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Diffstat (limited to 'src/mesa/pipe/softpipe/g_prim_offset.c')
-rw-r--r--src/mesa/pipe/softpipe/g_prim_offset.c157
1 files changed, 0 insertions, 157 deletions
diff --git a/src/mesa/pipe/softpipe/g_prim_offset.c b/src/mesa/pipe/softpipe/g_prim_offset.c
deleted file mode 100644
index 801ce9a441..0000000000
--- a/src/mesa/pipe/softpipe/g_prim_offset.c
+++ /dev/null
@@ -1,157 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-#include "imports.h"
-#include "macros.h"
-
-#include "g_context.h"
-#include "g_prim.h"
-
-
-
-struct offset_stage {
- struct prim_stage stage;
-
- GLuint hw_data_offset;
-
- GLfloat scale;
- GLfloat units;
-};
-
-
-
-static INLINE struct offset_stage *offset_stage( struct prim_stage *stage )
-{
- return (struct offset_stage *)stage;
-}
-
-
-static void offset_begin( struct prim_stage *stage )
-{
- struct offset_stage *offset = offset_stage(stage);
-
- offset->units = stage->generic->setup.offset_units;
- offset->scale = stage->generic->setup.offset_scale;
-
- stage->next->begin( stage->next );
-}
-
-
-/* Offset tri. Some hardware can handle this, but not usually when
- * doing unfilled rendering.
- */
-static void do_offset_tri( struct prim_stage *stage,
- struct prim_header *header )
-{
- struct offset_stage *offset = offset_stage(stage);
- GLfloat inv_det = 1.0 / header->det;
-
- /* Window coords:
- */
- GLfloat *v0 = (GLfloat *)&(header->v[0]->data[0]);
- GLfloat *v1 = (GLfloat *)&(header->v[1]->data[0]);
- GLfloat *v2 = (GLfloat *)&(header->v[2]->data[0]);
-
- GLfloat ex = v0[0] - v2[2];
- GLfloat fx = v1[0] - v2[2];
- GLfloat ey = v0[1] - v2[2];
- GLfloat fy = v1[1] - v2[2];
- GLfloat ez = v0[2] - v2[2];
- GLfloat fz = v1[2] - v2[2];
-
- GLfloat a = ey*fz - ez*fy;
- GLfloat b = ez*fx - ex*fz;
-
- GLfloat ac = a * inv_det;
- GLfloat bc = b * inv_det;
- GLfloat zoffset;
-
- if ( ac < 0.0f ) ac = -ac;
- if ( bc < 0.0f ) bc = -bc;
-
- zoffset = offset->units + MAX2( ac, bc ) * offset->scale;
-
- v0[2] += zoffset;
- v1[2] += zoffset;
- v2[2] += zoffset;
-
- stage->next->tri( stage->next, header );
-}
-
-
-static void offset_tri( struct prim_stage *stage,
- struct prim_header *header )
-{
- struct prim_header tmp;
-
- tmp.det = header->det;
- tmp.v[0] = dup_vert(stage, header->v[0], 0);
- tmp.v[1] = dup_vert(stage, header->v[1], 1);
- tmp.v[2] = dup_vert(stage, header->v[2], 2);
-
- do_offset_tri( stage->next, &tmp );
-}
-
-
-
-static void offset_line( struct prim_stage *stage,
- struct prim_header *header )
-{
- stage->next->line( stage->next, header );
-}
-
-
-static void offset_point( struct prim_stage *stage,
- struct prim_header *header )
-{
- stage->next->point( stage->next, header );
-}
-
-
-static void offset_end( struct prim_stage *stage )
-{
- stage->next->end( stage->next );
-}
-
-struct prim_stage *prim_offset( struct generic_context *generic )
-{
- struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
-
- prim_alloc_tmps( &offset->stage, 3 );
-
- offset->stage.generic = generic;
- offset->stage.next = NULL;
- offset->stage.begin = offset_begin;
- offset->stage.point = offset_point;
- offset->stage.line = offset_line;
- offset->stage.tri = offset_tri;
- offset->stage.end = offset_end;
-
- return &offset->stage;
-}