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-rw-r--r--src/mesa/pipe/softpipe/g_headers.h116
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diff --git a/src/mesa/pipe/softpipe/g_headers.h b/src/mesa/pipe/softpipe/g_headers.h
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--- a/src/mesa/pipe/softpipe/g_headers.h
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@@ -1,116 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-#ifndef G_HEADERS_H
-#define G_HEADERS_H
-
-#define PRIM_POINT 1
-#define PRIM_LINE 2
-#define PRIM_TRI 3
-
-struct prim_header {
- GLfloat det;
- struct vertex_header *v[3];
-};
-
-/* Carry some useful information around with the vertices in the prim
- * pipe.
- */
-struct vertex_header {
- GLuint clipmask:12;
- GLuint edgeflag:1;
- GLuint pad:19;
-
- GLfloat clip[4];
-
- GLfloat data[][4]; /* Note variable size */
-};
-
-
-
-
-
-/* The rasterizer generates 2x2 quads of fragment and feeds them to
- * the current fp_machine (see below).
- */
-#define QUAD_BOTTOM_LEFT 0
-#define QUAD_BOTTOM_RIGHT 1
-#define QUAD_TOP_LEFT 2
-#define QUAD_TOP_RIGHT 3
-#define QUAD_SIZE (2*2)
-
-#define MASK_BOTTOM_LEFT 0x1
-#define MASK_BOTTOM_RIGHT 0x2
-#define MASK_TOP_LEFT 0x4
-#define MASK_TOP_RIGHT 0x8
-#define MASK_ALL 0xf
-
-
-#define NUM_CHANNELS 4 /* avoid confusion between 4 pixels and 4 channels */
-
-
-struct setup_coefficient {
- GLfloat a0[NUM_CHANNELS]; /* in an xyzw layout */
- GLfloat dadx[NUM_CHANNELS];
- GLfloat dady[NUM_CHANNELS];
-};
-
-
-
-/* Encodes everything we need to know about a 2x2 pixel block. Uses
- * "Channel-Serial" or "SoA" layout.
- *
- * Will expand to include non-attribute things like AA coverage and
- * maybe prefetched depth from the depth buffer.
- */
-struct quad_header {
- GLint x0;
- GLint y0;
- GLuint mask;
- GLuint facing; /**< Front or back facing? */
-
- struct {
- GLfloat color[4][QUAD_SIZE]; /* rrrr, gggg, bbbb, aaaa */
- GLfloat depth[QUAD_SIZE];
- } outputs;
-
- const struct setup_coefficient *coef;
-
- const enum interp_mode *interp; /* XXX: this information should be
- * encoded in fragment program DECL
- * statements. */
-
- GLuint nr_attrs;
-};
-
-
-
-
-
-#endif