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-rw-r--r--src/mesa/pipe/i915simple/i915_prim_emit.c201
1 files changed, 201 insertions, 0 deletions
diff --git a/src/mesa/pipe/i915simple/i915_prim_emit.c b/src/mesa/pipe/i915simple/i915_prim_emit.c
new file mode 100644
index 0000000000..97e337451e
--- /dev/null
+++ b/src/mesa/pipe/i915simple/i915_prim_emit.c
@@ -0,0 +1,201 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "imports.h"
+#include "macros.h"
+
+#include "pipe/draw/draw_private.h"
+
+#include "i915_context.h"
+#include "i915_winsys.h"
+#include "i915_reg.h"
+#include "i915_state.h"
+
+
+
+/**
+ * Primitive emit to hardware. No support for vertex buffers or any
+ * nice fast paths.
+ */
+struct setup_stage {
+ struct draw_stage stage; /**< This must be first (base class) */
+
+ struct i915_context *i915;
+};
+
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
+{
+ return (struct setup_stage *)stage;
+}
+
+static inline unsigned pack_ub4( unsigned char b0,
+ unsigned char b1,
+ unsigned char b2,
+ unsigned char b3 )
+{
+ return ((((unsigned int)b0) << 0) |
+ (((unsigned int)b1) << 8) |
+ (((unsigned int)b2) << 16) |
+ (((unsigned int)b3) << 24));
+}
+
+static inline unsigned fui( float f )
+{
+ union {
+ float f;
+ unsigned ui;
+ } fi;
+
+ fi.f = f;
+ return fi.ui;
+}
+
+static inline unsigned char float_to_ubyte( float f )
+{
+ unsigned char ub;
+ UNCLAMPED_FLOAT_TO_UBYTE(ub, f);
+ return ub;
+}
+
+
+/* Hardcoded vertex format: xyz/rgba
+ */
+static inline void
+emit_hw_vertex( unsigned *ptr,
+ struct vertex_header *vertex )
+{
+ ptr[0] = fui( vertex->data[0][0] );
+ ptr[1] = fui( vertex->data[0][1] );
+ ptr[2] = fui( vertex->data[0][2] );
+
+ ptr[3] = pack_ub4( float_to_ubyte( vertex->data[1][0] ),
+ float_to_ubyte( vertex->data[1][1] ),
+ float_to_ubyte( vertex->data[1][2] ),
+ float_to_ubyte( vertex->data[1][3] ) );
+}
+
+
+
+
+static inline void
+emit_prim( struct draw_stage *stage,
+ struct prim_header *prim,
+ unsigned hwprim,
+ unsigned nr )
+{
+ struct i915_context *i915 = setup_stage(stage)->i915;
+ struct i915_winsys *winsys = i915->winsys;
+ unsigned vertex_size = 4 * sizeof(int);
+ unsigned *ptr;
+ unsigned i;
+
+ i915_emit_hardware_state( i915 );
+
+ ptr = winsys->batch_start( winsys, nr * vertex_size, 0 );
+ if (ptr == 0) {
+ winsys->batch_flush( winsys );
+ ptr = winsys->batch_start( winsys, nr * vertex_size, 0 );
+ if (ptr == 0) {
+ assert(0);
+ return;
+ }
+ }
+
+ /* Emit each triangle as a single primitive. I told you this was
+ * simple.
+ */
+ *ptr++ = (_3DPRIMITIVE |
+ hwprim |
+ ((4 + vertex_size * nr)/4 - 2));
+
+ for (i = 0; i < nr; i++) {
+ emit_hw_vertex(ptr, prim->v[i]);
+ ptr += vertex_size / sizeof(int);
+ }
+}
+
+
+static void
+setup_tri( struct draw_stage *stage, struct prim_header *prim )
+{
+ emit_prim( stage, prim, PRIM3D_TRILIST, 3 );
+}
+
+
+static void
+setup_line(struct draw_stage *stage, struct prim_header *prim)
+{
+ emit_prim( stage, prim, PRIM3D_LINELIST, 2 );
+}
+
+
+static void
+setup_point(struct draw_stage *stage, struct prim_header *prim)
+{
+ emit_prim( stage, prim, PRIM3D_POINTLIST, 1 );
+}
+
+
+
+static void setup_begin( struct draw_stage *stage )
+{
+}
+
+
+static void setup_end( struct draw_stage *stage )
+{
+}
+
+static void reset_stipple_counter( struct draw_stage *stage )
+{
+}
+
+
+/**
+ * Create a new primitive setup/render stage.
+ */
+struct draw_stage *i915_draw_render_stage( struct i915_context *i915 )
+{
+ struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
+
+ setup->i915 = i915;
+ setup->stage.draw = i915->draw;
+ setup->stage.begin = setup_begin;
+ setup->stage.point = setup_point;
+ setup->stage.line = setup_line;
+ setup->stage.tri = setup_tri;
+ setup->stage.end = setup_end;
+ setup->stage.reset_stipple_counter = reset_stipple_counter;
+
+ return &setup->stage;
+}