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-rw-r--r--src/mesa/pipe/i915simple/i915_prim_vbuf.c254
1 files changed, 0 insertions, 254 deletions
diff --git a/src/mesa/pipe/i915simple/i915_prim_vbuf.c b/src/mesa/pipe/i915simple/i915_prim_vbuf.c
deleted file mode 100644
index e069773fd4..0000000000
--- a/src/mesa/pipe/i915simple/i915_prim_vbuf.c
+++ /dev/null
@@ -1,254 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \file
- * Build post-transformation, post-clipping vertex buffers and element
- * lists by hooking into the end of the primitive pipeline and
- * manipulating the vertex_id field in the vertex headers.
- *
- * XXX: work in progress
- *
- * \author José Fonseca <jrfonseca@tungstengraphics.com>
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "pipe/draw/draw_vbuf.h"
-#include "pipe/p_debug.h"
-#include "pipe/p_util.h"
-#include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
-
-#include "i915_context.h"
-#include "i915_reg.h"
-#include "i915_winsys.h"
-#include "i915_batch.h"
-#include "i915_state.h"
-
-
-/**
- * Primitive renderer for i915.
- */
-struct i915_vbuf_render {
- struct vbuf_render base;
-
- struct i915_context *i915;
-
- /** Vertex size in bytes */
- unsigned vertex_size;
-
- /** Hardware primitive */
- unsigned hwprim;
-};
-
-
-/**
- * Basically a cast wrapper.
- */
-static INLINE struct i915_vbuf_render *
-i915_vbuf_render( struct vbuf_render *render )
-{
- assert(render);
- return (struct i915_vbuf_render *)render;
-}
-
-
-static const struct vertex_info *
-i915_vbuf_render_get_vertex_info( struct vbuf_render *render )
-{
- struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
- struct i915_context *i915 = i915_render->i915;
- return &i915->current.vertex_info;
-}
-
-
-static void *
-i915_vbuf_render_allocate_vertices( struct vbuf_render *render,
- ushort vertex_size,
- ushort nr_vertices )
-{
- struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
- struct i915_context *i915 = i915_render->i915;
- struct pipe_winsys *winsys = i915->pipe.winsys;
- size_t size = (size_t)vertex_size * (size_t)nr_vertices;
-
- /* FIXME: handle failure */
- assert(!i915->vbo);
- i915->vbo = winsys->buffer_create(winsys, 64, I915_BUFFER_USAGE_LIT_VERTEX,
- size);
-
- i915->dirty |= I915_NEW_VBO;
-
- return winsys->buffer_map(winsys,
- i915->vbo,
- PIPE_BUFFER_USAGE_CPU_WRITE);
-}
-
-
-static void
-i915_vbuf_render_set_primitive( struct vbuf_render *render,
- unsigned prim )
-{
- struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
-
- switch(prim) {
- case PIPE_PRIM_POINTS:
- i915_render->hwprim = PRIM3D_POINTLIST;
- break;
- case PIPE_PRIM_LINES:
- i915_render->hwprim = PRIM3D_LINELIST;
- break;
- case PIPE_PRIM_TRIANGLES:
- i915_render->hwprim = PRIM3D_TRILIST;
- break;
- default:
- assert(0);
- }
-}
-
-
-static void
-i915_vbuf_render_draw( struct vbuf_render *render,
- const ushort *indices,
- uint nr_indices)
-{
- struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
- struct i915_context *i915 = i915_render->i915;
- unsigned i;
-
- assert(nr_indices);
-
- assert((i915->dirty & ~I915_NEW_VBO) == 0);
-
- if (i915->dirty)
- i915_update_derived( i915 );
-
- if (i915->hardware_dirty)
- i915_emit_hardware_state( i915 );
-
- if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
- FLUSH_BATCH();
-
- /* Make sure state is re-emitted after a flush:
- */
- i915_update_derived( i915 );
- i915_emit_hardware_state( i915 );
-
- if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
- assert(0);
- return;
- }
- }
-
- OUT_BATCH( _3DPRIMITIVE |
- PRIM_INDIRECT |
- i915_render->hwprim |
- PRIM_INDIRECT_ELTS |
- nr_indices );
- for (i = 0; i + 1 < nr_indices; i += 2) {
- OUT_BATCH( indices[i] |
- (indices[i + 1] << 16) );
- }
- if (i < nr_indices) {
- OUT_BATCH( indices[i] );
- }
-}
-
-
-static void
-i915_vbuf_render_release_vertices( struct vbuf_render *render,
- void *vertices,
- unsigned vertex_size,
- unsigned vertices_used )
-{
- struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
- struct i915_context *i915 = i915_render->i915;
- struct pipe_winsys *winsys = i915->pipe.winsys;
-
- assert(i915->vbo);
- winsys->buffer_unmap(winsys, i915->vbo);
- pipe_buffer_reference(winsys, &i915->vbo, NULL);
-}
-
-
-static void
-i915_vbuf_render_destroy( struct vbuf_render *render )
-{
- struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
- FREE(i915_render);
-}
-
-
-/**
- * Create a new primitive render.
- */
-static struct vbuf_render *
-i915_vbuf_render_create( struct i915_context *i915 )
-{
- struct i915_vbuf_render *i915_render = CALLOC_STRUCT(i915_vbuf_render);
-
- i915_render->i915 = i915;
-
- i915_render->base.max_vertex_buffer_bytes = 128*1024;
-
- /* NOTE: it must be such that state and vertices indices fit in a single
- * batch buffer.
- */
- i915_render->base.max_indices = 16*1024;
-
- i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
- i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;
- i915_render->base.set_primitive = i915_vbuf_render_set_primitive;
- i915_render->base.draw = i915_vbuf_render_draw;
- i915_render->base.release_vertices = i915_vbuf_render_release_vertices;
- i915_render->base.destroy = i915_vbuf_render_destroy;
-
- return &i915_render->base;
-}
-
-
-/**
- * Create a new primitive vbuf/render stage.
- */
-struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 )
-{
- struct vbuf_render *render;
- struct draw_stage *stage;
-
- render = i915_vbuf_render_create(i915);
- if(!render)
- return NULL;
-
- stage = draw_vbuf_stage( i915->draw, render );
- if(!stage) {
- render->destroy(render);
- return NULL;
- }
-
- return stage;
-}