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path: root/src/mesa/pipe/draw/draw_vertex_shader.c
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Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_shader.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index fe4f124dd2..b9e4cc13cc 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -169,13 +169,12 @@ run_vertex_program(struct draw_context *draw,
vOut[j]->data[slot][1] = machine.Outputs[slot].xyzw[1].f[j];
vOut[j]->data[slot][2] = machine.Outputs[slot].xyzw[2].f[j];
vOut[j]->data[slot][3] = machine.Outputs[slot].xyzw[3].f[j];
- /*
+
printf("output %d: %f %f %f %f\n", slot,
vOut[j]->data[slot][0],
vOut[j]->data[slot][1],
vOut[j]->data[slot][2],
vOut[j]->data[slot][3]);
- */
}
} /* loop over vertices */
}
@@ -189,7 +188,7 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw )
{
unsigned i, j;
-// fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
+ fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
/* run vertex shader on vertex cache entries, four per invokation */
for (i = 0; i < draw->vs.queue_nr; i += 4) {