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-rw-r--r--src/mesa/pipe/softpipe/g_prim_offset.c157
1 files changed, 157 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/g_prim_offset.c b/src/mesa/pipe/softpipe/g_prim_offset.c
new file mode 100644
index 0000000000..801ce9a441
--- /dev/null
+++ b/src/mesa/pipe/softpipe/g_prim_offset.c
@@ -0,0 +1,157 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+#include "imports.h"
+#include "macros.h"
+
+#include "g_context.h"
+#include "g_prim.h"
+
+
+
+struct offset_stage {
+ struct prim_stage stage;
+
+ GLuint hw_data_offset;
+
+ GLfloat scale;
+ GLfloat units;
+};
+
+
+
+static INLINE struct offset_stage *offset_stage( struct prim_stage *stage )
+{
+ return (struct offset_stage *)stage;
+}
+
+
+static void offset_begin( struct prim_stage *stage )
+{
+ struct offset_stage *offset = offset_stage(stage);
+
+ offset->units = stage->generic->setup.offset_units;
+ offset->scale = stage->generic->setup.offset_scale;
+
+ stage->next->begin( stage->next );
+}
+
+
+/* Offset tri. Some hardware can handle this, but not usually when
+ * doing unfilled rendering.
+ */
+static void do_offset_tri( struct prim_stage *stage,
+ struct prim_header *header )
+{
+ struct offset_stage *offset = offset_stage(stage);
+ GLfloat inv_det = 1.0 / header->det;
+
+ /* Window coords:
+ */
+ GLfloat *v0 = (GLfloat *)&(header->v[0]->data[0]);
+ GLfloat *v1 = (GLfloat *)&(header->v[1]->data[0]);
+ GLfloat *v2 = (GLfloat *)&(header->v[2]->data[0]);
+
+ GLfloat ex = v0[0] - v2[2];
+ GLfloat fx = v1[0] - v2[2];
+ GLfloat ey = v0[1] - v2[2];
+ GLfloat fy = v1[1] - v2[2];
+ GLfloat ez = v0[2] - v2[2];
+ GLfloat fz = v1[2] - v2[2];
+
+ GLfloat a = ey*fz - ez*fy;
+ GLfloat b = ez*fx - ex*fz;
+
+ GLfloat ac = a * inv_det;
+ GLfloat bc = b * inv_det;
+ GLfloat zoffset;
+
+ if ( ac < 0.0f ) ac = -ac;
+ if ( bc < 0.0f ) bc = -bc;
+
+ zoffset = offset->units + MAX2( ac, bc ) * offset->scale;
+
+ v0[2] += zoffset;
+ v1[2] += zoffset;
+ v2[2] += zoffset;
+
+ stage->next->tri( stage->next, header );
+}
+
+
+static void offset_tri( struct prim_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.v[0] = dup_vert(stage, header->v[0], 0);
+ tmp.v[1] = dup_vert(stage, header->v[1], 1);
+ tmp.v[2] = dup_vert(stage, header->v[2], 2);
+
+ do_offset_tri( stage->next, &tmp );
+}
+
+
+
+static void offset_line( struct prim_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->line( stage->next, header );
+}
+
+
+static void offset_point( struct prim_stage *stage,
+ struct prim_header *header )
+{
+ stage->next->point( stage->next, header );
+}
+
+
+static void offset_end( struct prim_stage *stage )
+{
+ stage->next->end( stage->next );
+}
+
+struct prim_stage *prim_offset( struct generic_context *generic )
+{
+ struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
+
+ prim_alloc_tmps( &offset->stage, 3 );
+
+ offset->stage.generic = generic;
+ offset->stage.next = NULL;
+ offset->stage.begin = offset_begin;
+ offset->stage.point = offset_point;
+ offset->stage.line = offset_line;
+ offset->stage.tri = offset_tri;
+ offset->stage.end = offset_end;
+
+ return &offset->stage;
+}