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-rw-r--r--src/mesa/math/m_vector.c239
-rw-r--r--src/mesa/math/m_vector.h126
2 files changed, 0 insertions, 365 deletions
diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c
index e01c87d67d..3ad81d468b 100644
--- a/src/mesa/math/m_vector.c
+++ b/src/mesa/math/m_vector.c
@@ -88,68 +88,7 @@ void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
v->flags = size_bits[4] | flags ;
}
-void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] )
-{
- v->stride = 3 * sizeof(GLfloat);
- v->data = storage;
- v->start = (GLfloat *) storage;
- v->count = 0;
- v->flags = flags ;
-}
-void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage )
-{
- v->stride = 1*sizeof(GLfloat);
- v->data = storage;
- v->start = (GLfloat *)storage;
- v->count = 0;
- v->flags = flags ;
-}
-
-void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
-{
- v->stride = 4 * sizeof(GLubyte);
- v->data = storage;
- v->start = (GLubyte *) storage;
- v->count = 0;
- v->flags = flags ;
-}
-
-void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] )
-{
- v->stride = 4 * sizeof(GLchan);
- v->data = storage;
- v->start = (GLchan *) storage;
- v->count = 0;
- v->flags = flags ;
-}
-
-void _mesa_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] )
-{
- v->stride = 4 * sizeof(GLushort);
- v->data = storage;
- v->start = (GLushort *) storage;
- v->count = 0;
- v->flags = flags ;
-}
-
-void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
-{
- v->stride = 1 * sizeof(GLubyte);
- v->data = storage;
- v->start = (GLubyte *) storage;
- v->count = 0;
- v->flags = flags ;
-}
-
-void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage )
-{
- v->stride = 1 * sizeof(GLuint);
- v->data = storage;
- v->start = (GLuint *) storage;
- v->count = 0;
- v->flags = flags ;
-}
/*
@@ -174,82 +113,6 @@ void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
v->flags = size_bits[4] | flags | VEC_MALLOC ;
}
-void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
- GLuint alignment )
-{
- v->stride = 3 * sizeof(GLfloat);
- v->storage = ALIGN_MALLOC( count * 3 * sizeof(GLfloat), alignment );
- v->start = (GLfloat *) v->storage;
- v->data = (GLfloat (*)[3]) v->storage;
- v->count = 0;
- v->flags = flags | VEC_MALLOC ;
-}
-
-void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
- GLuint alignment )
-{
- v->stride = sizeof(GLfloat);
- v->storage = v->start = (GLfloat *)
- ALIGN_MALLOC( count * sizeof(GLfloat), alignment );
- v->data = v->start;
- v->count = 0;
- v->flags = flags | VEC_MALLOC ;
-}
-
-void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
- GLuint alignment )
-{
- v->stride = 4 * sizeof(GLubyte);
- v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLubyte), alignment );
- v->start = (GLubyte *) v->storage;
- v->data = (GLubyte (*)[4]) v->storage;
- v->count = 0;
- v->flags = flags | VEC_MALLOC ;
-}
-
-void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
- GLuint alignment )
-{
- v->stride = 4 * sizeof(GLchan);
- v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLchan), alignment );
- v->start = (GLchan *) v->storage;
- v->data = (GLchan (*)[4]) v->storage;
- v->count = 0;
- v->flags = flags | VEC_MALLOC ;
-}
-
-void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
- GLuint alignment )
-{
- v->stride = 4 * sizeof(GLushort);
- v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLushort), alignment );
- v->start = (GLushort *) v->storage;
- v->data = (GLushort (*)[4]) v->storage;
- v->count = 0;
- v->flags = flags | VEC_MALLOC ;
-}
-
-void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
- GLuint alignment )
-{
- v->stride = 1 * sizeof(GLubyte);
- v->storage = ALIGN_MALLOC( count * sizeof(GLubyte), alignment );
- v->start = (GLubyte *) v->storage;
- v->data = (GLubyte *) v->storage;
- v->count = 0;
- v->flags = flags | VEC_MALLOC ;
-}
-
-void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
- GLuint alignment )
-{
- v->stride = 1 * sizeof(GLuint);
- v->storage = ALIGN_MALLOC( count * sizeof(GLuint), alignment );
- v->start = (GLuint *) v->storage;
- v->data = (GLuint *) v->storage;
- v->count = 0;
- v->flags = flags | VEC_MALLOC ;
-}
@@ -271,83 +134,6 @@ void _mesa_vector4f_free( GLvector4f *v )
}
}
-void _mesa_vector3f_free( GLvector3f *v )
-{
- if (v->flags & VEC_MALLOC) {
- ALIGN_FREE( v->storage );
- v->data = 0;
- v->start = 0;
- v->storage = 0;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
-void _mesa_vector1f_free( GLvector1f *v )
-{
- if (v->flags & VEC_MALLOC) {
- ALIGN_FREE( v->storage );
- v->data = NULL;
- v->start = NULL;
