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-rw-r--r--src/mesa/math/m_matrix.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index 66600330b8..d042b74628 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -1,21 +1,21 @@
-/* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */
+/* $Id: m_matrix.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -119,35 +119,35 @@ _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
extern void
_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b );
-extern void
+extern void
_math_matrix_loadf( GLmatrix *mat, const GLfloat *m );
-extern void
+extern void
_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
extern void
-_math_matrix_rotate( GLmatrix *m, GLfloat angle,
+_math_matrix_rotate( GLmatrix *m, GLfloat angle,
GLfloat x, GLfloat y, GLfloat z );
-extern void
+extern void
_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
extern void
-_math_matrix_ortho( GLmatrix *mat,
+_math_matrix_ortho( GLmatrix *mat,
GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
+ GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_frustum( GLmatrix *mat,
+_math_matrix_frustum( GLmatrix *mat,
GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
+ GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval );
extern void
_math_matrix_set_identity( GLmatrix *dest );
-extern void
+extern void
_math_matrix_copy( GLmatrix *to, const GLmatrix *from );
extern void