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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_STATE_H
+#define SP_STATE_H
+
+#include "mtypes.h"
+#include "vf/vf.h"
+
+#define WINDING_NONE 0
+#define WINDING_CW 1
+#define WINDING_CCW 2
+#define WINDING_BOTH (WINDING_CW | WINDING_CCW)
+
+#define FILL_POINT 1
+#define FILL_LINE 2
+#define FILL_TRI 3
+
+struct softpipe_setup_state {
+ GLuint flatshade:1;
+ GLuint light_twoside:1;
+
+ GLuint front_winding:2;
+
+ GLuint cull_mode:2;
+
+ GLuint fill_cw:2;
+ GLuint fill_ccw:2;
+
+ GLuint offset_cw:1;
+ GLuint offset_ccw:1;
+
+ GLuint scissor:1;
+ GLuint poly_stipple:1;
+
+ GLuint pad:18;
+
+ GLfloat offset_units;
+ GLfloat offset_scale;
+};
+
+struct softpipe_poly_stipple {
+ GLuint stipple[32];
+};
+
+
+struct softpipe_viewport {
+ GLfloat scale[4];
+ GLfloat translate[4];
+};
+
+struct softpipe_scissor_rect {
+ GLshort minx;
+ GLshort miny;
+ GLshort maxx;
+ GLshort maxy;
+};
+
+
+#define SP_MAX_CLIP_PLANES 6
+
+struct softpipe_clip_state {
+ GLfloat ucp[SP_MAX_CLIP_PLANES][4];
+ GLuint nr;
+};
+
+struct softpipe_fs_state {
+ struct gl_fragment_program *fp;
+};
+
+#define SP_MAX_CONSTANT 32
+
+struct softpipe_constant_buffer {
+ GLfloat constant[SP_MAX_CONSTANT][4];
+ GLuint nr_constants;
+};
+
+
+struct softpipe_depth_state
+{
+ GLuint enabled:1; /**< depth test enabled? */
+ GLuint writemask:1; /**< allow depth buffer writes? */
+ GLuint func:3; /**< depth test func */
+ GLfloat clear; /**< Clear value in [0,1] (XXX correct place?) */
+};
+
+
+struct softpipe_blend_state {
+ GLuint blend_enable:1;
+
+ GLuint rgb_func:3;
+ GLuint rgb_src_factor:5;
+ GLuint rgb_dst_factor:5;
+
+ GLuint alpha_func:3;
+ GLuint alpha_src_factor:5;
+ GLuint alpha_dst_factor:5;
+
+ GLuint logicop_enable:1;
+ GLuint logicop_func:4;
+};
+
+struct softpipe_blend_color {
+ GLfloat color[4];
+};
+
+
+struct softpipe_stencil_state {
+ GLuint front_enabled:1;
+ GLuint front_func:3; /**< SP_STENCIL_FUNC_x */
+ GLuint front_fail_op:3; /**< SP_STENCIL_OP_x */
+ GLuint front_zpass_op:3; /**< SP_STENCIL_OP_x */
+ GLuint front_zfail_op:3; /**< SP_STENCIL_OP_x */
+ GLuint back_enabled:1;
+ GLuint back_func:3;
+ GLuint back_fail_op:3;
+ GLuint back_zpass_op:3;
+ GLuint back_zfail_op:3;
+ GLubyte ref_value[2]; /**< [0] = front, [1] = back */
+ GLubyte value_mask[2];
+ GLubyte write_mask[2];
+ GLubyte clear_value;
+};
+
+
+/* This will change for hardware softpipes...
+ */
+struct softpipe_surface {
+ GLubyte *ptr;
+ GLint stride;
+ GLuint cpp;
+ GLuint format;
+};
+
+
+/**
+ * Texture sampler state.
+ */
+struct softpipe_sampler_state
+{
+ GLuint wrap_s:3; /**< SP_TEX_WRAP_x */
+ GLuint wrap_t:3; /**< SP_TEX_WRAP_x */
+ GLuint wrap_r:3; /**< SP_TEX_WRAP_x */
+ GLuint min_filter:3; /**< SP_TEX_FILTER_x */
+ GLuint mag_filter:1; /**< SP_TEX_FILTER_LINEAR or _NEAREST */
+ GLfloat min_lod;
+ GLfloat max_lod;
+ GLfloat lod_bias;
+#if 0 /* need these? */
+ GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
+ GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
+#endif
+ GLfloat max_anisotropy;
+ GLuint compare:1; /**< shadow/depth compare enabled? */
+ GLenum compare_mode:1; /**< SP_TEX_COMPARE_x */
+ GLenum compare_func:3; /**< SP_DEPTH_FUNC_x */
+ GLfloat shadow_ambient; /**< shadow test fail color/intensity */
+};
+
+#endif