- v->storage = NULL;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
-void _mesa_vector4ub_free( GLvector4ub *v )
-{
- if (v->flags & VEC_MALLOC) {
- ALIGN_FREE( v->storage );
- v->data = NULL;
- v->start = NULL;
- v->storage = NULL;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
-void _mesa_vector4chan_free( GLvector4chan *v )
-{
- if (v->flags & VEC_MALLOC) {
- ALIGN_FREE( v->storage );
- v->data = NULL;
- v->start = NULL;
- v->storage = NULL;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
-void _mesa_vector4us_free( GLvector4us *v )
-{
- if (v->flags & VEC_MALLOC) {
- ALIGN_FREE( v->storage );
- v->data = NULL;
- v->start = NULL;
- v->storage = NULL;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
-void _mesa_vector1ub_free( GLvector1ub *v )
-{
- if (v->flags & VEC_MALLOC) {
- ALIGN_FREE( v->storage );
- v->data = NULL;
- v->start = NULL;
- v->storage = NULL;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
-void _mesa_vector1ui_free( GLvector1ui *v )
-{
- if (v->flags & VEC_MALLOC) {
- ALIGN_FREE( v->storage );
- v->data = NULL;
- v->start = NULL;
- v->storage = NULL;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
/*
* For debugging
@@ -402,28 +188,3 @@ void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
}
-/*
- * For debugging
- */
-void _mesa_vector3f_print( GLvector3f *v, GLubyte *cullmask, GLboolean culling )
-{
- GLfloat *d = (GLfloat *)v->data;
- GLuint i = 0, count;
-
- _mesa_printf("data-start\n");
- for ( ; d != v->start ; STRIDE_F(d,v->stride), i++)
- _mesa_printf( "%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
-
- _mesa_printf("start-count(%u)\n", v->count);
- count = i + v->count;
-
- if (culling) {
- for ( ; i < count ; STRIDE_F(d,v->stride), i++)
- if (cullmask[i])
- _mesa_printf("%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
- }
- else {
- for ( ; i < count ; STRIDE_F(d,v->stride), i++)
- _mesa_printf("%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
- }
-}
diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h
index 4b1b643ea7..222b47f6e1 100644
--- a/src/mesa/math/m_vector.h
+++ b/src/mesa/math/m_vector.h
@@ -80,132 +80,6 @@ extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
-/* Could use a single vector type for normals and vertices, but
- * this way avoids some casts.
- */
-typedef struct {
- GLfloat (*data)[3];
- GLfloat *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector3f;
-
-extern void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] );
-extern void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector3f_free( GLvector3f *v );
-extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
-
-
-typedef struct {
- GLfloat *data;
- GLfloat *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector1f;
-
-extern void _mesa_vector1f_free( GLvector1f *v );
-extern void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * );
-extern void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
- GLuint alignment );
-
-
-/* For 4ub rgba values.
- */
-typedef struct {
- GLubyte (*data)[4];
- GLubyte *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector4ub;
-
-extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
- GLubyte (*storage)[4] );
-extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector4ub_free( GLvector4ub * );
-
-
-/* For 4 * GLchan values.
- */
-typedef struct {
- GLchan (*data)[4];
- GLchan *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector4chan;
-
-extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
- GLchan (*storage)[4] );
-extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector4chan_free( GLvector4chan * );
-
-
-
-
-/* For 4 * GLushort rgba values.
- */
-typedef struct {
- GLushort (*data)[4];
- GLushort *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector4us;
-
-extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
- GLushort (*storage)[4] );
-extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector4us_free( GLvector4us * );
-
-
-
-
-/* For 1ub values, eg edgeflag.
- */
-typedef struct {
- GLubyte *data;
- GLubyte *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector1ub;
-
-extern void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage);
-extern void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector1ub_free( GLvector1ub * );
-
-
-
-
-/* For, eg Index, Array element.
- */
-typedef struct {
- GLuint *data;
- GLuint *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector1ui;
-
-extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
-extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector1ui_free( GLvector1ui * );