diff options
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader.c | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index 1fa9af8cec..240149118f 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -117,7 +117,11 @@ run_vertex_program(struct draw_context *draw, #if defined(__i386__) || defined(__386__) if (draw->use_sse) { /* SSE */ - codegen_function func = (codegen_function) x86_get_func( &draw->vertex_shader->sse2_program ); + /* cast away const */ + struct draw_vertex_shader *shader + = (struct draw_vertex_shader *)draw->vertex_shader; + codegen_function func + = (codegen_function) x86_get_func( &shader->sse2_program ); func( machine->Inputs, machine->Outputs, @@ -193,7 +197,8 @@ run_vertex_program(struct draw_context *draw, * Run the vertex shader on all vertices in the vertex queue. * Called by the draw module when the vertx cache needs to be flushed. */ -void draw_vertex_shader_queue_flush( struct draw_context *draw ) +void +draw_vertex_shader_queue_flush(struct draw_context *draw) { unsigned i, j; @@ -246,7 +251,7 @@ draw_create_vertex_shader(struct draw_context *draw, struct pipe_shader_state *sh = (struct pipe_shader_state *) shader; x86_init_func( &vs->sse2_program ); - tgsi_emit_sse2( sh->tokens, &vs->sse2_program ); + tgsi_emit_sse2( (struct tgsi_token *) sh->tokens, &vs->sse2_program ); } #endif #ifdef MESA_LLVM @@ -255,15 +260,18 @@ draw_create_vertex_shader(struct draw_context *draw, if (!draw->engine) { draw->engine = gallivm_cpu_engine_create(vs->llvm_prog); } - else + else { gallivm_cpu_jit_compile(draw->engine, vs->llvm_prog); + } #endif return vs; } -void draw_bind_vertex_shader(struct draw_context *draw, - struct draw_vertex_shader *dvs) + +void +draw_bind_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs) { draw_flush(draw); draw->vertex_shader = dvs; @@ -275,8 +283,10 @@ void draw_bind_vertex_shader(struct draw_context *draw, NULL /*samplers*/ ); } -void draw_delete_vertex_shader(struct draw_context *draw, - struct draw_vertex_shader *dvs) + +void +draw_delete_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs) { #if defined(__i386__) || defined(__386__) x86_release_func( (struct x86_function *) &dvs->sse2_program ); |