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-rw-r--r--src/mesa/pipe/llvm/llvm_entry.c163
1 files changed, 0 insertions, 163 deletions
diff --git a/src/mesa/pipe/llvm/llvm_entry.c b/src/mesa/pipe/llvm/llvm_entry.c
deleted file mode 100644
index fa50b60e66..0000000000
--- a/src/mesa/pipe/llvm/llvm_entry.c
+++ /dev/null
@@ -1,163 +0,0 @@
-/* clang --emit-llvm llvm_entry.c |llvm-as |opt -std-compile-opts |llvm2cpp -for=Shader -gen-module -funcname=createBaseShader */
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Zack Rusin zack@tungstengraphics.com
- */
-
-/* clang --emit-llvm llvm_builtins.c |llvm-as |opt -std-compile-opts |llvm-dis */
-typedef __attribute__(( ocu_vector_type(4) )) float float4;
-
-void from_array(float4 (*res)[16], float (*ainputs)[16][4],
- int count, int num_attribs)
-{
- for (int i = 0; i < count; ++i) {
- for (int j = 0; j < num_attribs; ++j) {
- float4 vec;
- vec.x = ainputs[i][j][0];
- vec.y = ainputs[i][j][1];
- vec.z = ainputs[i][j][2];
- vec.w = ainputs[i][j][3];
- res[i][j] = vec;
- }
- }
-}
-
-void from_consts(float4 *res, float (*ainputs)[4],
- int count)
-{
- for (int i = 0; i < count; ++i) {
- float4 vec;
- vec.x = ainputs[i][0];
- vec.y = ainputs[i][1];
- vec.z = ainputs[i][2];
- vec.w = ainputs[i][3];
- res[i] = vec;
- }
-}
-
-void to_array(float (*dests)[4], float4 *in, int num_attribs)
-{
- for (int i = 0; i < num_attribs; ++i) {
- float *rd = dests[i];
- float4 ri = in[i];
- rd[0] = ri.x;
- rd[1] = ri.y;
- rd[2] = ri.z;
- rd[3] = ri.w;
- }
-}
-
-
-struct ShaderInput
-{
- float4 *dests;
- float4 *inputs;
- float4 *temps;
- float4 *consts;
- int kilmask;
-};
-
-extern void execute_shader(struct ShaderInput *input);
-
-void run_vertex_shader(void *inputs,
- void *results,
- float (*aconsts)[4],
- int num_vertices,
- int num_inputs,
- int num_attribs,
- int num_consts)
-{
- float4 consts[32];
- float4 temps[128];//MAX_PROGRAM_TEMPS
-
- struct ShaderInput args;
- args.dests = results;
- args.inputs = inputs;
-
- /*printf("XXX LLVM run_vertex_shader vertices = %d, inputs = %d, attribs = %d, consts = %d\n",
- num_vertices, num_inputs, num_attribs, num_consts);*/
- from_consts(consts, aconsts, num_consts);
- args.consts = consts;
- args.temps = temps;
-
- execute_shader(&args);
-}
-
-
-struct pipe_sampler_state;
-struct softpipe_tile_cache;
-
-#define NUM_CHANNELS 4 /* R,G,B,A */
-#define QUAD_SIZE 4 /* 4 pixel/quad */
-
-struct tgsi_sampler
-{
- const struct pipe_sampler_state *state;
- /** Get samples for four fragments in a quad */
- void (*get_samples)(struct tgsi_sampler *sampler,
- const float s[QUAD_SIZE],
- const float t[QUAD_SIZE],
- const float p[QUAD_SIZE],
- float lodbias,
- float rgba[NUM_CHANNELS][QUAD_SIZE]);
- void *pipe; /*XXX temporary*/
- struct softpipe_tile_cache *cache;
-};
-
-
-int run_fragment_shader(float x, float y,
- float4 (*results)[16],
- float4 (*inputs)[16],
- int num_inputs,
- float (*aconsts)[4],
- int num_consts,
- struct tgsi_sampler *samplers)
-{
- float4 consts[32];
- float4 temps[128];//MAX_PROGRAM_TEMPS
- struct ShaderInput args;
- int mask = 0;
- args.kilmask = 0;
-
- from_consts(consts, aconsts, num_consts);
- args.consts = consts;
- args.temps = temps;
- //printf("AAAAAAAAAAAAAAAAAAAAAAA FRAGMENT SHADER %f %f\n", x, y);
- for (int i = 0; i < 4; ++i) {
- args.inputs = inputs[i];
- args.dests = results[i];
- mask = args.kilmask;
- args.kilmask = 0;
- execute_shader(&args);
- args.kilmask = mask | (args.kilmask << i);
- }
- return ~args.kilmask;
-}
-