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-rw-r--r--src/mesa/pipe/llvm/tgsillvmbuilder.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/src/mesa/pipe/llvm/tgsillvmbuilder.cpp b/src/mesa/pipe/llvm/tgsillvmbuilder.cpp
new file mode 100644
index 0000000000..4088da11f8
--- /dev/null
+++ b/src/mesa/pipe/llvm/tgsillvmbuilder.cpp
@@ -0,0 +1,134 @@
+
+#include <map>
+
+class VertexShaderBuilder
+{
+ typedef std::map<int, llvm::LoadInst*> LoadMap;
+public:
+ VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts);
+
+ llvm::ConstantInt *constantInt(int);
+ llvm::Constant *shuffleMask(int vec);
+ llvm::Value *inputElement(int idx);
+ llvm::Value *constElement(int idx);
+
+ llvm::Value *shuffleVector(llvm::Value *vec, int shuffle);
+
+
+private:
+ llvm::BasicBlock *m_block;
+ llvm::Value *m_IN;
+ llvm::Value *m_CONST;
+
+ std::map<int, llvm::ConstantInt*> m_constInts;
+ std::map<int, llvm::Constant*> m_intVecs;
+ LoadMap m_inputs;
+ LoadMap m_consts;
+
+ VectorType *m_floatVecType;
+ VectorType *m_intVecType;
+
+ Value *m_undefFloatVec;
+ Value *m_undefIntVec;
+
+ int m_shuffleId;
+};
+
+VertexShaderBuilder::VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts)
+ : m_block(block), m_IN(in), m_CONST(consts)
+{
+ m_floatVecType = VectorType::get(Type::FloatTy, 4);
+ m_intVecType = VectorType::get(IntegerType::get(32), 4);
+
+ m_undefFloatVec = UndefValue::get(m_floatVecType);
+ m_undefIntVec = UndefValue::get(m_intVecType);
+
+ m_shuffleId = 0;
+}
+
+//can only build vectors with all members in the [0, 9] range
+llvm::Constant *VertexShaderBuilder::shuffleMask(int vec)
+{
+ if (m_intVecs.find(vec) != m_intVecs.end()) {
+ return m_intVecs[vec];
+ }
+ int origVec = vec;
+ Constant* const_vec = 0;
+ if (origVec == 0) {
+ const_vec = Constant::getNullValue(m_intVecType);
+ } else {
+ int x = vec / 1000; vec -= x * 1000;
+ int y = vec / 100; vec -= y * 100;
+ int z = vec / 10; vec -= z * 10;
+ int w = vec;
+ std::vector<Constant*> elems;
+ elems.push_back(constantInt(x));
+ elems.push_back(constantInt(y));
+ elems.push_back(constantInt(z));
+ elems.push_back(constantInt(w));
+ const_vec = ConstantVector::get(m_intVecType, elems);
+ }
+
+ m_intVecs[origVec] = const_vec;
+ return const_vec;
+}
+
+llvm::ConstantInt *VertexShaderBuilder::constantInt(int idx)
+{
+ if (m_constInts.find(idx) != m_constInts.end()) {
+ return m_constInts[idx];
+ }
+ ConstantInt *const_int = ConstantInt::get(APInt(32, idx));
+ m_constInts[idx] = const_int;
+ return const_int;
+}
+
+llvm::Value *VertexShaderBuilder::inputElement(int idx)
+{
+ if (m_inputs.find(idx) != m_inputs.end()) {
+ return m_inputs[idx];
+ }
+ char ptrName[13];
+ char name[9];
+ snprintf(ptrName, 13, "input_ptr%d", idx);
+ snprintf(name, 9, "input%d", idx);
+ GetElementPtrInst *getElem = new GetElementPtrInst(m_IN,
+ constantInt(idx),
+ ptrName,
+ m_block);
+ LoadInst *load = new LoadInst(getElem, name,
+ false, m_block);
+ m_inputs[idx] = load;
+ return load;
+}
+
+llvm::Value *VertexShaderBuilder::constElement(int idx)
+{
+ if (m_consts.find(idx) != m_consts.end()) {
+ return m_consts[idx];
+ }
+ char ptrName[13];
+ char name[9];
+ snprintf(ptrName, 13, "const_ptr%d", idx);
+ snprintf(name, 9, "const%d", idx);
+ GetElementPtrInst *getElem = new GetElementPtrInst(m_CONST,
+ constantInt(idx),
+ ptrName,
+ m_block);
+ LoadInst *load = new LoadInst(getElem, name,
+ false, m_block);
+ m_consts[idx] = load;
+ return load;
+}
+
+llvm::Value *VertexShaderBuilder::shuffleVector(llvm::Value *vec, int shuffle)
+{
+ Constant *mask = shuffleMask(shuffle);
+ ++m_shuffleId;
+ char name[11];
+ snprintf(name, 11, "shuffle%d", m_shuffleId);
+ ShuffleVectorInst *res =
+ new ShuffleVectorInst(vec, m_undefFloatVec, mask,
+ name, m_block);
+ return res;
+}