diff options
Diffstat (limited to 'src/mesa/math')
-rw-r--r-- | src/mesa/math/m_matrix.c | 12 | ||||
-rw-r--r-- | src/mesa/math/m_matrix.h | 4 | ||||
-rw-r--r-- | src/mesa/math/m_xform.c | 4 |
3 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 0a722fe3ea..0e04e7c8ab 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -1,4 +1,4 @@ -/* $Id: m_matrix.c,v 1.3 2000/11/20 15:16:33 brianp Exp $ */ +/* $Id: m_matrix.c,v 1.4 2000/11/24 10:25:11 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -739,7 +739,7 @@ _math_matrix_ortho( GLmatrix *mat, /* Determine type and flags from scratch. This is expensive enough to * only want to do it once. */ -static void analyze_from_scratch( GLmatrix *mat ) +static void analyse_from_scratch( GLmatrix *mat ) { const GLfloat *m = mat->m; GLuint mask = 0; @@ -851,7 +851,7 @@ static void analyze_from_scratch( GLmatrix *mat ) /* Analyse a matrix given that its flags are accurate - this is the * more common operation, hopefully. */ -static void analyze_from_flags( GLmatrix *mat ) +static void analyse_from_flags( GLmatrix *mat ) { const GLfloat *m = mat->m; @@ -891,13 +891,13 @@ static void analyze_from_flags( GLmatrix *mat ) void -_math_matrix_analyze( GLmatrix *mat ) +_math_matrix_analyse( GLmatrix *mat ) { if (mat->flags & MAT_DIRTY_TYPE) { if (mat->flags & MAT_DIRTY_FLAGS) - analyze_from_scratch( mat ); + analyse_from_scratch( mat ); else - analyze_from_flags( mat ); + analyse_from_flags( mat ); } if (mat->inv && (mat->flags & MAT_DIRTY_INVERSE)) { diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h index 8eedbdb942..0d3c61dfe5 100644 --- a/src/mesa/math/m_matrix.h +++ b/src/mesa/math/m_matrix.h @@ -1,4 +1,4 @@ -/* $Id: m_matrix.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */ +/* $Id: m_matrix.h,v 1.2 2000/11/24 10:25:11 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -151,7 +151,7 @@ extern void _math_matrix_copy( GLmatrix *to, const GLmatrix *from ); extern void -_math_matrix_analyze( GLmatrix *mat ); +_math_matrix_analyse( GLmatrix *mat ); extern void _math_matrix_print( const GLmatrix *m ); diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c index 8257d80647..a6e34e9eb2 100644 --- a/src/mesa/math/m_xform.c +++ b/src/mesa/math/m_xform.c @@ -1,4 +1,4 @@ -/* $Id: m_xform.c,v 1.3 2000/11/18 08:10:24 jtaylor Exp $ */ +/* $Id: m_xform.c,v 1.4 2000/11/24 10:25:11 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -173,7 +173,7 @@ void gl_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] /* Useful for one-off point transformations, as in clipping. - * Note that because the matrix isn't analyzed we do too many + * Note that because the matrix isn't analysed we do too many * multiplies, and that the result is always 4-clean. */ void gl_transform_point_sz( GLfloat Q[4], const GLfloat M[16], |