1613, /* GL_TEXTURE_COMPARE_SGIX */ -      1612, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ -      1663, /* GL_TEXTURE_LEQUAL_R_SGIX */ -      1655, /* GL_TEXTURE_GEQUAL_R_SGIX */ -       352, /* GL_DEPTH_COMPONENT16 */ -       355, /* GL_DEPTH_COMPONENT24 */ -       358, /* GL_DEPTH_COMPONENT32 */ -       300, /* GL_CULL_VERTEX_EXT */ -       302, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ -       301, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ -      1811, /* GL_WRAP_BORDER_SUN */ -      1606, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ -       672, /* GL_LIGHT_MODEL_COLOR_CONTROL */ -      1403, /* GL_SINGLE_COLOR */ -      1390, /* GL_SEPARATE_SPECULAR_COLOR */ -      1399, /* GL_SHARED_TEXTURE_PALETTE_EXT */ -       531, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ -       532, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ -       539, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ -       534, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ -       530, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ -       529, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ -       533, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ -       540, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ -       551, /* GL_FRAMEBUFFER_DEFAULT */ -       564, /* GL_FRAMEBUFFER_UNDEFINED */ -       365, /* GL_DEPTH_STENCIL_ATTACHMENT */ -       614, /* GL_INDEX */ -      1723, /* GL_UNSIGNED_BYTE_2_3_3_REV */ -      1738, /* GL_UNSIGNED_SHORT_5_6_5 */ -      1739, /* GL_UNSIGNED_SHORT_5_6_5_REV */ -      1736, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ -      1734, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ -      1731, /* GL_UNSIGNED_INT_8_8_8_8_REV */ -      1729, /* GL_UNSIGNED_INT_2_10_10_10_REV */ -      1675, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ -      1676, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ -      1674, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ -       928, /* GL_MIRRORED_REPEAT */ -      1346, /* GL_RGB_S3TC */ -      1321, /* GL_RGB4_S3TC */ -      1344, /* GL_RGBA_S3TC */ -      1338, /* GL_RGBA4_S3TC */ -      1342, /* GL_RGBA_DXT5_S3TC */ -      1336, /* GL_RGBA4_DXT5_S3TC */ +      1028, /* GL_OCCLUSION_TEST_HP */ +      1029, /* GL_OCCLUSION_TEST_RESULT_HP */ +       681, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ +      1601, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ +      1603, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ +      1605, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ +      1606, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ +      1604, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ +      1602, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ +       838, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ +       839, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ +      1194, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ +      1196, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ +      1193, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ +      1195, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ +      1669, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ +      1670, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ +      1668, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ +       580, /* GL_GENERATE_MIPMAP */ +       581, /* GL_GENERATE_MIPMAP_HINT */ +       522, /* GL_FOG_OFFSET_SGIX */ +       523, /* GL_FOG_OFFSET_VALUE_SGIX */ +      1615, /* GL_TEXTURE_COMPARE_SGIX */ +      1614, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ +      1665, /* GL_TEXTURE_LEQUAL_R_SGIX */ +      1657, /* GL_TEXTURE_GEQUAL_R_SGIX */ +       354, /* GL_DEPTH_COMPONENT16 */ +       357, /* GL_DEPTH_COMPONENT24 */ +       360, /* GL_DEPTH_COMPONENT32 */ +       302, /* GL_CULL_VERTEX_EXT */ +       304, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ +       303, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ +      1813, /* GL_WRAP_BORDER_SUN */ +      1608, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ +       674, /* GL_LIGHT_MODEL_COLOR_CONTROL */ +      1405, /* GL_SINGLE_COLOR */ +      1392, /* GL_SEPARATE_SPECULAR_COLOR */ +      1401, /* GL_SHARED_TEXTURE_PALETTE_EXT */ +       533, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ +       534, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ +       541, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ +       536, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ +       532, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ +       531, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ +       535, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ +       542, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ +       553, /* GL_FRAMEBUFFER_DEFAULT */ +       566, /* GL_FRAMEBUFFER_UNDEFINED */ +       367, /* GL_DEPTH_STENCIL_ATTACHMENT */ +       616, /* GL_INDEX */ +      1725, /* GL_UNSIGNED_BYTE_2_3_3_REV */ +      1740, /* GL_UNSIGNED_SHORT_5_6_5 */ +      1741, /* GL_UNSIGNED_SHORT_5_6_5_REV */ +      1738, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ +      1736, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ +      1733, /* GL_UNSIGNED_INT_8_8_8_8_REV */ +      1731, /* GL_UNSIGNED_INT_2_10_10_10_REV */ +      1677, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ +      1678, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ +      1676, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ +       930, /* GL_MIRRORED_REPEAT */ +      1348, /* GL_RGB_S3TC */ +      1323, /* GL_RGB4_S3TC */ +      1346, /* GL_RGBA_S3TC */ +      1340, /* GL_RGBA4_S3TC */ +      1344, /* GL_RGBA_DXT5_S3TC */ +      1338, /* GL_RGBA4_DXT5_S3TC */         261, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */         256, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */         257, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */         258, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ -       989, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ -       988, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ -       680, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ -       507, /* GL_FOG_COORDINATE_SOURCE */ -       499, /* GL_FOG_COORD */ -       523, /* GL_FRAGMENT_DEPTH */ -       306, /* GL_CURRENT_FOG_COORD */ -       506, /* GL_FOG_COORDINATE_ARRAY_TYPE */ -       505, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ -       504, /* GL_FOG_COORDINATE_ARRAY_POINTER */ -       501, /* GL_FOG_COORDINATE_ARRAY */ +       991, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ +       990, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ +       682, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ +       509, /* GL_FOG_COORDINATE_SOURCE */ +       501, /* GL_FOG_COORD */ +       525, /* GL_FRAGMENT_DEPTH */ +       308, /* GL_CURRENT_FOG_COORD */ +       508, /* GL_FOG_COORDINATE_ARRAY_TYPE */ +       507, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ +       506, /* GL_FOG_COORDINATE_ARRAY_POINTER */ +       503, /* GL_FOG_COORDINATE_ARRAY */         196, /* GL_COLOR_SUM */ -       326, /* GL_CURRENT_SECONDARY_COLOR */ -      1383, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ -      1385, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ -      1384, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ -      1382, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ -      1379, /* GL_SECONDARY_COLOR_ARRAY */ -       324, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ +       328, /* GL_CURRENT_SECONDARY_COLOR */ +      1385, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ +      1387, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ +      1386, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ +      1384, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ +      1381, /* GL_SECONDARY_COLOR_ARRAY */ +       326, /* GL_CURRENT_RASTER_SECONDARY_COLOR */          28, /* GL_ALIASED_POINT_SIZE_RANGE */          27, /* GL_ALIASED_LINE_WIDTH_RANGE */ -      1513, /* GL_TEXTURE0 */ -      1515, /* GL_TEXTURE1 */ -      1537, /* GL_TEXTURE2 */ -      1559, /* GL_TEXTURE3 */ -      1565, /* GL_TEXTURE4 */ -      1567, /* GL_TEXTURE5 */ -      1569, /* GL_TEXTURE6 */ -      1571, /* GL_TEXTURE7 */ -      1573, /* GL_TEXTURE8 */ -      1575, /* GL_TEXTURE9 */ -      1516, /* GL_TEXTURE10 */ -      1518, /* GL_TEXTURE11 */ -      1520, /* GL_TEXTURE12 */ -      1522, /* GL_TEXTURE13 */ -      1524, /* GL_TEXTURE14 */ -      1526, /* GL_TEXTURE15 */ -      1528, /* GL_TEXTURE16 */ -      1530, /* GL_TEXTURE17 */ -      1532, /* GL_TEXTURE18 */ -      1534, /* GL_TEXTURE19 */ -      1538, /* GL_TEXTURE20 */ -      1540, /* GL_TEXTURE21 */ -      1542, /* GL_TEXTURE22 */ -      1544, /* GL_TEXTURE23 */ -      1546, /* GL_TEXTURE24 */ -      1548, /* GL_TEXTURE25 */ -      1550, /* GL_TEXTURE26 */ -      1552, /* GL_TEXTURE27 */ -      1554, /* GL_TEXTURE28 */ -      1556, /* GL_TEXTURE29 */ -      1560, /* GL_TEXTURE30 */ -      1562, /* GL_TEXTURE31 */ +      1515, /* GL_TEXTURE0 */ +      1517, /* GL_TEXTURE1 */ +      1539, /* GL_TEXTURE2 */ +      1561, /* GL_TEXTURE3 */ +      1567, /* GL_TEXTURE4 */ +      1569, /* GL_TEXTURE5 */ +      1571, /* GL_TEXTURE6 */ +      1573, /* GL_TEXTURE7 */ +      1575, /* GL_TEXTURE8 */ +      1577, /* GL_TEXTURE9 */ +      1518, /* GL_TEXTURE10 */ +      1520, /* GL_TEXTURE11 */ +      1522, /* GL_TEXTURE12 */ +      1524, /* GL_TEXTURE13 */ +      1526, /* GL_TEXTURE14 */ +      1528, /* GL_TEXTURE15 */ +      1530, /* GL_TEXTURE16 */ +      1532, /* GL_TEXTURE17 */ +      1534, /* GL_TEXTURE18 */ +      1536, /* GL_TEXTURE19 */ +      1540, /* GL_TEXTURE20 */ +      1542, /* GL_TEXTURE21 */ +      1544, /* GL_TEXTURE22 */ +      1546, /* GL_TEXTURE23 */ +      1548, /* GL_TEXTURE24 */ +      1550, /* GL_TEXTURE25 */ +      1552, /* GL_TEXTURE26 */ +      1554, /* GL_TEXTURE27 */ +      1556, /* GL_TEXTURE28 */ +      1558, /* GL_TEXTURE29 */ +      1562, /* GL_TEXTURE30 */ +      1564, /* GL_TEXTURE31 */          18, /* GL_ACTIVE_TEXTURE */         130, /* GL_CLIENT_ACTIVE_TEXTURE */ -       906, /* GL_MAX_TEXTURE_UNITS */ -      1702, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ -      1705, /* GL_TRANSPOSE_PROJECTION_MATRIX */ -      1707, /* GL_TRANSPOSE_TEXTURE_MATRIX */ -      1699, /* GL_TRANSPOSE_COLOR_MATRIX */ -      1501, /* GL_SUBTRACT */ -       894, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ +       908, /* GL_MAX_TEXTURE_UNITS */ +      1704, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ +      1707, /* GL_TRANSPOSE_PROJECTION_MATRIX */ +      1709, /* GL_TRANSPOSE_TEXTURE_MATRIX */ +      1701, /* GL_TRANSPOSE_COLOR_MATRIX */ +      1503, /* GL_SUBTRACT */ +       896, /* GL_MAX_RENDERBUFFER_SIZE_EXT */         244, /* GL_COMPRESSED_ALPHA */         248, /* GL_COMPRESSED_LUMINANCE */         249, /* GL_COMPRESSED_LUMINANCE_ALPHA */         246, /* GL_COMPRESSED_INTENSITY */         252, /* GL_COMPRESSED_RGB */         253, /* GL_COMPRESSED_RGBA */ -      1620, /* GL_TEXTURE_COMPRESSION_HINT */ -      1682, /* GL_TEXTURE_RECTANGLE_ARB */ -      1592, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ -      1250, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ -       892, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ -       364, /* GL_DEPTH_STENCIL */ -      1727, /* GL_UNSIGNED_INT_24_8 */ -       902, /* GL_MAX_TEXTURE_LOD_BIAS */ -      1673, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ -       903, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ -      1649, /* GL_TEXTURE_FILTER_CONTROL */ -      1664, /* GL_TEXTURE_LOD_BIAS */ +      1622, /* GL_TEXTURE_COMPRESSION_HINT */ +      1684, /* GL_TEXTURE_RECTANGLE_ARB */ +      1594, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ +      1252, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ +       894, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ +       366, /* GL_DEPTH_STENCIL */ +      1729, /* GL_UNSIGNED_INT_24_8 */ +       904, /* GL_MAX_TEXTURE_LOD_BIAS */ +      1675, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ +       905, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ +      1651, /* GL_TEXTURE_FILTER_CONTROL */ +      1666, /* GL_TEXTURE_LOD_BIAS */         229, /* GL_COMBINE4 */ -       896, /* GL_MAX_SHININESS_NV */ -       897, /* GL_MAX_SPOT_EXPONENT_NV */ -       612, /* GL_INCR_WRAP */ -       337, /* GL_DECR_WRAP */ -       948, /* GL_MODELVIEW1_ARB */ -      1004, /* GL_NORMAL_MAP */ -      1280, /* GL_REFLECTION_MAP */ -      1629, /* GL_TEXTURE_CUBE_MAP */ -      1590, /* GL_TEXTURE_BINDING_CUBE_MAP */ -      1637, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ -      1631, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ -      1639, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ -      1633, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ -      1641, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ -      1635, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ -      1248, /* GL_PROXY_TEXTURE_CUBE_MAP */ -       848, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ -       983, /* GL_MULTISAMPLE_FILTER_HINT_NV */ -       515, /* GL_FOG_DISTANCE_MODE_NV */ -       468, /* GL_EYE_RADIAL_NV */ -       467, /* GL_EYE_PLANE_ABSOLUTE_NV */ +       898, /* GL_MAX_SHININESS_NV */ +       899, /* GL_MAX_SPOT_EXPONENT_NV */ +       614, /* GL_INCR_WRAP */ +       339, /* GL_DECR_WRAP */ +       950, /* GL_MODELVIEW1_ARB */ +      1006, /* GL_NORMAL_MAP */ +      1282, /* GL_REFLECTION_MAP */ +      1631, /* GL_TEXTURE_CUBE_MAP */ +      1592, /* GL_TEXTURE_BINDING_CUBE_MAP */ +      1639, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ +      1633, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ +      1641, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ +      1635, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ +      1643, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ +      1637, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ +      1250, /* GL_PROXY_TEXTURE_CUBE_MAP */ +       850, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ +       985, /* GL_MULTISAMPLE_FILTER_HINT_NV */ +       517, /* GL_FOG_DISTANCE_MODE_NV */ +       470, /* GL_EYE_RADIAL_NV */ +       469, /* GL_EYE_PLANE_ABSOLUTE_NV */         228, /* GL_COMBINE */         235, /* GL_COMBINE_RGB */         230, /* GL_COMBINE_ALPHA */ -      1347, /* GL_RGB_SCALE */ +      1349, /* GL_RGB_SCALE */          24, /* GL_ADD_SIGNED */ -       640, /* GL_INTERPOLATE */ +       642, /* GL_INTERPOLATE */         267, /* GL_CONSTANT */ -      1198, /* GL_PRIMARY_COLOR */ -      1195, /* GL_PREVIOUS */ -      1418, /* GL_SOURCE0_RGB */ -      1424, /* GL_SOURCE1_RGB */ -      1430, /* GL_SOURCE2_RGB */ -      1434, /* GL_SOURCE3_RGB_NV */ -      1415, /* GL_SOURCE0_ALPHA */ -      1421, /* GL_SOURCE1_ALPHA */ -      1427, /* GL_SOURCE2_ALPHA */ -      1433, /* GL_SOURCE3_ALPHA_NV */ -      1040, /* GL_OPERAND0_RGB */ -      1046, /* GL_OPERAND1_RGB */ -      1052, /* GL_OPERAND2_RGB */ -      1056, /* GL_OPERAND3_RGB_NV */ -      1037, /* GL_OPERAND0_ALPHA */ -      1043, /* GL_OPERAND1_ALPHA */ -      1049, /* GL_OPERAND2_ALPHA */ -      1055, /* GL_OPERAND3_ALPHA_NV */ -      1751, /* GL_VERTEX_ARRAY_BINDING_APPLE */ -      1815, /* GL_YCBCR_422_APPLE */ -      1740, /* GL_UNSIGNED_SHORT_8_8_APPLE */ -      1742, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ -      1405, /* GL_SLICE_ACCUM_SUN */ -      1255, /* GL_QUAD_MESH_SUN */ -      1711, /* GL_TRIANGLE_MESH_SUN */ -      1789, /* GL_VERTEX_PROGRAM_ARB */ -      1800, /* GL_VERTEX_STATE_PROGRAM_NV */ -      1776, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ -      1782, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ -      1784, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ -      1786, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ -       328, /* GL_CURRENT_VERTEX_ATTRIB */ -      1211, /* GL_PROGRAM_LENGTH_ARB */ -      1225, /* GL_PROGRAM_STRING_ARB */ -       970, /* GL_MODELVIEW_PROJECTION_NV */ -       607, /* GL_IDENTITY_NV */ -       654, /* GL_INVERSE_NV */ -      1704, /* GL_TRANSPOSE_NV */ -       655, /* GL_INVERSE_TRANSPOSE_NV */ -       878, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ -       877, /* GL_MAX_PROGRAM_MATRICES_ARB */ -       785, /* GL_MATRIX0_NV */ -       797, /* GL_MATRIX1_NV */ -       809, /* GL_MATRIX2_NV */ -       813, /* GL_MATRIX3_NV */ -       815, /* GL_MATRIX4_NV */ -       817, /* GL_MATRIX5_NV */ -       819, /* GL_MATRIX6_NV */ -       821, /* GL_MATRIX7_NV */ -       312, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ -       309, /* GL_CURRENT_MATRIX_ARB */ -      1792, /* GL_VERTEX_PROGRAM_POINT_SIZE */ -      1795, /* GL_VERTEX_PROGRAM_TWO_SIDE */ -      1223, /* GL_PROGRAM_PARAMETER_NV */ -      1780, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ -      1227, /* GL_PROGRAM_TARGET_NV */ -      1224, /* GL_PROGRAM_RESIDENT_NV */ -      1696, /* GL_TRACK_MATRIX_NV */ -      1697, /* GL_TRACK_MATRIX_TRANSFORM_NV */ -      1790, /* GL_VERTEX_PROGRAM_BINDING_NV */ -      1205, /* GL_PROGRAM_ERROR_POSITION_ARB */ -       349, /* GL_DEPTH_CLAMP_NV */ -      1758, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ -      1765, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ -      1766, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ -      1767, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ -      1768, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ -      1769, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ -      1770, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ -      1771, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ -      1772, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ -      1773, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ -      1759, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ -      1760, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ -      1761, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ -      1762, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ -      1763, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ -      1764, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ -       739, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ -       746, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ -       747, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ -       748, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ -       749, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ -       750, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ -       751, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ -       752, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ -       753, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ -       754, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ -       740, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ -       741, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ -       742, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ -       743, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ -       744, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ -       745, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ -       766, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ -       773, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ -       774, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ -       775, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ -       776, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ -       777, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ -       778, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ -      1204, /* GL_PROGRAM_BINDING_ARB */ -       780, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ -       781, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ -       767, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ -       768, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ -       769, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ -       770, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ -       771, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ -       772, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ -      1618, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ -      1615, /* GL_TEXTURE_COMPRESSED */ -      1009, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ +      1200, /* GL_PRIMARY_COLOR */ +      1197, /* GL_PREVIOUS */ +      1420, /* GL_SOURCE0_RGB */ +      1426, /* GL_SOURCE1_RGB */ +      1432, /* GL_SOURCE2_RGB */ +      1436, /* GL_SOURCE3_RGB_NV */ +      1417, /* GL_SOURCE0_ALPHA */ +      1423, /* GL_SOURCE1_ALPHA */ +      1429, /* GL_SOURCE2_ALPHA */ +      1435, /* GL_SOURCE3_ALPHA_NV */ +      1042, /* GL_OPERAND0_RGB */ +      1048, /* GL_OPERAND1_RGB */ +      1054, /* GL_OPERAND2_RGB */ +      1058, /* GL_OPERAND3_RGB_NV */ +      1039, /* GL_OPERAND0_ALPHA */ +      1045, /* GL_OPERAND1_ALPHA */ +      1051, /* GL_OPERAND2_ALPHA */ +      1057, /* GL_OPERAND3_ALPHA_NV */ +      1753, /* GL_VERTEX_ARRAY_BINDING_APPLE */ +      1817, /* GL_YCBCR_422_APPLE */ +      1742, /* GL_UNSIGNED_SHORT_8_8_APPLE */ +      1744, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ +      1407, /* GL_SLICE_ACCUM_SUN */ +      1257, /* GL_QUAD_MESH_SUN */ +      1713, /* GL_TRIANGLE_MESH_SUN */ +      1791, /* GL_VERTEX_PROGRAM_ARB */ +      1802, /* GL_VERTEX_STATE_PROGRAM_NV */ +      1778, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ +      1784, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ +      1786, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ +      1788, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ +       330, /* GL_CURRENT_VERTEX_ATTRIB */ +      1213, /* GL_PROGRAM_LENGTH_ARB */ +      1227, /* GL_PROGRAM_STRING_ARB */ +       972, /* GL_MODELVIEW_PROJECTION_NV */ +       609, /* GL_IDENTITY_NV */ +       656, /* GL_INVERSE_NV */ +      1706, /* GL_TRANSPOSE_NV */ +       657, /* GL_INVERSE_TRANSPOSE_NV */ +       880, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ +       879, /* GL_MAX_PROGRAM_MATRICES_ARB */ +       787, /* GL_MATRIX0_NV */ +       799, /* GL_MATRIX1_NV */ +       811, /* GL_MATRIX2_NV */ +       815, /* GL_MATRIX3_NV */ +       817, /* GL_MATRIX4_NV */ +       819, /* GL_MATRIX5_NV */ +       821, /* GL_MATRIX6_NV */ +       823, /* GL_MATRIX7_NV */ +       314, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ +       311, /* GL_CURRENT_MATRIX_ARB */ +      1794, /* GL_VERTEX_PROGRAM_POINT_SIZE */ +      1797, /* GL_VERTEX_PROGRAM_TWO_SIDE */ +      1225, /* GL_PROGRAM_PARAMETER_NV */ +      1782, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ +      1229, /* GL_PROGRAM_TARGET_NV */ +      1226, /* GL_PROGRAM_RESIDENT_NV */ +      1698, /* GL_TRACK_MATRIX_NV */ +      1699, /* GL_TRACK_MATRIX_TRANSFORM_NV */ +      1792, /* GL_VERTEX_PROGRAM_BINDING_NV */ +      1207, /* GL_PROGRAM_ERROR_POSITION_ARB */ +       351, /* GL_DEPTH_CLAMP_NV */ +      1760, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ +      1767, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ +      1768, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ +      1769, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ +      1770, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ +      1771, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ +      1772, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ +      1773, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ +      1774, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ +      1775, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ +      1761, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ +      1762, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ +      