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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_DEFINES_H
+#define SP_DEFINES_H
+
+#define SP_BLENDFACTOR_ONE 0x1
+#define SP_BLENDFACTOR_SRC_COLOR 0x2
+#define SP_BLENDFACTOR_SRC_ALPHA 0x3
+#define SP_BLENDFACTOR_DST_ALPHA 0x4
+#define SP_BLENDFACTOR_DST_COLOR 0x5
+#define SP_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
+#define SP_BLENDFACTOR_CONST_COLOR 0x7
+#define SP_BLENDFACTOR_CONST_ALPHA 0x8
+#define SP_BLENDFACTOR_SRC1_COLOR 0x9
+#define SP_BLENDFACTOR_SRC1_ALPHA 0x0A
+#define SP_BLENDFACTOR_ZERO 0x11
+#define SP_BLENDFACTOR_INV_SRC_COLOR 0x12
+#define SP_BLENDFACTOR_INV_SRC_ALPHA 0x13
+#define SP_BLENDFACTOR_INV_DST_ALPHA 0x14
+#define SP_BLENDFACTOR_INV_DST_COLOR 0x15
+#define SP_BLENDFACTOR_INV_CONST_COLOR 0x17
+#define SP_BLENDFACTOR_INV_CONST_ALPHA 0x18
+#define SP_BLENDFACTOR_INV_SRC1_COLOR 0x19
+#define SP_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
+
+#define SP_BLEND_ADD 0
+#define SP_BLEND_SUBTRACT 1
+#define SP_BLEND_REVERSE_SUBTRACT 2
+#define SP_BLEND_MIN 3
+#define SP_BLEND_MAX 4
+
+#define SP_LOGICOP_CLEAR 0
+#define SP_LOGICOP_NOR 1
+#define SP_LOGICOP_AND_INVERTED 2
+#define SP_LOGICOP_COPY_INVERTED 3
+#define SP_LOGICOP_AND_REVERSE 4
+#define SP_LOGICOP_INVERT 5
+#define SP_LOGICOP_XOR 6
+#define SP_LOGICOP_NAND 7
+#define SP_LOGICOP_AND 8
+#define SP_LOGICOP_EQUIV 9
+#define SP_LOGICOP_NOOP 10
+#define SP_LOGICOP_OR_INVERTED 11
+#define SP_LOGICOP_COPY 12
+#define SP_LOGICOP_OR_REVERSE 13
+#define SP_LOGICOP_OR 14
+#define SP_LOGICOP_SET 15
+
+#define SP_STENCIL_FUNC_NEVER 0
+#define SP_STENCIL_FUNC_LESS 1
+#define SP_STENCIL_FUNC_EQUAL 2
+#define SP_STENCIL_FUNC_LEQUAL 3
+#define SP_STENCIL_FUNC_GREATER 4
+#define SP_STENCIL_FUNC_NOTEQUAL 5
+#define SP_STENCIL_FUNC_GEQUAL 6
+#define SP_STENCIL_FUNC_ALWAYS 7
+
+#define SP_STENCIL_OP_KEEP 0
+#define SP_STENCIL_OP_ZERO 1
+#define SP_STENCIL_OP_REPLACE 2
+#define SP_STENCIL_OP_INCR 3
+#define SP_STENCIL_OP_DECR 4
+#define SP_STENCIL_OP_INCR_WRAP 5
+#define SP_STENCIL_OP_DECR_WRAP 6
+#define SP_STENCIL_OP_INVERT 7
+
+/* Note: same as stencil funcs. Also used for shadow/depth compare */
+#define SP_DEPTH_FUNC_NEVER 0
+#define SP_DEPTH_FUNC_LESS 1
+#define SP_DEPTH_FUNC_EQUAL 2
+#define SP_DEPTH_FUNC_LEQUAL 3
+#define SP_DEPTH_FUNC_GREATER 4
+#define SP_DEPTH_FUNC_NOTEQUAL 5
+#define SP_DEPTH_FUNC_GEQUAL 6
+#define SP_DEPTH_FUNC_ALWAYS 7
+
+#define SP_TEX_WRAP_REPEAT 0
+#define SP_TEX_WRAP_CLAMP 1
+#define SP_TEX_WRAP_CLAMP_TO_EDGE 2
+#define SP_TEX_WRAP_CLAMP_TO_BORDER 3
+#define SP_TEX_WRAP_MIRROR_REPEAT 4
+#define SP_TEX_WRAP_MIRROR_CLAMP 5
+#define SP_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
+#define SP_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
+
+#define SP_TEX_FILTER_NEAREST 0
+#define SP_TEX_FILTER_LINEAR 1
+#define SP_TEX_FILTER_NEAREST_MIPMAP_NEAREST 2
+#define SP_TEX_FILTER_NEAREST_MIPMAP_LINEAR 3
+#define SP_TEX_FILTER_LINEAR_MIPMAP_NEAREST 4
+#define SP_TEX_FILTER_LINEAR_MIPMAP_LINEAR 5
+
+#define SP_TEX_COMPARE_NONE 0
+#define SP_TEX_COMPARE_R_TO_TEXTURE 1
+
+#endif