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-rw-r--r--src/mesa/pipe/i965simple/brw_tex.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/mesa/pipe/i965simple/brw_tex.c b/src/mesa/pipe/i965simple/brw_tex.c
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+++ b/src/mesa/pipe/i965simple/brw_tex.c
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+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_defines.h"
+
+#if 0
+void brw_FrameBufferTexInit( struct brw_context *brw )
+{
+ struct intel_context *intel = &brw->intel;
+ GLcontext *ctx = &intel->ctx;
+ struct intel_region *region = intel->intelScreen->front_region;
+ struct gl_texture_object *obj;
+ struct gl_texture_image *img;
+
+ intel->frame_buffer_texobj = obj =
+ ctx->Driver.NewTextureObject( ctx, (unsigned) -1, GL_TEXTURE_2D );
+
+ obj->MinFilter = GL_NEAREST;
+ obj->MagFilter = GL_NEAREST;
+
+ img = ctx->Driver.NewTextureImage( ctx );
+
+ _mesa_init_teximage_fields( ctx, GL_TEXTURE_2D, img,
+ region->pitch, region->height, 1, 0,
+ region->cpp == 4 ? GL_RGBA : GL_RGB );
+
+ _mesa_set_tex_image( obj, GL_TEXTURE_2D, 0, img );
+}
+
+void brw_FrameBufferTexDestroy( struct brw_context *brw )
+{
+ brw->intel.ctx.Driver.DeleteTexture( &brw->intel.ctx,
+ brw->intel.frame_buffer_texobj );
+}
+#endif