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path: root/src/mesa/pipe/draw/draw_vertex_shader.c
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Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_shader.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index e8801addac..52fb2d8596 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -158,10 +158,8 @@ run_vertex_program(struct draw_context *draw,
#endif
/* Remaining attributes are packed into sequential post-transform
* vertex attrib slots.
- * Skip 0 since we just did it above.
- * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
*/
- for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
+ for (slot = 1; slot < draw->vertex_info.num_attribs; slot++) {
vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];