diff options
Diffstat (limited to 'src/mesa/pipe/llvm/tgsillvmbuilder.cpp')
-rw-r--r-- | src/mesa/pipe/llvm/tgsillvmbuilder.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/mesa/pipe/llvm/tgsillvmbuilder.cpp b/src/mesa/pipe/llvm/tgsillvmbuilder.cpp new file mode 100644 index 0000000000..4088da11f8 --- /dev/null +++ b/src/mesa/pipe/llvm/tgsillvmbuilder.cpp @@ -0,0 +1,134 @@ + +#include <map> + +class VertexShaderBuilder +{ + typedef std::map<int, llvm::LoadInst*> LoadMap; +public: + VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts); + + llvm::ConstantInt *constantInt(int); + llvm::Constant *shuffleMask(int vec); + llvm::Value *inputElement(int idx); + llvm::Value *constElement(int idx); + + llvm::Value *shuffleVector(llvm::Value *vec, int shuffle); + + +private: + llvm::BasicBlock *m_block; + llvm::Value *m_IN; + llvm::Value *m_CONST; + + std::map<int, llvm::ConstantInt*> m_constInts; + std::map<int, llvm::Constant*> m_intVecs; + LoadMap m_inputs; + LoadMap m_consts; + + VectorType *m_floatVecType; + VectorType *m_intVecType; + + Value *m_undefFloatVec; + Value *m_undefIntVec; + + int m_shuffleId; +}; + +VertexShaderBuilder::VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts) + : m_block(block), m_IN(in), m_CONST(consts) +{ + m_floatVecType = VectorType::get(Type::FloatTy, 4); + m_intVecType = VectorType::get(IntegerType::get(32), 4); + + m_undefFloatVec = UndefValue::get(m_floatVecType); + m_undefIntVec = UndefValue::get(m_intVecType); + + m_shuffleId = 0; +} + +//can only build vectors with all members in the [0, 9] range +llvm::Constant *VertexShaderBuilder::shuffleMask(int vec) +{ + if (m_intVecs.find(vec) != m_intVecs.end()) { + return m_intVecs[vec]; + } + int origVec = vec; + Constant* const_vec = 0; + if (origVec == 0) { + const_vec = Constant::getNullValue(m_intVecType); + } else { + int x = vec / 1000; vec -= x * 1000; + int y = vec / 100; vec -= y * 100; + int z = vec / 10; vec -= z * 10; + int w = vec; + std::vector<Constant*> elems; + elems.push_back(constantInt(x)); + elems.push_back(constantInt(y)); + elems.push_back(constantInt(z)); + elems.push_back(constantInt(w)); + const_vec = ConstantVector::get(m_intVecType, elems); + } + + m_intVecs[origVec] = const_vec; + return const_vec; +} + +llvm::ConstantInt *VertexShaderBuilder::constantInt(int idx) +{ + if (m_constInts.find(idx) != m_constInts.end()) { + return m_constInts[idx]; + } + ConstantInt *const_int = ConstantInt::get(APInt(32, idx)); + m_constInts[idx] = const_int; + return const_int; +} + +llvm::Value *VertexShaderBuilder::inputElement(int idx) +{ + if (m_inputs.find(idx) != m_inputs.end()) { + return m_inputs[idx]; + } + char ptrName[13]; + char name[9]; + snprintf(ptrName, 13, "input_ptr%d", idx); + snprintf(name, 9, "input%d", idx); + GetElementPtrInst *getElem = new GetElementPtrInst(m_IN, + constantInt(idx), + ptrName, + m_block); + LoadInst *load = new LoadInst(getElem, name, + false, m_block); + m_inputs[idx] = load; + return load; +} + +llvm::Value *VertexShaderBuilder::constElement(int idx) +{ + if (m_consts.find(idx) != m_consts.end()) { + return m_consts[idx]; + } + char ptrName[13]; + char name[9]; + snprintf(ptrName, 13, "const_ptr%d", idx); + snprintf(name, 9, "const%d", idx); + GetElementPtrInst *getElem = new GetElementPtrInst(m_CONST, + constantInt(idx), + ptrName, + m_block); + LoadInst *load = new LoadInst(getElem, name, + false, m_block); + m_consts[idx] = load; + return load; +} + +llvm::Value *VertexShaderBuilder::shuffleVector(llvm::Value *vec, int shuffle) +{ + Constant *mask = shuffleMask(shuffle); + ++m_shuffleId; + char name[11]; + snprintf(name, 11, "shuffle%d", m_shuffleId); + ShuffleVectorInst *res = + new ShuffleVectorInst(vec, m_undefFloatVec, mask, + name, m_block); + return res; +} |