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path: root/src/mesa/pipe/nv40/nvgl_pipe.h
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Diffstat (limited to 'src/mesa/pipe/nv40/nvgl_pipe.h')
-rw-r--r--src/mesa/pipe/nv40/nvgl_pipe.h198
1 files changed, 0 insertions, 198 deletions
diff --git a/src/mesa/pipe/nv40/nvgl_pipe.h b/src/mesa/pipe/nv40/nvgl_pipe.h
deleted file mode 100644
index 15ff318023..0000000000
--- a/src/mesa/pipe/nv40/nvgl_pipe.h
+++ /dev/null
@@ -1,198 +0,0 @@
-#ifndef __NVGL_PIPE_H__
-#define __NVGL_PIPE_H__
-
-#include <GL/gl.h>
-
-static INLINE unsigned
-nvgl_blend_func(unsigned factor)
-{
- switch (factor) {
- case PIPE_BLENDFACTOR_ONE:
- return GL_ONE;
- case PIPE_BLENDFACTOR_SRC_COLOR:
- return GL_SRC_COLOR;
- case PIPE_BLENDFACTOR_SRC_ALPHA:
- return GL_SRC_ALPHA;
- case PIPE_BLENDFACTOR_DST_ALPHA:
- return GL_DST_ALPHA;
- case PIPE_BLENDFACTOR_DST_COLOR:
- return GL_DST_COLOR;
- case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
- return GL_SRC_ALPHA_SATURATE;
- case PIPE_BLENDFACTOR_CONST_COLOR:
- return GL_CONSTANT_COLOR;
- case PIPE_BLENDFACTOR_CONST_ALPHA:
- return GL_CONSTANT_ALPHA;
- case PIPE_BLENDFACTOR_ZERO:
- return GL_ZERO;
- case PIPE_BLENDFACTOR_INV_SRC_COLOR:
- return GL_ONE_MINUS_SRC_COLOR;
- case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
- return GL_ONE_MINUS_SRC_ALPHA;
- case PIPE_BLENDFACTOR_INV_DST_ALPHA:
- return GL_ONE_MINUS_DST_ALPHA;
- case PIPE_BLENDFACTOR_INV_DST_COLOR:
- return GL_ONE_MINUS_DST_COLOR;
- case PIPE_BLENDFACTOR_INV_CONST_COLOR:
- return GL_ONE_MINUS_CONSTANT_COLOR;
- case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
- return GL_ONE_MINUS_CONSTANT_ALPHA;
- default:
- return GL_ONE;
- }
-}
-
-static INLINE unsigned
-nvgl_blend_eqn(unsigned func)
-{
- switch (func) {
- case PIPE_BLEND_ADD:
- return GL_FUNC_ADD;
- case PIPE_BLEND_SUBTRACT:
- return GL_FUNC_SUBTRACT;
- case PIPE_BLEND_REVERSE_SUBTRACT:
- return GL_FUNC_REVERSE_SUBTRACT;
- case PIPE_BLEND_MIN:
- return GL_MIN;
- case PIPE_BLEND_MAX:
- return GL_MAX;
- default:
- return GL_FUNC_ADD;
- }
-}
-
-static INLINE unsigned
-nvgl_logicop_func(unsigned func)
-{
- switch (func) {
- case PIPE_LOGICOP_CLEAR:
- return GL_CLEAR;
- case PIPE_LOGICOP_NOR:
- return GL_NOR;
- case PIPE_LOGICOP_AND_INVERTED:
- return GL_AND_INVERTED;
- case PIPE_LOGICOP_COPY_INVERTED:
- return GL_COPY_INVERTED;
- case PIPE_LOGICOP_AND_REVERSE:
- return GL_AND_REVERSE;
- case PIPE_LOGICOP_INVERT:
