summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/p_state.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/pipe/p_state.h')
-rw-r--r--src/mesa/pipe/p_state.h303
1 files changed, 303 insertions, 0 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h
new file mode 100644
index 0000000000..9973a7b8dd
--- /dev/null
+++ b/src/mesa/pipe/p_state.h
@@ -0,0 +1,303 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Abstract graphics pipe state objects.
+ *
+ * Basic notes:
+ * 1. Want compact representations, so we use bitfields.
+ * 2. Put bitfields before other (GLfloat) fields.
+ */
+
+
+#ifndef PIPE_STATE_H
+#define PIPE_STATE_H
+
+#include "mtypes.h"
+
+
+
+/**
+ * Implementation limits
+ */
+#define PIPE_MAX_SAMPLERS 8
+#define PIPE_MAX_CLIP_PLANES 6
+#define PIPE_MAX_CONSTANT 32
+#define PIPE_ATTRIB_MAX 32
+#define PIPE_MAX_COLOR_BUFS 8
+
+
+/* fwd decl */
+struct pipe_surface;
+
+
+/***
+ *** State objects
+ ***/
+
+
+/**
+ * Primitive (point/line/tri) setup info
+ */
+struct pipe_setup_state
+{
+ GLuint flatshade:1;
+ GLuint light_twoside:1;
+
+ GLuint front_winding:2; /**< PIPE_WINDING_x */
+
+ GLuint cull_mode:2; /**< PIPE_WINDING_x */
+
+ GLuint fill_cw:2; /**< PIPE_POLYGON_MODE_x */
+ GLuint fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
+
+ GLuint offset_cw:1;
+ GLuint offset_ccw:1;
+
+ GLuint scissor:1;
+
+ GLuint poly_smooth:1;
+ GLuint poly_stipple_enable:1;
+
+ GLuint line_smooth:1;
+ GLuint line_stipple_enable:1;
+
+ GLuint point_smooth:1;
+
+ GLuint multisample:1; /* XXX maybe more ms state in future */
+
+ GLubyte line_stipple_factor; /**< [1..256] actually */
+ GLushort line_stipple_pattern;
+ GLfloat line_width;
+ GLfloat point_size; /**< used when no per-vertex size */
+ GLfloat offset_units;
+ GLfloat offset_scale;
+};
+
+struct pipe_poly_stipple {
+ GLuint stipple[32];
+};
+
+
+struct pipe_viewport_state {
+ GLfloat scale[4];
+ GLfloat translate[4];
+};
+
+struct pipe_scissor_state {
+ GLshort minx;
+ GLshort miny;
+ GLshort maxx;
+ GLshort maxy;
+};
+
+struct pipe_clip_state {
+ GLfloat ucp[PIPE_MAX_CLIP_PLANES][4];
+ GLuint nr;
+};
+
+
+struct pipe_constant_buffer {
+ GLfloat constant[PIPE_MAX_CONSTANT][4];
+ GLuint nr_constants;
+};
+
+
+struct pipe_fs_state {
+ GLbitfield inputs_read; /* FRAG_ATTRIB_* */
+ const struct tgsi_token *tokens;
+ struct pipe_constant_buffer *constants; /* XXX temporary? */
+};
+
+struct pipe_depth_state
+{
+ GLuint enabled:1; /**< depth test enabled? */
+ GLuint writemask:1; /**< allow depth buffer writes? */
+ GLuint func:3; /**< depth test func (PIPE_FUNC_x) */
+ GLuint occlusion_count:1; /**< XXX move this elsewhere? */
+ GLfloat clear; /**< Clear value in [0,1] (XXX correct place?) */
+};
+
+struct pipe_alpha_test_state {
+ GLuint enabled:1;
+ GLuint func:3; /**< PIPE_FUNC_x */
+ GLfloat ref; /**< reference value */
+};
+
+struct pipe_blend_state {
+ GLuint blend_enable:1;
+
+ GLuint rgb_func:3; /**< PIPE_BLEND_x */
+ GLuint rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ GLuint rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+
+ GLuint alpha_func:3; /**< PIPE_BLEND_x */
+ GLuint alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ GLuint alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+
+ GLuint logicop_enable:1;
+ GLuint logicop_func:4; /**< PIPE_LOGICOP_x */
+
+ GLuint colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
+ GLuint dither:1;
+};
+
+struct pipe_blend_color {
+ GLfloat color[4];
+};
+
+struct pipe_clear_color_state
+{
+ GLfloat color[4];
+};
+
+struct pipe_stencil_state {
+ GLuint front_enabled:1;
+ GLuint front_func:3; /**< PIPE_FUNC_x */
+ GLuint front_fail_op:3; /**< PIPE_STENCIL_OP_x */
+ GLuint front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
+ GLuint front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
+ GLuint back_enabled:1;
+ GLuint back_func:3; /**< PIPE_FUNC_x */
+ GLuint back_fail_op:3; /**< PIPE_STENCIL_OP_x */
+ GLuint back_zpass_op:3; /**< PIPE_STENCIL_OP_x */
+ GLuint back_zfail_op:3; /**< PIPE_STENCIL_OP_x */
+ GLubyte ref_value[2]; /**< [0] = front, [1] = back */
+ GLubyte value_mask[2];
+ GLubyte write_mask[2];
+ GLubyte clear_value;
+};
+
+
+struct pipe_framebuffer_state
+{
+ /** multiple colorbuffers for multiple render targets */
+ GLuint num_cbufs;
+ struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
+
+ struct pipe_surface *zbuf; /**< Z buffer */
+ struct pipe_surface *sbuf; /**< Stencil buffer */
+ struct pipe_surface *abuf; /**< Accum buffer */
+};
+
+
+/**
+ * Texture sampler state.
