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Diffstat (limited to 'src/mesa/pipe/draw/draw_offset.c')
-rw-r--r--src/mesa/pipe/draw/draw_offset.c186
1 files changed, 0 insertions, 186 deletions
diff --git a/src/mesa/pipe/draw/draw_offset.c b/src/mesa/pipe/draw/draw_offset.c
deleted file mode 100644
index a2990ee8a8..0000000000
--- a/src/mesa/pipe/draw/draw_offset.c
+++ /dev/null
@@ -1,186 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \brief polygon offset state
- *
- * \author Keith Whitwell <keith@tungstengraphics.com>
- * \author Brian Paul
- */
-
-#include "pipe/p_util.h"
-#include "draw_private.h"
-
-
-
-struct offset_stage {
- struct draw_stage stage;
-
- float scale;
- float units;
-};
-
-
-
-static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
-{
- return (struct offset_stage *) stage;
-}
-
-
-
-
-
-/**
- * Offset tri Z. Some hardware can handle this, but not usually when
- * doing unfilled rendering.
- */
-static void do_offset_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct offset_stage *offset = offset_stage(stage);
- float inv_det = 1.0f / header->det;
-
- /* Window coords:
- */
- float *v0 = header->v[0]->data[0];
- float *v1 = header->v[1]->data[0];
- float *v2 = header->v[2]->data[0];
-
- /* edge vectors e = v0 - v2, f = v1 - v2 */
- float ex = v0[0] - v2[0];
- float ey = v0[1] - v2[1];
- float ez = v0[2] - v2[2];
- float fx = v1[0] - v2[0];
- float fy = v1[1] - v2[1];
- float fz = v1[2] - v2[2];
-
- /* (a,b) = cross(e,f).xy */
- float a = ey*fz - ez*fy;
- float b = ez*fx - ex*fz;
-
- float dzdx = FABSF(a * inv_det);
- float dzdy = FABSF(b * inv_det);
-
- float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
-
- /*
- * Note: we're applying the offset and clamping per-vertex.
- * Ideally, the offset is applied per-fragment prior to fragment shading.
- */
- v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
- v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
- v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
-
- stage->next->tri( stage->next, header );
-}
-
-
-static void offset_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct prim_header tmp;
-
- tmp.det = header->det;
- tmp.edgeflags = header->edgeflags;
- tmp.v[0] = dup_vert(stage, header->v[0], 0);
- tmp.v[1] = dup_vert(stage, header->v[1], 1);
- tmp.v[2] = dup_vert(stage, header->v[2], 2);
-
- do_offset_tri( stage, &tmp );
-}
-
-
-static void offset_first_tri( struct draw_stage *stage,
- struct prim_header *header )
-{
- struct offset_stage *offset = offset_stage(stage);
- float mrd = 1.0f / 65535.0f; /* XXX this depends on depthbuffer bits! */
-
- offset->units = stage->draw->rasterizer->offset_units * mrd;
- offset->scale = stage->draw->rasterizer->offset_scale;
-
- stage->tri = offset_tri;
- stage->tri( stage, header );
-}
-
-
-static void offset_line( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->line( stage->next, header );
-}
-
-
-static void offset_point( struct draw_stage *stage,
- struct prim_header *header )
-{
- stage->next->point( stage->next, header );
-}
-
-
-static void offset_flush( struct draw_stage *stage,
- unsigned flags )
-{
- stage->tri = offset_first_tri;
- stage->next->flush( stage->next, flags );
-}
-
-
-static void offset_reset_stipple_counter( struct draw_stage *stage )
-{
- stage->next->reset_stipple_counter( stage->next );
-}
-
-
-static void offset_destroy( struct draw_stage *stage )
-{
- draw_free_tmps( stage );
- FREE( stage );
-}
-
-
-/**
- * Create polygon offset drawing stage.
- */
-struct draw_stage *draw_offset_stage( struct draw_context *draw )
-{
- struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
-
- draw_alloc_tmps( &offset->stage, 3 );
-
- offset->stage.draw = draw;
- offset->stage.next = NULL;
- offset->stage.point = offset_point;
- offset->stage.line = offset_line;
- offset->stage.tri = offset_first_tri;
- offset->stage.flush = offset_flush;
- offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
- offset->stage.destroy = offset_destroy;
-
- return &offset->stage;
-}