1763, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ +      1764, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ +      1765, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ +      1766, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ +       741, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ +       748, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ +       749, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ +       750, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ +       751, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ +       752, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ +       753, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ +       754, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ +       755, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ +       756, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ +       742, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ +       743, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ +       744, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ +       745, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ +       746, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ +       747, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ +       768, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ +       775, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ +       776, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ +       777, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ +       778, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ +       779, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ +       780, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ +      1206, /* GL_PROGRAM_BINDING_ARB */ +       782, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ +       783, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ +       769, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ +       770, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ +       771, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ +       772, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ +       773, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ +       774, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ +      1620, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ +      1617, /* GL_TEXTURE_COMPRESSED */ +      1011, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */         266, /* GL_COMPRESSED_TEXTURE_FORMATS */ -       918, /* GL_MAX_VERTEX_UNITS_ARB */ +       920, /* GL_MAX_VERTEX_UNITS_ARB */          22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ -      1810, /* GL_WEIGHT_SUM_UNITY_ARB */ -      1788, /* GL_VERTEX_BLEND_ARB */ -       330, /* GL_CURRENT_WEIGHT_ARB */ -      1809, /* GL_WEIGHT_ARRAY_TYPE_ARB */ -      1808, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ -      1807, /* GL_WEIGHT_ARRAY_SIZE_ARB */ -      1806, /* GL_WEIGHT_ARRAY_POINTER_ARB */ -      1803, /* GL_WEIGHT_ARRAY_ARB */ -       377, /* GL_DOT3_RGB */ -       378, /* GL_DOT3_RGBA */ +      1812, /* GL_WEIGHT_SUM_UNITY_ARB */ +      1790, /* GL_VERTEX_BLEND_ARB */ +       332, /* GL_CURRENT_WEIGHT_ARB */ +      1811, /* GL_WEIGHT_ARRAY_TYPE_ARB */ +      1810, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ +      1809, /* GL_WEIGHT_ARRAY_SIZE_ARB */ +      1808, /* GL_WEIGHT_ARRAY_POINTER_ARB */ +      1805, /* GL_WEIGHT_ARRAY_ARB */ +       379, /* GL_DOT3_RGB */ +       380, /* GL_DOT3_RGBA */         260, /* GL_COMPRESSED_RGB_FXT1_3DFX */         255, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ -       978, /* GL_MULTISAMPLE_3DFX */ -      1368, /* GL_SAMPLE_BUFFERS_3DFX */ -      1359, /* GL_SAMPLES_3DFX */ -       959, /* GL_MODELVIEW2_ARB */ -       962, /* GL_MODELVIEW3_ARB */ -       963, /* GL_MODELVIEW4_ARB */ -       964, /* GL_MODELVIEW5_ARB */ -       965, /* GL_MODELVIEW6_ARB */ -       966, /* GL_MODELVIEW7_ARB */ -       967, /* GL_MODELVIEW8_ARB */ -       968, /* GL_MODELVIEW9_ARB */ -       938, /* GL_MODELVIEW10_ARB */ -       939, /* GL_MODELVIEW11_ARB */ -       940, /* GL_MODELVIEW12_ARB */ -       941, /* GL_MODELVIEW13_ARB */ -       942, /* GL_MODELVIEW14_ARB */ -       943, /* GL_MODELVIEW15_ARB */ -       944, /* GL_MODELVIEW16_ARB */ -       945, /* GL_MODELVIEW17_ARB */ -       946, /* GL_MODELVIEW18_ARB */ -       947, /* GL_MODELVIEW19_ARB */ -       949, /* GL_MODELVIEW20_ARB */ -       950, /* GL_MODELVIEW21_ARB */ -       951, /* GL_MODELVIEW22_ARB */ -       952, /* GL_MODELVIEW23_ARB */ -       953, /* GL_MODELVIEW24_ARB */ -       954, /* GL_MODELVIEW25_ARB */ -       955, /* GL_MODELVIEW26_ARB */ -       956, /* GL_MODELVIEW27_ARB */ -       957, /* GL_MODELVIEW28_ARB */ -       958, /* GL_MODELVIEW29_ARB */ -       960, /* GL_MODELVIEW30_ARB */ -       961, /* GL_MODELVIEW31_ARB */ -       382, /* GL_DOT3_RGB_EXT */ -       380, /* GL_DOT3_RGBA_EXT */ -       932, /* GL_MIRROR_CLAMP_EXT */ -       935, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ -       973, /* GL_MODULATE_ADD_ATI */ -       974, /* GL_MODULATE_SIGNED_ADD_ATI */ -       975, /* GL_MODULATE_SUBTRACT_ATI */ -      1816, /* GL_YCBCR_MESA */ -      1064, /* GL_PACK_INVERT_MESA */ -       333, /* GL_DEBUG_OBJECT_MESA */ -       334, /* GL_DEBUG_PRINT_MESA */ -       332, /* GL_DEBUG_ASSERT_MESA */ +       980, /* GL_MULTISAMPLE_3DFX */ +      1370, /* GL_SAMPLE_BUFFERS_3DFX */ +      1361, /* GL_SAMPLES_3DFX */ +       961, /* GL_MODELVIEW2_ARB */ +       964, /* GL_MODELVIEW3_ARB */ +       965, /* GL_MODELVIEW4_ARB */ +       966, /* GL_MODELVIEW5_ARB */ +       967, /* GL_MODELVIEW6_ARB */ +       968, /* GL_MODELVIEW7_ARB */ +       969, /* GL_MODELVIEW8_ARB */ +       970, /* GL_MODELVIEW9_ARB */ +       940, /* GL_MODELVIEW10_ARB */ +       941, /* GL_MODELVIEW11_ARB */ +       942, /* GL_MODELVIEW12_ARB */ +       943, /* GL_MODELVIEW13_ARB */ +       944, /* GL_MODELVIEW14_ARB */ +       945, /* GL_MODELVIEW15_ARB */ +       946, /* GL_MODELVIEW16_ARB */ +       947, /* GL_MODELVIEW17_ARB */ +       948, /* GL_MODELVIEW18_ARB */ +       949, /* GL_MODELVIEW19_ARB */ +       951, /* GL_MODELVIEW20_ARB */ +       952, /* GL_MODELVIEW21_ARB */ +       953, /* GL_MODELVIEW22_ARB */ +       954, /* GL_MODELVIEW23_ARB */ +       955, /* GL_MODELVIEW24_ARB */ +       956, /* GL_MODELVIEW25_ARB */ +       957, /* GL_MODELVIEW26_ARB */ +       958, /* GL_MODELVIEW27_ARB */ +       959, /* GL_MODELVIEW28_ARB */ +       960, /* GL_MODELVIEW29_ARB */ +       962, /* GL_MODELVIEW30_ARB */ +       963, /* GL_MODELVIEW31_ARB */ +       384, /* GL_DOT3_RGB_EXT */ +       382, /* GL_DOT3_RGBA_EXT */ +       934, /* GL_MIRROR_CLAMP_EXT */ +       937, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ +       975, /* GL_MODULATE_ADD_ATI */ +       976, /* GL_MODULATE_SIGNED_ADD_ATI */ +       977, /* GL_MODULATE_SUBTRACT_ATI */ +      1818, /* GL_YCBCR_MESA */ +      1066, /* GL_PACK_INVERT_MESA */ +       335, /* GL_DEBUG_OBJECT_MESA */ +       336, /* GL_DEBUG_PRINT_MESA */ +       334, /* GL_DEBUG_ASSERT_MESA */         107, /* GL_BUFFER_SIZE */         109, /* GL_BUFFER_USAGE */         113, /* GL_BUMP_ROT_MATRIX_ATI */         114, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */         112, /* GL_BUMP_NUM_TEX_UNITS_ATI */         116, /* GL_BUMP_TEX_UNITS_ATI */ -       441, /* GL_DUDV_ATI */ -       440, /* GL_DU8DV8_ATI */ +       443, /* GL_DUDV_ATI */ +       442, /* GL_DU8DV8_ATI */         111, /* GL_BUMP_ENVMAP_ATI */         115, /* GL_BUMP_TARGET_ATI */ -      1466, /* GL_STENCIL_BACK_FUNC */ -      1464, /* GL_STENCIL_BACK_FAIL */ -      1468, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ -      1470, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ -       524, /* GL_FRAGMENT_PROGRAM_ARB */ -      1202, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ -      1230, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ -      1229, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ -      1214, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ -      1220, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ -      1219, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ -       867, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ -       890, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ -       889, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ -       880, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ -       886, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ -       885, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ -       850, /* GL_MAX_DRAW_BUFFERS */ -       386, /* GL_DRAW_BUFFER0 */ -       389, /* GL_DRAW_BUFFER1 */ -       410, /* GL_DRAW_BUFFER2 */ -       413, /* GL_DRAW_BUFFER3 */ -       416, /* GL_DRAW_BUFFER4 */ -       419, /* GL_DRAW_BUFFER5 */ -       422, /* GL_DRAW_BUFFER6 */ -       425, /* GL_DRAW_BUFFER7 */ -       428, /* GL_DRAW_BUFFER8 */ -       431, /* GL_DRAW_BUFFER9 */ -       390, /* GL_DRAW_BUFFER10 */ -       393, /* GL_DRAW_BUFFER11 */ -       396, /* GL_DRAW_BUFFER12 */ -       399, /* GL_DRAW_BUFFER13 */ -       402, /* GL_DRAW_BUFFER14 */ -       405, /* GL_DRAW_BUFFER15 */ +      1468, /* GL_STENCIL_BACK_FUNC */ +      1466, /* GL_STENCIL_BACK_FAIL */ +      1470, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ +      1472, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ +       526, /* GL_FRAGMENT_PROGRAM_ARB */ +      1204, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ +      1232, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ +      1231, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ +      1216, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ +      1222, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ +      1221, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ +       869, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ +       892, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ +       891, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ +       882, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ +       888, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ +       887, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ +       852, /* GL_MAX_DRAW_BUFFERS */ +       388, /* GL_DRAW_BUFFER0 */ +       391, /* GL_DRAW_BUFFER1 */ +       412, /* GL_DRAW_BUFFER2 */ +       415, /* GL_DRAW_BUFFER3 */ +       418, /* GL_DRAW_BUFFER4 */ +       421, /* GL_DRAW_BUFFER5 */ +       424, /* GL_DRAW_BUFFER6 */ +       427, /* GL_DRAW_BUFFER7 */ +       430, /* GL_DRAW_BUFFER8 */ +       433, /* GL_DRAW_BUFFER9 */ +       392, /* GL_DRAW_BUFFER10 */ +       395, /* GL_DRAW_BUFFER11 */ +       398, /* GL_DRAW_BUFFER12 */ +       401, /* GL_DRAW_BUFFER13 */ +       404, /* GL_DRAW_BUFFER14 */ +       407, /* GL_DRAW_BUFFER15 */          81, /* GL_BLEND_EQUATION_ALPHA */ -       830, /* GL_MATRIX_PALETTE_ARB */ -       861, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ -       864, /* GL_MAX_PALETTE_MATRICES_ARB */ -       315, /* GL_CURRENT_PALETTE_MATRIX_ARB */ -       824, /* GL_MATRIX_INDEX_ARRAY_ARB */ -       310, /* GL_CURRENT_MATRIX_INDEX_ARB */ -       826, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ -       828, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ -       827, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ -       825, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ -      1644, /* GL_TEXTURE_DEPTH_SIZE */ -       370, /* GL_DEPTH_TEXTURE_MODE */ -      1610, /* GL_TEXTURE_COMPARE_MODE */ -      1608, /* GL_TEXTURE_COMPARE_FUNC */ +       832, /* GL_MATRIX_PALETTE_ARB */ +       863, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ +       866, /* GL_MAX_PALETTE_MATRICES_ARB */ +       317, /* GL_CURRENT_PALETTE_MATRIX_ARB */ +       826, /* GL_MATRIX_INDEX_ARRAY_ARB */ +       312, /* GL_CURRENT_MATRIX_INDEX_ARB */ +       828, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ +       830, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ +       829, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ +       827, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ +      1646, /* GL_TEXTURE_DEPTH_SIZE */ +       372, /* GL_DEPTH_TEXTURE_MODE */ +      1612, /* GL_TEXTURE_COMPARE_MODE */ +      1610, /* GL_TEXTURE_COMPARE_FUNC */         239, /* GL_COMPARE_R_TO_TEXTURE */ -      1136, /* GL_POINT_SPRITE */ +      1138, /* GL_POINT_SPRITE */         292, /* GL_COORD_REPLACE */ -      1140, /* GL_POINT_SPRITE_R_MODE_NV */ -      1257, /* GL_QUERY_COUNTER_BITS */ -       317, /* GL_CURRENT_QUERY */ -      1259, /* GL_QUERY_RESULT */ -      1261, /* GL_QUERY_RESULT_AVAILABLE */ -       912, /* GL_MAX_VERTEX_ATTRIBS */ -      1778, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ -       368, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ -       367, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ -       898, /* GL_MAX_TEXTURE_COORDS */ -       900, /* GL_MAX_TEXTURE_IMAGE_UNITS */ -      1207, /* GL_PROGRAM_ERROR_STRING_ARB */ -      1209, /* GL_PROGRAM_FORMAT_ASCII_ARB */ -      1208, /* GL_PROGRAM_FORMAT_ARB */ -      1690, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ -       347, /* GL_DEPTH_BOUNDS_TEST_EXT */ -       346, /* GL_DEPTH_BOUNDS_EXT */ +      1142, /* GL_POINT_SPRITE_R_MODE_NV */ +      1259, /* GL_QUERY_COUNTER_BITS */ +       319, /* GL_CURRENT_QUERY */ +      1261, /* GL_QUERY_RESULT */ +      1263, /* GL_QUERY_RESULT_AVAILABLE */ +       914, /* GL_MAX_VERTEX_ATTRIBS */ +      1780, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ +       370, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ +       369, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ +       900, /* GL_MAX_TEXTURE_COORDS */ +       902, /* GL_MAX_TEXTURE_IMAGE_UNITS */ +      1209, /* GL_PROGRAM_ERROR_STRING_ARB */ +      1211, /* GL_PROGRAM_FORMAT_ASCII_ARB */ +      1210, /* GL_PROGRAM_FORMAT_ARB */ +      1692, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ +       349, /* GL_DEPTH_BOUNDS_TEST_EXT */ +       348, /* GL_DEPTH_BOUNDS_EXT */          52, /* GL_ARRAY_BUFFER */ -       454, /* GL_ELEMENT_ARRAY_BUFFER */ +       456, /* GL_ELEMENT_ARRAY_BUFFER */          53, /* GL_ARRAY_BUFFER_BINDING */ -       455, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ -      1752, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ -       999, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ +       457, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ +      1754, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ +      1001, /* GL_NORMAL_ARRAY_BUFFER_BINDING */         146, /* GL_COLOR_ARRAY_BUFFER_BINDING */ -       616, /* GL_INDEX_ARRAY_BUFFER_BINDING */ -      1623, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ -       450, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ -      1380, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ -       502, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ -      1804, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ -      1774, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ -      1210, /* GL_PROGRAM_INSTRUCTIONS_ARB */ -       873, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ -      1216, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ -       882, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ -      1228, /* GL_PROGRAM_TEMPORARIES_ARB */ -       888, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ -      1218, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ -       884, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ -      1222, /* GL_PROGRAM_PARAMETERS_ARB */ -       887, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ -      1217, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ -       883, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ -      1203, /* GL_PROGRAM_ATTRIBS_ARB */ -       868, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ -      1215, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ -       881, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ -      1201, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ -       866, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ -      1213, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ -       879, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ -       874, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ -       870, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ -      1231, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ -      1701, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ -      1270, /* GL_READ_ONLY */ -      1812, /* GL_WRITE_ONLY */ -      1272, /* GL_READ_WRITE */ +       618, /* GL_INDEX_ARRAY_BUFFER_BINDING */ +      1625, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ +       452, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ +      1382, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ +       504, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ +      1806, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ +      1776, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ +      1212, /* GL_PROGRAM_INSTRUCTIONS_ARB */ +       875, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ +      1218, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ +       884, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ +      1230, /* GL_PROGRAM_TEMPORARIES_ARB */ +       890, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ +      1220, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ +       886, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ +      1224, /* GL_PROGRAM_PARAMETERS_ARB */ +       889, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ +      1219, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ +       885, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ +      1205, /* GL_PROGRAM_ATTRIBS_ARB */ +       870, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ +      1217, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ +       883, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ +      1203, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ +       868, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ +      1215, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ +       881, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ +       876, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ +       872, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ +      1233, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ +      1703, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ +      1272, /* GL_READ_ONLY */ +      1814, /* GL_WRITE_ONLY */ +      1274, /* GL_READ_WRITE */         101, /* GL_BUFFER_ACCESS */         103, /* GL_BUFFER_MAPPED */         105, /* GL_BUFFER_MAP_POINTER */ -      1695, /* GL_TIME_ELAPSED_EXT */ -       784, /* GL_MATRIX0_ARB */ -       796, /* GL_MATRIX1_ARB */ -       808, /* GL_MATRIX2_ARB */ -       812, /* GL_MATRIX3_ARB */ -       814, /* GL_MATRIX4_ARB */ -       816, /* GL_MATRIX5_ARB */ -       818, /* GL_MATRIX6_ARB */ -       820, /* GL_MATRIX7_ARB */ -       822, /* GL_MATRIX8_ARB */ -       823, /* GL_MATRIX9_ARB */ -       786, /* GL_MATRIX10_ARB */ -       787, /* GL_MATRIX11_ARB */ -       788, /* GL_MATRIX12_ARB */ -       789, /* GL_MATRIX13_ARB */ -       790, /* GL_MATRIX14_ARB */ -       791, /* GL_MATRIX15_ARB */ -       792, /* GL_MATRIX16_ARB */ -       793, /* GL_MATRIX17_ARB */ -       794, /* GL_MATRIX18_ARB */ -       795, /* GL_MATRIX19_ARB */ -       798, /* GL_MATRIX20_ARB */ -       799, /* GL_MATRIX21_ARB */ -       800, /* GL_MATRIX22_ARB */ -       801, /* GL_MATRIX23_ARB */ -       802, /* GL_MATRIX24_ARB */ -       803, /* GL_MATRIX25_ARB */ -       804, /* GL_MATRIX26_ARB */ -       805, /* GL_MATRIX27_ARB */ -       806, /* GL_MATRIX28_ARB */ -       807, /* GL_MATRIX29_ARB */ -       810, /* GL_MATRIX30_ARB */ -       811, /* GL_MATRIX31_ARB */ -      1496, /* GL_STREAM_DRAW */ -      1498, /* GL_STREAM_READ */ -      1494, /* GL_STREAM_COPY */ -      1457, /* GL_STATIC_DRAW */ -      1459, /* GL_STATIC_READ */ -      1455, /* GL_STATIC_COPY */ -       444, /* GL_DYNAMIC_DRAW */ -       446, /* GL_DYNAMIC_READ */ -       442, /* GL_DYNAMIC_COPY */ -      1104, /* GL_PIXEL_PACK_BUFFER */ -      1108, /* GL_PIXEL_UNPACK_BUFFER */ -      1105, /* GL_PIXEL_PACK_BUFFER_BINDING */ -      1109, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ -       341, /* GL_DEPTH24_STENCIL8 */ -      1688, /* GL_TEXTURE_STENCIL_SIZE */ -       871, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ -       869, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ -       872, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ -       876, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ -       875, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ -       833, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ -      1490, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ +      1697, /* GL_TIME_ELAPSED_EXT */ +       786, /* GL_MATRIX0_ARB */ +       798, /* GL_MATRIX1_ARB */ +       810, /* GL_MATRIX2_ARB */ +       814, /* GL_MATRIX3_ARB */ +       816, /* GL_MATRIX4_ARB */ +       818, /* GL_MATRIX5_ARB */ +       820, /* GL_MATRIX6_ARB */ +       822, /* GL_MATRIX7_ARB */ +       824, /* GL_MATRIX8_ARB */ +       825, /* GL_MATRIX9_ARB */ +       788, /* GL_MATRIX10_ARB */ +       789, /* GL_MATRIX11_ARB */ +       790, /* GL_MATRIX12_ARB */ +       791, /* GL_MATRIX13_ARB */ +       792, /* GL_MATRIX14_ARB */ +       793, /* GL_MATRIX15_ARB */ +       794, /* GL_MATRIX16_ARB */ +       795, /* GL_MATRIX17_ARB */ +       796, /* GL_MATRIX18_ARB */ +       797, /* GL_MATRIX19_ARB */ +       800, /* GL_MATRIX20_ARB */ +       801, /* GL_MATRIX21_ARB */ +       802, /* GL_MATRIX22_ARB */ +       803, /* GL_MATRIX23_ARB */ +       804, /* GL_MATRIX24_ARB */ +       805, /* GL_MATRIX25_ARB */ +       806, /* GL_MATRIX26_ARB */ +       807, /* GL_MATRIX27_ARB */ +       808, /* GL_MATRIX28_ARB */ +       809, /* GL_MATRIX29_ARB */ +       812, /* GL_MATRIX30_ARB */ +       813, /* GL_MATRIX31_ARB */ +      1498, /* GL_STREAM_DRAW */ +      1500, /* GL_STREAM_READ */ +      1496, /* GL_STREAM_COPY */ +      1459, /* GL_STATIC_DRAW */ +      1461, /* GL_STATIC_READ */ +      1457, /* GL_STATIC_COPY */ +       446, /* GL_DYNAMIC_DRAW */ +       448, /* GL_DYNAMIC_READ */ +       444, /* GL_DYNAMIC_COPY */ +      1106, /* GL_PIXEL_PACK_BUFFER */ +      1110, /* GL_PIXEL_UNPACK_BUFFER */ +      1107, /* GL_PIXEL_PACK_BUFFER_BINDING */ +      1111, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ +       343, /* GL_DEPTH24_STENCIL8 */ +      1690, /* GL_TEXTURE_STENCIL_SIZE */ +       873, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +       871, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ +       874, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ +       878, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ +       877, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ +       835, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ +      1492, /* GL_STENCIL_TEST_TWO_SIDE_EXT */          17, /* GL_ACTIVE_STENCIL_FACE_EXT */ -       933, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ -      1361, /* GL_SAMPLES_PASSED */ -       525, /* GL_FRAGMENT_SHADER */ -      1798, /* GL_VERTEX_SHADER */ -      1221, /* GL_PROGRAM_OBJECT_ARB */ -      1393, /* GL_SHADER_OBJECT_ARB */ -       857, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ -       916, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ -       910, /* GL_MAX_VARYING_FLOATS */ -       914, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ -       842, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ -      1024, /* GL_OBJECT_TYPE_ARB */ -      1395, /* GL_SHADER_TYPE */ -       490, /* GL_FLOAT_VEC2 */ -       492, /* GL_FLOAT_VEC3 */ -       494, /* GL_FLOAT_VEC4 */ -       643, /* GL_INT_VEC2 */ -       645, /* GL_INT_VEC3 */ -       647, /* GL_INT_VEC4 */ +       935, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ +      1363, /* GL_SAMPLES_PASSED */ +       527, /* GL_FRAGMENT_SHADER */ +      1800, /* GL_VERTEX_SHADER */ +      1223, /* GL_PROGRAM_OBJECT_ARB */ +      1395, /* GL_SHADER_OBJECT_ARB */ +       859, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ +       918, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ +       912, /* GL_MAX_VARYING_FLOATS */ +       916, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ +       844, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ +      1026, /* GL_OBJECT_TYPE_ARB */ +      1397, /* GL_SHADER_TYPE */ +       492, /* GL_FLOAT_VEC2 */ +       494, /* GL_FLOAT_VEC3 */ +       496, /* GL_FLOAT_VEC4 */ +       645, /* GL_INT_VEC2 */ +       647, /* GL_INT_VEC3 */ +       649, /* GL_INT_VEC4 */          93, /* GL_BOOL */          95, /* GL_BOOL_VEC2 */          97, /* GL_BOOL_VEC3 */          99, /* GL_BOOL_VEC4 */ -       478, /* GL_FLOAT_MAT2 */ -       482, /* GL_FLOAT_MAT3 */ -       486, /* GL_FLOAT_MAT4 */ -      1352, /* GL_SAMPLER_1D */ -      1354, /* GL_SAMPLER_2D */ -      1356, /* GL_SAMPLER_3D */ -      1357, /* GL_SAMPLER_CUBE */ -      1353, /* GL_SAMPLER_1D_SHADOW */ -      1355, /* GL_SAMPLER_2D_SHADOW */ -       480, /* GL_FLOAT_MAT2x3 */ -       481, /* GL_FLOAT_MAT2x4 */ -       484, /* GL_FLOAT_MAT3x2 */ -       485, /* GL_FLOAT_MAT3x4 */ -       488, /* GL_FLOAT_MAT4x2 */ -       489, /* GL_FLOAT_MAT4x3 */ -       339, /* GL_DELETE_STATUS */ +       480, /* GL_FLOAT_MAT2 */ +       484, /* GL_FLOAT_MAT3 */ +       488, /* GL_FLOAT_MAT4 */ +      1354, /* GL_SAMPLER_1D */ +      1356, /* GL_SAMPLER_2D */ +      1358, /* GL_SAMPLER_3D */ +      1359, /* GL_SAMPLER_CUBE */ +      1355, /* GL_SAMPLER_1D_SHADOW */ +      1357, /* GL_SAMPLER_2D_SHADOW */ +       482, /* GL_FLOAT_MAT2x3 */ +       483, /* GL_FLOAT_MAT2x4 */ +       486, /* GL_FLOAT_MAT3x2 */ +       487, /* GL_FLOAT_MAT3x4 */ +       490, /* GL_FLOAT_MAT4x2 */ +       491, /* GL_FLOAT_MAT4x3 */ +       341, /* GL_DELETE_STATUS */         243, /* GL_COMPILE_STATUS */ -       697, /* GL_LINK_STATUS */ -      1747, /* GL_VALIDATE_STATUS */ -       628, /* GL_INFO_LOG_LENGTH */ +       699, /* GL_LINK_STATUS */ +      1749, /* GL_VALIDATE_STATUS */ +       630, /* GL_INFO_LOG_LENGTH */          55, /* GL_ATTACHED_SHADERS */          20, /* GL_ACTIVE_UNIFORMS */          21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ -      1394, /* GL_SHADER_SOURCE_LENGTH */ +      1396, /* GL_SHADER_SOURCE_LENGTH */          15, /* GL_ACTIVE_ATTRIBUTES */          16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ -       527, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ -      1397, /* GL_SHADING_LANGUAGE_VERSION */ -       316, /* GL_CURRENT_PROGRAM */ -      1073, /* GL_PALETTE4_RGB8_OES */ -      1075, /* GL_PALETTE4_RGBA8_OES */ -      1071, /* GL_PALETTE4_R5_G6_B5_OES */ -      1074, /* GL_PALETTE4_RGBA4_OES */ -      1072, /* GL_PALETTE4_RGB5_A1_OES */ -      1078, /* GL_PALETTE8_RGB8_OES */ -      1080, /* GL_PALETTE8_RGBA8_OES */ -      1076, /* GL_PALETTE8_R5_G6_B5_OES */ -      1079, /* GL_PALETTE8_RGBA4_OES */ -      1077, /* GL_PALETTE8_RGB5_A1_OES */ -       610, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ -       609, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ -      1732, /* GL_UNSIGNED_NORMALIZED */ -      1578, /* GL_TEXTURE_1D_ARRAY_EXT */ -      1241, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ -      1580, /* GL_TEXTURE_2D_ARRAY_EXT */ -      1244, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ -      1586, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ -      1588, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ -      1449, /* GL_SRGB */ -      1450, /* GL_SRGB8 */ -      1452, /* GL_SRGB_ALPHA */ -      1451, /* GL_SRGB8_ALPHA8 */ -      1409, /* GL_SLUMINANCE_ALPHA */ -      1408, /* GL_SLUMINANCE8_ALPHA8 */ -      1406, /* GL_SLUMINANCE */ -      1407, /* GL_SLUMINANCE8 */ +       529, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ +      1399, /* GL_SHADING_LANGUAGE_VERSION */ +       318, /* GL_CURRENT_PROGRAM */ +      1075, /* GL_PALETTE4_RGB8_OES */ +      1077, /* GL_PALETTE4_RGBA8_OES */ +      1073, /* GL_PALETTE4_R5_G6_B5_OES */ +      1076, /* GL_PALETTE4_RGBA4_OES */ +      1074, /* GL_PALETTE4_RGB5_A1_OES */ +      1080, /* GL_PALETTE8_RGB8_OES */ +      1082, /* GL_PALETTE8_RGBA8_OES */ +      1078, /* GL_PALETTE8_R5_G6_B5_OES */ +      1081, /* GL_PALETTE8_RGBA4_OES */ +      1079, /* GL_PALETTE8_RGB5_A1_OES */ +       612, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ +       611, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ +      1734, /* GL_UNSIGNED_NORMALIZED */ +      1580, /* GL_TEXTURE_1D_ARRAY_EXT */ +      1243, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ +      1582, /* GL_TEXTURE_2D_ARRAY_EXT */ +      1246, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ +      1588, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ +      1590, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ +      1451, /* GL_SRGB */ +      1452, /* GL_SRGB8 */ +      1454, /* GL_SRGB_ALPHA */ +      1453, /* GL_SRGB8_ALPHA8 */ +      1411, /* GL_SLUMINANCE_ALPHA */ +      1410, /* GL_SLUMINANCE8_ALPHA8 */ +      1408, /* GL_SLUMINANCE */ +      1409, /* GL_SLUMINANCE8 */         264, /* GL_COMPRESSED_SRGB */         265, /* GL_COMPRESSED_SRGB_ALPHA */         262, /* GL_COMPRESSED_SLUMINANCE */         263, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ -      1138, /* GL_POINT_SPRITE_COORD_ORIGIN */ -       705, /* GL_LOWER_LEFT */ -      1744, /* GL_UPPER_LEFT */ -      1472, /* GL_STENCIL_BACK_REF */ -      1473, /* GL_STENCIL_BACK_VALUE_MASK */ -      1474, /* GL_STENCIL_BACK_WRITEMASK */ -       435, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ -      1286, /* GL_RENDERBUFFER_BINDING_EXT */ -      1267, /* GL_READ_FRAMEBUFFER */ -       434, /* GL_DRAW_FRAMEBUFFER */ -      1268, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ -      1296, /* GL_RENDERBUFFER_SAMPLES */ -       537, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ -       535, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ -       546, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ -       542, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ -       544, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ -       549, /* GL_FRAMEBUFFER_COMPLETE */ -       553, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ -       559, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ -       557, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ -       555, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ -       558, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ -       556, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ -       562, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ -       565, /* GL_FRAMEBUFFER_UNSUPPORTED */ -       563, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ -       839, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ +      1140, /* GL_POINT_SPRITE_COORD_ORIGIN */ +       707, /* GL_LOWER_LEFT */ +      1746, /* GL_UPPER_LEFT */ +      1474, /* GL_STENCIL_BACK_REF */ +      1475, /* GL_STENCIL_BACK_VALUE_MASK */ +      1476, /* GL_STENCIL_BACK_WRITEMASK */ +       437, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ +      1288, /* GL_RENDERBUFFER_BINDING_EXT */ +      1269, /* GL_READ_FRAMEBUFFER */ +       436, /* GL_DRAW_FRAMEBUFFER */ +      1270, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ +      1298, /* GL_RENDERBUFFER_SAMPLES */ +       539, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ +       537, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ +       548, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ +       544, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ +       546, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +       551, /* GL_FRAMEBUFFER_COMPLETE */ +       555, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ +       561, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ +       559, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ +       557, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ +       560, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ +       558, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ +       564, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ +       567, /* GL_FRAMEBUFFER_UNSUPPORTED */ +       565, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ +       841, /* GL_MAX_COLOR_ATTACHMENTS_EXT */         152, /* GL_COLOR_ATTACHMENT0 */         154, /* GL_COLOR_ATTACHMENT1 */         168, /* GL_COLOR_ATTACHMENT2 */ @@ -4972,36 +4976,38 @@ static const unsigned reduced_enums[1319] =         161, /* GL_COLOR_ATTACHMENT13 */         163, /* GL_COLOR_ATTACHMENT14 */         165, /* GL_COLOR_ATTACHMENT15 */ -       342, /* GL_DEPTH_ATTACHMENT */ -      1462, /* GL_STENCIL_ATTACHMENT */ -       528, /* GL_FRAMEBUFFER */ -      1284, /* GL_RENDERBUFFER */ -      1298, /* GL_RENDERBUFFER_WIDTH */ -      1291, /* GL_RENDERBUFFER_HEIGHT */ -      1293, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ -      1485, /* GL_STENCIL_INDEX_EXT */ -      1482, /* GL_STENCIL_INDEX1_EXT */ -      1483, /* GL_STENCIL_INDEX4_EXT */ -      1484, /* GL_STENCIL_INDEX8_EXT */ -      1481, /* GL_STENCIL_INDEX16_EXT */ -      1295, /* GL_RENDERBUFFER_RED_SIZE */ -      1290, /* GL_RENDERBUFFER_GREEN_SIZE */ -      1287, /* GL_RENDERBUFFER_BLUE_SIZE */ -      1285, /* GL_RENDERBUFFER_ALPHA_SIZE */ -      1288, /* GL_RENDERBUFFER_DEPTH_SIZE */ -      1297, /* GL_RENDERBUFFER_STENCIL_SIZE */ -       561, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ -       895, /* GL_MAX_SAMPLES */ -      1345, /* GL_RGBA_SNORM */ -      1341, /* GL_RGBA8_SNORM */ -      1402, /* GL_SIGNED_NORMALIZED */ -       461, /* GL_EVAL_BIT */ -      1265, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ -       699, /* GL_LIST_BIT */ -      1594, /* GL_TEXTURE_BIT */ -      1376, /* GL_SCISSOR_BIT */ +       344, /* GL_DEPTH_ATTACHMENT */ +      1464, /* GL_STENCIL_ATTACHMENT */ +       530, /* GL_FRAMEBUFFER */ +      1286, /* GL_RENDERBUFFER */ +      1300, /* GL_RENDERBUFFER_WIDTH */ +      1293, /* GL_RENDERBUFFER_HEIGHT */ +      1295, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ +      1487, /* GL_STENCIL_INDEX_EXT */ +      1484, /* GL_STENCIL_INDEX1_EXT */ +      1485, /* GL_STENCIL_INDEX4_EXT */ +      1486, /* GL_STENCIL_INDEX8_EXT */ +      1483, /* GL_STENCIL_INDEX16_EXT */ +      1297, /* GL_RENDERBUFFER_RED_SIZE */ +      1292, /* GL_RENDERBUFFER_GREEN_SIZE */ +      1289, /* GL_RENDERBUFFER_BLUE_SIZE */ +      1287, /* GL_RENDERBUFFER_ALPHA_SIZE */ +      1290, /* GL_RENDERBUFFER_DEPTH_SIZE */ +      1299, /* GL_RENDERBUFFER_STENCIL_SIZE */ +       563, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ +       897, /* GL_MAX_SAMPLES */ +       298, /* GL_COPY_READ_BUFFER */ +       299, /* GL_COPY_WRITE_BUFFER */ +      1347, /* GL_RGBA_SNORM */ +      1343, /* GL_RGBA8_SNORM */ +      1404, /* GL_SIGNED_NORMALIZED */ +       463, /* GL_EVAL_BIT */ +      1267, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ +       701, /* GL_LIST_BIT */ +      1596, /* GL_TEXTURE_BIT */ +      1378, /* GL_SCISSOR_BIT */          29, /* GL_ALL_ATTRIB_BITS */ -       980, /* GL_MULTISAMPLE_BIT */ +       982, /* GL_MULTISAMPLE_BIT */          30, /* GL_ALL_CLIENT_ATTRIB_BITS */  }; diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 5c4bea9cf6..490110a6d2 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -44,6 +44,7 @@ static const struct {     const char *name;     int flag_offset;  } default_extensions[] = { +   { OFF, "GL_ARB_copy_buffer",                F(ARB_copy_buffer) },     { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },     { ON,  "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },     { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) }, @@ -183,6 +184,7 @@ static const struct {  void  _mesa_enable_sw_extensions(GLcontext *ctx)  { +   ctx->Extensions.ARB_copy_buffer = GL_TRUE;     ctx->Extensions.ARB_depth_texture = GL_TRUE;     /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/  #if FEATURE_ARB_fragment_program @@ -440,8 +442,9 @@ _mesa_enable_2_1_extensions(GLcontext *ctx)  /**   * Either enable or disable the named extension. + * \return GL_TRUE for success, GL_FALSE if invalid extension name   */ -static void +static GLboolean  set_extension( GLcontext *ctx, const char *name, GLboolean state )  {     GLboolean *base = (GLboolean *) &ctx->Extensions; @@ -450,7 +453,7 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state )     if (ctx->Extensions.String) {        /* The string was already queried - can't change it now! */        _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); -      return; +      return GL_FALSE;     }     for (i = 0 ; i < Elements(default_extensions) ; i++) { @@ -459,10 +462,10 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state )              GLboolean *enabled = base + default_extensions[i].flag_offset;              *enabled = state;           } -         return; +         return GL_TRUE;        }     } -   _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); +   return GL_FALSE;  } @@ -473,7 +476,8 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state )  void  _mesa_enable_extension( GLcontext *ctx, const char *name )  { -   set_extension(ctx, name, GL_TRUE); +   if (!set_extension(ctx, name, GL_TRUE)) +      _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);  } @@ -484,7 +488,8 @@ _mesa_enable_extension( GLcontext *ctx, const char *name )  void  _mesa_disable_extension( GLcontext *ctx, const char *name )  { -   set_extension(ctx, name, GL_FALSE); +   if (!set_extension(ctx, name, GL_FALSE)) +      _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);  } @@ -509,6 +514,80 @@ _mesa_extension_is_enabled( GLcontext *ctx, const char *name )  /** + * Append string 'b' onto string 'a'.  Free 'a' and return new string. + */ +static char * +append(const char *a, const char *b) +{ +   const GLuint aLen = a ? _mesa_strlen(a) : 0; +   const GLuint bLen = b ? _mesa_strlen(b) : 0; +   char *s = _mesa_calloc(aLen + bLen + 1); +   if (s) { +      if (a) +         _mesa_memcpy(s, a, aLen); +      if (b) +         _mesa_memcpy(s + aLen, b, bLen); +      s[aLen + bLen] = '\0'; +   } +   if (a) +      _mesa_free((void *) a); +   return s; +} + + +/** + * Check the MESA_EXTENSION_OVERRIDE env var. + * For extension names that are recognized, turn them on.  For extension + * names that are recognized and prefixed with '-', turn them off. + * Return a string of the unknown/leftover names. + */ +static const char * +get_extension_override( GLcontext *ctx ) +{ +   const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE"); +   char *extraExt = NULL; +   char ext[1000]; +   GLuint extLen = 0; +   GLuint i; +   GLboolean disableExt = GL_FALSE; + +   if (!envExt) +      return NULL; + +   for (i = 0; ; i++) { +      if (envExt[i] == '\0' || envExt[i] == ' ') { +         /* terminate/process 'ext' if extLen > 0 */ +         if (extLen > 0) { +            assert(extLen < sizeof(ext)); +            /* enable extension named by 'ext' */ +            ext[extLen] = 0; +            if (!set_extension(ctx, ext, !disableExt)) { +               /* unknown extension name, append it to extraExt */ +               if (extraExt) { +                  extraExt = append(extraExt, " "); +               } +               extraExt = append(extraExt, ext); +            } +            extLen = 0; +            disableExt = GL_FALSE; +         } +         if (envExt[i] == '\0') +            break; +      } +      else if (envExt[i] == '-') { +         disableExt = GL_TRUE; +      } +      else { +         /* accumulate this non-space character */ +         ext[extLen++] = envExt[i]; +      } +   } + +   return extraExt; +} + + +/**   * Run through the default_extensions array above and set the   * ctx->Extensions.ARB/EXT_* flags accordingly.   * To be called during context initialization. @@ -536,8 +615,9 @@ GLubyte *  _mesa_make_extension_string( GLcontext *ctx )  {     const GLboolean *base = (const GLboolean *) &ctx->Extensions; +   const char *extraExt = get_extension_override(ctx);     GLuint extStrLen = 0; -   GLubyte *s; +   char *s;     GLuint i;     /* first, compute length of the extension string */ @@ -547,7 +627,14 @@ _mesa_make_extension_string( GLcontext *ctx )           extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;        }     } -   s = (GLubyte *) _mesa_malloc(extStrLen); + +   if (extraExt) +      extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */ + +   /* allocate the extension string */ +   s = (char *) _mesa_malloc(extStrLen); +   if (!s) +      return NULL;     /* second, build the extension string */     extStrLen = 0; @@ -557,13 +644,18 @@ _mesa_make_extension_string( GLcontext *ctx )           GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);           _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);           extStrLen += len; -         s[extStrLen] = (GLubyte) ' '; +         s[extStrLen] = ' ';           extStrLen++;        }     }     ASSERT(extStrLen > 0); -   s[extStrLen - 1] = 0; +   s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */ -   return s; +   if (extraExt) { +      s = append(s, " "); +      s = append(s, extraExt); +   } + +   return (GLubyte *) s;  } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index e8e8c2bf30..83301f1e62 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -368,6 +368,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,              att->Complete = GL_FALSE;              return;           } +         if (texImage->TexFormat->TexelBytes == 0) { +            att_incomplete("compressed internalformat"); +            att->Complete = GL_FALSE; +            return; +         }        }        else if (format == GL_DEPTH) {           if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 01fbe40a03..090e5eb330 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -182,6 +182,8 @@ _mesa_sizeof_type( GLenum type )  	 return sizeof(GLint);        case GL_FLOAT:  	 return sizeof(GLfloat); +      case GL_DOUBLE: +	 return sizeof(GLdouble);        case GL_HALF_FLOAT_ARB:  	 return sizeof(GLhalfARB);        default: diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 7a719745fc..872982fa43 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1481,9 +1481,12 @@ next_mipmap_level_size(GLenum target, GLint border,  /** - * For GL_SGIX_generate_mipmap: - * Generate a complete set of mipmaps from texObj's base-level image. + * Automatic mipmap generation. + * This is the fallback/default function for ctx->Driver.GenerateMipmap(). + * Generate a complete set of mipmaps from texObj's BaseLevel image.   * Stop at texObj's MaxLevel or when we get to the 1x1 texture. + * For cube maps, target will be one of + * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.   */  void  _mesa_generate_mipmap(GLcontext *ctx, GLenum target, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 50dc2def87..46020eb210 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1028,7 +1028,7 @@ struct gl_stencil_attrib  /**   * An index for each type of texture object.  These correspond to the GL - * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. + * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.   * Note: the order is from highest priority to lowest priority.   */  typedef enum @@ -1498,14 +1498,17 @@ struct gl_buffer_object  {     GLint RefCount;     GLuint Name; -   GLenum Usage; -   GLenum Access; -   GLvoid *Pointer;          /**< Only valid while buffer is mapped */ -   GLintptr Offset;          /**< mapped offset */ -   GLsizeiptr Length;        /**< mapped length */ -   GLsizeiptrARB Size;       /**< Size of storage in bytes */ -   GLubyte *Data;            /**< Location of storage either in RAM or VRAM. */ -   GLboolean OnCard;         /**< Is buffer in VRAM? (hardware drivers) */ +   GLenum Usage;        /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ +   GLsizeiptrARB Size;  /**< Size of buffer storage in bytes */ +   GLubyte *Data;       /**< Location of storage either in RAM or VRAM. */ +   /** Fields describing a mapped buffer */ +   /*@{*/ +   GLenum Access;       /**< GL_READ_ONLY_ARB, GL_WRITE_ONLY_ARB, etc. */ +   GLvoid *Pointer;     /**< User-space address of mapping */ +   GLintptr Offset;     /**< Mapped offset */ +   GLsizeiptr Length;   /**< Mapped length */ +   /*@}*/ +   GLboolean Written;   /**< Ever written to? (for debugging) */  }; @@ -1541,10 +1544,10 @@ struct gl_client_array     const GLubyte *Ptr;          /**< Points to array data */     GLboolean Enabled;		/**< Enabled flag is a boolean */     GLboolean Normalized;        /**< GL_ARB_vertex_program */ +   GLuint _ElementSize;         /**< size of each element in bytes */ -   /**< GL_ARB_vertex_buffer_object */ -   struct gl_buffer_object *BufferObj; -   GLuint _MaxElement; +   struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ +   GLuint _MaxElement;          /**< max element index into array buffer + 1 */  }; @@ -1563,6 +1566,7 @@ struct gl_array_object     /** Conventional vertex arrays */     /*@{*/     struct gl_client_array Vertex; +   struct gl_client_array Weight;     struct gl_client_array Normal;     struct gl_client_array Color;     struct gl_client_array SecondaryColor; @@ -1573,11 +1577,22 @@ struct gl_array_object     struct gl_client_array PointSize;     /*@}*/ -   /** Generic arrays for vertex programs/shaders */ -   struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; +   /** +    * Generic arrays for vertex programs/shaders. +    * For NV vertex programs, these attributes alias and take priority +    * over the conventional attribs above.  For ARB vertex programs and +    * GLSL vertex shaders, these attributes are separate. +    */ +   struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];     /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */     GLbitfield _Enabled; + +   /** +    * Min of all enabled arrays' _MaxElement.  When arrays reside inside VBOs +    * we can determine the max legal (in bounds) glDrawElements array index. +    */ +   GLuint _MaxElement;  }; @@ -1586,7 +1601,10 @@ struct gl_array_object   */  struct gl_array_attrib  { +   /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */     struct gl_array_object *ArrayObj; + +   /** The default vertex array object */     struct gl_array_object *DefaultArrayObj;     GLint ActiveTexture;		/**< Client Active Texture */ @@ -1596,11 +1614,9 @@ struct gl_array_attrib     GLbitfield NewState;		/**< mask of _NEW_ARRAY_* values */  #if FEATURE_ARB_vertex_buffer_object -   struct gl_buffer_object *NullBufferObj;     struct gl_buffer_object *ArrayBufferObj;     struct gl_buffer_object *ElementArrayBufferObj;  #endif -   GLuint _MaxElement;          /* Min of all enabled array's maxes */  }; @@ -2053,6 +2069,9 @@ struct gl_shared_state     /** Default texture objects (shared by all texture units) */     struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; +   /** Fallback texture used when a bound texture is incomplete */ +   struct gl_texture_object *FallbackTex; +     /**      * \name Thread safety and statechange notification for texture      * objects.  @@ -2064,6 +2083,8 @@ struct gl_shared_state     GLuint TextureStateStamp;	        /**< state notification for shared tex */     /*@}*/ +   /** Default buffer object for vertex arrays that aren't in VBOs */ +   struct gl_buffer_object *NullBufferObj;     /**      * \name Vertex/fragment programs @@ -2413,6 +2434,7 @@ struct gl_constants  struct gl_extensions  {     GLboolean dummy;  /* don't remove this! */ +   GLboolean ARB_copy_buffer;     GLboolean ARB_depth_texture;     GLboolean ARB_draw_buffers;     GLboolean ARB_fragment_program; @@ -2619,6 +2641,7 @@ struct gl_matrix_stack  #define _NEW_PROGRAM            0x8000000  /**< __GLcontextRec::VertexProgram */  #define _NEW_CURRENT_ATTRIB     0x10000000  /**< __GLcontextRec::Current */  #define _NEW_PROGRAM_CONSTANTS  0x20000000 +#define _NEW_BUFFER_OBJECT      0x40000000  #define _NEW_ALL ~0  /*@}*/ @@ -2937,6 +2960,9 @@ struct __GLcontextRec     struct gl_shader_state Shader; /**< GLSL shader object state */     struct gl_query_state Query;  /**< occlusion, timer queries */ + +   struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ +   struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */     /*@}*/  #if FEATURE_EXT_framebuffer_object diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 57ae9c721a..d9f3e476e8 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -170,7 +170,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )           return;        }        /* restore */ -      ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +      ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;        buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,                                                GL_READ_ONLY_ARB,                                                ctx->Unpack.BufferObj); @@ -229,7 +229,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )           return;        }        /* restore */ -      ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +      ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;        buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,                                                GL_READ_ONLY_ARB,                                                ctx->Unpack.BufferObj); @@ -303,7 +303,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )           return;        }        /* restore */ -      ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +      ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;        buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,                                                GL_READ_ONLY_ARB,                                                ctx->Unpack.BufferObj); @@ -371,7 +371,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )           return;        }        /* restore */ -      ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +      ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;        buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                                                GL_WRITE_ONLY_ARB,                                                ctx->Pack.BufferObj); @@ -432,7 +432,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )           return;        }        /* restore */ -      ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +      ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;        buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                                                GL_WRITE_ONLY_ARB,                                                ctx->Pack.BufferObj); @@ -494,7 +494,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )           return;        }        /* restore */ -      ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +      ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;        buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                                                GL_WRITE_ONLY_ARB,                                                ctx->Pack.BufferObj); diff --git a/src/mesa/main/pixelstore.c b/src/mesa/main/pixelstore.c index ff1a6344cc..6a641f83f2 100644 --- a/src/mesa/main/pixelstore.c +++ b/src/mesa/main/pixelstore.c @@ -245,7 +245,8 @@ _mesa_init_pixelstore( GLcontext *ctx )     ctx->Pack.ClientStorage = GL_FALSE;     ctx->Pack.Invert = GL_FALSE;  #if FEATURE_EXT_pixel_buffer_object -   ctx->Pack.BufferObj = ctx->Array.NullBufferObj; +   _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, +                                 ctx->Shared->NullBufferObj);  #endif     ctx->Unpack.Alignment = 4;     ctx->Unpack.RowLength = 0; @@ -258,7 +259,8 @@ _mesa_init_pixelstore( GLcontext *ctx )     ctx->Unpack.ClientStorage = GL_FALSE;     ctx->Unpack.Invert = GL_FALSE;  #if FEATURE_EXT_pixel_buffer_object -   ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; +   _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, +                                 ctx->Shared->NullBufferObj);  #endif     /* @@ -278,6 +280,7 @@ _mesa_init_pixelstore( GLcontext *ctx )     ctx->DefaultPacking.ClientStorage = GL_FALSE;     ctx->DefaultPacking.Invert = GL_FALSE;  #if FEATURE_EXT_pixel_buffer_object -   ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +   _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, +                                 ctx->Shared->NullBufferObj);  #endif  } diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index ae8dd2a836..731a154040 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -33,6 +33,7 @@  #include "mtypes.h"  #include "hash.h"  #include "arrayobj.h" +#include "bufferobj.h"  #include "shared.h"  #include "shader/program.h"  #include "shader/shader_api.h" @@ -92,6 +93,13 @@ _mesa_alloc_shared_state(GLcontext *ctx)     shared->BufferObjects = _mesa_NewHashTable();  #endif +   /* Allocate the default buffer object and set refcount so high that +    * it never gets deleted. +    * XXX with recent/improved refcounting this may not longer be needed. +    */ +   shared->NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0); +   shared->NullBufferObj->RefCount = 1000 * 1000 * 1000; +     shared->ArrayObjects = _mesa_NewHashTable();     /* Create default texture objects */ @@ -341,6 +349,10 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)     _mesa_DeleteHashTable(shared->RenderBuffers);  #endif +#if FEATURE_ARB_vertex_buffer_object +   _mesa_delete_buffer_object(ctx, shared->NullBufferObj); +#endif +     /*      * Free texture objects (after FBOs since some textures might have      * been bound to FBOs). diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 94e37e3dab..7b41b8f4da 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -64,114 +64,149 @@ update_separate_specular(GLcontext *ctx)  /** - * Update state dependent on vertex arrays. + * Compute the index of the last array element that can be safely accessed + * in a vertex array.  We can really only do this when the array lives in + * a VBO. + * The array->_MaxElement field will be updated. + * Later in glDrawArrays/Elements/etc we can do some bounds checking. + */ +static void +compute_max_element(struct gl_client_array *array) +{ +   assert(array->Enabled); +   if (array->BufferObj->Name) { +      /* Compute the max element we can access in the VBO without going +       * out of bounds. +       */ +      array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size +                            - (GLsizeiptrARB) array->Ptr + array->StrideB +                            - array->_ElementSize) / array->StrideB; +   } +   else { +      /* user-space array, no idea how big it is */ +      array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ +   } +} + + +/** + * Helper for update_arrays(). + * \return  min(current min, array->_MaxElement). + */ +static GLuint +update_min(GLuint min, struct gl_client_array *array) +{ +   compute_max_element(array); +   return MIN2(min, array->_MaxElement); +} + + +/** + * Update ctx->Array._MaxElement (the max legal index into all enabled arrays). + * Need to do this upon new array state or new buffer object state.   */  static void  update_arrays( GLcontext *ctx )  { -   GLuint i, min; +   struct gl_array_object *arrayObj = ctx->Array.ArrayObj; +   GLuint i, min = ~0;     /* find min of _MaxElement values for all enabled arrays */     /* 0 */     if (ctx->VertexProgram._Current -       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { -      min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement; +       && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { +      min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);     } -   else if (ctx->Array.ArrayObj->Vertex.Enabled) { -      min = ctx->Array.ArrayObj->Vertex._MaxElement; -   } -   else { -      /* can't draw anything without vertex positions! */ -      min = 0; +   else if (arrayObj->Vertex.Enabled) { +      min = update_min(min, &arrayObj->Vertex);     }     /* 1 */     if (ctx->VertexProgram._Enabled -       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement); +       && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { +      min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]);     }     /* no conventional vertex weight array */     /* 2 */     if (ctx->VertexProgram._Enabled -       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement); +       && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { +      min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);     } -   else if (ctx->Array.ArrayObj->Normal.Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement); +   else if (arrayObj->Normal.Enabled) { +      min = update_min(min, &arrayObj->Normal);     }     /* 3 */     if (ctx->VertexProgram._Enabled -       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement); +       && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { +      min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);     } -   else if (ctx->Array.ArrayObj->Color.Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement); +   else if (arrayObj->Color.Enabled) { +      min = update_min(min, &arrayObj->Color);     }     /* 4 */     if (ctx->VertexProgram._Enabled -       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement); +       && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { +      min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]);     } -   else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement); +   else if (arrayObj->SecondaryColor.Enabled) { +      min = update_min(min, &arrayObj->SecondaryColor);     }     /* 5 */     if (ctx->VertexProgram._Enabled -       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement); +       && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { +      min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]);     } -   else if (ctx->Array.ArrayObj->FogCoord.Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement); +   else if (arrayObj->FogCoord.Enabled) { +      min = update_min(min, &arrayObj->FogCoord);     }     /* 6 */     if (ctx->VertexProgram._Enabled -       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement); +       && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { +      min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]);     } -   else if (ctx->Array.ArrayObj->Index.Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement); +   else if (arrayObj->Index.Enabled) { +      min = update_min(min, &arrayObj->Index);     } -     /* 7 */     if (ctx->VertexProgram._Enabled -       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement); +       && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { +      min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]);     }     /* 8..15 */     for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {        if (ctx->VertexProgram._Enabled -          && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { -         min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); +          && arrayObj->VertexAttrib[i].Enabled) { +         min = update_min(min, &arrayObj->VertexAttrib[i]);        }        else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits -               && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { -         min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement); +               && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { +         min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]);        }     }     /* 16..31 */     if (ctx->VertexProgram._Current) { -      for (i = 0; i < Elements(ctx->Array.ArrayObj->VertexAttrib); i++) { -         if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { -            min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); +      for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { +         if (arrayObj->VertexAttrib[i].Enabled) { +            min = update_min(min, &arrayObj->VertexAttrib[i]);           }        }     } -   if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { -      min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement); +   if (arrayObj->EdgeFlag.Enabled) { +      min = update_min(min, &arrayObj->EdgeFlag);     }     /* _MaxElement is one past the last legal array element */ -   ctx->Array._MaxElement = min; +   arrayObj->_MaxElement = min;  } @@ -547,7 +582,7 @@ _mesa_update_state_locked( GLcontext *ctx )     if (new_state & _DD_NEW_SEPARATE_SPECULAR)        update_separate_specular( ctx ); -   if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) +   if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))        update_arrays( ctx );     if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index b63f747fe8..2082f945f1 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -281,7 +281,8 @@ valid_texture_object(const struct gl_texture_object *tex)        _mesa_problem(NULL, "invalid reference to a deleted texture object");        return GL_FALSE;     default: -      _mesa_problem(NULL, "invalid texture object Target value"); +      _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", +                    tex->Target, tex->Name);        return GL_FALSE;     }  } @@ -662,6 +663,59 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,     }  } + +/** + * Return pointer to a default/fallback texture. + * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). + * That's the value a sampler should get when sampling from an + * incomplete texture. + */ +struct gl_texture_object * +_mesa_get_fallback_texture(GLcontext *ctx) +{ +   if (!ctx->Shared->FallbackTex) { +      /* create fallback texture now */ +      static GLubyte texels[8 * 8][4]; +      struct gl_texture_object *texObj; +      struct gl_texture_image *texImage; +      GLuint i; + +      for (i = 0; i < 8 * 8; i++) { +         texels[i][0] = +         texels[i][1] = +         texels[i][2] = 0x0; +         texels[i][3] = 0xff; +      } + +      /* create texture object */ +      texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); +      assert(texObj->RefCount == 1); +      texObj->MinFilter = GL_NEAREST; +      texObj->MagFilter = GL_NEAREST; + +      /* create level[0] texture image */ +      texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); + +      /* init the image fields */ +      _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, +                                    8, 8, 1, 0, GL_RGBA);  + +      /* set image data */ +      ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, +                             8, 8, 0, +                             GL_RGBA, GL_UNSIGNED_BYTE, texels, +                             &ctx->DefaultPacking, texObj, texImage); + +      _mesa_test_texobj_completeness(ctx, texObj); +      assert(texObj->_Complete); + +      ctx->Shared->FallbackTex = texObj; +   } +   return ctx->Shared->FallbackTex; +} + + +  /*@}*/ @@ -891,6 +945,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )     struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];     struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL;     GLint targetIndex; +   GLboolean early_out = GL_FALSE;     ASSERT_OUTSIDE_BEGIN_END(ctx);     if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -944,6 +999,17 @@ _mesa_BindTexture( GLenum target, GLuint texName )     assert(valid_texture_object(newTexObj)); +   _glthread_LOCK_MUTEX(ctx->Shared->Mutex); +   if ((ctx->Shared->RefCount == 1) +       && (newTexObj == texUnit->CurrentTex[targetIndex])) { +      early_out = GL_TRUE; +   } +   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + +   if (early_out) { +      return; +   } +     /* flush before changing binding */     FLUSH_VERTICES(ctx, _NEW_TEXTURE); diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index d5374c5d6c..2599c0816a 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -65,6 +65,9 @@ extern void  _mesa_test_texobj_completeness( const GLcontext *ctx,                                  struct gl_texture_object *obj ); +extern struct gl_texture_object * +_mesa_get_fallback_texture(GLcontext *ctx); +  extern void  _mesa_unlock_context_textures( GLcontext *ctx ); diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index e60ab6aa12..2195a334d3 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -469,8 +469,10 @@ set_tex_parameterf(GLcontext *ctx,           return GL_TRUE;        }        else { -         _mesa_error(ctx, GL_INVALID_ENUM, -                     "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); +         static GLuint count = 0; +         if (count++ < 10) +            _mesa_error(ctx, GL_INVALID_ENUM, +                        "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");        }        return GL_FALSE; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index cef58d7a49..6e0c0c688a 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -561,8 +561,19 @@ update_texture_state( GLcontext *ctx )        }        if (!texUnit->_ReallyEnabled) { -         _mesa_reference_texobj(&texUnit->_Current, NULL); -         continue; +         if (fprog) { +            /* If we get here it means the shader is expecting a texture +             * object, but there isn't one (or it's incomplete).  Use the +             * fallback texture. +             */ +            struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); +            texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; +            _mesa_reference_texobj(&texUnit->_Current, texObj); +         } +         else { +            /* fixed-function: texture unit is really disabled */ +            continue; +         }        }        /* if we get here, we know this texture unit is enabled */ diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 0882e8f37a..f04c137c6d 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1,8 +1,9 @@  /*   * Mesa 3-D graphics library - * Version:  7.2 + * Version:  7.6   *   * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -36,15 +37,14 @@  /** - * Update the fields of a vertex array object. - * We need to do a few special things for arrays that live in - * vertex buffer objects. + * Set the fields of a vertex array.   *   * \param array  the array to update   * \param dirtyBit  which bit to set in ctx->Array.NewState for this array   * \param elementSize  size of each array element, in bytes   * \param size  components per element (1, 2, 3 or 4)   * \param type  datatype of each component (GL_FLOAT, GL_INT, etc) + * \param format  either GL_RGBA or GL_BGRA   * \param stride  stride between elements, in elements   * \param normalized  are integer types converted to floats in [-1, 1]?   * \param ptr  the address (or offset inside VBO) of the array data @@ -63,22 +63,11 @@ update_array(GLcontext *ctx, struct gl_client_array *array,     array->StrideB = stride ? stride : elementSize;     array->Normalized = normalized;     array->Ptr = (const GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object +   array->_ElementSize = elementSize; +     _mesa_reference_buffer_object(ctx, &array->BufferObj,                                   ctx->Array.ArrayBufferObj); -   /* Compute the index of the last array element that's inside the buffer. -    * Later in glDrawArrays we'll check if start + count > _MaxElement to -    * be sure we won't go out of bounds. -    */ -   if (ctx->Array.ArrayBufferObj->Name) -      array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size -                            - (GLsizeiptrARB) array->Ptr + array->StrideB -                            - elementSize) / array->StrideB; -   else -#endif -      array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ -     ctx->NewState |= _NEW_ARRAY;     ctx->Array.NewState |= dirtyBit;  } @@ -528,6 +517,12 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)  #if FEATURE_NV_vertex_program +/** + * Set a vertex attribute array. + * Note that these arrays DO alias the conventional GL vertex arrays + * (position, normal, color, fog, texcoord, etc). + * The generic attribute slots at #16 and above are not touched. + */  void GLAPIENTRY  _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,                              GLsizei stride, const GLvoid *ptr) @@ -538,7 +533,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,     GET_CURRENT_CONTEXT(ctx);     ASSERT_OUTSIDE_BEGIN_END(ctx); -   if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) { +   if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {        _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)");        return;     } @@ -604,6 +599,11 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,  #if FEATURE_ARB_vertex_program +/** + * Set a generic vertex attribute array. + * Note that these arrays DO NOT alias the conventional GL vertex arrays + * (position, normal, color, fog, texcoord, etc). + */  void GLAPIENTRY  _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,                               GLboolean normalized, @@ -1065,6 +1065,52 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,  /** + * Print vertex array's fields. + */ +static void +print_array(const char *name, GLint index, const struct gl_client_array *array) +{ +   if (index >= 0) +      _mesa_printf("  %s[%d]: ", name, index); +   else +      _mesa_printf("  %s: ", name); +   _mesa_printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n", +                array->Ptr, array->Type, array->Size, +                array->_ElementSize, array->StrideB, +                array->BufferObj->Name, array->BufferObj->Size, +                array->_MaxElement); +} + + +/** + * Print current vertex object/array info.  For debug. + */ +void +_mesa_print_arrays(GLcontext *ctx) +{ +   struct gl_array_object *arrayObj = ctx->Array.ArrayObj; +   GLuint i; + +   _mesa_update_array_object_max_element(ctx, arrayObj); + +   _mesa_printf("Array Object %u\n", arrayObj->Name); +   if (arrayObj->Vertex.Enabled) +      print_array("Vertex", -1, &arrayObj->Vertex); +   if (arrayObj->Normal.Enabled) +      print_array("Normal", -1, &arrayObj->Normal); +   if (arrayObj->Color.Enabled) +      print_array("Color", -1, &arrayObj->Color); +   for (i = 0; i < Elements(arrayObj->TexCoord); i++) +      if (arrayObj->TexCoord[i].Enabled) +         print_array("TexCoord", i, &arrayObj->TexCoord[i]); +   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) +      if (arrayObj->VertexAttrib[i].Enabled) +         print_array("Attrib", i, &arrayObj->VertexAttrib[i]); +   _mesa_printf("  _MaxElement = %u\n", arrayObj->_MaxElement); +} + + +/**   * Initialize vertex array state for given context.   */  void  diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index 97d5c8219d..46cc3ee342 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -1,18 +1,9 @@ -/** - * \file varray.h - * Vertex arrays. - * - * \if subset - * (No-op) - * - * \endif - */ -  /*   * Mesa 3-D graphics library - * Version:  4.1 + * Version:  7.6   * - * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved. + * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -169,6 +160,8 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,                          GLenum type, const GLvoid *indices); +extern void +_mesa_print_arrays(GLcontext *ctx);  extern void  _mesa_init_varray( GLcontext * ctx ); diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 015ac71a17..d4d3dd1a94 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,8 +1,9 @@  /*   * Mesa 3-D graphics library - * Version:  7.5 + * Version:  7.6   *   * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -29,9 +30,9 @@  /* Mesa version */  #define MESA_MAJOR 7 -#define MESA_MINOR 5 +#define MESA_MINOR 6  #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.5-rc3" +#define MESA_VERSION_STRING "7.6-devel"  /* To make version comparison easy */  #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))  | 