+ */
+struct pipe_sampler_state
+{
+ GLuint wrap_s:3; /**< PIPE_TEX_WRAP_x */
+ GLuint wrap_t:3; /**< PIPE_TEX_WRAP_x */
+ GLuint wrap_r:3; /**< PIPE_TEX_WRAP_x */
+ GLuint min_filter:3; /**< PIPE_TEX_FILTER_x */
+ GLuint mag_filter:1; /**< PIPE_TEX_FILTER_LINEAR or _NEAREST */
+ GLuint compare:1; /**< shadow/depth compare enabled? */
+ GLenum compare_mode:1; /**< PIPE_TEX_COMPARE_x */
+ GLenum compare_func:3; /**< PIPE_FUNC_x */
+ GLfloat shadow_ambient; /**< shadow test fail color/intensity */
+ GLfloat min_lod;
+ GLfloat max_lod;
+ GLfloat lod_bias;
+#if 0 /* need these? */
+ GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
+ GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
+ GLfloat border_color[4];
+#endif
+ GLfloat max_anisotropy;
+};
+
+
+/***
+ *** Non-state Objects
+ ***/
+
+
+/**
+ * A mappable buffer (vertex data, pixel data, etc)
+ * XXX replace with "intel_region".
+ */
+struct pipe_buffer
+{
+ void (*buffer_data)(struct pipe_buffer *pb, GLuint size, const void *src);
+ void (*buffer_sub_data)(struct pipe_buffer *pb, GLuint offset, GLuint size,
+ const void *src);
+ void *(*map)(struct pipe_buffer *pb, GLuint access_mode);
+ void (*unmap)(struct pipe_buffer *pb);
+ GLubyte *ptr; /**< address, only valid while mapped */
+ GLuint mode; /**< PIPE_MAP_x, only valid while mapped */
+};
+
+
+/**
+ * 2D surface.
+ * May be a renderbuffer, texture mipmap level, etc.
+ */
+struct pipe_surface
+{
+ struct pipe_buffer buffer; /**< surfaces can be mapped */
+ GLuint format:5; /**< PIPE_FORMAT_x */
+ GLuint width, height;
+
+ GLint stride, cpp;
+ GLubyte *ptr; /**< only valid while mapped, may not equal buffer->ptr */
+
+ void *rb; /**< Ptr back to renderbuffer (temporary?) */
+
+ void (*resize)(struct pipe_surface *ps, GLuint width, GLuint height);
+};
+
+
+/**
+ * Texture object.
+ * Mipmap levels, cube faces, 3D slices can be accessed as surfaces.
+ */
+struct pipe_texture_object
+{
+ GLuint type:2; /**< PIPE_TEXTURE_x */
+ GLuint format:5; /**< PIPE_FORMAT_x */
+ GLuint width:13; /**< 13 bits = 8K max size */
+ GLuint height:13;
+ GLuint depth:13;
+ GLuint mipmapped:1;
+
+ /** to access a 1D or 2D texture object as a surface */
+ struct pipe_surface *(*get_2d_surface)(struct pipe_texture_object *pto,
+ GLuint level);
+ /** to access a 3D texture object as a surface */
+ struct pipe_surface *(*get_3d_surface)(struct pipe_texture_object *pto,
+ GLuint level, GLuint slice);
+ /** to access a cube texture object as a surface */
+ struct pipe_surface *(*get_cube_surface)(struct pipe_texture_object *pto,
+ GLuint face, GLuint level);
+ /** when finished with surface: */
+ void (*release_surface)(struct pipe_texture_object *pto,
+ struct pipe_surface *ps);
+};
+
+
+#endif