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Diffstat (limited to 'src/mesa/pipe/i915simple/i915_context.c')
-rw-r--r--src/mesa/pipe/i915simple/i915_context.c180
1 files changed, 180 insertions, 0 deletions
diff --git a/src/mesa/pipe/i915simple/i915_context.c b/src/mesa/pipe/i915simple/i915_context.c
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+++ b/src/mesa/pipe/i915simple/i915_context.c
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+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h" /* CALLOC */
+#include "i915_context.h"
+#include "i915_winsys.h"
+#include "i915_state.h"
+
+#include "pipe/draw/draw_context.h"
+#include "pipe/p_defines.h"
+
+
+
+/**
+ * Return list of supported surface/texture formats.
+ * If we find texture and drawable support differs, add a selector
+ * parameter or another function.
+ */
+static const GLuint *
+i915_supported_formats(struct pipe_context *pipe,
+// GLuint type,
+ GLuint *numFormats)
+{
+#if 0
+ static const GLuint tex_supported[] = {
+ PIPE_FORMAT_U_R8_G8_B8_A8,
+ PIPE_FORMAT_U_A8_R8_G8_B8,
+ PIPE_FORMAT_U_R5_G6_B5,
+ PIPE_FORMAT_U_L8,
+ PIPE_FORMAT_U_A8,
+ PIPE_FORMAT_U_I8,
+ PIPE_FORMAT_U_L8_A8,
+ PIPE_FORMAT_YCBCR,
+ PIPE_FORMAT_YCBCR_REV,
+ PIPE_FORMAT_S8_Z24,
+ };
+
+
+ /* Actually a lot more than this - add later:
+ */
+ static const GLuint render_supported[] = {
+ PIPE_FORMAT_U_A8_R8_G8_B8,
+ PIPE_FORMAT_U_R5_G6_B5,
+ };
+
+ /*
+ */
+ static const GLuint z_stencil_supported[] = {
+ PIPE_FORMAT_U_Z16,
+ PIPE_FORMAT_U_Z32,
+ PIPE_FORMAT_S8_Z24,
+ };
+
+ switch (type) {
+ case PIPE_RENDER_FORMAT:
+ *numFormats = Elements(render_supported);
+ return render_supported;
+
+ case PIPE_TEX_FORMAT:
+ *numFormats = Elements(tex_supported);
+ return render_supported;
+
+ case PIPE_Z_STENCIL_FORMAT:
+ *numFormats = Elements(render_supported);
+ return render_supported;
+
+ default:
+ *numFormats = 0;
+ return NULL;
+ }
+#else
+ static const GLuint render_supported[] = {
+ PIPE_FORMAT_U_A8_R8_G8_B8,
+ PIPE_FORMAT_U_R5_G6_B5,
+ PIPE_FORMAT_S8_Z24,
+ };
+ *numFormats = 2;
+ return render_supported;
+#endif
+}
+
+
+
+static void i915_destroy( struct pipe_context *pipe )
+{
+ struct i915_context *i915 = i915_context( pipe );
+
+ draw_destroy( i915->draw );
+
+ free( i915 );
+}
+
+static void i915_draw_vb( struct pipe_context *pipe,
+ struct vertex_buffer *VB )
+{
+ struct i915_context *i915 = i915_context( pipe );
+
+// if (i915->dirty)
+// i915_update_derived( i915 );
+
+ draw_vb( i915->draw, VB );
+}
+
+
+static void
+i915_draw_vertices(struct pipe_context *pipe,
+ GLuint mode,
+ GLuint numVertex, const GLfloat *verts,
+ GLuint numAttribs, const GLuint attribs[])
+{
+ struct i915_context *i915 = i915_context( pipe );
+
+ if (i915->dirty)
+ i915_update_derived( i915 );
+
+ draw_vertices(i915->draw, mode, numVertex, verts, numAttribs, attribs);
+}
+
+
+
+
+struct pipe_context *i915_create( struct i915_winsys *winsys )
+{
+ struct i915_context *i915 = CALLOC_STRUCT(i915_context);
+
+ i915->pipe.destroy = i915_destroy;
+
+ i915->pipe.supported_formats = i915_supported_formats;
+
+ i915->pipe.draw_vb = i915_draw_vb;
+ i915->pipe.draw_vertices = i915_draw_vertices;
+ i915->pipe.clear = i915_clear;
+ i915->pipe.reset_occlusion_counter = NULL; /* no support */
+ i915->pipe.get_occlusion_counter = NULL;
+
+ i915->winsys = winsys;
+
+ /*
+ * Create drawing context and plug our rendering stage into it.
+ */
+ i915->draw = draw_create();
+ assert(i915->draw);
+ draw_set_setup_stage(i915->draw, i915_draw_render_stage(i915));
+
+ i915_init_buffer_functions(i915);
+ i915_init_region_functions(i915);
+ i915_init_surface_functions(i915);
+
+ /*
+ * XXX we could plug GL selection/feedback into the drawing pipeline
+ * by specifying a different setup/render stage.
+ */
+
+ return &i915->pipe;
+}
+