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-rw-r--r--src/mesa/pipe/i915simple/i915_context.c4
-rw-r--r--src/mesa/pipe/i915simple/i915_prim_emit.c23
-rw-r--r--src/mesa/pipe/i915simple/i915_state_derived.c2
-rw-r--r--src/mesa/pipe/i915simple/i915_state_emit.c13
4 files changed, 23 insertions, 19 deletions
diff --git a/src/mesa/pipe/i915simple/i915_context.c b/src/mesa/pipe/i915simple/i915_context.c
index 87fccee9e5..f39c282981 100644
--- a/src/mesa/pipe/i915simple/i915_context.c
+++ b/src/mesa/pipe/i915simple/i915_context.c
@@ -119,8 +119,8 @@ static void i915_draw_vb( struct pipe_context *pipe,
{
struct i915_context *i915 = i915_context( pipe );
-// if (i915->dirty)
-// i915_update_derived( i915 );
+ if (i915->dirty)
+ i915_update_derived( i915 );
draw_vb( i915->draw, VB );
}
diff --git a/src/mesa/pipe/i915simple/i915_prim_emit.c b/src/mesa/pipe/i915simple/i915_prim_emit.c
index 97e337451e..6d7cfe2e3e 100644
--- a/src/mesa/pipe/i915simple/i915_prim_emit.c
+++ b/src/mesa/pipe/i915simple/i915_prim_emit.c
@@ -35,6 +35,7 @@
#include "i915_winsys.h"
#include "i915_reg.h"
#include "i915_state.h"
+#include "i915_batch.h"
@@ -91,17 +92,17 @@ static inline unsigned char float_to_ubyte( float f )
/* Hardcoded vertex format: xyz/rgba
*/
static inline void
-emit_hw_vertex( unsigned *ptr,
+emit_hw_vertex( struct i915_context *i915,
struct vertex_header *vertex )
{
- ptr[0] = fui( vertex->data[0][0] );
- ptr[1] = fui( vertex->data[0][1] );
- ptr[2] = fui( vertex->data[0][2] );
-
- ptr[3] = pack_ub4( float_to_ubyte( vertex->data[1][0] ),
- float_to_ubyte( vertex->data[1][1] ),
- float_to_ubyte( vertex->data[1][2] ),
- float_to_ubyte( vertex->data[1][3] ) );
+ OUT_BATCH( fui(vertex->data[0][0]) );
+ OUT_BATCH( fui(vertex->data[0][1]) );
+ OUT_BATCH( fui(vertex->data[0][2]) );
+
+ OUT_BATCH( pack_ub4(float_to_ubyte( vertex->data[1][0] ),
+ float_to_ubyte( vertex->data[1][1] ),
+ float_to_ubyte( vertex->data[1][2] ),
+ float_to_ubyte( vertex->data[1][3] )) );
}
@@ -134,12 +135,12 @@ emit_prim( struct draw_stage *stage,
/* Emit each triangle as a single primitive. I told you this was
* simple.
*/
- *ptr++ = (_3DPRIMITIVE |
+ OUT_BATCH(_3DPRIMITIVE |
hwprim |
((4 + vertex_size * nr)/4 - 2));
for (i = 0; i < nr; i++) {
- emit_hw_vertex(ptr, prim->v[i]);
+ emit_hw_vertex(i915, prim->v[i]);
ptr += vertex_size / sizeof(int);
}
}
diff --git a/src/mesa/pipe/i915simple/i915_state_derived.c b/src/mesa/pipe/i915simple/i915_state_derived.c
index 392ac09b40..6e91e4448f 100644
--- a/src/mesa/pipe/i915simple/i915_state_derived.c
+++ b/src/mesa/pipe/i915simple/i915_state_derived.c
@@ -76,7 +76,7 @@ static const GLuint frag_to_vf[FRAG_ATTRIB_MAX] =
static void calculate_vertex_layout( struct i915_context *i915 )
{
// const GLbitfield inputsRead = i915->fs.inputs_read;
- const GLbitfield inputsRead = (FRAG_ATTRIB_WPOS | FRAG_ATTRIB_COL0);
+ const GLbitfield inputsRead = (FRAG_BIT_WPOS | FRAG_BIT_COL0);
GLuint slot_to_vf_attr[VF_ATTRIB_MAX];
GLbitfield attr_mask = 0x0;
GLuint nr_attrs = 0;
diff --git a/src/mesa/pipe/i915simple/i915_state_emit.c b/src/mesa/pipe/i915simple/i915_state_emit.c
index c0539daa6e..4aa7e28a86 100644
--- a/src/mesa/pipe/i915simple/i915_state_emit.c
+++ b/src/mesa/pipe/i915simple/i915_state_emit.c
@@ -42,7 +42,7 @@
static unsigned translate_format( unsigned format )
{
switch (format) {
- case PIPE_FORMAT_U_R8_G8_B8_A8:
+ case PIPE_FORMAT_U_A8_R8_G8_B8:
return COLOR_BUF_ARGB8888;
case PIPE_FORMAT_U_R5_G6_B5:
return COLOR_BUF_RGB565;
@@ -212,8 +212,11 @@ i915_emit_hardware_state(struct i915_context *i915 )
{
- unsigned cformat = i915->framebuffer.cbufs[0]->format;
- unsigned zformat = i915->framebuffer.zbuf->format;
+ unsigned cformat = translate_format( i915->framebuffer.cbufs[0]->format );
+ unsigned zformat = 0;
+
+ if (i915->framebuffer.zbuf)
+ zformat = translate_depth_format( i915->framebuffer.zbuf->format );
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
@@ -221,8 +224,8 @@ i915_emit_hardware_state(struct i915_context *i915 )
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL |
TEX_DEFAULT_COLOR_OGL |
- translate_format( cformat ) |
- translate_depth_format( zformat ));
+ cformat |
+ zformat );
}
{