- return GL_INVERT;
- case PIPE_LOGICOP_XOR:
- return GL_XOR;
- case PIPE_LOGICOP_NAND:
- return GL_NAND;
- case PIPE_LOGICOP_AND:
- return GL_AND;
- case PIPE_LOGICOP_EQUIV:
- return GL_EQUIV;
- case PIPE_LOGICOP_NOOP:
- return GL_NOOP;
- case PIPE_LOGICOP_OR_INVERTED:
- return GL_OR_INVERTED;
- case PIPE_LOGICOP_COPY:
- return GL_COPY;
- case PIPE_LOGICOP_OR_REVERSE:
- return GL_OR_REVERSE;
- case PIPE_LOGICOP_OR:
- return GL_OR;
- case PIPE_LOGICOP_SET:
- return GL_SET;
- default:
- return GL_CLEAR;
- }
-}
-
-static INLINE unsigned
-nvgl_comparison_op(unsigned op)
-{
- switch (op) {
- case PIPE_FUNC_NEVER:
- return GL_NEVER;
- case PIPE_FUNC_LESS:
- return GL_LESS;
- case PIPE_FUNC_EQUAL:
- return GL_EQUAL;
- case PIPE_FUNC_LEQUAL:
- return GL_LEQUAL;
- case PIPE_FUNC_GREATER:
- return GL_GREATER;
- case PIPE_FUNC_NOTEQUAL:
- return GL_NOTEQUAL;
- case PIPE_FUNC_GEQUAL:
- return GL_GEQUAL;
- case PIPE_FUNC_ALWAYS:
- return GL_ALWAYS;
- default:
- return GL_NEVER;
- }
-}
-
-static INLINE unsigned
-nvgl_polygon_mode(unsigned mode)
-{
- switch (mode) {
- case PIPE_POLYGON_MODE_FILL:
- return GL_FILL;
- case PIPE_POLYGON_MODE_LINE:
- return GL_LINE;
- case PIPE_POLYGON_MODE_POINT:
- return GL_POINT;
- default:
- return GL_FILL;
- }
-}
-
-static INLINE unsigned
-nvgl_stencil_op(unsigned op)
-{
- switch (op) {
- case PIPE_STENCIL_OP_KEEP:
- return GL_KEEP;
- case PIPE_STENCIL_OP_ZERO:
- return GL_ZERO;
- case PIPE_STENCIL_OP_REPLACE:
- return GL_REPLACE;
- case PIPE_STENCIL_OP_INCR:
- return GL_INCR;
- case PIPE_STENCIL_OP_DECR:
- return GL_DECR;
- case PIPE_STENCIL_OP_INCR_WRAP:
- return GL_INCR_WRAP;
- case PIPE_STENCIL_OP_DECR_WRAP:
- return GL_DECR_WRAP;
- case PIPE_STENCIL_OP_INVERT:
- return GL_INVERT;
- default:
- return GL_KEEP;
- }
-}
-
-static INLINE unsigned
-nvgl_primitive(unsigned prim) {
- switch (prim) {
- case PIPE_PRIM_POINTS:
- return GL_POINTS + 1;
- case PIPE_PRIM_LINES:
- return GL_LINES + 1;
- case PIPE_PRIM_LINE_LOOP:
- return GL_LINE_LOOP + 1;
- case PIPE_PRIM_LINE_STRIP:
- return GL_LINE_STRIP + 1;
- case PIPE_PRIM_TRIANGLES:
- return GL_TRIANGLES + 1;
- case PIPE_PRIM_TRIANGLE_STRIP:
- return GL_TRIANGLE_STRIP + 1;
- case PIPE_PRIM_TRIANGLE_FAN:
- return GL_TRIANGLE_FAN + 1;
- case PIPE_PRIM_QUADS:
- return GL_QUADS + 1;
- case PIPE_PRIM_QUAD_STRIP:
- return GL_QUAD_STRIP + 1;
- case PIPE_PRIM_POLYGON:
- return GL_POLYGON + 1;
- default:
- return GL_POINTS + 1;
- }
-}
-
-#endif